1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
|
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#pragma once
#include <memory>
#include "cmGlobalGeneratorFactory.h"
#include "cmGlobalVisualStudioGenerator.h"
#include "cmValue.h"
class cmTarget;
struct cmIDEFlagTable;
/** \class cmGlobalVisualStudio7Generator
* \brief Write a Unix makefiles.
*
* cmGlobalVisualStudio7Generator manages UNIX build process for a tree
*/
class cmGlobalVisualStudio7Generator : public cmGlobalVisualStudioGenerator
{
public:
~cmGlobalVisualStudio7Generator();
//! Create a local generator appropriate to this Global Generator
std::unique_ptr<cmLocalGenerator> CreateLocalGenerator(
cmMakefile* mf) override;
#if !defined(CMAKE_BOOTSTRAP)
Json::Value GetJson() const override;
#endif
bool SetSystemName(std::string const& s, cmMakefile* mf) override;
/**
* Utilized by the generator factory to determine if this generator
* supports toolsets.
*/
static bool SupportsToolset() { return false; }
/**
* Utilized by the generator factory to determine if this generator
* supports platforms.
*/
static bool SupportsPlatform() { return false; }
/**
* Try to determine system information such as shared library
* extension, pthreads, byte order etc.
*/
void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
bool optional) override;
/**
* Try running cmake and building a file. This is used for dynamically
* loaded commands, not as part of the usual build process.
*/
std::vector<GeneratedMakeCommand> GenerateBuildCommand(
const std::string& makeProgram, const std::string& projectName,
const std::string& projectDir, std::vector<std::string> const& targetNames,
const std::string& config, bool fast, int jobs, bool verbose,
std::vector<std::string> const& makeOptions =
std::vector<std::string>()) override;
/**
* Generate the DSW workspace file.
*/
virtual void OutputSLNFile();
//! Lookup a stored GUID or compute one deterministically.
std::string GetGUID(std::string const& name);
/** Append the subdirectory for the given configuration. */
void AppendDirectoryForConfig(const std::string& prefix,
const std::string& config,
const std::string& suffix,
std::string& dir) override;
//! What is the configurations directory variable called?
const char* GetCMakeCFGIntDir() const override
{
return "$(ConfigurationName)";
}
/** Return true if the target project file should have the option
LinkLibraryDependencies and link to .sln dependencies. */
virtual bool NeedLinkLibraryDependencies(cmGeneratorTarget*)
{
return false;
}
const std::string& GetIntelProjectVersion();
bool FindMakeProgram(cmMakefile* mf) override;
/** Is the Microsoft Assembler enabled? */
bool IsMasmEnabled() const { return this->MasmEnabled; }
bool IsNasmEnabled() const { return this->NasmEnabled; }
// Encoding for Visual Studio files
virtual std::string Encoding();
cmIDEFlagTable const* ExtraFlagTable;
protected:
cmGlobalVisualStudio7Generator(cmake* cm,
std::string const& platformInGeneratorName);
void Generate() override;
std::string const& GetDevEnvCommand();
virtual std::string FindDevEnvCommand();
static const char* ExternalProjectType(const std::string& location);
virtual void OutputSLNFile(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators) = 0;
virtual void WriteProject(std::ostream& fout, const std::string& name,
const std::string& path,
const cmGeneratorTarget* t) = 0;
virtual void WriteProjectDepends(std::ostream& fout, const std::string& name,
const std::string& path,
cmGeneratorTarget const* t) = 0;
virtual void WriteProjectConfigurations(
std::ostream& fout, const std::string& name,
cmGeneratorTarget const& target, std::vector<std::string> const& configs,
const std::set<std::string>& configsPartOfDefaultBuild,
const std::string& platformMapping = "") = 0;
virtual void WriteSLNGlobalSections(std::ostream& fout,
cmLocalGenerator* root);
virtual void WriteSLNFooter(std::ostream& fout);
std::string WriteUtilityDepend(const cmGeneratorTarget* target) override;
virtual void WriteTargetsToSolution(
std::ostream& fout, cmLocalGenerator* root,
OrderedTargetDependSet const& projectTargets);
virtual void WriteTargetDepends(
std::ostream& fout, OrderedTargetDependSet const& projectTargets);
virtual void WriteTargetConfigurations(
std::ostream& fout, std::vector<std::string> const& configs,
OrderedTargetDependSet const& projectTargets);
virtual void WriteExternalProject(
std::ostream& fout, const std::string& name, const std::string& path,
cmValue typeGuid,
const std::set<BT<std::pair<std::string, bool>>>& dependencies) = 0;
std::string ConvertToSolutionPath(const std::string& path);
std::set<std::string> IsPartOfDefaultBuild(
std::vector<std::string> const& configs,
OrderedTargetDependSet const& projectTargets,
cmGeneratorTarget const* target);
bool IsDependedOn(OrderedTargetDependSet const& projectTargets,
cmGeneratorTarget const* target);
std::map<std::string, std::string> GUIDMap;
virtual void WriteFolders(std::ostream& fout);
virtual void WriteFoldersContent(std::ostream& fout);
std::map<std::string, std::set<std::string>> VisualStudioFolders;
// Set during OutputSLNFile with the name of the current project.
// There is one SLN file per project.
std::string CurrentProject;
bool MasmEnabled;
bool NasmEnabled;
private:
std::string IntelProjectVersion;
std::string DevEnvCommand;
bool DevEnvCommandInitialized;
std::string GetVSMakeProgram() override { return this->GetDevEnvCommand(); }
};
#define CMAKE_CHECK_BUILD_SYSTEM_TARGET "ZERO_CHECK"
|