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/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef cmGlobalVisualStudioGenerator_h
#define cmGlobalVisualStudioGenerator_h
#include "cmGlobalGenerator.h"
/** \class cmGlobalVisualStudioGenerator
* \brief Base class for global Visual Studio generators.
*
* cmGlobalVisualStudioGenerator provides functionality common to all
* global Visual Studio generators.
*/
class cmGlobalVisualStudioGenerator : public cmGlobalGenerator
{
public:
cmGlobalVisualStudioGenerator();
virtual ~cmGlobalVisualStudioGenerator();
/**
* Basic generate implementation for all VS generators.
*/
virtual void Generate();
/**
* Configure CMake's Visual Studio macros file into the user's Visual
* Studio macros directory.
*/
virtual void ConfigureCMakeVisualStudioMacros();
/**
* Where does this version of Visual Studio look for macros for the
* current user? Returns the empty string if this version of Visual
* Studio does not implement support for VB macros.
*/
virtual std::string GetUserMacrosDirectory();
/**
* What is the reg key path to "vsmacros" for this version of Visual
* Studio?
*/
virtual std::string GetUserMacrosRegKeyBase();
enum MacroName {MacroReload, MacroStop};
/**
* Call the ReloadProjects macro if necessary based on
* GetFilesReplacedDuringGenerate results.
*/
virtual void CallVisualStudioMacro(MacroName m,
const char* vsSolutionFile = 0);
protected:
virtual void CreateGUID(const char*) {}
void FixUtilityDepends();
const char* GetUtilityForTarget(cmTarget& target, const char*);
// Does this VS version link targets to each other if there are
// dependencies in the SLN file? This was done for VS versions
// below 8.
virtual bool VSLinksDependencies() const { return true; }
private:
void FixUtilityDependsForTarget(cmTarget& target);
void CreateUtilityDependTarget(cmTarget& target);
bool CheckTargetLinks(cmTarget& target, const char* name);
};
#endif
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