// Copyright 2011 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "state.h" #include #include #include "edit_distance.h" #include "graph.h" #include "util.h" using namespace std; void Pool::EdgeScheduled(const Edge& edge) { if (depth_ != 0) current_use_ += edge.weight(); } void Pool::EdgeFinished(const Edge& edge) { if (depth_ != 0) current_use_ -= edge.weight(); } void Pool::DelayEdge(Edge* edge) { assert(depth_ != 0); delayed_.insert(edge); } void Pool::RetrieveReadyEdges(EdgeSet* ready_queue) { DelayedEdges::iterator it = delayed_.begin(); while (it != delayed_.end()) { Edge* edge = *it; if (current_use_ + edge->weight() > depth_) break; ready_queue->insert(edge); EdgeScheduled(*edge); ++it; } delayed_.erase(delayed_.begin(), it); } void Pool::Dump() const { printf("%s (%d/%d) ->\n", name_.c_str(), current_use_, depth_); for (DelayedEdges::const_iterator it = delayed_.begin(); it != delayed_.end(); ++it) { printf("\t"); (*it)->Dump(); } } Pool State::kDefaultPool("", 0); Pool State::kConsolePool("console", 1); const Rule State::kPhonyRule("phony"); State::State() { bindings_.AddRule(&kPhonyRule); AddPool(&kDefaultPool); AddPool(&kConsolePool); } void State::AddPool(Pool* pool) { assert(LookupPool(pool->name()) == NULL); pools_[pool->name()] = pool; } Pool* State::LookupPool(const string& pool_name) { map::iterator i = pools_.find(pool_name); if (i == pools_.end()) return NULL; return i->second; } Edge* State::AddEdge(const Rule* rule) { Edge* edge = new Edge(); edge->rule_ = rule; edge->pool_ = &State::kDefaultPool; edge->env_ = &bindings_; edge->id_ = edges_.size(); edges_.push_back(edge); return edge; } Node* State::GetNode(StringPiece path, uint64_t slash_bits) { Node* node = LookupNode(path); if (node) return node; node = new Node(path.AsString(), slash_bits); paths_[node->path()] = node; return node; } Node* State::LookupNode(StringPiece path) const { Paths::const_iterator i = paths_.find(path); if (i != paths_.end()) return i->second; return NULL; } Node* State::SpellcheckNode(const string& path) { const bool kAllowReplacements = true; const int kMaxValidEditDistance = 3; int min_distance = kMaxValidEditDistance + 1; Node* result = NULL; for (Paths::iterator i = paths_.begin(); i != paths_.end(); ++i) { int distance = EditDistance( i->first, path, kAllowReplacements, kMaxValidEditDistance); if (distance < min_distance && i->second) { min_distance = distance; result = i->second; } } return result; } void State::AddIn(Edge* edge, StringPiece path, uint64_t slash_bits) { Node* node = GetNode(path, slash_bits); edge->inputs_.push_back(node); node->AddOutEdge(edge); } bool State::AddOut(Edge* edge, StringPiece path, uint64_t slash_bits) { Node* node = GetNode(path, slash_bits); if (node->in_edge()) return false; edge->outputs_.push_back(node); node->set_in_edge(edge); return true; } bool State::AddDefault(StringPiece path, string* err) { Node* node = LookupNode(path); if (!node) { *err = "unknown target '" + path.AsString() + "'"; return false; } defaults_.push_back(node); return true; } vector State::RootNodes(string* err) const { vector root_nodes; // Search for nodes with no output. for (vector::const_iterator e = edges_.begin(); e != edges_.end(); ++e) { for (vector::const_iterator out = (*e)->outputs_.begin(); out != (*e)->outputs_.end(); ++out) { if ((*out)->out_edges().empty()) root_nodes.push_back(*out); } } if (!edges_.empty() && root_nodes.empty()) *err = "could not determine root nodes of build graph"; return root_nodes; } vector State::DefaultNodes(string* err) const { return defaults_.empty() ? RootNodes(err) : defaults_; } void State::Reset() { for (Paths::iterator i = paths_.begin(); i != paths_.end(); ++i) i->second->ResetState(); for (vector::iterator e = edges_.begin(); e != edges_.end(); ++e) { (*e)->outputs_ready_ = false; (*e)->deps_loaded_ = false; (*e)->mark_ = Edge::VisitNone; } } void State::Dump() { for (Paths::iterator i = paths_.begin(); i != paths_.end(); ++i) { Node* node = i->second; printf("%s %s [id:%d]\n", node->path().c_str(), node->status_known() ? (node->dirty() ? "dirty" : "clean") : "unknown", node->id()); } if (!pools_.empty()) { printf("resource_pools:\n"); for (map::const_iterator it = pools_.begin(); it != pools_.end(); ++it) { if (!it->second->name().empty()) { it->second->Dump(); } } } }