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#
# Wrapping
#
cmake_minimum_required (VERSION 2.6)
project (Wrapping)
# Disable cleaning of custom command outputs to preserve the hacks
# used to generate the files using CONFIGURE_FILE.
set_directory_properties(PROPERTIES CLEAN_NO_CUSTOM 1)
#
# Lib and exe path
#
set (LIBRARY_OUTPUT_PATH
${Wrapping_BINARY_DIR}/bin/ CACHE INTERNAL
"Single output directory for building all libraries.")
set (EXECUTABLE_OUTPUT_PATH
${Wrapping_BINARY_DIR}/bin/ CACHE INTERNAL
"Single output directory for building all executables.")
#
# Where will executable tests be written ?
#
if (EXECUTABLE_OUTPUT_PATH)
set (CXX_TEST_PATH ${EXECUTABLE_OUTPUT_PATH})
else ()
set (CXX_TEST_PATH .)
endif ()
#
# Add exe
#
add_executable (wrapping wrapping.cxx)
add_executable (Wrap Wrap.c)
if(WIN32)
set(EXE_EXT ".exe")
endif()
set(WRAP ${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/Wrap${EXE_EXT})
#
# QT Wrappers
#
set (QT_WRAP_CPP "On")
set (QT_MOC_EXE "echo")
include( FindQt3 )
if (QT_FOUND AND QT_WRAP_UI)
message("found qt 3 test it...")
include_directories( ${QT_INCLUDE_DIR} )
include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/foo.ui.in
${CMAKE_CURRENT_BINARY_DIR}/foo.ui IMMEDIATE)
set (QT_WRAP_UI "On")
set (QT_UIC_EXE "${QT_UIC_EXECUTABLE}")
set (QTUI_SRCS
qtwrapping.ui
${CMAKE_CURRENT_BINARY_DIR}/foo.ui
)
qt_wrap_ui (myqtlib QTUI_H_SRCS QTUI_S_SRCS ${QTUI_SRCS})
qt_wrap_cpp (myqtlib QT_MOC_SRCS ${SRCS} vtkTestMoc.h)
message("QT files are ${QTUI_S_SRCS}")
message("QT other files are ${QTUI_H_SRCS}")
add_definitions(${QT_DEFINITIONS})
add_library(myqtlib ${QTUI_S_SRCS} ${QT_MOC_SRCS})
add_executable (qtwrapping qtwrappingmain.cxx)
target_link_libraries(qtwrapping myqtlib)
target_link_libraries( qtwrapping ${QT_LIBRARIES} )
else ()
add_executable (qtwrapping qtnoqtmain.cxx)
endif ()
#
# FLTK Wrappers
#
# Since FLTK_FLUID_EXE is supposed to create a .cxx/.h from a .fl/.fld,
# create an empty one so that the dependencies can be met.
#
set (FLTK_SRCS
fltk1.fl
)
add_executable(fakefluid fakefluid.cxx)
get_target_property(FLUID_LOC fakefluid LOCATION)
set (FLTK_WRAP_UI "On")
set (FLTK_FLUID_EXECUTABLE "${FLUID_LOC}")
fltk_wrap_ui (wraplibFLTK ${FLTK_SRCS})
add_library(wraplibFLTK ${wraplibFLTK_FLTK_UI_SRCS})
add_dependencies(wraplibFLTK fakefluid)
add_dependencies(fakefluid Wrap)
#
# Mangled Mesa
#
configure_file(
${Wrapping_SOURCE_DIR}/dummy
${Wrapping_BINARY_DIR}/gl.h
COPYONLY IMMEDIATE)
use_mangled_mesa (${Wrapping_BINARY_DIR} ${Wrapping_BINARY_DIR}/mangled_mesa)
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