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author | David 'Digit' Turner <digit@google.com> | 2023-04-17 09:44:44 (GMT) |
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committer | David 'Digit' Turner <digit+github@google.com> | 2023-04-27 16:33:59 (GMT) |
commit | 5f8a1fcd3335b45c1452e88b8ab87458757d212c (patch) | |
tree | a41fc5725ff1a91b414138e31657ddbb6411bf37 /src/graph.cc | |
parent | adf9bddd73869084a505fac83246e55c35880079 (diff) | |
download | Ninja-5f8a1fcd3335b45c1452e88b8ab87458757d212c.zip Ninja-5f8a1fcd3335b45c1452e88b8ab87458757d212c.tar.gz Ninja-5f8a1fcd3335b45c1452e88b8ab87458757d212c.tar.bz2 |
Allow duplicate rule variable usage.
This fixes #1966 by removing the variable name from the
lookups stack once the recursive lookup call has been performed.
Without this, any previously expanded variable could no longer
be referenced in the command, as Ninja would (incorrectly)
complain about a cyclical dependency.
Diffstat (limited to 'src/graph.cc')
-rw-r--r-- | src/graph.cc | 49 |
1 files changed, 43 insertions, 6 deletions
diff --git a/src/graph.cc b/src/graph.cc index 95fc1dc..199294d 100644 --- a/src/graph.cc +++ b/src/graph.cc @@ -392,7 +392,7 @@ struct EdgeEnv : public Env { std::string MakePathList(const Node* const* span, size_t size, char sep) const; private: - vector<string> lookups_; + std::vector<std::string> lookups_; const Edge* const edge_; EscapeKind escape_in_out_; bool recursive_; @@ -409,10 +409,43 @@ string EdgeEnv::LookupVariable(const string& var) { return MakePathList(&edge_->outputs_[0], explicit_outs_count, ' '); } + // Technical note about the lookups_ vector. + // + // This is used to detect cycles during recursive variable expansion + // which can be seen as a graph traversal problem. Consider the following + // example: + // + // rule something + // command = $foo $foo $var1 + // var1 = $var2 + // var2 = $var3 + // var3 = $var1 + // foo = FOO + // + // Each variable definition can be seen as a node in a graph that looks + // like the following: + // + // command --> foo + // | + // v + // var1 <-----. + // | | + // v | + // var2 ---> var3 + // + // The lookups_ vector is used as a stack of visited nodes/variables + // during recursive expansion. Entering a node adds an item to the + // stack, leaving the node removes it. + // + // The recursive_ flag is used as a small performance optimization + // to never record the starting node in the stack when beginning a new + // expansion, since in most cases, expansions are not recursive + // at all. + // if (recursive_) { - vector<string>::const_iterator it; - if ((it = find(lookups_.begin(), lookups_.end(), var)) != lookups_.end()) { - string cycle; + auto it = std::find(lookups_.begin(), lookups_.end(), var); + if (it != lookups_.end()) { + std::string cycle; for (; it != lookups_.end(); ++it) cycle.append(*it + " -> "); cycle.append(var); @@ -422,13 +455,17 @@ string EdgeEnv::LookupVariable(const string& var) { // See notes on BindingEnv::LookupWithFallback. const EvalString* eval = edge_->rule_->GetBinding(var); - if (recursive_ && eval) + bool record_varname = recursive_ && eval; + if (record_varname) lookups_.push_back(var); // In practice, variables defined on rules never use another rule variable. // For performance, only start checking for cycles after the first lookup. recursive_ = true; - return edge_->env_->LookupWithFallback(var, eval, this); + std::string result = edge_->env_->LookupWithFallback(var, eval, this); + if (record_varname) + lookups_.pop_back(); + return result; } std::string EdgeEnv::MakePathList(const Node* const* const span, |