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path: root/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl
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struct PixelShaderInput
{
  float4 pos : SV_POSITION;
  float3 color : COLOR0;
};

float4 mainPS(PixelShaderInput input) : SV_TARGET
{
  return float4(input.color,1.0f);
}