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/**
* \file manual.c
*/
typedef struct Object Object; //!< Object type
typedef struct Vehicle Vehicle; //!< Vehicle type
typedef struct Car Car; //!< Car type
typedef struct Truck Truck; //!< Truck type
/*!
* Base object class.
*/
struct Object
{
int ref; //!< \private Reference count.
};
/*!
* Increments object reference count by one.
* \public \memberof Object
*/
static Object * objRef(Object *obj);
/*!
* Decrements object reference count by one.
* \public \memberof Object
*/
static Object * objUnref(Object *obj);
/*!
* Vehicle class.
* \extends Object
*/
struct Vehicle
{
Object base; //!< \protected Base class.
};
/*!
* Starts the vehicle.
* \public \memberof Vehicle
*/
void vehicleStart(Vehicle *obj);
/*!
* Stops the vehicle.
* \public \memberof Vehicle
*/
void vehicleStop(Vehicle *obj);
/*!
* Car class.
* \extends Vehicle
*/
struct Car
{
Vehicle base; //!< \protected Base class.
};
/*!
* Truck class.
* \extends Vehicle
*/
struct Truck
{
Vehicle base; //!< \protected Base class.
};
/*!
* Main function.
*
* Ref vehicleStart(), objRef(), objUnref().
*/
int main(void)
{
Car c;
vehicleStart((Vehicle*) &c);
}
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