// Copyright 2011 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef NINJA_BUILD_LOG_H_ #define NINJA_BUILD_LOG_H_ #include #include using namespace std; struct BuildConfig; struct Edge; // Store a log of every command ran for every build. // It has a few uses: // 1) historical command lines for output files, so we know // when we need to rebuild due to the command changing // 2) historical timing information // 3) maybe we can generate some sort of build overview output // from it struct BuildLog { BuildLog(); void SetConfig(BuildConfig* config) { config_ = config; } bool OpenForWrite(const string& path, string* err); void RecordCommand(Edge* edge, int time_ms); void Close(); // Load the on-disk log. bool Load(const string& path, string* err); struct LogEntry { string output; string command; int time_ms; bool operator==(const LogEntry& o) { return output == o.output && command == o.command && time_ms == o.time_ms; } }; // Lookup a previously-run command by its output path. LogEntry* LookupByOutput(const string& path); // Serialize an entry into a log file. void WriteEntry(FILE* f, const LogEntry& entry); // Rewrite the known log entries, throwing away old data. bool Recompact(const string& path, string* err); typedef map Log; Log log_; FILE* log_file_; BuildConfig* config_; bool needs_recompaction_; }; #endif // NINJA_BUILD_LOG_H_