// Copyright 2011 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef NINJA_EVAL_ENV_H_ #define NINJA_EVAL_ENV_H_ #include #include #include using namespace std; #include "string_piece.h" struct Rule; /// An interface for a scope for variable (e.g. "$foo") lookups. struct Env { virtual ~Env() {} virtual string LookupVariable(const string& var) = 0; }; /// A tokenized string that contains variable references. /// Can be evaluated relative to an Env. struct EvalString { /// @return The evaluated string with variable expanded using value found in /// environment @a env. string Evaluate(Env* env) const; /// @return The string with variables not expanded. string Unparse() const; void Clear() { parsed_.clear(); } bool empty() const { return parsed_.empty(); } void AddText(StringPiece text); void AddSpecial(StringPiece text); /// Construct a human-readable representation of the parsed state, /// for use in tests. string Serialize() const; private: enum TokenType { RAW, SPECIAL }; typedef vector > TokenList; TokenList parsed_; }; /// An invokable build command and associated metadata (description, etc.). struct Rule { explicit Rule(const string& name) : name_(name) {} const string& name() const { return name_; } void AddBinding(const string& key, const EvalString& val); static bool IsReservedBinding(const string& var); const EvalString* GetBinding(const string& key) const; private: // Allow the parsers to reach into this object and fill out its fields. friend struct ManifestParser; string name_; typedef map Bindings; Bindings bindings_; }; /// An Env which contains a mapping of variables to values /// as well as a pointer to a parent scope. struct BindingEnv : public Env { BindingEnv() : parent_(NULL) {} explicit BindingEnv(BindingEnv* parent) : parent_(parent) {} virtual ~BindingEnv() {} virtual string LookupVariable(const string& var); void AddRule(const Rule* rule); const Rule* LookupRule(const string& rule_name); const Rule* LookupRuleCurrentScope(const string& rule_name); const map& GetRules() const; void AddBinding(const string& key, const string& val); /// This is tricky. Edges want lookup scope to go in this order: /// 1) value set on edge itself (edge_->env_) /// 2) value set on rule, with expansion in the edge's scope /// 3) value set on enclosing scope of edge (edge_->env_->parent_) /// This function takes as parameters the necessary info to do (2). string LookupWithFallback(const string& var, const EvalString* eval, Env* env); private: map bindings_; map rules_; BindingEnv* parent_; }; #endif // NINJA_EVAL_ENV_H_