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PROJECT(LoadedCommand)
# set a definition
SET (TEST_COMMAND_TEST1 1)
# try to compile the command
TRY_COMPILE(COMPILE_OK
${LoadedCommand_BINARY_DIR}/CMakeCommands
${LoadedCommand_SOURCE_DIR}/CMakeCommands
CMAKE_LOADED_COMMANDS cmCMAKE_TEST_COMMAND)
# if the compile was OK, try loading the command
IF (COMPILE_OK)
LOAD_COMMAND(CMAKE_TEST_COMMAND
${LoadedCommand_BINARY_DIR}/CMakeCommands
${LoadedCommand_BINARY_DIR}/CMakeCommands/Debug
)
# if the command loaded, execute the command
IF (COMMAND CMAKE_TEST_COMMAND)
CMAKE_TEST_COMMAND()
ENDIF (COMMAND CMAKE_TEST_COMMAND)
ELSE (COMPILE_OK)
MESSAGE("failed to compile CMAKE_LOADED_COMMANDS")
ENDIF (COMPILE_OK)
IF (TEST_DEF)
ADD_DEFINITIONS(-DCMAKE_IS_FUN)
ENDIF (TEST_DEF)
ADD_EXECUTABLE (LoadedCommand LoadedCommand.cxx)
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