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/******************************************************************************
*
*
*
* Copyright (C) 1997-2001 by Dimitri van Heesch.
*
* Permission to use, copy, modify, and distribute this software and its
* documentation under the terms of the GNU General Public License is hereby
* granted. No representations are made about the suitability of this software
* for any purpose. It is provided "as is" without express or implied warranty.
* See the GNU General Public License for more details.
*
* Documents produced by Doxygen are derivative works derived from the
* input used in their production; they are not affected by this license.
*
*/
#include "message.h"
#include "language.h"
#if !defined(ENGLISH_ONLY)
#include "translator_nl.h"
#include "translator_se.h"
#include "translator_cz.h"
#include "translator_fr.h"
#include "translator_it.h"
#include "translator_de.h"
#include "translator_jp.h"
#include "translator_es.h"
#include "translator_fi.h"
#include "translator_ru.h"
#include "translator_hr.h"
#include "translator_pl.h"
#include "translator_pt.h"
#include "translator_hu.h"
#include "translator_kr.h"
#include "translator_ro.h"
#include "translator_si.h"
#include "translator_cn.h"
#include "translator_no.h"
#endif
#define L_EQUAL(a) !stricmp(langName,a)
Translator *theTranslator=0;
bool setTranslator(const char *langName)
{
if (L_EQUAL("english"))
{
theTranslator=new Translator;
}
#if !defined(ENGLISH_ONLY)
else if (L_EQUAL("dutch"))
{
theTranslator=new TranslatorDutch;
}
else if (L_EQUAL("swedish"))
{
theTranslator=new TranslatorSwedish;
}
else if (L_EQUAL("czech"))
{
#ifndef _WIN32
err("Warning: The Czech translation uses the windows code page 1250 encoding.\n"
"Please convert translator_cz.h to ISO Latin-2 to use it under UNIX.\n");
#endif
theTranslator=new TranslatorCzech;
}
else if (L_EQUAL("french"))
{
theTranslator=new TranslatorFrench;
}
else if (L_EQUAL("italian"))
{
theTranslator=new TranslatorItalian;
}
else if (L_EQUAL("german"))
{
theTranslator=new TranslatorGerman;
}
else if (L_EQUAL("japanese"))
{
theTranslator=new TranslatorJapanese;
}
else if (L_EQUAL("spanish"))
{
theTranslator=new TranslatorSpanish;
}
else if (L_EQUAL("finnish"))
{
theTranslator=new TranslatorFinnish;
}
else if (L_EQUAL("russian"))
{
theTranslator=new TranslatorRussian;
}
else if (L_EQUAL("croatian"))
{
theTranslator=new TranslatorCroatian;
}
else if (L_EQUAL("polish"))
{
theTranslator=new TranslatorPolish;
}
else if (L_EQUAL("portuguese"))
{
theTranslator=new TranslatorPortuguese;
}
else if (L_EQUAL("hungarian"))
{
theTranslator=new TranslatorHungarian;
}
else if (L_EQUAL("korean"))
{
theTranslator=new TranslatorKorean;
}
else if (L_EQUAL("romanian"))
{
theTranslator=new TranslatorRomanian;
}
else if (L_EQUAL("slovene"))
{
theTranslator=new TranslatorSlovene;
}
else if (L_EQUAL("chinese"))
{
theTranslator=new TranslatorChinese;
}
else if (L_EQUAL("norwegian"))
{
theTranslator=new TranslatorNorwegian;
}
#endif
else // use the default language (i.e. english)
{
theTranslator=new Translator;
return FALSE;
}
return TRUE;
}
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