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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#pragma once
#include "cmConfigure.h" // IWYU pragma: keep
#include "cm_jsoncpp_value.h"
#include "cm_thread.hxx"
#include "cm_uv.h"
#include "cmUVHandlePtr.h"
#include <memory>
#include <string>
#include <vector>
class cmConnection;
class cmFileMonitor;
class cmServerProtocol;
class cmServerRequest;
class cmServerResponse;
/***
* This essentially hold and manages a libuv event queue and responds to
* messages
* on any of its connections.
*/
class cmServerBase
{
public:
cmServerBase(cmConnection* connection);
virtual ~cmServerBase();
virtual void AddNewConnection(cmConnection* ownedConnection);
/***
* The main override responsible for tailoring behavior towards
* whatever the given server is supposed to do
*
* This should almost always be called by the given connections
* directly.
*
* @param connection The connection the request was received on
* @param request The actual request
*/
virtual void ProcessRequest(cmConnection* connection,
const std::string& request) = 0;
virtual void OnConnected(cmConnection* connection);
/***
* Start a dedicated thread. If this is used to start the server, it will
* join on the
* servers dtor.
*/
virtual bool StartServeThread();
virtual bool Serve(std::string* errorMessage);
virtual void OnServeStart();
virtual void StartShutDown();
virtual bool OnSignal(int signum);
uv_loop_t* GetLoop();
void Close();
void OnDisconnect(cmConnection* pConnection);
protected:
mutable cm::shared_mutex ConnectionsMutex;
std::vector<std::unique_ptr<cmConnection>> Connections;
bool ServeThreadRunning = false;
uv_thread_t ServeThread;
cm::uv_async_ptr ShutdownSignal;
#ifndef NDEBUG
public:
// When the server starts it will mark down it's current thread ID,
// which is useful in other contexts to just assert that operations
// are performed on that same thread.
uv_thread_t ServeThreadId = {};
protected:
#endif
uv_loop_t Loop;
cm::uv_signal_ptr SIGINTHandler;
cm::uv_signal_ptr SIGHUPHandler;
};
class cmServer : public cmServerBase
{
public:
class DebugInfo;
cmServer(cmConnection* conn, bool supportExperimental);
~cmServer() override;
cmServer(cmServer const&) = delete;
cmServer& operator=(cmServer const&) = delete;
bool Serve(std::string* errorMessage) override;
cmFileMonitor* FileMonitor() const;
private:
void RegisterProtocol(cmServerProtocol* protocol);
// Callbacks from cmServerConnection:
void ProcessRequest(cmConnection* connection,
const std::string& request) override;
std::shared_ptr<cmFileMonitor> fileMonitor;
public:
void OnServeStart() override;
void StartShutDown() override;
public:
void OnConnected(cmConnection* connection) override;
private:
static void reportProgress(const std::string& msg, float progress,
const cmServerRequest& request);
static void reportMessage(const std::string& msg, const char* title,
const cmServerRequest& request);
// Handle requests:
cmServerResponse SetProtocolVersion(const cmServerRequest& request);
void PrintHello(cmConnection* connection) const;
// Write responses:
void WriteProgress(const cmServerRequest& request, int min, int current,
int max, const std::string& message) const;
void WriteMessage(const cmServerRequest& request, const std::string& message,
const std::string& title) const;
void WriteResponse(cmConnection* connection,
const cmServerResponse& response,
const DebugInfo* debug) const;
void WriteParseError(cmConnection* connection,
const std::string& message) const;
void WriteSignal(const std::string& name, const Json::Value& obj) const;
void WriteJsonObject(Json::Value const& jsonValue,
const DebugInfo* debug) const;
void WriteJsonObject(cmConnection* connection, Json::Value const& jsonValue,
const DebugInfo* debug) const;
static cmServerProtocol* FindMatchingProtocol(
const std::vector<cmServerProtocol*>& protocols, int major, int minor);
const bool SupportExperimental;
cmServerProtocol* Protocol = nullptr;
std::vector<cmServerProtocol*> SupportedProtocols;
friend class cmServerProtocol;
friend class cmServerRequest;
};
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