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#pragma once
#include "pch.h"
#include "CubeRenderer.h"
ref class Direct3DApp1 sealed
: public Windows::ApplicationModel::Core::IFrameworkView
{
public:
Direct3DApp1();
// IFrameworkView Methods.
virtual void Initialize(
Windows::ApplicationModel::Core::CoreApplicationView ^ applicationView);
virtual void SetWindow(Windows::UI::Core::CoreWindow ^ window);
virtual void Load(Platform::String ^ entryPoint);
virtual void Run();
virtual void Uninitialize();
protected:
// Event Handlers.
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow ^ sender,
Windows::UI::Core::WindowSizeChangedEventArgs ^
args);
void OnLogicalDpiChanged(Platform::Object ^ sender);
void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView ^
applicationView,
Windows::ApplicationModel::Activation::IActivatedEventArgs ^
args);
void OnSuspending(Platform::Object ^ sender,
Windows::ApplicationModel::SuspendingEventArgs ^ args);
void OnResuming(Platform::Object ^ sender, Platform::Object ^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow ^ sender,
Windows::UI::Core::CoreWindowEventArgs ^ args);
void OnVisibilityChanged(Windows::UI::Core::CoreWindow ^ sender,
Windows::UI::Core::VisibilityChangedEventArgs ^
args);
void OnPointerPressed(Windows::UI::Core::CoreWindow ^ sender,
Windows::UI::Core::PointerEventArgs ^ args);
void OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender,
Windows::UI::Core::PointerEventArgs ^ args);
private:
CubeRenderer ^ m_renderer;
bool m_windowClosed;
bool m_windowVisible;
};
ref class Direct3DApplicationSource sealed
: Windows::ApplicationModel::Core::IFrameworkViewSource
{
public:
virtual Windows::ApplicationModel::Core::IFrameworkView ^ CreateView();
};
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