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// Copyright 2011 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "graph.h"
#include <assert.h>
#include <stdio.h>
#include "build_log.h"
#include "depfile_parser.h"
#include "disk_interface.h"
#include "explain.h"
#include "manifest_parser.h"
#include "metrics.h"
#include "state.h"
#include "util.h"
bool Node::Stat(DiskInterface* disk_interface) {
METRIC_RECORD("node stat");
mtime_ = disk_interface->Stat(path_);
return mtime_ > 0;
}
bool Edge::RecomputeDirty(State* state, DiskInterface* disk_interface,
string* err) {
bool dirty = false;
outputs_ready_ = true;
if (!rule_->depfile().empty()) {
if (!LoadDepFile(state, disk_interface, err))
return false;
}
// Visit all inputs; we're dirty if any of the inputs are dirty.
TimeStamp most_recent_input = 1;
Node* most_recent_node = NULL;
for (vector<Node*>::iterator i = inputs_.begin(); i != inputs_.end(); ++i) {
if ((*i)->StatIfNecessary(disk_interface)) {
if (Edge* edge = (*i)->in_edge()) {
if (!edge->RecomputeDirty(state, disk_interface, err))
return false;
} else {
// This input has no in-edge; it is dirty if it is missing.
if (!(*i)->exists())
EXPLAIN("%s has no in-edge and is missing", (*i)->path().c_str());
(*i)->set_dirty(!(*i)->exists());
}
}
// If an input is not ready, neither are our outputs.
if (Edge* edge = (*i)->in_edge()) {
if (!edge->outputs_ready_)
outputs_ready_ = false;
}
if (!is_order_only(i - inputs_.begin())) {
// If a regular input is dirty (or missing), we're dirty.
// Otherwise consider mtime.
if ((*i)->dirty()) {
EXPLAIN("%s is dirty", (*i)->path().c_str());
dirty = true;
} else {
if ((*i)->mtime() > most_recent_input) {
most_recent_input = (*i)->mtime();
most_recent_node = *i;
}
}
}
}
// We may also be dirty due to output state: missing outputs, out of
// date outputs, etc. Visit all outputs and determine whether they're dirty.
if (!dirty) {
BuildLog* build_log = state ? state->build_log_ : 0;
string command = EvaluateCommand(true);
for (vector<Node*>::iterator i = outputs_.begin();
i != outputs_.end(); ++i) {
(*i)->StatIfNecessary(disk_interface);
if (RecomputeOutputDirty(build_log, most_recent_input, most_recent_node, command, *i)) {
dirty = true;
break;
}
}
}
// Finally, visit each output to mark off that we've visited it, and update
// their dirty state if necessary.
for (vector<Node*>::iterator i = outputs_.begin(); i != outputs_.end(); ++i) {
(*i)->StatIfNecessary(disk_interface);
if (dirty)
(*i)->MarkDirty();
}
// If we're dirty, our outputs are normally not ready. (It's possible to be
// clean but still not be ready in the presence of order-only inputs.)
// But phony edges with no inputs have nothing to do, so are always ready.
if (dirty && !(is_phony() && inputs_.empty()))
outputs_ready_ = false;
return true;
}
bool Edge::RecomputeOutputDirty(BuildLog* build_log,
TimeStamp most_recent_input,
Node* most_recent_node,
const string& command,
Node* output) {
if (is_phony()) {
// Phony edges don't write any output. Outputs are only dirty if
// there are no inputs and we're missing the output.
return inputs_.empty() && !output->exists();
}
BuildLog::LogEntry* entry = 0;
// Dirty if we're missing the output.
if (!output->exists()) {
EXPLAIN("output %s doesn't exist", output->path().c_str());
return true;
}
// Dirty if the output is older than the input.
if (output->mtime() < most_recent_input) {
// If this is a restat rule, we may have cleaned the output with a restat
// rule in a previous run and stored the most recent input mtime in the
// build log. Use that mtime instead, so that the file will only be
// considered dirty if an input was modified since the previous run.
if (rule_->restat() && build_log &&
(entry = build_log->LookupByOutput(output->path()))) {
if (entry->restat_mtime < most_recent_input) {
EXPLAIN("restat of output %s older than most recent input %s (%d vs %d)",
output->path().c_str(),
most_recent_node ? most_recent_node->path().c_str() : "",
entry->restat_mtime, most_recent_input);
return true;
}
} else {
EXPLAIN("output %s older than most recent input %s (%d vs %d)",
output->path().c_str(),
most_recent_node ? most_recent_node->path().c_str() : "",
output->mtime(), most_recent_input);
return true;
}
}
// May also be dirty due to the command changing since the last build.
// But if this is a generator rule, the command changing does not make us
// dirty.
if (!rule_->generator() && build_log) {
if (entry || (entry = build_log->LookupByOutput(output->path()))) {
if (BuildLog::LogEntry::HashCommand(command) != entry->command_hash) {
EXPLAIN("command line changed for %s", output->path().c_str());
return true;
}
}
if (!entry) {
EXPLAIN("command line not found in log for %s", output->path().c_str());
return true;
}
}
return false;
}
bool Edge::AllInputsReady() const {
for (vector<Node*>::const_iterator i = inputs_.begin();
i != inputs_.end(); ++i) {
if ((*i)->in_edge() && !(*i)->in_edge()->outputs_ready())
return false;
}
return true;
}
/// An Env for an Edge, providing $in and $out.
struct EdgeEnv : public Env {
explicit EdgeEnv(Edge* edge) : edge_(edge) {}
virtual string LookupVariable(const string& var);
/// Given a span of Nodes, construct a list of paths suitable for a command
/// line. XXX here is where shell-escaping of e.g spaces should happen.
string MakePathList(vector<Node*>::iterator begin,
vector<Node*>::iterator end,
char sep);
Edge* edge_;
};
string EdgeEnv::LookupVariable(const string& var) {
if (var == "in" || var == "in_newline") {
int explicit_deps_count = edge_->inputs_.size() - edge_->implicit_deps_ -
edge_->order_only_deps_;
return MakePathList(edge_->inputs_.begin(),
edge_->inputs_.begin() + explicit_deps_count,
var == "in" ? ' ' : '\n');
} else if (var == "out") {
return MakePathList(edge_->outputs_.begin(),
edge_->outputs_.end(),
' ');
} else if (edge_->env_) {
return edge_->env_->LookupVariable(var);
} else {
// XXX should we warn here?
return string();
}
}
string EdgeEnv::MakePathList(vector<Node*>::iterator begin,
vector<Node*>::iterator end,
char sep) {
string result;
for (vector<Node*>::iterator i = begin; i != end; ++i) {
if (!result.empty())
result.push_back(sep);
const string& path = (*i)->path();
if (path.find(" ") != string::npos) {
result.append("\"");
result.append(path);
result.append("\"");
} else {
result.append(path);
}
}
return result;
}
string Edge::EvaluateCommand(bool incl_rsp_file) {
EdgeEnv env(this);
string command = rule_->command().Evaluate(&env);
if (incl_rsp_file && HasRspFile())
command += ";rspfile=" + GetRspFileContent();
return command;
}
string Edge::EvaluateDepFile() {
EdgeEnv env(this);
return rule_->depfile().Evaluate(&env);
}
string Edge::GetDescription() {
EdgeEnv env(this);
return rule_->description().Evaluate(&env);
}
bool Edge::HasRspFile() {
return !rule_->rspfile().empty();
}
string Edge::GetRspFile() {
EdgeEnv env(this);
return rule_->rspfile().Evaluate(&env);
}
string Edge::GetRspFileContent() {
EdgeEnv env(this);
return rule_->rspfile_content().Evaluate(&env);
}
bool Edge::LoadDepFile(State* state, DiskInterface* disk_interface,
string* err) {
METRIC_RECORD("depfile load");
string path = EvaluateDepFile();
string content = disk_interface->ReadFile(path, err);
if (!err->empty())
return false;
if (content.empty())
return true;
DepfileParser depfile;
string depfile_err;
if (!depfile.Parse(&content, &depfile_err)) {
*err = path + ": " + depfile_err;
return false;
}
// Check that this depfile matches our output.
StringPiece opath = StringPiece(outputs_[0]->path());
if (opath != depfile.out_) {
*err = "expected depfile '" + path + "' to mention '" +
outputs_[0]->path() + "', got '" + depfile.out_.AsString() + "'";
return false;
}
inputs_.insert(inputs_.end() - order_only_deps_, depfile.ins_.size(), 0);
implicit_deps_ += depfile.ins_.size();
vector<Node*>::iterator implicit_dep =
inputs_.end() - order_only_deps_ - depfile.ins_.size();
// Add all its in-edges.
for (vector<StringPiece>::iterator i = depfile.ins_.begin();
i != depfile.ins_.end(); ++i, ++implicit_dep) {
if (!CanonicalizePath(const_cast<char*>(i->str_), &i->len_, err))
return false;
Node* node = state->GetNode(*i);
*implicit_dep = node;
node->AddOutEdge(this);
// If we don't have a edge that generates this input already,
// create one; this makes us not abort if the input is missing,
// but instead will rebuild in that circumstance.
if (!node->in_edge()) {
Edge* phony_edge = state->AddEdge(&State::kPhonyRule);
node->set_in_edge(phony_edge);
phony_edge->outputs_.push_back(node);
// RecomputeDirty might not be called for phony_edge if a previous call
// to RecomputeDirty had caused the file to be stat'ed. Because previous
// invocations of RecomputeDirty would have seen this node without an
// input edge (and therefore ready), we have to set outputs_ready_ to true
// to avoid a potential stuck build. If we do call RecomputeDirty for
// this node, it will simply set outputs_ready_ to the correct value.
phony_edge->outputs_ready_ = true;
}
}
return true;
}
void Edge::Dump(const char* prefix) const {
printf("%s[ ", prefix);
for (vector<Node*>::const_iterator i = inputs_.begin();
i != inputs_.end() && *i != NULL; ++i) {
printf("%s ", (*i)->path().c_str());
}
printf("--%s-> ", rule_->name().c_str());
for (vector<Node*>::const_iterator i = outputs_.begin();
i != outputs_.end() && *i != NULL; ++i) {
printf("%s ", (*i)->path().c_str());
}
printf("] 0x%p\n", this);
}
bool Edge::is_phony() const {
return rule_ == &State::kPhonyRule;
}
void Node::Dump(const char* prefix) const {
printf("%s <%s 0x%p> mtime: %d%s, (:%s), ",
prefix, path().c_str(), this,
mtime(), mtime()?"":" (:missing)",
dirty()?" dirty":" clean");
if (in_edge()) {
in_edge()->Dump("in-edge: ");
}else{
printf("no in-edge\n");
}
printf(" out edges:\n");
for (vector<Edge*>::const_iterator e = out_edges().begin();
e != out_edges().end() && *e != NULL; ++e) {
(*e)->Dump(" +- ");
}
}
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