#ifndef NINJA_EVAL_ENV_H_ #define NINJA_EVAL_ENV_H_ #include #include #include using namespace std; // A scope for variable lookups. struct Env { virtual string LookupVariable(const string& var) = 0; }; // A standard scope, which contains a mapping of variables to values // as well as a pointer to a parent scope. struct BindingEnv : public Env { BindingEnv() : parent_(NULL) {} virtual string LookupVariable(const string& var); void AddBinding(const string& key, const string& val); map bindings_; Env* parent_; }; // A tokenized string that contains variable references. // Can be evaluated relative to an Env. struct EvalString { bool Parse(const string& input, string* err); string Evaluate(Env* env) const; const string& unparsed() const { return unparsed_; } const bool empty() const { return unparsed_.empty(); } string unparsed_; enum TokenType { RAW, SPECIAL }; typedef vector > TokenList; TokenList parsed_; }; #endif // NINJA_EVAL_ENV_H_