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// Copyright 2011 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "build.h"
#include <assert.h>
#include <stdio.h>
#ifdef _WIN32
#include <windows.h>
#else
#include <sys/ioctl.h>
#include <sys/time.h>
#include <sys/termios.h>
#endif
#include "build_log.h"
#include "disk_interface.h"
#include "graph.h"
#include "state.h"
#include "subprocess.h"
#include "util.h"
/// Tracks the status of a build: completion fraction, printing updates.
struct BuildStatus {
BuildStatus(const BuildConfig& config);
void PlanHasTotalEdges(int total);
void BuildEdgeStarted(Edge* edge);
void BuildEdgeFinished(Edge* edge, bool success, const string& output,
int* start_time, int* end_time);
private:
void PrintStatus(Edge* edge);
const BuildConfig& config_;
/// Time the build started.
int64_t start_time_millis_;
/// Time we last printed an update.
int64_t last_update_millis_;
int started_edges_, finished_edges_, total_edges_;
/// Map of running edge to time the edge started running.
typedef map<Edge*, int> RunningEdgeMap;
RunningEdgeMap running_edges_;
/// Whether we can do fancy terminal control codes.
bool smart_terminal_;
};
BuildStatus::BuildStatus(const BuildConfig& config)
: config_(config),
start_time_millis_(GetTimeMillis()),
last_update_millis_(start_time_millis_),
started_edges_(0), finished_edges_(0), total_edges_(0) {
#ifndef WIN32
const char* term = getenv("TERM");
smart_terminal_ = isatty(1) && term && string(term) != "dumb";
#else
smart_terminal_ = false;
// Disable output buffer. It'd be nice to use line buffering but
// MSDN says: "For some systems, [_IOLBF] provides line
// buffering. However, for Win32, the behavior is the same as _IOFBF
// - Full Buffering."
setvbuf(stdout, NULL, _IONBF, 0);
#endif
// Don't do anything fancy in verbose mode.
if (config_.verbosity != BuildConfig::NORMAL)
smart_terminal_ = false;
}
void BuildStatus::PlanHasTotalEdges(int total) {
total_edges_ = total;
}
void BuildStatus::BuildEdgeStarted(Edge* edge) {
int start_time = (int)(GetTimeMillis() - start_time_millis_);
running_edges_.insert(make_pair(edge, start_time));
++started_edges_;
PrintStatus(edge);
}
void BuildStatus::BuildEdgeFinished(Edge* edge,
bool success,
const string& output,
int* start_time,
int* end_time) {
int64_t now = GetTimeMillis();
++finished_edges_;
RunningEdgeMap::iterator i = running_edges_.find(edge);
*start_time = i->second;
*end_time = (int)(now - start_time_millis_);
int total_time = end_time - start_time;
running_edges_.erase(i);
if (config_.verbosity == BuildConfig::QUIET)
return;
if (smart_terminal_)
PrintStatus(edge);
if (success && output.empty()) {
if (smart_terminal_) {
if (finished_edges_ == total_edges_)
printf("\n");
} else {
if (total_time > 5*1000) {
printf("%.1f%% %d/%d\n", finished_edges_ * 100 / (float)total_edges_,
finished_edges_, total_edges_);
last_update_millis_ = now;
}
}
} else {
if (smart_terminal_)
printf("\n");
// Print the command that is spewing before printing its output.
if (!success)
printf("FAILED: %s\n", edge->EvaluateCommand().c_str());
if (!output.empty())
printf("%s", output.c_str());
}
}
void BuildStatus::PrintStatus(Edge* edge) {
if (config_.verbosity == BuildConfig::QUIET)
return;
bool force_full_command = config_.verbosity == BuildConfig::VERBOSE;
string to_print = edge->GetDescription();
if (to_print.empty() || force_full_command)
to_print = edge->EvaluateCommand();
if (smart_terminal_)
printf("\r"); // Print over previous line, if any.
int progress_chars = printf("[%d/%d] ", started_edges_, total_edges_);
#ifndef WIN32
if (smart_terminal_ && !force_full_command) {
// Limit output to width of the terminal if provided so we don't cause
// line-wrapping.
winsize size;
if ((ioctl(0, TIOCGWINSZ, &size) == 0) && size.ws_col) {
const int kMargin = progress_chars + 3; // Space for [xx/yy] and "...".
if (to_print.size() + kMargin > size.ws_col) {
int elide_size = (size.ws_col - kMargin) / 2;
to_print = to_print.substr(0, elide_size)
+ "..."
+ to_print.substr(to_print.size() - elide_size, elide_size);
}
}
}
#else
NINJA_UNUSED_ARG(progress_chars);
#endif
printf("%s", to_print.c_str());
if (smart_terminal_ && !force_full_command) {
printf("\x1B[K"); // Clear to end of line.
fflush(stdout);
} else {
printf("\n");
}
}
Plan::Plan() : command_edges_(0), wanted_edges_(0) {}
bool Plan::AddTarget(Node* node, string* err) {
vector<Node*> stack;
return AddSubTarget(node, &stack, err);
}
bool Plan::AddSubTarget(Node* node, vector<Node*>* stack, string* err) {
Edge* edge = node->in_edge();
if (!edge) { // Leaf node.
if (node->dirty()) {
string referenced;
if (!stack->empty())
referenced = ", needed by '" + stack->back()->path() + "',";
*err = "'" + node->path() + "'" + referenced + " missing "
"and no known rule to make it";
}
return false;
}
if (CheckDependencyCycle(node, stack, err))
return false;
if (edge->outputs_ready())
return false; // Don't need to do anything.
// If an entry in want_ does not already exist for edge, create an entry which
// maps to false, indicating that we do not want to build this entry itself.
pair<map<Edge*, bool>::iterator, bool> want_ins =
want_.insert(make_pair(edge, false));
bool& want = want_ins.first->second;
// If we do need to build edge and we haven't already marked it as wanted,
// mark it now.
if (node->dirty() && !want) {
want = true;
++wanted_edges_;
if (edge->AllInputsReady())
ready_.insert(edge);
if (!edge->is_phony())
++command_edges_;
}
if (!want_ins.second)
return true; // We've already processed the inputs.
stack->push_back(node);
for (vector<Node*>::iterator i = edge->inputs_.begin();
i != edge->inputs_.end(); ++i) {
if (!AddSubTarget(*i, stack, err) && !err->empty())
return false;
}
assert(stack->back() == node);
stack->pop_back();
return true;
}
bool Plan::CheckDependencyCycle(Node* node, vector<Node*>* stack, string* err) {
vector<Node*>::reverse_iterator ri =
find(stack->rbegin(), stack->rend(), node);
if (ri == stack->rend())
return false;
// Add this node onto the stack to make it clearer where the loop
// is.
stack->push_back(node);
vector<Node*>::iterator start = find(stack->begin(), stack->end(), node);
*err = "dependency cycle: ";
for (vector<Node*>::iterator i = start; i != stack->end(); ++i) {
if (i != start)
err->append(" -> ");
err->append((*i)->path());
}
return true;
}
Edge* Plan::FindWork() {
if (ready_.empty())
return NULL;
set<Edge*>::iterator i = ready_.begin();
Edge* edge = *i;
ready_.erase(i);
return edge;
}
void Plan::EdgeFinished(Edge* edge) {
map<Edge*, bool>::iterator i = want_.find(edge);
assert(i != want_.end());
if (i->second)
--wanted_edges_;
want_.erase(i);
edge->outputs_ready_ = true;
// Check off any nodes we were waiting for with this edge.
for (vector<Node*>::iterator i = edge->outputs_.begin();
i != edge->outputs_.end(); ++i) {
NodeFinished(*i);
}
}
void Plan::NodeFinished(Node* node) {
// See if we we want any edges from this node.
for (vector<Edge*>::const_iterator i = node->out_edges().begin();
i != node->out_edges().end(); ++i) {
map<Edge*, bool>::iterator want_i = want_.find(*i);
if (want_i == want_.end())
continue;
// See if the edge is now ready.
if ((*i)->AllInputsReady()) {
if (want_i->second) {
ready_.insert(*i);
} else {
// We do not need to build this edge, but we might need to build one of
// its dependents.
EdgeFinished(*i);
}
}
}
}
void Plan::CleanNode(BuildLog* build_log, Node* node) {
node->set_dirty(false);
for (vector<Edge*>::const_iterator ei = node->out_edges().begin();
ei != node->out_edges().end(); ++ei) {
// Don't process edges that we don't actually want.
map<Edge*, bool>::iterator want_i = want_.find(*ei);
if (want_i == want_.end() || !want_i->second)
continue;
// If all non-order-only inputs for this edge are now clean,
// we might have changed the dirty state of the outputs.
vector<Node*>::iterator begin = (*ei)->inputs_.begin(),
end = (*ei)->inputs_.end() - (*ei)->order_only_deps_;
if (find_if(begin, end, mem_fun(&Node::dirty)) == end) {
// Recompute most_recent_input and command.
TimeStamp most_recent_input = 1;
for (vector<Node*>::iterator ni = begin; ni != end; ++ni)
if ((*ni)->mtime() > most_recent_input)
most_recent_input = (*ni)->mtime();
string command = (*ei)->EvaluateCommand();
// Now, recompute the dirty state of each output.
bool all_outputs_clean = true;
for (vector<Node*>::iterator ni = (*ei)->outputs_.begin();
ni != (*ei)->outputs_.end(); ++ni) {
if (!(*ni)->dirty())
continue;
if ((*ei)->RecomputeOutputDirty(build_log, most_recent_input, command,
*ni)) {
(*ni)->MarkDirty();
all_outputs_clean = false;
} else {
CleanNode(build_log, *ni);
}
}
// If we cleaned all outputs, mark the node as not wanted.
if (all_outputs_clean) {
want_i->second = false;
--wanted_edges_;
if (!(*ei)->is_phony())
--command_edges_;
}
}
}
}
void Plan::Dump() {
printf("pending: %d\n", (int)want_.size());
for (map<Edge*, bool>::iterator i = want_.begin(); i != want_.end(); ++i) {
if (i->second)
printf("want ");
i->first->Dump();
}
printf("ready: %d\n", (int)ready_.size());
}
struct RealCommandRunner : public CommandRunner {
RealCommandRunner(const BuildConfig& config) : config_(config) {}
virtual ~RealCommandRunner() {}
virtual bool CanRunMore();
virtual bool StartCommand(Edge* edge);
virtual Edge* WaitForCommand(bool* success, string* output);
const BuildConfig& config_;
SubprocessSet subprocs_;
map<Subprocess*, Edge*> subproc_to_edge_;
};
bool RealCommandRunner::CanRunMore() {
return ((int)subprocs_.running_.size()) < config_.parallelism;
}
bool RealCommandRunner::StartCommand(Edge* edge) {
string command = edge->EvaluateCommand();
Subprocess* subproc = new Subprocess;
subproc_to_edge_.insert(make_pair(subproc, edge));
if (!subproc->Start(&subprocs_, command))
return false;
subprocs_.Add(subproc);
return true;
}
Edge* RealCommandRunner::WaitForCommand(bool* success, string* output) {
Subprocess* subproc;
while ((subproc = subprocs_.NextFinished()) == NULL) {
subprocs_.DoWork();
}
*success = subproc->Finish();
*output = subproc->GetOutput();
map<Subprocess*, Edge*>::iterator i = subproc_to_edge_.find(subproc);
Edge* edge = i->second;
subproc_to_edge_.erase(i);
delete subproc;
return edge;
}
/// A CommandRunner that doesn't actually run the commands.
struct DryRunCommandRunner : public CommandRunner {
virtual ~DryRunCommandRunner() {}
virtual bool CanRunMore() {
return true;
}
virtual bool StartCommand(Edge* edge) {
finished_.push(edge);
return true;
}
virtual Edge* WaitForCommand(bool* success, string* output) {
if (finished_.empty())
return NULL;
*success = true;
Edge* edge = finished_.front();
finished_.pop();
return edge;
}
queue<Edge*> finished_;
};
Builder::Builder(State* state, const BuildConfig& config)
: state_(state), config_(config) {
disk_interface_ = new RealDiskInterface;
if (config.dry_run)
command_runner_ = new DryRunCommandRunner;
else
command_runner_ = new RealCommandRunner(config);
status_ = new BuildStatus(config);
log_ = state->build_log_;
}
Node* Builder::AddTarget(const string& name, string* err) {
Node* node = state_->LookupNode(name);
if (!node) {
*err = "unknown target: '" + name + "'";
return NULL;
}
if (!AddTarget(node, err))
return NULL;
return node;
}
bool Builder::AddTarget(Node* node, string* err) {
node->StatIfNecessary(disk_interface_);
if (Edge* in_edge = node->in_edge()) {
if (!in_edge->RecomputeDirty(state_, disk_interface_, err))
return false;
if (in_edge->outputs_ready())
return true; // Nothing to do.
}
if (!plan_.AddTarget(node, err))
return false;
return true;
}
bool Builder::AlreadyUpToDate() const {
return !plan_.more_to_do();
}
bool Builder::Build(string* err) {
assert(!AlreadyUpToDate());
status_->PlanHasTotalEdges(plan_.command_edge_count());
int pending_commands = 0;
int failures_allowed = config_.swallow_failures;
// This main loop runs the entire build process.
// It is structured like this:
// First, we attempt to start as many commands as allowed by the
// command runner.
// Second, we attempt to wait for / reap the next finished command.
// If we can do neither of those, the build is stuck, and we report
// an error.
while (plan_.more_to_do()) {
// See if we can start any more commands.
if (command_runner_->CanRunMore()) {
if (Edge* edge = plan_.FindWork()) {
if (!StartEdge(edge, err))
return false;
if (edge->is_phony())
FinishEdge(edge, true, "");
else
++pending_commands;
// We made some progress; go back to the main loop.
continue;
}
}
// See if we can reap any finished commands.
if (pending_commands) {
bool success;
string output;
Edge* edge;
if ((edge = command_runner_->WaitForCommand(&success, &output))) {
--pending_commands;
FinishEdge(edge, success, output);
if (!success) {
if (failures_allowed-- == 0) {
if (config_.swallow_failures != 0)
*err = "subcommands failed";
else
*err = "subcommand failed";
return false;
}
}
// We made some progress; start the main loop over.
continue;
}
}
// If we get here, we can neither enqueue new commands nor are any running.
if (pending_commands) {
*err = "stuck: pending commands but none to wait for? [this is a bug]";
return false;
}
// If we get here, we cannot make any more progress.
if (failures_allowed < config_.swallow_failures) {
*err = "cannot make progress due to previous errors";
return false;
} else {
*err = "stuck [this is a bug]";
return false;
}
}
return true;
}
bool Builder::StartEdge(Edge* edge, string* err) {
if (edge->is_phony())
return true;
status_->BuildEdgeStarted(edge);
// Create directories necessary for outputs.
// XXX: this will block; do we care?
for (vector<Node*>::iterator i = edge->outputs_.begin();
i != edge->outputs_.end(); ++i) {
if (!disk_interface_->MakeDirs((*i)->path()))
return false;
}
// Compute command and start it.
string command = edge->EvaluateCommand();
if (!command_runner_->StartCommand(edge)) {
err->assign("command '" + command + "' failed.");
return false;
}
return true;
}
void Builder::FinishEdge(Edge* edge, bool success, const string& output) {
TimeStamp restat_mtime = 0;
if (success) {
if (edge->rule().restat()) {
bool node_cleaned = false;
for (vector<Node*>::iterator i = edge->outputs_.begin();
i != edge->outputs_.end(); ++i) {
TimeStamp new_mtime = disk_interface_->Stat((*i)->path());
if ((*i)->mtime() == new_mtime) {
// The rule command did not change the output. Propagate the clean
// state through the build graph.
// Note that this also applies to nonexistent outputs (mtime == 0).
plan_.CleanNode(log_, *i);
node_cleaned = true;
}
}
if (node_cleaned) {
// If any output was cleaned, find the most recent mtime of any
// (existing) non-order-only input or the depfile.
for (vector<Node*>::iterator i = edge->inputs_.begin();
i != edge->inputs_.end() - edge->order_only_deps_; ++i) {
TimeStamp input_mtime = disk_interface_->Stat((*i)->path());
if (input_mtime == 0) {
restat_mtime = 0;
break;
}
if (input_mtime > restat_mtime)
restat_mtime = input_mtime;
}
if (restat_mtime != 0 && !edge->rule().depfile().empty()) {
TimeStamp depfile_mtime = disk_interface_->Stat(edge->EvaluateDepFile());
if (depfile_mtime == 0)
restat_mtime = 0;
else if (depfile_mtime > restat_mtime)
restat_mtime = depfile_mtime;
}
// The total number of edges in the plan may have changed as a result
// of a restat.
status_->PlanHasTotalEdges(plan_.command_edge_count());
}
}
plan_.EdgeFinished(edge);
}
if (edge->is_phony())
return;
int start_time, end_time;
status_->BuildEdgeFinished(edge, success, output, &start_time, &end_time);
if (success && log_)
log_->RecordCommand(edge, start_time, end_time, restat_mtime);
}
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