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add_executable(app MACOSX_BUNDLE main.m)
set(EMBED_RESOURCES_FOLDER ${CMAKE_BINARY_DIR}/runtime/shaders)
# ensure embed resources folder exists
if (NOT (IS_DIRECTORY ${EMBED_RESOURCES_FOLDER}))
file(MAKE_DIRECTORY ${EMBED_RESOURCES_FOLDER})
endif()
set_target_properties(app PROPERTIES
XCODE_EMBED_RESOURCES_PATH ${EMBED_RESOURCES_FOLDER}
)
set_target_properties(app PROPERTIES
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "NO"
XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY ""
MACOSX_BUNDLE_GUI_IDENTIFIER "com.example.app"
)
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