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author | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-12-22 08:10:14 (GMT) |
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committer | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-12-22 14:58:06 (GMT) |
commit | b784d4991b186037ccd2b60ae3101697a2251160 (patch) | |
tree | d0b6acc94baf2c8562f849d21beb04a494b31edb /.gitignore | |
parent | 2b4d3391fd922dfc5ac28815bbd5f36c4041b658 (diff) | |
download | Qt-b784d4991b186037ccd2b60ae3101697a2251160.zip Qt-b784d4991b186037ccd2b60ae3101697a2251160.tar.gz Qt-b784d4991b186037ccd2b60ae3101697a2251160.tar.bz2 |
Handle broken shaders better in the GL2 engine's shader manager
The shader manager will now a) not seg-fault and b) actually tell you
which shader has the error.
Reviewed-By: Kim
Diffstat (limited to '.gitignore')
0 files changed, 0 insertions, 0 deletions