#include #include #include using namespace std; // Subprocess wraps a single async subprocess. It is entirely // passive: it expects the caller to notify it when its fds are ready // for reading, as well as call Finish() to reap the child once done() // is true. struct Subprocess { Subprocess(); ~Subprocess(); bool Start(const string& command); void OnFDReady(int fd); // Returns true on successful process exit. bool Finish(); bool done() const { return stdout_.fd_ == -1 && stderr_.fd_ == -1; } struct Stream { Stream(); ~Stream(); int fd_; string buf_; }; Stream stdout_, stderr_; pid_t pid_; }; // SubprocessSet runs a poll() loop around a set of Subprocesses. // DoWork() waits for any state change in subprocesses; finished_ // is a queue of subprocesses as they finish. struct SubprocessSet { void Add(Subprocess* subprocess); void DoWork(); Subprocess* NextFinished(); vector running_; queue finished_; };