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diff --git a/trunk/tmake/doc/tmake.html b/trunk/tmake/doc/tmake.html deleted file mode 100644 index 1b14809..0000000 --- a/trunk/tmake/doc/tmake.html +++ /dev/null @@ -1,727 +0,0 @@ -<!doctype HTML public "-//W3C//DTD HTML 3.2//EN"> -<html><head><title> -User's Guide - tmake -</title></head><body bgcolor="#ffffff"> -<p><h1 align=center>User's Guide - tmake</h1> - - -<hr> -<h2>Introduction</h2> - -tmake is an easy-to-use tool from Troll Tech to create and maintain -makefiles for software projects. It can be a painful task to manage -makefiles manually, especially if you develop for more than one platform -or use more than one compiler. tmake automates and streamlines this -process and lets you spend your valuable time on writing code, not -makefiles. - -<p> -Our main motivation for developing tmake was that we spent far too much -time maintaining makefiles for <a href="http://www.troll.no/qt">Qt</a>, -our cross-platform GUI toolkit. Qt supports around 15 flavors of Unix, -Microsoft Windows, and around 15 different C++ compilers. We looked at -GNU autoconf, but it was Unix-specific and not flexible enough in our -opinion. Our makefile system also had to deal with Qt <a -href="http://www.troll.no/qt/metaobjects.html">meta object compiler</a> -(moc) issues. The moc program extracts meta information from C++ files and -generates a C++ file with data tables etc. It takes extra work to add -makefile rules for the moc and wanted to automate this task. - -<p> -tmake is written in Perl and requires that you have installed perl version -5 or newer. Basic use of tmake requires no perl knowledge, but if you know -perl you can extend tmake and write your own makefile templates. - -<p> -<b>Windows users:</b> The tmake distribution for Win32 includes tmake.exe -(built by the perl2exe utility) and you do not need to download and -install perl unless you want to modify the tmake source code or run other -perl scripts. You can download perl for Win32 (Windows NT and 95) from <a -href="http://www.activestate.com">www.activestate.com</a> - -<p> -tmake is free software and you may use, copy, modify and distribute tmake -and its documentation for any purpose and without any fee. See the -LICENSE file for details. - -<p> -Feedback is highly appreciated. Contact the author, Haavard Nord <a -href="mailto:hanord@troll.no">(hanord@troll.no)</a>, if you have ideas, -patches etc. for tmake. - -<hr> -<h2>Installation</h2> - -<ol> -<li>Make sure you have perl version 5 or later installed (optional -for Windows users). -<li>Unpack the tmake tar.gz archive for Unix or the tmake .zip file for Windows. -<li>Set the TMAKEPATH environment variable to the directories -containing the template files (see below). -<li>Add the tmake/bin directory to your PATH. -</ol> - -Here are some examples:<p> -<strong>Unix Bourne shell:</strong><pre> - TMAKEPATH=/local/tmake/lib/linux-g++ - PATH=$PATH:/local/tmake/bin - export TMAKEPATH PATH -</pre> - -<strong>Unix C shell:</strong><pre> - setenv TMAKEPATH /local/tmake/lib/linux-g++ - setenv PATH $PATH:/local/tmake/bin -</pre> - -<strong>Microsoft Windows:</strong><pre> - set TMAKEPATH=c:\tmake\lib\win32-msvc - set PATH=%PATH%;c:\tmake\bin -</pre> - -<p> -The template directory name has the form <em>platform</em>-<em>compiler</em> -and contains a platform configuration file (tmake.conf) and tmake template -files. - -<p> -Supported platforms: AIX, Data General, FreeBSD, HPUX, SGI Irix, Linux, -NetBSD, OpenBSD, OSF1/DEC, SCO, Solaris, SunOS, Ultrix, Unixware and -Win32. - -<p> -You can find your platform-compiler combination in the <tt>tmake/lib</tt>. - -<p> -<b>Unix users:</b> tmake requires that perl is in /usr/bin. If your -version of perl is elsewehere, either change the first line of tmake or -make a small shell script which invokes tmake with the correct perl. - - -<hr> -<h2>Getting Started</h2> - -Let's assume you have a small Qt application consisting of one C++ header -file and two source files. - -First you need to create a tmake project file, e.g. hello.pro:<pre> - HEADERS = hello.h - SOURCES = hello.cpp main.cpp - TARGET = hello -</pre> - -Then run tmake to create a Makefile:<pre> - tmake hello.pro -o Makefile -</pre> -And finally:<pre> - make -</pre> -This builds the hello program. Remember to set the <code>TMAKEPATH</code> -environment variable before you run tmake. -<p> -See <a href="m-linux-gcc.html">Makefile for Linux/g++</a>.<br> -See <a href="m-win32-msvc.html">Makefile for Win32/msvc</a> -(Microsoft Visual C++).<br> - - -<hr> -<h2>Makefile Templates</h2> - -The tmake distribution includes three makefile templates and one -configuration file for each platform/compiler combination. The -<code>TMAKEPATH</code> environment variable tells tmake where to find -these files: -<p> -<table border="0"> - <tr> - <td> </td> - <td>app.t</td> - <td> </td> - <td>Creates a makefile for building applications.</td> - </tr> - <tr> - <td> </td> - <td>lib.t</td> - <td> </td> - <td>Creates a makefile for building libraries.</td> - </tr> - <tr> - <td> </td> - <td>subdirs.t</td> - <td> </td> - <td>Creates a makefile for building targets in subdirectories.</td> - </tr> - <tr> - <td> </td> - <td>tmake.conf</td> - <td> </td> - <td>This configuration file contains compiler options and lists - tools and libraries. - </tr> -</table> - - -<p> -The hello.pro project file above does not have a <code>TEMPLATE</code> or -a <code>CONFIG</code> variable. The default template is <tt>app</tt> (the .t -extension is optional) and the default configuration is <tt>qt warn_on -release</tt>. - -This project file produces exactly the same result as the hello.pro -above:<pre> - TEMPLATE = app - CONFIG = qt warn_on release - HEADERS = hello.h - SOURCES = hello.cpp main.cpp - TARGET = hello -</pre> - - - -<h4>Makefile Configuration</h4> - -<p> -The <code>CONFIG</code> variable is recognized by both the app.t and lib.t -templates and specifies what compiler options to use and which extra -libraries to link in. - -These options control the compilation flags: -<p> -<table border="0"> - <tr> - <td> </td> - <td>release</td> - <td> </td> - <td>Compile with optimization enabled, ignored if - "debug" is specified.</td> - </tr> - <tr> - <td> </td> - <td>debug</td> - <td> </td> - <td>Compile with debug options enabled.</td> - </tr> - <tr> - <td> </td> - <td>warn_on</td> - <td> </td> - <td>The compiler should emit more warnings than normally, ignored if - "warn_off" is specified.</td> - </tr> - <tr> - <td> </td> - <td>warn_off</td> - <td> </td> - <td>The compiler should emit no warnings or as few as possible.</td> - </tr> -</table> - -<p> -These options defines the application/library type: -<p> -<table border="0"> - <tr> - <td> </td> - <td>qt</td> - <td> </td> - <td>The target is a Qt application/library and requires Qt header - files/library.</td> - </tr> - <tr> - <td> </td> - <td>opengl</td> - <td> </td> - <td>The target requires the OpenGL (or Mesa) headers/libraries.</td> - </tr> - <tr> - <td> </td> - <td>x11</td> - <td> </td> - <td>The target is a X11 application or library.</td> - </tr> - <tr> - <td> </td> - <td>windows</td> - <td> </td> - <td>The target is a Win32 window application (app.t only).</td> - </tr> - <tr> - <td> </td> - <td>console</td> - <td> </td> - <td>The target is a Win32 console application (app.t only).</td> - </tr> - <tr> - <td> </td> - <td>dll</td> - <td> </td> - <td>The target is a shared object/DLL.</td> - </tr> - <tr> - <td> </td> - <td>staticlib</td> - <td> </td> - <td>The target is a static library (lib.t only).</td> - </tr> -</table> - -<p> -As an example, if the hello application uses both Qt and OpenGL and you -want to compile it for debugging, your <code>CONFIG</code> line should -read:<pre> - CONFIG = qt opengl debug -</pre> - -<p> -The most common tmake options and project variables are described here. -See the tmake <a href="tmake_ref.html">reference manual</a> for -details.<p> - - - -<h4>The Application Template</h4> - -The application template, app.t, lets you compile and link executable -programs or shared objects (DLLs). - -This template recognizes several variabless. -<p> -<table border="0"> - <tr> - <td> </td> - <td>HEADERS</td> - <td> </td> - <td>Header files.</td> - </tr> - <tr> - <td> </td> - <td>SOURCES</td> - <td> </td> - <td>Source files.</td> - </tr> - <tr> - <td> </td> - <td>TARGET</td> - <td> </td> - <td>Name of executable (adds .exe if on Windows).</td> - </tr> - <tr> - <td> </td> - <td>DESTDIR</td> - <td> </td> - <td>Where to put the target.</td> - </tr> - <tr> - <td> </td> - <td>DEFINES</td> - <td> </td> - <td>Tell compiler to define C preprocessor macros (-D option).</td> - </tr> - <tr> - <td> </td> - <td>INCLUDEPATH</td> - <td> </td> - <td>Sets the include file search path for the compiler (-I - option). - </td> - </tr> - <tr> - <td> </td> - <td>DEPENDPATH</td> - <td> </td> - <td>Sets the dependency search path for tmake.</td> - </tr> - <tr> - <td> </td> - <td>DEF_FILE</td> - <td> </td> - <td>Win32 only: Link with a .def file.</td> - </tr> - <tr> - <td> </td> - <td>RC_FILE</td> - <td> </td> - <td>Win32 only: Use a .rc file (compile to temporary .res). - </td> - </tr> - <tr> - <td> </td> - <td>RES_FILE</td> - <td> </td> - <td>Win32 only: Link with a .res file. - </td> - </tr> -</table> - -<p> - - -<h4>The Library Template</h4> - -The library template, lib.t, lets you compile and create static or shared -libraries. - -<p> -The lib.t template supports the same project variables as app.t, but also -<code>VERSION</code>. <code>VERSION</code> is the version number of the -target library, e.g. 1.40. The version is important for shared libraries. - - - -<h4>The Subdirs Template</h4> - -The subdirs template, subdirs.t, lets you invoke make in subdirectories. - -<p>The <code>SUBDIRS</code> variable contains the name of all subdirectories to -be processed. - - -<h4>Special Templates for Microsoft Visual C++</h4> - -If you have Microsoft Visual C++ 5.0, you can use two special templates to -generate a MSVC++ IDE project (.dsp file). After you have generated -e.g. hello.dsp, choose "File"->"Open Workspace" and select the hello.dsp -file. Visual C++ will then create a workspace (.dsw file) for you.<p> -<table border="0"> - <tr> - <td> </td> - <td>vcapp.t</td> - <td> </td> - <td>Creates an application project file (Microsoft Visual C++ 5.0 - only).</td> - </tr> - <tr> - <td> </td> - <td>vclib.t</td> - <td> </td> - <td>Creates a library project file (Microsoft Visual C++ 5.0 - only).</td> - </tr> -</table> - -<p> -Run tmake to create a hello.dsp file (use -t to override the default -template):<pre> - tmake -t vcapp -o hello.dsp hello.pro -</pre> - - -<hr> -<h2>Project File Syntax</h2> - -The tmake project file has a very simple syntax. You may set -project variables, append to project variables, remove from -project variable and substitute project variables. - -To set a project variable:<pre> - HEADERS = gui.h xml.h url.h -</pre> - -If you cannot fit everything on one line, use '\' to split it up:<pre> - HEADERS = gui.h \ - xml.h \ - url.h -</pre> - -<p> -Project variables contains lists of items (such as header files, -compiler options etc.) and use whitespace to separate the items. -This means that tmake cannot deal with items containing whitespace. -The INCLUDEPATH variable is an exception. If INCLUDEPATH contains -one or more semicolons (;), tmake uses the semicolon to separate -the include directories, hence you can have include directories -containing whitespace (this is quite common on Windows). - -<p> -Here is an example:<pre> - INCLUDEPATH = C:\Program Files\DBLib\Include;C:\qt\include -</pre> - -<p> -tmake supports <em>project variable expension</em>. Use $$ to expand -any project variable:<pre> - ALLFILES = $$HEADERS $$SOURCES -</pre> - -<p> -Most often you assign some value to a project variable, but you can -also add to, remove from or replace parts of a project variable.<pre> - A = abc - X = xyz - A += def # A = abc def - X *= xyz # X = xyz - B = $$A # B = abc def - B -= abc # B = def - X /= s/y/Y/ # X = xYz -</pre> -The *= operation adds the value if the variable does not already contain it. -The /= operation performs regular expression substitution. - -<p> -You can also set variables from the command line when running the tmake -program. For instance, if you want to generate a makefile with debug -information:<pre> - tmake "CONFIG+=debug" hello.pro -</pre> - -<p> -Use the <tt>unix:</tt> or <tt>win32:</tt> (conditional) qualifier if you want a -platform-specific variable:<pre> - SOURCES = common.cpp # common for all platforms - unix:SOURCES += unix.cpp # additional sources for Unix - win32:SOURCES += win32.cpp # additional sources for Windows - unix:LIBS += -lm # on Unix we need the math lib -</pre> -If none of the platforms match, tmake looks for the variable in CONFIG -variable:<pre> - debug:SOURCES += dbgstuff.cpp # additional source for debugging -</pre> - -Finally, you can set platform and compiler-dependent variables:<pre> - linux-g++:TMAKE_CFLAGS = -fno-rtti -</pre> - -<p> -You may define your own project variables to be used by custom templates. A -project variable is stored in <code>%project</code>, which is an associative -Perl array. Access it like this: <code>$project{"var"}</code> or via the -function <code>Project("var")</code>. For example, after reading -"hello.pro", <code>$project{"SOURCES"}</code> contains "hello.cpp -main.cpp".<p> - - -<hr> -<h2><a name="usage"></a>Running tmake</h2> - -Usage:<pre> - tmake [options] <em>project files or project settings</em> -</pre> -Options:<pre> - -e expr Evaluate the Perl expression. Ignores the template file. - -nodepend Don't generate dependency information. - -o <em>file</em> Write output to <em>file</em> instead of stdout. - -t <em>file</em> Specify a template <em>file</em>. - -unix Force tmake into Unix mode. - -v Verbose/debugging on. - -win32 Force tmake into Win32 mode. -</pre> - -The -t option overrides any <code>TEMPLATE</code> variable in the project file. -<p> -The default project file extension is ".pro". The default template file -extension is ".t". If you do not specify these extension tmake will -automatically add them for you. - -<p> -Example of basic use:<pre> - tmake hello -o Makefile -</pre> - -<p> -Example of how to create a makefile with debugging information:<pre> - tmake "CONFIG+=debug" hello -o Makefile -</pre> - -<p> -Exmaple of how to specify a TMAKEPATH:<pre> - tmake "TMAKEPATH=/local/tmake/lib/hpux-g++" hello.pro -o Makefile -</pre> - -Example of how to evaluate a perl expression (print names of headers -and source files):<pre> - tmake hello -e 'Expand("HEADERS","SOURCES")' -</pre> - -<hr> -<h2><a name="progen"></a>The progen Utility</h2> - -The progen utility creates project files for you. It can be used like -this:<pre> - progen -n hello -o hello.pro -</pre> -If no .cpp or .h files are specified on the command line, progen -searches for .cpp and .h (except moc_*.cpp) in the current directory -and below. -<p> -Usage:<pre> - progen [options] [<em>C/C++ header files and source files</em>] -</pre> -Options:<pre> - -lower Lower-case letters in filenames (useful on Windows). - -n <em>name</em> Specify a project name (<code>TARGET</code>). - -o <em>file</em> Write output to <em>file</em> instead of stdout. - -t <em>file</em> Specify a template <em>file</em>. -</pre> - - -<hr> -<h2>Advanced Topics</h2> - -In most cases you will be happy with using tmake as described above, but -sometimes you need to add special compiler options or even add new -makefile rules. This chapter describes how to customize your makefiles. - -<h4>Conditional Project Settings</h4> - -If you need a special compiler option etc., you can add platform-dependent -settings in your project file:<pre> - solaris-cc:TMAKE_CC = /opt/bin/CC_5.0 - solaris-cc:TMAKE_CFLAGS = -pts - unix:TMAKE_LIBS = -lXext - win32:INCLUDEPATH = c:\myinclude - win32-borland:DEFINES = NO_BOOL -</pre> - -You can prefix a project variable with unix: or win32: to make it specific for -either Unix or Windows. You can also prefix a variable with -<em>platform-compiler</em> - -<h4>Your Own Templates</h4> - -If you know Perl programming, there is virtually no limitation to what you -can do with tmake. First you need to know how tmake works. - -<h4>Template Processing</h4> - -When you run tmake, it first reads the <tt>tmake.conf</tt> file. -This configuration file has the same syntax as the project file. - -tmake then reads the project file and sets the project variables it -finds, e.g. <code>HEADERS</code>, <code>SOURCES</code> etc. - -All variables and values are stored in a global associative Perl hash -array called <code>project</code>. For example, -<code>$project{"SOURCES"}</code> contains "hello.cpp main.cpp" -after processing hello.pro. - -When both the <tt>tmake.conf</tt> and the project files have been -read, tmake starts reading the template file line by line and -executes any Perl code it finds in the template. - -<ul> -<li>Anything after <code>#$</code> until newline is - evaluated as perl code. The perl code is substituted - with the contents of the <code>$text</code> - variable. -<li>Block of perl code: <code>#${</code> until - <code>#$}</code>. -<li>Comments; <code>#!</code> until newline is stripped. -<li>Anything else is copied directly from the template to - the output. -</ul> - -<p> -Example:<pre> - #! This is a comment which will be removed. - This text will appear in the output. - #$ $text = "The header file(s) are: " . $project{"HEADERS"}; - # This text also appears in the output. - #${ - $a = 12; - $b = 13; - $text = $a * $b; - #$} - That's all. -</pre> -Output:<pre> - This text will appear in the output. - The header file(s) are: hello.h - # This text also appears in the output. - 156 - That's all. -</pre> - - -<h3>Using tmake With Lex and Yacc</h3> - -The standard tmake templates knows how to process C and C++ files, but -sometimes you need to process additional files and link them into your -project. A typical example is to process lex and yacc files when you're -building a parser. - -<p> -Parser template:<pre> - #! - #! parser.t: This is a custom template for building a parser - #! - #$ IncludeTemplate("app.t"); - - ####### Lex/yacc programs and options - - LEX = flex - YACC = #$ $text = ($is_unix ? "yacc -d" : "byacc -d"); - - ####### Lex/yacc files - - LEXIN = #$ Expand("LEXINPUT"); - LEXOUT = lex.yy.c - YACCIN = #$ Expand("YACCINPUT"); - YACCOUT = y.tab.c - YACCHDR = y.tab.h - PARSER = #$ Expand("PARSER"); - - ####### Process lex/yacc files - - $(LEXOUT): $(LEXIN) - $(LEX) $(LEXIN) - - $(PARSER): $(YACCIN) $(LEXOUT) - $(YACC) $(YACCIN) - #$ $text = ($is_unix ? "-rm -f " : "-del ") . '$(PARSER)'; - #$ $text = ($is_unix ? "-mv " : "-ren ") . '$(YACCOUT) $(PARSER)'; -</pre> - -The parser template adds some extra rules to the application template -in order to build the lex and yacc portions of the project. This -template is portable across Unix and Windows since it generates different -commands depending on the <code>$is_unix</code> variable. - -<p> -To learn more about the Expand() function and other Perl functions which -tmake provides, consult the <a href="tmake_ref.html">reference manual</a>. - -<p> -Example project file:<pre> - TEMPLATE = parser.t - CONFIG = console release - LEXINPUT = lexer.l - YACCINPUT = grammar.y - PARSER = parser.cpp - SOURCES = $$PARSER \ - node.cpp \ - asmgen.cpp - TARGET = parser -</pre> - -Here we use macro expansion <code>$$PARSER</code> to avoid writing parser.cpp -two places. - - -<h3>Counting the Number of Code Lines</h3> - -tmake is generic since it is based on Perl. You can create your own -templates for other purposes than producing makefiles. Here is an example -template that counts the number of code lines in our project. - -<p> -Template wc.t:<pre> - #! Template that count number of C++ lines. - The number of C++ code lines for #$ $text=$project_name; - #${ - $files = $project{"HEADERS"} . " " . $project{"SOURCES"}; - $text = `wc -l $files`; - #$} -</pre> -Run it:<pre> - tmake -t wc hello -</pre> -Output:<pre> - The number of C++ code lines for hello.pro - 25 hello.h - 98 hello.cpp - 38 main.cpp - 161 total -</pre> -This will only work if the wc program is installed on your system. - - -</body></html> |