// Copyright 2011 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef NINJA_GRAPH_H_ #define NINJA_GRAPH_H_ #include #include using namespace std; #include "eval_env.h" struct DiskInterface; struct Edge; /// Information about a node in the dependency graph: the file, whether /// it's dirty, mtime, etc. struct Node { Node(const string& path) : path_(path), mtime_(-1), dirty_(false), in_edge_(NULL) {} /// Return true if the file exists (mtime_ got a value). bool Stat(DiskInterface* disk_interface); /// Return true if we needed to stat. bool StatIfNecessary(DiskInterface* disk_interface) { if (status_known()) return false; Stat(disk_interface); return true; } /// Mark as not-yet-stat()ed and not dirty. void ResetState() { mtime_ = -1; dirty_ = false; } /// Mark the Node as already-stat()ed and missing. void MarkMissing() { mtime_ = 0; } bool exists() const { return mtime_ != 0; } bool status_known() const { return mtime_ != -1; } const string& path() const { return path_; } time_t mtime() const { return mtime_; } bool dirty() const { return dirty_; } void set_dirty(bool dirty) { dirty_ = dirty; } void MarkDirty() { dirty_ = true; } Edge* in_edge() const { return in_edge_; } void set_in_edge(Edge* edge) { in_edge_ = edge; } const vector& out_edges() const { return out_edges_; } void AddOutEdge(Edge* edge) { out_edges_.push_back(edge); } private: string path_; /// Possible values of mtime_: /// -1: file hasn't been examined /// 0: we looked, and file doesn't exist /// >0: actual file's mtime time_t mtime_; /// Dirty is true when the underlying file is out-of-date. /// But note that Edge::outputs_ready_ is also used in judging which /// edges to build. bool dirty_; /// The Edge that produces this Node, or NULL when there is no /// known edge to produce it. Edge* in_edge_; /// All Edges that use this Node as an input. vector out_edges_; }; /// An invokable build command and associated metadata (description, etc.). struct Rule { Rule(const string& name) : name_(name), generator_(false), restat_(false) { } string name_; EvalString command_; EvalString description_; EvalString depfile_; bool generator_, restat_; }; struct BuildLog; struct Node; struct State; /// An edge in the dependency graph; links between Nodes using Rules. struct Edge { Edge() : rule_(NULL), env_(NULL), outputs_ready_(false), implicit_deps_(0), order_only_deps_(0) {} /// Examine inputs, outputs, and command lines to judge whether this edge needs /// to be re-run, and update outputs_ready_ and each outputs' dirty_ state /// accordingly. /// Returns false on failure. bool RecomputeDirty(State* state, DiskInterface* disk_interface, string* err); /// Recompute whether a given single output should be marked dirty. /// Returns true if so. bool RecomputeOutputDirty(BuildLog* build_log, time_t most_recent_input, const string& command, Node* output); /// Return true if all inputs' in-edges are ready. bool AllInputsReady() const; string EvaluateCommand(); // XXX move to env, take env ptr string EvaluateDepFile(); string GetDescription(); bool LoadDepFile(State* state, DiskInterface* disk_interface, string* err); void Dump(); const Rule* rule_; vector inputs_; vector outputs_; Env* env_; bool outputs_ready_; const Rule& rule() const { return *rule_; } bool outputs_ready() const { return outputs_ready_; } // XXX There are three types of inputs. // 1) explicit deps, which show up as $in on the command line; // 2) implicit deps, which the target depends on implicitly (e.g. C headers), // and changes in them cause the target to rebuild; // 3) order-only deps, which are needed before the target builds but which // don't cause the target to rebuild. // Currently we stuff all of these into inputs_ and keep counts of #2 and #3 // when we need to compute subsets. This is suboptimal; should think of a // better representation. (Could make each pointer into a pair of a pointer // and a type of input, or if memory matters could use the low bits of the // pointer...) int implicit_deps_; int order_only_deps_; bool is_implicit(int index) { return index >= ((int)inputs_.size()) - order_only_deps_ - implicit_deps_ && !is_order_only(index); } bool is_order_only(int index) { return index >= ((int)inputs_.size()) - order_only_deps_; } bool is_phony() const; }; #endif // NINJA_GRAPH_H_