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authorTrond Kjernåsen <trond@trolltech.com>2009-05-29 10:35:40 (GMT)
committerJason McDonald <jason.mcdonald@nokia.com>2009-05-29 11:05:47 (GMT)
commit39439832b2540385bc9c9bdd8446f4cb9f16f868 (patch)
treef83f632e1b433e7ea60c71380ddfbf94d1593649
parent57d13083bb897a469da2b822b243a36be546a5c3 (diff)
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Fixed a crash in the GL 2 paintengine when drawing text.
The new glyph cache may return null images for e.g. space characters. Task-number: 253468 Reviewed-by: Samuel BT: yes (cherry picked from commit 13815a0768236982a025833497d3e2a2f3b6acf6)
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 3bbdcd4..6ce36f1 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -926,6 +926,9 @@ void QGL2PaintEngineEx::drawCachedGlyphs(const QPointF &p, const QTextItemInt &t
const QImage &image = cache->image();
int margin = cache->glyphMargin();
+ if (image.isNull())
+ return;
+
glActiveTexture(QT_BRUSH_TEXTURE_UNIT);
d->ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, true);