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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#ifndef cmGlobalVisualStudio14Generator_h
#define cmGlobalVisualStudio14Generator_h
#include "cmConfigure.h" // IWYU pragma: keep
#include <iosfwd>
#include <string>
#include "cmGlobalVisualStudio12Generator.h"
class cmGlobalGeneratorFactory;
class cmMakefile;
class cmake;
/** \class cmGlobalVisualStudio14Generator */
class cmGlobalVisualStudio14Generator : public cmGlobalVisualStudio12Generator
{
public:
cmGlobalVisualStudio14Generator(cmake* cm, const std::string& name,
const std::string& platformName);
static cmGlobalGeneratorFactory* NewFactory();
bool MatchesGeneratorName(const std::string& name) const override;
void WriteSLNHeader(std::ostream& fout) override;
protected:
bool InitializeWindows(cmMakefile* mf) override;
bool InitializeWindowsStore(cmMakefile* mf) override;
bool SelectWindowsStoreToolset(std::string& toolset) const override;
// These aren't virtual because we need to check if the selected version
// of the toolset is installed
bool IsWindowsStoreToolsetInstalled() const;
// Used to make sure that the Windows 10 SDK selected can work with the
// version of the toolset.
virtual std::string GetWindows10SDKMaxVersion() const;
const char* GetIDEVersion() const override { return "14.0"; }
virtual bool SelectWindows10SDK(cmMakefile* mf, bool required);
// Used to verify that the Desktop toolset for the current generator is
// installed on the machine.
bool IsWindowsDesktopToolsetInstalled() const override;
std::string GetWindows10SDKVersion();
private:
class Factory;
};
#endif
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