1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
|
/****************************************************************************
** $Id$
**
** Definition of Qt template library classes
**
** Created : 990128
**
** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
**
** This file is part of the tools module of the Qt GUI Toolkit.
**
** This file may be distributed under the terms of the Q Public License
** as defined by Trolltech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
** licenses may use this file in accordance with the Qt Commercial License
** Agreement provided with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
** information about Qt Commercial License Agreements.
** See http://www.trolltech.com/qpl/ for QPL licensing information.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef QTL_H
#define QTL_H
#ifndef QT_H
#include "qtextstream.h"
#include "qstring.h"
#endif // QT_H
#ifndef QT_NO_TEXTSTREAM
template <class T>
class QTextOStreamIterator
{
protected:
QTextOStream& stream;
QString separator;
public:
QTextOStreamIterator( QTextOStream& s) : stream( s ) {}
QTextOStreamIterator( QTextOStream& s, const QString& sep )
: stream( s ), separator( sep ) {}
QTextOStreamIterator<T>& operator= ( const T& x ) {
stream << x;
if ( !separator.isEmpty() )
stream << separator;
return *this;
}
QTextOStreamIterator<T>& operator*() { return *this; }
QTextOStreamIterator<T>& operator++() { return *this; }
QTextOStreamIterator<T>& operator++(int) { return *this; }
};
#endif //QT_NO_TEXTSTREAM
template <class InputIterator, class OutputIterator>
inline OutputIterator qCopy( InputIterator _begin, InputIterator _end,
OutputIterator _dest )
{
while( _begin != _end )
*_dest++ = *_begin++;
return _dest;
}
template <class T>
inline void qSwap( T& _value1, T& _value2 )
{
T tmp = _value1;
_value1 = _value2;
_value2 = tmp;
}
template <class InputIterator>
inline void qBubbleSort( InputIterator b, InputIterator e )
{
// Goto last element;
InputIterator last = e;
--last;
// only one element or no elements ?
if ( last == b )
return;
// So we have at least two elements in here
while( b != last ) {
bool swapped = FALSE;
InputIterator swap_pos = b;
InputIterator x = e;
InputIterator y = x;
y--;
do {
--x;
--y;
if ( *x < *y ) {
swapped = TRUE;
qSwap( *x, *y );
swap_pos = y;
}
} while( y != b );
if ( !swapped )
return;
b = swap_pos;
b++;
}
}
template <class Container>
inline void qBubbleSort( Container &c )
{
qBubbleSort( c.begin(), c.end() );
}
template <class Value>
inline void qHeapSortPushDown( Value* heap, int first, int last )
{
int r = first;
while( r <= last/2 ) {
// Node r has only one child ?
if ( last == 2*r ) {
// Need for swapping ?
if ( heap[r] > heap[ 2*r ] )
qSwap( heap[r], heap[ 2*r ] );
// That's it ...
r = last;
} else { // Node has two children
if ( heap[r] > heap[ 2*r ] && heap[ 2*r ] <= heap[ 2*r+1 ] ) {
// Swap with left child
qSwap( heap[r], heap[ 2*r ] );
r *= 2;
} else if ( heap[r] > heap[ 2*r+1 ] &&
heap[ 2*r+1 ] < heap[ 2*r ] ) {
// Swap with right child
qSwap( heap[r], heap[ 2*r+1 ] );
r = 2*r+1;
} else {
// We are done
r = last;
}
}
}
}
template <class InputIterator, class Value>
inline void qHeapSortHelper( InputIterator b, InputIterator e, Value, uint n )
{
// Create the heap
InputIterator insert = b;
Value* realheap = new Value[ n ];
// Wow, what a fake. But I want the heap to be indexed as 1...n
Value* heap = realheap - 1;
int size = 0;
for( ; insert != e; ++insert ) {
heap[++size] = *insert;
int i = size;
while( i > 1 && heap[i] < heap[ i / 2 ] ) {
qSwap( heap[i], heap[ i / 2 ] );
i /= 2;
}
}
// Now do the sorting
for( uint i = n; i > 0; i-- ) {
*b++ = heap[1];
if ( i > 1 ) {
heap[1] = heap[i];
qHeapSortPushDown( heap, 1, (int)i - 1 );
}
}
delete[] realheap;
}
template <class InputIterator>
inline void qHeapSort( InputIterator b, InputIterator e )
{
// Empty ?
if ( b == e )
return;
// How many entries have to be sorted ?
InputIterator it = b;
uint n = 0;
while ( it != e ) {
++n;
++it;
}
// The second last parameter is a hack to retrieve the value type
// Do the real sorting here
qHeapSortHelper( b, e, *b, n );
}
template <class Container>
inline void qHeapSort( Container &c )
{
if ( c.isEmpty() )
return;
// The second last parameter is a hack to retrieve the value type
// Do the real sorting here
qHeapSortHelper( c.begin(), c.end(), *(c.begin()), c.count() );
}
#endif
|