/****************************************************************************** * * * * Copyright (C) 1997-2001 by Dimitri van Heesch. * * Permission to use, copy, modify, and distribute this software and its * documentation under the terms of the GNU General Public License is hereby * granted. No representations are made about the suitability of this software * for any purpose. It is provided "as is" without express or implied warranty. * See the GNU General Public License for more details. * * Documents produced by Doxygen are derivative works derived from the * input used in their production; they are not affected by this license. * */ #include "message.h" #include "language.h" #if !defined(ENGLISH_ONLY) #include "translator_nl.h" #include "translator_se.h" #include "translator_cz.h" #include "translator_fr.h" #include "translator_it.h" #include "translator_de.h" #include "translator_jp.h" #include "translator_es.h" #include "translator_fi.h" #include "translator_ru.h" #include "translator_hr.h" #include "translator_pl.h" #include "translator_pt.h" #include "translator_hu.h" #include "translator_kr.h" #include "translator_ro.h" #include "translator_si.h" #include "translator_cn.h" #include "translator_no.h" #endif #define L_EQUAL(a) !stricmp(langName,a) Translator *theTranslator=0; bool setTranslator(const char *langName) { if (L_EQUAL("english")) { theTranslator=new Translator; } #if !defined(ENGLISH_ONLY) else if (L_EQUAL("dutch")) { theTranslator=new TranslatorDutch; } else if (L_EQUAL("swedish")) { theTranslator=new TranslatorSwedish; } else if (L_EQUAL("czech")) { #ifndef _WIN32 err("Warning: The Czech translation uses the windows code page 1250 encoding.\n" "Please convert translator_cz.h to ISO Latin-2 to use it under UNIX.\n"); #endif theTranslator=new TranslatorCzech; } else if (L_EQUAL("french")) { theTranslator=new TranslatorFrench; } else if (L_EQUAL("italian")) { theTranslator=new TranslatorItalian; } else if (L_EQUAL("german")) { theTranslator=new TranslatorGerman; } else if (L_EQUAL("japanese")) { theTranslator=new TranslatorJapanese; } else if (L_EQUAL("spanish")) { theTranslator=new TranslatorSpanish; } else if (L_EQUAL("finnish")) { theTranslator=new TranslatorFinnish; } else if (L_EQUAL("russian")) { theTranslator=new TranslatorRussian; } else if (L_EQUAL("croatian")) { theTranslator=new TranslatorCroatian; } else if (L_EQUAL("polish")) { theTranslator=new TranslatorPolish; } else if (L_EQUAL("portuguese")) { theTranslator=new TranslatorPortuguese; } else if (L_EQUAL("hungarian")) { theTranslator=new TranslatorHungarian; } else if (L_EQUAL("korean")) { theTranslator=new TranslatorKorean; } else if (L_EQUAL("romanian")) { theTranslator=new TranslatorRomanian; } else if (L_EQUAL("slovene")) { theTranslator=new TranslatorSlovene; } else if (L_EQUAL("chinese")) { theTranslator=new TranslatorChinese; } else if (L_EQUAL("norwegian")) { theTranslator=new TranslatorNorwegian; } #endif else // use the default language (i.e. english) { theTranslator=new Translator; return FALSE; } return TRUE; }