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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2010-02-03 21:30:37 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2010-02-04 00:36:07 (GMT) |
commit | 1677382148ed9e8d037d03a6fcc7bbe40458d69a (patch) | |
tree | 7fcae8bbf6b264845994a8daed4a46d181693e7c | |
parent | dda8a57c085216db609f822837c50bae38006b4e (diff) | |
download | Qt-1677382148ed9e8d037d03a6fcc7bbe40458d69a.zip Qt-1677382148ed9e8d037d03a6fcc7bbe40458d69a.tar.gz Qt-1677382148ed9e8d037d03a6fcc7bbe40458d69a.tar.bz2 |
Optimize single-rect IntersectClip in OpenVG using the scissor
Task-number: QTBUG-7791
Reviewed-by: Sarah Smith
-rw-r--r-- | src/openvg/qpaintengine_vg.cpp | 46 |
1 files changed, 42 insertions, 4 deletions
diff --git a/src/openvg/qpaintengine_vg.cpp b/src/openvg/qpaintengine_vg.cpp index cc9ba77..bff3328 100644 --- a/src/openvg/qpaintengine_vg.cpp +++ b/src/openvg/qpaintengine_vg.cpp @@ -188,6 +188,7 @@ public: bool maskValid; // True if vgMask() contains valid data. bool maskIsSet; // True if mask would be fully set if it was valid. + bool scissorMask; // True if scissor is used in place of the mask. bool rawVG; // True if processing a raw VG escape. QRect maskRect; // Rectangle version of mask if it is simple. @@ -355,6 +356,7 @@ void QVGPaintEnginePrivate::init() maskValid = false; maskIsSet = false; + scissorMask = false; rawVG = false; scissorActive = false; @@ -1664,12 +1666,12 @@ void QVGPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op) if (op == Qt::NoClip) { d->maskValid = false; d->maskIsSet = true; + d->scissorMask = false; d->maskRect = QRect(); vgSeti(VG_MASKING, VG_FALSE); return; } -#if defined(QVG_NO_RENDER_TO_MASK) // We don't have vgRenderToMask(), so handle simple QRectF's only. if (path.shape() == QVectorPath::RectangleHint && path.elementCount() == 4 && clipTransformIsSimple(d->transform)) { @@ -1679,8 +1681,10 @@ void QVGPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op) QRectF rect(points[0], points[1], points[2] - points[0], points[5] - points[1]); clip(rect.toRect(), op); + return; } -#else + +#if !defined(QVG_NO_RENDER_TO_MASK) QPaintDevice *pdev = paintDevice(); int width = pdev->width(); int height = pdev->height(); @@ -1711,6 +1715,7 @@ void QVGPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op) vgSeti(VG_MASKING, VG_TRUE); d->maskValid = true; d->maskIsSet = false; + d->scissorMask = false; #endif } @@ -1731,6 +1736,7 @@ void QVGPaintEngine::clip(const QRect &rect, Qt::ClipOperation op) { d->maskValid = false; d->maskIsSet = true; + d->scissorMask = false; d->maskRect = QRect(); vgSeti(VG_MASKING, VG_FALSE); } @@ -1746,6 +1752,7 @@ void QVGPaintEngine::clip(const QRect &rect, Qt::ClipOperation op) vgSeti(VG_MASKING, VG_FALSE); d->maskValid = false; d->maskIsSet = true; + d->scissorMask = false; d->maskRect = QRect(); } else { // Special case: if the intersection of the system @@ -1763,6 +1770,7 @@ void QVGPaintEngine::clip(const QRect &rect, Qt::ClipOperation op) if (clip.rectCount() != 1) { d->maskValid = false; d->maskIsSet = false; + d->scissorMask = false; d->maskRect = QRect(); d->modifyMask(this, VG_FILL_MASK, r); break; @@ -1771,6 +1779,7 @@ void QVGPaintEngine::clip(const QRect &rect, Qt::ClipOperation op) } d->maskValid = false; d->maskIsSet = false; + d->scissorMask = true; d->maskRect = clipRect; vgSeti(VG_MASKING, VG_FALSE); updateScissor(); @@ -1781,13 +1790,30 @@ void QVGPaintEngine::clip(const QRect &rect, Qt::ClipOperation op) case Qt::IntersectClip: { QRect r = d->transform.mapRect(rect); - if (d->maskIsSet && isDefaultClipRect(r)) { + if (!d->maskValid) { + // Mask has not been used yet, so intersect with + // the previous scissor-based region in maskRect. + if (d->scissorMask) + r = r.intersect(d->maskRect); + if (isDefaultClipRect(r)) { + // The clip is the full window, so turn off clipping. + d->maskIsSet = true; + d->maskRect = QRect(); + } else { + // Activate the scissor on a smaller maskRect. + d->maskIsSet = false; + d->maskRect = r; + } + d->scissorMask = true; + updateScissor(); + } else if (d->maskIsSet && isDefaultClipRect(r)) { // Intersecting a full-window clip with a full-window // region is the same as turning off clipping. if (d->maskValid) vgSeti(VG_MASKING, VG_FALSE); d->maskValid = false; d->maskIsSet = true; + d->scissorMask = false; d->maskRect = QRect(); } else { d->modifyMask(this, VG_INTERSECT_MASK, r); @@ -1829,6 +1855,7 @@ void QVGPaintEngine::clip(const QRegion ®ion, Qt::ClipOperation op) { d->maskValid = false; d->maskIsSet = true; + d->scissorMask = false; d->maskRect = QRect(); vgSeti(VG_MASKING, VG_FALSE); } @@ -1844,6 +1871,7 @@ void QVGPaintEngine::clip(const QRegion ®ion, Qt::ClipOperation op) vgSeti(VG_MASKING, VG_FALSE); d->maskValid = false; d->maskIsSet = true; + d->scissorMask = false; d->maskRect = QRect(); } else { // Special case: if the intersection of the system @@ -1857,12 +1885,14 @@ void QVGPaintEngine::clip(const QRegion ®ion, Qt::ClipOperation op) if (clip.rectCount() == 1) { d->maskValid = false; d->maskIsSet = false; + d->scissorMask = true; d->maskRect = clip.boundingRect(); vgSeti(VG_MASKING, VG_FALSE); updateScissor(); } else { d->maskValid = false; d->maskIsSet = false; + d->scissorMask = false; d->maskRect = QRect(); d->modifyMask(this, VG_FILL_MASK, r); } @@ -1887,6 +1917,7 @@ void QVGPaintEngine::clip(const QRegion ®ion, Qt::ClipOperation op) vgSeti(VG_MASKING, VG_FALSE); d->maskValid = false; d->maskIsSet = true; + d->scissorMask = false; d->maskRect = QRect(); } else { d->modifyMask(this, VG_INTERSECT_MASK, r); @@ -1965,6 +1996,7 @@ void QVGPaintEngine::clip(const QPainterPath &path, Qt::ClipOperation op) if (op == Qt::NoClip) { d->maskValid = false; d->maskIsSet = true; + d->scissorMask = false; d->maskRect = QRect(); vgSeti(VG_MASKING, VG_FALSE); return; @@ -2000,6 +2032,7 @@ void QVGPaintEngine::clip(const QPainterPath &path, Qt::ClipOperation op) vgSeti(VG_MASKING, VG_TRUE); d->maskValid = true; d->maskIsSet = false; + d->scissorMask = false; #else QPaintEngineEx::clip(path, op); #endif @@ -2043,6 +2076,7 @@ void QVGPaintEnginePrivate::modifyMask vgSeti(VG_MASKING, VG_TRUE); maskValid = true; maskIsSet = false; + scissorMask = false; } void QVGPaintEnginePrivate::modifyMask @@ -2064,6 +2098,7 @@ void QVGPaintEnginePrivate::modifyMask vgSeti(VG_MASKING, VG_TRUE); maskValid = true; maskIsSet = false; + scissorMask = false; } #endif // !QVG_SCISSOR_CLIP @@ -2096,7 +2131,7 @@ void QVGPaintEngine::updateScissor() { #if !defined(QVG_SCISSOR_CLIP) // Combine the system clip with the simple mask rectangle. - if (!d->maskRect.isNull()) { + if (d->scissorMask) { if (region.isEmpty()) region = d->maskRect; else @@ -2187,6 +2222,7 @@ void QVGPaintEngine::clipEnabledChanged() // Replay the entire clip stack to put the mask into the right state. d->maskValid = false; d->maskIsSet = true; + d->scissorMask = false; d->maskRect = QRect(); s->clipRegion = defaultClipRegion(); d->replayClipOperations(); @@ -2196,6 +2232,7 @@ void QVGPaintEngine::clipEnabledChanged() vgSeti(VG_MASKING, VG_FALSE); d->maskValid = false; d->maskIsSet = false; + d->scissorMask = false; d->maskRect = QRect(); } #endif @@ -3398,6 +3435,7 @@ void QVGPaintEngine::restoreState(QPaintEngine::DirtyFlags dirty) QPaintEngine::DirtyClipEnabled)) != 0) { d->maskValid = false; d->maskIsSet = false; + d->scissorMask = false; d->maskRect = QRect(); clipEnabledChanged(); } |