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PROJECT(PrecompiledHeader C)
# Make sure the proper compiler is in use.
IF(NOT MSVC)
MESSAGE(FATAL_ERROR "The PrecompiledHeader test works only with MSVC")
ENDIF(NOT MSVC)
# Compute a custom name for the precompiled header.
IF(CMAKE_CONFIGURATION_TYPES)
SET(PCH_DIR "${CMAKE_CURRENT_BINARY_DIR}/PCH/${CMAKE_CFG_INTDIR}")
ELSE(CMAKE_CONFIGURATION_TYPES)
SET(PCH_DIR "${CMAKE_CURRENT_BINARY_DIR}/PCH")
ENDIF(CMAKE_CONFIGURATION_TYPES)
FILE(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/PCH)
# Choose between an explicit include path and using /I during
# precompilation. The /I form is provided as an example. In practice
# the include path form would be used.
SET(PCH_USE_INCLUDE_DIR 1)
IF(PCH_USE_INCLUDE_DIR)
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/include)
ELSE(PCH_USE_INCLUDE_DIR)
SET(PCH_INCLUDE_DIR "\"/I${CMAKE_CURRENT_SOURCE_DIR}/include\"")
ENDIF(PCH_USE_INCLUDE_DIR)
# The VS6 IDE does not support renaming .pch files so we cannot use a
# separate target.
IF(NOT "${CMAKE_GENERATOR}" MATCHES "Visual Studio 6")
SET(PCH_USE_TARGET 1)
ENDIF(NOT "${CMAKE_GENERATOR}" MATCHES "Visual Studio 6")
# Create a target that will use a precompiled header.
SET(foo_SRCS foo1.c foo2.c)
IF(PCH_USE_TARGET)
ADD_EXECUTABLE(foo ${foo_SRCS})
# Create a target to precompile the header for the executable.
ADD_LIBRARY(foo_precompile foo_precompile.c include/foo_precompiled.h)
SET_TARGET_PROPERTIES(foo_precompile PROPERTIES OUTPUT_NAME foo)
ADD_DEPENDENCIES(foo foo_precompile)
SET(PCH_TARGETS foo foo_precompile)
SET(PCH_FILE "\"/Fp${PCH_DIR}/foo_precompiled.pch\"")
ELSE(PCH_USE_TARGET)
# Put the precompiled header source directly in the target.
ADD_EXECUTABLE(foo foo_precompile.c ${foo_SRCS})
SET(PCH_TARGETS foo)
ENDIF(PCH_USE_TARGET)
# Setup flags on the two targets to create and use the precompiled header.
SET_TARGET_PROPERTIES(${PCH_TARGETS} PROPERTIES COMPILE_FLAGS
"/Yufoo_precompiled.h /FIfoo_precompiled.h ${PCH_FILE}")
SET_SOURCE_FILES_PROPERTIES(foo_precompile.c PROPERTIES COMPILE_FLAGS
"/Ycfoo_precompiled.h ${PCH_INCLUDE_DIR}")
# Make sure the object files rebuild when their precompiled header has changed.
# The VS IDE takes care of this automatically.
IF("${CMAKE_GENERATOR}" MATCHES "Makefile")
SET_SOURCE_FILES_PROPERTIES(${foo_SRCS} PROPERTIES
OBJECT_DEPENDS "${PCH_DIR}/foo_precompiled.pch")
ENDIF("${CMAKE_GENERATOR}" MATCHES "Makefile")
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