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/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef cmMakefile_h
#define cmMakefile_h
#include "cmStandardIncludes.h"
#include "cmData.h"
#include "cmSystemTools.h"
#include "cmSourceGroup.h"
#include "cmTarget.h"
#include "cmCacheManager.h"
class cmFunctionBlocker;
class cmCommand;
class cmLocalGenerator;
class cmMakeDepend;
class cmSourceFile;
/** \class cmMakefile
* \brief Process the input CMakeLists.txt file.
*
* Process and store into memory the input CMakeLists.txt file.
* Each CMakeLists.txt file is parsed and the commands found there
* are added into the build process.
*/
class cmMakefile
{
public:
/**
* Return major and minor version numbers for cmake.
*/
static unsigned int GetMajorVersion() { return 1;}
static unsigned int GetMinorVersion() { return 5;}
static const char *GetReleaseVersion() { return "development";}
/**
* Return the major and minor version of the cmake that
* was used to write the currently loaded cache, note
* this method will not work before the cache is loaded.
*/
unsigned int GetCacheMajorVersion();
unsigned int GetCacheMinorVersion();
/**
* Construct an empty makefile.
*/
cmMakefile();
/**
* Destructor.
*/
~cmMakefile();
/**
* Read and parse a CMakeLists.txt file.
*/
bool ReadListFile(const char* listfile, const char* external= 0);
/**
* Add a function blocker to this makefile
*/
void AddFunctionBlocker(cmFunctionBlocker *fb)
{ m_FunctionBlockers.push_back(fb);}
void RemoveFunctionBlocker(cmFunctionBlocker *fb)
{ m_FunctionBlockers.remove(fb);}
void RemoveFunctionBlocker(const char *name, const std::vector<std::string> &args);
/**
* Try running cmake and building a file. This is used for dynalically
* loaded commands, not as part of the usual build process.
*/
int TryCompile(const char *srcdir, const char *bindir,
const char *projectName, const char *targetName,
const std::vector<std::string> *cmakeArgs,
std::string *output);
/**
* Specify the makefile generator. This is platform/compiler
* dependent, although the interface is through a generic
* superclass.
*/
void SetLocalGenerator(cmLocalGenerator*);
///! Get the current makefile generator.
cmLocalGenerator* GetLocalGenerator()
{ return m_LocalGenerator;}
/**
* Perform FinalPass, Library dependency analysis etc before output of the
* makefile.
*/
void ConfigureFinalPass();
/**
* run the final pass on all commands.
*/
void FinalPass();
/**
* Print the object state to std::cout.
*/
void Print() const;
/**
* Add a custom command to the build.
*/
void AddCustomCommand(const char* source,
const char* command,
const std::vector<std::string>& commandArgs,
const std::vector<std::string>& depends,
const std::vector<std::string>& outputs,
const char *target);
void AddCustomCommand(const char* source,
const char* command,
const std::vector<std::string>& commandArgs,
const std::vector<std::string>& depends,
const char* output,
const char* target);
/**
* Add a define flag to the build.
*/
void AddDefineFlag(const char* definition);
/**
* Add an executable to the build.
*/
void AddExecutable(const char *exename,
const std::vector<std::string> &srcs);
void AddExecutable(const char *exename,
const std::vector<std::string> &srcs, bool win32);
/**
* Add a utility to the build. A utiltity target is
* a command that is run every time a target is built.
*/
void AddUtilityCommand(const char* utilityName,
const char* command,
const char* arguments,
bool all);
void AddUtilityCommand(const char* utilityName,
const char* command,
const char* arguments,
bool all,
const std::vector<std::string> &depends,
const std::vector<std::string> &outputs);
/**
* Add a link library to the build.
*/
void AddLinkLibrary(const char*);
void AddLinkLibrary(const char*, cmTarget::LinkLibraryType type);
void AddLinkLibraryForTarget(const char *tgt, const char*,
cmTarget::LinkLibraryType type);
void AddLinkDirectoryForTarget(const char *tgt, const char* d);
/**
* Add a link directory to the build.
*/
void AddLinkDirectory(const char*);
/**
* Add a subdirectory to the build.
*/
void AddSubDirectory(const char*);
/**
* Add an include directory to the build.
*/
void AddIncludeDirectory(const char*, bool before = false);
/**
* Find a library (as in cmSystemTools) but add in compiler specific paths
*/
std::string FindLibrary(const char* name,
const std::vector<std::string>& path);
/**
* Add a variable definition to the build. This variable
* can be used in CMake to refer to lists, directories, etc.
*/
void AddDefinition(const char* name, const char* value);
///! Add a definition to this makefile and the global cmake cache.
void AddCacheDefinition(const char* name, const char* value,
const char* doc,
cmCacheManager::CacheEntryType type);
/**
* Add bool variable definition to the build.
*/
void AddDefinition(const char* name, bool);
///! Add a definition to this makefile and the global cmake cache.
void AddCacheDefinition(const char* name, bool, const char* doc);
/**
* Remove a variable definition from the build. This is not valid
* for cache entries, and will only affect the current makefile.
*/
void RemoveDefinition(const char* name);
/**
* Specify the name of the project for this build.
*/
void SetProjectName(const char*);
/**
* Get the name of the project for this build.
*/
const char* GetProjectName()
{
return m_ProjectName.c_str();
}
/**
* Set the name of the library.
*/
void AddLibrary(const char *libname, int shared,
const std::vector<std::string> &srcs);
/**
* Add a class/source file to the build.
*/
//void AddSource(cmSourceFile& ,const char *srcListName);
/**
* Remove a class/source file from the build.
*/
//void RemoveSource(cmSourceFile& ,const char *srcListName);
/**
* Add a source group for consideration when adding a new source.
*/
void AddSourceGroup(const char* name, const char* regex=0);
/**
* Add an auxiliary directory to the build.
*/
void AddExtraDirectory(const char* dir);
/**
* Add an auxiliary directory to the build.
*/
void MakeStartDirectoriesCurrent()
{
m_cmCurrentDirectory = m_cmStartDirectory;
m_CurrentOutputDirectory = m_StartOutputDirectory;
}
//@{
/**
* Set/Get the home directory (or output directory) in the project. The
* home directory is the top directory of the project. It is where
* CMakeSetup or configure was run. Remember that CMake processes
* CMakeLists files by recursing up the tree starting at the StartDirectory
* and going up until it reaches the HomeDirectory.
*/
void SetHomeDirectory(const char* dir);
const char* GetHomeDirectory() const
{
return m_cmHomeDirectory.c_str();
}
void SetHomeOutputDirectory(const char* lib);
const char* GetHomeOutputDirectory() const
{
return m_HomeOutputDirectory.c_str();
}
//@}
//@{
/**
* Set/Get the start directory (or output directory). The start directory
* is the directory of the CMakeLists.txt file that started the current
* round of processing. Remember that CMake processes CMakeLists files by
* recursing up the tree starting at the StartDirectory and going up until
* it reaches the HomeDirectory.
*/
void SetStartDirectory(const char* dir)
{
m_cmStartDirectory = dir;
cmSystemTools::ConvertToUnixSlashes(m_cmStartDirectory);
}
const char* GetStartDirectory() const
{
return m_cmStartDirectory.c_str();
}
void SetStartOutputDirectory(const char* lib)
{
m_StartOutputDirectory = lib;
cmSystemTools::ConvertToUnixSlashes(m_StartOutputDirectory);
cmSystemTools::MakeDirectory(m_StartOutputDirectory.c_str());
}
const char* GetStartOutputDirectory() const
{
return m_StartOutputDirectory.c_str();
}
//@}
//@{
/**
* Set/Get the current directory (or output directory) in the project. The
* current directory is the directory of the CMakeLists.txt file that is
* currently being processed. Remember that CMake processes CMakeLists
* files by recursing up the tree starting at the StartDirectory and going
* up until it reaches the HomeDirectory.
*/
void SetCurrentDirectory(const char* dir)
{
m_cmCurrentDirectory = dir;
cmSystemTools::ConvertToUnixSlashes(m_cmCurrentDirectory);
}
const char* GetCurrentDirectory() const
{
return m_cmCurrentDirectory.c_str();
}
void SetCurrentOutputDirectory(const char* lib)
{
m_CurrentOutputDirectory = lib;
cmSystemTools::ConvertToUnixSlashes(m_CurrentOutputDirectory);
}
const char* GetCurrentOutputDirectory() const
{
return m_CurrentOutputDirectory.c_str();
}
/* Get the current CMakeLists.txt file that is being processed. This
* is just used in order to be able to 'branch' from one file to a second
* transparently */
const char* GetCurrentListFile() const
{
return m_cmCurrentListFile.c_str();
}
//@}
/**
* Set a regular expression that include files must match
* in order to be considered as part of the depend information.
*/
void SetIncludeRegularExpression(const char* regex)
{
m_IncludeFileRegularExpression = regex;
}
/**
* Set a regular expression that include files that are not found
* must match in order to be considered a problem.
*/
void SetComplainRegularExpression(const char* regex)
{
m_ComplainFileRegularExpression = regex;
}
/**
* Get the list of targets
*/
cmTargets &GetTargets() { return m_Targets; }
const cmTargets &GetTargets() const { return m_Targets; }
/**
* Get a list of the build subdirectories.
*/
const std::vector<std::string>& GetSubDirectories()
{
return m_SubDirectories;
}
/**
* Get a list of include directories in the build.
*/
std::vector<std::string>& GetIncludeDirectories()
{
return m_IncludeDirectories;
}
const std::vector<std::string>& GetIncludeDirectories() const
{
return m_IncludeDirectories;
}
/** Expand out any arguements in the vector that have ; separated
* strings into multiple arguements. A new vector is created
* containing the expanded versions of all arguments in argsIn.
* This method differes from the one in cmSystemTools in that if
* the CmakeLists file is version 1.2 or earlier it will check for
* source lists being used without ${} around them
*/
void ExpandSourceListArguments(std::vector<std::string> const& argsIn,
std::vector<std::string>& argsOut,
unsigned int startArgumentIndex);
/** Get a cmSourceFile pointer for a given source name, if the name is
* not found, then a null pointer is returned.
*/
cmSourceFile* GetSource(const char* sourceName) const;
///! Add a new cmSourceFile to the list of sources for this makefile.
cmSourceFile* AddSource(cmSourceFile const&);
/**
* Obtain a list of auxiliary source directories.
*/
std::vector<std::string>& GetAuxSourceDirectories()
{return m_AuxSourceDirectories;}
//@{
/**
* Return a list of extensions associated with source and header
* files
*/
const std::vector<std::string>& GetSourceExtensions() const
{return m_SourceFileExtensions;}
const std::vector<std::string>& GetHeaderExtensions() const
{return m_HeaderFileExtensions;}
//@}
/**
* Given a variable name, return its value (as a string).
* If the variable is not found in this makefile instance, the
* cache is then queried.
*/
const char* GetDefinition(const char*) const;
/** Test a boolean cache entry to see if it is true or false,
* returns false if no entry defined.
*/
bool IsOn(const char* name) const;
/**
* Get a list of preprocessor define flags.
*/
const char* GetDefineFlags()
{return m_DefineFlags.c_str();}
/**
* Get the vector of used command instances.
*/
const std::vector<cmCommand*>& GetUsedCommands() const
{return m_UsedCommands;}
/**
* Get the vector source groups.
*/
const std::vector<cmSourceGroup>& GetSourceGroups() const
{ return m_SourceGroups; }
/**
* Get the source group
*/
cmSourceGroup* GetSourceGroup(const char* name);
/**
* Get the vector of list files on which this makefile depends
*/
const std::vector<std::string>& GetListFiles() const
{ return m_ListFiles; }
///! When the file changes cmake will be re-run from the build system.
void AddCMakeDependFile(const char* file)
{ m_ListFiles.push_back(file);}
/**
* Expand all defined varibles in the string.
* Defined varibles come from the m_Definitions map.
* They are expanded with ${var} where var is the
* entry in the m_Definitions map. Also @var@ is
* expanded to match autoconf style expansions.
*/
const char *ExpandVariablesInString(std::string& source) const;
const char *ExpandVariablesInString(std::string& source, bool escapeQuotes,
bool atOnly = false) const;
/**
* Remove any remaining variables in the string. Anything with ${var} or
* @var@ will be removed.
*/
void RemoveVariablesInString(std::string& source, bool atOnly = false) const;
/**
* Expand variables in the makefiles ivars such as link directories etc
*/
void ExpandVariables();
/**
* find what source group this source is in
*/
cmSourceGroup& FindSourceGroup(const char* source,
std::vector<cmSourceGroup> &groups);
void RegisterData(cmData*);
void RegisterData(const char*, cmData*);
cmData* LookupData(const char*) const;
/**
* execute a single CMake command
*/
void ExecuteCommand(std::string const &name, std::vector<std::string> const& args);
/** Check if a command exists. */
bool CommandExists(const char* name) const;
/**
* Add a command to this cmake instance
*/
void AddCommand(cmCommand* );
///! Enable support for the named language, if null then all languages are enabled.
void EnableLanguage(const char* );
/**
* Set/Get the name of the parent directories CMakeLists file
* given a current CMakeLists file name
*/
cmCacheManager *GetCacheManager() const;
//! Determine wether this is a local or global build.
bool GetLocal() const;
///! Display progress or status message.
void DisplayStatus(const char*, float);
protected:
// add link libraries and directories to the target
void AddGlobalLinkInformation(const char* name, cmTarget& target);
std::string m_Prefix;
std::vector<std::string> m_AuxSourceDirectories; //
std::string m_cmCurrentDirectory;
std::string m_CurrentOutputDirectory;
std::string m_cmStartDirectory;
std::string m_StartOutputDirectory;
std::string m_cmHomeDirectory;
std::string m_HomeOutputDirectory;
std::string m_cmCurrentListFile;
std::string m_ProjectName; // project name
// libraries, classes, and executables
cmTargets m_Targets;
std::vector<cmSourceFile*> m_SourceFiles;
std::vector<std::string> m_SubDirectories; // list of sub directories
struct StringSet : public std::set<cmStdString>
{
};
// The include and link-library paths. These may have order
// dependency, so they must be vectors (not set).
std::vector<std::string> m_IncludeDirectories;
std::vector<std::string> m_LinkDirectories;
std::vector<std::string> m_ListFiles; // list of command files loaded
cmTarget::LinkLibraries m_LinkLibraries;
std::string m_IncludeFileRegularExpression;
std::string m_ComplainFileRegularExpression;
std::vector<std::string> m_SourceFileExtensions;
std::vector<std::string> m_HeaderFileExtensions;
std::string m_DefineFlags;
std::vector<cmSourceGroup> m_SourceGroups;
typedef std::map<cmStdString, cmStdString> DefinitionMap;
DefinitionMap m_Definitions;
std::vector<cmCommand*> m_UsedCommands;
cmLocalGenerator* m_LocalGenerator;
bool IsFunctionBlocked(const char *name, std::vector<std::string> const& args);
private:
/**
* Get the name of the parent directories CMakeLists file
* given a current CMakeLists file name
*/
std::string GetParentListFileName(const char *listFileName);
void ReadSources(std::ifstream& fin, bool t);
friend class cmMakeDepend; // make depend needs direct access
// to the m_Sources array
void PrintStringVector(const char* s, const std::vector<std::string>& v) const;
void AddDefaultDefinitions();
std::list<cmFunctionBlocker *> m_FunctionBlockers;
typedef std::map<cmStdString, cmData*> DataMap;
DataMap m_DataMap;
bool m_Inheriting;
};
#endif
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