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authorTom Cooksey <thomas.cooksey@nokia.com>2009-12-22 08:10:14 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2009-12-22 14:58:06 (GMT)
commitb784d4991b186037ccd2b60ae3101697a2251160 (patch)
treed0b6acc94baf2c8562f849d21beb04a494b31edb /.gitignore
parent2b4d3391fd922dfc5ac28815bbd5f36c4041b658 (diff)
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Handle broken shaders better in the GL2 engine's shader manager
The shader manager will now a) not seg-fault and b) actually tell you which shader has the error. Reviewed-By: Kim
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