// Copyright 2011 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef NINJA_SUBPROCESS_H_ #define NINJA_SUBPROCESS_H_ #include #include #include using namespace std; #ifdef _WIN32 #include #endif /// Subprocess wraps a single async subprocess. It is entirely /// passive: it expects the caller to notify it when its fds are ready /// for reading, as well as call Finish() to reap the child once done() /// is true. struct Subprocess { Subprocess(); ~Subprocess(); bool Start(struct SubprocessSet* set, const string& command); void OnPipeReady(); /// Returns true on successful process exit. bool Finish(); bool Done() const; const string& GetOutput() const; private: string buf_; #ifdef _WIN32 /// Set up pipe_ as the parent-side pipe of the subprocess; return the /// other end of the pipe, usable in the child process. HANDLE SetupPipe(HANDLE ioport); HANDLE child_; HANDLE pipe_; OVERLAPPED overlapped_; char overlapped_buf_[4 << 10]; bool is_reading_; #else int fd_; pid_t pid_; #endif friend struct SubprocessSet; }; /// SubprocessSet runs a poll() loop around a set of Subprocesses. /// DoWork() waits for any state change in subprocesses; finished_ /// is a queue of subprocesses as they finish. struct SubprocessSet { SubprocessSet(); ~SubprocessSet(); void Add(Subprocess* subprocess); void DoWork(); Subprocess* NextFinished(); vector running_; queue finished_; #ifdef _WIN32 HANDLE ioport_; #endif }; #endif // NINJA_SUBPROCESS_H_