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authordimitri <dimitri@afe2bf4a-e733-0410-8a33-86f594647bc7>2000-10-15 15:32:16 (GMT)
committerdimitri <dimitri@afe2bf4a-e733-0410-8a33-86f594647bc7>2000-10-15 15:32:16 (GMT)
commit868208ab61ca3aa6f506076f60de2745eaa8a6be (patch)
tree7824ba2a5c9f1fe6ddc8633a13cc7d1e7a6c79a3 /qtools/qstring.cpp
parent499475795ed160e3a1e9cb571adc1ad86dc6a8ba (diff)
downloadDoxygen-868208ab61ca3aa6f506076f60de2745eaa8a6be.zip
Doxygen-868208ab61ca3aa6f506076f60de2745eaa8a6be.tar.gz
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Release-1.2.2-20001015
Diffstat (limited to 'qtools/qstring.cpp')
-rw-r--r--qtools/qstring.cpp15205
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diff --git a/qtools/qstring.cpp b/qtools/qstring.cpp
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--- /dev/null
+++ b/qtools/qstring.cpp
@@ -0,0 +1,15205 @@
+/****************************************************************************
+**
+**
+** Implementation of the QString class and related Unicode functions
+**
+** Created : 920722
+**
+** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
+**
+** This file is part of the tools module of the Qt GUI Toolkit.
+**
+** This file may be distributed under the terms of the Q Public License
+** as defined by Trolltech AS of Norway and appearing in the file
+** LICENSE.QPL included in the packaging of this file.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
+** licenses may use this file in accordance with the Qt Commercial License
+** Agreement provided with the Software.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
+** information about Qt Commercial License Agreements.
+** See http://www.trolltech.com/qpl/ for QPL licensing information.
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************/
+
+// Don't define it while compiling this module, or USERS of Qt will
+// not be able to link.
+#ifdef QT_NO_CAST_ASCII
+#undef QT_NO_CAST_ASCII
+#endif
+
+#include "qstring.h"
+#include "qregexp.h"
+#include "qdatastream.h"
+#include "qtextcodec.h"
+#include "qstack.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdarg.h>
+#include <ctype.h>
+#include <limits.h>
+
+
+/* -------------------------------------------------------------------------
+ * unicode information
+ * these tables are generated from the unicode reference file
+ * ftp://ftp.unicode.org/Public/3.0-Update/UnicodeData-3.0.0.html
+ *
+ * Lars Knoll <knoll@mpi-hd.mpg.de>
+ * -------------------------------------------------------------------------
+ */
+
+/* Perl script to generate (run perl -x tools/qstring.cpp)
+
+#!perl
+
+sub numberize
+{
+ my(%r, $n, $id);
+ for $id ( @_ ) {
+ $id="" if $id eq "EMPTY";
+ $r{$id}=$n++;
+ }
+ return %r;
+}
+
+
+# Code to integer mappings...
+#
+%category_code = numberize(qw{
+ EMPTY
+ Mn Mc Me
+ Nd Nl No
+ Zs Zl Zp
+ Cc Cf Cs Co Cn
+
+ Lu Ll Lt Lm Lo
+ Pc Pd Ps Pe Pi Pf Po
+ Sm Sc Sk So
+});
+%bidi_category_code = numberize(qw{
+ L R EN ES ET AN CS B S WS ON LRE LRO AL RLE RLO PDF NSM BN});
+%character_decomposition_tag = numberize(qw{
+ <single> <canonical> <font> <noBreak> <initial> <medial>
+ <final> <isolated> <circle> <super> <sub> <vertical>
+ <wide> <narrow> <small> <square> <compat> <fraction>
+});
+%mirrored_code = numberize(qw{N Y});
+
+%joining_code = numberize(qw{U D R C});
+
+# Read data into hashes...
+#
+open IN, "UnicodeData.txt";
+$position = 1;
+while (<IN>) {
+ @fields = split /;/;
+ $code = shift @fields;
+ for $n (qw{
+ name category combining_class bidi_category
+ character_decomposition decimal_digit_value digit_value
+ numeric_value mirrored oldname comment
+ uppercase lowercase titlecase})
+ {
+ $id = shift @fields;
+ $codes = "${n}_code";
+ if ( defined %$codes && defined $$codes{$id} ) {
+ $id = $$codes{$id};
+ }
+ ${$n}{$code}=$id;
+ }
+ $decomp = $character_decomposition{$code};
+ if ( length $decomp == 0 ) {
+ $decomp = "<single>";
+ }
+ if (substr($decomp, 0, 1) ne '<') {
+ $decomp = "<canonical> " . $decomp;
+ }
+ @fields = split(" ", $decomp);
+ $tag = shift @fields;
+ $tag = $character_decomposition_tag{$tag};
+ $decomp = join( ", 0x", @fields );
+ $decomp = "0x".$decomp;
+ $decomposition{$code} = $decomp;
+ $decomposition_tag{$code} = $tag;
+ $decomposition_pos{$code} = $position;
+ $len = scalar(@fields);
+ $decomposition_len{$code} = $len;
+
+# we use canonical decompositions longer than 1 char
+# and all arabic ligatures for the ligature table
+ if(($len > 1 and $tag == 1) or ($tag > 3 and $tag < 8)) {
+# ligature to add...
+ $start = shift @fields;
+ $ligature{$start} = $ligature{$start}." ".$code;
+ }
+
+# adjust position
+ if($len != 0) {
+ $position += $len + 3;
+ }
+
+
+}
+
+open IN2, "ArabicShaping.txt";
+$position = 1;
+while (<IN2>) {
+ @fields = split /;/;
+ $code = shift @fields;
+ $dummy = shift @fields;
+ $join = shift @fields;
+ $join =~ s/ //g;
+ $join = $joining_code{$join};
+ $joining{$code}=$join;
+}
+
+# Build pages...
+#
+$rowtable_txt =
+ "static const Q_UINT8 * const unicode_info[256] = {";
+for $row ( 0..255 ) {
+ $nonzero=0;
+ $txt = "";
+ for $cell ( 0..255 ) {
+ $code = sprintf("%02X%02X",$row,$cell);
+ $info = $category{$code};
+ $info = 0 if !defined $info;
+ $txt .= "\n " if $cell%8 == 0;
+ $txt .= "$info, ";
+ }
+ $therow = $row{$txt};
+ if ( !defined $therow ) {
+ $size+=256;
+ $therow = "ui_".sprintf("%02X",$row);
+ $rowtext{$therow} =
+ "static const Q_UINT8 ${therow}[] = {$txt\n};\n\n";
+ $row{$txt}=$therow;
+ }
+ $rowtable_txt .= "\n " if $row%8 == 0;
+ $rowtable_txt .= "$therow, ";
+}
+
+print "// START OF GENERATED DATA\n\n";
+print "#ifndef QT_NO_UNICODETABLES\n\n";
+
+# Print pages...
+#
+for $r ( sort keys %rowtext ) {
+ print $rowtext{$r};
+}
+print "$rowtable_txt\n};\n";
+$size += 256*4;
+print "// $size bytes\n\n";
+
+# Build decomposition tables
+#
+$rowtable_txt =
+ "static const Q_UINT16 * const decomposition_info[256] = {";
+$table_txt =
+ "static const Q_UINT16 decomposition_map[] = {\n 0,\n";
+for $row ( 0..255 ) {
+ $nonzero=0;
+ $txt = "";
+ for $cell ( 0..255 ) {
+ $code = sprintf("%02X%02X",$row,$cell);
+ $txt .= "\n " if $cell%8 == 0;
+ if( $decomposition_tag{$code} != 0 ) {
+ $txt .= " $decomposition_pos{$code},";
+ $table_txt .= " $decomposition_tag{$code},";
+ $table_txt .= " 0x$code,";
+ $table_txt .= " $decomposition{$code}, 0,\n";
+ $size += 2 * $decomposition_len{$code} + 6;
+ } else {
+ $txt .= " 0,";
+ }
+ }
+ $therow = $row{$txt};
+ if ( !defined $therow ) {
+ $size+=512;
+ $therow = "di_".sprintf("%02X",$row);
+ $dec_rowtext{$therow} =
+ "static const Q_UINT16 ${therow}[] = {$txt\n};\n\n";
+ $row{$txt}=$therow;
+ }
+ $rowtable_txt .= "\n " if $row%8 == 0;
+ $rowtable_txt .= "$therow, ";
+}
+
+# Print decomposition tables
+#
+print "$table_txt\n};\n\n";
+for $r ( sort keys %dec_rowtext ) {
+ print $dec_rowtext{$r};
+}
+print "$rowtable_txt\n};\n";
+$size += 256*4;
+print "// $size bytes\n\n";
+
+
+# build ligature tables
+#
+$size = 0;
+$position = 1;
+$rowtable_txt =
+ "static const Q_UINT16 * const ligature_info[256] = {";
+$table_txt =
+ "static const Q_UINT16 ligature_map[] = {\n 0,\n";
+for $lig_row ( 0..255 ) {
+ $nonzero=0;
+ $txt = "";
+ for $cell ( 0..255 ) {
+ $code = sprintf("%02X%02X",$lig_row,$cell);
+ $txt .= "\n " if $cell%8 == 0;
+ if( defined $ligature{$code} ) {
+ $txt .= " $position,";
+ @ligature = split(" ", $ligature{$code});
+# we need to sort ligatures according to their length.
+# long ones have to come first!
+ @ligature_sort = sort { $decomposition_len{$b} <=> $decomposition_len{$a} } @ligature;
+# now replace each code by it's position in
+# the decomposition map.
+ undef(@lig_pos);
+ for $n (@ligature_sort) {
+ push(@lig_pos, $decomposition_pos{$n});
+ }
+# debug info
+ if( 0 ) {
+ print "ligatures: $ligature{$code}\n";
+ $sort = join(" ", @ligature_sort);
+ print "sorted : $sort\n";
+ }
+ $lig = join(", ", @lig_pos);
+ $table_txt .= " $lig, 0,\n";
+ $size += 2 * scalar(@ligature) + 2;
+ $position += scalar(@ligature) + 1;
+ } else {
+ $txt .= " 0,";
+ }
+ }
+ $therow = $lig_row{$txt};
+ if ( !defined $therow ) {
+ $size+=512;
+ $therow = "li_".sprintf("%02X",$lig_row);
+ $lig_rowtext{$therow} =
+ "static const Q_UINT16 ${therow}[] = {$txt\n};\n\n";
+ $lig_row{$txt}=$therow;
+ }
+ $rowtable_txt .= "\n " if $lig_row%8 == 0;
+ $rowtable_txt .= "$therow, ";
+}
+
+# Print ligature tables
+#
+print "$table_txt\n};\n\n";
+for $r ( sort keys %lig_rowtext ) {
+ print $lig_rowtext{$r};
+}
+print "$rowtable_txt\n};\n";
+$size += 256*4;
+print "// $size bytes\n\n";
+
+
+
+# Build direction/joining/mirrored pages...
+#
+$rowtable_txt =
+ "static const Q_UINT8 * const direction_info[256] = {";
+for $dir_row ( 0..255 ) {
+ $nonzero=0;
+ $txt = "";
+ for $cell ( 0..255 ) {
+ $code = sprintf("%02X%02X",$dir_row,$cell);
+ $dir = $bidi_category{$code};
+ $dir = 0 if !defined $dir;
+ $join = $joining{$code};
+ $join = 0 if !defined $join;
+ $mirr = $mirrored{$code};
+ $mirr = 0 if !defined $mirr;
+ $info = $dir + 32*$join + 128*$mirr;
+ $txt .= "\n " if $cell%8 == 0;
+ $txt .= "$info, ";
+ }
+ $therow = $dir_row{$txt};
+ if ( !defined $therow ) {
+ $size+=256;
+ $therow = "dir_".sprintf("%02X",$dir_row);
+ $dir_rowtext{$therow} =
+ "static const Q_UINT8 ${therow}[] = {$txt\n};\n\n";
+ $dir_row{$txt}=$therow;
+ }
+ $rowtable_txt .= "\n " if $dir_row%8 == 0;
+ $rowtable_txt .= "$therow, ";
+}
+
+# Print pages...
+#
+for $r ( sort keys %dir_rowtext ) {
+ print $dir_rowtext{$r};
+}
+print "$rowtable_txt\n};\n";
+$size += 256*4;
+print "// $size bytes\n\n";
+
+
+
+print "#endif\n\n";
+print "// END OF GENERATED DATA\n\n";
+
+
+__END__
+
+*/
+
+
+// START OF GENERATED DATA
+
+#ifndef QT_NO_UNICODETABLES
+
+static const Q_UINT8 ui_00[] = {
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 7, 26, 26, 26, 28, 26, 26, 26,
+ 22, 23, 26, 27, 26, 21, 26, 26,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 26, 26, 27, 27, 27, 26,
+ 26, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 22, 26, 23, 29, 20,
+ 29, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 22, 27, 23, 27, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 7, 26, 28, 28, 28, 28, 30, 30,
+ 29, 30, 16, 24, 27, 21, 30, 29,
+ 30, 27, 6, 6, 29, 16, 30, 26,
+ 29, 6, 16, 25, 6, 6, 6, 26,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 15, 15, 15, 27,
+ 15, 15, 15, 15, 15, 15, 15, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 27,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+};
+
+static const Q_UINT8 ui_01[] = {
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 16, 15, 16, 15, 16, 15, 16, 15,
+ 16, 15, 16, 15, 16, 15, 16, 15,
+ 16, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 15, 16, 15, 16, 15, 16, 16,
+ 16, 15, 15, 16, 15, 16, 15, 15,
+ 16, 15, 15, 15, 16, 16, 15, 15,
+ 15, 15, 16, 15, 15, 16, 15, 15,
+ 15, 16, 16, 16, 15, 15, 16, 15,
+ 15, 16, 15, 16, 15, 16, 15, 15,
+ 16, 15, 16, 16, 15, 16, 15, 15,
+ 16, 15, 15, 15, 16, 15, 16, 15,
+ 15, 16, 16, 19, 15, 16, 16, 16,
+ 19, 19, 19, 19, 15, 17, 16, 15,
+ 17, 16, 15, 17, 16, 15, 16, 15,
+ 16, 15, 16, 15, 16, 15, 16, 15,
+ 16, 15, 16, 15, 16, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 16, 15, 17, 16, 15, 16, 15, 15,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+};
+
+static const Q_UINT8 ui_02[] = {
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 0, 0, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 0, 0,
+ 18, 18, 18, 18, 18, 18, 18, 18,
+ 18, 29, 29, 18, 18, 18, 18, 18,
+ 18, 18, 29, 29, 29, 29, 29, 29,
+ 29, 29, 29, 29, 29, 29, 29, 29,
+ 18, 18, 29, 29, 29, 29, 29, 29,
+ 29, 29, 29, 29, 29, 29, 29, 29,
+ 18, 18, 18, 18, 18, 29, 29, 29,
+ 29, 29, 29, 29, 29, 29, 18, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_03[] = {
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 1, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 29, 29, 0, 0,
+ 0, 0, 18, 0, 0, 0, 26, 0,
+ 0, 0, 0, 0, 29, 29, 15, 26,
+ 15, 15, 15, 0, 15, 0, 15, 15,
+ 16, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 0, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 0,
+ 16, 16, 15, 15, 15, 16, 16, 16,
+ 0, 0, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 16, 16, 16, 16, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_04[] = {
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 30, 1, 1, 1, 1, 0,
+ 3, 3, 0, 0, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 15, 16, 15, 16, 0, 0, 15,
+ 16, 0, 0, 15, 16, 0, 0, 0,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 0, 0,
+ 15, 16, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_05[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 15, 15, 15, 0,
+ 0, 18, 26, 26, 26, 26, 26, 26,
+ 0, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 0, 26, 21, 0, 0, 0, 0, 0,
+ 0, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 0, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 0, 1, 1, 1, 26, 1,
+ 26, 1, 1, 26, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 0, 0, 0, 0, 0,
+ 19, 19, 19, 26, 26, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_06[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 26, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 26, 0, 0, 0, 26,
+ 0, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 0, 0, 0, 0, 0,
+ 18, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 26, 26, 26, 26, 0, 0,
+ 1, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 26, 19, 1, 1,
+ 1, 1, 1, 1, 1, 3, 3, 1,
+ 1, 1, 1, 1, 1, 18, 18, 1,
+ 1, 30, 1, 1, 1, 1, 0, 0,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 19, 19, 19, 30, 30, 0,
+};
+
+static const Q_UINT8 ui_07[] = {
+ 26, 26, 26, 26, 26, 26, 26, 26,
+ 26, 26, 26, 26, 26, 26, 0, 11,
+ 19, 1, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 0, 0, 0,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_08[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_09[] = {
+ 0, 1, 1, 2, 0, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 0, 0, 1, 19, 2, 2,
+ 2, 1, 1, 1, 1, 1, 1, 1,
+ 1, 2, 2, 2, 2, 1, 0, 0,
+ 19, 1, 1, 1, 1, 0, 0, 0,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 1, 1, 26, 26, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 26, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 2, 2, 0, 19, 19, 19,
+ 19, 19, 19, 19, 19, 0, 0, 19,
+ 19, 0, 0, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 0, 19, 19, 19, 19, 19, 19,
+ 19, 0, 19, 0, 0, 0, 19, 19,
+ 19, 19, 0, 0, 1, 0, 2, 2,
+ 2, 1, 1, 1, 1, 0, 0, 2,
+ 2, 0, 0, 2, 2, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 2,
+ 0, 0, 0, 0, 19, 19, 0, 19,
+ 19, 19, 1, 1, 0, 0, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 19, 19, 28, 28, 6, 6, 6, 6,
+ 6, 6, 30, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_0A[] = {
+ 0, 0, 1, 0, 0, 19, 19, 19,
+ 19, 19, 19, 0, 0, 0, 0, 19,
+ 19, 0, 0, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 0, 19, 19, 19, 19, 19, 19,
+ 19, 0, 19, 19, 0, 19, 19, 0,
+ 19, 19, 0, 0, 1, 0, 2, 2,
+ 2, 1, 1, 0, 0, 0, 0, 1,
+ 1, 0, 0, 1, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 19, 19, 19, 19, 0, 19, 0,
+ 0, 0, 0, 0, 0, 0, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 1, 1, 19, 19, 19, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 1, 2, 0, 19, 19, 19,
+ 19, 19, 19, 19, 0, 19, 0, 19,
+ 19, 19, 0, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 0, 19, 19, 19, 19, 19, 19,
+ 19, 0, 19, 19, 0, 19, 19, 19,
+ 19, 19, 0, 0, 1, 19, 2, 2,
+ 2, 1, 1, 1, 1, 1, 0, 1,
+ 1, 2, 0, 2, 2, 1, 0, 0,
+ 19, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 19, 0, 0, 0, 0, 0, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_0B[] = {
+ 0, 1, 2, 2, 0, 19, 19, 19,
+ 19, 19, 19, 19, 19, 0, 0, 19,
+ 19, 0, 0, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 0, 19, 19, 19, 19, 19, 19,
+ 19, 0, 19, 19, 0, 0, 19, 19,
+ 19, 19, 0, 0, 1, 19, 2, 1,
+ 2, 1, 1, 1, 0, 0, 0, 2,
+ 2, 0, 0, 2, 2, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 2,
+ 0, 0, 0, 0, 19, 19, 0, 19,
+ 19, 19, 0, 0, 0, 0, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 30, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 2, 0, 19, 19, 19,
+ 19, 19, 19, 0, 0, 0, 19, 19,
+ 19, 0, 19, 19, 19, 19, 0, 0,
+ 0, 19, 19, 0, 19, 0, 19, 19,
+ 0, 0, 0, 19, 19, 0, 0, 0,
+ 19, 19, 19, 0, 0, 0, 19, 19,
+ 19, 19, 19, 19, 19, 19, 0, 19,
+ 19, 19, 0, 0, 0, 0, 2, 2,
+ 1, 2, 2, 0, 0, 0, 2, 2,
+ 2, 0, 2, 2, 2, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 6, 6, 6, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_0C[] = {
+ 0, 2, 2, 2, 0, 19, 19, 19,
+ 19, 19, 19, 19, 19, 0, 19, 19,
+ 19, 0, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 0, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 0, 19, 19, 19,
+ 19, 19, 0, 0, 0, 0, 1, 1,
+ 1, 2, 2, 2, 2, 0, 1, 1,
+ 1, 0, 1, 1, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 19, 19, 0, 0, 0, 0, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 2, 0, 19, 19, 19,
+ 19, 19, 19, 19, 19, 0, 19, 19,
+ 19, 0, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 0, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 0, 19, 19, 19,
+ 19, 19, 0, 0, 0, 0, 2, 1,
+ 2, 2, 2, 2, 2, 0, 1, 2,
+ 2, 0, 2, 2, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 2, 2, 0,
+ 0, 0, 0, 0, 0, 0, 19, 0,
+ 19, 19, 0, 0, 0, 0, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_0D[] = {
+ 0, 0, 2, 2, 0, 19, 19, 19,
+ 19, 19, 19, 19, 19, 0, 19, 19,
+ 19, 0, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 0, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 0, 0, 0, 0, 2, 2,
+ 2, 1, 1, 1, 0, 0, 2, 2,
+ 2, 0, 2, 2, 2, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 19, 19, 0, 0, 0, 0, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 2, 0, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 0,
+ 0, 0, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 0, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 0, 19, 0, 0,
+ 19, 19, 19, 19, 19, 19, 19, 0,
+ 0, 0, 1, 0, 0, 0, 0, 2,
+ 2, 2, 1, 1, 1, 0, 1, 0,
+ 2, 2, 2, 2, 2, 2, 2, 2,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 2, 26, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_0E[] = {
+ 0, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 1, 19, 19, 1, 1, 1, 1,
+ 1, 1, 1, 0, 0, 0, 0, 28,
+ 19, 19, 19, 19, 19, 19, 18, 1,
+ 1, 1, 1, 1, 1, 1, 1, 26,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 26, 26, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 19, 19, 0, 19, 0, 0, 19,
+ 19, 0, 19, 0, 0, 19, 0, 0,
+ 0, 0, 0, 0, 19, 19, 19, 19,
+ 0, 19, 19, 19, 19, 19, 19, 19,
+ 0, 19, 19, 19, 0, 19, 0, 19,
+ 0, 0, 19, 19, 0, 19, 19, 19,
+ 19, 1, 19, 19, 1, 1, 1, 1,
+ 1, 1, 0, 1, 1, 19, 0, 0,
+ 19, 19, 19, 19, 19, 0, 18, 0,
+ 1, 1, 1, 1, 1, 1, 0, 0,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 0, 0, 19, 19, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_0F[] = {
+ 19, 30, 30, 30, 26, 26, 26, 26,
+ 26, 26, 26, 26, 26, 26, 26, 26,
+ 26, 26, 26, 30, 30, 30, 30, 30,
+ 1, 1, 30, 30, 30, 30, 30, 30,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 6, 6, 6, 6, 6, 6,
+ 6, 6, 6, 6, 30, 1, 30, 1,
+ 30, 1, 22, 23, 22, 23, 2, 2,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 0, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 0, 0, 0, 0, 0,
+ 0, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 2,
+ 1, 1, 1, 1, 1, 26, 1, 1,
+ 19, 19, 19, 19, 0, 0, 0, 0,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 0, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 0, 30, 30,
+ 30, 30, 30, 30, 30, 30, 1, 30,
+ 30, 30, 30, 30, 30, 0, 0, 30,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_10[] = {
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 0, 19, 19, 19, 19, 19,
+ 0, 19, 19, 0, 2, 1, 1, 1,
+ 1, 2, 1, 0, 0, 0, 1, 1,
+ 2, 1, 0, 0, 0, 0, 0, 0,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 26, 26, 26, 26, 26, 26,
+ 19, 19, 19, 19, 19, 19, 2, 2,
+ 1, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 15, 15, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 0,
+ 0, 0, 0, 26, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_11[] = {
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 0, 0, 0, 0, 0, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 0, 0, 0, 0, 0,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_12[] = {
+ 19, 19, 19, 19, 19, 19, 19, 0,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 0,
+ 19, 0, 19, 19, 19, 19, 0, 0,
+ 19, 19, 19, 19, 19, 19, 19, 0,
+ 19, 0, 19, 19, 19, 19, 0, 0,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 0,
+ 19, 0, 19, 19, 19, 19, 0, 0,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 0,
+ 19, 0, 19, 19, 19, 19, 0, 0,
+ 19, 19, 19, 19, 19, 19, 19, 0,
+ 19, 0, 19, 19, 19, 19, 0, 0,
+ 19, 19, 19, 19, 19, 19, 19, 0,
+ 19, 19, 19, 19, 19, 19, 19, 0,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 0,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+};
+
+static const Q_UINT8 ui_13[] = {
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 0,
+ 19, 0, 19, 19, 19, 19, 0, 0,
+ 19, 19, 19, 19, 19, 19, 19, 0,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 0,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 0, 0, 0, 0, 0,
+ 0, 26, 26, 26, 26, 26, 26, 26,
+ 26, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 6, 6, 6, 6, 6, 6,
+ 6, 6, 6, 6, 6, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_14[] = {
+ 0, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+};
+
+static const Q_UINT8 ui_15[] = {
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+};
+
+static const Q_UINT8 ui_16[] = {
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 26, 26, 19,
+ 19, 19, 19, 19, 19, 19, 19, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 7, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 22, 23, 0, 0, 0,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 26, 26, 26, 6, 6,
+ 6, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_17[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 2, 2, 2, 1,
+ 1, 1, 1, 1, 1, 1, 2, 2,
+ 2, 2, 2, 2, 2, 2, 1, 2,
+ 2, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 26, 26, 26, 26,
+ 26, 26, 26, 28, 26, 0, 0, 0,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_18[] = {
+ 26, 26, 26, 26, 26, 26, 21, 26,
+ 26, 26, 26, 11, 11, 11, 11, 0,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 0, 0, 0, 0, 0, 0,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 18, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_1E[] = {
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 16, 16,
+ 16, 16, 16, 16, 0, 0, 0, 0,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 15, 16, 15, 16, 15, 16,
+ 15, 16, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_1F[] = {
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 16, 16, 16, 16, 16, 16, 0, 0,
+ 15, 15, 15, 15, 15, 15, 0, 0,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 16, 16, 16, 16, 16, 16, 0, 0,
+ 15, 15, 15, 15, 15, 15, 0, 0,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 0, 15, 0, 15, 0, 15, 0, 15,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 0, 0,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 16, 16, 16, 16, 16, 0, 16, 16,
+ 15, 15, 15, 15, 17, 29, 16, 29,
+ 29, 29, 16, 16, 16, 0, 16, 16,
+ 15, 15, 15, 15, 17, 29, 29, 29,
+ 16, 16, 16, 16, 0, 0, 16, 16,
+ 15, 15, 15, 15, 0, 29, 29, 29,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 15, 15, 15, 15, 15, 29, 29, 29,
+ 0, 0, 16, 16, 16, 0, 16, 16,
+ 15, 15, 15, 15, 17, 29, 29, 0,
+};
+
+static const Q_UINT8 ui_20[] = {
+ 7, 7, 7, 7, 7, 7, 7, 7,
+ 7, 7, 7, 7, 11, 11, 11, 11,
+ 21, 21, 21, 21, 21, 21, 26, 26,
+ 24, 25, 22, 24, 24, 25, 22, 24,
+ 26, 26, 26, 26, 26, 26, 26, 26,
+ 8, 9, 11, 11, 11, 11, 11, 7,
+ 26, 26, 26, 26, 26, 26, 26, 26,
+ 26, 24, 25, 26, 26, 26, 26, 20,
+ 20, 26, 26, 26, 27, 22, 23, 0,
+ 26, 26, 26, 26, 26, 26, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 11, 11, 11, 11, 11, 11,
+ 6, 0, 0, 0, 6, 6, 6, 6,
+ 6, 6, 27, 27, 27, 22, 23, 16,
+ 6, 6, 6, 6, 6, 6, 6, 6,
+ 6, 6, 27, 27, 27, 22, 23, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 28, 28, 28, 28, 28, 28, 28, 28,
+ 28, 28, 28, 28, 28, 28, 28, 28,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 3, 3, 3,
+ 3, 1, 3, 3, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_21[] = {
+ 30, 30, 15, 30, 30, 30, 30, 15,
+ 30, 30, 16, 15, 15, 15, 16, 16,
+ 15, 15, 15, 16, 30, 15, 30, 30,
+ 30, 15, 15, 15, 15, 15, 30, 30,
+ 30, 30, 30, 30, 15, 30, 15, 30,
+ 15, 30, 15, 15, 15, 15, 30, 16,
+ 15, 15, 30, 15, 16, 19, 19, 19,
+ 19, 16, 30, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 6, 6, 6, 6, 6,
+ 6, 6, 6, 6, 6, 6, 6, 6,
+ 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 27, 27, 27, 27, 27, 30, 30, 30,
+ 30, 30, 27, 27, 30, 30, 30, 30,
+ 27, 30, 30, 27, 30, 30, 27, 30,
+ 30, 30, 30, 30, 30, 30, 27, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 27, 27,
+ 30, 30, 27, 30, 27, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_22[] = {
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 27, 27, 27, 27, 27, 27,
+ 27, 27, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_23[] = {
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 27, 27, 27, 27, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 27, 27, 30, 30, 30, 30, 30, 30,
+ 30, 22, 23, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 0, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_24[] = {
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 6, 6, 6, 6, 6, 6, 6, 6,
+ 6, 6, 6, 6, 6, 6, 6, 6,
+ 6, 6, 6, 6, 6, 6, 6, 6,
+ 6, 6, 6, 6, 6, 6, 6, 6,
+ 6, 6, 6, 6, 6, 6, 6, 6,
+ 6, 6, 6, 6, 6, 6, 6, 6,
+ 6, 6, 6, 6, 6, 6, 6, 6,
+ 6, 6, 6, 6, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 6, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_25[] = {
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 27,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 27, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_26[] = {
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 0, 0, 0, 0,
+ 0, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 27,
+ 30, 30, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_27[] = {
+ 0, 30, 30, 30, 30, 0, 30, 30,
+ 30, 30, 0, 0, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 0, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 0, 30, 0, 30,
+ 30, 30, 30, 0, 0, 0, 30, 0,
+ 30, 30, 30, 30, 30, 30, 30, 0,
+ 0, 30, 30, 30, 30, 30, 30, 30,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 6, 6,
+ 6, 6, 6, 6, 6, 6, 6, 6,
+ 6, 6, 6, 6, 6, 6, 6, 6,
+ 6, 6, 6, 6, 6, 6, 6, 6,
+ 6, 6, 6, 6, 30, 0, 0, 0,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 0, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_28[] = {
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+};
+
+static const Q_UINT8 ui_2E[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 0, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_2F[] = {
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_30[] = {
+ 7, 26, 26, 26, 30, 18, 19, 5,
+ 22, 23, 22, 23, 22, 23, 22, 23,
+ 22, 23, 30, 30, 22, 23, 22, 23,
+ 22, 23, 22, 23, 21, 22, 23, 23,
+ 30, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 1, 1, 1, 1, 1, 1,
+ 21, 18, 18, 18, 18, 18, 30, 30,
+ 5, 5, 5, 0, 0, 0, 30, 30,
+ 0, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 0, 0, 0,
+ 0, 1, 1, 29, 29, 18, 18, 0,
+ 0, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 20, 18, 18, 18, 0,
+};
+
+static const Q_UINT8 ui_31[] = {
+ 0, 0, 0, 0, 0, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 0, 0, 0,
+ 0, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 0,
+ 30, 30, 6, 6, 6, 6, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_32[] = {
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 0, 0, 0,
+ 6, 6, 6, 6, 6, 6, 6, 6,
+ 6, 6, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 0, 0, 0, 30,
+ 6, 6, 6, 6, 6, 6, 6, 6,
+ 6, 6, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 0, 0, 0, 0,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 0,
+};
+
+static const Q_UINT8 ui_33[] = {
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 0,
+ 0, 0, 0, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 0, 0,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 0,
+};
+
+static const Q_UINT8 ui_34[] = {
+ 19, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_4D[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 19, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_9F[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 19, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_A4[] = {
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 0, 0, 0,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 0, 0, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 0, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 0, 30, 30, 30, 0, 30, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_D7[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 19, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_D8[] = {
+ 12, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_DB[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 12,
+ 12, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 12,
+};
+
+static const Q_UINT8 ui_DF[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 12,
+};
+
+static const Q_UINT8 ui_E0[] = {
+ 13, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_F8[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 13,
+};
+
+static const Q_UINT8 ui_FA[] = {
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_FB[] = {
+ 16, 16, 16, 16, 16, 16, 16, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 16, 16, 16, 16, 16,
+ 0, 0, 0, 0, 0, 19, 1, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 27, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 0,
+ 19, 19, 19, 19, 19, 0, 19, 0,
+ 19, 19, 0, 19, 19, 0, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+};
+
+static const Q_UINT8 ui_FD[] = {
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 22, 23,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 0, 0, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 ui_FE[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 1, 1, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 26, 21, 21, 20, 20, 22, 23, 22,
+ 23, 22, 23, 22, 23, 22, 23, 22,
+ 23, 22, 23, 22, 23, 0, 0, 0,
+ 0, 26, 26, 26, 26, 20, 20, 20,
+ 26, 26, 26, 0, 26, 26, 26, 26,
+ 21, 22, 23, 22, 23, 22, 23, 26,
+ 26, 26, 27, 21, 27, 27, 27, 0,
+ 26, 28, 26, 26, 0, 0, 0, 0,
+ 19, 19, 19, 0, 19, 0, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 0, 0, 11,
+};
+
+static const Q_UINT8 ui_FF[] = {
+ 0, 26, 26, 26, 28, 26, 26, 26,
+ 22, 23, 26, 27, 26, 21, 26, 26,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 26, 26, 27, 27, 27, 26,
+ 26, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 15, 15, 15, 15, 15,
+ 15, 15, 15, 22, 26, 23, 29, 20,
+ 29, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 22, 27, 23, 27, 0,
+ 0, 26, 22, 23, 26, 20, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 18, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 18, 18,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 0,
+ 0, 0, 19, 19, 19, 19, 19, 19,
+ 0, 0, 19, 19, 19, 19, 19, 19,
+ 0, 0, 19, 19, 19, 19, 19, 19,
+ 0, 0, 19, 19, 19, 0, 0, 0,
+ 28, 28, 27, 29, 30, 28, 28, 0,
+ 30, 27, 27, 27, 27, 30, 30, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 11, 11, 11, 30, 30, 0, 0,
+};
+
+static const Q_UINT8 * const unicode_info[256] = {
+ ui_00, ui_01, ui_02, ui_03, ui_04, ui_05, ui_06, ui_07,
+ ui_08, ui_09, ui_0A, ui_0B, ui_0C, ui_0D, ui_0E, ui_0F,
+ ui_10, ui_11, ui_12, ui_13, ui_14, ui_15, ui_16, ui_17,
+ ui_18, ui_08, ui_08, ui_08, ui_08, ui_08, ui_1E, ui_1F,
+ ui_20, ui_21, ui_22, ui_23, ui_24, ui_25, ui_26, ui_27,
+ ui_28, ui_08, ui_08, ui_08, ui_08, ui_08, ui_2E, ui_2F,
+ ui_30, ui_31, ui_32, ui_33, ui_34, ui_08, ui_08, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_08, ui_4D, ui_34, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_9F,
+ ui_15, ui_15, ui_15, ui_15, ui_A4, ui_08, ui_08, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_34, ui_08, ui_08, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_D7,
+ ui_D8, ui_08, ui_08, ui_DB, ui_D8, ui_08, ui_08, ui_DF,
+ ui_E0, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08,
+ ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08, ui_08,
+ ui_F8, ui_15, ui_FA, ui_FB, ui_15, ui_FD, ui_FE, ui_FF,
+};
+// 15616 bytes
+
+static const Q_UINT16 decomposition_map [] = {
+ 0,
+ 3, 0x00A0, 0x0020, 0,
+ 16, 0x00A8, 0x0020, 0x0308, 0,
+ 9, 0x00AA, 0x0061, 0,
+ 16, 0x00AF, 0x0020, 0x0304, 0,
+ 9, 0x00B2, 0x0032, 0,
+ 9, 0x00B3, 0x0033, 0,
+ 16, 0x00B4, 0x0020, 0x0301, 0,
+ 16, 0x00B5, 0x03BC, 0,
+ 16, 0x00B8, 0x0020, 0x0327, 0,
+ 9, 0x00B9, 0x0031, 0,
+ 9, 0x00BA, 0x006F, 0,
+ 17, 0x00BC, 0x0031, 0x2044, 0x0034, 0,
+ 17, 0x00BD, 0x0031, 0x2044, 0x0032, 0,
+ 17, 0x00BE, 0x0033, 0x2044, 0x0034, 0,
+ 1, 0x00C0, 0x0041, 0x0300, 0,
+ 1, 0x00C1, 0x0041, 0x0301, 0,
+ 1, 0x00C2, 0x0041, 0x0302, 0,
+ 1, 0x00C3, 0x0041, 0x0303, 0,
+ 1, 0x00C4, 0x0041, 0x0308, 0,
+ 1, 0x00C5, 0x0041, 0x030A, 0,
+ 1, 0x00C7, 0x0043, 0x0327, 0,
+ 1, 0x00C8, 0x0045, 0x0300, 0,
+ 1, 0x00C9, 0x0045, 0x0301, 0,
+ 1, 0x00CA, 0x0045, 0x0302, 0,
+ 1, 0x00CB, 0x0045, 0x0308, 0,
+ 1, 0x00CC, 0x0049, 0x0300, 0,
+ 1, 0x00CD, 0x0049, 0x0301, 0,
+ 1, 0x00CE, 0x0049, 0x0302, 0,
+ 1, 0x00CF, 0x0049, 0x0308, 0,
+ 1, 0x00D1, 0x004E, 0x0303, 0,
+ 1, 0x00D2, 0x004F, 0x0300, 0,
+ 1, 0x00D3, 0x004F, 0x0301, 0,
+ 1, 0x00D4, 0x004F, 0x0302, 0,
+ 1, 0x00D5, 0x004F, 0x0303, 0,
+ 1, 0x00D6, 0x004F, 0x0308, 0,
+ 1, 0x00D9, 0x0055, 0x0300, 0,
+ 1, 0x00DA, 0x0055, 0x0301, 0,
+ 1, 0x00DB, 0x0055, 0x0302, 0,
+ 1, 0x00DC, 0x0055, 0x0308, 0,
+ 1, 0x00DD, 0x0059, 0x0301, 0,
+ 1, 0x00E0, 0x0061, 0x0300, 0,
+ 1, 0x00E1, 0x0061, 0x0301, 0,
+ 1, 0x00E2, 0x0061, 0x0302, 0,
+ 1, 0x00E3, 0x0061, 0x0303, 0,
+ 1, 0x00E4, 0x0061, 0x0308, 0,
+ 1, 0x00E5, 0x0061, 0x030A, 0,
+ 1, 0x00E7, 0x0063, 0x0327, 0,
+ 1, 0x00E8, 0x0065, 0x0300, 0,
+ 1, 0x00E9, 0x0065, 0x0301, 0,
+ 1, 0x00EA, 0x0065, 0x0302, 0,
+ 1, 0x00EB, 0x0065, 0x0308, 0,
+ 1, 0x00EC, 0x0069, 0x0300, 0,
+ 1, 0x00ED, 0x0069, 0x0301, 0,
+ 1, 0x00EE, 0x0069, 0x0302, 0,
+ 1, 0x00EF, 0x0069, 0x0308, 0,
+ 1, 0x00F1, 0x006E, 0x0303, 0,
+ 1, 0x00F2, 0x006F, 0x0300, 0,
+ 1, 0x00F3, 0x006F, 0x0301, 0,
+ 1, 0x00F4, 0x006F, 0x0302, 0,
+ 1, 0x00F5, 0x006F, 0x0303, 0,
+ 1, 0x00F6, 0x006F, 0x0308, 0,
+ 1, 0x00F9, 0x0075, 0x0300, 0,
+ 1, 0x00FA, 0x0075, 0x0301, 0,
+ 1, 0x00FB, 0x0075, 0x0302, 0,
+ 1, 0x00FC, 0x0075, 0x0308, 0,
+ 1, 0x00FD, 0x0079, 0x0301, 0,
+ 1, 0x00FF, 0x0079, 0x0308, 0,
+ 1, 0x0100, 0x0041, 0x0304, 0,
+ 1, 0x0101, 0x0061, 0x0304, 0,
+ 1, 0x0102, 0x0041, 0x0306, 0,
+ 1, 0x0103, 0x0061, 0x0306, 0,
+ 1, 0x0104, 0x0041, 0x0328, 0,
+ 1, 0x0105, 0x0061, 0x0328, 0,
+ 1, 0x0106, 0x0043, 0x0301, 0,
+ 1, 0x0107, 0x0063, 0x0301, 0,
+ 1, 0x0108, 0x0043, 0x0302, 0,
+ 1, 0x0109, 0x0063, 0x0302, 0,
+ 1, 0x010A, 0x0043, 0x0307, 0,
+ 1, 0x010B, 0x0063, 0x0307, 0,
+ 1, 0x010C, 0x0043, 0x030C, 0,
+ 1, 0x010D, 0x0063, 0x030C, 0,
+ 1, 0x010E, 0x0044, 0x030C, 0,
+ 1, 0x010F, 0x0064, 0x030C, 0,
+ 1, 0x0112, 0x0045, 0x0304, 0,
+ 1, 0x0113, 0x0065, 0x0304, 0,
+ 1, 0x0114, 0x0045, 0x0306, 0,
+ 1, 0x0115, 0x0065, 0x0306, 0,
+ 1, 0x0116, 0x0045, 0x0307, 0,
+ 1, 0x0117, 0x0065, 0x0307, 0,
+ 1, 0x0118, 0x0045, 0x0328, 0,
+ 1, 0x0119, 0x0065, 0x0328, 0,
+ 1, 0x011A, 0x0045, 0x030C, 0,
+ 1, 0x011B, 0x0065, 0x030C, 0,
+ 1, 0x011C, 0x0047, 0x0302, 0,
+ 1, 0x011D, 0x0067, 0x0302, 0,
+ 1, 0x011E, 0x0047, 0x0306, 0,
+ 1, 0x011F, 0x0067, 0x0306, 0,
+ 1, 0x0120, 0x0047, 0x0307, 0,
+ 1, 0x0121, 0x0067, 0x0307, 0,
+ 1, 0x0122, 0x0047, 0x0327, 0,
+ 1, 0x0123, 0x0067, 0x0327, 0,
+ 1, 0x0124, 0x0048, 0x0302, 0,
+ 1, 0x0125, 0x0068, 0x0302, 0,
+ 1, 0x0128, 0x0049, 0x0303, 0,
+ 1, 0x0129, 0x0069, 0x0303, 0,
+ 1, 0x012A, 0x0049, 0x0304, 0,
+ 1, 0x012B, 0x0069, 0x0304, 0,
+ 1, 0x012C, 0x0049, 0x0306, 0,
+ 1, 0x012D, 0x0069, 0x0306, 0,
+ 1, 0x012E, 0x0049, 0x0328, 0,
+ 1, 0x012F, 0x0069, 0x0328, 0,
+ 1, 0x0130, 0x0049, 0x0307, 0,
+ 16, 0x0132, 0x0049, 0x004A, 0,
+ 16, 0x0133, 0x0069, 0x006A, 0,
+ 1, 0x0134, 0x004A, 0x0302, 0,
+ 1, 0x0135, 0x006A, 0x0302, 0,
+ 1, 0x0136, 0x004B, 0x0327, 0,
+ 1, 0x0137, 0x006B, 0x0327, 0,
+ 1, 0x0139, 0x004C, 0x0301, 0,
+ 1, 0x013A, 0x006C, 0x0301, 0,
+ 1, 0x013B, 0x004C, 0x0327, 0,
+ 1, 0x013C, 0x006C, 0x0327, 0,
+ 1, 0x013D, 0x004C, 0x030C, 0,
+ 1, 0x013E, 0x006C, 0x030C, 0,
+ 16, 0x013F, 0x004C, 0x00B7, 0,
+ 16, 0x0140, 0x006C, 0x00B7, 0,
+ 1, 0x0143, 0x004E, 0x0301, 0,
+ 1, 0x0144, 0x006E, 0x0301, 0,
+ 1, 0x0145, 0x004E, 0x0327, 0,
+ 1, 0x0146, 0x006E, 0x0327, 0,
+ 1, 0x0147, 0x004E, 0x030C, 0,
+ 1, 0x0148, 0x006E, 0x030C, 0,
+ 16, 0x0149, 0x02BC, 0x006E, 0,
+ 1, 0x014C, 0x004F, 0x0304, 0,
+ 1, 0x014D, 0x006F, 0x0304, 0,
+ 1, 0x014E, 0x004F, 0x0306, 0,
+ 1, 0x014F, 0x006F, 0x0306, 0,
+ 1, 0x0150, 0x004F, 0x030B, 0,
+ 1, 0x0151, 0x006F, 0x030B, 0,
+ 1, 0x0154, 0x0052, 0x0301, 0,
+ 1, 0x0155, 0x0072, 0x0301, 0,
+ 1, 0x0156, 0x0052, 0x0327, 0,
+ 1, 0x0157, 0x0072, 0x0327, 0,
+ 1, 0x0158, 0x0052, 0x030C, 0,
+ 1, 0x0159, 0x0072, 0x030C, 0,
+ 1, 0x015A, 0x0053, 0x0301, 0,
+ 1, 0x015B, 0x0073, 0x0301, 0,
+ 1, 0x015C, 0x0053, 0x0302, 0,
+ 1, 0x015D, 0x0073, 0x0302, 0,
+ 1, 0x015E, 0x0053, 0x0327, 0,
+ 1, 0x015F, 0x0073, 0x0327, 0,
+ 1, 0x0160, 0x0053, 0x030C, 0,
+ 1, 0x0161, 0x0073, 0x030C, 0,
+ 1, 0x0162, 0x0054, 0x0327, 0,
+ 1, 0x0163, 0x0074, 0x0327, 0,
+ 1, 0x0164, 0x0054, 0x030C, 0,
+ 1, 0x0165, 0x0074, 0x030C, 0,
+ 1, 0x0168, 0x0055, 0x0303, 0,
+ 1, 0x0169, 0x0075, 0x0303, 0,
+ 1, 0x016A, 0x0055, 0x0304, 0,
+ 1, 0x016B, 0x0075, 0x0304, 0,
+ 1, 0x016C, 0x0055, 0x0306, 0,
+ 1, 0x016D, 0x0075, 0x0306, 0,
+ 1, 0x016E, 0x0055, 0x030A, 0,
+ 1, 0x016F, 0x0075, 0x030A, 0,
+ 1, 0x0170, 0x0055, 0x030B, 0,
+ 1, 0x0171, 0x0075, 0x030B, 0,
+ 1, 0x0172, 0x0055, 0x0328, 0,
+ 1, 0x0173, 0x0075, 0x0328, 0,
+ 1, 0x0174, 0x0057, 0x0302, 0,
+ 1, 0x0175, 0x0077, 0x0302, 0,
+ 1, 0x0176, 0x0059, 0x0302, 0,
+ 1, 0x0177, 0x0079, 0x0302, 0,
+ 1, 0x0178, 0x0059, 0x0308, 0,
+ 1, 0x0179, 0x005A, 0x0301, 0,
+ 1, 0x017A, 0x007A, 0x0301, 0,
+ 1, 0x017B, 0x005A, 0x0307, 0,
+ 1, 0x017C, 0x007A, 0x0307, 0,
+ 1, 0x017D, 0x005A, 0x030C, 0,
+ 1, 0x017E, 0x007A, 0x030C, 0,
+ 16, 0x017F, 0x0073, 0,
+ 1, 0x01A0, 0x004F, 0x031B, 0,
+ 1, 0x01A1, 0x006F, 0x031B, 0,
+ 1, 0x01AF, 0x0055, 0x031B, 0,
+ 1, 0x01B0, 0x0075, 0x031B, 0,
+ 16, 0x01C4, 0x0044, 0x017D, 0,
+ 16, 0x01C5, 0x0044, 0x017E, 0,
+ 16, 0x01C6, 0x0064, 0x017E, 0,
+ 16, 0x01C7, 0x004C, 0x004A, 0,
+ 16, 0x01C8, 0x004C, 0x006A, 0,
+ 16, 0x01C9, 0x006C, 0x006A, 0,
+ 16, 0x01CA, 0x004E, 0x004A, 0,
+ 16, 0x01CB, 0x004E, 0x006A, 0,
+ 16, 0x01CC, 0x006E, 0x006A, 0,
+ 1, 0x01CD, 0x0041, 0x030C, 0,
+ 1, 0x01CE, 0x0061, 0x030C, 0,
+ 1, 0x01CF, 0x0049, 0x030C, 0,
+ 1, 0x01D0, 0x0069, 0x030C, 0,
+ 1, 0x01D1, 0x004F, 0x030C, 0,
+ 1, 0x01D2, 0x006F, 0x030C, 0,
+ 1, 0x01D3, 0x0055, 0x030C, 0,
+ 1, 0x01D4, 0x0075, 0x030C, 0,
+ 1, 0x01D5, 0x00DC, 0x0304, 0,
+ 1, 0x01D6, 0x00FC, 0x0304, 0,
+ 1, 0x01D7, 0x00DC, 0x0301, 0,
+ 1, 0x01D8, 0x00FC, 0x0301, 0,
+ 1, 0x01D9, 0x00DC, 0x030C, 0,
+ 1, 0x01DA, 0x00FC, 0x030C, 0,
+ 1, 0x01DB, 0x00DC, 0x0300, 0,
+ 1, 0x01DC, 0x00FC, 0x0300, 0,
+ 1, 0x01DE, 0x00C4, 0x0304, 0,
+ 1, 0x01DF, 0x00E4, 0x0304, 0,
+ 1, 0x01E0, 0x0226, 0x0304, 0,
+ 1, 0x01E1, 0x0227, 0x0304, 0,
+ 1, 0x01E2, 0x00C6, 0x0304, 0,
+ 1, 0x01E3, 0x00E6, 0x0304, 0,
+ 1, 0x01E6, 0x0047, 0x030C, 0,
+ 1, 0x01E7, 0x0067, 0x030C, 0,
+ 1, 0x01E8, 0x004B, 0x030C, 0,
+ 1, 0x01E9, 0x006B, 0x030C, 0,
+ 1, 0x01EA, 0x004F, 0x0328, 0,
+ 1, 0x01EB, 0x006F, 0x0328, 0,
+ 1, 0x01EC, 0x01EA, 0x0304, 0,
+ 1, 0x01ED, 0x01EB, 0x0304, 0,
+ 1, 0x01EE, 0x01B7, 0x030C, 0,
+ 1, 0x01EF, 0x0292, 0x030C, 0,
+ 1, 0x01F0, 0x006A, 0x030C, 0,
+ 16, 0x01F1, 0x0044, 0x005A, 0,
+ 16, 0x01F2, 0x0044, 0x007A, 0,
+ 16, 0x01F3, 0x0064, 0x007A, 0,
+ 1, 0x01F4, 0x0047, 0x0301, 0,
+ 1, 0x01F5, 0x0067, 0x0301, 0,
+ 1, 0x01F8, 0x004E, 0x0300, 0,
+ 1, 0x01F9, 0x006E, 0x0300, 0,
+ 1, 0x01FA, 0x00C5, 0x0301, 0,
+ 1, 0x01FB, 0x00E5, 0x0301, 0,
+ 1, 0x01FC, 0x00C6, 0x0301, 0,
+ 1, 0x01FD, 0x00E6, 0x0301, 0,
+ 1, 0x01FE, 0x00D8, 0x0301, 0,
+ 1, 0x01FF, 0x00F8, 0x0301, 0,
+ 1, 0x0200, 0x0041, 0x030F, 0,
+ 1, 0x0201, 0x0061, 0x030F, 0,
+ 1, 0x0202, 0x0041, 0x0311, 0,
+ 1, 0x0203, 0x0061, 0x0311, 0,
+ 1, 0x0204, 0x0045, 0x030F, 0,
+ 1, 0x0205, 0x0065, 0x030F, 0,
+ 1, 0x0206, 0x0045, 0x0311, 0,
+ 1, 0x0207, 0x0065, 0x0311, 0,
+ 1, 0x0208, 0x0049, 0x030F, 0,
+ 1, 0x0209, 0x0069, 0x030F, 0,
+ 1, 0x020A, 0x0049, 0x0311, 0,
+ 1, 0x020B, 0x0069, 0x0311, 0,
+ 1, 0x020C, 0x004F, 0x030F, 0,
+ 1, 0x020D, 0x006F, 0x030F, 0,
+ 1, 0x020E, 0x004F, 0x0311, 0,
+ 1, 0x020F, 0x006F, 0x0311, 0,
+ 1, 0x0210, 0x0052, 0x030F, 0,
+ 1, 0x0211, 0x0072, 0x030F, 0,
+ 1, 0x0212, 0x0052, 0x0311, 0,
+ 1, 0x0213, 0x0072, 0x0311, 0,
+ 1, 0x0214, 0x0055, 0x030F, 0,
+ 1, 0x0215, 0x0075, 0x030F, 0,
+ 1, 0x0216, 0x0055, 0x0311, 0,
+ 1, 0x0217, 0x0075, 0x0311, 0,
+ 1, 0x0218, 0x0053, 0x0326, 0,
+ 1, 0x0219, 0x0073, 0x0326, 0,
+ 1, 0x021A, 0x0054, 0x0326, 0,
+ 1, 0x021B, 0x0074, 0x0326, 0,
+ 1, 0x021E, 0x0048, 0x030C, 0,
+ 1, 0x021F, 0x0068, 0x030C, 0,
+ 1, 0x0226, 0x0041, 0x0307, 0,
+ 1, 0x0227, 0x0061, 0x0307, 0,
+ 1, 0x0228, 0x0045, 0x0327, 0,
+ 1, 0x0229, 0x0065, 0x0327, 0,
+ 1, 0x022A, 0x00D6, 0x0304, 0,
+ 1, 0x022B, 0x00F6, 0x0304, 0,
+ 1, 0x022C, 0x00D5, 0x0304, 0,
+ 1, 0x022D, 0x00F5, 0x0304, 0,
+ 1, 0x022E, 0x004F, 0x0307, 0,
+ 1, 0x022F, 0x006F, 0x0307, 0,
+ 1, 0x0230, 0x022E, 0x0304, 0,
+ 1, 0x0231, 0x022F, 0x0304, 0,
+ 1, 0x0232, 0x0059, 0x0304, 0,
+ 1, 0x0233, 0x0079, 0x0304, 0,
+ 9, 0x02B0, 0x0068, 0,
+ 9, 0x02B1, 0x0266, 0,
+ 9, 0x02B2, 0x006A, 0,
+ 9, 0x02B3, 0x0072, 0,
+ 9, 0x02B4, 0x0279, 0,
+ 9, 0x02B5, 0x027B, 0,
+ 9, 0x02B6, 0x0281, 0,
+ 9, 0x02B7, 0x0077, 0,
+ 9, 0x02B8, 0x0079, 0,
+ 16, 0x02D8, 0x0020, 0x0306, 0,
+ 16, 0x02D9, 0x0020, 0x0307, 0,
+ 16, 0x02DA, 0x0020, 0x030A, 0,
+ 16, 0x02DB, 0x0020, 0x0328, 0,
+ 16, 0x02DC, 0x0020, 0x0303, 0,
+ 16, 0x02DD, 0x0020, 0x030B, 0,
+ 9, 0x02E0, 0x0263, 0,
+ 9, 0x02E1, 0x006C, 0,
+ 9, 0x02E2, 0x0073, 0,
+ 9, 0x02E3, 0x0078, 0,
+ 9, 0x02E4, 0x0295, 0,
+ 1, 0x0340, 0x0300, 0,
+ 1, 0x0341, 0x0301, 0,
+ 1, 0x0343, 0x0313, 0,
+ 1, 0x0344, 0x0308, 0x0301, 0,
+ 1, 0x0374, 0x02B9, 0,
+ 16, 0x037A, 0x0020, 0x0345, 0,
+ 1, 0x037E, 0x003B, 0,
+ 16, 0x0384, 0x0020, 0x0301, 0,
+ 1, 0x0385, 0x00A8, 0x0301, 0,
+ 1, 0x0386, 0x0391, 0x0301, 0,
+ 1, 0x0387, 0x00B7, 0,
+ 1, 0x0388, 0x0395, 0x0301, 0,
+ 1, 0x0389, 0x0397, 0x0301, 0,
+ 1, 0x038A, 0x0399, 0x0301, 0,
+ 1, 0x038C, 0x039F, 0x0301, 0,
+ 1, 0x038E, 0x03A5, 0x0301, 0,
+ 1, 0x038F, 0x03A9, 0x0301, 0,
+ 1, 0x0390, 0x03CA, 0x0301, 0,
+ 1, 0x03AA, 0x0399, 0x0308, 0,
+ 1, 0x03AB, 0x03A5, 0x0308, 0,
+ 1, 0x03AC, 0x03B1, 0x0301, 0,
+ 1, 0x03AD, 0x03B5, 0x0301, 0,
+ 1, 0x03AE, 0x03B7, 0x0301, 0,
+ 1, 0x03AF, 0x03B9, 0x0301, 0,
+ 1, 0x03B0, 0x03CB, 0x0301, 0,
+ 1, 0x03CA, 0x03B9, 0x0308, 0,
+ 1, 0x03CB, 0x03C5, 0x0308, 0,
+ 1, 0x03CC, 0x03BF, 0x0301, 0,
+ 1, 0x03CD, 0x03C5, 0x0301, 0,
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+ 16, 0x2004, 0x0020, 0,
+ 16, 0x2005, 0x0020, 0,
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+ 16, 0x2009, 0x0020, 0,
+ 16, 0x200A, 0x0020, 0,
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+ 16, 0x303A, 0x5345, 0,
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+ 1, 0x3094, 0x3046, 0x3099, 0,
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+ 1, 0x30FA, 0x30F2, 0x3099, 0,
+ 1, 0x30FE, 0x30FD, 0x3099, 0,
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+ 16, 0x3140, 0x111A, 0,
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+ 16, 0x314C, 0x1110, 0,
+ 16, 0x314D, 0x1111, 0,
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+ 16, 0x3150, 0x1162, 0,
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+ 16, 0x3153, 0x1165, 0,
+ 16, 0x3154, 0x1166, 0,
+ 16, 0x3155, 0x1167, 0,
+ 16, 0x3156, 0x1168, 0,
+ 16, 0x3157, 0x1169, 0,
+ 16, 0x3158, 0x116A, 0,
+ 16, 0x3159, 0x116B, 0,
+ 16, 0x315A, 0x116C, 0,
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+ 16, 0x315D, 0x116F, 0,
+ 16, 0x315E, 0x1170, 0,
+ 16, 0x315F, 0x1171, 0,
+ 16, 0x3160, 0x1172, 0,
+ 16, 0x3161, 0x1173, 0,
+ 16, 0x3162, 0x1174, 0,
+ 16, 0x3163, 0x1175, 0,
+ 16, 0x3164, 0x1160, 0,
+ 16, 0x3165, 0x1114, 0,
+ 16, 0x3166, 0x1115, 0,
+ 16, 0x3167, 0x11C7, 0,
+ 16, 0x3168, 0x11C8, 0,
+ 16, 0x3169, 0x11CC, 0,
+ 16, 0x316A, 0x11CE, 0,
+ 16, 0x316B, 0x11D3, 0,
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+ 16, 0x316E, 0x111C, 0,
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+ 16, 0x3170, 0x11DF, 0,
+ 16, 0x3171, 0x111D, 0,
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+ 16, 0x3175, 0x1123, 0,
+ 16, 0x3176, 0x1127, 0,
+ 16, 0x3177, 0x1129, 0,
+ 16, 0x3178, 0x112B, 0,
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+ 16, 0x317A, 0x112D, 0,
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+ 16, 0x317F, 0x1140, 0,
+ 16, 0x3180, 0x1147, 0,
+ 16, 0x3181, 0x114C, 0,
+ 16, 0x3182, 0x11F1, 0,
+ 16, 0x3183, 0x11F2, 0,
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+ 16, 0x3186, 0x1159, 0,
+ 16, 0x3187, 0x1184, 0,
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+ 16, 0x3189, 0x1188, 0,
+ 16, 0x318A, 0x1191, 0,
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+ 16, 0x318C, 0x1194, 0,
+ 16, 0x318D, 0x119E, 0,
+ 16, 0x318E, 0x11A1, 0,
+ 9, 0x3192, 0x4E00, 0,
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+ 9, 0x3194, 0x4E09, 0,
+ 9, 0x3195, 0x56DB, 0,
+ 9, 0x3196, 0x4E0A, 0,
+ 9, 0x3197, 0x4E2D, 0,
+ 9, 0x3198, 0x4E0B, 0,
+ 9, 0x3199, 0x7532, 0,
+ 9, 0x319A, 0x4E59, 0,
+ 9, 0x319B, 0x4E19, 0,
+ 9, 0x319C, 0x4E01, 0,
+ 9, 0x319D, 0x5929, 0,
+ 9, 0x319E, 0x5730, 0,
+ 9, 0x319F, 0x4EBA, 0,
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+ 16, 0x3202, 0x0028, 0x1103, 0x0029, 0,
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+ 16, 0x3208, 0x0028, 0x110C, 0x0029, 0,
+ 16, 0x3209, 0x0028, 0x110E, 0x0029, 0,
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+ 16, 0x3219, 0x0028, 0x1110, 0x1161, 0x0029, 0,
+ 16, 0x321A, 0x0028, 0x1111, 0x1161, 0x0029, 0,
+ 16, 0x321B, 0x0028, 0x1112, 0x1161, 0x0029, 0,
+ 16, 0x321C, 0x0028, 0x110C, 0x116E, 0x0029, 0,
+ 16, 0x3220, 0x0028, 0x4E00, 0x0029, 0,
+ 16, 0x3221, 0x0028, 0x4E8C, 0x0029, 0,
+ 16, 0x3222, 0x0028, 0x4E09, 0x0029, 0,
+ 16, 0x3223, 0x0028, 0x56DB, 0x0029, 0,
+ 16, 0x3224, 0x0028, 0x4E94, 0x0029, 0,
+ 16, 0x3225, 0x0028, 0x516D, 0x0029, 0,
+ 16, 0x3226, 0x0028, 0x4E03, 0x0029, 0,
+ 16, 0x3227, 0x0028, 0x516B, 0x0029, 0,
+ 16, 0x3228, 0x0028, 0x4E5D, 0x0029, 0,
+ 16, 0x3229, 0x0028, 0x5341, 0x0029, 0,
+ 16, 0x322A, 0x0028, 0x6708, 0x0029, 0,
+ 16, 0x322B, 0x0028, 0x706B, 0x0029, 0,
+ 16, 0x322C, 0x0028, 0x6C34, 0x0029, 0,
+ 16, 0x322D, 0x0028, 0x6728, 0x0029, 0,
+ 16, 0x322E, 0x0028, 0x91D1, 0x0029, 0,
+ 16, 0x322F, 0x0028, 0x571F, 0x0029, 0,
+ 16, 0x3230, 0x0028, 0x65E5, 0x0029, 0,
+ 16, 0x3231, 0x0028, 0x682A, 0x0029, 0,
+ 16, 0x3232, 0x0028, 0x6709, 0x0029, 0,
+ 16, 0x3233, 0x0028, 0x793E, 0x0029, 0,
+ 16, 0x3234, 0x0028, 0x540D, 0x0029, 0,
+ 16, 0x3235, 0x0028, 0x7279, 0x0029, 0,
+ 16, 0x3236, 0x0028, 0x8CA1, 0x0029, 0,
+ 16, 0x3237, 0x0028, 0x795D, 0x0029, 0,
+ 16, 0x3238, 0x0028, 0x52B4, 0x0029, 0,
+ 16, 0x3239, 0x0028, 0x4EE3, 0x0029, 0,
+ 16, 0x323A, 0x0028, 0x547C, 0x0029, 0,
+ 16, 0x323B, 0x0028, 0x5B66, 0x0029, 0,
+ 16, 0x323C, 0x0028, 0x76E3, 0x0029, 0,
+ 16, 0x323D, 0x0028, 0x4F01, 0x0029, 0,
+ 16, 0x323E, 0x0028, 0x8CC7, 0x0029, 0,
+ 16, 0x323F, 0x0028, 0x5354, 0x0029, 0,
+ 16, 0x3240, 0x0028, 0x796D, 0x0029, 0,
+ 16, 0x3241, 0x0028, 0x4F11, 0x0029, 0,
+ 16, 0x3242, 0x0028, 0x81EA, 0x0029, 0,
+ 16, 0x3243, 0x0028, 0x81F3, 0x0029, 0,
+ 8, 0x3260, 0x1100, 0,
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+ 8, 0x3262, 0x1103, 0,
+ 8, 0x3263, 0x1105, 0,
+ 8, 0x3264, 0x1106, 0,
+ 8, 0x3265, 0x1107, 0,
+ 8, 0x3266, 0x1109, 0,
+ 8, 0x3267, 0x110B, 0,
+ 8, 0x3268, 0x110C, 0,
+ 8, 0x3269, 0x110E, 0,
+ 8, 0x326A, 0x110F, 0,
+ 8, 0x326B, 0x1110, 0,
+ 8, 0x326C, 0x1111, 0,
+ 8, 0x326D, 0x1112, 0,
+ 8, 0x326E, 0x1100, 0x1161, 0,
+ 8, 0x326F, 0x1102, 0x1161, 0,
+ 8, 0x3270, 0x1103, 0x1161, 0,
+ 8, 0x3271, 0x1105, 0x1161, 0,
+ 8, 0x3272, 0x1106, 0x1161, 0,
+ 8, 0x3273, 0x1107, 0x1161, 0,
+ 8, 0x3274, 0x1109, 0x1161, 0,
+ 8, 0x3275, 0x110B, 0x1161, 0,
+ 8, 0x3276, 0x110C, 0x1161, 0,
+ 8, 0x3277, 0x110E, 0x1161, 0,
+ 8, 0x3278, 0x110F, 0x1161, 0,
+ 8, 0x3279, 0x1110, 0x1161, 0,
+ 8, 0x327A, 0x1111, 0x1161, 0,
+ 8, 0x327B, 0x1112, 0x1161, 0,
+ 8, 0x3280, 0x4E00, 0,
+ 8, 0x3281, 0x4E8C, 0,
+ 8, 0x3282, 0x4E09, 0,
+ 8, 0x3283, 0x56DB, 0,
+ 8, 0x3284, 0x4E94, 0,
+ 8, 0x3285, 0x516D, 0,
+ 8, 0x3286, 0x4E03, 0,
+ 8, 0x3287, 0x516B, 0,
+ 8, 0x3288, 0x4E5D, 0,
+ 8, 0x3289, 0x5341, 0,
+ 8, 0x328A, 0x6708, 0,
+ 8, 0x328B, 0x706B, 0,
+ 8, 0x328C, 0x6C34, 0,
+ 8, 0x328D, 0x6728, 0,
+ 8, 0x328E, 0x91D1, 0,
+ 8, 0x328F, 0x571F, 0,
+ 8, 0x3290, 0x65E5, 0,
+ 8, 0x3291, 0x682A, 0,
+ 8, 0x3292, 0x6709, 0,
+ 8, 0x3293, 0x793E, 0,
+ 8, 0x3294, 0x540D, 0,
+ 8, 0x3295, 0x7279, 0,
+ 8, 0x3296, 0x8CA1, 0,
+ 8, 0x3297, 0x795D, 0,
+ 8, 0x3298, 0x52B4, 0,
+ 8, 0x3299, 0x79D8, 0,
+ 8, 0x329A, 0x7537, 0,
+ 8, 0x329B, 0x5973, 0,
+ 8, 0x329C, 0x9069, 0,
+ 8, 0x329D, 0x512A, 0,
+ 8, 0x329E, 0x5370, 0,
+ 8, 0x329F, 0x6CE8, 0,
+ 8, 0x32A0, 0x9805, 0,
+ 8, 0x32A1, 0x4F11, 0,
+ 8, 0x32A2, 0x5199, 0,
+ 8, 0x32A3, 0x6B63, 0,
+ 8, 0x32A4, 0x4E0A, 0,
+ 8, 0x32A5, 0x4E2D, 0,
+ 8, 0x32A6, 0x4E0B, 0,
+ 8, 0x32A7, 0x5DE6, 0,
+ 8, 0x32A8, 0x53F3, 0,
+ 8, 0x32A9, 0x533B, 0,
+ 8, 0x32AA, 0x5B97, 0,
+ 8, 0x32AB, 0x5B66, 0,
+ 8, 0x32AC, 0x76E3, 0,
+ 8, 0x32AD, 0x4F01, 0,
+ 8, 0x32AE, 0x8CC7, 0,
+ 8, 0x32AF, 0x5354, 0,
+ 8, 0x32B0, 0x591C, 0,
+ 16, 0x32C0, 0x0031, 0x6708, 0,
+ 16, 0x32C1, 0x0032, 0x6708, 0,
+ 16, 0x32C2, 0x0033, 0x6708, 0,
+ 16, 0x32C3, 0x0034, 0x6708, 0,
+ 16, 0x32C4, 0x0035, 0x6708, 0,
+ 16, 0x32C5, 0x0036, 0x6708, 0,
+ 16, 0x32C6, 0x0037, 0x6708, 0,
+ 16, 0x32C7, 0x0038, 0x6708, 0,
+ 16, 0x32C8, 0x0039, 0x6708, 0,
+ 16, 0x32C9, 0x0031, 0x0030, 0x6708, 0,
+ 16, 0x32CA, 0x0031, 0x0031, 0x6708, 0,
+ 16, 0x32CB, 0x0031, 0x0032, 0x6708, 0,
+ 8, 0x32D0, 0x30A2, 0,
+ 8, 0x32D1, 0x30A4, 0,
+ 8, 0x32D2, 0x30A6, 0,
+ 8, 0x32D3, 0x30A8, 0,
+ 8, 0x32D4, 0x30AA, 0,
+ 8, 0x32D5, 0x30AB, 0,
+ 8, 0x32D6, 0x30AD, 0,
+ 8, 0x32D7, 0x30AF, 0,
+ 8, 0x32D8, 0x30B1, 0,
+ 8, 0x32D9, 0x30B3, 0,
+ 8, 0x32DA, 0x30B5, 0,
+ 8, 0x32DB, 0x30B7, 0,
+ 8, 0x32DC, 0x30B9, 0,
+ 8, 0x32DD, 0x30BB, 0,
+ 8, 0x32DE, 0x30BD, 0,
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+ 1, 0xF932, 0x7210, 0,
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+ 13, 0xFF7F, 0x30BD, 0,
+ 13, 0xFF80, 0x30BF, 0,
+ 13, 0xFF81, 0x30C1, 0,
+ 13, 0xFF82, 0x30C4, 0,
+ 13, 0xFF83, 0x30C6, 0,
+ 13, 0xFF84, 0x30C8, 0,
+ 13, 0xFF85, 0x30CA, 0,
+ 13, 0xFF86, 0x30CB, 0,
+ 13, 0xFF87, 0x30CC, 0,
+ 13, 0xFF88, 0x30CD, 0,
+ 13, 0xFF89, 0x30CE, 0,
+ 13, 0xFF8A, 0x30CF, 0,
+ 13, 0xFF8B, 0x30D2, 0,
+ 13, 0xFF8C, 0x30D5, 0,
+ 13, 0xFF8D, 0x30D8, 0,
+ 13, 0xFF8E, 0x30DB, 0,
+ 13, 0xFF8F, 0x30DE, 0,
+ 13, 0xFF90, 0x30DF, 0,
+ 13, 0xFF91, 0x30E0, 0,
+ 13, 0xFF92, 0x30E1, 0,
+ 13, 0xFF93, 0x30E2, 0,
+ 13, 0xFF94, 0x30E4, 0,
+ 13, 0xFF95, 0x30E6, 0,
+ 13, 0xFF96, 0x30E8, 0,
+ 13, 0xFF97, 0x30E9, 0,
+ 13, 0xFF98, 0x30EA, 0,
+ 13, 0xFF99, 0x30EB, 0,
+ 13, 0xFF9A, 0x30EC, 0,
+ 13, 0xFF9B, 0x30ED, 0,
+ 13, 0xFF9C, 0x30EF, 0,
+ 13, 0xFF9D, 0x30F3, 0,
+ 13, 0xFF9E, 0x3099, 0,
+ 13, 0xFF9F, 0x309A, 0,
+ 13, 0xFFA0, 0x3164, 0,
+ 13, 0xFFA1, 0x3131, 0,
+ 13, 0xFFA2, 0x3132, 0,
+ 13, 0xFFA3, 0x3133, 0,
+ 13, 0xFFA4, 0x3134, 0,
+ 13, 0xFFA5, 0x3135, 0,
+ 13, 0xFFA6, 0x3136, 0,
+ 13, 0xFFA7, 0x3137, 0,
+ 13, 0xFFA8, 0x3138, 0,
+ 13, 0xFFA9, 0x3139, 0,
+ 13, 0xFFAA, 0x313A, 0,
+ 13, 0xFFAB, 0x313B, 0,
+ 13, 0xFFAC, 0x313C, 0,
+ 13, 0xFFAD, 0x313D, 0,
+ 13, 0xFFAE, 0x313E, 0,
+ 13, 0xFFAF, 0x313F, 0,
+ 13, 0xFFB0, 0x3140, 0,
+ 13, 0xFFB1, 0x3141, 0,
+ 13, 0xFFB2, 0x3142, 0,
+ 13, 0xFFB3, 0x3143, 0,
+ 13, 0xFFB4, 0x3144, 0,
+ 13, 0xFFB5, 0x3145, 0,
+ 13, 0xFFB6, 0x3146, 0,
+ 13, 0xFFB7, 0x3147, 0,
+ 13, 0xFFB8, 0x3148, 0,
+ 13, 0xFFB9, 0x3149, 0,
+ 13, 0xFFBA, 0x314A, 0,
+ 13, 0xFFBB, 0x314B, 0,
+ 13, 0xFFBC, 0x314C, 0,
+ 13, 0xFFBD, 0x314D, 0,
+ 13, 0xFFBE, 0x314E, 0,
+ 13, 0xFFC2, 0x314F, 0,
+ 13, 0xFFC3, 0x3150, 0,
+ 13, 0xFFC4, 0x3151, 0,
+ 13, 0xFFC5, 0x3152, 0,
+ 13, 0xFFC6, 0x3153, 0,
+ 13, 0xFFC7, 0x3154, 0,
+ 13, 0xFFCA, 0x3155, 0,
+ 13, 0xFFCB, 0x3156, 0,
+ 13, 0xFFCC, 0x3157, 0,
+ 13, 0xFFCD, 0x3158, 0,
+ 13, 0xFFCE, 0x3159, 0,
+ 13, 0xFFCF, 0x315A, 0,
+ 13, 0xFFD2, 0x315B, 0,
+ 13, 0xFFD3, 0x315C, 0,
+ 13, 0xFFD4, 0x315D, 0,
+ 13, 0xFFD5, 0x315E, 0,
+ 13, 0xFFD6, 0x315F, 0,
+ 13, 0xFFD7, 0x3160, 0,
+ 13, 0xFFDA, 0x3161, 0,
+ 13, 0xFFDB, 0x3162, 0,
+ 13, 0xFFDC, 0x3163, 0,
+ 12, 0xFFE0, 0x00A2, 0,
+ 12, 0xFFE1, 0x00A3, 0,
+ 12, 0xFFE2, 0x00AC, 0,
+ 12, 0xFFE3, 0x00AF, 0,
+ 12, 0xFFE4, 0x00A6, 0,
+ 12, 0xFFE5, 0x00A5, 0,
+ 12, 0xFFE6, 0x20A9, 0,
+ 13, 0xFFE8, 0x2502, 0,
+ 13, 0xFFE9, 0x2190, 0,
+ 13, 0xFFEA, 0x2191, 0,
+ 13, 0xFFEB, 0x2192, 0,
+ 13, 0xFFEC, 0x2193, 0,
+ 13, 0xFFED, 0x25A0, 0,
+ 13, 0xFFEE, 0x25CB, 0,
+
+};
+
+static const Q_UINT16 di_00[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0,
+ 5, 0, 10, 0, 0, 0, 0, 14,
+ 0, 0, 19, 23, 27, 32, 0, 0,
+ 36, 41, 45, 0, 49, 55, 61, 0,
+ 67, 72, 77, 82, 87, 92, 0, 97,
+ 102, 107, 112, 117, 122, 127, 132, 137,
+ 0, 142, 147, 152, 157, 162, 167, 0,
+ 0, 172, 177, 182, 187, 192, 0, 0,
+ 197, 202, 207, 212, 217, 222, 0, 227,
+ 232, 237, 242, 247, 252, 257, 262, 267,
+ 0, 272, 277, 282, 287, 292, 297, 0,
+ 0, 302, 307, 312, 317, 322, 0, 327,
+};
+
+static const Q_UINT16 di_01[] = {
+ 332, 337, 342, 347, 352, 357, 362, 367,
+ 372, 377, 382, 387, 392, 397, 402, 407,
+ 0, 0, 412, 417, 422, 427, 432, 437,
+ 442, 447, 452, 457, 462, 467, 472, 477,
+ 482, 487, 492, 497, 502, 507, 0, 0,
+ 512, 517, 522, 527, 532, 537, 542, 547,
+ 552, 0, 557, 562, 567, 572, 577, 582,
+ 0, 587, 592, 597, 602, 607, 612, 617,
+ 622, 0, 0, 627, 632, 637, 642, 647,
+ 652, 657, 0, 0, 662, 667, 672, 677,
+ 682, 687, 0, 0, 692, 697, 702, 707,
+ 712, 717, 722, 727, 732, 737, 742, 747,
+ 752, 757, 762, 767, 772, 777, 0, 0,
+ 782, 787, 792, 797, 802, 807, 812, 817,
+ 822, 827, 832, 837, 842, 847, 852, 857,
+ 862, 867, 872, 877, 882, 887, 892, 897,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 901, 906, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 911,
+ 916, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 921, 926, 931, 936,
+ 941, 946, 951, 956, 961, 966, 971, 976,
+ 981, 986, 991, 996, 1001, 1006, 1011, 1016,
+ 1021, 1026, 1031, 1036, 1041, 0, 1046, 1051,
+ 1056, 1061, 1066, 1071, 0, 0, 1076, 1081,
+ 1086, 1091, 1096, 1101, 1106, 1111, 1116, 1121,
+ 1126, 1131, 1136, 1141, 1146, 1151, 0, 0,
+ 1156, 1161, 1166, 1171, 1176, 1181, 1186, 1191,
+};
+
+static const Q_UINT16 di_02[] = {
+ 1196, 1201, 1206, 1211, 1216, 1221, 1226, 1231,
+ 1236, 1241, 1246, 1251, 1256, 1261, 1266, 1271,
+ 1276, 1281, 1286, 1291, 1296, 1301, 1306, 1311,
+ 1316, 1321, 1326, 1331, 0, 0, 1336, 1341,
+ 0, 0, 0, 0, 0, 0, 1346, 1351,
+ 1356, 1361, 1366, 1371, 1376, 1381, 1386, 1391,
+ 1396, 1401, 1406, 1411, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 1416, 1420, 1424, 1428, 1432, 1436, 1440, 1444,
+ 1448, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 1452, 1457, 1462, 1467, 1472, 1477, 0, 0,
+ 1482, 1486, 1490, 1494, 1498, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_03[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 1502, 1506, 0, 1510, 1514, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1519, 0, 0, 0,
+ 0, 0, 1523, 0, 0, 0, 1528, 0,
+ 0, 0, 0, 0, 1532, 1537, 1542, 1547,
+ 1551, 1556, 1561, 0, 1566, 0, 1571, 1576,
+ 1581, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1586, 1591, 1596, 1601, 1606, 1611,
+ 1616, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1621, 1626, 1631, 1636, 1641, 0,
+ 1646, 1650, 1654, 1658, 1663, 1668, 1672, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 1676, 1680, 1684, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_04[] = {
+ 1688, 1693, 0, 1698, 0, 0, 0, 1703,
+ 0, 0, 0, 0, 1708, 1713, 1718, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1723, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1728, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 1733, 1738, 0, 1743, 0, 0, 0, 1748,
+ 0, 0, 0, 0, 1753, 1758, 1763, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1768, 1773,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1778, 1783, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 1788, 1793, 1798, 1803, 0, 0, 1808, 1813,
+ 0, 0, 1818, 1823, 1828, 1833, 1838, 1843,
+ 0, 0, 1848, 1853, 1858, 1863, 1868, 1873,
+ 0, 0, 1878, 1883, 1888, 1893, 1898, 1903,
+ 1908, 1913, 1918, 1923, 1928, 1933, 0, 0,
+ 1938, 1943, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_05[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1948,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_06[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1953, 1958, 1963, 1968, 1973, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1978, 1983, 1988,
+ 1993, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 1998, 0, 2003, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2008, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_07[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_09[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 2013, 0, 0, 0, 0, 0, 0,
+ 0, 2018, 0, 0, 2023, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 2028, 2033, 2038, 2043, 2048, 2053, 2058, 2063,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2068, 2073, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2078, 2083, 0, 2088,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_0A[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2093, 0, 0, 2098, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 2103, 2108, 2113, 0, 0, 2118, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_0B[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 2123, 0, 0, 2128, 2133, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2138, 2143, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2148, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 2153, 2158, 2163, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_0C[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 2168, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 2173, 0, 0, 0, 0, 0, 0, 2178,
+ 2183, 0, 2188, 2193, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_0D[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 2198, 2203, 2208, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 2213, 0, 2218, 2223, 2228, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_0E[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2233, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2238, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2243, 2248, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_0F[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2253, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2257, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 2262, 0, 0,
+ 0, 0, 2267, 0, 0, 0, 0, 2272,
+ 0, 0, 0, 0, 2277, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 2282, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2287, 0, 2292, 2297, 2302,
+ 2307, 2312, 0, 0, 0, 0, 0, 0,
+ 0, 2317, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2322, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 2327, 0, 0,
+ 0, 0, 2332, 0, 0, 0, 0, 2337,
+ 0, 0, 0, 0, 2342, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 2347, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_10[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 2352, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_1E[] = {
+ 2357, 2362, 2367, 2372, 2377, 2382, 2387, 2392,
+ 2397, 2402, 2407, 2412, 2417, 2422, 2427, 2432,
+ 2437, 2442, 2447, 2452, 2457, 2462, 2467, 2472,
+ 2477, 2482, 2487, 2492, 2497, 2502, 2507, 2512,
+ 2517, 2522, 2527, 2532, 2537, 2542, 2547, 2552,
+ 2557, 2562, 2567, 2572, 2577, 2582, 2587, 2592,
+ 2597, 2602, 2607, 2612, 2617, 2622, 2627, 2632,
+ 2637, 2642, 2647, 2652, 2657, 2662, 2667, 2672,
+ 2677, 2682, 2687, 2692, 2697, 2702, 2707, 2712,
+ 2717, 2722, 2727, 2732, 2737, 2742, 2747, 2752,
+ 2757, 2762, 2767, 2772, 2777, 2782, 2787, 2792,
+ 2797, 2802, 2807, 2812, 2817, 2822, 2827, 2832,
+ 2837, 2842, 2847, 2852, 2857, 2862, 2867, 2872,
+ 2877, 2882, 2887, 2892, 2897, 2902, 2907, 2912,
+ 2917, 2922, 2927, 2932, 2937, 2942, 2947, 2952,
+ 2957, 2962, 2967, 2972, 2977, 2982, 2987, 2992,
+ 2997, 3002, 3007, 3012, 3017, 3022, 3027, 3032,
+ 3037, 3042, 3047, 3052, 3057, 3062, 3067, 3072,
+ 3077, 3082, 3087, 3092, 3097, 3102, 3107, 3112,
+ 3117, 3122, 3127, 3132, 0, 0, 0, 0,
+ 3137, 3142, 3147, 3152, 3157, 3162, 3167, 3172,
+ 3177, 3182, 3187, 3192, 3197, 3202, 3207, 3212,
+ 3217, 3222, 3227, 3232, 3237, 3242, 3247, 3252,
+ 3257, 3262, 3267, 3272, 3277, 3282, 3287, 3292,
+ 3297, 3302, 3307, 3312, 3317, 3322, 3327, 3332,
+ 3337, 3342, 3347, 3352, 3357, 3362, 3367, 3372,
+ 3377, 3382, 3387, 3392, 3397, 3402, 3407, 3412,
+ 3417, 3422, 3427, 3432, 3437, 3442, 3447, 3452,
+ 3457, 3462, 3467, 3472, 3477, 3482, 3487, 3492,
+ 3497, 3502, 3507, 3512, 3517, 3522, 3527, 3532,
+ 3537, 3542, 3547, 3552, 3557, 3562, 3567, 3572,
+ 3577, 3582, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_1F[] = {
+ 3587, 3592, 3597, 3602, 3607, 3612, 3617, 3622,
+ 3627, 3632, 3637, 3642, 3647, 3652, 3657, 3662,
+ 3667, 3672, 3677, 3682, 3687, 3692, 0, 0,
+ 3697, 3702, 3707, 3712, 3717, 3722, 0, 0,
+ 3727, 3732, 3737, 3742, 3747, 3752, 3757, 3762,
+ 3767, 3772, 3777, 3782, 3787, 3792, 3797, 3802,
+ 3807, 3812, 3817, 3822, 3827, 3832, 3837, 3842,
+ 3847, 3852, 3857, 3862, 3867, 3872, 3877, 3882,
+ 3887, 3892, 3897, 3902, 3907, 3912, 0, 0,
+ 3917, 3922, 3927, 3932, 3937, 3942, 0, 0,
+ 3947, 3952, 3957, 3962, 3967, 3972, 3977, 3982,
+ 0, 3987, 0, 3992, 0, 3997, 0, 4002,
+ 4007, 4012, 4017, 4022, 4027, 4032, 4037, 4042,
+ 4047, 4052, 4057, 4062, 4067, 4072, 4077, 4082,
+ 4087, 4092, 4096, 4101, 4105, 4110, 4114, 4119,
+ 4123, 4128, 4132, 4137, 4141, 4146, 0, 0,
+ 4150, 4155, 4160, 4165, 4170, 4175, 4180, 4185,
+ 4190, 4195, 4200, 4205, 4210, 4215, 4220, 4225,
+ 4230, 4235, 4240, 4245, 4250, 4255, 4260, 4265,
+ 4270, 4275, 4280, 4285, 4290, 4295, 4300, 4305,
+ 4310, 4315, 4320, 4325, 4330, 4335, 4340, 4345,
+ 4350, 4355, 4360, 4365, 4370, 4375, 4380, 4385,
+ 4390, 4395, 4400, 4405, 4410, 0, 4415, 4420,
+ 4425, 4430, 4435, 4440, 4444, 4449, 4454, 4458,
+ 4463, 4468, 4473, 4478, 4483, 0, 4488, 4493,
+ 4498, 4503, 4507, 4512, 4516, 4521, 4526, 4531,
+ 4536, 4541, 4546, 4551, 0, 0, 4555, 4560,
+ 4565, 4570, 4575, 4580, 0, 4584, 4589, 4594,
+ 4599, 4604, 4609, 4614, 4618, 4623, 4628, 4633,
+ 4638, 4643, 4648, 4653, 4657, 4662, 4667, 4671,
+ 0, 0, 4675, 4680, 4685, 0, 4690, 4695,
+ 4700, 4705, 4709, 4714, 4718, 4723, 4727, 0,
+};
+
+static const Q_UINT16 di_20[] = {
+ 4732, 4736, 4740, 4744, 4748, 4752, 4756, 4760,
+ 4764, 4768, 4772, 0, 0, 0, 0, 0,
+ 0, 4776, 0, 0, 0, 0, 0, 4780,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 4785, 4789, 4794, 0,
+ 0, 0, 0, 0, 0, 0, 0, 4800,
+ 0, 0, 0, 4804, 4809, 0, 4815, 4820,
+ 0, 0, 0, 0, 4826, 0, 4831, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 4836, 4841, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 4846, 0, 0, 0, 4850, 4854, 4858, 4862,
+ 4866, 4870, 4874, 4878, 4882, 4886, 4890, 4894,
+ 4898, 4902, 4906, 4910, 4914, 4918, 4922, 4926,
+ 4930, 4934, 4938, 4942, 4946, 4950, 4954, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 4958, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_21[] = {
+ 4963, 4969, 4975, 4979, 0, 4984, 4990, 4996,
+ 0, 5000, 5005, 5009, 5013, 5017, 5021, 5025,
+ 5029, 5033, 5037, 5041, 0, 5045, 5049, 0,
+ 0, 5054, 5058, 5062, 5066, 5070, 0, 0,
+ 5074, 5079, 5085, 0, 5090, 0, 5094, 0,
+ 5098, 0, 5102, 5106, 5110, 5114, 0, 5118,
+ 5122, 5126, 0, 5130, 5134, 5138, 5142, 5146,
+ 5150, 5154, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 5158, 5164, 5170, 5176, 5182,
+ 5188, 5194, 5200, 5206, 5212, 5218, 5224, 5230,
+ 5235, 5239, 5244, 5250, 5255, 5259, 5264, 5270,
+ 5277, 5282, 5286, 5291, 5297, 5301, 5305, 5309,
+ 5313, 5317, 5322, 5328, 5333, 5337, 5342, 5348,
+ 5355, 5360, 5364, 5369, 5375, 5379, 5383, 5387,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 5391, 5396, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 5401, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 5406, 5411, 5416,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_22[] = {
+ 0, 0, 0, 0, 5421, 0, 0, 0,
+ 0, 5426, 0, 0, 5431, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 5436, 0, 5441, 0,
+ 0, 0, 0, 0, 5446, 5451, 0, 5457,
+ 5462, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 5468, 0, 0, 5473, 0, 0, 5478,
+ 0, 5483, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 5488, 0, 5493, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 5498, 5503, 5508,
+ 5513, 5518, 0, 0, 5523, 5528, 0, 0,
+ 5533, 5538, 0, 0, 0, 0, 0, 0,
+ 5543, 5548, 0, 0, 5553, 5558, 0, 0,
+ 5563, 5568, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 5573, 5578, 5583, 5588,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 5593, 5598, 5603, 5608, 0, 0, 0, 0,
+ 0, 0, 5613, 5618, 5623, 5628, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_23[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 5633, 5637, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_24[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 5641, 5645, 5649, 5653, 5657, 5661, 5665, 5669,
+ 5673, 5677, 5682, 5687, 5692, 5697, 5702, 5707,
+ 5712, 5717, 5722, 5727, 5732, 5738, 5744, 5750,
+ 5756, 5762, 5768, 5774, 5780, 5786, 5793, 5800,
+ 5807, 5814, 5821, 5828, 5835, 5842, 5849, 5856,
+ 5863, 5868, 5873, 5878, 5883, 5888, 5893, 5898,
+ 5903, 5908, 5914, 5920, 5926, 5932, 5938, 5944,
+ 5950, 5956, 5962, 5968, 5974, 5980, 5986, 5992,
+ 5998, 6004, 6010, 6016, 6022, 6028, 6034, 6040,
+ 6046, 6052, 6058, 6064, 6070, 6076, 6082, 6088,
+ 6094, 6100, 6106, 6112, 6118, 6124, 6130, 6134,
+ 6138, 6142, 6146, 6150, 6154, 6158, 6162, 6166,
+ 6170, 6174, 6178, 6182, 6186, 6190, 6194, 6198,
+ 6202, 6206, 6210, 6214, 6218, 6222, 6226, 6230,
+ 6234, 6238, 6242, 6246, 6250, 6254, 6258, 6262,
+ 6266, 6270, 6274, 6278, 6282, 6286, 6290, 6294,
+ 6298, 6302, 6306, 6310, 6314, 6318, 6322, 6326,
+ 6330, 6334, 6338, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_2E[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 6342,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 6346, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_2F[] = {
+ 6350, 6354, 6358, 6362, 6366, 6370, 6374, 6378,
+ 6382, 6386, 6390, 6394, 6398, 6402, 6406, 6410,
+ 6414, 6418, 6422, 6426, 6430, 6434, 6438, 6442,
+ 6446, 6450, 6454, 6458, 6462, 6466, 6470, 6474,
+ 6478, 6482, 6486, 6490, 6494, 6498, 6502, 6506,
+ 6510, 6514, 6518, 6522, 6526, 6530, 6534, 6538,
+ 6542, 6546, 6550, 6554, 6558, 6562, 6566, 6570,
+ 6574, 6578, 6582, 6586, 6590, 6594, 6598, 6602,
+ 6606, 6610, 6614, 6618, 6622, 6626, 6630, 6634,
+ 6638, 6642, 6646, 6650, 6654, 6658, 6662, 6666,
+ 6670, 6674, 6678, 6682, 6686, 6690, 6694, 6698,
+ 6702, 6706, 6710, 6714, 6718, 6722, 6726, 6730,
+ 6734, 6738, 6742, 6746, 6750, 6754, 6758, 6762,
+ 6766, 6770, 6774, 6778, 6782, 6786, 6790, 6794,
+ 6798, 6802, 6806, 6810, 6814, 6818, 6822, 6826,
+ 6830, 6834, 6838, 6842, 6846, 6850, 6854, 6858,
+ 6862, 6866, 6870, 6874, 6878, 6882, 6886, 6890,
+ 6894, 6898, 6902, 6906, 6910, 6914, 6918, 6922,
+ 6926, 6930, 6934, 6938, 6942, 6946, 6950, 6954,
+ 6958, 6962, 6966, 6970, 6974, 6978, 6982, 6986,
+ 6990, 6994, 6998, 7002, 7006, 7010, 7014, 7018,
+ 7022, 7026, 7030, 7034, 7038, 7042, 7046, 7050,
+ 7054, 7058, 7062, 7066, 7070, 7074, 7078, 7082,
+ 7086, 7090, 7094, 7098, 7102, 7106, 7110, 7114,
+ 7118, 7122, 7126, 7130, 7134, 7138, 7142, 7146,
+ 7150, 7154, 7158, 7162, 7166, 7170, 7174, 7178,
+ 7182, 7186, 7190, 7194, 7198, 7202, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_30[] = {
+ 7206, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 7210, 0,
+ 7214, 7218, 7222, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 7226, 0, 7231, 0,
+ 7236, 0, 7241, 0, 7246, 0, 7251, 0,
+ 7256, 0, 7261, 0, 7266, 0, 7271, 0,
+ 7276, 0, 7281, 0, 0, 7286, 0, 7291,
+ 0, 7296, 0, 0, 0, 0, 0, 0,
+ 7301, 7306, 0, 7311, 7316, 0, 7321, 7326,
+ 0, 7331, 7336, 0, 7341, 7346, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 7351, 0, 0, 0,
+ 0, 0, 0, 7356, 7361, 0, 7366, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 7371, 0, 7376, 0,
+ 7381, 0, 7386, 0, 7391, 0, 7396, 0,
+ 7401, 0, 7406, 0, 7411, 0, 7416, 0,
+ 7421, 0, 7426, 0, 0, 7431, 0, 7436,
+ 0, 7441, 0, 0, 0, 0, 0, 0,
+ 7446, 7451, 0, 7456, 7461, 0, 7466, 7471,
+ 0, 7476, 7481, 0, 7486, 7491, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 7496, 0, 0, 7501,
+ 7506, 7511, 7516, 0, 0, 0, 7521, 0,
+};
+
+static const Q_UINT16 di_31[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 7526, 7530, 7534, 7538, 7542, 7546, 7550,
+ 7554, 7558, 7562, 7566, 7570, 7574, 7578, 7582,
+ 7586, 7590, 7594, 7598, 7602, 7606, 7610, 7614,
+ 7618, 7622, 7626, 7630, 7634, 7638, 7642, 7646,
+ 7650, 7654, 7658, 7662, 7666, 7670, 7674, 7678,
+ 7682, 7686, 7690, 7694, 7698, 7702, 7706, 7710,
+ 7714, 7718, 7722, 7726, 7730, 7734, 7738, 7742,
+ 7746, 7750, 7754, 7758, 7762, 7766, 7770, 7774,
+ 7778, 7782, 7786, 7790, 7794, 7798, 7802, 7806,
+ 7810, 7814, 7818, 7822, 7826, 7830, 7834, 7838,
+ 7842, 7846, 7850, 7854, 7858, 7862, 7866, 7870,
+ 7874, 7878, 7882, 7886, 7890, 7894, 7898, 0,
+ 0, 0, 7902, 7906, 7910, 7914, 7918, 7922,
+ 7926, 7930, 7934, 7938, 7942, 7946, 7950, 7954,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_32[] = {
+ 7958, 7964, 7970, 7976, 7982, 7988, 7994, 8000,
+ 8006, 8012, 8018, 8024, 8030, 8036, 8042, 8049,
+ 8056, 8063, 8070, 8077, 8084, 8091, 8098, 8105,
+ 8112, 8119, 8126, 8133, 8140, 0, 0, 0,
+ 8147, 8153, 8159, 8165, 8171, 8177, 8183, 8189,
+ 8195, 8201, 8207, 8213, 8219, 8225, 8231, 8237,
+ 8243, 8249, 8255, 8261, 8267, 8273, 8279, 8285,
+ 8291, 8297, 8303, 8309, 8315, 8321, 8327, 8333,
+ 8339, 8345, 8351, 8357, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 8363, 8367, 8371, 8375, 8379, 8383, 8387, 8391,
+ 8395, 8399, 8403, 8407, 8411, 8415, 8419, 8424,
+ 8429, 8434, 8439, 8444, 8449, 8454, 8459, 8464,
+ 8469, 8474, 8479, 8484, 0, 0, 0, 0,
+ 8489, 8493, 8497, 8501, 8505, 8509, 8513, 8517,
+ 8521, 8525, 8529, 8533, 8537, 8541, 8545, 8549,
+ 8553, 8557, 8561, 8565, 8569, 8573, 8577, 8581,
+ 8585, 8589, 8593, 8597, 8601, 8605, 8609, 8613,
+ 8617, 8621, 8625, 8629, 8633, 8637, 8641, 8645,
+ 8649, 8653, 8657, 8661, 8665, 8669, 8673, 8677,
+ 8681, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 8685, 8690, 8695, 8700, 8705, 8710, 8715, 8720,
+ 8725, 8730, 8736, 8742, 0, 0, 0, 0,
+ 8748, 8752, 8756, 8760, 8764, 8768, 8772, 8776,
+ 8780, 8784, 8788, 8792, 8796, 8800, 8804, 8808,
+ 8812, 8816, 8820, 8824, 8828, 8832, 8836, 8840,
+ 8844, 8848, 8852, 8856, 8860, 8864, 8868, 8872,
+ 8876, 8880, 8884, 8888, 8892, 8896, 8900, 8904,
+ 8908, 8912, 8916, 8920, 8924, 8928, 8932, 0,
+};
+
+static const Q_UINT16 di_33[] = {
+ 8936, 8943, 8950, 8957, 8963, 8970, 8976, 8982,
+ 8990, 8997, 9003, 9009, 9015, 9022, 9029, 9035,
+ 9041, 9046, 9052, 9059, 9066, 9071, 9079, 9088,
+ 9096, 9102, 9110, 9118, 9125, 9131, 9137, 9143,
+ 9150, 9158, 9165, 9171, 9177, 9183, 9188, 9193,
+ 9198, 9203, 9209, 9215, 9223, 9229, 9236, 9244,
+ 9250, 9255, 9260, 9268, 9275, 9283, 9289, 9297,
+ 9302, 9308, 9314, 9320, 9326, 9332, 9339, 9345,
+ 9350, 9356, 9362, 9368, 9375, 9381, 9387, 9393,
+ 9401, 9408, 9413, 9421, 9426, 9433, 9440, 9446,
+ 9452, 9458, 9465, 9470, 9476, 9483, 9488, 9496,
+ 9502, 9507, 9512, 9517, 9522, 9527, 9532, 9537,
+ 9542, 9547, 9552, 9558, 9564, 9570, 9576, 9582,
+ 9588, 9594, 9600, 9606, 9612, 9618, 9624, 9630,
+ 9636, 9642, 9648, 9653, 9658, 9664, 9669, 0,
+ 0, 0, 0, 9674, 9679, 9684, 9689, 9694,
+ 9701, 9706, 9711, 9716, 9721, 9726, 9731, 9736,
+ 9741, 9747, 9754, 9759, 9764, 9769, 9774, 9779,
+ 9784, 9789, 9795, 9801, 9807, 9813, 9818, 9823,
+ 9828, 9833, 9838, 9843, 9848, 9853, 9858, 9863,
+ 9869, 9875, 9880, 9886, 9892, 9898, 9903, 9909,
+ 9915, 9922, 9927, 9933, 9939, 9945, 9951, 9959,
+ 9968, 9973, 9978, 9983, 9988, 9993, 9998, 10003,
+ 10008, 10013, 10018, 10023, 10028, 10033, 10038, 10043,
+ 10048, 10053, 10058, 10065, 10070, 10075, 10080, 10087,
+ 10093, 10098, 10103, 10108, 10113, 10118, 10123, 10128,
+ 10133, 10138, 10143, 10149, 10154, 10159, 10165, 10171,
+ 10176, 10183, 10189, 10194, 10199, 10204, 0, 0,
+ 10209, 10214, 10219, 10224, 10229, 10234, 10239, 10244,
+ 10249, 10254, 10260, 10266, 10272, 10278, 10284, 10290,
+ 10296, 10302, 10308, 10314, 10320, 10326, 10332, 10338,
+ 10344, 10350, 10356, 10362, 10368, 10374, 10380, 0,
+};
+
+static const Q_UINT16 di_F9[] = {
+ 10386, 10390, 10394, 10398, 10402, 10406, 10410, 10414,
+ 10418, 10422, 10426, 10430, 10434, 10438, 10442, 10446,
+ 10450, 10454, 10458, 10462, 10466, 10470, 10474, 10478,
+ 10482, 10486, 10490, 10494, 10498, 10502, 10506, 10510,
+ 10514, 10518, 10522, 10526, 10530, 10534, 10538, 10542,
+ 10546, 10550, 10554, 10558, 10562, 10566, 10570, 10574,
+ 10578, 10582, 10586, 10590, 10594, 10598, 10602, 10606,
+ 10610, 10614, 10618, 10622, 10626, 10630, 10634, 10638,
+ 10642, 10646, 10650, 10654, 10658, 10662, 10666, 10670,
+ 10674, 10678, 10682, 10686, 10690, 10694, 10698, 10702,
+ 10706, 10710, 10714, 10718, 10722, 10726, 10730, 10734,
+ 10738, 10742, 10746, 10750, 10754, 10758, 10762, 10766,
+ 10770, 10774, 10778, 10782, 10786, 10790, 10794, 10798,
+ 10802, 10806, 10810, 10814, 10818, 10822, 10826, 10830,
+ 10834, 10838, 10842, 10846, 10850, 10854, 10858, 10862,
+ 10866, 10870, 10874, 10878, 10882, 10886, 10890, 10894,
+ 10898, 10902, 10906, 10910, 10914, 10918, 10922, 10926,
+ 10930, 10934, 10938, 10942, 10946, 10950, 10954, 10958,
+ 10962, 10966, 10970, 10974, 10978, 10982, 10986, 10990,
+ 10994, 10998, 11002, 11006, 11010, 11014, 11018, 11022,
+ 11026, 11030, 11034, 11038, 11042, 11046, 11050, 11054,
+ 11058, 11062, 11066, 11070, 11074, 11078, 11082, 11086,
+ 11090, 11094, 11098, 11102, 11106, 11110, 11114, 11118,
+ 11122, 11126, 11130, 11134, 11138, 11142, 11146, 11150,
+ 11154, 11158, 11162, 11166, 11170, 11174, 11178, 11182,
+ 11186, 11190, 11194, 11198, 11202, 11206, 11210, 11214,
+ 11218, 11222, 11226, 11230, 11234, 11238, 11242, 11246,
+ 11250, 11254, 11258, 11262, 11266, 11270, 11274, 11278,
+ 11282, 11286, 11290, 11294, 11298, 11302, 11306, 11310,
+ 11314, 11318, 11322, 11326, 11330, 11334, 11338, 11342,
+ 11346, 11350, 11354, 11358, 11362, 11366, 11370, 11374,
+ 11378, 11382, 11386, 11390, 11394, 11398, 11402, 11406,
+};
+
+static const Q_UINT16 di_FA[] = {
+ 11410, 11414, 11418, 11422, 11426, 11430, 11434, 11438,
+ 11442, 11446, 11450, 11454, 11458, 11462, 0, 0,
+ 11466, 0, 11470, 0, 0, 11474, 11478, 11482,
+ 11486, 11490, 11494, 11498, 11502, 11506, 11510, 0,
+ 11514, 0, 11518, 0, 0, 11522, 11526, 0,
+ 0, 0, 11530, 11534, 11538, 11542, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_FB[] = {
+ 11546, 11551, 11556, 11561, 11567, 11573, 11578, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 11583, 11588, 11593, 11598, 11603,
+ 0, 0, 0, 0, 0, 11608, 0, 11613,
+ 11618, 11622, 11626, 11630, 11634, 11638, 11642, 11646,
+ 11650, 11654, 11658, 11663, 11668, 11673, 11678, 11683,
+ 11688, 11693, 11698, 11703, 11708, 11713, 11718, 0,
+ 11723, 11728, 11733, 11738, 11743, 0, 11748, 0,
+ 11753, 11758, 0, 11763, 11768, 0, 11773, 11778,
+ 11783, 11788, 11793, 11798, 11803, 11808, 11813, 11818,
+ 11823, 11827, 11831, 11835, 11839, 11843, 11847, 11851,
+ 11855, 11859, 11863, 11867, 11871, 11875, 11879, 11883,
+ 11887, 11891, 11895, 11899, 11903, 11907, 11911, 11915,
+ 11919, 11923, 11927, 11931, 11935, 11939, 11943, 11947,
+ 11951, 11955, 11959, 11963, 11967, 11971, 11975, 11979,
+ 11983, 11987, 11991, 11995, 11999, 12003, 12007, 12011,
+ 12015, 12019, 12023, 12027, 12031, 12035, 12039, 12043,
+ 12047, 12051, 12055, 12059, 12063, 12067, 12071, 12075,
+ 12079, 12083, 12087, 12091, 12095, 12099, 12103, 12107,
+ 12111, 12115, 12119, 12123, 12127, 12131, 12135, 12139,
+ 12143, 12147, 12151, 12155, 12159, 12163, 12167, 12171,
+ 12175, 12179, 12183, 12187, 12191, 12195, 12199, 12203,
+ 12207, 12211, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 12215, 12219, 12223, 12227, 12231,
+ 12235, 12239, 12243, 12247, 12251, 12255, 12259, 12263,
+ 12267, 12271, 12275, 12279, 12283, 12287, 12291, 12295,
+ 12299, 12303, 12307, 12312, 12317, 12322, 12327, 12332,
+ 12337, 12342, 12347, 12352, 12357, 12362, 12367, 12372,
+ 12377, 12382, 12387, 12392, 12397, 12401, 12405, 12409,
+};
+
+static const Q_UINT16 di_FC[] = {
+ 12413, 12418, 12423, 12428, 12433, 12438, 12443, 12448,
+ 12453, 12458, 12463, 12468, 12473, 12478, 12483, 12488,
+ 12493, 12498, 12503, 12508, 12513, 12518, 12523, 12528,
+ 12533, 12538, 12543, 12548, 12553, 12558, 12563, 12568,
+ 12573, 12578, 12583, 12588, 12593, 12598, 12603, 12608,
+ 12613, 12618, 12623, 12628, 12633, 12638, 12643, 12648,
+ 12653, 12658, 12663, 12668, 12673, 12678, 12683, 12688,
+ 12693, 12698, 12703, 12708, 12713, 12718, 12723, 12728,
+ 12733, 12738, 12743, 12748, 12753, 12758, 12763, 12768,
+ 12773, 12778, 12783, 12788, 12793, 12798, 12803, 12808,
+ 12813, 12818, 12823, 12828, 12833, 12838, 12843, 12848,
+ 12853, 12858, 12863, 12868, 12873, 12878, 12883, 12889,
+ 12895, 12901, 12907, 12913, 12919, 12924, 12929, 12934,
+ 12939, 12944, 12949, 12954, 12959, 12964, 12969, 12974,
+ 12979, 12984, 12989, 12994, 12999, 13004, 13009, 13014,
+ 13019, 13024, 13029, 13034, 13039, 13044, 13049, 13054,
+ 13059, 13064, 13069, 13074, 13079, 13084, 13089, 13094,
+ 13099, 13104, 13109, 13114, 13119, 13124, 13129, 13134,
+ 13139, 13144, 13149, 13154, 13159, 13164, 13169, 13174,
+ 13179, 13184, 13189, 13194, 13199, 13204, 13209, 13214,
+ 13219, 13224, 13229, 13234, 13239, 13244, 13249, 13254,
+ 13259, 13264, 13269, 13274, 13279, 13284, 13289, 13294,
+ 13299, 13304, 13309, 13314, 13319, 13324, 13329, 13334,
+ 13339, 13344, 13349, 13354, 13359, 13364, 13369, 13374,
+ 13379, 13384, 13389, 13394, 13399, 13404, 13409, 13414,
+ 13419, 13424, 13429, 13434, 13439, 13444, 13449, 13454,
+ 13459, 13464, 13469, 13474, 13479, 13484, 13489, 13494,
+ 13499, 13504, 13509, 13514, 13519, 13524, 13529, 13534,
+ 13539, 13544, 13549, 13554, 13559, 13564, 13569, 13574,
+ 13579, 13584, 13589, 13594, 13599, 13604, 13609, 13614,
+ 13619, 13624, 13629, 13635, 13641, 13647, 13652, 13657,
+ 13662, 13667, 13672, 13677, 13682, 13687, 13692, 13697,
+};
+
+static const Q_UINT16 di_FD[] = {
+ 13702, 13707, 13712, 13717, 13722, 13727, 13732, 13737,
+ 13742, 13747, 13752, 13757, 13762, 13767, 13772, 13777,
+ 13782, 13787, 13792, 13797, 13802, 13807, 13812, 13817,
+ 13822, 13827, 13832, 13837, 13842, 13847, 13852, 13857,
+ 13862, 13867, 13872, 13877, 13882, 13887, 13892, 13897,
+ 13902, 13907, 13912, 13917, 13922, 13927, 13932, 13937,
+ 13942, 13947, 13952, 13957, 13962, 13967, 13972, 13977,
+ 13982, 13987, 13992, 13997, 14002, 14007, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 14012, 14018, 14024, 14030, 14036, 14042, 14048, 14054,
+ 14060, 14066, 14072, 14078, 14084, 14090, 14096, 14102,
+ 14108, 14114, 14120, 14126, 14132, 14138, 14144, 14150,
+ 14156, 14162, 14168, 14174, 14180, 14186, 14192, 14198,
+ 14204, 14210, 14216, 14222, 14228, 14234, 14240, 14246,
+ 14252, 14258, 14264, 14270, 14276, 14282, 14288, 14294,
+ 14300, 14306, 14312, 14318, 14324, 14330, 14336, 14342,
+ 14348, 14354, 14360, 14366, 14372, 14378, 14384, 14390,
+ 0, 0, 14396, 14402, 14408, 14414, 14420, 14426,
+ 14432, 14438, 14444, 14450, 14456, 14462, 14468, 14474,
+ 14480, 14486, 14492, 14498, 14504, 14510, 14516, 14522,
+ 14528, 14534, 14540, 14546, 14552, 14558, 14564, 14570,
+ 14576, 14582, 14588, 14594, 14600, 14606, 14612, 14618,
+ 14624, 14630, 14636, 14642, 14648, 14654, 14660, 14666,
+ 14672, 14678, 14684, 14690, 14696, 14702, 14708, 14714,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 14720, 14726, 14732, 14739, 14746, 14753, 14760, 14767,
+ 14774, 14781, 14787, 14808, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 di_FE[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 14819, 14823, 14827, 14831, 14835, 14839, 14843, 14847,
+ 14851, 14855, 14859, 14863, 14867, 14871, 14875, 14879,
+ 14883, 14887, 14891, 14895, 14899, 0, 0, 0,
+ 0, 14903, 14907, 14911, 14915, 14919, 14923, 14927,
+ 14931, 14935, 14939, 0, 14943, 14947, 14951, 14955,
+ 14959, 14963, 14967, 14971, 14975, 14979, 14983, 14987,
+ 14991, 14995, 14999, 15003, 15007, 15011, 15015, 0,
+ 15019, 15023, 15027, 15031, 0, 0, 0, 0,
+ 15035, 15040, 15045, 0, 15050, 0, 15055, 15060,
+ 15065, 15070, 15075, 15080, 15085, 15090, 15095, 15100,
+ 15105, 15109, 15113, 15117, 15121, 15125, 15129, 15133,
+ 15137, 15141, 15145, 15149, 15153, 15157, 15161, 15165,
+ 15169, 15173, 15177, 15181, 15185, 15189, 15193, 15197,
+ 15201, 15205, 15209, 15213, 15217, 15221, 15225, 15229,
+ 15233, 15237, 15241, 15245, 15249, 15253, 15257, 15261,
+ 15265, 15269, 15273, 15277, 15281, 15285, 15289, 15293,
+ 15297, 15301, 15305, 15309, 15313, 15317, 15321, 15325,
+ 15329, 15333, 15337, 15341, 15345, 15349, 15353, 15357,
+ 15361, 15365, 15369, 15373, 15377, 15381, 15385, 15389,
+ 15393, 15397, 15401, 15405, 15409, 15413, 15417, 15421,
+ 15425, 15429, 15433, 15437, 15441, 15445, 15449, 15453,
+ 15457, 15461, 15465, 15469, 15473, 15477, 15481, 15485,
+ 15489, 15493, 15497, 15501, 15505, 15509, 15513, 15517,
+ 15521, 15525, 15529, 15533, 15537, 15541, 15545, 15549,
+ 15553, 15557, 15561, 15565, 15569, 15573, 15578, 15583,
+ 15588, 15593, 15598, 15603, 15608, 0, 0, 0,
+};
+
+static const Q_UINT16 di_FF[] = {
+ 0, 15613, 15617, 15621, 15625, 15629, 15633, 15637,
+ 15641, 15645, 15649, 15653, 15657, 15661, 15665, 15669,
+ 15673, 15677, 15681, 15685, 15689, 15693, 15697, 15701,
+ 15705, 15709, 15713, 15717, 15721, 15725, 15729, 15733,
+ 15737, 15741, 15745, 15749, 15753, 15757, 15761, 15765,
+ 15769, 15773, 15777, 15781, 15785, 15789, 15793, 15797,
+ 15801, 15805, 15809, 15813, 15817, 15821, 15825, 15829,
+ 15833, 15837, 15841, 15845, 15849, 15853, 15857, 15861,
+ 15865, 15869, 15873, 15877, 15881, 15885, 15889, 15893,
+ 15897, 15901, 15905, 15909, 15913, 15917, 15921, 15925,
+ 15929, 15933, 15937, 15941, 15945, 15949, 15953, 15957,
+ 15961, 15965, 15969, 15973, 15977, 15981, 15985, 0,
+ 0, 15989, 15993, 15997, 16001, 16005, 16009, 16013,
+ 16017, 16021, 16025, 16029, 16033, 16037, 16041, 16045,
+ 16049, 16053, 16057, 16061, 16065, 16069, 16073, 16077,
+ 16081, 16085, 16089, 16093, 16097, 16101, 16105, 16109,
+ 16113, 16117, 16121, 16125, 16129, 16133, 16137, 16141,
+ 16145, 16149, 16153, 16157, 16161, 16165, 16169, 16173,
+ 16177, 16181, 16185, 16189, 16193, 16197, 16201, 16205,
+ 16209, 16213, 16217, 16221, 16225, 16229, 16233, 16237,
+ 16241, 16245, 16249, 16253, 16257, 16261, 16265, 16269,
+ 16273, 16277, 16281, 16285, 16289, 16293, 16297, 16301,
+ 16305, 16309, 16313, 16317, 16321, 16325, 16329, 16333,
+ 16337, 16341, 16345, 16349, 16353, 16357, 16361, 0,
+ 0, 0, 16365, 16369, 16373, 16377, 16381, 16385,
+ 0, 0, 16389, 16393, 16397, 16401, 16405, 16409,
+ 0, 0, 16413, 16417, 16421, 16425, 16429, 16433,
+ 0, 0, 16437, 16441, 16445, 0, 0, 0,
+ 16449, 16453, 16457, 16461, 16465, 16469, 16473, 0,
+ 16477, 16481, 16485, 16489, 16493, 16497, 16501, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 * const decomposition_info[256] = {
+ di_00, di_01, di_02, di_03, di_04, di_05, di_06, di_07,
+ di_07, di_09, di_0A, di_0B, di_0C, di_0D, di_0E, di_0F,
+ di_10, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_1E, di_1F,
+ di_20, di_21, di_22, di_23, di_24, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_2E, di_2F,
+ di_30, di_31, di_32, di_33, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_07, di_07, di_07, di_07, di_07, di_07, di_07,
+ di_07, di_F9, di_FA, di_FB, di_FC, di_FD, di_FE, di_FF,
+};
+// 68080 bytes
+
+static const Q_UINT16 ligature_map [] = {
+ 0,
+ 12883, 12889, 12895, 12901, 12907, 12913, 15035, 15045, 15050, 15055, 15065, 15075, 15085, 15095, 0,
+ 5503, 0,
+ 5488, 0,
+ 5508, 0,
+ 67, 72, 77, 82, 87, 92, 332, 342, 352, 966, 1196, 1206, 1346, 2357, 3137, 3147, 0,
+ 2367, 2377, 2387, 0,
+ 97, 362, 372, 382, 392, 0,
+ 402, 2407, 2417, 2427, 2437, 2447, 0,
+ 102, 107, 112, 117, 412, 422, 432, 442, 452, 1216, 1226, 1356, 2477, 2487, 3257, 3267, 3277, 0,
+ 2507, 0,
+ 462, 472, 482, 492, 1076, 1146, 2517, 0,
+ 502, 1336, 2527, 2537, 2547, 2557, 2567, 0,
+ 122, 127, 132, 137, 512, 522, 532, 542, 552, 976, 1236, 1246, 2577, 3337, 3347, 0,
+ 567, 0,
+ 577, 1086, 2597, 2607, 2617, 0,
+ 587, 597, 607, 2627, 2647, 2657, 0,
+ 2667, 2677, 2687, 0,
+ 142, 627, 637, 647, 1156, 2697, 2707, 2717, 2727, 0,
+ 147, 152, 157, 162, 167, 662, 672, 682, 901, 986, 1096, 1256, 1266, 1386, 3357, 3367, 0,
+ 2777, 2787, 0,
+ 692, 702, 712, 1276, 1286, 2797, 2807, 2827, 0,
+ 722, 732, 742, 752, 1316, 2837, 2847, 0,
+ 762, 772, 1326, 2887, 2897, 2907, 2917, 0,
+ 172, 177, 182, 187, 782, 792, 802, 812, 822, 832, 911, 996, 1296, 1306, 2927, 2937, 2947, 3477, 3487, 0,
+ 2977, 2987, 0,
+ 842, 2997, 3007, 3017, 3027, 3037, 0,
+ 3047, 3057, 0,
+ 192, 852, 862, 1406, 3067, 3547, 3557, 3567, 3577, 0,
+ 867, 877, 887, 3077, 3087, 3097, 0,
+ 197, 202, 207, 212, 217, 222, 337, 347, 357, 971, 1201, 1211, 1351, 2362, 3142, 3152, 0,
+ 2372, 2382, 2392, 0,
+ 227, 367, 377, 387, 397, 0,
+ 407, 2412, 2422, 2432, 2442, 2452, 0,
+ 232, 237, 242, 247, 417, 427, 437, 447, 457, 1221, 1231, 1361, 2482, 2492, 3262, 3272, 3282, 0,
+ 2512, 0,
+ 467, 477, 487, 497, 1081, 1151, 2522, 0,
+ 507, 1341, 2532, 2542, 2552, 2562, 2572, 3107, 0,
+ 252, 257, 262, 267, 517, 527, 537, 547, 981, 1241, 1251, 2582, 3342, 3352, 0,
+ 572, 1126, 0,
+ 582, 1091, 2602, 2612, 2622, 0,
+ 592, 602, 612, 2632, 2652, 2662, 0,
+ 2672, 2682, 2692, 0,
+ 272, 632, 642, 652, 1161, 2702, 2712, 2722, 2732, 0,
+ 277, 282, 287, 292, 297, 667, 677, 687, 906, 991, 1101, 1261, 1271, 1391, 3362, 3372, 0,
+ 2782, 2792, 0,
+ 697, 707, 717, 1281, 1291, 2802, 2812, 2832, 0,
+ 727, 737, 747, 757, 1321, 2842, 2852, 0,
+ 767, 777, 1331, 2892, 2902, 2912, 2922, 3112, 0,
+ 302, 307, 312, 317, 787, 797, 807, 817, 827, 837, 916, 1001, 1301, 1311, 2932, 2942, 2952, 3482, 3492, 0,
+ 2982, 2992, 0,
+ 847, 3002, 3012, 3022, 3032, 3042, 3117, 0,
+ 3052, 3062, 0,
+ 322, 327, 857, 1411, 3072, 3122, 3552, 3562, 3572, 3582, 0,
+ 872, 882, 892, 3082, 3092, 3102, 0,
+ 1537, 4468, 4662, 0,
+ 3157, 3167, 3177, 3187, 0,
+ 1046, 0,
+ 1166, 0,
+ 1066, 1176, 0,
+ 2397, 0,
+ 3287, 3297, 3307, 3317, 0,
+ 2587, 0,
+ 3377, 3387, 3397, 3407, 0,
+ 1376, 2737, 2747, 0,
+ 1366, 0,
+ 1186, 0,
+ 1006, 1016, 1026, 1036, 0,
+ 3162, 3172, 3182, 3192, 0,
+ 1051, 0,
+ 1171, 0,
+ 1071, 1181, 0,
+ 2402, 0,
+ 3292, 3302, 3312, 3322, 0,
+ 2592, 0,
+ 3382, 3392, 3402, 3412, 0,
+ 1381, 2742, 2752, 0,
+ 1371, 0,
+ 1191, 0,
+ 1011, 1021, 1031, 1041, 0,
+ 3207, 3217, 3227, 3237, 0,
+ 3212, 3222, 3232, 3242, 0,
+ 2457, 2467, 0,
+ 2462, 2472, 0,
+ 2757, 2767, 0,
+ 2762, 2772, 0,
+ 2857, 0,
+ 2862, 0,
+ 2867, 0,
+ 2872, 0,
+ 2957, 0,
+ 2962, 0,
+ 2967, 0,
+ 2972, 0,
+ 3132, 0,
+ 3427, 3437, 3447, 3457, 3467, 0,
+ 3432, 3442, 3452, 3462, 3472, 0,
+ 3497, 3507, 3517, 3527, 3537, 0,
+ 3502, 3512, 3522, 3532, 3542, 0,
+ 1116, 0,
+ 1106, 0,
+ 1111, 0,
+ 1056, 0,
+ 1061, 0,
+ 2497, 0,
+ 2502, 0,
+ 1396, 0,
+ 1401, 0,
+ 1121, 0,
+ 1514, 0,
+ 1542, 3627, 3632, 4425, 4430, 4435, 4444, 0,
+ 1551, 3697, 3702, 4498, 0,
+ 1556, 3767, 3772, 4507, 4516, 0,
+ 1561, 1586, 3847, 3852, 4565, 4570, 4575, 0,
+ 1566, 3917, 3922, 4700, 0,
+ 4657, 0,
+ 1571, 1591, 3987, 4638, 4643, 4648, 0,
+ 1576, 4047, 4052, 4709, 4718, 0,
+ 4410, 0,
+ 4483, 0,
+ 1596, 3587, 3592, 4087, 4390, 4395, 4405, 4415, 0,
+ 1601, 3667, 3672, 4096, 0,
+ 1606, 3727, 3732, 4105, 4478, 4488, 0,
+ 1611, 1621, 3807, 3812, 4114, 4536, 4541, 4555, 0,
+ 1631, 3887, 3892, 4123, 0,
+ 4618, 4623, 0,
+ 1626, 1636, 3947, 3952, 4132, 4599, 4604, 4628, 0,
+ 1641, 4007, 4012, 4141, 4680, 4690, 0,
+ 1581, 4546, 4560, 0,
+ 1616, 4609, 4633, 0,
+ 4685, 0,
+ 1658, 1663, 0,
+ 1703, 0,
+ 1788, 1798, 0,
+ 1698, 0,
+ 1688, 1693, 1808, 0,
+ 1778, 1828, 0,
+ 1838, 0,
+ 1713, 1723, 1848, 1858, 0,
+ 1708, 0,
+ 1868, 0,
+ 1718, 1898, 1908, 1918, 0,
+ 1928, 0,
+ 1938, 0,
+ 1888, 0,
+ 1793, 1803, 0,
+ 1743, 0,
+ 1733, 1738, 1813, 0,
+ 1783, 1833, 0,
+ 1843, 0,
+ 1728, 1758, 1853, 1863, 0,
+ 1753, 0,
+ 1873, 0,
+ 1763, 1903, 1913, 1923, 0,
+ 1933, 0,
+ 1943, 0,
+ 1893, 0,
+ 1748, 0,
+ 1768, 0,
+ 1773, 0,
+ 1818, 0,
+ 1823, 0,
+ 1878, 0,
+ 1883, 0,
+ 11678, 11683, 11688, 0,
+ 11693, 11803, 0,
+ 11698, 0,
+ 11703, 0,
+ 11708, 0,
+ 11713, 11798, 0,
+ 11718, 0,
+ 11723, 0,
+ 11608, 11728, 0,
+ 11733, 0,
+ 11738, 11808, 0,
+ 11743, 0,
+ 11748, 0,
+ 11753, 0,
+ 11758, 0,
+ 11763, 0,
+ 11768, 11813, 0,
+ 11773, 0,
+ 11778, 0,
+ 11783, 0,
+ 11658, 11663, 11788, 0,
+ 11793, 0,
+ 11613, 0,
+ 15105, 0,
+ 15109, 15113, 0,
+ 15117, 15121, 0,
+ 15125, 15129, 0,
+ 15133, 15137, 0,
+ 12307, 12312, 12317, 12322, 12327, 12332, 12337, 12342, 12347, 12352, 12357, 12362, 12367, 12372, 12377, 12382, 12387, 12392, 12413, 12418, 12423, 12428, 12433, 12919, 12924, 12929, 12934, 12939, 12944, 13174, 13179, 13184, 13189, 13194, 13534, 13539, 15141, 15145, 15149, 15153, 0,
+ 14732, 14739, 1958, 1968, 14007, 14002, 1953, 15157, 15161, 0,
+ 14468, 14684, 12448, 12453, 12458, 12463, 12949, 12954, 12959, 12964, 12969, 12974, 13199, 13204, 13209, 13214, 13219, 13544, 13549, 12438, 12443, 15165, 15169, 15173, 15177, 0,
+ 15181, 15185, 0,
+ 14012, 14018, 14024, 14030, 14036, 14042, 14048, 14054, 14474, 14480, 14486, 14492, 14498, 14504, 13229, 13234, 13239, 13244, 13559, 13554, 12468, 12473, 12478, 12483, 12488, 12493, 12979, 12984, 12989, 12994, 12999, 13004, 13224, 15189, 15193, 15197, 15201, 0,
+ 12498, 12503, 12508, 12513, 13009, 13014, 13019, 13024, 13029, 13034, 13249, 13564, 13569, 15205, 15209, 15213, 15217, 0,
+ 14808, 14660, 14060, 14066, 14510, 14516, 14522, 12518, 12523, 13254, 13259, 13707, 13712, 13847, 13852, 15221, 15225, 15229, 15233, 0,
+ 14072, 14078, 14666, 13264, 13269, 13697, 13702, 13842, 13837, 12528, 12533, 15237, 15241, 15245, 15249, 0,
+ 12538, 12543, 12548, 13274, 13279, 13717, 13722, 13857, 13862, 15253, 15257, 15261, 15265, 0,
+ 15269, 15273, 0,
+ 12868, 15277, 15281, 0,
+ 14760, 12873, 15285, 15289, 0,
+ 15293, 15297, 0,
+ 14084, 14090, 14096, 14102, 14108, 14114, 14120, 14126, 14528, 14708, 13677, 13682, 13772, 13817, 13822, 13912, 13947, 13962, 13967, 13972, 12553, 12558, 12563, 12568, 13284, 13289, 13294, 13299, 13574, 13579, 15301, 15305, 15309, 15313, 0,
+ 14150, 14156, 14162, 14168, 14174, 14180, 14186, 14540, 13767, 13827, 13832, 13887, 13892, 13897, 13902, 13907, 13927, 13932, 13937, 13942, 13952, 13977, 13982, 13987, 13584, 13589, 13687, 13692, 13747, 13752, 13757, 13762, 15317, 15321, 15325, 15329, 0,
+ 14787, 14753, 14781, 14138, 14132, 14144, 14534, 14702, 14720, 12573, 12578, 13304, 13309, 13314, 13727, 13732, 13777, 13872, 13917, 13867, 15333, 15337, 15341, 15345, 0,
+ 14192, 14198, 14204, 14546, 13319, 13324, 13329, 13334, 13737, 13742, 13782, 13877, 13882, 13922, 12583, 12588, 12593, 12598, 15349, 15353, 15357, 15361, 0,
+ 14210, 14216, 14222, 14228, 13647, 13652, 13787, 13792, 13992, 13957, 12603, 12608, 13339, 15365, 15369, 15373, 15377, 0,
+ 12613, 13344, 13997, 15381, 15385, 15389, 15393, 0,
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+ 14258, 14264, 14270, 13359, 13364, 13667, 13672, 13812, 13807, 12628, 12633, 15413, 15417, 15421, 15425, 0,
+ 13629, 13635, 13641, 15040, 15060, 15070, 15080, 15090, 15100, 0,
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+ 14600, 14726, 14294, 14288, 14588, 12668, 12673, 12678, 12683, 13049, 13054, 13389, 13394, 15445, 15449, 15453, 15457, 0,
+ 14618, 14642, 14690, 12703, 12708, 12713, 12718, 12723, 13059, 13064, 13069, 13074, 13079, 13399, 13404, 13409, 13414, 13419, 13594, 13599, 12688, 12693, 12698, 15461, 15465, 15469, 15473, 0,
+ 14648, 14300, 14306, 14312, 14318, 14324, 14330, 14336, 14342, 14348, 14552, 14558, 14606, 14636, 12728, 12733, 12738, 12743, 12748, 12753, 13084, 13089, 13094, 13424, 13429, 13434, 13439, 13444, 13604, 15573, 15578, 15583, 15588, 15593, 15598, 15603, 15608, 15477, 15481, 15485, 15489, 0,
+ 14746, 14354, 14360, 14366, 14372, 14378, 14384, 14390, 14396, 14582, 14630, 14672, 12758, 12763, 12768, 12773, 12778, 12783, 13099, 13104, 13449, 13454, 13459, 13464, 15493, 15497, 15501, 15505, 0,
+ 14414, 14420, 14426, 14432, 14438, 14444, 14450, 14594, 14624, 14654, 14714, 13134, 13469, 13474, 13479, 13484, 13489, 13609, 13614, 12788, 12793, 12798, 12803, 12808, 12813, 13109, 13114, 13119, 13124, 13129, 15509, 15513, 15517, 15521, 0,
+ 14402, 14408, 12823, 12828, 12833, 13494, 13504, 13499, 12818, 15525, 15529, 15533, 15537, 0,
+ 14774, 1963, 15541, 15545, 0,
+ 12878, 13139, 12299, 12303, 15549, 15553, 0,
+ 14456, 14462, 14564, 14570, 14576, 12858, 12863, 13144, 13149, 13154, 13159, 13164, 13169, 13509, 13514, 13519, 13524, 13529, 13619, 13624, 1973, 12838, 12843, 12848, 12853, 15557, 15561, 15565, 15569, 0,
+ 11823, 11827, 0,
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+ 11879, 11883, 11887, 11891, 0,
+ 11831, 11835, 11839, 11843, 0,
+ 11847, 11851, 11855, 11859, 0,
+ 11895, 11899, 11903, 11907, 0,
+ 11863, 11867, 11871, 11875, 0,
+ 11975, 11979, 11983, 11987, 0,
+ 11959, 11963, 11967, 11971, 0,
+ 11991, 11995, 11999, 12003, 0,
+ 12007, 12011, 12015, 12019, 0,
+ 12047, 12051, 0,
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+ 12119, 12123, 12127, 12131, 0,
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+ 12397, 12401, 12405, 12409, 0,
+ 12283, 12287, 12291, 12295, 0,
+ 2008, 12199, 12203, 0,
+ 12207, 12211, 0,
+ 1998, 0,
+ 2028, 0,
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+ 2013, 0,
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+ 3927, 3937, 0,
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+ 3962, 3972, 3982, 0,
+ 3992, 3997, 4002, 0,
+ 4017, 4027, 4037, 4310, 0,
+ 4022, 4032, 4042, 4315, 0,
+ 4320, 0,
+ 4325, 0,
+ 4330, 0,
+ 4335, 0,
+ 4340, 0,
+ 4345, 0,
+ 4057, 4067, 4077, 4350, 0,
+ 4062, 4072, 4082, 4355, 0,
+ 4360, 0,
+ 4365, 0,
+ 4370, 0,
+ 4375, 0,
+ 4380, 0,
+ 4385, 0,
+ 4400, 0,
+ 4473, 0,
+ 4675, 0,
+ 4420, 0,
+ 4521, 4526, 4531, 0,
+ 4493, 0,
+ 4695, 0,
+ 4584, 4589, 4594, 0,
+ 5391, 0,
+ 5396, 0,
+ 5401, 0,
+ 5406, 0,
+ 5416, 0,
+ 5411, 0,
+ 5421, 0,
+ 5426, 0,
+ 5431, 0,
+ 5436, 0,
+ 5441, 0,
+ 5468, 0,
+ 5473, 0,
+ 5478, 0,
+ 5483, 0,
+ 5498, 0,
+ 5493, 0,
+ 5513, 0,
+ 5518, 0,
+ 5523, 0,
+ 5528, 0,
+ 5533, 0,
+ 5538, 0,
+ 5543, 0,
+ 5548, 0,
+ 5593, 0,
+ 5598, 0,
+ 5553, 0,
+ 5558, 0,
+ 5563, 0,
+ 5568, 0,
+ 5603, 0,
+ 5608, 0,
+ 5573, 0,
+ 5578, 0,
+ 5583, 0,
+ 5588, 0,
+ 5613, 0,
+ 5618, 0,
+ 5623, 0,
+ 5628, 0,
+ 7351, 0,
+ 7226, 0,
+ 7231, 0,
+ 7236, 0,
+ 7241, 0,
+ 7246, 0,
+ 7251, 0,
+ 7256, 0,
+ 7261, 0,
+ 7266, 0,
+ 7271, 0,
+ 7276, 0,
+ 7281, 0,
+ 7286, 0,
+ 7291, 0,
+ 7296, 0,
+ 7301, 7306, 0,
+ 7311, 7316, 0,
+ 7321, 7326, 0,
+ 7331, 7336, 0,
+ 7341, 7346, 0,
+ 7366, 0,
+ 7496, 0,
+ 7371, 0,
+ 7376, 0,
+ 7381, 0,
+ 7386, 0,
+ 7391, 0,
+ 7396, 0,
+ 7401, 0,
+ 7406, 0,
+ 7411, 0,
+ 7416, 0,
+ 7421, 0,
+ 7426, 0,
+ 7431, 0,
+ 7436, 0,
+ 7441, 0,
+ 7446, 7451, 0,
+ 7456, 7461, 0,
+ 7466, 7471, 0,
+ 7476, 7481, 0,
+ 7486, 7491, 0,
+ 7501, 0,
+ 7506, 0,
+ 7511, 0,
+ 7516, 0,
+ 7521, 0,
+ 11668, 11673, 0,
+
+};
+
+static const Q_UINT16 li_00[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 16, 18, 20, 0,
+ 0, 22, 39, 43, 49, 56, 74, 76,
+ 84, 92, 108, 110, 116, 123, 127, 137,
+ 154, 0, 157, 166, 174, 182, 202, 205,
+ 212, 215, 225, 0, 0, 0, 0, 0,
+ 0, 232, 249, 253, 259, 266, 284, 286,
+ 294, 303, 318, 321, 327, 334, 338, 348,
+ 365, 0, 368, 377, 385, 394, 414, 417,
+ 425, 428, 439, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 446, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 450, 0, 455, 457, 459, 462,
+ 0, 0, 464, 0, 0, 0, 0, 469,
+ 0, 0, 0, 0, 471, 476, 480, 0,
+ 482, 0, 0, 0, 484, 0, 0, 0,
+ 0, 0, 489, 0, 494, 496, 498, 501,
+ 0, 0, 503, 0, 0, 0, 0, 508,
+ 0, 0, 0, 0, 510, 515, 519, 0,
+ 521, 0, 0, 0, 523, 0, 0, 0,
+};
+
+static const Q_UINT16 li_01[] = {
+ 0, 0, 528, 533, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 538, 541, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 544, 547, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 550, 552, 0, 0, 0, 0,
+ 554, 556, 0, 0, 0, 0, 0, 0,
+ 558, 560, 562, 564, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 566,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 568, 574, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 580,
+ 586, 0, 0, 0, 0, 0, 0, 592,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 594, 596, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 li_02[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 598, 600,
+ 602, 604, 0, 0, 0, 0, 606, 608,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 610, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 li_03[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 612, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 614, 0, 0, 0, 622, 0, 627,
+ 0, 633, 0, 0, 0, 0, 0, 641,
+ 0, 646, 0, 0, 0, 648, 0, 0,
+ 0, 655, 0, 0, 661, 0, 663, 0,
+ 0, 665, 0, 0, 0, 674, 0, 679,
+ 0, 686, 0, 0, 0, 0, 0, 695,
+ 0, 700, 0, 0, 0, 703, 0, 0,
+ 0, 712, 719, 723, 0, 0, 727, 0,
+ 0, 0, 729, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 li_04[] = {
+ 0, 0, 0, 0, 0, 0, 732, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 734, 0, 0, 737, 0, 739, 743, 746,
+ 748, 0, 753, 0, 0, 0, 755, 0,
+ 0, 0, 0, 757, 0, 0, 0, 762,
+ 0, 0, 0, 764, 0, 766, 0, 0,
+ 768, 0, 0, 771, 0, 773, 777, 780,
+ 782, 0, 787, 0, 0, 0, 789, 0,
+ 0, 0, 0, 791, 0, 0, 0, 796,
+ 0, 0, 0, 798, 0, 800, 0, 0,
+ 0, 0, 0, 0, 0, 0, 802, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 804, 806, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 808, 810, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 812, 814, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 li_05[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 816, 820, 823, 825, 827, 829, 832, 0,
+ 834, 836, 839, 841, 844, 0, 846, 0,
+ 848, 850, 0, 852, 854, 0, 857, 859,
+ 861, 863, 867, 0, 0, 0, 0, 0,
+ 0, 0, 869, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 li_06[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 871, 873, 876, 879, 882, 885, 926,
+ 936, 962, 965, 1003, 1021, 1041, 1057, 1071,
+ 1074, 1078, 1083, 1086, 1121, 1158, 1183, 1206,
+ 1224, 1232, 1252, 0, 0, 0, 0, 0,
+ 1268, 1278, 1298, 1316, 1344, 1386, 1415, 1450,
+ 1464, 1469, 1476, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1506, 0, 0, 0, 0, 0, 1509,
+ 0, 1511, 1516, 1521, 0, 0, 1526, 1531,
+ 1536, 0, 0, 1541, 1546, 0, 1551, 1556,
+ 1561, 0, 0, 0, 1564, 1567, 1570, 0,
+ 0, 1573, 0, 0, 0, 0, 0, 0,
+ 1576, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1579, 0, 1584, 0,
+ 0, 1589, 0, 0, 0, 1594, 0, 1599,
+ 0, 1604, 0, 1609, 0, 0, 0, 0,
+ 0, 0, 1614, 1617, 0, 0, 1622, 0,
+ 1627, 1630, 0, 0, 0, 1636, 1639, 1642,
+ 1645, 1648, 0, 1651, 1654, 0, 0, 0,
+ 1659, 0, 1664, 1668, 0, 1671, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 li_07[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 li_09[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1673, 1675, 1677,
+ 0, 0, 0, 0, 1679, 0, 0, 0,
+ 0, 1681, 1683, 0, 0, 0, 0, 0,
+ 1685, 0, 0, 1687, 0, 0, 0, 1689,
+ 1691, 0, 0, 1693, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1695, 1697, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1699,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1701,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 li_0A[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1704, 1706,
+ 0, 0, 0, 0, 1708, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1710, 0, 0, 0, 0,
+ 0, 0, 1712, 0, 0, 0, 0, 0,
+ 1714, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 li_0B[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1716, 1718, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1720,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1724, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1726, 1729,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 li_0C[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1731, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1733,
+ 0, 0, 0, 0, 0, 0, 1735, 0,
+ 0, 0, 1739, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 li_0D[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1741, 1744,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1746, 0, 0, 1750, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 li_0F[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 1752, 0, 1754, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1756, 0, 0, 0,
+ 0, 1758, 0, 0, 0, 0, 1760, 0,
+ 0, 0, 0, 1762, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1764, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 1768, 0, 1770, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1772, 0, 0, 0,
+ 0, 1774, 0, 0, 0, 0, 1776, 0,
+ 0, 0, 0, 1778, 0, 0, 0, 0,
+ 0, 0, 1780, 1782, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 li_10[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1784, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 li_1E[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1786, 1788,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1790, 1792, 0, 0, 0, 0,
+ 0, 0, 1794, 1796, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 1798, 1801, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 1804, 1806, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1808, 1810, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 li_1F[] = {
+ 1812, 1817, 1822, 1824, 1826, 1828, 1830, 1832,
+ 1834, 1839, 1844, 1846, 1848, 1850, 1852, 1854,
+ 1856, 1859, 0, 0, 0, 0, 0, 0,
+ 1862, 1865, 0, 0, 0, 0, 0, 0,
+ 1868, 1873, 1878, 1880, 1882, 1884, 1886, 1888,
+ 1890, 1895, 1900, 1902, 1904, 1906, 1908, 1910,
+ 1912, 1916, 0, 0, 0, 0, 0, 0,
+ 1920, 1924, 0, 0, 0, 0, 0, 0,
+ 1928, 1931, 0, 0, 0, 0, 0, 0,
+ 1934, 1937, 0, 0, 0, 0, 0, 0,
+ 1940, 1944, 0, 0, 0, 0, 0, 0,
+ 0, 1948, 0, 0, 0, 0, 0, 0,
+ 1952, 1957, 1962, 1964, 1966, 1968, 1970, 1972,
+ 1974, 1979, 1984, 1986, 1988, 1990, 1992, 1994,
+ 1996, 0, 0, 0, 1998, 0, 0, 0,
+ 0, 0, 0, 0, 2000, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 2002, 0,
+ 0, 0, 0, 0, 0, 0, 0, 2004,
+ 0, 0, 0, 0, 0, 0, 2008, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 2010, 0,
+ 0, 0, 0, 0, 0, 0, 2012, 0,
+};
+
+static const Q_UINT16 li_21[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 2016, 0, 2018, 0, 2020, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 2022, 0, 2024, 0, 2026, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 li_22[] = {
+ 0, 0, 0, 2028, 0, 0, 0, 0,
+ 2030, 0, 0, 2032, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2034, 0, 2036, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2038, 0, 0, 0,
+ 0, 0, 0, 2040, 0, 2042, 0, 0,
+ 2044, 0, 0, 0, 0, 2046, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 2048, 0, 0, 2050, 2052, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 2054, 2056, 0, 0, 2058, 2060,
+ 0, 0, 2062, 2064, 2066, 2068, 0, 0,
+ 0, 0, 2070, 2072, 0, 0, 2074, 2076,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 2078, 2080, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 2082, 0, 0, 0, 0, 0,
+ 2084, 2086, 0, 2088, 0, 0, 0, 0,
+ 0, 0, 2090, 2092, 2094, 2096, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 li_30[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 2098, 0,
+ 0, 0, 0, 2100, 0, 2102, 0, 2104,
+ 0, 2106, 0, 2108, 0, 2110, 0, 2112,
+ 0, 2114, 0, 2116, 0, 2118, 0, 2120,
+ 0, 2122, 0, 0, 2124, 0, 2126, 0,
+ 2128, 0, 0, 0, 0, 0, 0, 2130,
+ 0, 0, 2133, 0, 0, 2136, 0, 0,
+ 2139, 0, 0, 2142, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 2145, 0, 0,
+ 0, 0, 0, 0, 0, 0, 2147, 0,
+ 0, 0, 0, 2149, 0, 2151, 0, 2153,
+ 0, 2155, 0, 2157, 0, 2159, 0, 2161,
+ 0, 2163, 0, 2165, 0, 2167, 0, 2169,
+ 0, 2171, 0, 0, 2173, 0, 2175, 0,
+ 2177, 0, 0, 0, 0, 0, 0, 2179,
+ 0, 0, 2182, 0, 0, 2185, 0, 0,
+ 2188, 0, 0, 2191, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 2194,
+ 2196, 2198, 2200, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 2202, 0, 0,
+};
+
+static const Q_UINT16 li_FB[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 2204, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 * const ligature_info[256] = {
+ li_00, li_01, li_02, li_03, li_04, li_05, li_06, li_07,
+ li_07, li_09, li_0A, li_0B, li_0C, li_0D, li_07, li_0F,
+ li_10, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_1E, li_1F,
+ li_07, li_21, li_22, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_30, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_07, li_07, li_07, li_07, li_07,
+ li_07, li_07, li_07, li_FB, li_07, li_07, li_07, li_07,
+};
+// 16188 bytes
+
+static const Q_UINT8 dir_00[] = {
+ 18, 18, 18, 18, 18, 18, 18, 18,
+ 18, 8, 7, 8, 9, 7, 18, 18,
+ 18, 18, 18, 18, 18, 18, 18, 18,
+ 18, 18, 18, 18, 7, 7, 7, 8,
+ 9, 10, 10, 4, 4, 4, 10, 10,
+ 138, 138, 10, 4, 6, 4, 6, 3,
+ 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 6, 10, 138, 10, 138, 10,
+ 10, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 138, 10, 138, 10, 10,
+ 10, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 138, 10, 138, 10, 18,
+ 18, 18, 18, 18, 18, 7, 18, 18,
+ 18, 18, 18, 18, 18, 18, 18, 18,
+ 18, 18, 18, 18, 18, 18, 18, 18,
+ 18, 18, 18, 18, 18, 18, 18, 18,
+ 6, 10, 4, 4, 4, 4, 10, 10,
+ 10, 10, 0, 138, 10, 10, 10, 10,
+ 4, 4, 2, 2, 10, 0, 10, 10,
+ 10, 2, 0, 138, 10, 10, 10, 10,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 10,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 10,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_01[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_02[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 10, 10, 0, 0, 0, 0, 0,
+ 0, 0, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 0, 0, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 0, 0, 0, 0, 0, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_03[] = {
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 17, 17, 17, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 10, 10, 0, 0,
+ 0, 0, 0, 0, 0, 0, 10, 0,
+ 0, 0, 0, 0, 10, 10, 0, 10,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_04[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 17, 17, 17, 17, 0,
+ 17, 17, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_05[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 10, 0, 0, 0, 0, 0,
+ 0, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 0, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 0, 17, 17, 17, 1, 17,
+ 1, 17, 17, 1, 17, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 0, 0, 0, 0, 0,
+ 1, 1, 1, 1, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_06[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 6, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 13, 0, 0, 0, 13,
+ 0, 13, 77, 77, 77, 77, 45, 77,
+ 45, 77, 45, 45, 45, 45, 45, 77,
+ 77, 77, 77, 45, 45, 45, 45, 45,
+ 45, 45, 45, 0, 0, 0, 0, 0,
+ 109, 45, 45, 45, 45, 45, 45, 45,
+ 77, 77, 45, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 17, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 4, 5, 5, 13, 0, 0,
+ 17, 13, 77, 77, 13, 77, 77, 77,
+ 45, 45, 45, 45, 45, 45, 45, 45,
+ 45, 45, 45, 45, 45, 45, 45, 45,
+ 77, 77, 77, 77, 77, 77, 77, 77,
+ 77, 77, 77, 77, 77, 77, 77, 77,
+ 77, 77, 45, 45, 45, 45, 45, 45,
+ 45, 45, 45, 45, 45, 45, 45, 45,
+ 45, 45, 45, 45, 45, 45, 45, 45,
+ 45, 45, 45, 45, 45, 45, 45, 45,
+ 45, 45, 45, 45, 45, 45, 45, 45,
+ 77, 45, 77, 77, 77, 77, 77, 77,
+ 77, 77, 77, 77, 45, 77, 45, 77,
+ 45, 45, 77, 77, 13, 13, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 13, 13, 17,
+ 17, 10, 17, 17, 17, 17, 0, 0,
+ 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 45, 45, 45, 13, 13, 0,
+};
+
+static const Q_UINT8 dir_07[] = {
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 0, 18,
+ 77, 17, 45, 45, 45, 77, 77, 77,
+ 77, 77, 45, 45, 45, 45, 77, 45,
+ 45, 45, 45, 45, 45, 45, 45, 45,
+ 77, 45, 77, 45, 77, 0, 0, 0,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_09[] = {
+ 0, 17, 17, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 17, 0, 0, 0,
+ 0, 17, 17, 17, 17, 17, 17, 17,
+ 17, 0, 0, 0, 0, 17, 0, 0,
+ 0, 17, 17, 17, 17, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 17, 17, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 17, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 17, 0, 0, 0,
+ 0, 17, 17, 17, 17, 0, 0, 0,
+ 0, 0, 0, 0, 0, 17, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 17, 17, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 4, 4, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_0A[] = {
+ 0, 0, 17, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 17, 0, 0, 0,
+ 0, 17, 17, 0, 0, 0, 0, 17,
+ 17, 0, 0, 17, 17, 17, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 17, 17, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 17, 17, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 17, 0, 0, 0,
+ 0, 17, 17, 17, 17, 17, 0, 17,
+ 17, 0, 0, 0, 0, 17, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_0B[] = {
+ 0, 17, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 17, 0, 0, 17,
+ 0, 17, 17, 17, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 17, 0, 0,
+ 0, 0, 0, 0, 0, 0, 17, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 17, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 17, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 17, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_0C[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 17, 17,
+ 17, 0, 0, 0, 0, 0, 17, 17,
+ 17, 0, 17, 17, 17, 17, 0, 0,
+ 0, 0, 0, 0, 0, 17, 17, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 17,
+ 0, 0, 0, 0, 0, 0, 17, 0,
+ 0, 0, 0, 0, 17, 17, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_0D[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 17, 17, 17, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 17, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 17, 0, 0, 0, 0, 0,
+ 0, 0, 17, 17, 17, 0, 17, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_0E[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 17, 0, 0, 17, 17, 17, 17,
+ 17, 17, 17, 0, 0, 0, 0, 4,
+ 0, 0, 0, 0, 0, 0, 0, 17,
+ 17, 17, 17, 17, 17, 17, 17, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 17, 0, 0, 17, 17, 17, 17,
+ 17, 17, 0, 17, 17, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 17, 17, 17, 17, 17, 17, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_0F[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 17, 17, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 17, 0, 17,
+ 0, 17, 10, 10, 10, 10, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 0,
+ 17, 17, 17, 17, 17, 0, 17, 17,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 0, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 17, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_10[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 17, 17, 17,
+ 17, 0, 17, 0, 0, 0, 17, 17,
+ 0, 17, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 17, 17, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_16[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 9, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 10, 10, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_17[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 17,
+ 17, 17, 17, 17, 17, 17, 0, 0,
+ 0, 0, 0, 0, 0, 0, 17, 0,
+ 0, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 0, 0, 0, 0,
+ 0, 0, 0, 4, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_18[] = {
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 18, 18, 18, 18, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 17, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_1F[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 10, 0, 10,
+ 10, 10, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 10, 10, 10,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 10, 10, 10,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 10, 10, 10,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 10, 10, 0,
+};
+
+static const Q_UINT8 dir_20[] = {
+ 9, 9, 9, 9, 9, 9, 9, 9,
+ 9, 9, 9, 18, 18, 18, 0, 1,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 9, 7, 11, 14, 16, 12, 15, 9,
+ 4, 4, 4, 4, 4, 10, 10, 10,
+ 10, 138, 138, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 138, 138, 0,
+ 10, 10, 10, 10, 10, 10, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 18, 18, 18, 18, 18, 18,
+ 2, 0, 0, 0, 2, 2, 2, 2,
+ 2, 2, 4, 4, 10, 138, 138, 0,
+ 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 4, 4, 10, 138, 138, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_21[] = {
+ 10, 10, 0, 10, 10, 10, 10, 0,
+ 10, 10, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 10, 0, 10, 10,
+ 10, 0, 0, 0, 0, 0, 10, 10,
+ 10, 10, 10, 10, 0, 10, 0, 10,
+ 0, 10, 0, 0, 0, 0, 4, 0,
+ 0, 0, 10, 0, 0, 0, 0, 0,
+ 0, 0, 10, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_22[] = {
+ 10, 138, 138, 138, 138, 10, 10, 10,
+ 138, 138, 138, 138, 138, 138, 10, 10,
+ 10, 138, 4, 4, 10, 138, 138, 10,
+ 10, 10, 138, 138, 138, 138, 10, 138,
+ 138, 138, 138, 10, 138, 10, 138, 10,
+ 10, 10, 10, 138, 138, 138, 138, 138,
+ 138, 138, 138, 138, 10, 10, 10, 10,
+ 10, 138, 10, 138, 138, 138, 138, 138,
+ 138, 138, 138, 138, 138, 138, 138, 138,
+ 138, 138, 138, 138, 138, 10, 10, 10,
+ 10, 10, 138, 138, 138, 138, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 138,
+ 138, 10, 138, 10, 138, 138, 138, 138,
+ 138, 138, 138, 138, 10, 10, 138, 138,
+ 138, 138, 138, 138, 138, 138, 138, 138,
+ 138, 138, 138, 138, 138, 138, 138, 138,
+ 138, 138, 138, 138, 138, 138, 138, 138,
+ 138, 138, 138, 138, 138, 10, 10, 138,
+ 138, 138, 138, 10, 10, 10, 10, 10,
+ 138, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 138, 138, 10, 10, 138, 138,
+ 138, 138, 138, 138, 138, 138, 138, 138,
+ 138, 138, 138, 138, 138, 138, 138, 138,
+ 138, 10, 10, 10, 10, 10, 138, 138,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 138, 138, 138, 138, 138, 10, 10,
+ 138, 138, 10, 10, 10, 10, 138, 138,
+ 138, 138, 138, 138, 138, 138, 138, 138,
+ 138, 138, 138, 138, 138, 138, 138, 138,
+ 138, 138, 138, 138, 138, 138, 10, 10,
+ 138, 138, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_23[] = {
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 138, 138, 138, 138, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 138, 138, 10, 10, 10, 10, 10, 10,
+ 10, 138, 138, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 10, 0, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 0, 10, 10,
+ 10, 10, 10, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_24[] = {
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_25[] = {
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_26[] = {
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 0, 0, 0, 0,
+ 0, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_27[] = {
+ 0, 10, 10, 10, 10, 0, 10, 10,
+ 10, 10, 0, 0, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 0, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 0, 10, 0, 10,
+ 10, 10, 10, 0, 0, 0, 10, 0,
+ 10, 10, 10, 10, 10, 10, 10, 0,
+ 0, 10, 10, 10, 10, 10, 10, 10,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 0, 0, 0,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 0, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_28[] = {
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+};
+
+static const Q_UINT8 dir_2E[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 0, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_2F[] = {
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_30[] = {
+ 9, 10, 10, 10, 10, 0, 0, 0,
+ 138, 138, 138, 138, 138, 138, 138, 138,
+ 138, 138, 10, 10, 138, 138, 138, 138,
+ 138, 138, 138, 138, 10, 10, 10, 10,
+ 10, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 17, 17, 17, 17, 17, 17,
+ 10, 0, 0, 0, 0, 0, 10, 10,
+ 0, 0, 0, 0, 0, 0, 10, 10,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 17, 17, 10, 10, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 10, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_A4[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 0, 0, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 0, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 0, 10, 10, 10, 0, 10, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_FB[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 17, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 4, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 0,
+ 1, 1, 1, 1, 1, 0, 1, 0,
+ 1, 1, 0, 1, 1, 0, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+};
+
+static const Q_UINT8 dir_FC[] = {
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+};
+
+static const Q_UINT8 dir_FD[] = {
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 10, 10,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 0, 0, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 0, 0, 0, 0,
+};
+
+static const Q_UINT8 dir_FE[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 17, 17, 17, 17, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 10,
+ 10, 10, 10, 10, 10, 0, 0, 0,
+ 0, 10, 10, 10, 10, 10, 10, 10,
+ 6, 10, 6, 0, 10, 6, 10, 10,
+ 10, 10, 10, 10, 10, 10, 10, 4,
+ 10, 10, 4, 4, 10, 10, 10, 0,
+ 10, 4, 4, 10, 0, 0, 0, 0,
+ 13, 13, 13, 0, 13, 0, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 0, 0, 18,
+};
+
+static const Q_UINT8 dir_FF[] = {
+ 0, 10, 10, 4, 4, 4, 10, 10,
+ 10, 10, 10, 4, 6, 4, 6, 3,
+ 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 6, 10, 10, 10, 10, 10,
+ 10, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 10, 10, 10, 10, 10,
+ 10, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 10, 10, 10, 10, 0,
+ 0, 10, 10, 10, 10, 10, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 4, 4, 10, 10, 10, 4, 4, 0,
+ 10, 10, 10, 10, 10, 10, 10, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 18, 18, 18, 10, 10, 0, 0,
+};
+
+static const Q_UINT8 * const direction_info[256] = {
+ dir_00, dir_01, dir_02, dir_03, dir_04, dir_05, dir_06, dir_07,
+ dir_01, dir_09, dir_0A, dir_0B, dir_0C, dir_0D, dir_0E, dir_0F,
+ dir_10, dir_01, dir_01, dir_01, dir_01, dir_01, dir_16, dir_17,
+ dir_18, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_1F,
+ dir_20, dir_21, dir_22, dir_23, dir_24, dir_25, dir_26, dir_27,
+ dir_28, dir_01, dir_01, dir_01, dir_01, dir_01, dir_2E, dir_2F,
+ dir_30, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_A4, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01, dir_01,
+ dir_01, dir_01, dir_01, dir_FB, dir_FC, dir_FD, dir_FE, dir_FF,
+};
+// 26940 bytes
+
+#endif
+
+// END OF GENERATED DATA
+
+// This is generated too. Script?
+
+#ifndef QT_NO_UNICODETABLES
+
+static const Q_UINT16 case_0 [] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67,
+ 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f,
+ 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77,
+ 0x78, 0x79, 0x7a, 0, 0, 0, 0, 0,
+ 0, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47,
+ 0x48, 0x49, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f,
+ 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57,
+ 0x58, 0x59, 0x5a, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0x0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0x0, 0, 0,
+ 0, 0, 0x0, 0, 0, 0, 0, 0,
+ 0xe0, 0xe1, 0xe2, 0xe3, 0xe4, 0xe5, 0xe6, 0xe7,
+ 0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef,
+ 0xf0, 0xf1, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0,
+ 0xf8, 0xf9, 0xfa, 0xfb, 0xfc, 0xfd, 0xfe, 0x0,
+ 0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7,
+ 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf,
+ 0xd0, 0xd1, 0xd2, 0xd3, 0xd4, 0xd5, 0xd6, 0,
+ 0xd8, 0xd9, 0xda, 0xdb, 0xdc, 0xdd, 0xde, 0x178,
+};
+
+static const Q_UINT16 case_1 [] = {
+ 0x101, 0x100, 0x103, 0x102, 0x105, 0x104, 0x107, 0x106,
+ 0x109, 0x108, 0x10b, 0x10a, 0x10d, 0x10c, 0x10f, 0x10e,
+ 0x111, 0x110, 0x113, 0x112, 0x115, 0x114, 0x117, 0x116,
+ 0x119, 0x118, 0x11b, 0x11a, 0x11d, 0x11c, 0x11f, 0x11e,
+ 0x121, 0x120, 0x123, 0x122, 0x125, 0x124, 0x127, 0x126,
+ 0x129, 0x128, 0x12b, 0x12a, 0x12d, 0x12c, 0x12f, 0x12e,
+ 0x69, 0x49, 0x133, 0x132, 0x135, 0x134, 0x137, 0x136,
+ 0x0, 0x13a, 0x139, 0x13c, 0x13b, 0x13e, 0x13d, 0x140,
+ 0x13f, 0x142, 0x141, 0x144, 0x143, 0x146, 0x145, 0x148,
+ 0x147, 0x0, 0x14b, 0x14a, 0x14d, 0x14c, 0x14f, 0x14e,
+ 0x151, 0x150, 0x153, 0x152, 0x155, 0x154, 0x157, 0x156,
+ 0x159, 0x158, 0x15b, 0x15a, 0x15d, 0x15c, 0x15f, 0x15e,
+ 0x161, 0x160, 0x163, 0x162, 0x165, 0x164, 0x167, 0x166,
+ 0x169, 0x168, 0x16b, 0x16a, 0x16d, 0x16c, 0x16f, 0x16e,
+ 0x171, 0x170, 0x173, 0x172, 0x175, 0x174, 0x177, 0x176,
+ 0xff, 0x17a, 0x179, 0x17c, 0x17b, 0x17e, 0x17d, 0x53,
+ 0x0, 0x253, 0x183, 0x182, 0x185, 0x184, 0x254, 0x188,
+ 0x187, 0x256, 0x257, 0x18c, 0x18b, 0x0, 0x1dd, 0x259,
+ 0x25b, 0x192, 0x191, 0x260, 0x263, 0x3d9, 0x269, 0x268,
+ 0x199, 0x198, 0x51, 0x0, 0x26f, 0x272, 0x0, 0x275,
+ 0x1a1, 0x1a0, 0x1a3, 0x1a2, 0x1a5, 0x1a4, 0x280, 0x1a8,
+ 0x1a7, 0x283, 0, 0x0, 0x1ad, 0x1ac, 0x288, 0x1b0,
+ 0x1af, 0x28a, 0x28b, 0x1b4, 0x1b3, 0x1b6, 0x1b5, 0x292,
+ 0x1b9, 0x1b8, 0x0, 0, 0x1bd, 0x1bc, 0, 0,
+ 0, 0, 0, 0, 0x1c6, 0, 0x1c4, 0x1c9,
+ 0, 0x1c7, 0x1cc, 0, 0x1ca, 0x1ce, 0x1cd, 0x1d0,
+ 0x1cf, 0x1d2, 0x1d1, 0x1d4, 0x1d3, 0x1d6, 0x1d5, 0x1d8,
+ 0x1d7, 0x1da, 0x1d9, 0x1dc, 0x1db, 0x18e, 0x1df, 0x1de,
+ 0x1e1, 0x1e0, 0x1e3, 0x1e2, 0x1e5, 0x1e4, 0x1e7, 0x1e6,
+ 0x1e9, 0x1e8, 0x1eb, 0x1ea, 0x1ed, 0x1ec, 0x1ef, 0x1ee,
+ 0x0, 0x1f3, 0, 0x1f1, 0x1f5, 0x1f4, 0, 0,
+ 0, 0, 0x1fb, 0x1fa, 0x1fd, 0x1fc, 0x1ff, 0x1fe,
+};
+
+static const Q_UINT16 case_2 [] = {
+ 0x201, 0x200, 0x203, 0x202, 0x205, 0x204, 0x207, 0x206,
+ 0x209, 0x208, 0x20b, 0x20a, 0x20d, 0x20c, 0x20f, 0x20e,
+ 0x211, 0x210, 0x213, 0x212, 0x215, 0x214, 0x217, 0x216,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0x0, 0x0, 0x0, 0x181, 0x186, 0x0, 0x189, 0x18a,
+ 0x0, 0x18f, 0x0, 0x190, 0x0, 0x0, 0x0, 0x0,
+ 0x193, 0x0, 0x0, 0x194, 0x0, 0x0, 0x631, 0x579,
+ 0x197, 0x196, 0x0, 0x0, 0x0, 0x0, 0x0, 0x19c,
+ 0x0, 0x0, 0x19d, 0x0, 0x0, 0x19f, 0x0, 0x0,
+ 0x0, 0x0, 0x7e1, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x1a6, 0x0, 0x0, 0x1a9, 0x0, 0x0, 0x0, 0x0,
+ 0x1ae, 0x0, 0x1b1, 0x1b2, 0x0, 0xa21, 0x971, 0x0,
+ 0x0, 0x0, 0x1b7, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 case_3 [] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0x3ac, 0,
+ 0x3ad, 0x3ae, 0x3af, 0, 0x3cc, 0, 0x3cd, 0x3ce,
+ 0x0, 0x3b1, 0x3b2, 0x3b3, 0x3b4, 0x3b5, 0x3b6, 0x3b7,
+ 0x3b8, 0x3b9, 0x3ba, 0x3bb, 0x3bc, 0x3bd, 0x3be, 0x3bf,
+ 0x3c0, 0x3c1, 0, 0x3c3, 0x3c4, 0x3c5, 0x3c6, 0x3c7,
+ 0x3c8, 0x3c9, 0x3ca, 0x3cb, 0x386, 0x388, 0x389, 0x38a,
+ 0x0, 0x391, 0x392, 0x393, 0x394, 0x395, 0x396, 0x397,
+ 0x398, 0x399, 0x39a, 0x39b, 0x39c, 0x39d, 0x39e, 0x39f,
+ 0x3a0, 0x3a1, 0x3a3, 0x3a3, 0x3a4, 0x3a5, 0x3a6, 0x3a7,
+ 0x3a8, 0x3a9, 0x3aa, 0x3ab, 0x38c, 0x38e, 0x38f, 0,
+ 0x392, 0x398, 0x0, 0x0, 0x0, 0x3a6, 0x3a0, 0,
+ 0, 0, 0x0, 0, 0x0, 0, 0x0, 0,
+ 0x0, 0, 0x3e3, 0x3e2, 0x3e5, 0x3e4, 0x3e7, 0x3e6,
+ 0x3e9, 0x3e8, 0x3eb, 0x3ea, 0x3ed, 0x3ec, 0x3ef, 0x3ee,
+ 0x39a, 0x3a1, 0x3a3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 case_4 [] = {
+ 0, 0x451, 0x452, 0x453, 0x454, 0x455, 0x456, 0x457,
+ 0x458, 0x459, 0x45a, 0x45b, 0x45c, 0, 0x45e, 0x45f,
+ 0x430, 0x431, 0x432, 0x433, 0x434, 0x435, 0x436, 0x437,
+ 0x438, 0x439, 0x43a, 0x43b, 0x43c, 0x43d, 0x43e, 0x43f,
+ 0x440, 0x441, 0x442, 0x443, 0x444, 0x445, 0x446, 0x447,
+ 0x448, 0x449, 0x44a, 0x44b, 0x44c, 0x44d, 0x44e, 0x44f,
+ 0x410, 0x411, 0x412, 0x413, 0x414, 0x415, 0x416, 0x417,
+ 0x418, 0x419, 0x41a, 0x41b, 0x41c, 0x41d, 0x41e, 0x41f,
+ 0x420, 0x421, 0x422, 0x423, 0x424, 0x425, 0x426, 0x427,
+ 0x428, 0x429, 0x42a, 0x42b, 0x42c, 0x42d, 0x42e, 0x42f,
+ 0, 0x401, 0x402, 0x403, 0x404, 0x405, 0x406, 0x407,
+ 0x408, 0x409, 0x40a, 0x40b, 0x40c, 0, 0x40e, 0x40f,
+ 0x461, 0x460, 0x463, 0x462, 0x465, 0x464, 0x467, 0x466,
+ 0x469, 0x468, 0x46b, 0x46a, 0x46d, 0x46c, 0x46f, 0x46e,
+ 0x471, 0x470, 0x473, 0x472, 0x475, 0x474, 0x477, 0x476,
+ 0x479, 0x478, 0x47b, 0x47a, 0x47d, 0x47c, 0x47f, 0x47e,
+ 0x481, 0x480, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0x491, 0x490, 0x493, 0x492, 0x495, 0x494, 0x497, 0x496,
+ 0x499, 0x498, 0x49b, 0x49a, 0x49d, 0x49c, 0x49f, 0x49e,
+ 0x4a1, 0x4a0, 0x4a3, 0x4a2, 0x4a5, 0x4a4, 0x4a7, 0x4a6,
+ 0x4a9, 0x4a8, 0x4ab, 0x4aa, 0x4ad, 0x4ac, 0x4af, 0x4ae,
+ 0x4b1, 0x4b0, 0x4b3, 0x4b2, 0x4b5, 0x4b4, 0x4b7, 0x4b6,
+ 0x4b9, 0x4b8, 0x4bb, 0x4ba, 0x4bd, 0x4bc, 0x4bf, 0x4be,
+ 0, 0x4c2, 0x4c1, 0x4c4, 0x4c3, 0, 0, 0x4c8,
+ 0x4c7, 0, 0, 0x4cc, 0x4cb, 0, 0, 0,
+ 0x4d1, 0x4d0, 0x4d3, 0x4d2, 0x4d5, 0x4d4, 0x4d7, 0x4d6,
+ 0x4d9, 0x4d8, 0x4db, 0x4da, 0x4dd, 0x4dc, 0x4df, 0x4de,
+ 0x4e1, 0x4e0, 0x4e3, 0x4e2, 0x4e5, 0x4e4, 0x4e7, 0x4e6,
+ 0x4e9, 0x4e8, 0x4eb, 0x4ea, 0, 0, 0x4ef, 0x4ee,
+ 0x4f1, 0x4f0, 0x4f3, 0x4f2, 0x4f5, 0x4f4, 0, 0,
+ 0x4f9, 0x4f8, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 case_5 [] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0x561, 0x562, 0x563, 0x564, 0x565, 0x566, 0x567,
+ 0x568, 0x569, 0x56a, 0x56b, 0x56c, 0x56d, 0x56e, 0x56f,
+ 0x570, 0x571, 0x572, 0x573, 0x574, 0x575, 0x576, 0x577,
+ 0x578, 0x579, 0x57a, 0x57b, 0x57c, 0x57d, 0x57e, 0x57f,
+ 0x580, 0x581, 0x582, 0x583, 0x584, 0x585, 0x586, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0x531, 0x532, 0x533, 0x534, 0x535, 0x536, 0x537,
+ 0x538, 0x539, 0x53a, 0x53b, 0x53c, 0x53d, 0x53e, 0x53f,
+ 0x540, 0x541, 0x542, 0x543, 0x544, 0x545, 0x546, 0x547,
+ 0x548, 0x549, 0x54a, 0x54b, 0x54c, 0x54d, 0x54e, 0x54f,
+ 0x550, 0x551, 0x552, 0x553, 0x554, 0x555, 0x556, 0x0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 case_10 [] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0x10d0, 0x10d1, 0x10d2, 0x10d3, 0x10d4, 0x10d5, 0x10d6, 0x10d7,
+ 0x10d8, 0x10d9, 0x10da, 0x10db, 0x10dc, 0x10dd, 0x10de, 0x10df,
+ 0x10e0, 0x10e1, 0x10e2, 0x10e3, 0x10e4, 0x10e5, 0x10e6, 0x10e7,
+ 0x10e8, 0x10e9, 0x10ea, 0x10eb, 0x10ec, 0x10ed, 0x10ee, 0x10ef,
+ 0x10f0, 0x10f1, 0x10f2, 0x10f3, 0x10f4, 0x10f5, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 case_1e [] = {
+ 0x1e01, 0x1e00, 0x1e03, 0x1e02, 0x1e05, 0x1e04, 0x1e07, 0x1e06,
+ 0x1e09, 0x1e08, 0x1e0b, 0x1e0a, 0x1e0d, 0x1e0c, 0x1e0f, 0x1e0e,
+ 0x1e11, 0x1e10, 0x1e13, 0x1e12, 0x1e15, 0x1e14, 0x1e17, 0x1e16,
+ 0x1e19, 0x1e18, 0x1e1b, 0x1e1a, 0x1e1d, 0x1e1c, 0x1e1f, 0x1e1e,
+ 0x1e21, 0x1e20, 0x1e23, 0x1e22, 0x1e25, 0x1e24, 0x1e27, 0x1e26,
+ 0x1e29, 0x1e28, 0x1e2b, 0x1e2a, 0x1e2d, 0x1e2c, 0x1e2f, 0x1e2e,
+ 0x1e31, 0x1e30, 0x1e33, 0x1e32, 0x1e35, 0x1e34, 0x1e37, 0x1e36,
+ 0x1e39, 0x1e38, 0x1e3b, 0x1e3a, 0x1e3d, 0x1e3c, 0x1e3f, 0x1e3e,
+ 0x1e41, 0x1e40, 0x1e43, 0x1e42, 0x1e45, 0x1e44, 0x1e47, 0x1e46,
+ 0x1e49, 0x1e48, 0x1e4b, 0x1e4a, 0x1e4d, 0x1e4c, 0x1e4f, 0x1e4e,
+ 0x1e51, 0x1e50, 0x1e53, 0x1e52, 0x1e55, 0x1e54, 0x1e57, 0x1e56,
+ 0x1e59, 0x1e58, 0x1e5b, 0x1e5a, 0x1e5d, 0x1e5c, 0x1e5f, 0x1e5e,
+ 0x1e61, 0x1e60, 0x1e63, 0x1e62, 0x1e65, 0x1e64, 0x1e67, 0x1e66,
+ 0x1e69, 0x1e68, 0x1e6b, 0x1e6a, 0x1e6d, 0x1e6c, 0x1e6f, 0x1e6e,
+ 0x1e71, 0x1e70, 0x1e73, 0x1e72, 0x1e75, 0x1e74, 0x1e77, 0x1e76,
+ 0x1e79, 0x1e78, 0x1e7b, 0x1e7a, 0x1e7d, 0x1e7c, 0x1e7f, 0x1e7e,
+ 0x1e81, 0x1e80, 0x1e83, 0x1e82, 0x1e85, 0x1e84, 0x1e87, 0x1e86,
+ 0x1e89, 0x1e88, 0x1e8b, 0x1e8a, 0x1e8d, 0x1e8c, 0x1e8f, 0x1e8e,
+ 0x1e91, 0x1e90, 0x1e93, 0x1e92, 0x1e95, 0x1e94, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x1e60, 0, 0, 0, 0,
+ 0x1ea1, 0x1ea0, 0x1ea3, 0x1ea2, 0x1ea5, 0x1ea4, 0x1ea7, 0x1ea6,
+ 0x1ea9, 0x1ea8, 0x1eab, 0x1eaa, 0x1ead, 0x1eac, 0x1eaf, 0x1eae,
+ 0x1eb1, 0x1eb0, 0x1eb3, 0x1eb2, 0x1eb5, 0x1eb4, 0x1eb7, 0x1eb6,
+ 0x1eb9, 0x1eb8, 0x1ebb, 0x1eba, 0x1ebd, 0x1ebc, 0x1ebf, 0x1ebe,
+ 0x1ec1, 0x1ec0, 0x1ec3, 0x1ec2, 0x1ec5, 0x1ec4, 0x1ec7, 0x1ec6,
+ 0x1ec9, 0x1ec8, 0x1ecb, 0x1eca, 0x1ecd, 0x1ecc, 0x1ecf, 0x1ece,
+ 0x1ed1, 0x1ed0, 0x1ed3, 0x1ed2, 0x1ed5, 0x1ed4, 0x1ed7, 0x1ed6,
+ 0x1ed9, 0x1ed8, 0x1edb, 0x1eda, 0x1edd, 0x1edc, 0x1edf, 0x1ede,
+ 0x1ee1, 0x1ee0, 0x1ee3, 0x1ee2, 0x1ee5, 0x1ee4, 0x1ee7, 0x1ee6,
+ 0x1ee9, 0x1ee8, 0x1eeb, 0x1eea, 0x1eed, 0x1eec, 0x1eef, 0x1eee,
+ 0x1ef1, 0x1ef0, 0x1ef3, 0x1ef2, 0x1ef5, 0x1ef4, 0x1ef7, 0x1ef6,
+ 0x1ef9, 0x1ef8, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 case_1f [] = {
+ 0x1f08, 0x1f09, 0x1f0a, 0x1f0b, 0x1f0c, 0x1f0d, 0x1f0e, 0x1f0f,
+ 0x1f00, 0x1f01, 0x1f02, 0x1f03, 0x1f04, 0x1f05, 0x1f06, 0x1f07,
+ 0x1f18, 0x1f19, 0x1f1a, 0x1f1b, 0x1f1c, 0x1f1d, 0, 0,
+ 0x1f10, 0x1f11, 0x1f12, 0x1f13, 0x1f14, 0x1f15, 0, 0,
+ 0x1f28, 0x1f29, 0x1f2a, 0x1f2b, 0x1f2c, 0x1f2d, 0x1f2e, 0x1f2f,
+ 0x1f20, 0x1f21, 0x1f22, 0x1f23, 0x1f24, 0x1f25, 0x1f26, 0x1f27,
+ 0x1f38, 0x1f39, 0x1f3a, 0x1f3b, 0x1f3c, 0x1f3d, 0x1f3e, 0x1f3f,
+ 0x1f30, 0x1f31, 0x1f32, 0x1f33, 0x1f34, 0x1f35, 0x1f36, 0x1f37,
+ 0x1f48, 0x1f49, 0x1f4a, 0x1f4b, 0x1f4c, 0x1f4d, 0, 0,
+ 0x1f40, 0x1f41, 0x1f42, 0x1f43, 0x1f44, 0x1f45, 0, 0,
+ 0x0, 0x1f59, 0x0, 0x1f5b, 0x0, 0x1f5d, 0x0, 0x1f5f,
+ 0, 0x1f51, 0, 0x1f53, 0, 0x1f55, 0, 0x1f57,
+ 0x1f68, 0x1f69, 0x1f6a, 0x1f6b, 0x1f6c, 0x1f6d, 0x1f6e, 0x1f6f,
+ 0x1f60, 0x1f61, 0x1f62, 0x1f63, 0x1f64, 0x1f65, 0x1f66, 0x1f67,
+ 0x1fba, 0x1fbb, 0x1fc8, 0x1fc9, 0x1fca, 0x1fcb, 0x1fda, 0x1fdb,
+ 0x1ff8, 0x1ff9, 0x1fea, 0x1feb, 0x1ffa, 0x1ffb, 0, 0,
+ 0x1f88, 0x1f89, 0x1f8a, 0x1f8b, 0x1f8c, 0x1f8d, 0x1f8e, 0x1f8f,
+ 0x1f80, 0x1f81, 0x1f82, 0x1f83, 0x1f84, 0x1f85, 0x1f86, 0x1f87,
+ 0x1f98, 0x1f99, 0x1f9a, 0x1f9b, 0x1f9c, 0x1f9d, 0x1f9e, 0x1f9f,
+ 0x1f90, 0x1f91, 0x1f92, 0x1f93, 0x1f94, 0x1f95, 0x1f96, 0x1f97,
+ 0x1fa8, 0x1fa9, 0x1faa, 0x1fab, 0x1fac, 0x1fad, 0x1fae, 0x1faf,
+ 0x1fa0, 0x1fa1, 0x1fa2, 0x1fa3, 0x1fa4, 0x1fa5, 0x1fa6, 0x1fa7,
+ 0x1fb8, 0x1fb9, 0x0, 0x1fbc, 0x0, 0, 0x0, 0x0,
+ 0x1fb0, 0x1fb1, 0x1f70, 0x1f71, 0x1fb3, 0, 0x399, 0,
+ 0, 0, 0x0, 0x1fcc, 0x0, 0, 0x0, 0x0,
+ 0x1f72, 0x1f73, 0x1f74, 0x1f75, 0x1fc3, 0, 0, 0,
+ 0x1fd8, 0x1fd9, 0x0, 0x0, 0, 0, 0x0, 0x0,
+ 0x1fd0, 0x1fd1, 0x1f76, 0x1f77, 0, 0, 0, 0,
+ 0x1fe8, 0x1fe9, 0x0, 0x0, 0x0, 0x1fec, 0x0, 0x0,
+ 0x1fe0, 0x1fe1, 0x1f7a, 0x1f7b, 0x1fe5, 0, 0, 0,
+ 0, 0, 0x0, 0x1ffc, 0x0, 0, 0x0, 0x0,
+ 0x1f78, 0x1f79, 0x1f7c, 0x1f7d, 0x1ff3, 0, 0, 0,
+};
+
+static const Q_UINT16 case_20 [] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0x0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 case_21 [] = {
+ 0, 0, 0x0, 0, 0, 0, 0, 0x0,
+ 0, 0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0x0, 0x0, 0, 0x0, 0, 0,
+ 0x761, 0x0, 0x0, 0x0, 0x0, 0x0, 0, 0,
+ 0, 0, 0, 0, 0x0, 0, 0x0, 0,
+ 0x0, 0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x0, 0, 0x0, 0x0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 case_fb [] = {
+ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 case_ff [] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0xff41, 0xff42, 0xff43, 0xff44, 0xff45, 0xff46, 0xff47,
+ 0xff48, 0xff49, 0xff4a, 0xff4b, 0xff4c, 0xff4d, 0xff4e, 0xff4f,
+ 0xff50, 0xff51, 0xff52, 0xff53, 0xff54, 0xff55, 0xff56, 0xff57,
+ 0xff58, 0xff59, 0xff5a, 0, 0, 0, 0, 0,
+ 0, 0xff21, 0xff22, 0xff23, 0xff24, 0xff25, 0xff26, 0xff27,
+ 0xff28, 0xff29, 0xff2a, 0xff2b, 0xff2c, 0xff2d, 0xff2e, 0xff2f,
+ 0xff30, 0xff31, 0xff32, 0xff33, 0xff34, 0xff35, 0xff36, 0xff37,
+ 0xff38, 0xff39, 0xff3a, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+static const Q_UINT16 * const case_info[256] = {
+
+ case_0, case_1, case_2, case_3, case_4, case_5, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ case_10, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, case_1e, case_1f,
+ case_20, case_21, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, case_fb, 0, 0, 0, case_ff,
+};
+
+static const Q_INT8 num_0 [] = {
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ 0, 1, 2, 3, 4, 5, 6, 7,
+ 8, 9, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, 2, 3, -1, -1, -1, -1,
+ -1, 1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+};
+
+static const Q_INT8 num_6 [] = {
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ 0, 1, 2, 3, 4, 5, 6, 7,
+ 8, 9, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ 0, 1, 2, 3, 4, 5, 6, 7,
+ 8, 9, -1, -1, -1, -1, -1, -1,
+};
+
+static const Q_INT8 num_9 [] = {
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, 0, 1,
+ 2, 3, 4, 5, 6, 7, 8, 9,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, 0, 1,
+ 2, 3, 4, 5, 6, 7, 8, 9,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+};
+
+static const Q_INT8 num_b [] = {
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, 0, 1,
+ 2, 3, 4, 5, 6, 7, 8, 9,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, 1,
+ 2, 3, 4, 5, 6, 7, 8, 9,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+};
+
+static const Q_INT8 num_d [] = {
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, 0, 1,
+ 2, 3, 4, 5, 6, 7, 8, 9,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+};
+
+static const Q_INT8 num_e [] = {
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ 0, 1, 2, 3, 4, 5, 6, 7,
+ 8, 9, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ 0, 1, 2, 3, 4, 5, 6, 7,
+ 8, 9, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+};
+
+static const Q_INT8 num_f [] = {
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ 0, 1, 2, 3, 4, 5, 6, 7,
+ 8, 9, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+};
+
+static const Q_INT8 num_20 [] = {
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ 0, -1, -1, -1, 4, 5, 6, 7,
+ 8, 9, -1, -1, -1, -1, -1, -1,
+ 0, 1, 2, 3, 4, 5, 6, 7,
+ 8, 9, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+};
+
+static const Q_INT8 num_ff [] = {
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ 0, 1, 2, 3, 4, 5, 6, 7,
+ 8, 9, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+};
+
+static const Q_INT8 * const decimal_info[256] = {
+ num_0, 0, 0, 0, 0, 0, num_6, 0,
+ 0, num_9, num_9, num_b, num_9, num_d, num_e, num_f,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ num_20, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, num_ff,
+};
+
+static const Q_UINT16 symmetricPairs[] = {
+ 0x0028, 0x0029, 0x0029, 0x0028, 0x003C, 0x003E, 0x003E, 0x003C,
+ 0x005B, 0x005D, 0x005D, 0x005B, 0x007B, 0x007D, 0x007D, 0x007B,
+ 0x2045, 0x2046, 0x2046, 0x2045, 0x207D, 0x207E, 0x207E, 0x207D,
+ 0x208D, 0x208E, 0x208E, 0x208D, 0x3008, 0x3009, 0x3009, 0x3008,
+ 0x300A, 0x300B, 0x300B, 0x300A, 0x300C, 0x300D, 0x300D, 0x300C,
+ 0x300E, 0x300F, 0x300F, 0x300E, 0x3010, 0x3011, 0x3011, 0x3010,
+ 0x3014, 0x3015, 0x3015, 0x3014, 0x3016, 0x3017, 0x3017, 0x3016,
+ 0x3018, 0x3019, 0x3019, 0x3018, 0x301A, 0x301B, 0x301B, 0x301A,
+ 0xFD3E, 0xFD3F, 0xFD3F, 0xFD3E, 0xFE59, 0xFE5A, 0xFE5A, 0xFE59,
+ 0xFE5B, 0xFE5C, 0xFE5C, 0xFE5B, 0xFE5D, 0xFE5E, 0xFE5E, 0xFE5D,
+ 0xFF08, 0xFF09, 0xFF09, 0xFF08, 0xFF3B, 0xFF3D, 0xFF3D, 0xFF3B,
+ 0xFF5B, 0xFF5D, 0xFF5D, 0xFF5B, 0xFF62, 0xFF63, 0xFF63, 0xFF62,
+};
+
+static int symmetricPairsSize =
+ sizeof(symmetricPairs)/sizeof(symmetricPairs[0]);
+
+/*
+ * ----------------------------------------------------------------------
+ * End of unicode tables
+ * ----------------------------------------------------------------------
+ */
+
+#endif
+
+
+static int ucstrcmp( const QString &as, const QString &bs )
+{
+ const QChar *a = as.unicode();
+ const QChar *b = bs.unicode();
+ if ( a == b )
+ return 0;
+ if ( a == 0 )
+ return 1;
+ if ( b == 0 )
+ return -1;
+ int l=QMIN(as.length(),bs.length());
+ while ( l-- && *a == *b )
+ a++,b++;
+ if ( l==-1 )
+ return ( as.length()-bs.length() );
+ return a->unicode() - b->unicode();
+}
+
+static int ucstrncmp( const QChar *a, const QChar *b, int l )
+{
+ while ( l-- && *a == *b )
+ a++,b++;
+ if ( l==-1 )
+ return 0;
+ return a->unicode() - b->unicode();
+}
+
+static int ucstrnicmp( const QChar *a, const QChar *b, int l )
+{
+ while ( l-- && a->lower() == b->lower() )
+ a++,b++;
+ if ( l==-1 )
+ return 0;
+ QChar al = a->lower();
+ QChar bl = b->lower();
+ return al.unicode() - bl.unicode();
+}
+
+// NOT REVISED
+/*! \class QCharRef qstring.h
+ \brief The QCharRef class is a helper class for QString.
+
+ It provides the ability to work on characters in a QString in a natural
+ fashion.
+
+ When you get an object of type QCharRef, you can assign to it, which
+ will operate on the string from which you got it. That is its whole
+ purpose in life. It becomes invalid once further modifications are
+ made to the string: If you want to keep it, copy it into a QChar.
+
+ Most of the QChar member functions also exist in QCharRef. However,
+ they are not explicitly documented here.
+
+ \sa QString::operator[]() QString::at() QChar
+*/
+
+/*! \class QChar qstring.h
+
+\brief The QChar class provides a light-weight Unicode character.
+
+Unicode characters are (so far) 16-bit entities without any markup or
+structure. This class represents such an entity. It is rather
+light-weight, so it can be used everywhere. Most compilers treat it
+approximately like "short int". (In a few years, it may be necessary
+to make QChar 32-bit, once more than 65536 Unicode code points have
+been defined and come into use.)
+
+QChar provides a full complement of testing/classification functions,
+conversion to and from other formats, from composed to decomposed
+unicode, and will try to compare and case-convert if you ask it to.
+
+The classification functions include functions like those in ctype.h,
+but operating on the full range of unicode characters. They all
+return TRUE if the character is a certain type of character, and FALSE
+otherwise.
+
+These functions are: isNull() (returns TRUE if the character is
+U+0000), isPrint() (TRUE if the character is any sort of printable
+character, including whitespace), isPunct() (any sort of punctation),
+isMark() (Unicode Marks), isLetter (letters), isNumber() (any sort of
+numeric characters), isLetterOrNumber(), and isDigit() (decimal digits).
+All of these are wrappers around category(), which returns the
+unicode-defined category of each character.
+
+QChar further provides direction(), which indicates the "natural"
+writing direction of this character, joining(), which indicates how
+this character joins with its neighbors (needed mostly for Arabic)
+and finally mirrored(), which indicates whether this character needs
+to be mirrored when it is printed in its unnatural writing
+direction.
+
+Composed Unicode characters (like &aring;) can be converted to
+decomposed Unicode ("a" followed by "ring above") using
+decomposition().
+
+In Unicode, comparison is not necessarily possible, and case
+conversion is at best very hard. Unicode, covering the "entire"
+globe, also includes a globe-sized collection of case and sorting
+problems. Qt tries, but not very hard: operator== and friends will do
+comparison based purely on the numeric Unicode value (code point) of
+the characters, and upper() and lower() will do case changes when the
+character has a well-defined upper/lower-case equivalent. There is no
+provision for locale-dependent case folding rules or comparison: These
+functions are meant to be fast, so they can be used unambiguously in
+data structures.
+
+The conversion functions include unicode() (to a scalar), latin1() (to
+scalar, but converts all non-Latin1 characters to 0), row() (gives the
+Unicode row), cell() (gives the unicode cell), digitValue() (gives the
+integer value of any of the numerous digit characters), and a host of
+constructors.
+
+\sa QString QCharRef \link unicode.html About Unicode \endlink
+*/
+
+/*! \enum QChar::Category
+
+This enum maps the Unicode character categories. The currently known
+categories are: <ul>
+
+<li> \c NoCategory - used when Qt is dazed and confused and cannot
+make sense of anything.
+
+<li> \c Mark_NonSpacing - (Mn) -
+
+<li> \c Mark_SpacingCombining - (Mc) -
+
+<li> \c Mark_Enclosing - (Me) -
+
+<li> \c Number_DecimalDigit - (Nd) -
+
+<li> \c Number_Letter - (Nl) -
+
+<li> \c Number_Other - (No) -
+
+<li> \c Separator_Space - (Zs) -
+
+<li> \c Separator_Line - (Zl) -
+
+<li> \c Separator_Paragraph - (Zp) -
+
+<li> \c Other_Control - (Cc) -
+
+<li> \c Other_Format - (Cf) -
+
+<li> \c Other_Surrogate - (Cs) -
+
+<li> \c Other_PrivateUse - (Co) -
+
+<li> \c Other_NotAssigned - (Cn) -
+
+<li> \c Letter_Uppercase - (Lu) -
+
+<li> \c Letter_Lowercase - (Ll) -
+
+<li> \c Letter_Titlecase - (Lt) -
+
+<li> \c Letter_Modifier - (Lm) -
+
+<li> \c Letter_Other - (Lo) -
+
+<li> \c Punctuation_Connector - (Pc) -
+
+<li> \c Punctuation_Dask - (Pd) -
+
+<li> \c Punctuation_Open - (Ps) -
+
+<li> \c Punctuation_Close - (Pe) -
+
+<li> \c Punctuation_InitialQuote - (Pi) -
+
+<li> \c Punctuation_FinalQuote - (Pf) -
+
+<li> \c Punctuation_Other - (Po) -
+
+<li> \c Symbol_Math - (Sm) -
+
+<li> \c Symbol_Currency - (Sc) -
+
+<li> \c Symbol_Modifier - (Sk) -
+
+<li> \c Symbol_Other - (So) -
+
+</ul>
+*/
+
+/*! \enum QChar::Direction
+
+ This enum type defines the Unicode direction attributes.
+ See <a href="http://www.unicode.org">the Unicode Standard</a>
+ for a description of the values.
+
+ In order to conform to C/C++ naming conventions "Dir" is
+ prepended to the codes used in The Unicode Standard.
+*/
+
+/*! \enum QChar::Decomposition
+
+ This enum type defines the Unicode decomposition attributes.
+ See <a href="http://www.unicode.org">the Unicode Standard</a>
+ for a description of the values.
+*/
+
+/*! \enum QChar::Joining
+
+ This enum type defines the Unicode decomposition attributes.
+ See <a href="http://www.unicode.org">the Unicode Standard</a>
+ for a description of the values.
+*/
+
+
+
+/*! \fn QChar::QChar()
+
+Constructs a null QChar (one that isNull()).
+*/
+
+
+/*! \fn QChar::QChar( char c )
+
+Constructs a QChar corresponding to ASCII/Latin1 character \a c.
+*/
+
+
+/*! \fn QChar::QChar( uchar c )
+
+Constructs a QChar corresponding to ASCII/Latin1 character \a c.
+*/
+
+
+/*! \fn QChar::QChar( uchar c, uchar r )
+
+Constructs a QChar for Unicode cell \a c in row \a r.
+*/
+
+
+/*! \fn QChar::QChar( const QChar& c )
+
+Constructs a copy of \a c. This is a deep copy, if such a
+light-weight object can be said to have deep copies.
+*/
+
+
+/*! \fn QChar::QChar( ushort rc )
+
+Constructs a QChar for the character with Unicode code point \a rc.
+*/
+
+
+/*! \fn QChar::QChar( short rc )
+
+Constructs a QChar for the character with Unicode code point \a rc.
+*/
+
+
+/*! \fn QChar::QChar( uint rc )
+
+Constructs a QChar for the character with Unicode code point \a rc.
+*/
+
+
+/*! \fn QChar::QChar( int rc )
+
+Constructs a QChar for the character with Unicode code point \a rc.
+*/
+
+
+/*! \fn bool QChar::networkOrdered ()
+
+ Returns TRUE if this character is in network byte order (MSB first),
+ and FALSE if it is not. This is a platform-dependent property, so
+ we strongly advise against using this function in portable code.
+*/
+
+
+/*!
+ \fn bool QChar::isNull() const
+ Returns TRUE if the characters is the unicode character 0x0000,
+ ie. ASCII NUL.
+*/
+
+/*!
+ \fn uchar QChar::cell () const
+ Returns the cell (least significant byte) of the Unicode character.
+*/
+/*!
+ \fn uchar QChar::row () const
+ Returns the row (most significant byte) of the Unicode character.
+*/
+/*!
+ \fn uchar& QChar::cell ()
+ Returns a reference to the cell (least significant byte) of the Unicode character.
+*/
+/*!
+ \fn uchar& QChar::row ()
+ Returns a reference to the row (most significant byte) of the Unicode character.
+*/
+
+/*!
+ Returns whether the character is a printable character. This is
+ any character not of category Cc or Cn. Note that this gives no indication
+ of whether the character is available in some font.
+*/
+bool QChar::isPrint() const
+{
+ Category c = category();
+ return !(c == Other_Control || c == Other_NotAssigned);
+}
+
+/*!
+ Returns whether the character is a separator
+ character (Separator_* categories).
+*/
+bool QChar::isSpace() const
+{
+ if( !row() )
+ if( cell() >= 9 && cell() <=13 ) return TRUE;
+ Category c = category();
+ return c >= Separator_Space && c <= Separator_Paragraph;
+}
+
+/*!
+ Returns whether the character is a mark (Mark_* categories).
+*/
+bool QChar::isMark() const
+{
+ Category c = category();
+ return c >= Mark_NonSpacing && c <= Mark_Enclosing;
+}
+
+/*!
+ Returns whether the character is punctuation (Punctuation_* categories).
+*/
+bool QChar::isPunct() const
+{
+ Category c = category();
+ return (c >= Punctuation_Connector && c <= Punctuation_Other);
+}
+
+/*!
+ Returns whether the character is a letter (Letter_* categories).
+*/
+bool QChar::isLetter() const
+{
+ Category c = category();
+ return (c >= Letter_Uppercase && c <= Letter_Other);
+}
+
+/*!
+ Returns whether the character is a number (of any sort - Number_* categories).
+
+ \sa isDigit()
+*/
+bool QChar::isNumber() const
+{
+ Category c = category();
+ return c >= Number_DecimalDigit && c <= Number_Other;
+}
+
+/*!
+ Returns whether the character is a letter or number (Letter_* or Number_* categories).
+*/
+bool QChar::isLetterOrNumber() const
+{
+ Category c = category();
+ return (c >= Letter_Uppercase && c <= Letter_Other)
+ || (c >= Number_DecimalDigit && c <= Number_Other);
+}
+
+
+/*!
+ Returns whether the character is a decimal digit (Number_DecimalDigit).
+ */
+bool QChar::isDigit() const
+{
+ return (category() == Number_DecimalDigit);
+}
+
+/*!
+ Returns the numeric value of the digit, or -1 if the character is not
+ a digit.
+*/
+int QChar::digitValue() const
+{
+#ifndef QT_NO_UNICODETABLES
+ const Q_INT8 *dec_row = decimal_info[row()];
+ if( !dec_row )
+ return -1;
+ return decimal_info[row()][cell()];
+#else
+ // ##### just latin1
+ if ( rw != 0 || cl < '0' || cl > '9' )
+ return -1;
+ else
+ return cl - '0';
+#endif
+}
+
+/*!
+ Returns the character category.
+
+ \sa Category
+*/
+QChar::Category QChar::category() const
+{
+#ifndef QT_NO_UNICODETABLES
+ return (Category)(unicode_info[row()][cell()]);
+#else
+// ### just ASCII
+ if ( rw == 0 ) {
+ if ( cl >= '0' && cl <='9' )
+ return Number_DecimalDigit;
+ if ( cl >= 'a' && cl <='z' )
+ return Letter_Lowercase;
+ if ( cl >= 'A' && cl <='Z' )
+ return Letter_Uppercase;
+ if ( cl == ' ' )
+ return Separator_Space;
+ if ( cl == '\n' )
+ return Separator_Line;
+ if ( cl < ' ' )
+ return Other_Control;
+ return Symbol_Other; //#######
+ }
+ return Letter_Uppercase; //#######
+#endif
+}
+
+/*!
+ Returns the characters directionality.
+
+ \sa Direction
+*/
+QChar::Direction QChar::direction() const
+{
+#ifndef QT_NO_UNICODETABLES
+ const Q_UINT8 *rowp = direction_info[row()];
+ if(!rowp) return QChar::DirL;
+ return (Direction) ( *(rowp+cell()) &0x1f );
+#else
+ return DirL;
+#endif
+}
+
+/*!
+ This function is not supported (it may change to use Unicode
+ character classes).
+
+ Returns information about the joining properties of the
+ character (needed for arabic).
+*/
+QChar::Joining QChar::joining() const
+{
+#ifndef QT_NO_UNICODETABLES
+ const Q_UINT8 *rowp = direction_info[row()];
+ if ( !rowp )
+ return QChar::OtherJoining;
+ return (Joining) ((*(rowp+cell()) >> 5) &0x3);
+#else
+ return OtherJoining;
+#endif
+}
+
+
+/*!
+ Returns whether the character is a mirrored character (one that
+ should be reversed if the text direction is reversed).
+*/
+bool QChar::mirrored() const
+{
+#ifndef QT_NO_UNICODETABLES
+ const Q_UINT8 *rowp = direction_info[row()];
+ if ( !rowp )
+ return FALSE;
+ return *(rowp+cell())>128;
+#else
+ return FALSE;
+#endif
+}
+
+/*!
+ Returns the mirrored char if this character is a mirrored char, the char
+ itself otherwise
+*/
+QChar QChar::mirroredChar() const
+{
+#ifndef QT_NO_UNICODETABLES
+ if(!mirrored()) return *this;
+
+ int i;
+ int c = unicode();
+ for (i = 0; i < symmetricPairsSize; i += 2) {
+ if (symmetricPairs[i] == c)
+ return symmetricPairs[i+1];
+ }
+ return 0;
+#else
+ return *this;
+#endif
+}
+
+/*!
+ Decomposes a character into its parts. Returns QString::null if
+ no decomposition exists.
+*/
+QString QChar::decomposition() const
+{
+#ifndef QT_NO_UNICODETABLES
+ const Q_UINT16 *r = decomposition_info[row()];
+ if(!r) return QString::null;
+
+ Q_UINT16 pos = r[cell()];
+ if(!pos) return QString::null;
+ pos+=2;
+
+ QString s;
+ Q_UINT16 c;
+ while((c = decomposition_map[pos++]) != 0) s += QChar(c);
+
+ return s;
+#else
+ return null;
+#endif
+}
+
+/*!
+ Returns the tag defining the composition of the character.
+ Returns QChar::Single if no decomposition exists.
+*/
+QChar::Decomposition QChar::decompositionTag() const
+{
+#ifndef QT_NO_UNICODETABLES
+ const Q_UINT16 *r = decomposition_info[row()];
+ if(!r) return QChar::Single;
+
+ Q_UINT16 pos = r[cell()];
+ if(!pos) return QChar::Single;
+
+ return (QChar::Decomposition) decomposition_map[pos];
+#else
+ return Single; // ########### FIX eg. just latin1
+#endif
+}
+
+/*!
+ Returns the lowercase equivalent if the character is uppercase,
+ or the character itself otherwise.
+*/
+QChar QChar::lower() const
+{
+#ifndef QT_NO_UNICODETABLES
+ if(category() != Letter_Uppercase) return *this;
+ Q_UINT16 lower = *(case_info[row()]+cell());
+ if(lower == 0) return *this;
+ return lower;
+#else
+ if (row())
+ return *this;
+ else
+ return QChar(tolower(latin1()));
+#endif
+}
+
+/*!
+ Returns the uppercase equivalent if the character is lowercase,
+ or the character itself otherwise.
+*/
+QChar QChar::upper() const
+{
+#ifndef QT_NO_UNICODETABLES
+ if(category() != Letter_Lowercase) return *this;
+ Q_UINT16 upper = *(case_info[row()]+cell());
+ if(upper == 0) return *this;
+ return upper;
+#else
+ if (row())
+ return *this;
+ else
+ return QChar(toupper(latin1()));
+#endif
+}
+
+/*!
+ \fn QChar::operator char() const
+
+ Returns the Latin1 character equivalent to the QChar,
+ or 0. This is mainly useful for non-internationalized software.
+
+ \sa unicode()
+*/
+
+/*!
+ \fn ushort QChar::unicode() const
+
+ Returns the numeric Unicode value equal to the QChar. Normally, you
+ should use QChar objects as they are equivalent, but for some low-level
+ tasks (eg. indexing into an array of Unicode information), this function
+ is useful.
+*/
+
+/*****************************************************************************
+ Documentation of QChar related functions
+ *****************************************************************************/
+
+/*!
+ \fn int operator==( QChar c1, QChar c2 )
+ \relates QChar
+
+ Returns TRUE if \a c1 and \a c2 are the same Unicode character.
+*/
+
+/*!
+ \fn int operator==( char ch, QChar c )
+ \relates QChar
+
+ Returns TRUE if \a c is the ASCII/Latin1 character \a ch.
+*/
+
+/*!
+ \fn int operator==( QChar c, char ch )
+ \relates QChar
+
+ Returns TRUE if \a c is the ASCII/Latin1 character \a ch.
+*/
+
+/*!
+ \fn int operator!=( QChar c1, QChar c2 )
+ \relates QChar
+
+ Returns TRUE if \a c1 and \a c2 are not the same Unicode character.
+*/
+
+/*!
+ \fn int operator!=( char ch, QChar c )
+ \relates QChar
+
+ Returns TRUE if \a c is not the ASCII/Latin1 character \a ch.
+*/
+
+/*!
+ \fn int operator!=( QChar c, char ch )
+ \relates QChar
+
+ Returns TRUE if \a c is not the ASCII/Latin1 character \a ch.
+*/
+
+/*!
+ \fn int operator<=( QChar c1, QChar c2 )
+ \relates QChar
+
+ Returns TRUE if the numeric Unicode value of \a c1 is less than that
+ of \a c2, or they are the same Unicode character.
+*/
+
+/*!
+ \fn int operator<=( QChar c, char ch )
+ \relates QChar
+
+ Returns TRUE if the numeric Unicode value of \a c is less than or
+ equal to that of the ASCII/Latin1 character \a ch.
+*/
+
+/*!
+ \fn int operator<=( char ch, QChar c )
+ \relates QChar
+
+ Returns TRUE if the numeric Unicode value of the ASCII/Latin1
+ character \a ch is less than or equal to that of \a c.
+*/
+
+/*!
+ \fn int operator>=( QChar c1, QChar c2 )
+ \relates QChar
+
+ Returns TRUE if the numeric Unicode value of \a c1 is greater than that
+ of \a c2, or they are the same Unicode character.
+*/
+
+/*!
+ \fn int operator>=( QChar c, char ch )
+ \relates QChar
+
+ Returns TRUE if the numeric Unicode value of \a c is greater than or
+ equal to that of the ASCII/Latin1 character \a ch.
+*/
+
+/*!
+ \fn int operator>=( char ch, QChar c )
+ \relates QChar
+
+ Returns TRUE if the numeric Unicode value of the ASCII/Latin1
+ character \a ch is greater than or equal to that of \a c.
+*/
+
+/*!
+ \fn int operator<( QChar c1, QChar c2 )
+ \relates QChar
+
+ Returns TRUE if the numeric Unicode value of \a c1 is less than that
+ of \a c2.
+*/
+
+/*!
+ \fn int operator<( QChar c, char ch )
+ \relates QChar
+
+ Returns TRUE if the numeric Unicode value of \a c is less than that
+ of the ASCII/Latin1 character \a ch.
+*/
+
+/*!
+ \fn int operator<( char ch, QChar c )
+ \relates QChar
+
+ Returns TRUE if the numeric Unicode value of the ASCII/Latin1
+ character \a ch is less than that of \a c.
+*/
+
+/*!
+ \fn int operator>( QChar c1, QChar c2 )
+ \relates QChar
+
+ Returns TRUE if the numeric Unicode value of \a c1 is greater than
+ that of \a c2.
+*/
+
+/*!
+ \fn int operator>( QChar c, char ch )
+ \relates QChar
+
+ Returns TRUE if the numeric Unicode value of \a c is greater than
+ that of the ASCII/Latin1 character \a ch.
+*/
+
+/*!
+ \fn int operator>( char ch, QChar c )
+ \relates QChar
+
+ Returns TRUE if the numeric Unicode value of the ASCII/Latin1
+ character \a ch is greater than that of \a c.
+*/
+
+#ifndef QT_NO_UNICODETABLES
+
+// small class used internally in QString::Compose()
+class QLigature
+{
+public:
+ QLigature( QChar c );
+
+ Q_UINT16 first() { cur = ligatures; return cur ? *cur : 0; }
+ Q_UINT16 next() { return cur && *cur ? *(cur++) : 0; }
+ Q_UINT16 current() { return cur ? *cur : 0; }
+
+ int match(QString & str, unsigned int index);
+ QChar head();
+ QChar::Decomposition tag();
+
+private:
+ Q_UINT16 *ligatures;
+ Q_UINT16 *cur;
+};
+
+QLigature::QLigature( QChar c )
+{
+ const Q_UINT16 *r = ligature_info[c.row()];
+ if( !r )
+ ligatures = 0;
+ else
+ {
+ const Q_UINT16 pos = r[c.cell()];
+ ligatures = (Q_UINT16 *)&(ligature_map[pos]);
+ }
+ cur = ligatures;
+}
+
+QChar QLigature::head()
+{
+ if(current())
+ return QChar(decomposition_map[current()+1]);
+
+ return QChar::null;
+}
+
+QChar::Decomposition QLigature::tag()
+{
+ if(current())
+ return (QChar::Decomposition) decomposition_map[current()];
+
+ return QChar::Canonical;
+}
+
+int QLigature::match(QString & str, unsigned int index)
+{
+ unsigned int i=index;
+
+ if(!current()) return 0;
+
+ Q_UINT16 lig = current() + 2;
+ Q_UINT16 ch;
+
+ while ((i < str.length()) && (ch = decomposition_map[lig])) {
+ if (str[(int)i] != QChar(ch))
+ return 0;
+ i++; lig++;
+ }
+
+ if (!decomposition_map[lig])
+ {
+ return i-index;
+ }
+ return 0;
+}
+
+#endif
+
+// this function is just used in QString::compose()
+static inline bool format(QChar::Decomposition tag, QString & str,
+ int index, int len)
+{
+ unsigned int l = index + len;
+ unsigned int r = index;
+
+ bool left = FALSE, right = FALSE;
+
+ left = ((l < str.length()) &&
+ ((str[(int)l].joining() == QChar::Dual) ||
+ (str[(int)l].joining() == QChar::Right)));
+ if (r > 0) {
+ r--;
+ //printf("joining(right) = %d\n", str[(int)r].joining());
+ right = (str[(int)r].joining() == QChar::Dual);
+ }
+
+
+ switch (tag) {
+ case QChar::Medial:
+ return (left & right);
+ case QChar::Initial:
+ return (left && !right);
+ case QChar::Final:
+ return (right);// && !left);
+ case QChar::Isolated:
+ default:
+ return (!right && !left);
+ }
+} // format()
+
+/*
+ QString::compose() and visual() were developed by Gordon Tisher
+ <tisher@uniserve.ca>, with input from Lars Knoll <knoll@mpi-hd.mpg.de>,
+ who developed the unicode data tables.
+*/
+/*!
+ Note that this function is not supported in Qt 2.0, and is merely
+ for experimental and illustrative purposes. It is mainly of interest
+ to those experimenting with Arabic and other composition-rich texts.
+
+ Applies possible ligatures to a QString, useful when composition-rich
+ text requires rendering with glyph-poor fonts, but also
+ makes compositions such as QChar(0x0041) ('A') and QChar(0x0308)
+ (Unicode accent diaresis) giving QChar(0x00c4) (German A Umlaut).
+*/
+void QString::compose()
+{
+#ifndef QT_NO_UNICODETABLES
+ unsigned int index=0, len;
+ unsigned int cindex = 0;
+
+ QChar code, head;
+
+ QArray<QChar> dia;
+
+ QString composed = *this;
+
+ while (index < length()) {
+ code = at(index);
+ //printf("\n\nligature for 0x%x:\n", code.unicode());
+ QLigature ligature(code);
+ ligature.first();
+ while(ligature.current()) {
+ if ((len = ligature.match(*this, index)) != 0) {
+ head = ligature.head();
+ unsigned short code = head.unicode();
+ // we exclude Arabic presentation forms A and a few
+ // other ligatures, which are undefined in most fonts
+ if(!(code > 0xfb50 && code < 0xfe80) &&
+ !(code > 0xfb00 && code < 0xfb2a)) {
+ // joining info is only needed for arabic
+ if (format(ligature.tag(), *this, index, len)) {
+ //printf("using ligature 0x%x, len=%d\n",code,len);
+ // replace letter
+ composed.replace(cindex, len, QChar(head));
+ index += len-1;
+ // we continue searching in case we have a final
+ // form because medial ones are preferred.
+ if ( len != 1 || ligature.tag() !=QChar::Final )
+ break;
+ }
+ }
+ }
+ ligature.next();
+ }
+ cindex++;
+ index++;
+ }
+ *this = composed;
+#endif
+}
+
+static QChar LRM ((ushort)0x200e);
+static QChar RLM ((ushort)0x200f);
+static QChar LRE ((ushort)0x202a);
+static QChar RLE ((ushort)0x202b);
+static QChar RLO ((ushort)0x202e);
+static QChar LRO ((ushort)0x202d);
+static QChar PDF ((ushort)0x202c);
+
+#if 0
+static inline bool is_arabic(unsigned short x) {
+ return (((x >= 0x0600) && (x <= 0x07bf)) ||
+ ((x >= 0xfb50) && (x <= 0xfdff)) ||
+ ((x >= 0xfe70) && (x <= 0xfeff)));
+}
+#endif
+
+static inline bool is_neutral(unsigned short dir) {
+ return ((dir == QChar::DirB) ||
+ (dir == QChar::DirS) ||
+ (dir == QChar::DirWS) ||
+ (dir == QChar::DirON) ||
+ (dir == QChar::DirNSM));
+}
+
+/*!
+ This function returns the basic directionality of the string (QChar::DirR for
+ right to left and QChar::DirL for left to right). Useful to find the right
+ alignment.
+ */
+QChar::Direction QString::basicDirection()
+{
+#ifndef QT_NO_UNICODETABLES
+ // find base direction
+ unsigned int pos = 0;
+ while ((pos < length()) &&
+ (at(pos) != RLE) &&
+ (at(pos) != LRE) &&
+ (at(pos) != RLO) &&
+ (at(pos) != LRO) &&
+ (at(pos).direction() > 1) &&
+ (at(pos).direction() != QChar::DirAL)) // not R and not L
+ pos++;
+
+ if ((at(pos).direction() == QChar::DirR) ||
+ (at(pos).direction() == QChar::DirAL) ||
+ (at(pos) == RLE) ||
+ (at(pos) == RLO))
+ return QChar::DirR;
+#endif
+
+ return QChar::DirL;
+}
+
+#ifndef QT_NO_UNICODETABLES
+// reverses part of the QChar array to get visual ordering
+// called from QString::visual()
+//
+static unsigned int reverse( QString &chars, unsigned char *level,
+ unsigned int a, unsigned int b)
+{
+ unsigned int c = a;
+ unsigned char lev = level[c];
+
+ while ((c < b) && (level[c] >= lev)) {
+ if (level[c] > lev)
+ c = reverse(chars, level, c, b);
+ c++;
+ }
+
+ if (lev > 0) {
+ QChar temp;
+ unsigned int d = a, e = c-1;
+ while (d < e) {
+ temp = chars[(int)d];
+ chars[(int)d] = chars[(int)e];
+ chars[(int)e] = temp;
+
+ d++; e--;
+ }
+ }
+
+ return c;
+}
+
+// small class used for the ordering algorithm in QString::visual()
+class QBidiState {
+public:
+ unsigned char level;
+ signed char override;
+
+ QBidiState(unsigned char l, signed char o) : level(l), override(o) {};
+};
+
+// matrix for resolving neutral types
+
+#define NEG1 (QChar::Direction)(-1)
+
+static QChar::Direction resolv[5][5] =
+{
+ { NEG1, QChar::DirR, QChar::DirL, QChar::DirEN, QChar::DirAN },
+ { QChar::DirR, QChar::DirR, NEG1, QChar::DirR, QChar::DirR },
+ { QChar::DirL, NEG1, QChar::DirL, QChar::DirL, NEG1 },
+ { QChar::DirEN, QChar::DirR, QChar::DirL, QChar::DirEN, QChar::DirR },
+ { QChar::DirAN, QChar::DirR, NEG1, NEG1, QChar::DirAN }
+};
+
+#endif
+
+/*!
+ This function returns the QString ordered visually. Useful for
+ painting the string or when transforming to a visually ordered
+ encoding.
+*/
+QString QString::visual(int index, int len)
+{
+#ifndef QT_NO_UNICODETABLES
+ // #### This needs much more optimizing - it is called for
+ // #### every text operation.
+
+ unsigned char *level;
+ QChar::Direction *dir;
+ unsigned char base = 0;
+
+ unsigned int l = length();
+
+ // check bounds
+ if (len == -1)
+ len = length()-index;
+ if ((uint)index > l)
+ return QString::null;
+
+ // find base direction
+ unsigned int pos = 0;
+ while ((pos < length()) &&
+ (at(pos) != RLE) &&
+ (at(pos) != LRE) &&
+ (at(pos) != RLO) &&
+ (at(pos) != LRO) &&
+ (at(pos).direction() > 1) &&
+ (at(pos).direction() != QChar::DirAL)
+ ) // not R and not L
+ pos++;
+
+ if ((pos < length()) &&
+ ((at(pos).direction() == QChar::DirR) ||
+ (at(pos).direction() == QChar::DirAL) ||
+ (at(pos) == RLE) ||
+ (at(pos) == RLO)))
+ base = 1;
+
+ // is there any BiDi char at all?
+ if ( base == 0 && pos == l ) {
+ return mid(index, len);
+ }
+
+
+ level = new uchar[l];
+ dir = new QChar::Direction[l];
+
+ // explicit override pass
+ //unsigned int code_count = 0;
+
+ QStack<QBidiState> stack;
+ stack.setAutoDelete(TRUE);
+
+ unsigned char clevel = base;
+ signed char override = -1;
+
+ for (pos = 0; pos < l; pos++) {
+
+ if (at(pos) == RLE) {
+ //code_count++;
+ stack.push(new QBidiState(clevel, override));
+ if (clevel < 254)
+ clevel += 1 + clevel % 2;
+ override = -1;
+ }
+ else if (at(pos) == LRE) {
+ //code_count++;
+ stack.push(new QBidiState(clevel, override));
+ if (clevel < 254)
+ clevel += 2 - clevel % 2;
+ override = -1;
+ }
+ else if (at(pos) == RLO) {
+ //code_count++;
+ stack.push(new QBidiState(clevel, override));
+ if (clevel < 254)
+ clevel += 1 + clevel % 2;
+ override = QChar::DirR;
+ }
+ else if (at(pos) == LRO) {
+ //code_count++;
+ stack.push(new QBidiState(clevel, override));
+ if (clevel < 254)
+ clevel += 2 - clevel % 2;
+ override = QChar::DirL;
+ }
+ else if (at(pos) == PDF) {
+ //code_count++;
+ if (!stack.isEmpty()) {
+ override = stack.top()->override;
+ clevel = stack.top()->level;
+ stack.remove();
+ }
+ }
+
+ // TODO: catch block separators (newlines, paras, etc.)
+
+ level[pos] = clevel;
+ if (override != -1)
+ dir[pos] = (QChar::Direction) override;
+ else
+ dir[pos] = at(pos).direction();
+ }
+
+ // weak type pass
+ for (pos = 0; pos < l; pos++) {
+
+ int i;
+
+ switch (at(pos).direction()) {
+ case QChar::DirEN:
+ i = pos-1;
+ while ((i >= 0) &&
+ !(at(i).direction() == QChar::DirAN) &&
+ !(at(i).direction() == QChar::DirAL) &&
+ !(at(i).direction() == QChar::DirB))
+ i--;
+
+ if ((i >= 0) &&
+ ((at(i).direction() == QChar::DirAN) ||
+ (at(i).direction() == QChar::DirAL)))
+ dir[pos] = QChar::DirAN;
+
+ break;
+ case QChar::DirES:
+ case QChar::DirCS:
+ if ((pos > 0) && (pos < l-1) &&
+ (dir[pos-1] == dir[pos+1]))
+ dir[pos] = dir[pos-1];
+ else
+ dir[pos] = QChar::DirON;
+
+ break;
+ case QChar::DirET:
+ if (((pos > 0) && (dir[pos-1] == QChar::DirEN)) ||
+ ((pos < l-1) && (dir[pos+1] == QChar::DirEN)))
+ dir[pos] = QChar::DirEN;
+ else
+ dir[pos] = QChar::DirON;
+
+ break;
+ case QChar::DirAL:
+ dir[pos] = QChar::DirR;
+ break;
+ default:
+ break;
+ }
+ }
+
+ // neutral type pass
+ for (pos = 0; pos < l; pos++) {
+ QChar::Direction left,right; // declaring l here shadowed previous l
+
+ if (is_neutral(dir[pos])) {
+ if (pos > 0)
+ left = dir[pos-1];
+ else
+ left = (base == 0 ? QChar::DirL : QChar::DirR);
+
+ int i = pos;
+
+ while ((i < (int)l-1) && is_neutral(dir[i+1]))
+ i++;
+
+ if (i < (int)l-1)
+ right = dir[i+1];
+ else
+ right = (base == 0 ? QChar::DirL : QChar::DirR);
+
+ for (int j=pos; j <= i; j++) {
+ int a = 1, b = 1;
+ while ((a < 5) && (left != resolv[0][a]))
+ a++;
+ while ((b < 5) && (right != resolv[0][b]))
+ b++;
+ if ((a == 5) || (b == 5))
+ dir[j] = (base == 0 ? QChar::DirL : QChar::DirR);
+ else
+ dir[j] = resolv[a][b];
+
+ if (dir[j] == (QChar::Direction)(-1))
+ dir[j] = (base == 0 ? QChar::DirL : QChar::DirR);
+ }
+ }
+ }
+
+ // implicit level pass
+ QChar::Direction prec = (base == 0 ? QChar::DirL : QChar::DirR);
+
+ for (pos = 0; pos < l; pos++) {
+ if (level[pos] % 2) {
+ switch (dir[pos]) {
+ case QChar::DirL:
+ case QChar::DirAN:
+ case QChar::DirEN:
+ level[pos] += 1;
+ break;
+ default:
+ break;
+ }
+ } else {
+ switch (dir[pos]) {
+ case QChar::DirL:
+ // do nothing
+ break;
+ case QChar::DirR:
+ level[pos] += 1;
+ break;
+ case QChar::DirEN:
+ if (prec == QChar::DirL)
+ continue;
+ // fall through
+ case QChar::DirAN:
+ level[pos] += 2;
+ break;
+ default:
+ break;
+ }
+ }
+
+ prec = dir[pos];
+ }
+
+ // now do the work!
+ QString ret(*this);
+ reverse(ret, level, index, index+len);
+
+ delete [] level;
+ delete [] dir;
+
+ return ret;
+#else
+ return mid(index,len);
+#endif
+}
+
+
+
+// These macros are used for efficient allocation of QChar strings.
+// IMPORTANT! If you change these, make sure you also change the
+// "delete unicode" statement in ~QStringData() in qstring.h correspondingly!
+
+#define QT_ALLOC_QCHAR_VEC( N ) (QChar*) new char[ sizeof(QChar)*( N ) ]
+#define QT_DELETE_QCHAR_VEC( P ) delete[] ((char*)( P ))
+
+
+/*!
+ This utility function converts the 8-bit string
+ \a ba to Unicode, returning the result.
+
+ The caller is responsible for deleting the return value with delete[].
+*/
+
+QChar* QString::asciiToUnicode( const QByteArray& ba, uint* len )
+{
+ if ( ba.isNull() ) {
+ *len = 0;
+ return 0;
+ }
+ int l = 0;
+ while ( l < (int)ba.size() && ba[l] )
+ l++;
+ char* str = ba.data();
+ QChar *uc = new QChar[ l ]; // Can't use macro, since function is public
+ QChar *result = uc;
+ if ( len )
+ *len = l;
+ while (l--)
+ *uc++ = *str++;
+ return result;
+}
+
+static QChar* internalAsciiToUnicode( const QByteArray& ba, uint* len )
+{
+ if ( ba.isNull() ) {
+ *len = 0;
+ return 0;
+ }
+ int l = 0;
+ while ( l < (int)ba.size() && ba[l] )
+ l++;
+ char* str = ba.data();
+ QChar *uc = QT_ALLOC_QCHAR_VEC( l );
+ QChar *result = uc;
+ if ( len )
+ *len = l;
+ while (l--)
+ *uc++ = *str++;
+ return result;
+}
+
+/*!
+ This utility function converts the NUL-terminated 8-bit string
+ \a str to Unicode, returning the result and setting \a len to
+ the length of the Unicode string.
+
+ The caller is responsible for deleting the return value with delete[].
+*/
+
+QChar* QString::asciiToUnicode( const char *str, uint* len, uint maxlen )
+{
+ QChar* result = 0;
+ uint l = 0;
+ if ( str ) {
+ if ( maxlen != (uint)-1 ) {
+ while ( l < maxlen && str[l] )
+ l++;
+ } else {
+ // Faster?
+ l = qstrlen(str);
+ }
+ QChar *uc = new QChar[ l ]; // Can't use macro since function is public
+ result = uc;
+ uint i = l;
+ while ( i-- )
+ *uc++ = *str++;
+ }
+ if ( len )
+ *len = l;
+ return result;
+}
+
+static QChar* internalAsciiToUnicode( const char *str, uint* len,
+ uint maxlen = (uint)-1 )
+{
+ QChar* result = 0;
+ uint l = 0;
+ if ( str ) {
+ if ( maxlen != (uint)-1 ) {
+ while ( l < maxlen && str[l] )
+ l++;
+ } else {
+ // Faster?
+ l = qstrlen(str);
+ }
+ QChar *uc = QT_ALLOC_QCHAR_VEC( l );
+ result = uc;
+ uint i = l;
+ while ( i-- )
+ *uc++ = *str++;
+ }
+ if ( len )
+ *len = l;
+ return result;
+}
+
+/*!
+ This utility function converts \a l 16-bit characters from
+ \a uc to ASCII, returning a NUL-terminated string.
+
+ The caller is responsible for deleting the string with delete[].
+*/
+char* QString::unicodeToAscii(const QChar *uc, uint l)
+{
+ if (!uc) {
+ return 0;
+ }
+ char *a = new char[l+1];
+ char *result = a;
+ while (l--)
+ *a++ = *uc++;
+ *a = '\0';
+ return result;
+}
+
+/*****************************************************************************
+ QString member functions
+ *****************************************************************************/
+
+/*!
+ \class QString qstring.h
+
+ \brief The QString class provides an abstraction of Unicode text and
+ the classic C null-terminated char array (<var>char*</var>).
+
+ \ingroup tools
+ \ingroup shared
+
+ QString uses \link shclass.html implicit sharing\endlink, and so it
+ is very efficient and easy to use.
+
+ In all QString methods that take <var>const char*</var> parameters,
+ the <var>const char*</var> is interpreted as a classic C-style
+ 0-terminated ASCII string. It is legal for the <var>const
+ char*</var> parameter to be 0. The results are undefined if the
+ <var>const char*</var> string is not 0-terminated. Functions that
+ copy classic C strings into a QString will not copy the terminating
+ 0-character. The QChar array of the QString (as returned by
+ unicode()) is not terminated by a null.
+
+ A QString that has not been assigned to anything is \a null, i.e. both
+ the length and data pointer is 0. A QString that references the empty
+ string ("", a single '\0' char) is \a empty. Both null and empty
+ QStrings are legal parameters to the methods. Assigning <var>const char
+ * 0</var> to QString gives a null QString.
+
+ Note that if you find that you are mixing usage of QCString, QString,
+ and QByteArray, this causes lots of unnecessary copying and might
+ indicate that the true nature of the data you are dealing with is
+ uncertain. If the data is NUL-terminated 8-bit data, use QCString;
+ if it is unterminated (ie. contains NULs) 8-bit data, use QByteArray;
+ if it is text, use QString.
+
+ \sa QChar \link shclass.html Shared classes\endlink
+*/
+
+Q_EXPORT QStringData *QString::shared_null = 0;
+QT_STATIC_CONST_IMPL QString QString::null;
+QT_STATIC_CONST_IMPL QChar QChar::null;
+QT_STATIC_CONST_IMPL QChar QChar::replacement((ushort)0xfffd);
+QT_STATIC_CONST_IMPL QChar QChar::byteOrderMark((ushort)0xfeff);
+QT_STATIC_CONST_IMPL QChar QChar::byteOrderSwapped((ushort)0xfffe);
+QT_STATIC_CONST_IMPL QChar QChar::nbsp((ushort)0x00a0);
+
+QStringData* QString::makeSharedNull()
+{
+ return shared_null=new QStringData;
+}
+
+// Uncomment this to get some useful statistics.
+// #define Q2HELPER(x) x
+
+#ifdef Q2HELPER
+static int stat_construct_charstar=0;
+static int stat_construct_charstar_size=0;
+static int stat_construct_null=0;
+static int stat_construct_int=0;
+static int stat_construct_int_size=0;
+static int stat_construct_ba=0;
+static int stat_get_ascii=0;
+static int stat_get_ascii_size=0;
+static int stat_copy_on_write=0;
+static int stat_copy_on_write_size=0;
+static int stat_fast_copy=0;
+Q_EXPORT void qt_qstring_stats()
+{
+ qDebug("construct_charstar = %d (%d chars)", stat_construct_charstar, stat_construct_charstar_size);
+ qDebug("construct_null = %d", stat_construct_null);
+ qDebug("construct_int = %d (%d chars)", stat_construct_int, stat_construct_int_size);
+ qDebug("construct_ba = %d", stat_construct_ba);
+ qDebug("get_ascii = %d (%d chars)", stat_get_ascii, stat_get_ascii_size);
+ qDebug("copy_on_write = %d (%d chars)", stat_copy_on_write, stat_copy_on_write_size);
+ qDebug("fast_copy = %d", stat_fast_copy);
+}
+#else
+#define Q2HELPER(x)
+#endif
+
+/*!
+ \fn QString::QString()
+
+ Constructs a null string.
+ \sa isNull()
+*/
+
+/*!
+ Constructs a string containing the one character \a ch.
+*/
+QString::QString( QChar ch )
+{
+ d = new QStringData( QT_ALLOC_QCHAR_VEC( 1 ), 1, 1 );
+ d->unicode[0] = ch;
+}
+
+/*!
+ Constructs an implicitly-shared copy of \a s.
+*/
+QString::QString( const QString &s ) :
+ d(s.d)
+{
+ Q2HELPER(stat_fast_copy++)
+ d->ref();
+}
+
+/*!
+ Private function.
+
+ Constructs a string with preallocated space for \a size characters.
+
+ The string is empty.
+
+ \sa isNull()
+*/
+
+QString::QString( int size, bool /*dummy*/ )
+{
+ if ( size ) {
+ Q2HELPER(stat_construct_int++)
+ int l = size;
+ Q2HELPER(stat_construct_int_size+=l)
+ QChar* uc = QT_ALLOC_QCHAR_VEC( l );
+ d = new QStringData( uc, 0, l );
+ } else {
+ Q2HELPER(stat_construct_null++)
+ d = shared_null ? shared_null : (shared_null=new QStringData);
+ d->ref();
+ }
+}
+
+/*!
+ Constructs a string that is a deep copy of \a ba interpreted as
+ a classic C string.
+*/
+
+QString::QString( const QByteArray& ba )
+{
+ Q2HELPER(stat_construct_ba++)
+ uint l;
+ QChar *uc = internalAsciiToUnicode(ba,&l);
+ d = new QStringData(uc,l,l);
+}
+
+/*!
+ Constructs a string that is a deep copy of the
+ first \a length QChar in the array \a unicode.
+
+ If \a unicode and \a length are 0, a null string is created.
+
+ If only \a unicode is 0, the string is empty, but has
+ \a length characters of space preallocated - QString expands
+ automatically anyway, but this may speed some cases up a little.
+
+ \sa isNull()
+*/
+
+QString::QString( const QChar* unicode, uint length )
+{
+ if ( !unicode && !length ) {
+ d = shared_null ? shared_null : makeSharedNull();
+ } else {
+ QChar* uc = QT_ALLOC_QCHAR_VEC( length );
+ if ( unicode )
+ memcpy(uc, unicode, length*sizeof(QChar));
+ d = new QStringData(uc,unicode ? length : 0,length);
+ }
+}
+
+/*!
+ Constructs a string that is a deep copy of \a str, interpreted as a
+ classic C string.
+
+ If \a str is 0 a null string is created.
+
+ This is a cast constructor, but it is perfectly safe: converting a Latin1
+ const char* to QString preserves all the information.
+ You can disable this constructor by
+ defining QT_NO_CAST_ASCII when you compile your applications.
+ You can also make QString objects by using setLatin1()/fromLatin1(), or
+ fromLocal8Bit(), fromUtf8(), or whatever encoding is appropriate for
+ the 8-bit data you have.
+
+ \sa isNull()
+*/
+
+QString::QString( const char *str )
+{
+ Q2HELPER(stat_construct_charstar++)
+ uint l;
+ QChar *uc = internalAsciiToUnicode(str,&l);
+ Q2HELPER(stat_construct_charstar_size+=l)
+ d = new QStringData(uc,l,l);
+}
+
+
+/*! \fn QString::~QString()
+
+Destroys the string and frees the "real" string, if this was the last
+copy of that string.
+*/
+
+
+/*!
+ Deallocates any space reserved solely by this QString.
+*/
+
+void QString::real_detach()
+{
+ setLength( length() );
+}
+
+void QString::deref()
+{
+ if ( d->deref() ) {
+ delete d;
+ d = 0; // helps debugging
+ }
+}
+
+void QStringData::deleteSelf()
+{
+ delete this;
+}
+
+/*!
+ \fn QString& QString::operator=( QChar c )
+ Sets the string to contain just the single character \a c.
+*/
+
+/*!
+ \fn QString& QString::operator=( char c )
+ Sets the string to contain just the single character \a c.
+*/
+
+/*!
+ Assigns a shallow copy of \a s to this string and returns a
+ reference to this string.
+*/
+QString &QString::operator=( const QString &s )
+{
+ Q2HELPER(stat_fast_copy++)
+ s.d->ref();
+ deref();
+ d = s.d;
+ return *this;
+}
+
+/*!
+ Assigns a deep copy of \a cs, interpreted as a classic C string, to
+ this string and returns a reference to this string.
+*/
+QString &QString::operator=( const QCString& cs )
+{
+ return setLatin1(cs);
+}
+
+
+/*!
+ Assigns a deep copy of \a str, interpreted as a classic C string,
+ to this string and returns a reference to this string.
+
+ If \a str is 0 a null string is created.
+
+ \sa isNull()
+*/
+QString &QString::operator=( const char *str )
+{
+ return setLatin1(str);
+}
+
+
+/*!
+ \fn bool QString::isNull() const
+
+ Returns TRUE if the string is null.
+ A null string is also an empty string.
+
+ Example:
+ \code
+ QString a; // a.unicode() == 0, a.length() == 0
+ QString b = ""; // b.unicode() == "", b.length() == 0
+ a.isNull(); // TRUE, because a.unicode() == 0
+ a.isEmpty(); // TRUE, because a.length() == 0
+ b.isNull(); // FALSE, because b.unicode() != 0
+ b.isEmpty(); // TRUE, because b.length() == 0
+ \endcode
+
+ \sa isEmpty(), length()
+*/
+
+/*!
+ \fn bool QString::isEmpty() const
+
+ Returns TRUE if the string is empty, i.e. if length() == 0.
+ An empty string is not always a null string.
+
+ See example in isNull().
+
+ \sa isNull(), length()
+*/
+
+/*!
+ \fn uint QString::length() const
+
+ Returns the length of the string.
+
+ Null strings and empty strings have zero length.
+
+ \sa isNull(), isEmpty()
+*/
+
+/*!
+ Truncates the string at position \a newLen if newLen is less than the
+ current length . Otherwise, nothing happens.
+
+ Example:
+ \code
+ QString s = "truncate this string";
+ s.truncate( 5 ); // s == "trunc"
+ \endcode
+
+ In Qt 1.x, it was possible to "truncate" a string to a longer
+ length. This is no longer possible.
+
+*/
+
+void QString::truncate( uint newLen )
+{
+ if ( newLen < d->len )
+ setLength( newLen );
+}
+
+/*### Make this public in 3.0
+ Ensures that at least \a newLen characters are allocated, and
+ sets the length to \a newLen. This function always detaches the
+ string from other references to the same data. Any new space
+ allocated is \e not defined.
+
+ If \a newLen is 0, this string becomes empty, unless this string is
+ null, in which case it remains null.
+
+ \sa truncate(), isNull(), isEmpty()
+*/
+
+void QString::setLength( uint newLen )
+{
+ if ( d->count != 1 || newLen > d->maxl || // detach, grow, or
+ ( newLen*4 < d->maxl && d->maxl > 4 ) ) { // shrink
+ Q2HELPER(stat_copy_on_write++)
+ Q2HELPER(stat_copy_on_write_size+=d->len)
+ uint newMax = 4;
+ while ( newMax < newLen )
+ newMax *= 2;
+ QChar* nd = QT_ALLOC_QCHAR_VEC( newMax );
+ uint len = QMIN( d->len, newLen );
+ if ( d->unicode )
+ memcpy( nd, d->unicode, sizeof(QChar)*len );
+ deref();
+ d = new QStringData( nd, newLen, newMax );
+ } else {
+ d->len = newLen;
+ d->dirtyascii = 1;
+ }
+}
+
+/*! Returns a string equal to this one, but with the lowest-numbered
+ occurrence of \c %i (for a positive integer i) replaced by \a a.
+
+ \code
+ label.setText( tr("Rename %1 to %2?").arg(oldName).arg(newName) );
+ \endcode
+
+ \a fieldwidth is the minimum amount of space \a a is padded to. A
+ positive value produces right-aligned text, while a negative value
+ produces left aligned text.
+
+ \warning Using arg() for constructing "real" sentences
+ programmatically is likely to lead to translation problems.
+ Inserting objects like numbers or file names is fairly safe.
+
+ \warning Relying on spaces to create alignment is prone to lead to
+ translation problems.
+
+ If there is no \c %i pattern, a warning message (qWarning()) is
+ printed and the text as appended at the end of the string. This is
+ error recovery and should not occur in correct code.
+
+ \sa QObject::tr()
+*/
+QString QString::arg(const QString& a, int fieldwidth) const
+{
+ int pos, len;
+ QString r = *this;
+
+ if ( !findArg( pos, len ) ) {
+ qWarning( "QString::arg(): Argument missing: %s, %s",
+ (const char *)this, (const char *)a );
+ // Make sure the text at least appears SOMEWHERE
+ r += ' ';
+ pos = r.length();
+ len = 0;
+ }
+
+ r.replace( pos, len, a );
+ if ( fieldwidth < 0 ) {
+ QString s;
+ while ( (uint)-fieldwidth > a.length() ) {
+ s += ' ';
+ fieldwidth++;
+ }
+ r.insert( pos + a.length(), s );
+ } else if ( fieldwidth ) {
+ QString s;
+ while ( (uint)fieldwidth > a.length() ) {
+ s += ' ';
+ fieldwidth--;
+ }
+ r.insert( pos, s );
+ }
+
+ return r;
+}
+
+
+/*! \overload
+
+ \a a is expressed in to \a base notation, which is decimal by
+ default and must be in the range 2-36 inclusive.
+*/
+QString QString::arg(long a, int fieldwidth, int base) const
+{
+ return arg( QString::number( a, base ), fieldwidth );
+}
+
+/*! \overload
+
+ \a a is expressed in to \a base notation, which is decimal by
+ default and must be in the range 2-36 inclusive.
+*/
+QString QString::arg(ulong a, int fieldwidth, int base) const
+{
+ return arg( QString::number( a, base ), fieldwidth );
+}
+
+/*!
+ \overload QString QString::arg(int a, int fieldwidth, int base) const
+
+ \a a is expressed in to \a base notation, which is decimal by
+ default and must be in the range 2-36 inclusive.
+
+*/
+
+/*!
+ \overload QString QString::arg(uint a, int fieldwidth, int base) const
+
+ \a a is expressed in to \a base notation, which is decimal by
+ default and must be in the range 2-36 inclusive.
+*/
+
+/*!
+ \overload QString QString::arg(short a, int fieldwidth, int base) const
+
+ \a a is expressed in to \a base notation, which is decimal by
+ default and must be in the range 2-36 inclusive.
+*/
+
+/*!
+ \overload QString QString::arg(ushort a, int fieldwidth, int base) const
+
+ \a a is expressed in to \a base notation, which is decimal by
+ default and must be in the range 2-36 inclusive.
+*/
+
+
+/*! \overload
+
+ \a a is assumed to be in the Latin1 character set.
+*/
+QString QString::arg(char a, int fieldwidth) const
+{
+ QString c;
+ c += a;
+ return arg( c, fieldwidth );
+}
+
+/*! \overload
+*/
+QString QString::arg(QChar a, int fieldwidth) const
+{
+ QString c;
+ c += a;
+ return arg( c, fieldwidth );
+}
+
+/*! \overload
+
+ \a is formatted according to the \a fmt format specified, which is
+ 'g' by default and can be any of 'f', 'F', 'e', 'E', 'g' or 'G', all
+ of which have the same meaning as for sprintf(). \a prec determines
+ the precision, just as for number() and sprintf().
+*/
+QString QString::arg(double a, int fieldwidth, char fmt, int prec) const
+{
+ return arg( QString::number( a, fmt, prec ), fieldwidth );
+}
+
+
+/*!
+ Just 1-digit arguments.
+*/
+bool QString::findArg(int& pos, int& len) const
+{
+ char lowest=0;
+ for (uint i=0; i<length(); i++) {
+ if ( at(i) == '%' && i+1<length() ) {
+ char dig = at(i+1);
+ if ( dig >= '0' && dig <= '9' ) {
+ if ( !lowest || dig < lowest ) {
+ lowest = dig;
+ pos = i;
+ len = 2;
+ }
+ }
+ }
+ }
+ return lowest != 0;
+}
+
+/*!
+ Safely builds a formatted string from a format string and an
+ arbitrary list of arguments. The format string supports all
+ the escape sequences of printf() in the standard C library.
+
+ The %s escape sequence expects a utf8() encoded string.
+ The format string \e cformat is expected to be in latin1. If you need a unicode
+ format string, use QString::arg() instead. For typesafe
+ string building, with full Unicode support, you can use QTextOStream
+ like this:
+
+ \code
+ QString str;
+ QString s = ...;
+ int x = ...;
+ QTextOStream(&str) << s << " : " << x;
+ \endcode
+
+ For \link QObject::tr() translations,\endlink especially if the
+ strings contains more than one escape sequence, you should consider
+ using the arg() function instead. This allows the order of the
+ replacements to be controlled by the translator, and has Unicode
+ support.
+
+ \sa arg()
+*/
+
+QString &QString::sprintf( const char* cformat, ... )
+{
+ va_list ap;
+ va_start( ap, cformat );
+
+ if ( !cformat || !*cformat ) {
+ // Qt 1.x compat
+ *this = QString::fromLatin1( "" );
+ return *this;
+ }
+ QString format = QString::fromLatin1( cformat );
+
+ static QRegExp *escape = 0;
+ if (!escape)
+ escape = new QRegExp( "%#?0?-? ?\\+?'?[0-9*]*\\.?[0-9*]*h?l?L?q?Z?" );
+
+ QString result;
+ uint last = 0;
+
+ int len = 0;
+ int pos;
+ while ( 1 ) {
+ pos = escape->match( format, last, &len );
+ // Non-escaped text
+ if ( pos > (int)last )
+ result += format.mid(last,pos-last);
+ if ( pos < 0 ) {
+ // The rest
+ if ( last < format.length() )
+ result += format.mid(last);
+ break;
+ }
+ last = pos + len + 1;
+
+ // Escape
+ QString f = format.mid( pos, len );
+ uint width, decimals;
+ int params = 0;
+ int wpos = f.find('*');
+ if ( wpos >= 0 ) {
+ params++;
+ width = va_arg( ap, int );
+ if ( f.find('*', wpos + 1) >= 0 ) {
+ decimals = va_arg( ap, int );
+ params++;
+ } else {
+ decimals = 0;
+ }
+ } else {
+ decimals = width = 0;
+ }
+ QString replacement;
+ if ( format[pos+len] == 's' ||
+ format[pos+len] == 'S' ||
+ format[pos+len] == 'c' )
+ {
+ bool rightjust = ( f.find('-') < 0 );
+ // Yes, %-5s really means left adjust in sprintf
+
+ if ( wpos < 0 ) {
+ QRegExp num( QString::fromLatin1("[0-9]+") );
+ QRegExp dot( QString::fromLatin1("\\.") );
+ int nlen;
+ int p = num.match( f, 0, &nlen );
+ int q = dot.match( f, 0 );
+ if ( q < 0 || (p < q && p >= 0) )
+ width = f.mid( p, nlen ).toInt();
+ if ( q >= 0 ) {
+ p = num.match( f, q );
+ // "decimals" is used to specify string truncation
+ if ( p >= 0 )
+ decimals = f.mid( p, nlen ).toInt();
+ }
+ }
+
+ if ( format[pos+len] == 's' ) {
+#ifndef QT_NO_TEXTCODEC
+ QString s = QString::fromUtf8(va_arg(ap, char*));
+#else
+ QString s = QString::fromLatin1(va_arg(ap, char*));
+#endif
+ if ( decimals <= 0 )
+ replacement = s;
+ else
+ replacement = s.left(decimals);
+ } else {
+ int ch = va_arg(ap, int);
+ replacement = QChar((ushort)ch);
+ }
+ if ( replacement.length() < width ) {
+ replacement = rightjust
+ ? replacement.rightJustify(width)
+ : replacement.leftJustify(width);
+ }
+ } else if ( format[pos+len] == '%' ) {
+ replacement = '%';
+ } else if ( format[pos+len] == 'n' ) {
+ int* n = va_arg(ap, int*);
+ *n = result.length();
+ } else {
+ char in[64], out[330] = "";
+ strncpy(in,f.latin1(),63);
+ char fch = format[pos+len].latin1();
+ in[f.length()] = fch;
+ switch ( fch ) {
+ case 'd': case 'i': case 'o': case 'u': case 'x': case 'X': {
+ int value = va_arg(ap, int);
+ switch (params) {
+ case 0: ::sprintf( out, in, value ); break;
+ case 1: ::sprintf( out, in, width, value ); break;
+ case 2: ::sprintf( out, in, width, decimals, value ); break;
+ }
+ } break;
+ case 'e': case 'E': case 'f': case 'g': {
+ double value = va_arg(ap, double);
+ switch (params) {
+ case 0: ::sprintf( out, in, value ); break;
+ case 1: ::sprintf( out, in, width, value ); break;
+ case 2: ::sprintf( out, in, width, decimals, value ); break;
+ }
+ } break;
+ case 'p': {
+ void* value = va_arg(ap, void*);
+ switch (params) {
+ case 0: ::sprintf( out, in, value ); break;
+ case 1: ::sprintf( out, in, width, value ); break;
+ case 2: ::sprintf( out, in, width, decimals, value ); break;
+ }
+ } break;
+ }
+ replacement = QString::fromLatin1(out);
+ }
+ result += replacement;
+ }
+ *this = result;
+
+ va_end( ap );
+ return *this;
+}
+
+/*!
+ Fills the string with \a len characters of value \a c.
+
+ If \a len is negative, the current string length is used.
+*/
+
+void QString::fill( QChar c, int len )
+{
+ if ( len < 0 )
+ len = length();
+ if ( len == 0 ) {
+ *this = "";
+ } else {
+ deref();
+ QChar * nd = QT_ALLOC_QCHAR_VEC( len );
+ d = new QStringData(nd,len,len);
+ while (len--) *nd++ = c;
+ }
+}
+
+
+/*!
+ \fn QString QString::copy() const
+
+ \obsolete
+
+ Returns a deep copy of this string.
+
+ Doing this is redundant in Qt 2.x, since QString is implicitly
+ shared, and so will automatically be deeply copied as necessary.
+*/
+
+/*!
+ Finds the first occurrence of the character \a c, starting at
+ position \a index. If \a index is -1, the search starts at the
+ last character; if -2, at the next to last character; etc.
+
+ The search is case sensitive if \a cs is TRUE, or case insensitive
+ if \a cs is FALSE.
+
+ Returns the position of \a c, or -1 if \a c could not be found.
+*/
+
+int QString::find( QChar c, int index, bool cs ) const
+{
+ if ( index < 0 )
+ index += length();
+ if ( (uint)index >= length() ) // index outside string
+ return -1;
+ register const QChar *uc;
+ uc = unicode()+index;
+ int n = length()-index;
+ if ( cs ) {
+ while ( n-- && *uc != c )
+ uc++;
+ } else {
+ c = c.lower();
+ while ( n-- && uc->lower() != c )
+ uc++;
+ }
+ if ( uint(uc - unicode()) >= length() )
+ return -1;
+ return (int)(uc - unicode());
+}
+
+/*!
+ Finds the first occurrence of the string \a str, starting at position
+ \a index. If \a index is -1, the search starts at the last character;
+ if -2, at the next to last character; etc.
+
+ The search is case sensitive if \a cs is TRUE, or case insensitive if
+ \a cs is FALSE.
+
+ Returns the position of \a str, or -1 if \a str could not be found.
+*/
+
+int QString::find( const QString& str, int index, bool cs ) const
+{
+ /*
+ We use some weird hashing for efficiency's sake. Instead of
+ comparing strings, we compare the hash value of str with that of
+ a part of this QString. Only if that matches, we call ucstrncmp
+ or ucstrnicmp.
+
+ The hash value of a string is the sum of the cells of its
+ QChars.
+ */
+ if ( index < 0 )
+ index += length();
+ int lstr = str.length();
+ int lthis = length() - index;
+ if ( (uint)lthis > length() )
+ return -1;
+ int delta = lthis - lstr;
+ if ( delta < 0 )
+ return -1;
+
+ const QChar *uthis = unicode() + index;
+ const QChar *ustr = str.unicode();
+ uint hthis = 0;
+ uint hstr = 0;
+ int i;
+ if ( cs ) {
+ for ( i = 0; i < lstr; i++ ) {
+ hthis += uthis[i].cell();
+ hstr += ustr[i].cell();
+ }
+ i = 0;
+ while ( TRUE ) {
+ if ( hthis == hstr && ucstrncmp(uthis + i, ustr, lstr) == 0 )
+ return index + i;
+ if ( i == delta )
+ return -1;
+ hthis += uthis[i + lstr].cell();
+ hthis -= uthis[i].cell();
+ i++;
+ }
+ } else {
+ for ( i = 0; i < lstr; i++ ) {
+ hthis += uthis[i].lower().cell();
+ hstr += ustr[i].lower().cell();
+ }
+ i = 0;
+ while ( TRUE ) {
+ if ( hthis == hstr && ucstrnicmp(uthis + i, ustr, lstr) == 0 )
+ return index + i;
+ if ( i == delta )
+ return -1;
+ hthis += uthis[i + lstr].lower().cell();
+ hthis -= uthis[i].lower().cell();
+ i++;
+ }
+ }
+#if defined(Q_SPURIOUS_NON_VOID_WARNING)
+ return -1;
+#endif
+}
+
+/*!
+ \fn int QString::findRev( const char* str, int index ) const
+
+ Equivalent to findRev(QString(str), index).
+*/
+
+/*!
+ \fn int QString::find( const char* str, int index ) const
+
+ Equivalent to find(QString(str), index).
+*/
+
+/*!
+ Finds the first occurrence of the character \a c, starting at
+ position \a index and searching backwards. If \a index is -1,
+ the search starts at the last character; if -2, at the next to
+ last character; etc.
+
+ The search is case sensitive if \a cs is TRUE, or case insensitive if \a
+ cs is FALSE.
+
+ Returns the position of \a c, or -1 if \a c could not be found.
+*/
+
+int QString::findRev( QChar c, int index, bool cs ) const
+{
+ QString t( c );
+ return findRev( t, index, cs );
+}
+
+/*!
+ Finds the first occurrence of the string \a str, starting at
+ position \a index and searching backwards. If \a index is -1,
+ the search starts at the last character; -2, at the next to last
+ character; etc.
+
+ The search is case sensitive if \a cs is TRUE, or case insensitive if \e
+ cs is FALSE.
+
+ Returns the position of \a str, or -1 if \a str could not be found.
+*/
+
+int QString::findRev( const QString& str, int index, bool cs ) const
+{
+ /*
+ See QString::find() for explanations.
+ */
+ int lthis = length();
+ if ( index < 0 )
+ index += lthis;
+
+ int lstr = str.length();
+ int delta = lthis - lstr;
+ if ( index < 0 || index > lthis || delta < 0 )
+ return -1;
+ if ( index > delta )
+ index = delta;
+
+ const QChar *uthis = unicode();
+ const QChar *ustr = str.unicode();
+ uint hthis = 0;
+ uint hstr = 0;
+ int i;
+ if ( cs ) {
+ for ( i = 0; i < lstr; i++ ) {
+ hthis += uthis[index + i].cell();
+ hstr += ustr[i].cell();
+ }
+ i = index;
+ while ( TRUE ) {
+ if ( hthis == hstr && ucstrncmp(uthis + i, ustr, lstr) == 0 )
+ return i;
+ if ( i == 0 )
+ return -1;
+ i--;
+ hthis -= uthis[i + lstr].cell();
+ hthis += uthis[i].cell();
+ }
+ } else {
+ for ( i = 0; i < lstr; i++ ) {
+ hthis += uthis[index + i].lower().cell();
+ hstr += ustr[i].lower().cell();
+ }
+ i = index;
+ while ( TRUE ) {
+ if ( hthis == hstr && ucstrnicmp(uthis + i, ustr, lstr) == 0 )
+ return i;
+ if ( i == 0 )
+ return -1;
+ i--;
+ hthis -= uthis[i + lstr].lower().cell();
+ hthis += uthis[i].lower().cell();
+ }
+ }
+#if defined(Q_SPURIOUS_NON_VOID_WARNING)
+ return -1;
+#endif
+}
+
+
+/*!
+ Returns the number of times the character \a c occurs in the string.
+
+ The match is case sensitive if \a cs is TRUE, or case insensitive if \a cs
+ is FALSE.
+*/
+
+int QString::contains( QChar c, bool cs ) const
+{
+ int count = 0;
+ const QChar *uc = unicode();
+ if ( !uc )
+ return 0;
+ int n = length();
+ if ( cs ) { // case sensitive
+ while ( n-- )
+ if ( *uc++ == c )
+ count++;
+ } else { // case insensitive
+ c = c.lower();
+ while ( n-- ) {
+ if ( uc->lower() == c )
+ count++;
+ uc++;
+ }
+ }
+ return count;
+}
+
+/*!
+ \overload
+*/
+int QString::contains( const char* str, bool cs ) const
+{
+ return contains(QString(str),cs);
+}
+
+/*!
+ \overload int QString::contains (char c, bool cs) const
+*/
+
+/*!
+ \overload int QString::find (char c, int index, bool cs) const
+
+*/
+
+/*!
+ \overload int QString::findRev (char c, int index, bool cs) const
+
+*/
+
+/*!
+ Returns the number of times \a str occurs in the string.
+
+ The match is case sensitive if \a cs is TRUE, or case insensitive if \e
+ cs is FALSE.
+
+ This function counts overlapping substrings, for example, "banana"
+ contains two occurrences of "ana".
+
+ \sa findRev()
+*/
+
+int QString::contains( const QString &str, bool cs ) const
+{
+ int count = 0;
+ const QChar *uc = unicode();
+ if ( !uc )
+ return 0;
+ int len = str.length();
+ int n = length();
+ while ( n-- ) { // counts overlapping strings
+ // ### Doesn't account for length of this - searches over "end"
+ if ( cs ) {
+ if ( ucstrncmp( uc, str.unicode(), len ) == 0 )
+ count++;
+ } else {
+ if ( ucstrnicmp(uc, str.unicode(), len) == 0 )
+ count++;
+ }
+ uc++;
+ }
+ return count;
+}
+
+/*!
+ Returns a substring that contains the \a len leftmost characters
+ of the string.
+
+ The whole string is returned if \a len exceeds the length of the
+ string.
+
+
+ Example:
+ \code
+ QString s = "Pineapple";
+ QString t = s.left( 4 ); // t == "Pine"
+ \endcode
+
+ \sa right(), mid(), isEmpty()
+*/
+
+QString QString::left( uint len ) const
+{
+ if ( isEmpty() ) {
+ return QString();
+ } else if ( len == 0 ) { // ## just for 1.x compat:
+ return QString::fromLatin1("");
+ } else if ( len > length() ) {
+ return *this;
+ } else {
+ QString s( len, TRUE );
+ memcpy( s.d->unicode, d->unicode, len*sizeof(QChar) );
+ s.d->len = len;
+ return s;
+ }
+}
+
+/*!
+ Returns a substring that contains the \a len rightmost characters
+ of the string.
+
+ The whole string is returned if \a len exceeds the length of the
+ string.
+
+ Example:
+ \code
+ QString s = "Pineapple";
+ QString t = s.right( 5 ); // t == "apple"
+ \endcode
+
+ \sa left(), mid(), isEmpty()
+*/
+
+QString QString::right( uint len ) const
+{
+ if ( isEmpty() ) {
+ return QString();
+ } else if ( len == 0 ) { // ## just for 1.x compat:
+ return QString::fromLatin1("");
+ } else {
+ uint l = length();
+ if ( len > l )
+ len = l;
+ QString s( len, TRUE );
+ memcpy( s.d->unicode, d->unicode+(l-len), len*sizeof(QChar) );
+ s.d->len = len;
+ return s;
+ }
+}
+
+/*!
+ Returns a substring that contains the \a len characters of this
+ string, starting at position \a index.
+
+ Returns a null string if the string is empty or \a index is out
+ of range. Returns the whole string from \a index if \a index+len exceeds
+ the length of the string.
+
+ Example:
+ \code
+ QString s = "Five pineapples";
+ QString t = s.mid( 5, 4 ); // t == "pine"
+ \endcode
+
+ \sa left(), right()
+*/
+
+QString QString::mid( uint index, uint len ) const
+{
+ uint slen = length();
+ if ( isEmpty() || index >= slen ) {
+ return QString();
+ } else if ( len == 0 ) { // ## just for 1.x compat:
+ return QString::fromLatin1("");
+ } else {
+ if ( len > slen-index )
+ len = slen - index;
+ if ( index == 0 && len == length() )
+ return *this;
+ register const QChar *p = unicode()+index;
+ QString s( len, TRUE );
+ memcpy( s.d->unicode, p, len*sizeof(QChar) );
+ s.d->len = len;
+ return s;
+ }
+}
+
+/*!
+ Returns a string of length \a width that contains this
+ string and padded by the \a fill character.
+
+ If the length of the string exceeds \a width and \a truncate is FALSE,
+ then the returned string is a copy of the string.
+ If the length of the string exceeds \a width and \a truncate is TRUE,
+ then the returned string is a left(\a width).
+
+ Example:
+ \code
+ QString s("apple");
+ QString t = s.leftJustify(8, '.'); // t == "apple..."
+ \endcode
+
+ \sa rightJustify()
+*/
+
+QString QString::leftJustify( uint width, QChar fill, bool truncate ) const
+{
+ QString result;
+ int len = length();
+ int padlen = width - len;
+ if ( padlen > 0 ) {
+ result.setLength(len+padlen);
+ if ( len )
+ memcpy( result.d->unicode, unicode(), sizeof(QChar)*len );
+ QChar* uc = result.d->unicode + len;
+ while (padlen--)
+ *uc++ = fill;
+ } else {
+ if ( truncate )
+ result = left( width );
+ else
+ result = *this;
+ }
+ return result;
+}
+
+/*!
+ Returns a string of length \a width that contains pad
+ characters followed by the string.
+
+ If the length of the string exceeds \a width and \a truncate is FALSE,
+ then the returned string is a copy of the string.
+ If the length of the string exceeds \a width and \a truncate is TRUE,
+ then the returned string is a left(\a width).
+
+ Example:
+ \code
+ QString s("pie");
+ QString t = s.rightJustify(8, '.'); // t == ".....pie"
+ \endcode
+
+ \sa leftJustify()
+*/
+
+QString QString::rightJustify( uint width, QChar fill, bool truncate ) const
+{
+ QString result;
+ int len = length();
+ int padlen = width - len;
+ if ( padlen > 0 ) {
+ result.setLength( len+padlen );
+ QChar* uc = result.d->unicode;
+ while (padlen--)
+ *uc++ = fill;
+ if ( len )
+ memcpy( uc, unicode(), sizeof(QChar)*len );
+ } else {
+ if ( truncate )
+ result = left( width );
+ else
+ result = *this;
+ }
+ return result;
+}
+
+/*!
+ Returns a new string that is the string converted to lower case.
+
+ Example:
+ \code
+ QString s("TeX");
+ QString t = s.lower(); // t == "tex"
+ \endcode
+
+ \sa upper()
+*/
+
+QString QString::lower() const
+{
+ QString s(*this);
+ int l=length();
+ if ( l ) {
+ s.real_detach(); // could do this only when we find a change
+ register QChar *p=s.d->unicode;
+ if ( p ) {
+ while ( l-- ) {
+ *p = p->lower();
+ p++;
+ }
+ }
+ }
+ return s;
+}
+
+/*!
+ Returns a new string that is the string converted to upper case.
+
+ Example:
+ \code
+ QString s("TeX");
+ QString t = s.upper(); // t == "TEX"
+ \endcode
+
+ \sa lower()
+*/
+
+QString QString::upper() const
+{
+ QString s(*this);
+ int l=length();
+ if ( l ) {
+ s.real_detach(); // could do this only when we find a change
+ register QChar *p=s.d->unicode;
+ if ( p ) {
+ while ( l-- ) {
+ *p = p->upper();
+ p++;
+ }
+ }
+ }
+ return s;
+}
+
+
+/*!
+ Returns a new string that has white space removed from the start and the end.
+
+ White space means any character for which QChar::isSpace() returns
+ TRUE. This includes ASCII characters 9 (TAB), 10 (LF), 11 (VT), 12
+ (FF), 13 (CR), and 32 (Space).
+
+ Example:
+ \code
+ QString s = " space ";
+ QString t = s.stripWhiteSpace(); // t == "space"
+ \endcode
+
+ \sa simplifyWhiteSpace()
+*/
+
+QString QString::stripWhiteSpace() const
+{
+ if ( isEmpty() ) // nothing to do
+ return *this;
+ if ( !at(0).isSpace() && !at(length()-1).isSpace() )
+ return *this;
+
+ register const QChar *s = unicode();
+ QString result = fromLatin1("");
+
+ int start = 0;
+ int end = length() - 1;
+ while ( start<=end && s[start].isSpace() ) // skip white space from start
+ start++;
+ if ( start > end ) { // only white space
+ return result;
+ }
+ while ( end && s[end].isSpace() ) // skip white space from end
+ end--;
+ int l = end - start + 1;
+ result.setLength( l );
+ if ( l )
+ memcpy( result.d->unicode, &s[start], sizeof(QChar)*l );
+ return result;
+}
+
+
+/*!
+ Returns a new string that has white space removed from the start and the end,
+ plus any sequence of internal white space replaced with a single space
+ (ASCII 32).
+
+ White space means any character for which QChar::isSpace() returns
+ TRUE. This includes ASCII characters 9 (TAB), 10 (LF), 11 (VT), 12
+ (FF), 13 (CR), and 32 (Space).
+
+ \code
+ QString s = " lots\t of\nwhite space ";
+ QString t = s.simplifyWhiteSpace(); // t == "lots of white space"
+ \endcode
+
+ \sa stripWhiteSpace()
+*/
+
+QString QString::simplifyWhiteSpace() const
+{
+ if ( isEmpty() ) // nothing to do
+ return *this;
+ QString result;
+ result.setLength( length() );
+ const QChar *from = unicode();
+ const QChar *fromend = from+length();
+ int outc=0;
+ QChar *to = result.d->unicode;
+ while ( TRUE ) {
+ while ( from!=fromend && from->isSpace() )
+ from++;
+ while ( from!=fromend && !from->isSpace() )
+ to[outc++] = *from++;
+ if ( from!=fromend )
+ to[outc++] = ' ';
+ else
+ break;
+ }
+ if ( outc > 0 && to[outc-1] == ' ' )
+ outc--;
+ result.truncate( outc );
+ return result;
+}
+
+
+/*!
+ Insert \a s into the string before position \a index.
+
+ If \a index is beyond the end of the string, the string is extended with
+ spaces (ASCII 32) to length \a index and \a s is then appended.
+
+ \code
+ QString s = "I like fish";
+ s.insert( 2, "don't "); // s == "I don't like fish"
+ s = "x";
+ s.insert( 3, "yz" ); // s == "x yz"
+ \endcode
+*/
+
+QString &QString::insert( uint index, const QString &s )
+{
+ // the sub function takes care of &s == this case.
+ return insert( index, s.unicode(), s.length() );
+}
+
+/*!
+ Insert \a len units of QChar data from \a s into the string before
+ position \a index.
+*/
+
+QString &QString::insert( uint index, const QChar* s, uint len )
+{
+ if ( len == 0 )
+ return *this;
+ uint olen = length();
+ int nlen = olen + len;
+
+ int df = s - d->unicode; // ### pointer subtraction, cast down to int
+ if ( df >= 0 && (uint)df < d->maxl ) {
+ // Part of me - take a copy.
+ QChar *tmp = QT_ALLOC_QCHAR_VEC( len );
+ memcpy(tmp,s,len*sizeof(QChar));
+ insert(index,tmp,len);
+ QT_DELETE_QCHAR_VEC( tmp );
+ return *this;
+ }
+
+ if ( index >= olen ) { // insert after end of string
+ setLength( len+index );
+ int n = index-olen;
+ QChar* uc = d->unicode+olen;
+ while (n--)
+ *uc++ = ' ';
+ memcpy( d->unicode+index, s, sizeof(QChar)*len );
+ } else { // normal insert
+ setLength( nlen );
+ memmove( d->unicode+index+len, unicode()+index,
+ sizeof(QChar)*(olen-index) );
+ memcpy( d->unicode+index, s, sizeof(QChar)*len );
+ }
+ return *this;
+}
+
+/*!
+ Insert \a c into the string at (before) position \a index and returns
+ a reference to the string.
+
+ If \a index is beyond the end of the string, the string is extended with
+ spaces (ASCII 32) to length \a index and \a c is then appended.
+
+ Example:
+ \code
+ QString s = "Ys";
+ s.insert( 1, 'e' ); // s == "Yes"
+ s.insert( 3, '!'); // s == "Yes!"
+ \endcode
+
+ \sa remove(), replace()
+*/
+
+QString &QString::insert( uint index, QChar c ) // insert char
+{
+ QString s( c );
+ return insert( index, s );
+}
+
+/*!
+ \overload QString& QString::insert( uint index, char c )
+*/
+
+/*!
+ \fn QString &QString::prepend( const QString &s )
+
+ Prepend \a s to the string. Equivalent to insert(0,s).
+
+ \sa insert()
+*/
+
+/*!
+ \fn QString& QString::prepend( char ch )
+ Prepends \a ch to the string and returns a reference to the result.
+
+ \sa insert()
+ */
+
+/*!
+ \fn QString& QString::prepend( QChar ch )
+ Prepends \a ch to the string and returns a reference to the result.
+
+ \sa insert()
+ */
+
+
+/*!
+ Removes \a len characters starting at position \a index from the
+ string and returns a reference to the string.
+
+ If \a index is too big, nothing happens. If \a index is valid, but
+ \a len is too large, the rest of the string is removed.
+
+ \code
+ QString s = "Montreal";
+ s.remove( 1, 4 );
+ // s == "Meal"
+ \endcode
+
+ \sa insert(), replace()
+*/
+
+QString &QString::remove( uint index, uint len )
+{
+ uint olen = length();
+ if ( index + len >= olen ) { // range problems
+ if ( index < olen ) { // index ok
+ setLength( index );
+ }
+ } else if ( len != 0 ) {
+ real_detach();
+ memmove( d->unicode+index, d->unicode+index+len,
+ sizeof(QChar)*(olen-index-len) );
+ setLength( olen-len );
+ }
+ return *this;
+}
+
+/*!
+ Replaces \a len characters starting at position \a index from the
+ string with \a s, and returns a reference to the string.
+
+ If \a index is too big, nothing is deleted and \a s is inserted at the
+ end of the string. If \a index is valid, but \a len is too large, \e
+ str replaces the rest of the string.
+
+ \code
+ QString s = "Say yes!";
+ s.replace( 4, 3, "NO" ); // s == "Say NO!"
+ \endcode
+
+ \sa insert(), remove()
+*/
+
+QString &QString::replace( uint index, uint len, const QString &s )
+{
+ return replace( index, len, s.unicode(), s.length() );
+}
+
+
+/*!
+ Replaces \a len characters starting at position \a index by
+ \a slen units ot QChar data from \a s, and returns a reference to the string.
+
+ \sa insert(), remove()
+*/
+
+QString &QString::replace( uint index, uint len, const QChar* s, uint slen )
+{
+ if ( len == slen && index + len <= length() ) {
+ // Optimized common case: replace without size change
+ real_detach();
+ memcpy( d->unicode+index, s, len*sizeof(QChar) );
+ } else {
+ int df = s - d->unicode; // ### pointer subtraction, cast down to int
+ if ( df >= 0 && (uint)df < d->maxl ) {
+ // Part of me - take a copy.
+ QChar *tmp = QT_ALLOC_QCHAR_VEC( slen );
+ memcpy(tmp,s,slen*sizeof(QChar));
+ replace(index,len,tmp,slen);
+ QT_DELETE_QCHAR_VEC( tmp );
+ return *this;
+ }
+
+ remove( index, len );
+ insert( index, s, slen );
+ }
+ return *this;
+}
+
+
+
+/*!
+ Finds the first occurrence of the regular expression \a rx, starting at
+ position \a index. If \a index is -1, the search starts at the last
+ character; if -2, at the next to last character; etc.
+
+ Returns the position of the next match, or -1 if \a rx was not found.
+
+ \sa findRev() replace() contains()
+*/
+
+int QString::find( const QRegExp &rx, int index ) const
+{
+ if ( index < 0 )
+ index += length();
+ return rx.match( *this, index );
+}
+
+/*!
+ Finds the first occurrence of the regular expression \a rx, starting at
+ position \a index and searching backwards. If \a index is -1, the
+ search starts at the last character; if -2, at the next to last
+ character; etc.
+
+ Returns the position of the next match (backwards), or -1 if \a rx was not
+ found.
+
+ \sa find()
+*/
+
+int QString::findRev( const QRegExp &rx, int index ) const
+{
+ if ( index < 0 ) // neg index ==> start from end
+ index += length();
+ if ( (uint)index > length() ) // bad index
+ return -1;
+ while( index >= 0 ) {
+ if ( rx.match( *this, index ) == index )
+ return index;
+ index--;
+ }
+ return -1;
+}
+
+/*!
+ Counts the number of overlapping occurrences of \a rx in the string.
+
+ Example:
+ \code
+ QString s = "banana and panama";
+ QRegExp r = QRegExp("a[nm]a", TRUE, FALSE);
+ s.contains( r ); // 4 matches
+ \endcode
+
+ \sa find() findRev()
+*/
+
+int QString::contains( const QRegExp &rx ) const
+{
+ if ( isEmpty() )
+ return rx.match( *this ) < 0 ? 0 : 1;
+ int count = 0;
+ int index = -1;
+ int len = length();
+ while ( index < len-1 ) { // count overlapping matches
+ index = rx.match( *this, index+1 );
+ if ( index < 0 )
+ break;
+ count++;
+ }
+ return count;
+}
+
+
+/*!
+ Replaces every occurrence of \a rx in the string with \a str.
+ Returns a reference to the string.
+
+ Examples:
+ \code
+ QString s = "banana";
+ s.replace( QRegExp("a.*a"), "" ); // becomes "b"
+
+ QString s = "banana";
+ s.replace( QRegExp("^[bn]a"), " " ); // becomes " nana"
+
+ QString s = "banana";
+ s.replace( QRegExp("^[bn]a"), "" ); // NOTE! becomes ""
+ \endcode
+
+ \sa find() findRev()
+*/
+
+QString &QString::replace( const QRegExp &rx, const QString &str )
+{
+ if ( isEmpty() )
+ return *this;
+ int index = 0;
+ int slen = str.length();
+ int len;
+ while ( index < (int)length() ) {
+ index = rx.match( *this, index, &len, FALSE );
+ if ( index >= 0 ) {
+ replace( index, len, str );
+ index += slen;
+ if ( !len )
+ break; // Avoid infinite loop on 0-length matches, e.g. [a-z]*
+ }
+ else
+ break;
+ }
+ return *this;
+}
+
+static bool
+ok_in_base( QChar c, int base )
+{
+ if ( base <= 10 )
+ return c.isDigit() && c.digitValue() < base;
+ else
+ return c.isDigit() || (c >= 'a' && c < char('a'+base-10))
+ || (c >= 'A' && c < char('A'+base-10));
+}
+
+/*!
+ Returns the string converted to a <code>long</code> value.
+
+ If \a ok is non-null, \a *ok is set to TRUE if there are no
+ conceivable errors, and FALSE if the string is not a number at all, or if
+ it has trailing garbage.
+*/
+
+long QString::toLong( bool *ok, int base ) const
+{
+ const QChar *p = unicode();
+ long val=0;
+ int l = length();
+ const long max_mult = INT_MAX / base;
+ bool is_ok = FALSE;
+ int neg = 0;
+ if ( !p )
+ goto bye;
+ while ( l && p->isSpace() ) // skip leading space
+ l--,p++;
+ if ( l && *p == '-' ) {
+ l--;
+ p++;
+ neg = 1;
+ } else if ( *p == '+' ) {
+ l--;
+ p++;
+ }
+
+ // NOTE: toULong() code is similar
+ if ( !l || !ok_in_base(*p,base) )
+ goto bye;
+ while ( l && ok_in_base(*p,base) ) {
+ l--;
+ int dv;
+ if ( p->isDigit() ) {
+ dv = p->digitValue();
+ } else {
+ if ( *p >= 'a' && *p <= 'z' )
+ dv = *p - 'a' + 10;
+ else
+ dv = *p - 'A' + 10;
+ }
+ if ( val > max_mult || (val == max_mult && dv > (INT_MAX%base)+neg) )
+ goto bye;
+ val = base*val + dv;
+ p++;
+ }
+ if ( neg )
+ val = -val;
+ while ( l && p->isSpace() ) // skip trailing space
+ l--,p++;
+ if ( !l )
+ is_ok = TRUE;
+bye:
+ if ( ok )
+ *ok = is_ok;
+ return is_ok ? val : 0;
+}
+
+/*!
+ Returns the string converted to an <code>unsigned long</code>
+ value.
+
+ If \a ok is non-null, \a *ok is set to TRUE if there are no
+ conceivable errors, and FALSE if the string is not a number at all,
+ or if it has trailing garbage.
+*/
+
+ulong QString::toULong( bool *ok, int base ) const
+{
+ const QChar *p = unicode();
+ ulong val=0;
+ int l = length();
+ const ulong max_mult = 429496729; // UINT_MAX/10, rounded down
+ bool is_ok = FALSE;
+ if ( !p )
+ goto bye;
+ while ( l && p->isSpace() ) // skip leading space
+ l--,p++;
+ if ( *p == '+' )
+ l--,p++;
+
+ // NOTE: toLong() code is similar
+ if ( !l || !ok_in_base(*p,base) )
+ goto bye;
+ while ( l && ok_in_base(*p,base) ) {
+ l--;
+ uint dv;
+ if ( p->isDigit() ) {
+ dv = p->digitValue();
+ } else {
+ if ( *p >= 'a' && *p <= 'z' )
+ dv = *p - 'a' + 10;
+ else
+ dv = *p - 'A' + 10;
+ }
+ if ( val > max_mult || (val == max_mult && dv > (UINT_MAX%base)) )
+ goto bye;
+ val = base*val + dv;
+ p++;
+ }
+
+ while ( l && p->isSpace() ) // skip trailing space
+ l--,p++;
+ if ( !l )
+ is_ok = TRUE;
+bye:
+ if ( ok )
+ *ok = is_ok;
+ return is_ok ? val : 0;
+}
+
+/*!
+ Returns the string converted to a <code>short</code> value.
+
+ If \a ok is non-null, \a *ok is set to TRUE if there are no
+ conceivable errors, and FALSE if the string is not a number at all, or if
+ it has trailing garbage.
+*/
+
+short QString::toShort( bool *ok, int base ) const
+{
+ long v = toLong( ok, base );
+ if ( ok && *ok && (v < -32768 || v > 32767) ) {
+ *ok = FALSE;
+ v = 0;
+ }
+ return (short)v;
+}
+
+/*!
+ Returns the string converted to an <code>unsigned short</code> value.
+
+ If \a ok is non-null, \a *ok is set to TRUE if there are no
+ conceivable errors, and FALSE if the string is not a number at all, or if
+ it has trailing garbage.
+*/
+
+ushort QString::toUShort( bool *ok, int base ) const
+{
+ ulong v = toULong( ok, base );
+ if ( ok && *ok && (v > 65535) ) {
+ *ok = FALSE;
+ v = 0;
+ }
+ return (ushort)v;
+}
+
+
+/*!
+ Returns the string converted to a <code>int</code> value.
+
+ If \a ok is non-null, \a *ok is set to TRUE if there are no
+ conceivable errors, and FALSE if the string is not a number at all,
+ or if it has trailing garbage.
+*/
+
+int QString::toInt( bool *ok, int base ) const
+{
+ return (int)toLong( ok, base );
+}
+
+/*!
+ Returns the string converted to an <code>unsigned int</code> value.
+
+ If \a ok is non-null, \a *ok is set to TRUE if there are no
+ conceivable errors, and FALSE if the string is not a number at all,
+ or if it has trailing garbage.
+*/
+
+uint QString::toUInt( bool *ok, int base ) const
+{
+ return (uint)toULong( ok, base );
+}
+
+/*!
+ Returns the string converted to a <code>double</code> value.
+
+ If \a ok is non-null, \a *ok is set to TRUE if there are no conceivable
+ errors, and FALSE if the string is not a number at all, or if it has
+ trailing garbage.
+*/
+
+double QString::toDouble( bool *ok ) const
+{
+ char *end;
+ const char *a = latin1();
+ double val = strtod( a ? a : "", &end );
+ if ( ok )
+ *ok = ( a && *a && ( end == 0 || *end == '\0' ) );
+ return val;
+}
+
+/*!
+ Returns the string converted to a <code>float</code> value.
+
+ If \a ok is non-null, \a *ok is set to TRUE if there are no
+ conceivable errors, and FALSE if the string is not a number at all,
+ or if it has trailing garbage.
+*/
+
+float QString::toFloat( bool *ok ) const
+{
+ return (float)toDouble( ok );
+}
+
+
+/*!
+ Sets the string to the printed value of \a n and returns a
+ reference to the string.
+
+ The value is converted to \a base notation (default is decimal).
+ The base must be a value from 2 to 36.
+*/
+
+QString &QString::setNum( long n, int base )
+{
+#if defined(CHECK_RANGE)
+ if ( base < 2 || base > 36 ) {
+ qWarning( "QString::setNum: Invalid base %d", base );
+ base = 10;
+ }
+#endif
+ char charbuf[65*sizeof(QChar)];
+ QChar *buf = (QChar*)charbuf;
+ QChar *p = &buf[64];
+ int len = 0;
+ bool neg;
+ if ( n < 0 ) {
+ neg = TRUE;
+ if ( n == INT_MIN ) {
+ // Cannot always negate this special case
+ QString s1, s2;
+ s1.setNum(n/base);
+ s2.setNum((-(n+base))%base);
+ *this = s1 + s2;
+ return *this;
+ }
+ n = -n;
+ } else {
+ neg = FALSE;
+ }
+ do {
+ *--p = "0123456789abcdefghijklmnopqrstuvwxyz"[((int)(n%base))];
+ n /= base;
+ len++;
+ } while ( n );
+ if ( neg ) {
+ *--p = '-';
+ len++;
+ }
+ return setUnicode( p, len );
+}
+
+/*!
+ Sets the string to the printed unsigned value of \a n and
+ returns a reference to the string.
+
+ The value is converted to \a base notation (default is decimal).
+ The base must be a value from 2 to 36.
+*/
+
+QString &QString::setNum( ulong n, int base )
+{
+#if defined(CHECK_RANGE)
+ if ( base < 2 || base > 36 ) {
+ qWarning( "QString::setNum: Invalid base %d", base );
+ base = 10;
+ }
+#endif
+ char charbuf[65*sizeof(QChar)];
+ QChar *buf = (QChar*)charbuf;
+ QChar *p = &buf[64];
+ int len = 0;
+ do {
+ *--p = "0123456789abcdefghijklmnopqrstuvwxyz"[((int)(n%base))];
+ n /= base;
+ len++;
+ } while ( n );
+ return setUnicode(p,len);
+}
+
+/*!
+ \fn QString &QString::setNum( int n, int base )
+ Sets the string to the printed value of \a n and returns a reference
+ to the string.
+*/
+
+/*!
+ \fn QString &QString::setNum( uint n, int base )
+ Sets the string to the printed unsigned value of \a n and returns a
+ reference to the string.
+*/
+
+/*!
+ \fn QString &QString::setNum( short n, int base )
+ Sets the string to the printed value of \a n and returns a reference
+ to the string.
+*/
+
+/*!
+ \fn QString &QString::setNum( ushort n, int base )
+ Sets the string to the printed unsigned value of \a n and returns a
+ reference to the string.
+*/
+
+/*! Sets the string to the printed value of \a n, formatted in the \a f
+ format with \a prec precision, and returns a reference to the
+ string.
+
+ \a f can be 'f', 'F', 'e', 'E', 'g' or 'G', all of which have the
+ same meaning as for sprintf().
+*/
+
+QString &QString::setNum( double n, char f, int prec )
+{
+#if defined(CHECK_RANGE)
+ if ( !(f=='f' || f=='F' || f=='e' || f=='E' || f=='g' || f=='G') ) {
+ qWarning( "QString::setNum: Invalid format char '%c'", f );
+ f = 'f';
+ }
+#endif
+ char format[20];
+ char buf[120]; // enough for 99 precision?
+ char *fs = format; // generate format string
+ *fs++ = '%'; // "%.<prec>l<f>"
+ if ( prec >= 0 ) {
+ if ( prec > 99 ) // buf big enough for precision?
+ prec = 99;
+ *fs++ = '.';
+ if ( prec >= 10 ) {
+ *fs++ = prec / 10 + '0';
+ *fs++ = prec % 10 + '0';
+ } else {
+ *fs++ = prec + '0';
+ }
+ }
+ *fs++ = 'l';
+ *fs++ = f;
+ *fs = '\0';
+ ::sprintf( buf, format, n );
+ return setLatin1(buf);
+}
+
+/*!
+ \overload QString &QString::setNum( float n, char f, int prec )
+*/
+
+
+/*!
+ A convenience factory function that returns a string representation
+ of the number \a n.
+
+ \sa setNum()
+ */
+QString QString::number( long n, int base )
+{
+ QString s;
+ s.setNum( n, base );
+ return s;
+}
+
+/*!
+ A convenience factory function that returns a string representation
+ of the number \a n.
+
+ \sa setNum()
+ */
+QString QString::number( ulong n, int base )
+{
+ QString s;
+ s.setNum( n, base );
+ return s;
+}
+
+/*!
+ A convenience factory function that returns a string representation
+ of the number \a n.
+
+ \sa setNum()
+ */
+QString QString::number( int n, int base )
+{
+ QString s;
+ s.setNum( n, base );
+ return s;
+}
+
+/*!
+ A convenience factory function that returns a string representation
+ of the number \a n.
+
+ \sa setNum()
+ */
+QString QString::number( uint n, int base )
+{
+ QString s;
+ s.setNum( n, base );
+ return s;
+}
+
+/*!
+ This static function returns the printed value of \a n, formatted in the \f
+ format with \a prec precision.
+
+ \a f can be 'f', 'F', 'e', 'E', 'g' or 'G', all of which have the
+ same meaning as for sprintf().
+
+ \sa setNum()
+ */
+QString QString::number( double n, char f, int prec )
+{
+ QString s;
+ s.setNum( n, f, prec );
+ return s;
+}
+
+
+/*! \obsolete
+
+ Sets the character at position \a index to \a c and expands the
+ string if necessary, filling with spaces.
+
+ This method is redundant in Qt 2.x, because operator[] will expand
+ the string as necessary.
+*/
+
+void QString::setExpand( uint index, QChar c )
+{
+ int spaces = index - d->len;
+ at(index) = c;
+ while (spaces-->0)
+ d->unicode[--index]=' ';
+}
+
+
+/*!
+ \fn const char* QString::data() const
+
+ \obsolete
+
+ Returns a pointer to a 0-terminated classic C string.
+
+ In Qt 1.x, this returned a char* allowing direct manipulation of the
+ string as a sequence of bytes. In Qt 2.x where QString is a Unicode
+ string, char* conversion constructs a temporary string, and hence
+ direct character operations are meaningless.
+*/
+
+/*!
+ \fn bool QString::operator!() const
+ Returns TRUE if it is a null string, otherwise FALSE. Thus
+ you can write:
+
+\code
+ QString name = getName();
+ if ( !name )
+ name = "Rodney";
+\endcode
+
+ Note that if you say:
+
+\code
+ QString name = getName();
+ if ( name )
+ doSomethingWith(name);
+\endcode
+
+ Then this will call <tt>operator const char*()</tt>, which will do what
+ you want, but rather inefficiently - you may wish to define the macro
+ QT_NO_ASCII_CAST when writing code which you wish to strictly remain
+ Unicode-clean.
+
+ When you want the above semantics, use <tt>!isNull()</tt>
+ or even <tt>!!</tt>:
+
+\code
+ QString name = getName();
+ if ( !!name )
+ doSomethingWith(name);
+\endcode
+*/
+
+
+/*!
+ \fn QString& QString::append( const QString& str )
+ Appends \a str to the string and returns a reference to the result.
+ Equivalent to operator+=().
+ */
+
+/*!
+ \fn QString& QString::append( char ch )
+ Appends \a ch to the string and returns a reference to the result.
+ Equivalent to operator+=().
+ */
+
+/*!
+ \fn QString& QString::append( QChar ch )
+ Appends \a ch to the string and returns a reference to the result.
+ Equivalent to operator+=().
+ */
+
+/*!
+ Appends \a str to the string and returns a reference to the string.
+*/
+QString& QString::operator+=( const QString &str )
+{
+ uint len1 = length();
+ uint len2 = str.length();
+ if ( len2 ) {
+ setLength(len1+len2);
+ memcpy( d->unicode+len1, str.unicode(), sizeof(QChar)*len2 );
+ } else if ( isNull() && !str.isNull() ) { // ## just for 1.x compat:
+ *this = fromLatin1("");
+ }
+ return *this;
+}
+
+/*!
+ Appends \a c to the string and returns a reference to the string.
+*/
+
+QString &QString::operator+=( QChar c )
+{
+ setLength(length()+1);
+ d->unicode[length()-1] = c;
+ return *this;
+}
+
+/*!
+ Appends \a c to the string and returns a reference to the string.
+*/
+
+QString &QString::operator+=( char c )
+{
+ setLength(length()+1);
+ d->unicode[length()-1] = c;
+ return *this;
+}
+
+
+
+/*! \fn char QChar::latin1() const
+
+ Returns a latin-1 copy of this character, if this character is in
+ the latin-1 character set. If not, this function returns 0.
+*/
+
+
+/*!
+ Returns a Latin-1 representation of the string. Note that the returned
+ value is undefined if the string contains non-Latin-1 characters. If you
+ want to convert strings into formats other than Unicode, see the
+ QTextCodec classes.
+
+ This function is mainly useful for boot-strapping legacy code to
+ use Unicode.
+
+ The result remains valid so long as one unmodified
+ copy of the source string exists.
+
+ \sa utf8(), local8Bit()
+*/
+const char* QString::latin1() const
+{
+ if ( d->ascii ) {
+ if ( d->dirtyascii )
+ delete [] d->ascii;
+ else
+ return d->ascii;
+ }
+ Q2HELPER(stat_get_ascii++)
+ Q2HELPER(stat_get_ascii_size+=d->len)
+ d->ascii = unicodeToAscii( d->unicode, d->len );
+ d->dirtyascii = 0;
+ return d->ascii;
+}
+
+/*! \obsolete
+
+ This functions simply calls latin1() and returns the result.
+*/
+const char* QString::ascii() const
+{
+ return latin1();
+}
+
+#ifndef QT_NO_TEXTCODEC
+/*!
+ Returns the string encoded in UTF8 format.
+
+ See QTextCodec for more diverse coding/decoding of Unicode strings.
+
+ \sa QString::fromUtf8(), local8Bit(), latin1()
+*/
+QCString QString::utf8() const
+{
+ static QTextCodec* codec = QTextCodec::codecForMib(106);
+ return codec
+ ? codec->fromUnicode(*this)
+ : QCString(latin1());
+}
+
+/*!
+ Returns the unicode string decoded from the
+ first \a len bytes of \a utf8. If \a len is -1 (the default), the
+ length of \a utf8 is used. If trailing partial characters are in
+ \a utf8, they are ignored.
+
+ See QTextCodec for more diverse coding/decoding of Unicode strings.
+*/
+QString QString::fromUtf8(const char* utf8, int len)
+{
+ static QTextCodec* codec = QTextCodec::codecForMib(106);
+ if ( len < 0 ) len = qstrlen(utf8);
+ return codec
+ ? codec->toUnicode(utf8, len)
+ : QString::fromLatin1(utf8, len);
+}
+#endif // QT_NO_TEXTCODEC
+/*!
+ Creates a QString from Latin1 text. This is the same as the
+ QString(const char*) constructor, but you can make that constructor
+ invisible if you compile with the define QT_NO_CAST_ASCII, in which
+ case you can explicitly create a QString from Latin-1 text using
+ this function.
+*/
+QString QString::fromLatin1(const char* chars, int len)
+{
+ uint l;
+ QChar *uc;
+ if ( len < 0 ) {
+ uc = internalAsciiToUnicode(chars,&l);
+ } else {
+ uc = internalAsciiToUnicode(chars,&l,len);
+ }
+ return QString(new QStringData(uc,l,l), TRUE);
+}
+
+/*!
+ \fn const QChar* QString::unicode() const
+
+ Returns the Unicode representation of the string. The result
+ remains valid until the string is modified.
+*/
+
+/*!
+ Returns the string encoded in a locale-specific format. On X11, this
+ is the QTextCodec::codecForLocale(). On Windows, it is a system-defined
+ encoding.
+
+ See QTextCodec for more diverse coding/decoding of Unicode strings.
+
+ \sa QString::fromLocal8Bit(), latin1(), utf8()
+*/
+
+
+QCString QString::local8Bit() const
+{
+#ifdef QT_NO_TEXTCODEC
+ return latin1();
+#else
+#ifdef _WS_X11_
+ static QTextCodec* codec = QTextCodec::codecForLocale();
+ return codec
+ ? codec->fromUnicode(*this)
+ : QCString(latin1());
+#endif
+#ifdef _WS_MAC_
+ static QTextCodec* codec = QTextCodec::codecForLocale();
+ return codec
+ ? codec->fromUnicode(*this)
+ : QCString(latin1());
+#endif
+#ifdef _WS_WIN_
+ return qt_winQString2MB( *this );
+#endif
+#ifdef _WS_QWS_
+ return utf8(); // ##### if there is ANY 8 bit format supported?
+#endif
+#endif
+}
+
+/*!
+ Returns the unicode string decoded from the
+ first \a len bytes of \a local8Bit. If \a len is -1 (the default), the
+ length of \a local8Bit is used. If trailing partial characters are in
+ \a local8Bit, they are ignored.
+
+ \a local8Bit is assumed to be encoded in a locale-specific format.
+
+ See QTextCodec for more diverse coding/decoding of Unicode strings.
+*/
+QString QString::fromLocal8Bit(const char* local8Bit, int len)
+{
+#ifdef QT_NO_TEXTCODEC
+ return fromLatin1( local8Bit, len );
+#else
+
+ if ( !local8Bit )
+ return QString::null;
+#ifdef _WS_X11_
+ static QTextCodec* codec = QTextCodec::codecForLocale();
+ if ( len < 0 ) len = qstrlen(local8Bit);
+ return codec
+ ? codec->toUnicode(local8Bit, len)
+ : QString::fromLatin1(local8Bit,len);
+#endif
+#ifdef _WS_MAC_
+ static QTextCodec* codec = QTextCodec::codecForLocale();
+ if ( len < 0 ) len = qstrlen(local8Bit);
+ return codec
+ ? codec->toUnicode(local8Bit, len)
+ : QString::fromLatin1(local8Bit,len);
+#endif
+// Should this be OS_WIN32?
+#ifdef _WS_WIN_
+ if ( len >= 0 ) {
+ QCString s(local8Bit,len+1);
+ return qt_winMB2QString(s);
+ }
+ return qt_winMB2QString( local8Bit );
+#endif
+#ifdef _WS_QWS_
+ return fromUtf8(local8Bit,len);
+#endif
+#endif // QT_NO_TEXTCODEC
+}
+
+/*!
+ \fn QString::operator const char *() const
+
+ Returns latin1(). Be sure to see the warnings documented there.
+ Note that for new code which you wish to be strictly Unicode-clean,
+ you can define the macro QT_NO_ASCII_CAST when compiling your code
+ to hide this function so that automatic casts are not done. This
+ has the added advantage that you catch the programming error
+ described under operator!().
+*/
+
+/*!
+ \fn QChar QString::at( uint ) const
+
+ Returns the character at \a i, or 0 if \a i is beyond the length
+ of the string.
+
+ Note: If this QString is not const or const&, the non-const at()
+ will be used instead, which will expand the string if \a i is beyond
+ the length of the string.
+*/
+
+/*!
+ \fn QChar QString::constref(uint i) const
+ Equivalent to at(i), this returns the QChar at \a i by value.
+
+ \sa ref()
+*/
+
+/*!
+ \fn QChar& QString::ref(uint i)
+ Returns the QChar at \a i by reference.
+
+ \sa constref()
+*/
+
+/*!
+ \fn QChar QString::operator[](int) const
+
+ Returns the character at \a i, or QChar::null if \a i is beyond the
+ length of the string.
+
+ Note: If this QString is not const or const&, the non-const operator[]
+ will be used instead, which will expand the string if \a i is beyond
+ the length of the string.
+*/
+
+/*!
+ \fn QCharRef QString::operator[](int)
+
+ Returns an object that references the character at \a i.
+ This reference
+ can then be assigned to, or otherwise used immediately, but
+ becomes invalid once further modifications are made to the string.
+ The QCharRef internal class can be used much like a constant QChar, but
+ if you assign to it, you change the original string (which enlarges
+ and detaches itself). You will get compilation errors if you try to
+ use the result as anything but a QChar.
+*/
+
+/*!
+ \fn QCharRef QString::at( uint i )
+ Returns a reference to the character at \a i, expanding
+ the string with QChar::null if necessary. The resulting reference
+ can then be assigned to, or otherwise used immediately, but
+ becomes invalid once further modifications are made to the string.
+*/
+
+/*!
+ Internal chunk of code to handle the
+ uncommon cases of at() above.
+*/
+void QString::subat( uint i )
+{
+ uint olen = d->len;
+ if ( i >= olen ) {
+ setLength( i+1 ); // i is index; i+1 is needed length
+ for ( uint j=olen; j<=i; j++ )
+ d->unicode[j] = QChar::null;
+ } else {
+ // Just be sure to detach
+ real_detach();
+ }
+}
+
+
+/*!
+ Resizes the string to \a len unicode characters and copies \a unicode
+ into the string. If \a unicode is null, nothing is copied, but the
+ string is resized to \a len anyway. If \a len is zero, the string
+ becomes a \link isNull() null\endlink string.
+
+ \sa setLatin1(), isNull()
+*/
+
+QString& QString::setUnicode( const QChar *unicode, uint len )
+{
+ if ( len == 0 ) { // set to null string
+ if ( d != shared_null ) { // beware of nullstring being set to nullstring
+ deref();
+ d = shared_null ? shared_null : makeSharedNull();
+ }
+ } else if ( d->count != 1 || len > d->maxl ||
+ ( len*4 < d->maxl && d->maxl > 4 ) ) { // detach, grown or shrink
+ Q2HELPER(stat_copy_on_write++)
+ Q2HELPER(stat_copy_on_write_size+=d->len)
+ uint newMax = 4;
+ while ( newMax < len )
+ newMax *= 2;
+ QChar* nd = QT_ALLOC_QCHAR_VEC( newMax );
+ if ( unicode )
+ memcpy( nd, unicode, sizeof(QChar)*len );
+ deref();
+ d = new QStringData( nd, len, newMax );
+ } else {
+ d->len = len;
+ d->dirtyascii = 1;
+ if ( unicode )
+ memcpy( d->unicode, unicode, sizeof(QChar)*len );
+ }
+ return *this;
+}
+
+/*!
+ Resizes the string to \a len unicode characters and copies
+ \a unicode_as_ushorts into the string (on some X11 client
+ platforms this will involve a byte-swapping pass).
+
+ If \a unicode is null, nothing is copied, but the
+ string is resized to \a len anyway. If \a len is zero, the string
+ becomes a \link isNull() null\endlink string.
+
+ \sa setLatin1(), isNull()
+*/
+QString& QString::setUnicodeCodes( const ushort* unicode_as_ushorts, uint len )
+{
+ setUnicode((const QChar*)unicode_as_ushorts, len);
+ QChar t(0x1234);
+ if ( unicode_as_ushorts && *((ushort*)&t) == 0x3412 ) {
+ // Need to byteswap
+ char* b = (char*)d->unicode;
+ while ( len-- ) {
+ char c = b[0];
+ b[0] = b[1];
+ b[1] = c;
+ b += sizeof(QChar);
+ }
+ }
+ return *this;
+}
+
+
+/*!
+ Sets this string to \a str, interpreted as a classic Latin 1 C string.
+ If the \a len argument is negative (default), it is set to strlen(str).
+
+ If \a str is 0 a null string is created. If \a str is "" an empty
+ string is created.
+
+ \sa isNull(), isEmpty()
+*/
+
+QString &QString::setLatin1( const char *str, int len )
+{
+ if ( str == 0 )
+ return setUnicode(0,0);
+ if ( len < 0 )
+ len = qstrlen(str);
+ if ( len == 0 ) { // won't make a null string
+ deref();
+ uint l;
+ QChar *uc = internalAsciiToUnicode(str,&l);
+ d = new QStringData(uc,l,l);
+ } else {
+ setUnicode( 0, len ); // resize but not copy
+ QChar *p = d->unicode;
+ while ( len-- )
+ *p++ = *str++;
+ }
+ return *this;
+}
+
+
+/*!
+ \fn int QString::compare (const QString & s1, const QString & s2)
+
+ Compare \a s1 to \a s2 returning an integer less than, equal to, or
+ greater than zero if s1 is, respectively, lexically less than, equal to,
+ or greater than s2.
+*/
+
+/*!
+ Compares this string to \a s, returning an integer less than, equal to, or
+ greater than zero if it is, respectively, lexically less than, equal to,
+ or greater than \a s.
+*/
+int QString::compare( const QString& s ) const
+{
+ return ucstrcmp(*this,s);
+}
+
+bool operator==( const QString &s1, const QString &s2 )
+{
+ return (s1.length() == s2.length()) && s1.isNull() == s2.isNull() &&
+ (memcmp((char*)s1.unicode(),(char*)s2.unicode(),
+ s1.length()*sizeof(QChar)) ==0);
+}
+
+bool operator!=( const QString &s1, const QString &s2 )
+{ return !(s1==s2); }
+
+bool operator<( const QString &s1, const QString &s2 )
+{ return ucstrcmp(s1,s2) < 0; }
+
+bool operator<=( const QString &s1, const QString &s2 )
+{ return ucstrcmp(s1,s2) <= 0; }
+
+bool operator>( const QString &s1, const QString &s2 )
+{ return ucstrcmp(s1,s2) > 0; }
+
+bool operator>=( const QString &s1, const QString &s2 )
+{ return ucstrcmp(s1,s2) >= 0; }
+
+
+bool operator==( const QString &s1, const char *s2 )
+{ return s1==QString(s2); }
+
+bool operator==( const char *s1, const QString &s2 )
+{ return QString(s1)==s2; }
+
+bool operator!=( const QString &s1, const char *s2 )
+{ return !(s1==s2); }
+
+bool operator!=( const char *s1, const QString &s2 )
+{ return !(s1==s2); }
+
+bool operator<( const QString &s1, const char *s2 )
+{ return ucstrcmp(s1,s2) < 0; }
+
+bool operator<( const char *s1, const QString &s2 )
+{ return ucstrcmp(s1,s2) < 0; }
+
+bool operator<=( const QString &s1, const char *s2 )
+{ return ucstrcmp(s1,s2) <= 0; }
+
+bool operator<=( const char *s1, const QString &s2 )
+{ return ucstrcmp(s1,s2) <= 0; }
+
+bool operator>( const QString &s1, const char *s2 )
+{ return ucstrcmp(s1,s2) > 0; }
+
+bool operator>( const char *s1, const QString &s2 )
+{ return ucstrcmp(s1,s2) > 0; }
+
+bool operator>=( const QString &s1, const char *s2 )
+{ return ucstrcmp(s1,s2) >= 0; }
+
+bool operator>=( const char *s1, const QString &s2 )
+{ return ucstrcmp(s1,s2) >= 0; }
+
+
+/*****************************************************************************
+ Documentation for QString related functions
+ *****************************************************************************/
+
+/*!
+ \fn bool operator==( const QString &s1, const QString &s2 )
+ \relates QString
+ Returns TRUE if the two strings are equal, or FALSE if they are different.
+ A null string is different from an empty, non-null string.
+
+ Equivalent to <code>qstrcmp(s1,s2) == 0</code>.
+*/
+
+/*!
+ \fn bool operator==( const QString &s1, const char *s2 )
+ \relates QString
+ Returns TRUE if the two strings are equal, or FALSE if they are different.
+
+ Equivalent to <code>qstrcmp(s1,s2) == 0</code>.
+*/
+
+/*!
+ \fn bool operator==( const char *s1, const QString &s2 )
+ \relates QString
+ Returns TRUE if the two strings are equal, or FALSE if they are different.
+
+ Equivalent to <code>qstrcmp(s1,s2) == 0</code>.
+*/
+
+/*!
+ \fn bool operator!=( const QString &s1, const QString &s2 )
+ \relates QString
+ Returns TRUE if the two strings are different, or FALSE if they are equal.
+
+ Equivalent to <code>qstrcmp(s1,s2) != 0</code>.
+*/
+
+/*!
+ \fn bool operator!=( const QString &s1, const char *s2 )
+ \relates QString
+ Returns TRUE if the two strings are different, or FALSE if they are equal.
+
+ Equivalent to <code>qstrcmp(s1,s2) != 0</code>.
+*/
+
+/*!
+ \fn bool operator!=( const char *s1, const QString &s2 )
+ \relates QString
+ Returns TRUE if the two strings are different, or FALSE if they are equal.
+
+ Equivalent to <code>qstrcmp(s1,s2) != 0</code>.
+*/
+
+/*!
+ \fn bool operator<( const QString &s1, const char *s2 )
+ \relates QString
+ Returns TRUE if \a s1 is alphabetically less than \a s2, otherwise FALSE.
+
+ Equivalent to <code>qstrcmp(s1,s2) \< 0</code>.
+*/
+
+/*!
+ \fn bool operator<( const char *s1, const QString &s2 )
+ \relates QString
+ Returns TRUE if \a s1 is alphabetically less than \a s2, otherwise FALSE.
+
+ Equivalent to <code>qstrcmp(s1,s2) \< 0</code>.
+*/
+
+/*!
+ \fn bool operator<=( const QString &s1, const char *s2 )
+ \relates QString
+ Returns TRUE if \a s1 is alphabetically less than or equal to \a s2,
+ otherwise FALSE.
+
+ Equivalent to <code>qstrcmp(s1,s2) \<= 0</code>.
+*/
+
+/*!
+ \fn bool operator<=( const char *s1, const QString &s2 )
+ \relates QString
+ Returns TRUE if \a s1 is alphabetically less than or equal to \a s2,
+ otherwise FALSE.
+
+ Equivalent to <code>qstrcmp(s1,s2) \<= 0</code>.
+*/
+
+/*!
+ \fn bool operator>( const QString &s1, const char *s2 )
+ \relates QString
+ Returns TRUE if \a s1 is alphabetically greater than \a s2, otherwise FALSE.
+
+ Equivalent to <code>qstrcmp(s1,s2) \> 0</code>.
+*/
+
+/*!
+ \fn bool operator>( const char *s1, const QString &s2 )
+ \relates QString
+ Returns TRUE if \a s1 is alphabetically greater than \a s2, otherwise FALSE.
+
+ Equivalent to <code>qstrcmp(s1,s2) \> 0</code>.
+*/
+
+/*!
+ \fn bool operator>=( const QString &s1, const char *s2 )
+ \relates QString
+ Returns TRUE if \a s1 is alphabetically greater than or equal to \a s2,
+ otherwise FALSE.
+
+ Equivalent to <code>qstrcmp(s1,s2) \>= 0</code>.
+*/
+
+/*!
+ \fn bool operator>=( const char *s1, const QString &s2 )
+ \relates QString
+ Returns TRUE if \a s1 is alphabetically greater than or equal to \a s2,
+ otherwise FALSE.
+
+ Equivalent to <code>qstrcmp(s1,s2) \>= 0</code>.
+*/
+
+/*!
+ \fn QString operator+( const QString &s1, const QString &s2 )
+ \relates QString
+ Returns the concatenated string of s1 and s2.
+*/
+
+/*!
+ \fn QString operator+( const QString &s1, const char *s2 )
+ \relates QString
+ Returns the concatenated string of s1 and s2.
+*/
+
+/*!
+ \fn QString operator+( const char *s1, const QString &s2 )
+ \relates QString
+ Returns the concatenated string of s1 and s2.
+*/
+
+/*!
+ \fn QString operator+( const QString &s, char c )
+ \relates QString
+ Returns the concatenated string of s and c.
+*/
+
+/*!
+ \fn QString operator+( char c, const QString &s )
+ \relates QString
+ Returns the concatenated string of c and s.
+*/
+
+
+/*****************************************************************************
+ QString stream functions
+ *****************************************************************************/
+#ifndef QT_NO_DATASTREAM
+/*!
+ \relates QString
+ Writes a string to the stream.
+
+ \sa \link datastreamformat.html Format of the QDataStream operators \endlink
+*/
+
+QDataStream &operator<<( QDataStream &s, const QString &str )
+{
+ if ( s.version() == 1 ) {
+ QCString l( str.latin1() );
+ s << l;
+ }
+ else {
+ const char* ub = (const char*)str.unicode();
+ if ( ub || s.version() < 3 ) {
+ if ( QChar::networkOrdered() ==
+ (s.byteOrder()==QDataStream::BigEndian) ) {
+ s.writeBytes( ub, sizeof(QChar)*str.length() );
+ } else {
+ static const uint auto_size = 1024;
+ char t[auto_size];
+ char *b;
+ if ( str.length()*sizeof(QChar) > auto_size ) {
+ b = new char[str.length()*sizeof(QChar)];
+ } else {
+ b = t;
+ }
+ int l = str.length();
+ char *c=b;
+ while ( l-- ) {
+ *c++ = ub[1];
+ *c++ = ub[0];
+ ub+=sizeof(QChar);
+ }
+ s.writeBytes( b, sizeof(QChar)*str.length() );
+ if ( str.length()*sizeof(QChar) > auto_size )
+ delete [] b;
+ }
+ } else {
+ // write null marker
+ s << (Q_UINT32)0xffffffff;
+ }
+ }
+ return s;
+}
+
+/*!
+ \relates QString
+ Reads a string from the stream.
+
+ \sa \link datastreamformat.html Format of the QDataStream operators \endlink
+*/
+
+QDataStream &operator>>( QDataStream &s, QString &str )
+{
+#ifdef QT_QSTRING_UCS_4
+#warning "operator>> not working properly"
+#endif
+ if ( s.version() == 1 ) {
+ QCString l;
+ s >> l;
+ str = QString( l );
+ }
+ else {
+ Q_UINT32 bytes;
+ s >> bytes; // read size of string
+ if ( bytes == 0xffffffff ) { // null string
+ str = QString::null;
+ } else if ( bytes > 0 ) { // not empty
+ str.setLength( bytes/2 );
+ char* b = (char*)str.d->unicode;
+ s.readRawBytes( b, bytes );
+ if ( QChar::networkOrdered() !=
+ (s.byteOrder()==QDataStream::BigEndian) ) {
+ bytes /= 2;
+ while ( bytes-- ) {
+ char c = b[0];
+ b[0] = b[1];
+ b[1] = c;
+ b += 2;
+ }
+ }
+ } else {
+ str = "";
+ }
+ }
+ return s;
+}
+#endif // QT_NO_DATASTREAM
+
+/*****************************************************************************
+ QConstString member functions
+ *****************************************************************************/
+
+/*!
+ \class QConstString qstring.h
+ \brief A QString which uses constant Unicode data.
+
+ In order to minimize copying, highly optimized applications can use
+ QConstString to provide a QString-compatible object from existing
+ Unicode data. It is then the user's responsibility to make sure
+ that the Unicode data must exist for the entire lifetime of the
+ QConstString object.
+*/
+
+/*!
+ Constructs a QConstString that uses the first \a length Unicode
+ characters in the array \a unicode. Any attempt to modify
+ copies of the string will cause it to create a copy of the
+ data, thus it remains forever unmodified.
+
+ Note that \a unicode is \e not \e copied. The caller \e must be
+ able to guarantee that \a unicode will not be deleted or
+ modified. Since that is generally not the case with \c const strings
+ (they are references), this constructor demands a non-const pointer
+ even though it never modifies \a unicode.
+*/
+QConstString::QConstString( QChar* unicode, uint length ) :
+ QString(new QStringData(unicode, length, length),TRUE)
+{
+}
+
+/*!
+ Destroys the QConstString, creating a copy of the data if
+ other strings are still using it.
+*/
+QConstString::~QConstString()
+{
+ if ( d->count > 1 ) {
+ QChar* cp = QT_ALLOC_QCHAR_VEC( d->len );
+ memcpy( cp, d->unicode, d->len*sizeof(QChar) );
+ d->unicode = cp;
+ } else {
+ d->unicode = 0;
+ }
+
+ // The original d->unicode is now unlinked.
+}
+
+/*!
+ \fn const QString& QConstString::string() const
+
+ Returns a constant string referencing the data passed during
+ construction.
+*/
+
+/*!
+ Returns whether the strings starts with \a s, or not.
+ */
+bool QString::startsWith( const QString& s ) const
+{
+ for ( int i =0; i < (int) s.length(); i++ ) {
+ if ( i >= (int) length() || d->unicode[i] != s[i] )
+ return FALSE;
+ }
+ return TRUE;
+}
+
+
+
+#if defined(_OS_WIN32_)
+
+#include <windows.h>
+
+/*!
+ Returns a static Windows TCHAR* from a QString, possibly adding NUL.
+
+ The lifetime of the return value is until the next call to this function.
+*/
+const void* qt_winTchar(const QString& str_in, bool addnul)
+{
+ // So that the return value lives long enough.
+ static QString str;
+ str = str_in;
+
+#ifdef UNICODE
+ static uint buflen = 256;
+ static TCHAR *buf = new TCHAR[buflen];
+
+ const QChar* uc = str.unicode();
+
+#define EXTEND if (str.length() > buflen) { delete buf; buf = new TCHAR[buflen=str.length()+1]; }
+
+#if defined(_WS_X11_) || defined(_OS_WIN32_BYTESWAP_)
+ EXTEND
+ for ( int i=str.length(); i--; )
+ buf[i] = uc[i].row() << 8 | uc[i].cell();
+ if ( addnul )
+ buf[str.length()] = 0;
+#else
+ // Same endianness of TCHAR
+ if ( addnul ) {
+ EXTEND
+ memcpy(buf,uc,sizeof(TCHAR)*str.length());
+ buf[str.length()] = 0;
+ } else {
+ return uc;
+ }
+#endif
+ return buf;
+#undef EXTEND
+
+#else
+ return str.latin1();
+#endif
+}
+
+/*!
+ Makes a new null terminated Windows TCHAR* from a QString.
+*/
+void* qt_winTchar_new(const QString& str)
+{
+ TCHAR* result = new TCHAR[str.length()+1];
+ memcpy(result, qt_winTchar(str,FALSE), sizeof(TCHAR)*str.length());
+ result[str.length()] = 0;
+ return result;
+}
+
+/*!
+ Makes a QString from a Windows TCHAR*.
+*/
+QString qt_winQString(void* tc)
+{
+#ifdef UNICODE
+
+ int len=0;
+ while ( ((TCHAR*)tc)[len] )
+ len++;
+#if defined(_WS_X11_) || defined(_OS_WIN32_BYTESWAP_)
+ QString r;
+ for ( int i=0; i<len; i++ )
+ r += QChar(((TCHAR*)tc)[i]&0xff,((TCHAR*)tc)[i]>>8);
+ return r;
+#else
+ // Same endianness of TCHAR
+ return QString((QChar*)tc,len);
+#endif
+#undef EXTEND
+#else
+ return (TCHAR*)tc;
+#endif
+}
+
+QCString qt_winQString2MB( const QString& s, int uclen )
+{
+ if ( uclen < 0 )
+ uclen = s.length();
+ if ( uclen == 0 )
+ return QCString();
+ BOOL used_def;
+ QCString mb(4096);
+ int len;
+ while ( !(len=WideCharToMultiByte(CP_ACP, 0, (const WCHAR*)s.unicode(), uclen,
+ mb.data(), mb.size()-1, 0, &used_def)) )
+ {
+ int r = GetLastError();
+ if ( r == ERROR_INSUFFICIENT_BUFFER ) {
+ mb.resize(1+WideCharToMultiByte( CP_ACP, 0,
+ (const WCHAR*)s.unicode(), uclen,
+ 0, 0, 0, &used_def));
+ // and try again...
+ } else {
+ // Fail.
+ qWarning("WideCharToMultiByte cannot convert multibyte text (error %d): %s (UTF8)",
+ r, s.utf8().data());
+ break;
+ }
+ }
+ mb[len]='\0';
+ return mb;
+}
+
+// WATCH OUT: mblen must include the NUL (or just use -1)
+QString qt_winMB2QString( const char* mb, int mblen )
+{
+ if ( !mb || !mblen )
+ return QString::null;
+ const int wclen_auto = 4096;
+ WCHAR wc_auto[wclen_auto];
+ int wclen = wclen_auto;
+ WCHAR *wc = wc_auto;
+ int len;
+ while ( !(len=MultiByteToWideChar( CP_ACP, MB_PRECOMPOSED,
+ mb, mblen, wc, wclen )) )
+ {
+ int r = GetLastError();
+ if ( r == ERROR_INSUFFICIENT_BUFFER ) {
+ if ( wc != wc_auto ) {
+ qWarning("Size changed in MultiByteToWideChar");
+ break;
+ } else {
+ wclen = MultiByteToWideChar( CP_ACP, MB_PRECOMPOSED,
+ mb, mblen, 0, 0 );
+ wc = new WCHAR[wclen];
+ // and try again...
+ }
+ } else {
+ // Fail.
+ qWarning("MultiByteToWideChar cannot convert multibyte text");
+ break;
+ }
+ }
+ if ( len <= 0 )
+ return QString::null;
+ QString s( (QChar*)wc, len-1 ); // len-1: we don't want terminator
+ if ( wc != wc_auto )
+ delete [] wc;
+ return s;
+}
+
+
+#endif // _OS_WIN32_