1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
|
/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#include "windows.h" // this must be first to define GetCurrentDirectory
#include "cmGlobalVisualStudio8Generator.h"
#include "cmLocalVisualStudio7Generator.h"
#include "cmMakefile.h"
#include "cmake.h"
cmGlobalVisualStudio8Generator::cmGlobalVisualStudio8Generator()
{
this->FindMakeProgramFile = "CMakeVS8FindMake.cmake";
this->ProjectConfigurationSectionName = "ProjectConfigurationPlatforms";
this->PlatformName = "Win32";
}
///! Create a local generator appropriate to this Global Generator
cmLocalGenerator *cmGlobalVisualStudio8Generator::CreateLocalGenerator()
{
cmLocalVisualStudio7Generator *lg = new cmLocalVisualStudio7Generator;
lg->SetVersion8();
lg->SetGlobalGenerator(this);
return lg;
}
// ouput standard header for dsw file
void cmGlobalVisualStudio8Generator::WriteSLNHeader(std::ostream& fout)
{
fout << "Microsoft Visual Studio Solution File, Format Version 9.00\n";
fout << "# Visual Studio 2005\n";
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio8Generator::GetDocumentation(cmDocumentationEntry& entry) const
{
entry.name = this->GetName();
entry.brief = "Generates Visual Studio .NET 2005 project files.";
entry.full = "";
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio8Generator::Configure()
{
this->cmGlobalVisualStudio7Generator::Configure();
this->CreateGUID(CMAKE_CHECK_BUILD_SYSTEM_TARGET);
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio8Generator::Generate()
{
// Add a special target on which all other targets depend that
// checks the build system and optionally re-runs CMake.
const char* no_output = 0;
const char* no_working_directory = 0;
std::vector<std::string> no_depends;
std::map<cmStdString, std::vector<cmLocalGenerator*> >::iterator it;
for(it = this->ProjectMap.begin(); it!= this->ProjectMap.end(); ++it)
{
std::vector<cmLocalGenerator*>& generators = it->second;
if(!generators.empty())
{
// Add the build-system check target to the first local
// generator of this project.
cmLocalVisualStudio7Generator* lg =
static_cast<cmLocalVisualStudio7Generator*>(generators[0]);
cmMakefile* mf = lg->GetMakefile();
std::string cmake_command = mf->GetRequiredDefinition("CMAKE_COMMAND");
mf->AddUtilityCommand(CMAKE_CHECK_BUILD_SYSTEM_TARGET, true,
no_output, no_depends,
no_working_directory,
"echo", "Checking build system");
cmTarget* tgt = mf->FindTarget(CMAKE_CHECK_BUILD_SYSTEM_TARGET);
if(!tgt)
{
cmSystemTools::Error("Error adding target " CMAKE_CHECK_BUILD_SYSTEM_TARGET);
continue;
}
// Add a custom rule to re-run CMake if any input files changed.
const char* suppRegenRule =
mf->GetDefinition("CMAKE_SUPPRESS_REGENERATION");
if(!cmSystemTools::IsOn(suppRegenRule))
{
// Collect the input files used to generate all targets in this
// project.
std::vector<std::string> listFiles;
for(unsigned int j = 0; j < generators.size(); ++j)
{
cmMakefile* lmf = generators[j]->GetMakefile();
listFiles.insert(listFiles.end(), lmf->GetListFiles().begin(),
lmf->GetListFiles().end());
}
// Sort the list of input files and remove duplicates.
std::sort(listFiles.begin(), listFiles.end(), std::less<std::string>());
std::vector<std::string>::iterator new_end =
std::unique(listFiles.begin(), listFiles.end());
listFiles.erase(new_end, listFiles.end());
// Create a rule to re-run CMake.
const char* dsprule = mf->GetRequiredDefinition("CMAKE_COMMAND");
cmCustomCommandLine commandLine;
commandLine.push_back(dsprule);
std::string argH = "-H";
argH += lg->Convert(mf->GetHomeDirectory(),
cmLocalGenerator::START_OUTPUT,
cmLocalGenerator::SHELL, true);
commandLine.push_back(argH);
std::string argB = "-B";
argB += lg->Convert(mf->GetHomeOutputDirectory(),
cmLocalGenerator::START_OUTPUT,
cmLocalGenerator::SHELL, true);
commandLine.push_back(argB);
cmCustomCommandLines commandLines;
commandLines.push_back(commandLine);
// Add the rule. Note that we cannot use the CMakeLists.txt
// file as the main dependency because it would get
// overwritten by the AddVCProjBuildRule of the ALL_BUILD
// target.
const char* no_comment = 0;
const char* no_main_dependency = 0;
const char* no_working_directory = 0;
mf->AddCustomCommandToOutput(
CMAKE_CHECK_BUILD_SYSTEM_TARGET ".vcproj.cmake", listFiles,
no_main_dependency, commandLines, no_comment, no_working_directory, true);
if(cmSourceFile* file = mf->GetSource(CMAKE_CHECK_BUILD_SYSTEM_TARGET ".vcproj.cmake.rule"))
{
tgt->GetSourceFiles().push_back(file);
}
else
{
cmSystemTools::Error("Error adding rule for " CMAKE_CHECK_BUILD_SYSTEM_TARGET ".vcproj.cmake");
}
}
}
}
// Now perform the main generation.
this->cmGlobalVisualStudio7Generator::Generate();
}
//----------------------------------------------------------------------------
void cmGlobalVisualStudio8Generator::WriteSLNFile(
std::ostream& fout, cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators)
{
// Make all targets depend on their respective project's build
// system check target.
unsigned int i;
for(i = 0; i < generators.size(); ++i)
{
if(this->IsExcluded(root, generators[i]))
{
continue;
}
cmMakefile* mf = generators[i]->GetMakefile();
std::vector<std::string> dspnames =
static_cast<cmLocalVisualStudio7Generator*>(generators[i])
->GetCreatedProjectNames();
cmTargets& tgts = mf->GetTargets();
for(cmTargets::iterator l = tgts.begin(); l != tgts.end(); ++l)
{
if(l->first == CMAKE_CHECK_BUILD_SYSTEM_TARGET)
{
for(unsigned int j = 0; j < generators.size(); ++j)
{
// Every target in all generators should depend on this target.
cmMakefile* lmf = generators[j]->GetMakefile();
cmTargets &atgts = lmf->GetTargets();
for(cmTargets::iterator al = atgts.begin(); al != atgts.end(); ++al)
{
al->second.AddUtility(l->first.c_str());
}
}
}
}
}
// Now write the solution file.
this->cmGlobalVisualStudio71Generator::WriteSLNFile(fout, root, generators);
}
//----------------------------------------------------------------------------
void
cmGlobalVisualStudio8Generator
::WriteSolutionConfigurations(std::ostream& fout)
{
fout << "\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n";
for(std::vector<std::string>::iterator i = this->Configurations.begin();
i != this->Configurations.end(); ++i)
{
fout << "\t\t" << *i << "|" << this->PlatformName << " = " << *i << "|"
<< this->PlatformName << "\n";
}
fout << "\tEndGlobalSection\n";
}
//----------------------------------------------------------------------------
void
cmGlobalVisualStudio8Generator
::WriteProjectConfigurations(std::ostream& fout,
const char* name, bool in_all_build)
{
std::string guid = this->GetGUID(name);
for(std::vector<std::string>::iterator i = this->Configurations.begin();
i != this->Configurations.end(); ++i)
{
fout << "\t\t{" << guid << "}." << *i << "|" << this->PlatformName << ".ActiveCfg = "
<< *i << "|" << this->PlatformName << "\n";
if (in_all_build)
{
fout << "\t\t{" << guid << "}." << *i << "|" << this->PlatformName << ".Build.0 = "
<< *i << "|" << this->PlatformName << "\n";
}
}
}
|