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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#pragma once
#include "cmConfigure.h" // IWYU pragma: keep
#include <iosfwd>
#include <map>
#include <memory>
#include <set>
#include <string>
#include <vector>
#include "cmCommonTargetGenerator.h"
#include "cmGeneratorTarget.h"
#include "cmLocalUnixMakefileGenerator3.h"
#include "cmOSXBundleGenerator.h"
class cmCustomCommandGenerator;
class cmGeneratedFileStream;
class cmGlobalUnixMakefileGenerator3;
class cmLinkLineComputer;
class cmOutputConverter;
class cmSourceFile;
class cmStateDirectory;
/** \class cmMakefileTargetGenerator
* \brief Support Routines for writing makefiles
*
*/
class cmMakefileTargetGenerator : public cmCommonTargetGenerator
{
public:
// constructor to set the ivars
cmMakefileTargetGenerator(cmGeneratorTarget* target);
cmMakefileTargetGenerator(const cmMakefileTargetGenerator&) = delete;
~cmMakefileTargetGenerator() override;
cmMakefileTargetGenerator& operator=(const cmMakefileTargetGenerator&) =
delete;
// construct using this factory call
static std::unique_ptr<cmMakefileTargetGenerator> New(
cmGeneratorTarget* tgt);
/* the main entry point for this class. Writes the Makefiles associated
with this target */
virtual void WriteRuleFiles() = 0;
/* return the number of actions that have progress reporting on them */
virtual unsigned long GetNumberOfProgressActions()
{
return this->NumberOfProgressActions;
}
std::string GetProgressFileNameFull() { return this->ProgressFileNameFull; }
cmGeneratorTarget* GetGeneratorTarget() { return this->GeneratorTarget; }
std::string GetConfigName() const;
protected:
void GetDeviceLinkFlags(std::string& linkFlags,
const std::string& linkLanguage);
void GetTargetLinkFlags(std::string& flags, const std::string& linkLanguage);
// create the file and directory etc
void CreateRuleFile();
// outputs the rules for object files and custom commands used by
// this target
void WriteTargetBuildRules();
// write some common code at the top of build.make
void WriteCommonCodeRules();
void WriteTargetLanguageFlags();
// write the clean rules for this target
void WriteTargetCleanRules();
// write the depend rules for this target
void WriteTargetDependRules();
// write rules for macOS Application Bundle content.
struct MacOSXContentGeneratorType
: cmOSXBundleGenerator::MacOSXContentGeneratorType
{
MacOSXContentGeneratorType(cmMakefileTargetGenerator* gen)
: Generator(gen)
{
}
void operator()(cmSourceFile const& source, const char* pkgloc,
const std::string& config) override;
private:
cmMakefileTargetGenerator* Generator;
};
friend struct MacOSXContentGeneratorType;
// write the rules for an object
void WriteObjectRuleFiles(cmSourceFile const& source);
// write the depend.make file for an object
void WriteObjectDependRules(cmSourceFile const& source,
std::vector<std::string>& depends);
// CUDA device linking.
void WriteDeviceLinkRule(std::vector<std::string>& commands,
const std::string& output);
// write the build rule for a custom command
void GenerateCustomRuleFile(cmCustomCommandGenerator const& ccg);
// write a rule to drive building of more than one output from
// another rule
void GenerateExtraOutput(const char* out, const char* in,
bool symbolic = false);
void MakeEchoProgress(cmLocalUnixMakefileGenerator3::EchoProgress&) const;
// write out the variable that lists the objects for this target
void WriteObjectsVariable(std::string& variableName,
std::string& variableNameExternal,
bool useWatcomQuote);
void WriteObjectsStrings(std::vector<std::string>& objStrings,
bool useWatcomQuote,
std::string::size_type limit = std::string::npos);
// write the driver rule to build target outputs
void WriteTargetDriverRule(const std::string& main_output, bool relink);
void DriveCustomCommands(std::vector<std::string>& depends);
// append intertarget dependencies
void AppendTargetDepends(std::vector<std::string>& depends,
bool ignoreType = false);
// Append object file dependencies.
void AppendObjectDepends(std::vector<std::string>& depends);
// Append link rule dependencies (objects, etc.).
void AppendLinkDepends(std::vector<std::string>& depends,
const std::string& linkLanguage);
// Lookup the link rule for this target.
std::string GetLinkRule(const std::string& linkRuleVar);
/** Create a script to hold link rules and a command to invoke the
script at build time. */
void CreateLinkScript(const char* name,
std::vector<std::string> const& link_commands,
std::vector<std::string>& makefile_commands,
std::vector<std::string>& makefile_depends);
std::unique_ptr<cmLinkLineComputer> CreateLinkLineComputer(
cmOutputConverter* outputConverter, cmStateDirectory const& stateDir);
/** Create a response file with the given set of options. Returns
the relative path from the target build working directory to the
response file name. */
std::string CreateResponseFile(const std::string& name,
std::string const& options,
std::vector<std::string>& makefile_depends,
std::string const& language);
bool CheckUseResponseFileForObjects(std::string const& l) const;
bool CheckUseResponseFileForLibraries(std::string const& l) const;
enum ResponseFlagFor
{
Link,
DeviceLink
};
/** Create list of flags for link libraries. */
void CreateLinkLibs(cmLinkLineComputer* linkLineComputer,
std::string& linkLibs, bool useResponseFile,
std::vector<std::string>& makefile_depends,
std::string const& linkLanguage,
ResponseFlagFor responseMode = ResponseFlagFor::Link);
/** Create lists of object files for linking and cleaning. */
void CreateObjectLists(bool useLinkScript, bool useArchiveRules,
bool useResponseFile, std::string& buildObjs,
std::vector<std::string>& makefile_depends,
bool useWatcomQuote, std::string const& linkLanguage,
ResponseFlagFor responseMode = ResponseFlagFor::Link);
/** Add commands for generate def files */
void GenDefFile(std::vector<std::string>& real_link_commands);
void AddIncludeFlags(std::string& flags, const std::string& lang,
const std::string& config) override;
/** Return the response flag for the given configuration */
std::string GetResponseFlag(ResponseFlagFor mode) const;
virtual void CloseFileStreams();
cmLocalUnixMakefileGenerator3* LocalGenerator;
cmGlobalUnixMakefileGenerator3* GlobalGenerator;
enum CustomCommandDriveType
{
OnBuild,
OnDepends,
OnUtility
};
CustomCommandDriveType CustomCommandDriver;
// the full path to the build file
std::string BuildFileName;
std::string BuildFileNameFull;
// the full path to the progress file
std::string ProgressFileNameFull;
unsigned long NumberOfProgressActions;
bool NoRuleMessages;
bool CMP0113New = false;
// the path to the directory the build file is in
std::string TargetBuildDirectory;
std::string TargetBuildDirectoryFull;
// the stream for the build file
std::unique_ptr<cmGeneratedFileStream> BuildFileStream;
// the stream for the flag file
std::string FlagFileNameFull;
std::unique_ptr<cmGeneratedFileStream> FlagFileStream;
class StringList : public std::vector<std::string>
{
};
std::map<std::string, StringList> FlagFileDepends;
// the stream for the info file
std::string InfoFileNameFull;
std::unique_ptr<cmGeneratedFileStream> InfoFileStream;
// files to clean
std::set<std::string> CleanFiles;
// objects used by this target
std::vector<std::string> Objects;
std::vector<std::string> ExternalObjects;
// Set of object file names that will be built in this directory.
std::set<std::string> ObjectFiles;
// Set of extra output files to be driven by the build.
std::set<std::string> ExtraFiles;
// Set of custom command output files to be driven by the build.
std::set<std::string> CustomCommandOutputs;
using MultipleOutputPairsType = std::map<std::string, std::string>;
MultipleOutputPairsType MultipleOutputPairs;
bool WriteMakeRule(std::ostream& os, const char* comment,
const std::vector<std::string>& outputs,
const std::vector<std::string>& depends,
const std::vector<std::string>& commands,
bool in_help = false);
// Target name info.
cmGeneratorTarget::Names TargetNames;
// macOS content info.
std::set<std::string> MacContentFolders;
std::unique_ptr<cmOSXBundleGenerator> OSXBundleGenerator;
std::unique_ptr<MacOSXContentGeneratorType> MacOSXContentGenerator;
};
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