// Copyright 2011 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef NINJA_GRAPH_H_ #define NINJA_GRAPH_H_ #include #include using namespace std; #include "eval_env.h" struct DiskInterface; struct Node; /// Information about a single on-disk file: path, mtime. struct FileStat { FileStat(const string& path) : path_(path), mtime_(-1), node_(NULL) {} /// Return true if the file exists (mtime_ got a value). bool Stat(DiskInterface* disk_interface); /// Return true if we needed to stat. bool StatIfNecessary(DiskInterface* disk_interface) { if (status_known()) return false; Stat(disk_interface); return true; } bool exists() const { return mtime_ != 0; } bool status_known() const { return mtime_ != -1; } string path_; // Possible values of mtime_: // -1: file hasn't been examined // 0: we looked, and file doesn't exist // >0: actual file's mtime time_t mtime_; Node* node_; }; /// An invokable build command and associated metadata (description, etc.). struct Rule { Rule(const string& name) : name_(name), generator_(false) { } bool ParseCommand(const string& command, string* err) { return command_.Parse(command, err); } string name_; EvalString command_; EvalString description_; EvalString depfile_; bool generator_; }; struct BuildLog; struct Node; struct State; /// An edge in the dependency graph; links between Nodes using Rules. struct Edge { Edge() : rule_(NULL), env_(NULL), outputs_ready_(false), implicit_deps_(0), order_only_deps_(0) {} bool RecomputeDirty(State* state, DiskInterface* disk_interface, string* err); void RecomputeOutputDirty(BuildLog* build_log, time_t most_recent_input, bool dirty, const string& command, Node* output); string EvaluateCommand(); // XXX move to env, take env ptr string GetDescription(); bool LoadDepFile(State* state, DiskInterface* disk_interface, string* err); void Dump(); const Rule* rule_; vector inputs_; vector outputs_; Env* env_; bool outputs_ready_; bool outputs_ready() const { return outputs_ready_; } // XXX There are three types of inputs. // 1) explicit deps, which show up as $in on the command line; // 2) implicit deps, which the target depends on implicitly (e.g. C headers), // and changes in them cause the target to rebuild; // 3) order-only deps, which are needed before the target builds but which // don't cause the target to rebuild. // Currently we stuff all of these into inputs_ and keep counts of #2 and #3 // when we need to compute subsets. This is suboptimal; should think of a // better representation. (Could make each pointer into a pair of a pointer // and a type of input, or if memory matters could use the low bits of the // pointer...) int implicit_deps_; int order_only_deps_; bool is_implicit(int index) { return index >= ((int)inputs_.size()) - order_only_deps_ - implicit_deps_ && !is_order_only(index); } bool is_order_only(int index) { return index >= ((int)inputs_.size()) - order_only_deps_; } bool is_phony() const; }; /// Information about a node in the dependency graph: the file, whether /// it's dirty, etc. struct Node { Node(FileStat* file) : file_(file), dirty_(false), in_edge_(NULL) {} bool dirty() const { return dirty_; } bool ready() const { return !in_edge_ || in_edge_->outputs_ready(); } FileStat* file_; bool dirty_; Edge* in_edge_; vector out_edges_; }; #endif // NINJA_GRAPH_H_