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path: root/Tests/ExternalOBJ/CMakeLists.txt
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PROJECT (ExternalOBJ)

IF(APPLE)
  # set _CMAKE_OSX_MACHINE to umame -m
  EXEC_PROGRAM(uname ARGS -m OUTPUT_VARIABLE _CMAKE_OSX_MACHINE)
  # check for Power PC and change to ppc
  IF("${_CMAKE_OSX_MACHINE}" MATCHES "Power")
    SET(_CMAKE_OSX_MACHINE ppc)
  ENDIF("${_CMAKE_OSX_MACHINE}" MATCHES "Power")
  SET(CMAKE_OSX_ARCHITECTURES ${_CMAKE_OSX_MACHINE})
ENDIF(APPLE)

# Build the external object file.
TRY_COMPILE(EXTERNAL_OBJECT_BUILT
  ${ExternalOBJ_BINARY_DIR}/Object
  ${ExternalOBJ_SOURCE_DIR}/Object
  Object
  external
  OUTPUT_VARIABLE OUTPUT
  )
SET(EXTERNAL_OBJECT_NAME "external_object${CMAKE_CXX_OUTPUT_EXTENSION}")
IF(EXTERNAL_OBJECT_BUILT)
  MESSAGE(
    "Building ${EXTERNAL_OBJECT_NAME} succeeded with the following output:\n"
    "[${OUTPUT}]"
    )
ELSE(EXTERNAL_OBJECT_BUILT)
  MESSAGE(FATAL_ERROR
    "Building ${EXTERNAL_OBJECT_NAME} failed with the following output:\n"
    "[${OUTPUT}]"
    )
ENDIF(EXTERNAL_OBJECT_BUILT)

# Find the external object file.
SET(BASE ${ExternalOBJ_BINARY_DIR}/Object)
SET(EXTERNAL_OBJECT)
FOREACH(dir external.dir . ${CMAKE_CONFIGURATION_TYPES})
  IF(NOT EXTERNAL_OBJECT)
    IF(EXISTS ${BASE}/${dir}/${EXTERNAL_OBJECT_NAME})
      SET(EXTERNAL_OBJECT ${BASE}/${dir}/${EXTERNAL_OBJECT_NAME})
    ENDIF(EXISTS ${BASE}/${dir}/${EXTERNAL_OBJECT_NAME})
  ENDIF(NOT EXTERNAL_OBJECT)
ENDFOREACH(dir)
IF(NOT EXTERNAL_OBJECT)
  FILE(GLOB_RECURSE EXTERNAL_OBJECT
    "${ExternalOBJ_BINARY_DIR}/Object/${EXTERNAL_OBJECT_NAME}")
ENDIF(NOT EXTERNAL_OBJECT)
IF(EXTERNAL_OBJECT)
  MESSAGE("Found \"${EXTERNAL_OBJECT}\".")
ELSE(EXTERNAL_OBJECT)
  MESSAGE(FATAL_ERROR "Could not find ${EXTERNAL_OBJECT_NAME}.")
ENDIF(EXTERNAL_OBJECT)

# Test creation of external objects by custom commands.
SET(CUSTOM_OBJECT
  ${CMAKE_CURRENT_BINARY_DIR}/custom_object${CMAKE_C_OUTPUT_EXTENSION})
ADD_CUSTOM_COMMAND(
  OUTPUT ${CUSTOM_OBJECT}
  COMMAND ${CMAKE_COMMAND} -E copy ${EXTERNAL_OBJECT} ${CUSTOM_OBJECT}
  DEPENDS ${EXTERNAL_OBJECT}
  )

# Build an executable using the external object file.
ADD_EXECUTABLE(ExternalOBJ executable.cxx ${CUSTOM_OBJECT})