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authorSamuel Rødal <sroedal@trolltech.com>2009-06-18 09:54:23 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-06-18 11:19:33 (GMT)
commitb11eb293ca873691e4a84afdf4e89ecf16ed03b1 (patch)
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Added save state detection in OpenGL engine to avoid dirtying state.
When setState() is called right after createState() it means that none of the OpenGL state needs changing, so we can simply return. Task-number: 254658 Reviewed-by: Trond
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