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authorDavid Boddie <dboddie@trolltech.com>2009-08-27 13:13:33 (GMT)
committerDavid Boddie <dboddie@trolltech.com>2009-08-27 13:13:33 (GMT)
commit919259cadd1adc18aaaef7e6f453e3fa005dd8b7 (patch)
tree4985e8f6b54dcf7bebf73c83cd955ec797784897
parentbb76203895a8a33bc76a4e4662492d1100c8b4fd (diff)
parent29488d2315c594a273da6b7adb8d238aeca23083 (diff)
downloadQt-919259cadd1adc18aaaef7e6f453e3fa005dd8b7.zip
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Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6
-rw-r--r--examples/gestures/imageviewer/imagewidget.cpp264
-rw-r--r--examples/gestures/imageviewer/imagewidget.h60
-rw-r--r--examples/gestures/imageviewer/tapandholdgesture.cpp2
-rw-r--r--examples/graphicsview/anchorlayout/main.cpp22
-rw-r--r--src/corelib/animation/qpropertyanimation.cpp78
-rw-r--r--src/corelib/animation/qpropertyanimation.h1
-rw-r--r--src/corelib/animation/qpropertyanimation_p.h11
-rw-r--r--src/corelib/animation/qvariantanimation_p.h6
-rw-r--r--src/corelib/io/qprocess.cpp3
-rw-r--r--src/gui/kernel/qcocoaview_mac.mm2
-rw-r--r--src/gui/kernel/qstandardgestures.cpp123
-rw-r--r--src/gui/kernel/qstandardgestures.h20
-rw-r--r--src/gui/kernel/qstandardgestures_p.h25
-rw-r--r--src/gui/kernel/qwidget_mac.mm2
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadersource_p.h1
-rw-r--r--src/opengl/qpaintengine_opengl.cpp8
-rw-r--r--src/opengl/util/fragmentprograms_p.h6883
-rw-r--r--src/opengl/util/generator.pro2
-rw-r--r--src/opengl/util/texture_brush.glsl2
-rw-r--r--src/script/api/qscriptengine.cpp4
-rw-r--r--src/svg/qsvgtinydocument.cpp4
21 files changed, 3599 insertions, 3924 deletions
diff --git a/examples/gestures/imageviewer/imagewidget.cpp b/examples/gestures/imageviewer/imagewidget.cpp
index 1285e9a..495b73a 100644
--- a/examples/gestures/imageviewer/imagewidget.cpp
+++ b/examples/gestures/imageviewer/imagewidget.cpp
@@ -44,207 +44,97 @@
#include <QtGui>
ImageWidget::ImageWidget(QWidget *parent)
- : QWidget(parent)
-{
- setAttribute(Qt::WA_AcceptTouchEvents);
- setAttribute(Qt::WA_PaintOnScreen);
- setAttribute(Qt::WA_OpaquePaintEvent);
- setAttribute(Qt::WA_NoSystemBackground);
+ : QWidget(parent),
+ position(0),
+ horizontalOffset(0),
+ verticalOffset(0),
+ rotationAngle(0),
+ scaleFactor(1)
+{
setObjectName("ImageWidget");
-
setMinimumSize(QSize(100,100));
- position = 0;
- zoomed = rotated = false;
-
- zoomedIn = false;
- horizontalOffset = 0;
- verticalOffset = 0;
+ setAttribute(Qt::WA_PaintOnScreen);
+ setAttribute(Qt::WA_OpaquePaintEvent);
+ setAttribute(Qt::WA_NoSystemBackground);
- panGesture = new QPanGesture(this);
- connect(panGesture, SIGNAL(triggered()), this, SLOT(gestureTriggered()));
+ QGesture *panGesture = new QPanGesture(this);
+ connect(panGesture, SIGNAL(started()), this, SLOT(panTriggered()));
+ connect(panGesture, SIGNAL(finished()), this, SLOT(panTriggered()));
+ connect(panGesture, SIGNAL(cancelled()), this, SLOT(panTriggered()));
+ connect(panGesture, SIGNAL(triggered()), this, SLOT(panTriggered()));
- tapAndHoldGesture = new TapAndHoldGesture(this);
- connect(tapAndHoldGesture, SIGNAL(triggered()), this, SLOT(gestureTriggered()));
- connect(tapAndHoldGesture, SIGNAL(finished()), this, SLOT(gestureTriggered()));
+ QGesture *pinchGesture = new QPinchGesture(this);
+ connect(pinchGesture, SIGNAL(started()), this, SLOT(pinchTriggered()));
+ connect(pinchGesture, SIGNAL(finished()), this, SLOT(pinchTriggered()));
+ connect(pinchGesture, SIGNAL(cancelled()), this, SLOT(pinchTriggered()));
+ connect(pinchGesture, SIGNAL(triggered()), this, SLOT(pinchTriggered()));
}
void ImageWidget::paintEvent(QPaintEvent*)
{
QPainter p(this);
- if (currentImage.isNull()) {
- p.fillRect(geometry(), Qt::white);
- return;
- }
- int hoffset = 0;
- int voffset = 0;
- const int w = pixmap.width();
- const int h = pixmap.height();
- p.save();
- if (zoomedIn) {
- hoffset = horizontalOffset;
- voffset = verticalOffset;
- if (horizontalOffset > 0)
- p.fillRect(0, 0, horizontalOffset, height(), Qt::white);
- if (verticalOffset > 0)
- p.fillRect(0, 0, width(), verticalOffset, Qt::white);
- }
- p.drawPixmap(hoffset, voffset, pixmap);
- if (hoffset + w < width())
- p.fillRect(hoffset + w, 0, width() - w - hoffset, height(), Qt::white);
- if (voffset + h < height())
- p.fillRect(0, voffset + h, width(), height() - h - voffset, Qt::white);
-
- // paint touch feedback
- if (touchFeedback.tapped || touchFeedback.doubleTapped) {
- p.setPen(QPen(Qt::gray, 2));
- p.drawEllipse(touchFeedback.position, 5, 5);
- if (touchFeedback.doubleTapped) {
- p.setPen(QPen(Qt::darkGray, 2, Qt::DotLine));
- p.drawEllipse(touchFeedback.position, 15, 15);
- } else if (touchFeedback.tapAndHoldState != 0) {
- QPoint pts[8] = {
- touchFeedback.position + QPoint( 0, -15),
- touchFeedback.position + QPoint( 10, -10),
- touchFeedback.position + QPoint( 15, 0),
- touchFeedback.position + QPoint( 10, 10),
- touchFeedback.position + QPoint( 0, 15),
- touchFeedback.position + QPoint(-10, 10),
- touchFeedback.position + QPoint(-15, 0)
- };
- for (int i = 0; i < touchFeedback.tapAndHoldState/5; ++i)
- p.drawEllipse(pts[i], 3, 3);
- }
- } else if (touchFeedback.sliding) {
- p.setPen(QPen(Qt::red, 3));
- QPoint endPos = QPoint(touchFeedback.position.x(), touchFeedback.slidingStartPosition.y());
- p.drawLine(touchFeedback.slidingStartPosition, endPos);
- int dx = 10;
- if (touchFeedback.slidingStartPosition.x() < endPos.x())
- dx = -1*dx;
- p.drawLine(endPos, endPos + QPoint(dx, 5));
- p.drawLine(endPos, endPos + QPoint(dx, -5));
- }
+ p.fillRect(rect(), Qt::white);
- for (int i = 0; i < TouchFeedback::MaximumNumberOfTouches; ++i) {
- if (touchFeedback.touches[i].isNull())
- break;
- p.drawEllipse(touchFeedback.touches[i], 10, 10);
- }
- p.restore();
-}
+ float iw = currentImage.width();
+ float ih = currentImage.height();
+ float wh = height();
+ float ww = width();
-void ImageWidget::mousePressEvent(QMouseEvent *event)
-{
- touchFeedback.tapped = true;
- touchFeedback.position = event->pos();
+ p.translate(ww/2, wh/2);
+ p.translate(horizontalOffset, verticalOffset);
+ p.rotate(rotationAngle);
+ p.scale(scaleFactor, scaleFactor);
+ p.translate(-iw/2, -ih/2);
+ p.drawImage(0, 0, currentImage);
}
-void ImageWidget::mouseDoubleClickEvent(QMouseEvent *event)
+void ImageWidget::mouseDoubleClickEvent(QMouseEvent *)
{
- touchFeedback.doubleTapped = true;
- const QPoint p = event->pos();
- touchFeedback.position = p;
- horizontalOffset = p.x() - currentImage.width()*1.0*p.x()/width();
- verticalOffset = p.y() - currentImage.height()*1.0*p.y()/height();
- setZoomedIn(!zoomedIn);
- zoomed = rotated = false;
- updateImage();
-
- feedbackFadeOutTimer.start(500, this);
+ rotationAngle = 0;
+ scaleFactor = 1;
+ verticalOffset = 0;
+ horizontalOffset = 0;
+ update();
}
-void ImageWidget::gestureTriggered()
+void ImageWidget::panTriggered()
{
- if (sender() == panGesture) {
- touchFeedback.tapped = false;
- touchFeedback.doubleTapped = false;
- QPanGesture *pg = qobject_cast<QPanGesture*>(sender());
- if (zoomedIn) {
+ QPanGesture *pg = qobject_cast<QPanGesture*>(sender());
#ifndef QT_NO_CURSOR
- switch (pg->state()) {
- case Qt::GestureStarted:
- case Qt::GestureUpdated:
- setCursor(Qt::SizeAllCursor);
- break;
- default:
- setCursor(Qt::ArrowCursor);
- }
-#endif
- horizontalOffset += pg->lastOffset().width();
- verticalOffset += pg->lastOffset().height();
- } else {
- // only slide gesture should be accepted
- if (pg->state() == Qt::GestureFinished) {
- touchFeedback.sliding = false;
- zoomed = rotated = false;
- if (pg->totalOffset().width() > 0)
- goNextImage();
- else
- goPrevImage();
- updateImage();
- }
- }
- update();
- feedbackFadeOutTimer.start(500, this);
- } else if (sender() == tapAndHoldGesture) {
- if (tapAndHoldGesture->state() == Qt::GestureFinished) {
- qDebug() << "tap and hold detected";
- touchFeedback.reset();
- update();
-
- QMenu menu;
- menu.addAction("Action 1");
- menu.addAction("Action 2");
- menu.addAction("Action 3");
- menu.exec(mapToGlobal(tapAndHoldGesture->pos()));
- } else {
- ++touchFeedback.tapAndHoldState;
- update();
- }
- feedbackFadeOutTimer.start(500, this);
+ switch (pg->state()) {
+ case Qt::GestureStarted:
+ case Qt::GestureUpdated:
+ setCursor(Qt::SizeAllCursor);
+ break;
+ default:
+ setCursor(Qt::ArrowCursor);
}
+#endif
+ horizontalOffset += pg->lastOffset().width();
+ verticalOffset += pg->lastOffset().height();
+ update();
}
-void ImageWidget::gestureFinished()
+void ImageWidget::pinchTriggered()
{
- qDebug() << "gesture finished" << sender();
+ QPinchGesture *pg = qobject_cast<QPinchGesture*>(sender());
+ rotationAngle += pg->rotationAngle();
+ scaleFactor += pg->scaleFactor();
+ update();
}
-void ImageWidget::gestureCancelled()
+void ImageWidget::swipeTriggered()
{
- qDebug() << "gesture cancelled" << sender();
+ qDebug() << "swipe!";
+ goNextImage();
+// goPrevImage();
+ update();
}
void ImageWidget::resizeEvent(QResizeEvent*)
{
- updateImage();
-}
-
-void ImageWidget::updateImage()
-{
- // should use qtconcurrent here?
- transformation = QTransform();
- if (zoomedIn) {
- } else {
- if (currentImage.isNull())
- return;
- if (zoomed) {
- transformation = transformation.scale(zoom, zoom);
- } else {
- double xscale = (double)width()/currentImage.width();
- double yscale = (double)height()/currentImage.height();
- if (xscale < yscale)
- yscale = xscale;
- else
- xscale = yscale;
- transformation = transformation.scale(xscale, yscale);
- }
- if (rotated)
- transformation = transformation.rotate(angle);
- }
- pixmap = QPixmap::fromImage(currentImage).transformed(transformation);
update();
}
@@ -258,7 +148,7 @@ void ImageWidget::openDirectory(const QString &path)
position = 0;
goToImage(0);
- updateImage();
+ update();
}
QImage ImageWidget::loadImage(const QString &fileName)
@@ -268,6 +158,7 @@ QImage ImageWidget::loadImage(const QString &fileName)
qDebug() << fileName << ": can't load image";
return QImage();
}
+
QImage image;
if (!reader.read(&image)) {
qDebug() << fileName << ": corrupted image";
@@ -276,15 +167,11 @@ QImage ImageWidget::loadImage(const QString &fileName)
return image;
}
-void ImageWidget::setZoomedIn(bool zoomed)
-{
- zoomedIn = zoomed;
-}
-
void ImageWidget::goNextImage()
{
if (files.isEmpty())
return;
+
if (position < files.size()-1) {
++position;
prevImage = currentImage;
@@ -294,14 +181,14 @@ void ImageWidget::goNextImage()
else
nextImage = QImage();
}
- setZoomedIn(false);
- updateImage();
+ update();
}
void ImageWidget::goPrevImage()
{
if (files.isEmpty())
return;
+
if (position > 0) {
--position;
nextImage = currentImage;
@@ -311,28 +198,31 @@ void ImageWidget::goPrevImage()
else
prevImage = QImage();
}
- setZoomedIn(false);
- updateImage();
+ update();
}
void ImageWidget::goToImage(int index)
{
if (files.isEmpty())
return;
+
if (index < 0 || index >= files.size()) {
qDebug() << "goToImage: invalid index: " << index;
return;
}
+
if (index == position+1) {
goNextImage();
return;
}
+
if (position > 0 && index == position-1) {
goPrevImage();
return;
}
+
position = index;
- pixmap = QPixmap();
+
if (index > 0)
prevImage = loadImage(path+QLatin1String("/")+files.at(position-1));
else
@@ -342,18 +232,6 @@ void ImageWidget::goToImage(int index)
nextImage = loadImage(path+QLatin1String("/")+files.at(position+1));
else
nextImage = QImage();
- setZoomedIn(false);
- updateImage();
-}
-
-void ImageWidget::timerEvent(QTimerEvent *event)
-{
- if (event->timerId() == touchFeedback.tapTimer.timerId()) {
- touchFeedback.tapTimer.stop();
- } else if (event->timerId() == feedbackFadeOutTimer.timerId()) {
- feedbackFadeOutTimer.stop();
- touchFeedback.reset();
- }
update();
}
diff --git a/examples/gestures/imageviewer/imagewidget.h b/examples/gestures/imageviewer/imagewidget.h
index 588e59b..b20d8ad 100644
--- a/examples/gestures/imageviewer/imagewidget.h
+++ b/examples/gestures/imageviewer/imagewidget.h
@@ -44,12 +44,8 @@
#include <QWidget>
#include <QImage>
-#include <QPixmap>
-
#include <QtGui>
-#include "tapandholdgesture.h"
-
class ImageWidget : public QWidget
{
Q_OBJECT
@@ -62,74 +58,32 @@ public:
protected:
void paintEvent(QPaintEvent*);
void resizeEvent(QResizeEvent*);
- void timerEvent(QTimerEvent*);
- void mousePressEvent(QMouseEvent*);
void mouseDoubleClickEvent(QMouseEvent*);
private slots:
- void gestureTriggered();
- void gestureFinished();
- void gestureCancelled();
+ void panTriggered();
+ void pinchTriggered();
+ void swipeTriggered();
private:
void updateImage();
QImage loadImage(const QString &fileName);
void loadImage();
- void setZoomedIn(bool zoomed);
void goNextImage();
void goPrevImage();
void goToImage(int index);
- QPanGesture *panGesture;
- TapAndHoldGesture *tapAndHoldGesture;
-
QString path;
QStringList files;
int position;
QImage prevImage, nextImage;
QImage currentImage;
- QPixmap pixmap;
- QTransform transformation;
-
- bool zoomedIn;
- int horizontalOffset;
- int verticalOffset;
-
- bool zoomed;
- qreal zoom;
- bool rotated;
- qreal angle;
-
- struct TouchFeedback
- {
- bool tapped;
- QPoint position;
- bool sliding;
- QPoint slidingStartPosition;
- QBasicTimer tapTimer;
- int tapState;
- bool doubleTapped;
- int tapAndHoldState;
-
- enum { MaximumNumberOfTouches = 5 };
- QPoint touches[MaximumNumberOfTouches];
- inline TouchFeedback() { reset(); }
- inline void reset()
- {
- tapped = false;
- sliding = false;
- tapTimer.stop();
- tapState = 0;
- doubleTapped = false;
- tapAndHoldState = 0;
- for (int i = 0; i < MaximumNumberOfTouches; ++i) {
- touches[i] = QPoint();
- }
- }
- } touchFeedback;
- QBasicTimer feedbackFadeOutTimer;
+ float horizontalOffset;
+ float verticalOffset;
+ float rotationAngle;
+ float scaleFactor;
};
#endif
diff --git a/examples/gestures/imageviewer/tapandholdgesture.cpp b/examples/gestures/imageviewer/tapandholdgesture.cpp
index 27458ce..fffe10f 100644
--- a/examples/gestures/imageviewer/tapandholdgesture.cpp
+++ b/examples/gestures/imageviewer/tapandholdgesture.cpp
@@ -72,8 +72,6 @@ TapAndHoldGesture::TapAndHoldGesture(QWidget *parent)
/*! \internal */
bool TapAndHoldGesture::filterEvent(QEvent *event)
{
- if (!event->spontaneous())
- return false;
const QTouchEvent *ev = static_cast<const QTouchEvent*>(event);
switch (event->type()) {
case QEvent::TouchBegin: {
diff --git a/examples/graphicsview/anchorlayout/main.cpp b/examples/graphicsview/anchorlayout/main.cpp
index 7fb04be..ce6e937 100644
--- a/examples/graphicsview/anchorlayout/main.cpp
+++ b/examples/graphicsview/anchorlayout/main.cpp
@@ -66,17 +66,17 @@ int main(int argc, char **argv)
QGraphicsScene scene;
scene.setSceneRect(0, 0, 800, 480);
- QSizeF min(30, 100);
- QSizeF pref(210, 100);
- QSizeF max(300, 100);
-
- QGraphicsProxyWidget *a = createItem(min, pref, max, "A");
- QGraphicsProxyWidget *b = createItem(min, pref, max, "B");
- QGraphicsProxyWidget *c = createItem(min, pref, max, "C");
- QGraphicsProxyWidget *d = createItem(min, pref, max, "D");
- QGraphicsProxyWidget *e = createItem(min, pref, max, "E");
- QGraphicsProxyWidget *f = createItem(QSizeF(30, 50), QSizeF(150, 50), max, "F");
- QGraphicsProxyWidget *g = createItem(QSizeF(30, 50), QSizeF(30, 100), max, "G");
+ QSizeF minSize(30, 100);
+ QSizeF prefSize(210, 100);
+ QSizeF maxSize(300, 100);
+
+ QGraphicsProxyWidget *a = createItem(minSize, prefSize, maxSize, "A");
+ QGraphicsProxyWidget *b = createItem(minSize, prefSize, maxSize, "B");
+ QGraphicsProxyWidget *c = createItem(minSize, prefSize, maxSize, "C");
+ QGraphicsProxyWidget *d = createItem(minSize, prefSize, maxSize, "D");
+ QGraphicsProxyWidget *e = createItem(minSize, prefSize, maxSize, "E");
+ QGraphicsProxyWidget *f = createItem(QSizeF(30, 50), QSizeF(150, 50), maxSize, "F");
+ QGraphicsProxyWidget *g = createItem(QSizeF(30, 50), QSizeF(30, 100), maxSize, "G");
QGraphicsAnchorLayout *l = new QGraphicsAnchorLayout;
diff --git a/src/corelib/animation/qpropertyanimation.cpp b/src/corelib/animation/qpropertyanimation.cpp
index 35d65d0..49862d2 100644
--- a/src/corelib/animation/qpropertyanimation.cpp
+++ b/src/corelib/animation/qpropertyanimation.cpp
@@ -92,8 +92,6 @@
#include "qanimationgroup.h"
#include "qpropertyanimation_p.h"
-#include <QtCore/qmath.h>
-#include <QtCore/qmutex.h>
#include <private/qmutexpool_p.h>
#ifndef QT_NO_ANIMATION
@@ -102,50 +100,38 @@ QT_BEGIN_NAMESPACE
void QPropertyAnimationPrivate::updateMetaProperty()
{
- if (!target || propertyName.isEmpty())
+ if (!target || propertyName.isEmpty()) {
+ propertyType = QVariant::Invalid;
+ propertyIndex = -1;
return;
-
- if (!hasMetaProperty && !property.isValid()) {
- const QMetaObject *mo = target->metaObject();
- propertyIndex = mo->indexOfProperty(propertyName);
- if (propertyIndex != -1) {
- hasMetaProperty = true;
- property = mo->property(propertyIndex);
- propertyType = property.userType();
- } else {
- if (!target->dynamicPropertyNames().contains(propertyName))
- qWarning("QPropertyAnimation: you're trying to animate a non-existing property %s of your QObject", propertyName.constData());
- }
}
- if (property.isValid())
+ propertyType = targetValue->property(propertyName).userType();
+ propertyIndex = targetValue->metaObject()->indexOfProperty(propertyName);
+ if (propertyIndex == -1 && !targetValue->dynamicPropertyNames().contains(propertyName))
+ qWarning("QPropertyAnimation: you're trying to animate a non-existing property %s of your QObject", propertyName.constData());
+
+ if (propertyType != QVariant::Invalid)
convertValues(propertyType);
}
void QPropertyAnimationPrivate::updateProperty(const QVariant &newValue)
{
- if (!target || state == QAbstractAnimation::Stopped)
+ if (state == QAbstractAnimation::Stopped)
return;
- if (hasMetaProperty) {
- if (newValue.userType() == propertyType) {
- //no conversion is needed, we directly call the QObject::qt_metacall
- void *data = const_cast<void*>(newValue.constData());
- target->qt_metacall(QMetaObject::WriteProperty, propertyIndex, &data);
- } else {
- property.write(target, newValue);
- }
- } else {
- target->setProperty(propertyName.constData(), newValue);
+ if (!target) {
+ q_func()->stop(); //the target was destroyed we need to stop the animation
+ return;
}
-}
-void QPropertyAnimationPrivate::_q_targetDestroyed()
-{
- Q_Q(QPropertyAnimation);
- //we stop here so that this animation is removed from the global hash
- q->stop();
- target = 0;
+ if (propertyIndex != -1 && newValue.userType() == propertyType) {
+ //no conversion is needed, we directly call the QObject::qt_metacall
+ void *data = const_cast<void*>(newValue.constData());
+ targetValue->qt_metacall(QMetaObject::WriteProperty, propertyIndex, &data);
+ } else {
+ targetValue->setProperty(propertyName.constData(), newValue);
+ }
}
/*!
@@ -187,14 +173,13 @@ QPropertyAnimation::~QPropertyAnimation()
*/
QObject *QPropertyAnimation::targetObject() const
{
- Q_D(const QPropertyAnimation);
- return d->target;
+ return d_func()->target.data();
}
void QPropertyAnimation::setTargetObject(QObject *target)
{
Q_D(QPropertyAnimation);
- if (d->target == target)
+ if (d->targetValue == target)
return;
if (d->state != QAbstractAnimation::Stopped) {
@@ -202,15 +187,7 @@ void QPropertyAnimation::setTargetObject(QObject *target)
return;
}
- //we need to get notified when the target is destroyed
- if (d->target)
- disconnect(d->target, SIGNAL(destroyed()), this, SLOT(_q_targetDestroyed()));
-
- if (target)
- connect(target, SIGNAL(destroyed()), SLOT(_q_targetDestroyed()));
-
- d->target = target;
- d->hasMetaProperty = false;
+ d->target = d->targetValue = target;
d->updateMetaProperty();
}
@@ -236,7 +213,6 @@ void QPropertyAnimation::setPropertyName(const QByteArray &propertyName)
}
d->propertyName = propertyName;
- d->hasMetaProperty = false;
d->updateMetaProperty();
}
@@ -273,7 +249,7 @@ void QPropertyAnimation::updateState(QAbstractAnimation::State oldState,
{
Q_D(QPropertyAnimation);
- if (!d->target) {
+ if (!d->target && oldState == Stopped) {
qWarning("QPropertyAnimation::updateState: Changing state of an animation without target");
return;
}
@@ -286,14 +262,16 @@ void QPropertyAnimation::updateState(QAbstractAnimation::State oldState,
typedef QPair<QObject *, QByteArray> QPropertyAnimationPair;
typedef QHash<QPropertyAnimationPair, QPropertyAnimation*> QPropertyAnimationHash;
static QPropertyAnimationHash hash;
- QPropertyAnimationPair key(d->target, d->propertyName);
+ //here we need to use value because we need to know to which pointer
+ //the animation was referring in case stopped because the target was destroyed
+ QPropertyAnimationPair key(d->targetValue, d->propertyName);
if (newState == Running) {
d->updateMetaProperty();
animToStop = hash.value(key, 0);
hash.insert(key, this);
// update the default start value
if (oldState == Stopped) {
- d->setDefaultStartEndValue(d->target->property(d->propertyName.constData()));
+ d->setDefaultStartEndValue(d->targetValue->property(d->propertyName.constData()));
//let's check if we have a start value and an end value
if (d->direction == Forward && !startValue().isValid() && !d->defaultStartEndValue.isValid())
qWarning("QPropertyAnimation::updateState: starting an animation without start value");
diff --git a/src/corelib/animation/qpropertyanimation.h b/src/corelib/animation/qpropertyanimation.h
index e12508d..56fb4b1 100644
--- a/src/corelib/animation/qpropertyanimation.h
+++ b/src/corelib/animation/qpropertyanimation.h
@@ -76,7 +76,6 @@ protected:
void updateState(QAbstractAnimation::State oldState, QAbstractAnimation::State newState);
private:
- Q_PRIVATE_SLOT(d_func(), void _q_targetDestroyed())
Q_DISABLE_COPY(QPropertyAnimation)
Q_DECLARE_PRIVATE(QPropertyAnimation)
};
diff --git a/src/corelib/animation/qpropertyanimation_p.h b/src/corelib/animation/qpropertyanimation_p.h
index ffa6114..3777aa0 100644
--- a/src/corelib/animation/qpropertyanimation_p.h
+++ b/src/corelib/animation/qpropertyanimation_p.h
@@ -54,7 +54,6 @@
//
#include "qpropertyanimation.h"
-#include <QtCore/qmetaobject.h>
#include "private/qvariantanimation_p.h"
@@ -67,20 +66,18 @@ class QPropertyAnimationPrivate : public QVariantAnimationPrivate
Q_DECLARE_PUBLIC(QPropertyAnimation)
public:
QPropertyAnimationPrivate()
- : target(0), propertyType(0), propertyIndex(0), hasMetaProperty(false)
+ : targetValue(0), propertyType(0), propertyIndex(-1)
{
}
- void _q_targetDestroyed();
-
- QObject *target;
+ QWeakPointer<QObject> target;
+ //we use targetValue to be able to unregister the target from the global hash
+ QObject *targetValue;
//for the QProperty
- QMetaProperty property;
int propertyType;
int propertyIndex;
- bool hasMetaProperty;
QByteArray propertyName;
void updateProperty(const QVariant &);
void updateMetaProperty();
diff --git a/src/corelib/animation/qvariantanimation_p.h b/src/corelib/animation/qvariantanimation_p.h
index ce625f1..da120df 100644
--- a/src/corelib/animation/qvariantanimation_p.h
+++ b/src/corelib/animation/qvariantanimation_p.h
@@ -78,10 +78,7 @@ public:
void setDefaultStartEndValue(const QVariant &value);
- int duration;
- QEasingCurve easing;
- QVariantAnimation::KeyValues keyValues;
QVariant currentValue;
QVariant defaultStartEndValue;
@@ -91,6 +88,9 @@ public:
QVariantAnimation::KeyValue start, end;
} currentInterval;
+ QEasingCurve easing;
+ int duration;
+ QVariantAnimation::KeyValues keyValues;
QVariantAnimation::Interpolator interpolator;
void setCurrentValueForProgress(const qreal progress);
diff --git a/src/corelib/io/qprocess.cpp b/src/corelib/io/qprocess.cpp
index 764304d..f4bf5cc 100644
--- a/src/corelib/io/qprocess.cpp
+++ b/src/corelib/io/qprocess.cpp
@@ -1646,7 +1646,8 @@ bool QProcess::waitForBytesWritten(int msecs)
has been emitted, or until \a msecs milliseconds have passed.
Returns true if the process finished; otherwise returns false (if
- the operation timed out or if an error occurred).
+ the operation timed out, if an error occurred, or if this QProcess
+ is already finished).
This function can operate without an event loop. It is
useful when writing non-GUI applications and when performing
diff --git a/src/gui/kernel/qcocoaview_mac.mm b/src/gui/kernel/qcocoaview_mac.mm
index 5ab7ed2..df50e55 100644
--- a/src/gui/kernel/qcocoaview_mac.mm
+++ b/src/gui/kernel/qcocoaview_mac.mm
@@ -892,7 +892,7 @@ extern "C" {
qNGEvent.gestureType = QNativeGestureEvent::Rotate;
NSPoint p = [[event window] convertBaseToScreen:[event locationInWindow]];
qNGEvent.position = flipPoint(p).toPoint();
- qNGEvent.percentage = [event rotation];
+ qNGEvent.percentage = -[event rotation];
qt_sendSpontaneousEvent(qwidget, &qNGEvent);
}
diff --git a/src/gui/kernel/qstandardgestures.cpp b/src/gui/kernel/qstandardgestures.cpp
index d798d32..0c4cadf 100644
--- a/src/gui/kernel/qstandardgestures.cpp
+++ b/src/gui/kernel/qstandardgestures.cpp
@@ -72,6 +72,7 @@ QWidgetPrivate *qt_widget_private(QWidget *widget);
QPanGesture::QPanGesture(QWidget *gestureTarget, QObject *parent)
: QGesture(*new QPanGesturePrivate, gestureTarget, parent)
{
+ setObjectName(QLatin1String("QPanGesture"));
}
void QPanGesturePrivate::setupGestureTarget(QObject *newGestureTarget)
@@ -80,16 +81,22 @@ void QPanGesturePrivate::setupGestureTarget(QObject *newGestureTarget)
if (gestureTarget && gestureTarget->isWidgetType()) {
QWidget *w = static_cast<QWidget*>(gestureTarget.data());
QApplicationPrivate::instance()->widgetGestures[w].pan = 0;
-#ifdef Q_WS_WIN
+#if defined(Q_WS_WIN)
qt_widget_private(w)->winSetupGestures();
+#elif defined(Q_WS_MAC)
+ w->setAttribute(Qt::WA_AcceptTouchEvents, false);
+ w->setAttribute(Qt::WA_TouchPadAcceptSingleTouchEvents, false);
#endif
}
if (newGestureTarget && newGestureTarget->isWidgetType()) {
QWidget *w = static_cast<QWidget*>(newGestureTarget);
QApplicationPrivate::instance()->widgetGestures[w].pan = q;
-#ifdef Q_WS_WIN
+#if defined(Q_WS_WIN)
qt_widget_private(w)->winSetupGestures();
+#elif defined(Q_WS_MAC)
+ w->setAttribute(Qt::WA_AcceptTouchEvents);
+ w->setAttribute(Qt::WA_TouchPadAcceptSingleTouchEvents);
#endif
}
QGesturePrivate::setupGestureTarget(newGestureTarget);
@@ -98,15 +105,13 @@ void QPanGesturePrivate::setupGestureTarget(QObject *newGestureTarget)
/*! \internal */
bool QPanGesture::event(QEvent *event)
{
-#if defined(Q_OS_MAC) && !defined(QT_MAC_USE_COCOA)
+#if defined(QT_MAC_USE_COCOA)
Q_D(QPanGesture);
if (event->type() == QEvent::Timer) {
const QTimerEvent *te = static_cast<QTimerEvent *>(event);
- if (te->timerId() == d->panFinishedTimer) {
- killTimer(d->panFinishedTimer);
- d->panFinishedTimer = 0;
- d->lastOffset = QSize(0, 0);
- updateState(Qt::GestureFinished);
+ if (te->timerId() == d->singleTouchPanTimer.timerId()) {
+ d->singleTouchPanTimer.stop();
+ updateState(Qt::GestureStarted);
}
}
#endif
@@ -164,8 +169,10 @@ bool QPanGesture::eventFilter(QObject *receiver, QEvent *event)
/*! \internal */
bool QPanGesture::filterEvent(QEvent *event)
{
+#if defined(Q_WS_WIN)
Q_D(QPanGesture);
const QTouchEvent *ev = static_cast<const QTouchEvent*>(event);
+
if (event->type() == QEvent::TouchBegin) {
QTouchEvent::TouchPoint p = ev->touchPoints().at(0);
d->lastPosition = p.pos().toPoint();
@@ -197,33 +204,55 @@ bool QPanGesture::filterEvent(QEvent *event)
}
}
}
-#ifdef Q_OS_MAC
- else if (event->type() == QEvent::Wheel) {
- // On Mac, there is really no native panning gesture. Instead, a two
- // finger pan is delivered as mouse wheel events. Otoh, on Windows, you
- // either get mouse wheel events or pan events. We have decided to make this
- // the Qt behaviour as well, meaning that on Mac, wheel
- // events will be masked away when listening for pan events.
-#ifndef QT_MAC_USE_COCOA
- // In Carbon we receive neither touch-, nor pan gesture events.
- // So we create pan gestures by converting wheel events. After all, this
- // is how things are supposed to work on mac in the first place.
- const QWheelEvent *wev = static_cast<const QWheelEvent*>(event);
- int offset = wev->delta() / -120;
- d->lastOffset = wev->orientation() == Qt::Horizontal ? QSize(offset, 0) : QSize(0, offset);
+#elif defined(QT_MAC_USE_COCOA)
+ // The following implements single touch
+ // panning on Mac:
+ Q_D(QPanGesture);
+ const int panBeginDelay = 300;
+ const int panBeginRadius = 3;
+ const QTouchEvent *ev = static_cast<const QTouchEvent*>(event);
- if (state() == Qt::NoGesture) {
- d->totalOffset = d->lastOffset;
- } else {
- d->totalOffset += d->lastOffset;
+ switch (event->type()) {
+ case QEvent::TouchBegin: {
+ if (ev->touchPoints().size() == 1) {
+ d->lastPosition = QCursor::pos();
+ d->singleTouchPanTimer.start(panBeginDelay, this);
}
-
- killTimer(d->panFinishedTimer);
- d->panFinishedTimer = startTimer(200);
- updateState(Qt::GestureUpdated);
-#endif
- return true;
+ break;}
+ case QEvent::TouchEnd: {
+ if (state() != Qt::NoGesture)
+ updateState(Qt::GestureFinished);
+ reset();
+ break;}
+ case QEvent::TouchUpdate: {
+ if (ev->touchPoints().size() == 1) {
+ if (state() == Qt::NoGesture) {
+ // INVARIANT: The singleTouchTimer has still not fired.
+ // Lets check if the user moved his finger so much from
+ // the starting point that it makes sense to cancel:
+ const QPointF startPos = ev->touchPoints().at(0).startPos().toPoint();
+ const QPointF p = ev->touchPoints().at(0).pos().toPoint();
+ if ((startPos - p).manhattanLength() > panBeginRadius)
+ reset();
+ else
+ d->lastPosition = QCursor::pos();
+ } else {
+ QPointF mousePos = QCursor::pos();
+ QPointF dist = mousePos - d->lastPosition;
+ d->lastPosition = mousePos;
+ d->lastOffset = QSizeF(dist.x(), dist.y());
+ d->totalOffset += d->lastOffset;
+ updateState(Qt::GestureUpdated);
+ }
+ } else if (state() == Qt::NoGesture) {
+ reset();
+ }
+ break;}
+ default:
+ return false;
}
+#else
+ Q_UNUSED(event);
#endif
return false;
}
@@ -232,14 +261,14 @@ bool QPanGesture::filterEvent(QEvent *event)
void QPanGesture::reset()
{
Q_D(QPanGesture);
- d->lastOffset = d->totalOffset = QSize();
- d->lastPosition = QPoint();
-#if defined(Q_OS_MAC) && !defined(QT_MAC_USE_COCOA)
- if (d->panFinishedTimer) {
- killTimer(d->panFinishedTimer);
- d->panFinishedTimer = 0;
- }
+ d->lastOffset = d->totalOffset = QSize(0, 0);
+ d->lastPosition = QPoint(0, 0);
+
+#if defined(QT_MAC_USE_COCOA)
+ d->singleTouchPanTimer.stop();
+ d->prevMousePos = QPointF(0, 0);
#endif
+
QGesture::reset();
}
@@ -248,7 +277,7 @@ void QPanGesture::reset()
Specifies a total pan offset since the start of the gesture.
*/
-QSize QPanGesture::totalOffset() const
+QSizeF QPanGesture::totalOffset() const
{
Q_D(const QPanGesture);
return d->totalOffset;
@@ -260,7 +289,7 @@ QSize QPanGesture::totalOffset() const
Specifies a pan offset since the last time the gesture was
triggered.
*/
-QSize QPanGesture::lastOffset() const
+QSizeF QPanGesture::lastOffset() const
{
Q_D(const QPanGesture);
return d->lastOffset;
@@ -338,12 +367,13 @@ bool QPinchGesture::eventFilter(QObject *receiver, QEvent *event)
d->state = Qt::NoGesture;
d->scaleFactor = d->lastScaleFactor = 1;
d->rotationAngle = d->lastRotationAngle = 0;
- d->startCenterPoint = d->centerPoint = d->lastCenterPoint = QPoint();
+ d->startCenterPoint = d->centerPoint = d->lastCenterPoint = QPointF();
#if defined(Q_WS_WIN)
d->initialDistance = 0;
#endif
return false;
case QNativeGestureEvent::Rotate:
+ d->scaleFactor = 0;
d->lastRotationAngle = d->rotationAngle;
#if defined(Q_WS_WIN)
d->rotationAngle = -1 * GID_ROTATE_ANGLE_FROM_ARGUMENT(ev->argument);
@@ -354,6 +384,7 @@ bool QPinchGesture::eventFilter(QObject *receiver, QEvent *event)
event->accept();
break;
case QNativeGestureEvent::Zoom:
+ d->rotationAngle = 0;
#if defined(Q_WS_WIN)
if (d->initialDistance != 0) {
d->lastScaleFactor = d->scaleFactor;
@@ -402,7 +433,7 @@ void QPinchGesture::reset()
Q_D(QPinchGesture);
d->scaleFactor = d->lastScaleFactor = 0;
d->rotationAngle = d->lastRotationAngle = 0;
- d->startCenterPoint = d->centerPoint = d->lastCenterPoint = QPoint();
+ d->startCenterPoint = d->centerPoint = d->lastCenterPoint = QPointF();
QGesture::reset();
}
@@ -452,7 +483,7 @@ qreal QPinchGesture::lastRotationAngle() const
Specifies a center point of the gesture. The point can be used as a center
point that the object is rotated around.
*/
-QPoint QPinchGesture::centerPoint() const
+QPointF QPinchGesture::centerPoint() const
{
return d_func()->centerPoint;
}
@@ -462,7 +493,7 @@ QPoint QPinchGesture::centerPoint() const
Specifies a previous center point of the gesture.
*/
-QPoint QPinchGesture::lastCenterPoint() const
+QPointF QPinchGesture::lastCenterPoint() const
{
return d_func()->lastCenterPoint;
}
@@ -474,7 +505,7 @@ QPoint QPinchGesture::lastCenterPoint() const
startCenterPoint and the centerPoint is the distance at which pinching
fingers has shifted.
*/
-QPoint QPinchGesture::startCenterPoint() const
+QPointF QPinchGesture::startCenterPoint() const
{
return d_func()->startCenterPoint;
}
diff --git a/src/gui/kernel/qstandardgestures.h b/src/gui/kernel/qstandardgestures.h
index 0eb9d92..9f2f204 100644
--- a/src/gui/kernel/qstandardgestures.h
+++ b/src/gui/kernel/qstandardgestures.h
@@ -59,16 +59,16 @@ class Q_GUI_EXPORT QPanGesture : public QGesture
Q_OBJECT
Q_DECLARE_PRIVATE(QPanGesture)
- Q_PROPERTY(QSize totalOffset READ totalOffset)
- Q_PROPERTY(QSize lastOffset READ lastOffset)
+ Q_PROPERTY(QSizeF totalOffset READ totalOffset)
+ Q_PROPERTY(QSizeF lastOffset READ lastOffset)
public:
QPanGesture(QWidget *gestureTarget, QObject *parent = 0);
bool filterEvent(QEvent *event);
- QSize totalOffset() const;
- QSize lastOffset() const;
+ QSizeF totalOffset() const;
+ QSizeF lastOffset() const;
protected:
void reset();
@@ -92,9 +92,9 @@ class Q_GUI_EXPORT QPinchGesture : public QGesture
Q_PROPERTY(qreal rotationAngle READ rotationAngle)
Q_PROPERTY(qreal lastRotationAngle READ lastRotationAngle)
- Q_PROPERTY(QPoint startCenterPoint READ startCenterPoint)
- Q_PROPERTY(QPoint lastCenterPoint READ lastCenterPoint)
- Q_PROPERTY(QPoint centerPoint READ centerPoint)
+ Q_PROPERTY(QPointF startCenterPoint READ startCenterPoint)
+ Q_PROPERTY(QPointF lastCenterPoint READ lastCenterPoint)
+ Q_PROPERTY(QPointF centerPoint READ centerPoint)
public:
QPinchGesture(QWidget *gestureTarget, QObject *parent = 0);
@@ -102,9 +102,9 @@ public:
bool filterEvent(QEvent *event);
void reset();
- QPoint startCenterPoint() const;
- QPoint lastCenterPoint() const;
- QPoint centerPoint() const;
+ QPointF startCenterPoint() const;
+ QPointF lastCenterPoint() const;
+ QPointF centerPoint() const;
qreal scaleFactor() const;
qreal lastScaleFactor() const;
diff --git a/src/gui/kernel/qstandardgestures_p.h b/src/gui/kernel/qstandardgestures_p.h
index 5fbcc5d..0a4debe 100644
--- a/src/gui/kernel/qstandardgestures_p.h
+++ b/src/gui/kernel/qstandardgestures_p.h
@@ -61,6 +61,7 @@
#include "qgesture_p.h"
#include "qstandardgestures.h"
+#include "qbasictimer.h"
QT_BEGIN_NAMESPACE
@@ -69,21 +70,15 @@ class QPanGesturePrivate : public QGesturePrivate
Q_DECLARE_PUBLIC(QPanGesture)
public:
- QPanGesturePrivate()
- {
-#if defined(Q_OS_MAC) && !defined(QT_MAC_USE_COCOA)
- panFinishedTimer = 0;
-#endif
- }
-
void setupGestureTarget(QObject *o);
- QSize totalOffset;
- QSize lastOffset;
- QPoint lastPosition;
+ QSizeF totalOffset;
+ QSizeF lastOffset;
+ QPointF lastPosition;
-#if defined(Q_OS_MAC) && !defined(QT_MAC_USE_COCOA)
- int panFinishedTimer;
+#if defined(QT_MAC_USE_COCOA)
+ QBasicTimer singleTouchPanTimer;
+ QPointF prevMousePos;
#endif
};
@@ -107,9 +102,9 @@ public:
qreal lastScaleFactor;
qreal rotationAngle;
qreal lastRotationAngle;
- QPoint startCenterPoint;
- QPoint lastCenterPoint;
- QPoint centerPoint;
+ QPointF startCenterPoint;
+ QPointF lastCenterPoint;
+ QPointF centerPoint;
#ifdef Q_WS_WIN
int initialDistance;
#endif
diff --git a/src/gui/kernel/qwidget_mac.mm b/src/gui/kernel/qwidget_mac.mm
index 53d1b6e..192ae6b 100644
--- a/src/gui/kernel/qwidget_mac.mm
+++ b/src/gui/kernel/qwidget_mac.mm
@@ -1064,7 +1064,7 @@ OSStatus QWidgetPrivate::qt_window_event(EventHandlerCallRef er, EventRef event,
break;
}
qNGEvent.gestureType = QNativeGestureEvent::Rotate;
- qNGEvent.percentage = float(amount);
+ qNGEvent.percentage = float(-amount);
break; }
case kEventGestureSwipe: {
HIPoint swipeDirection;
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
index cd3cf57..c8e85ab 100644
--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
@@ -255,7 +255,6 @@ static const char* const qglslPositionWithTextureBrushVertexShader = "\
gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \
gl_Position.w = invertedHTexCoordsZ; \
brushTextureCoords.xy = (hTexCoords.xy * invertedTextureSize) * gl_Position.w; \
- brushTextureCoords.y = -brushTextureCoords.y; \
}";
static const char* const qglslAffinePositionWithTextureBrushVertexShader
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
index ade67d3..ac41ab0 100644
--- a/src/opengl/qpaintengine_opengl.cpp
+++ b/src/opengl/qpaintengine_opengl.cpp
@@ -4351,13 +4351,6 @@ void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, con
GLdouble tc_w = r.width()/pm.width();
GLdouble tc_h = r.height()/pm.height();
- // Rotate the texture so that it is aligned correctly and the
- // wrapping is done correctly
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
- glRotatef(180.0, 0.0, 1.0, 0.0);
- glRotatef(180.0, 0.0, 0.0, 1.0);
-
q_vertexType vertexArray[4*2];
q_vertexType texCoordArray[4*2];
@@ -4376,7 +4369,6 @@ void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, con
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
- glPopMatrix();
glDisable(GL_TEXTURE_2D);
#ifndef QT_OPENGL_ES
diff --git a/src/opengl/util/fragmentprograms_p.h b/src/opengl/util/fragmentprograms_p.h
index 9451eda..6decaca 100644
--- a/src/opengl/util/fragmentprograms_p.h
+++ b/src/opengl/util/fragmentprograms_p.h
@@ -1,57 +1,6 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://qt.nokia.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
#ifndef FRAGMENTPROGRAMS_H
#define FRAGMENTPROGRAMS_H
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
enum FragmentVariable {
VAR_BRUSH_TEXTURE,
VAR_LINEAR,
@@ -71,7 +20,7 @@ enum FragmentVariable {
VAR_FMP2_M_RADIUS2,
VAR_FMP,
VAR_INV_MATRIX_M0,
- VAR_ANGLE
+ VAR_ANGLE,
};
enum FragmentBrushType {
@@ -80,7 +29,7 @@ enum FragmentBrushType {
FRAGMENT_PROGRAM_BRUSH_CONICAL,
FRAGMENT_PROGRAM_BRUSH_LINEAR,
FRAGMENT_PROGRAM_BRUSH_TEXTURE,
- FRAGMENT_PROGRAM_BRUSH_PATTERN
+ FRAGMENT_PROGRAM_BRUSH_PATTERN,
};
enum FragmentCompositionModeType {
@@ -109,12 +58,12 @@ enum FragmentCompositionModeType {
COMPOSITION_MODES_DIFFERENCE_NOMASK,
COMPOSITION_MODES_EXCLUSION_NOMASK,
COMPOSITION_MODE_BLEND_MODE_MASK,
- COMPOSITION_MODE_BLEND_MODE_NOMASK
+ COMPOSITION_MODE_BLEND_MODE_NOMASK,
};
enum FragmentMaskType {
FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA,
- FRAGMENT_PROGRAM_MASK_ELLIPSE_AA
+ FRAGMENT_PROGRAM_MASK_ELLIPSE_AA,
};
static const unsigned int num_fragment_variables = 19;
@@ -133,55 +82,55 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA =
"TEMP R4;\n"
"ADD R4.x, fragment.position, c[0];\n"
"ADD R0.y, fragment.position, -c[0].x;\n"
- "MAX R2.x, R0.y, fragment.texcoord[0].y;\n"
+ "MAX R3.w, fragment.texcoord[0].y, R0.y;\n"
"ADD R0.x, fragment.position.y, c[0];\n"
- "MIN R2.y, R0.x, fragment.texcoord[0].x;\n"
- "ADD R3.x, fragment.position, -c[0];\n"
+ "MIN R3.z, R0.x, fragment.texcoord[0].x;\n"
+ "ADD R2.z, fragment.position.x, -c[0].x;\n"
+ "MOV R0.yw, R3.w;\n"
+ "MOV R0.xz, R3.z;\n"
+ "MAD R1, fragment.texcoord[1].xxzz, R0, fragment.texcoord[1].yyww;\n"
+ "MAD R1.zw, fragment.position.x, c[0].y, -R1;\n"
+ "MOV R0.z, R1.x;\n"
+ "MOV R0.w, R1.z;\n"
+ "MOV R0.y, R1.w;\n"
+ "MOV R0.x, R1.y;\n"
+ "MIN R2.xy, R0.zwzw, R0;\n"
+ "SGE R1.xy, R0, R0.zwzw;\n"
"ADD R1.zw, -fragment.texcoord[0], -fragment.texcoord[0];\n"
- "MOV R3.y, R4.x;\n"
- "MOV R0.yw, R2.x;\n"
- "MOV R0.xz, R2.y;\n"
- "MAD R0, fragment.texcoord[1].xxzz, R0, fragment.texcoord[1].yyww;\n"
- "MAD R1.xy, fragment.position.x, c[0].y, -R0.zwzw;\n"
- "MOV R0.w, R1.x;\n"
- "MOV R1.x, R0.y;\n"
- "MOV R0.z, R0.x;\n"
- "SGE R2.zw, R1.xyxy, R0;\n"
- "MAX R0.xy, R0.zwzw, R1;\n"
- "MIN R0.zw, R0, R1.xyxy;\n"
- "MAD R2.zw, R2, R1, fragment.texcoord[0];\n"
- "ADD R1, R3.xyxy, -R0.zzww;\n"
- "MAD R1, R1, R2.zzww, R2.x;\n"
- "ADD R3.zw, R0.xyxy, R0;\n"
- "ADD R3.y, R2, -R2.x;\n"
- "ADD R2.zw, R1.xyyw, -R2.x;\n"
- "ADD R4.zw, R4.x, -R0;\n"
- "MUL R2.zw, R4, R2;\n"
- "ADD R4.zw, R1.xyyw, R1.xyxz;\n"
- "ADD R1.xz, R2.y, -R1;\n"
- "MAD R2.zw, -R2, c[0].x, R3.y;\n"
- "MAD R3.zw, R3, c[0].x, -R3.x;\n"
- "MAD R3.zw, R3, R3.y, -R2;\n"
- "ADD R1.y, R4.x, -R3.x;\n"
- "MAD R4.zw, -R4, c[0].x, R2.y;\n"
- "MUL R4.zw, R4, R1.y;\n"
- "ADD R1.yw, R0.xxzy, -R3.x;\n"
- "MUL R1.xy, R1.xzzw, R1.ywzw;\n"
- "MAD R1.zw, R1.xyxy, c[0].x, -R4;\n"
- "SGE R1.xy, R4.x, R0;\n"
- "MUL R1.zw, R1.xyxy, R1;\n"
- "MAD R1.xy, R1, R3.zwzw, R2.zwzw;\n"
- "SGE R2.zw, R3.x, R0;\n"
- "ADD R1.zw, R4, R1;\n"
- "ADD R1.zw, R1, -R1.xyxy;\n"
- "MAD R1.xy, R2.zwzw, R1.zwzw, R1;\n"
- "ADD R1.xy, R1, -R3.y;\n"
- "SGE R0.zw, R4.x, R0;\n"
- "MAD R0.zw, R0, R1.xyxy, R3.y;\n"
- "SGE R0.xy, R0, R3.x;\n"
+ "MAX R0.xy, R0.zwzw, R0;\n"
+ "MAD R3.xy, R1, R1.zwzw, fragment.texcoord[0].zwzw;\n"
+ "MOV R2.w, R4.x;\n"
+ "ADD R1, -R2.xxyy, R2.zwzw;\n"
+ "MAD R1, R1, R3.xxyy, R3.w;\n"
+ "ADD R3.xy, R1.ywzw, R1.xzzw;\n"
+ "ADD R4.zw, R3.z, -R1.xyxz;\n"
+ "ADD R1.zw, -R3.w, R1.xyyw;\n"
+ "ADD R1.xy, R4.x, -R2;\n"
+ "MUL R1.xy, R1, R1.zwzw;\n"
+ "MAD R3.xy, -R3, c[0].x, R3.z;\n"
+ "ADD R2.w, R4.x, -R2.z;\n"
+ "MUL R0.zw, R3.xyxy, R2.w;\n"
+ "ADD R2.w, R3.z, -R3;\n"
+ "ADD R3.xy, -R2.z, R0;\n"
+ "MUL R3.xy, R4.zwzw, R3;\n"
+ "ADD R4.zw, R2.xyxy, R0.xyxy;\n"
+ "MAD R1.zw, R4, c[0].x, -R2.z;\n"
+ "MAD R1.xy, -R1, c[0].x, R2.w;\n"
+ "MAD R4.zw, R2.w, R1, -R1.xyxy;\n"
+ "SGE R1.zw, R4.x, R0.xyxy;\n"
+ "MAD R3.xy, R3, c[0].x, -R0.zwzw;\n"
+ "MAD R1.xy, R1.zwzw, R4.zwzw, R1;\n"
+ "MAD R0.zw, R1, R3.xyxy, R0;\n"
+ "ADD R1.zw, R0, -R1.xyxy;\n"
+ "SGE R0.zw, R2.z, R2.xyxy;\n"
+ "MAD R0.zw, R0, R1, R1.xyxy;\n"
+ "ADD R0.zw, -R2.w, R0;\n"
+ "SGE R1.xy, R4.x, R2;\n"
+ "MAD R0.zw, R1.xyxy, R0, R2.w;\n"
+ "SGE R0.xy, R0, R2.z;\n"
"MUL R0.xy, R0.zwzw, R0;\n"
- "ADD R0.x, R3.y, -R0;\n"
- "SGE R0.z, R2.y, R2.x;\n"
+ "ADD R0.x, R2.w, -R0;\n"
+ "SGE R0.z, R3, R3.w;\n"
"ADD R0.x, R0, -R0.y;\n"
"MUL result.color, R0.x, R0.z;\n"
"END\n"
@@ -195,20 +144,20 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_MASK_ELLIPSE_AA =
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R1.xyz, R0.y, c[2];\n"
- "MAD R0.xyz, R0.x, c[1], R1;\n"
- "ADD R0.xyz, R0, c[3];\n"
+ "ADD R0.xy, fragment.position, c[3];\n"
+ "MUL R1.xyz, R0.y, c[1];\n"
+ "MAD R0.xyz, R0.x, c[0], R1;\n"
+ "ADD R0.xyz, R0, c[2];\n"
"RCP R2.z, R0.z;\n"
- "MUL R0.zw, R0.xyxy, R2.z;\n"
- "MUL R2.xy, R0.zwzw, fragment.texcoord[0];\n"
- "MOV R1.xy, c[1];\n"
- "MOV R1.zw, c[2].xyxy;\n"
- "MOV R0.x, c[1].z;\n"
- "MOV R0.y, c[2].z;\n"
- "MAD R0, -R0.xyxy, R0.zzww, R1.xzyw;\n"
+ "MUL R1.zw, R0.xyxy, R2.z;\n"
+ "MUL R2.xy, R1.zwzw, fragment.texcoord[0];\n"
+ "MOV R1.x, c[0].z;\n"
+ "MOV R1.y, c[1].z;\n"
+ "MOV R0.xy, c[0];\n"
+ "MOV R0.zw, c[1].xyxy;\n"
+ "MAD R0, R1.zzww, -R1.xyxy, R0.xzyw;\n"
"MUL R1.xy, R2, fragment.texcoord[0];\n"
- "MUL R0, R0, R2.z;\n"
+ "MUL R0, R2.z, R0;\n"
"MUL R1.xy, R1, c[4].x;\n"
"MUL R1.zw, R1.xyxy, R0.xyxz;\n"
"MUL R0.xy, R1, R0.ywzw;\n"
@@ -230,36 +179,34 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_MASK_ELLIPSE_AA =
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SIMPLE_PORTER_DUFF =
"!!ARBfp1.0\n"
- "PARAM c[7] = { program.local[0..3],\n"
- " { 1 },\n"
- " program.local[5..6] };\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"MUL R0.xy, fragment.position, c[3];\n"
- "TEX R1, R0, texture[0], 2D;\n"
- "MUL R0.xyz, R1, c[6].y;\n"
- "MUL R2.xyz, R0, fragment.color.primary.w;\n"
- "MUL R0.xyz, fragment.color.primary, c[6].x;\n"
- "MAD R2.xyz, R0, R1.w, R2;\n"
- "ADD R3.xy, fragment.position, c[0];\n"
- "ADD R0.w, -R1, c[4].x;\n"
- "MUL R0.xyz, fragment.color.primary, c[5].y;\n"
- "MAD R2.xyz, R0, R0.w, R2;\n"
- "MUL R0.xyz, R1, c[5].z;\n"
- "ADD R0.w, -fragment.color.primary, c[4].x;\n"
- "MAD R2.xyz, R0, R0.w, R2;\n"
- "ADD R0.y, -R1.w, c[4].x;\n"
- "MUL R0.x, fragment.color.primary.w, R1.w;\n"
- "MUL R0.y, fragment.color.primary.w, R0;\n"
- "MUL R0.z, R1.w, R0.w;\n"
- "DP3 R2.w, R0, c[5];\n"
- "MUL R3.xy, R3, c[1];\n"
- "TEX R0, R3, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1.xyz, R0, c[0].y;\n"
+ "MUL R2.xyz, fragment.color.primary.w, R1;\n"
+ "MUL R1.xyz, fragment.color.primary, c[0].x;\n"
+ "MAD R2.xyz, R0.w, R1, R2;\n"
+ "ADD R3.xy, fragment.position, c[4];\n"
+ "ADD R1.w, -R0, c[6].x;\n"
+ "MUL R1.xyz, fragment.color.primary, c[1].y;\n"
+ "MAD R2.xyz, R1.w, R1, R2;\n"
+ "MUL R1.xyz, R0, c[1].z;\n"
+ "ADD R2.w, -fragment.color.primary, c[6].x;\n"
+ "MAD R2.xyz, R2.w, R1, R2;\n"
+ "MUL R1.z, R0.w, R2.w;\n"
+ "MUL R1.x, fragment.color.primary.w, R0.w;\n"
+ "MUL R1.y, fragment.color.primary.w, R1.w;\n"
+ "DP3 R2.w, R1, c[1];\n"
+ "MUL R3.xy, R3, c[2];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[5];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -270,21 +217,21 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xy, fragment.position, c[3];\n"
- "TEX R1, R0, texture[0], 2D;\n"
- "ADD R0.x, -R1.w, c[4];\n"
- "MUL R0.xyz, fragment.color.primary, R0.x;\n"
- "MAD R0.xyz, fragment.color.primary, R1, R0;\n"
- "ADD R0.w, -fragment.color.primary, c[4].x;\n"
- "MAD R2.xyz, R1, R0.w, R0;\n"
- "ADD R0.z, fragment.color.primary.w, R1.w;\n"
- "MAD R2.w, -fragment.color.primary, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.x, -R0.w, c[4];\n"
+ "MUL R1.xyz, fragment.color.primary, R1.x;\n"
+ "MAD R1.xyz, fragment.color.primary, R0, R1;\n"
+ "ADD R1.w, -fragment.color.primary, c[4].x;\n"
+ "MAD R2.xyz, R0, R1.w, R1;\n"
+ "ADD R1.z, fragment.color.primary.w, R0.w;\n"
+ "MAD R2.w, -fragment.color.primary, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[2];\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[3];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -294,16 +241,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xy, fragment.position, c[3];\n"
- "TEX R1, R0, texture[0], 2D;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "ADD R2, fragment.color.primary, R1;\n"
- "MUL R0.xy, R0, c[1];\n"
- "MAD R2, -fragment.color.primary, R1, R2;\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.xy, fragment.position, c[2];\n"
+ "ADD R2, fragment.color.primary, R0;\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "MAD R2, -fragment.color.primary, R0, R2;\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[3];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -315,7 +262,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xy, fragment.position, c[3];\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
"TEX R1, R0, texture[0], 2D;\n"
"ADD R0.w, -R1, c[4].y;\n"
"MUL R3.xyz, fragment.color.primary, R0.w;\n"
@@ -336,11 +283,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"MAD R2.xyz, R0, R3, R2;\n"
"ADD R0.z, fragment.color.primary.w, R1.w;\n"
"MAD R2.w, -fragment.color.primary, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
+ "ADD R0.xy, fragment.position, c[2];\n"
+ "MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
+ "DP4 R0.x, R0, c[3];\n"
"MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
@@ -352,23 +299,23 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xy, fragment.position, c[3];\n"
- "TEX R1, R0, texture[0], 2D;\n"
- "MUL R2.xyz, R1, fragment.color.primary.w;\n"
- "MUL R0.xyz, fragment.color.primary, R1.w;\n"
- "MIN R0.xyz, R0, R2;\n"
- "ADD R0.w, -R1, c[4].x;\n"
- "MAD R0.xyz, fragment.color.primary, R0.w, R0;\n"
- "ADD R0.w, -fragment.color.primary, c[4].x;\n"
- "MAD R2.xyz, R1, R0.w, R0;\n"
- "ADD R0.z, fragment.color.primary.w, R1.w;\n"
- "MAD R2.w, -fragment.color.primary, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R2.xyz, fragment.color.primary.w, R0;\n"
+ "MUL R1.xyz, fragment.color.primary, R0.w;\n"
+ "MIN R1.xyz, R1, R2;\n"
+ "ADD R1.w, -R0, c[4].x;\n"
+ "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
+ "ADD R1.w, -fragment.color.primary, c[4].x;\n"
+ "MAD R2.xyz, R0, R1.w, R1;\n"
+ "ADD R1.z, fragment.color.primary.w, R0.w;\n"
+ "MAD R2.w, -fragment.color.primary, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[2];\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[3];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -379,35 +326,35 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xy, fragment.position, c[3];\n"
- "TEX R1, R0, texture[0], 2D;\n"
- "MUL R2.xyz, R1, fragment.color.primary.w;\n"
- "MUL R0.xyz, fragment.color.primary, R1.w;\n"
- "MAX R0.xyz, R0, R2;\n"
- "ADD R0.w, -R1, c[4].x;\n"
- "MAD R0.xyz, fragment.color.primary, R0.w, R0;\n"
- "ADD R0.w, -fragment.color.primary, c[4].x;\n"
- "MAD R2.xyz, R1, R0.w, R0;\n"
- "ADD R0.z, fragment.color.primary.w, R1.w;\n"
- "MAD R2.w, -fragment.color.primary, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R2.xyz, fragment.color.primary.w, R0;\n"
+ "MUL R1.xyz, fragment.color.primary, R0.w;\n"
+ "MAX R1.xyz, R1, R2;\n"
+ "ADD R1.w, -R0, c[4].x;\n"
+ "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
+ "ADD R1.w, -fragment.color.primary, c[4].x;\n"
+ "MAD R2.xyz, R0, R1.w, R1;\n"
+ "ADD R1.z, fragment.color.primary.w, R0.w;\n"
+ "MAD R2.w, -fragment.color.primary, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[2];\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[3];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORDODGE =
"!!ARBfp1.0\n"
"PARAM c[5] = { program.local[0..3],\n"
- " { 1, 1e-06 } };\n"
+ " { 1, 1e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xy, fragment.position, c[3];\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
"TEX R0, R0, texture[0], 2D;\n"
"ADD R1.y, -fragment.color.primary.w, c[4].x;\n"
"MAX R1.x, fragment.color.primary.w, c[4].y;\n"
@@ -417,7 +364,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"RCP R1.x, R1.x;\n"
"MAD R1.xyz, -fragment.color.primary, R1.x, c[4].x;\n"
"MAX R1.xyz, R1, c[4].y;\n"
- "MUL R2.xyz, R0, fragment.color.primary.w;\n"
+ "MUL R2.xyz, fragment.color.primary.w, R0;\n"
"MUL R1.w, fragment.color.primary, R0;\n"
"RCP R1.x, R1.x;\n"
"RCP R1.y, R1.y;\n"
@@ -430,11 +377,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"MAD R2.xyz, R2, R3, R1;\n"
"ADD R1.z, fragment.color.primary.w, R0.w;\n"
"MAD R2.w, -fragment.color.primary, R0, R1.z;\n"
- "ADD R1.xy, fragment.position, c[0];\n"
- "MUL R1.xy, R1, c[1];\n"
+ "ADD R1.xy, fragment.position, c[2];\n"
+ "MUL R1.xy, R1, c[0];\n"
"TEX R1, R1, texture[1], 2D;\n"
"ADD R2, R2, -R0;\n"
- "DP4 R1.x, R1, c[2];\n"
+ "DP4 R1.x, R1, c[3];\n"
"MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -442,29 +389,28 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORBURN =
"!!ARBfp1.0\n"
"PARAM c[5] = { program.local[0..3],\n"
- " { 1, 9.9999997e-06 } };\n"
+ " { 1, 9.9999997e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xy, fragment.position, c[3];\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
"TEX R0, R0, texture[0], 2D;\n"
"ADD R1.w, -R0, c[4].x;\n"
- "MUL R1.xyz, R0, fragment.color.primary.w;\n"
+ "MUL R1.xyz, fragment.color.primary.w, R0;\n"
"MAD R2.xyz, fragment.color.primary, R0.w, R1;\n"
"MAD R1.xyz, -fragment.color.primary.w, R0.w, R2;\n"
"MUL R3.xyz, fragment.color.primary.w, R1;\n"
"MAX R1.xyz, fragment.color.primary, c[4].y;\n"
+ "ADD R2.w, -fragment.color.primary, c[4].x;\n"
"MUL R4.xyz, fragment.color.primary, R1.w;\n"
"RCP R1.x, R1.x;\n"
"RCP R1.y, R1.y;\n"
"RCP R1.z, R1.z;\n"
"MAD R3.xyz, R3, R1, R4;\n"
- "ADD R2.w, -fragment.color.primary, c[4].x;\n"
"MUL R1.xyz, R0, R2.w;\n"
"MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
- "ADD R2.w, -fragment.color.primary, c[4].x;\n"
"MAD R3.xyz, R0, R2.w, R3;\n"
"MUL R1.w, fragment.color.primary, R0;\n"
"ADD R3.xyz, R3, -R1;\n"
@@ -472,11 +418,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"MAD R2.xyz, R2, R3, R1;\n"
"ADD R1.z, fragment.color.primary.w, R0.w;\n"
"MAD R2.w, -fragment.color.primary, R0, R1.z;\n"
- "ADD R1.xy, fragment.position, c[0];\n"
- "MUL R1.xy, R1, c[1];\n"
+ "ADD R1.xy, fragment.position, c[2];\n"
+ "MUL R1.xy, R1, c[0];\n"
"TEX R1, R1, texture[1], 2D;\n"
"ADD R2, R2, -R0;\n"
- "DP4 R1.x, R1, c[2];\n"
+ "DP4 R1.x, R1, c[3];\n"
"MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -489,7 +435,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xy, fragment.position, c[3];\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
"TEX R1, R0, texture[0], 2D;\n"
"ADD R0.w, -R1, c[4].y;\n"
"MUL R3.xyz, fragment.color.primary, R0.w;\n"
@@ -510,11 +456,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"MAD R2.xyz, R0, R3, R2;\n"
"ADD R0.z, fragment.color.primary.w, R1.w;\n"
"MAD R2.w, -fragment.color.primary, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
+ "ADD R0.xy, fragment.position, c[2];\n"
+ "MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
+ "DP4 R0.x, R0, c[3];\n"
"MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
@@ -522,58 +468,56 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[6] = { program.local[0..3],\n"
- " { 1, 9.9999997e-06, 2, 8 },\n"
- " { 3 } };\n"
+ " { 1, 9.9999997e-006, 2, 3 },\n"
+ " { 8 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
"TEMP R5;\n"
- "MUL R0.xy, fragment.position, c[3];\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
"TEX R0, R0, texture[0], 2D;\n"
"MAX R1.x, R0.w, c[4].y;\n"
"RCP R1.w, R1.x;\n"
"MUL R2.xyz, R0, R1.w;\n"
- "MUL R1.xyz, -R2, c[4].w;\n"
+ "MUL R1.xyz, -R2, c[5].x;\n"
"RSQ R2.w, R2.x;\n"
- "ADD R4.xyz, R1, c[5].x;\n"
+ "ADD R4.xyz, R1, c[4].w;\n"
"MAD R1.xyz, -R0, R1.w, c[4].x;\n"
"RSQ R2.z, R2.z;\n"
"RSQ R2.y, R2.y;\n"
"RCP R2.x, R2.w;\n"
"RCP R2.z, R2.z;\n"
"RCP R2.y, R2.y;\n"
- "MAD R5.xyz, R2, R0.w, -R0;\n"
+ "MAD R5.xyz, R0.w, R2, -R0;\n"
"MAD R2.xyz, fragment.color.primary, c[4].z, -fragment.color.primary.w;\n"
"MUL R3.xyz, R1, R2;\n"
"MAD R3.xyz, -R3, R4, fragment.color.primary.w;\n"
"MUL R4.xyz, R5, R2;\n"
"MAD R1.xyz, -R1, R2, fragment.color.primary.w;\n"
- "MAD R5.xyz, R0, fragment.color.primary.w, R4;\n"
"MUL R3.xyz, R0, R3;\n"
- "MUL R4.xyz, R0, c[4].w;\n"
- "ADD R5.xyz, R5, -R3;\n"
- "SGE R4.xyz, R4, R0.w;\n"
- "MUL R4.xyz, R4, R5;\n"
- "ADD R2.xyz, R3, R4;\n"
+ "MAD R4.xyz, fragment.color.primary.w, R0, R4;\n"
+ "ADD R5.xyz, R4, -R3;\n"
+ "MUL R4.xyz, R0, c[5].x;\n"
+ "SGE R2.xyz, R4, R0.w;\n"
+ "MAD R2.xyz, R2, R5, R3;\n"
"MUL R1.xyz, R0, R1;\n"
"MUL R3.xyz, fragment.color.primary, c[4].z;\n"
"ADD R2.xyz, R2, -R1;\n"
"SGE R3.xyz, R3, fragment.color.primary.w;\n"
- "MUL R2.xyz, R3, R2;\n"
- "ADD R1.xyz, R1, R2;\n"
+ "MAD R1.xyz, R3, R2, R1;\n"
"ADD R1.w, -R0, c[4].x;\n"
"MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
"ADD R1.w, -fragment.color.primary, c[4].x;\n"
"MAD R2.xyz, R0, R1.w, R1;\n"
"ADD R1.z, fragment.color.primary.w, R0.w;\n"
"MAD R2.w, -fragment.color.primary, R0, R1.z;\n"
- "ADD R1.xy, fragment.position, c[0];\n"
- "MUL R1.xy, R1, c[1];\n"
+ "ADD R1.xy, fragment.position, c[2];\n"
+ "MUL R1.xy, R1, c[0];\n"
"TEX R1, R1, texture[1], 2D;\n"
"ADD R2, R2, -R0;\n"
- "DP4 R1.x, R1, c[2];\n"
+ "DP4 R1.x, R1, c[3];\n"
"MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -586,77 +530,75 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xy, fragment.position, c[3];\n"
- "TEX R1, R0, texture[0], 2D;\n"
- "MUL R2.xyz, R1, fragment.color.primary.w;\n"
- "MUL R0.xyz, fragment.color.primary, R1.w;\n"
- "MIN R0.xyz, R0, R2;\n"
- "ADD R3.xyz, fragment.color.primary, R1;\n"
- "MAD R2.xyz, -R0, c[4].x, R3;\n"
- "ADD R0.z, fragment.color.primary.w, R1.w;\n"
- "MAD R2.w, -fragment.color.primary, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.xyz, fragment.color.primary, R0;\n"
+ "MUL R3.xyz, fragment.color.primary.w, R0;\n"
+ "MUL R2.xyz, fragment.color.primary, R0.w;\n"
+ "MIN R2.xyz, R2, R3;\n"
+ "MAD R2.xyz, -R2, c[4].x, R1;\n"
+ "ADD R1.z, fragment.color.primary.w, R0.w;\n"
+ "MAD R2.w, -fragment.color.primary, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[2];\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[3];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_EXCLUSION =
"!!ARBfp1.0\n"
"PARAM c[5] = { program.local[0..3],\n"
- " { 1, 2 } };\n"
+ " { 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xy, fragment.position, c[3];\n"
- "TEX R1, R0, texture[0], 2D;\n"
- "MUL R0.xyz, R1, fragment.color.primary.w;\n"
- "MAD R2.xyz, fragment.color.primary, R1.w, R0;\n"
- "MUL R0.xyz, fragment.color.primary, R1;\n"
- "MAD R0.xyz, -R0, c[4].y, R2;\n"
- "ADD R0.w, -R1, c[4].x;\n"
- "MAD R0.xyz, fragment.color.primary, R0.w, R0;\n"
- "ADD R0.w, -fragment.color.primary, c[4].x;\n"
- "MAD R2.xyz, R1, R0.w, R0;\n"
- "ADD R0.z, fragment.color.primary.w, R1.w;\n"
- "MAD R2.w, -fragment.color.primary, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.xy, fragment.position, c[1];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1.xyz, fragment.color.primary.w, R0;\n"
+ "MAD R2.xyz, fragment.color.primary, R0.w, R1;\n"
+ "MUL R1.xyz, fragment.color.primary, R0;\n"
+ "MAD R1.xyz, -R1, c[4].x, R2;\n"
+ "ADD R1.w, -R0, c[4].y;\n"
+ "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
+ "ADD R1.w, -fragment.color.primary, c[4].y;\n"
+ "MAD R2.xyz, R0, R1.w, R1;\n"
+ "ADD R1.z, fragment.color.primary.w, R0.w;\n"
+ "MAD R2.w, -fragment.color.primary, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[2];\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[3];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[4] = { program.local[0],\n"
- " { 1 },\n"
- " program.local[2..3] };\n"
+ "PARAM c[4] = { program.local[0..2],\n"
+ " { 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xy, fragment.position, c[0];\n"
+ "MUL R0.xy, fragment.position, c[2];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "MUL R1.xyz, R0, c[3].y;\n"
- "MUL R2.xyz, R1, fragment.color.primary.w;\n"
- "MUL R1.xyz, fragment.color.primary, c[3].x;\n"
- "MAD R2.xyz, R1, R0.w, R2;\n"
- "MUL R0.xyz, R0, c[2].z;\n"
- "ADD R1.w, -R0, c[1].x;\n"
- "MUL R1.xyz, fragment.color.primary, c[2].y;\n"
- "MAD R1.xyz, R1, R1.w, R2;\n"
- "ADD R1.w, -fragment.color.primary, c[1].x;\n"
- "MAD result.color.xyz, R0, R1.w, R1;\n"
- "ADD R0.y, -R0.w, c[1].x;\n"
+ "MUL R1.xyz, R0, c[0].y;\n"
+ "MUL R2.xyz, fragment.color.primary.w, R1;\n"
+ "MUL R1.xyz, fragment.color.primary, c[0].x;\n"
+ "MAD R2.xyz, R0.w, R1, R2;\n"
+ "MUL R0.xyz, R0, c[1].z;\n"
+ "ADD R1.w, -R0, c[3].x;\n"
+ "MUL R1.xyz, fragment.color.primary, c[1].y;\n"
+ "MAD R1.xyz, R1.w, R1, R2;\n"
+ "ADD R2.x, -fragment.color.primary.w, c[3];\n"
+ "MAD result.color.xyz, R2.x, R0, R1;\n"
"MUL R0.x, fragment.color.primary.w, R0.w;\n"
- "MUL R0.z, R0.w, R1.w;\n"
- "MUL R0.y, fragment.color.primary.w, R0;\n"
- "DP3 result.color.w, R0, c[2];\n"
+ "MUL R0.z, R0.w, R2.x;\n"
+ "MUL R0.y, fragment.color.primary.w, R1.w;\n"
+ "DP3 result.color.w, R0, c[1];\n"
"END\n"
;
@@ -732,7 +674,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"TEMP R2;\n"
"MUL R0.xy, fragment.position, c[0];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "MUL R2.xyz, R0, fragment.color.primary.w;\n"
+ "MUL R2.xyz, fragment.color.primary.w, R0;\n"
"MUL R1.xyz, fragment.color.primary, R0.w;\n"
"MIN R1.xyz, R1, R2;\n"
"ADD R1.w, -R0, c[1].x;\n"
@@ -753,7 +695,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"TEMP R2;\n"
"MUL R0.xy, fragment.position, c[0];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "MUL R2.xyz, R0, fragment.color.primary.w;\n"
+ "MUL R2.xyz, fragment.color.primary.w, R0;\n"
"MUL R1.xyz, fragment.color.primary, R0.w;\n"
"MAX R1.xyz, R1, R2;\n"
"ADD R1.w, -R0, c[1].x;\n"
@@ -768,7 +710,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORDODGE_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[2] = { program.local[0],\n"
- " { 1, 1e-06 } };\n"
+ " { 1, 1e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -782,7 +724,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
"MAD R2.xyz, -fragment.color.primary, R2.x, c[1].x;\n"
"MAX R2.xyz, R2, c[1].y;\n"
- "MUL R0.xyz, R0, fragment.color.primary.w;\n"
+ "MUL R0.xyz, fragment.color.primary.w, R0;\n"
"MUL R1.w, fragment.color.primary, R0;\n"
"RCP R2.x, R2.x;\n"
"RCP R2.y, R2.y;\n"
@@ -801,7 +743,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORBURN_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[2] = { program.local[0],\n"
- " { 1, 9.9999997e-06 } };\n"
+ " { 1, 9.9999997e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -809,7 +751,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"TEMP R4;\n"
"MUL R0.xy, fragment.position, c[0];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "MUL R1.xyz, R0, fragment.color.primary.w;\n"
+ "MUL R1.xyz, fragment.color.primary.w, R0;\n"
"MAD R2.xyz, fragment.color.primary, R0.w, R1;\n"
"MAD R1.xyz, -fragment.color.primary.w, R0.w, R2;\n"
"MUL R3.xyz, fragment.color.primary.w, R1;\n"
@@ -822,7 +764,6 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"RCP R1.z, R1.z;\n"
"MAD R1.xyz, R3, R1, R4;\n"
"MUL R3.xyz, R0, R2.w;\n"
- "ADD R2.w, -fragment.color.primary, c[1].x;\n"
"MAD R0.xyz, R0, R2.w, R1;\n"
"MAD R1.xyz, fragment.color.primary, R1.w, R3;\n"
"MUL R1.w, fragment.color.primary, R0;\n"
@@ -869,8 +810,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[3] = { program.local[0],\n"
- " { 1, 9.9999997e-06, 2, 8 },\n"
- " { 3 } };\n"
+ " { 1, 9.9999997e-006, 2, 3 },\n"
+ " { 8 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -882,8 +823,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"MAX R1.x, R0.w, c[1].y;\n"
"RCP R1.w, R1.x;\n"
"MUL R2.xyz, R0, R1.w;\n"
- "MUL R1.xyz, -R2, c[1].w;\n"
- "ADD R4.xyz, R1, c[2].x;\n"
+ "MUL R1.xyz, -R2, c[2].x;\n"
+ "ADD R4.xyz, R1, c[1].w;\n"
"MAD R1.xyz, -R0, R1.w, c[1].x;\n"
"RSQ R2.w, R2.x;\n"
"RSQ R2.z, R2.z;\n"
@@ -891,25 +832,23 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"RCP R2.x, R2.w;\n"
"RCP R2.z, R2.z;\n"
"RCP R2.y, R2.y;\n"
- "MAD R5.xyz, R2, R0.w, -R0;\n"
+ "MAD R5.xyz, R0.w, R2, -R0;\n"
"MAD R2.xyz, fragment.color.primary, c[1].z, -fragment.color.primary.w;\n"
"MUL R3.xyz, R1, R2;\n"
"MAD R3.xyz, -R3, R4, fragment.color.primary.w;\n"
"MUL R4.xyz, R5, R2;\n"
"MAD R1.xyz, -R1, R2, fragment.color.primary.w;\n"
- "MAD R5.xyz, R0, fragment.color.primary.w, R4;\n"
"MUL R3.xyz, R0, R3;\n"
- "MUL R4.xyz, R0, c[1].w;\n"
- "ADD R5.xyz, R5, -R3;\n"
- "SGE R4.xyz, R4, R0.w;\n"
- "MUL R4.xyz, R4, R5;\n"
- "ADD R2.xyz, R3, R4;\n"
+ "MAD R4.xyz, fragment.color.primary.w, R0, R4;\n"
+ "ADD R5.xyz, R4, -R3;\n"
+ "MUL R4.xyz, R0, c[2].x;\n"
+ "SGE R2.xyz, R4, R0.w;\n"
+ "MAD R2.xyz, R2, R5, R3;\n"
"MUL R1.xyz, R0, R1;\n"
"MUL R3.xyz, fragment.color.primary, c[1].z;\n"
"ADD R2.xyz, R2, -R1;\n"
"SGE R3.xyz, R3, fragment.color.primary.w;\n"
- "MUL R2.xyz, R3, R2;\n"
- "ADD R1.xyz, R1, R2;\n"
+ "MAD R1.xyz, R3, R2, R1;\n"
"ADD R1.w, -R0, c[1].x;\n"
"MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
"ADD R1.w, fragment.color.primary, R0;\n"
@@ -928,7 +867,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"TEMP R2;\n"
"MUL R0.xy, fragment.position, c[0];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "MUL R2.xyz, R0, fragment.color.primary.w;\n"
+ "MUL R2.xyz, fragment.color.primary.w, R0;\n"
"MUL R1.xyz, fragment.color.primary, R0.w;\n"
"ADD R1.w, fragment.color.primary, R0;\n"
"MIN R1.xyz, R1, R2;\n"
@@ -941,20 +880,20 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_EXCLUSION_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[2] = { program.local[0],\n"
- " { 1, 2 } };\n"
+ " { 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"MUL R0.xy, fragment.position, c[0];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "MUL R1.xyz, R0, fragment.color.primary.w;\n"
+ "MUL R1.xyz, fragment.color.primary.w, R0;\n"
"MAD R2.xyz, fragment.color.primary, R0.w, R1;\n"
"MUL R1.xyz, fragment.color.primary, R0;\n"
- "MAD R1.xyz, -R1, c[1].y, R2;\n"
- "ADD R1.w, -R0, c[1].x;\n"
+ "MAD R1.xyz, -R1, c[1].x, R2;\n"
+ "ADD R1.w, -R0, c[1].y;\n"
"MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
"ADD R1.w, fragment.color.primary, R0;\n"
- "ADD R2.x, -fragment.color.primary.w, c[1];\n"
+ "ADD R2.x, -fragment.color.primary.w, c[1].y;\n"
"MAD result.color.xyz, R0, R2.x, R1;\n"
"MAD result.color.w, -fragment.color.primary, R0, R1;\n"
"END\n"
@@ -964,8 +903,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"!!ARBfp1.0\n"
"PARAM c[3] = { program.local[0..2] };\n"
"TEMP R0;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
+ "ADD R0.xy, fragment.position, c[1];\n"
+ "MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[0], 2D;\n"
"DP4 R0.x, R0, c[2];\n"
"MUL result.color, fragment.color.primary, R0.x;\n"
@@ -974,359 +913,351 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE_BLEND_MODE_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[1] = { program.local[0] };\n"
"MOV result.color, fragment.color.primary;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF =
"!!ARBfp1.0\n"
- "PARAM c[12] = { program.local[0..6],\n"
- " { 2, 4, 1 },\n"
- " program.local[8..11] };\n"
+ "PARAM c[12] = { program.local[0..10],\n"
+ " { 2, 4, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
"ADD R0.z, R0, R0.w;\n"
- "MUL R0.xy, R0, c[6];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[8].x, -R0;\n"
- "MUL R0.y, R0.z, c[7];\n"
- "MUL R0.x, R0, c[7];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.z, R0.y;\n"
- "RCP R0.z, R0.z;\n"
- "ADD R0.x, -R0, R0.z;\n"
- "MUL R0.zw, fragment.position.xyxy, c[9].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, c[7].x;\n"
- "MUL R0.y, c[8].x, R0;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "MUL R2.xyz, R1, c[11].y;\n"
- "MUL R3.xyz, R2, R0.w;\n"
- "MUL R2.xyz, R0, c[11].x;\n"
- "MAD R2.xyz, R2, R1.w, R3;\n"
- "ADD R3.xy, fragment.position, c[0];\n"
- "ADD R2.w, -R1, c[7].z;\n"
- "MUL R0.xyz, R0, c[10].y;\n"
- "MAD R2.xyz, R0, R2.w, R2;\n"
- "MUL R0.xyz, R1, c[10].z;\n"
- "ADD R3.z, -R0.w, c[7];\n"
- "MAD R2.xyz, R0, R3.z, R2;\n"
- "MUL R0.y, R0.w, R2.w;\n"
- "MUL R0.x, R0.w, R1.w;\n"
- "MUL R0.z, R1.w, R3;\n"
- "DP3 R2.w, R0, c[10];\n"
- "MUL R3.xy, R3, c[1];\n"
- "TEX R0, R3, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[11].x;\n"
+ "MUL R0.z, R0, c[11].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.x, R0.x;\n"
+ "RCP R0.z, R0.x;\n"
+ "ADD R1.x, -R0.y, R0.z;\n"
+ "MOV R0.x, c[11];\n"
+ "MUL R0.z, R0.x, c[1].x;\n"
+ "RCP R1.y, R0.z;\n"
+ "MUL R0.xy, fragment.position, c[8];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R2.xyz, R0, c[5].y;\n"
+ "MUL R3.xyz, R1.w, R2;\n"
+ "MUL R2.xyz, R1, c[5].x;\n"
+ "MAD R2.xyz, R0.w, R2, R3;\n"
+ "ADD R3.xy, fragment.position, c[9];\n"
+ "ADD R2.w, -R0, c[11].z;\n"
+ "MUL R1.xyz, R1, c[6].y;\n"
+ "MAD R2.xyz, R2.w, R1, R2;\n"
+ "MUL R1.xyz, R0, c[6].z;\n"
+ "ADD R3.z, -R1.w, c[11];\n"
+ "MAD R2.xyz, R3.z, R1, R2;\n"
+ "MUL R1.y, R1.w, R2.w;\n"
+ "MUL R1.x, R1.w, R0.w;\n"
+ "MUL R1.z, R0.w, R3;\n"
+ "DP3 R2.w, R1, c[6];\n"
+ "MUL R3.xy, R3, c[7];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[10];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_MULTIPLY =
"!!ARBfp1.0\n"
- "PARAM c[10] = { program.local[0..6],\n"
- " { 2, 4, 1 },\n"
- " program.local[8..9] };\n"
+ "PARAM c[10] = { program.local[0..8],\n"
+ " { 2, 4, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[6];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[8].x, -R0;\n"
- "MUL R0.y, R0.z, c[7];\n"
- "MUL R0.x, R0, c[7];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.z, R0.y;\n"
- "ADD R0.x, -R0, R0.z;\n"
- "MUL R0.zw, fragment.position.xyxy, c[9].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, c[7].x;\n"
- "MUL R0.y, c[8].x, R0;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "ADD R2.x, -R1.w, c[7].z;\n"
- "MUL R2.xyz, R0, R2.x;\n"
- "MAD R0.xyz, R0, R1, R2;\n"
- "ADD R2.x, -R0.w, c[7].z;\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.x, R0.x;\n"
+ "RCP R0.z, R0.x;\n"
+ "ADD R1.x, -R0.y, R0.z;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.z, R0.x, c[1].x;\n"
+ "RCP R1.y, R0.z;\n"
+ "MUL R0.xy, fragment.position, c[6];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "ADD R2.x, -R0.w, c[9].z;\n"
+ "MUL R2.xyz, R1, R2.x;\n"
+ "MAD R1.xyz, R1, R0, R2;\n"
+ "ADD R2.x, -R1.w, c[9].z;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[7];\n"
+ "MUL R1.xy, R1, c[5];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[8];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SCREEN =
"!!ARBfp1.0\n"
- "PARAM c[10] = { program.local[0..6],\n"
- " { 2, 4 },\n"
- " program.local[8..9] };\n"
+ "PARAM c[10] = { program.local[0..8],\n"
+ " { 2, 4 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[6];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[8].x, -R0;\n"
- "MUL R0.y, R0.z, c[7];\n"
- "MUL R0.x, R0, c[7];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "MOV R0.z, c[7].x;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.z, c[8].x, R0;\n"
- "MUL R1.xy, fragment.position, c[9];\n"
- "ADD R3.xy, fragment.position, c[0];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "ADD R0.x, -R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "ADD R3.xy, fragment.position, c[7];\n"
+ "MUL R0.y, R0.z, c[9];\n"
+ "MUL R0.x, R0, c[9];\n"
+ "MAD R0.z, R0.x, R0.x, -R0.y;\n"
+ "MOV R0.y, c[9].x;\n"
+ "RSQ R0.z, R0.z;\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.x, R0, R0.z;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "ADD R2, R0, R1;\n"
- "MAD R2, -R0, R1, R2;\n"
- "MUL R3.xy, R3, c[1];\n"
- "TEX R0, R3, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.y, R0, c[1].x;\n"
+ "ADD R0.x, -R0, R0.z;\n"
+ "RCP R0.y, R0.y;\n"
+ "MUL R0.z, R0.x, R0.y;\n"
+ "TEX R1, R0.z, texture[2], 1D;\n"
+ "MUL R0.xy, fragment.position, c[6];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R2, R1, R0;\n"
+ "MAD R2, -R1, R0, R2;\n"
+ "MUL R3.xy, R3, c[5];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[8];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_OVERLAY =
"!!ARBfp1.0\n"
- "PARAM c[10] = { program.local[0..6],\n"
- " { 2, 4, 1 },\n"
- " program.local[8..9] };\n"
+ "PARAM c[10] = { program.local[0..8],\n"
+ " { 2, 4, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[6];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[8].x, -R0;\n"
- "MUL R0.y, R0.z, c[7];\n"
- "MUL R0.x, R0, c[7];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "MOV R0.z, c[7].x;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.z, c[8].x, R0;\n"
- "MUL R1.xy, fragment.position, c[9];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R1.xy, fragment.position, c[6];\n"
"TEX R1, R1, texture[0], 2D;\n"
- "ADD R0.x, -R0, R0.y;\n"
+ "MUL R0.y, R0.z, c[9];\n"
+ "MUL R0.x, R0, c[9];\n"
+ "MAD R0.z, R0.x, R0.x, -R0.y;\n"
+ "MOV R0.y, c[9].x;\n"
+ "RSQ R0.z, R0.z;\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.x, R0, R0.z;\n"
+ "MUL R0.y, R0, c[1].x;\n"
+ "ADD R0.x, -R0, R0.z;\n"
+ "RCP R0.y, R0.y;\n"
+ "MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[2], 1D;\n"
- "ADD R2.w, -R1, c[7].z;\n"
+ "ADD R2.w, -R1, c[9].z;\n"
"ADD R3.xyz, R0.w, -R0;\n"
"ADD R2.xyz, R1.w, -R1;\n"
"MUL R2.xyz, R2, R3;\n"
- "MUL R2.xyz, R2, c[7].x;\n"
+ "MUL R2.xyz, R2, c[9].x;\n"
"MAD R2.xyz, R0.w, R1.w, -R2;\n"
"MUL R4.xyz, R0, R2.w;\n"
"MUL R3.xyz, R0, R1;\n"
"MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[7].z;\n"
- "MAD R3.xyz, R3, c[7].x, R4;\n"
+ "ADD R2.x, -R0.w, c[9].z;\n"
+ "MAD R3.xyz, R3, c[9].x, R4;\n"
"MAD R3.xyz, R1, R2.x, R3;\n"
"MAD R0.xyz, R1, R2.x, R0;\n"
- "MUL R2.xyz, R1, c[7].x;\n"
+ "MUL R2.xyz, R1, c[9].x;\n"
"ADD R0.xyz, R0, -R3;\n"
"SGE R2.xyz, R2, R1.w;\n"
"MAD R2.xyz, R2, R0, R3;\n"
"ADD R0.z, R0.w, R1.w;\n"
"MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
+ "ADD R0.xy, fragment.position, c[7];\n"
+ "MUL R0.xy, R0, c[5];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
+ "DP4 R0.x, R0, c[8];\n"
"MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DARKEN =
"!!ARBfp1.0\n"
- "PARAM c[10] = { program.local[0..6],\n"
- " { 2, 4, 1 },\n"
- " program.local[8..9] };\n"
+ "PARAM c[10] = { program.local[0..8],\n"
+ " { 2, 4, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[6];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[8].x, -R0;\n"
- "MUL R0.y, R0.z, c[7];\n"
- "MUL R0.x, R0, c[7];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "MOV R0.z, c[7].x;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.z, c[8].x, R0;\n"
- "MUL R1.xy, fragment.position, c[9];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "ADD R0.x, -R0, R0.y;\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.x, R0, R0.z;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "MUL R3.xyz, R1, R0.w;\n"
- "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "RCP R0.z, R0.z;\n"
+ "ADD R0.z, -R0.y, R0;\n"
+ "RCP R0.w, R0.x;\n"
+ "MUL R1.x, R0.z, R0.w;\n"
+ "MUL R0.xy, fragment.position, c[6];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
"MIN R2.xyz, R2, R3;\n"
- "ADD R2.w, -R1, c[7].z;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[7].z;\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "ADD R2.w, -R0, c[9].z;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[9].z;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[7];\n"
+ "MUL R1.xy, R1, c[5];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[8];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_LIGHTEN =
"!!ARBfp1.0\n"
- "PARAM c[10] = { program.local[0..6],\n"
- " { 2, 4, 1 },\n"
- " program.local[8..9] };\n"
+ "PARAM c[10] = { program.local[0..8],\n"
+ " { 2, 4, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[6];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[8].x, -R0;\n"
- "MUL R0.y, R0.z, c[7];\n"
- "MUL R0.x, R0, c[7];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "MOV R0.z, c[7].x;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.z, c[8].x, R0;\n"
- "MUL R1.xy, fragment.position, c[9];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "ADD R0.x, -R0, R0.y;\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.x, R0, R0.z;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "MUL R3.xyz, R1, R0.w;\n"
- "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "RCP R0.z, R0.z;\n"
+ "ADD R0.z, -R0.y, R0;\n"
+ "RCP R0.w, R0.x;\n"
+ "MUL R1.x, R0.z, R0.w;\n"
+ "MUL R0.xy, fragment.position, c[6];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
"MAX R2.xyz, R2, R3;\n"
- "ADD R2.w, -R1, c[7].z;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[7].z;\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "ADD R2.w, -R0, c[9].z;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[9].z;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[7];\n"
+ "MUL R1.xy, R1, c[5];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[8];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORDODGE =
"!!ARBfp1.0\n"
- "PARAM c[10] = { program.local[0..6],\n"
- " { 2, 4, 1, 1e-06 },\n"
- " program.local[8..9] };\n"
+ "PARAM c[10] = { program.local[0..8],\n"
+ " { 2, 4, 1, 1e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[6];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[8].x, -R0;\n"
- "MUL R0.y, R0.z, c[7];\n"
- "MUL R0.x, R0, c[7];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "MOV R0.z, c[7].x;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.z, c[8].x, R0;\n"
- "ADD R0.x, -R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.z, c[9];\n"
+ "MUL R0.x, R0, c[9];\n"
+ "MAD R0.z, R0.x, R0.x, -R0.y;\n"
+ "MOV R0.y, c[9].x;\n"
+ "RSQ R0.z, R0.z;\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.x, R0, R0.z;\n"
+ "MUL R0.y, R0, c[1].x;\n"
+ "ADD R0.x, -R0, R0.z;\n"
+ "RCP R0.y, R0.y;\n"
+ "MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[2], 1D;\n"
- "MAX R1.x, R0.w, c[7].w;\n"
+ "MAX R1.x, R0.w, c[9].w;\n"
"RCP R1.x, R1.x;\n"
- "MAD R1.xyz, -R0, R1.x, c[7].z;\n"
- "MAX R2.xyz, R1, c[7].w;\n"
- "MUL R1.xy, fragment.position, c[9];\n"
+ "MAD R1.xyz, -R0, R1.x, c[9].z;\n"
+ "MAX R2.xyz, R1, c[9].w;\n"
+ "MUL R1.xy, fragment.position, c[6];\n"
"TEX R1, R1, texture[0], 2D;\n"
- "ADD R2.w, -R0, c[7].z;\n"
+ "ADD R2.w, -R0, c[9].z;\n"
"MUL R3.xyz, R1, R2.w;\n"
- "ADD R2.w, -R1, c[7].z;\n"
+ "ADD R2.w, -R1, c[9].z;\n"
"MAD R4.xyz, R0, R2.w, R3;\n"
- "MUL R3.xyz, R1, R0.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
"MUL R2.w, R0, R1;\n"
"MAD R0.xyz, R0, R1.w, R3;\n"
"SGE R0.xyz, R0, R2.w;\n"
@@ -1339,57 +1270,56 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MAD R2.xyz, R0, R4, R2;\n"
"ADD R0.z, R0.w, R1.w;\n"
"MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
+ "ADD R0.xy, fragment.position, c[7];\n"
+ "MUL R0.xy, R0, c[5];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
+ "DP4 R0.x, R0, c[8];\n"
"MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORBURN =
"!!ARBfp1.0\n"
- "PARAM c[10] = { program.local[0..6],\n"
- " { 2, 4, 1, 9.9999997e-06 },\n"
- " program.local[8..9] };\n"
+ "PARAM c[10] = { program.local[0..8],\n"
+ " { 2, 4, 1, 9.9999997e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
"TEMP R5;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[6];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[8].x, -R0;\n"
- "MUL R0.y, R0.z, c[7];\n"
- "MUL R0.x, R0, c[7];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.z, c[9];\n"
+ "MUL R0.x, R0, c[9];\n"
"MAD R0.y, R0.x, R0.x, -R0;\n"
- "MOV R0.z, c[7].x;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.z, c[8].x, R0;\n"
- "MUL R1.xy, fragment.position, c[9];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "ADD R0.x, -R0, R0.y;\n"
+ "RSQ R0.z, R0.y;\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.x, R0, R0.z;\n"
+ "ADD R0.x, -R0, R0.z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MOV R0.y, c[9].x;\n"
+ "MUL R0.y, R0, c[1].x;\n"
+ "RCP R0.y, R0.y;\n"
+ "MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[2], 1D;\n"
- "MUL R2.xyz, R1, R0.w;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
"MAD R3.xyz, R0, R1.w, R2;\n"
"MAD R2.xyz, -R0.w, R1.w, R3;\n"
"MUL R4.xyz, R0.w, R2;\n"
- "MAX R2.xyz, R0, c[7].w;\n"
- "ADD R2.w, -R1, c[7].z;\n"
+ "MAX R2.xyz, R0, c[9].w;\n"
+ "ADD R2.w, -R1, c[9].z;\n"
"MUL R5.xyz, R0, R2.w;\n"
- "ADD R3.w, -R0, c[7].z;\n"
+ "ADD R3.w, -R0, c[9].z;\n"
"RCP R2.x, R2.x;\n"
"RCP R2.y, R2.y;\n"
"RCP R2.z, R2.z;\n"
@@ -1403,60 +1333,59 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MAD R2.xyz, R3, R2, R0;\n"
"ADD R0.z, R0.w, R1.w;\n"
"MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
+ "ADD R0.xy, fragment.position, c[7];\n"
+ "MUL R0.xy, R0, c[5];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
+ "DP4 R0.x, R0, c[8];\n"
"MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_HARDLIGHT =
"!!ARBfp1.0\n"
- "PARAM c[10] = { program.local[0..6],\n"
- " { 2, 4, 1 },\n"
- " program.local[8..9] };\n"
+ "PARAM c[10] = { program.local[0..8],\n"
+ " { 2, 4, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[6];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[8].x, -R0;\n"
- "MUL R0.y, R0.z, c[7];\n"
- "MUL R0.x, R0, c[7];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "MOV R0.z, c[7].x;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.z, c[8].x, R0;\n"
- "MUL R1.xy, fragment.position, c[9];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R1.xy, fragment.position, c[6];\n"
"TEX R1, R1, texture[0], 2D;\n"
- "ADD R0.x, -R0, R0.y;\n"
+ "MUL R0.y, R0.z, c[9];\n"
+ "MUL R0.x, R0, c[9];\n"
+ "MAD R0.z, R0.x, R0.x, -R0.y;\n"
+ "MOV R0.y, c[9].x;\n"
+ "RSQ R0.z, R0.z;\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.x, R0, R0.z;\n"
+ "MUL R0.y, R0, c[1].x;\n"
+ "ADD R0.x, -R0, R0.z;\n"
+ "RCP R0.y, R0.y;\n"
+ "MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[2], 1D;\n"
- "ADD R2.w, -R1, c[7].z;\n"
+ "ADD R2.w, -R1, c[9].z;\n"
"ADD R3.xyz, R0.w, -R0;\n"
"ADD R2.xyz, R1.w, -R1;\n"
"MUL R2.xyz, R2, R3;\n"
- "MUL R2.xyz, R2, c[7].x;\n"
+ "MUL R2.xyz, R2, c[9].x;\n"
"MAD R2.xyz, R0.w, R1.w, -R2;\n"
"MUL R4.xyz, R0, R2.w;\n"
"MAD R2.xyz, R0, R2.w, R2;\n"
"MUL R3.xyz, R0, R1;\n"
- "ADD R2.w, -R0, c[7].z;\n"
- "MAD R3.xyz, R3, c[7].x, R4;\n"
- "MUL R0.xyz, R0, c[7].x;\n"
+ "ADD R2.w, -R0, c[9].z;\n"
+ "MAD R3.xyz, R3, c[9].x, R4;\n"
+ "MUL R0.xyz, R0, c[9].x;\n"
"SGE R0.xyz, R0, R0.w;\n"
"MAD R3.xyz, R1, R2.w, R3;\n"
"MAD R2.xyz, R1, R2.w, R2;\n"
@@ -1464,21 +1393,20 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MAD R2.xyz, R0, R2, R3;\n"
"ADD R0.z, R0.w, R1.w;\n"
"MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
+ "ADD R0.xy, fragment.position, c[7];\n"
+ "MUL R0.xy, R0, c[5];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
+ "DP4 R0.x, R0, c[8];\n"
"MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
- "PARAM c[11] = { program.local[0..6],\n"
- " { 2, 4, 1, 9.9999997e-06 },\n"
- " program.local[8..9],\n"
- " { 8, 3 } };\n"
+ "PARAM c[11] = { program.local[0..8],\n"
+ " { 2, 4, 1, 9.9999997e-006 },\n"
+ " { 3, 8 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -1486,259 +1414,252 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[6];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[8].x, -R0;\n"
- "MUL R0.y, R0.z, c[7];\n"
- "MUL R0.zw, fragment.position.xyxy, c[9].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MUL R0.x, R0, c[7];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.z, c[9];\n"
+ "MUL R0.x, R0, c[9];\n"
"MAD R0.y, R0.x, R0.x, -R0;\n"
- "MAX R0.z, R1.w, c[7].w;\n"
- "RCP R2.w, R0.z;\n"
- "MUL R2.xyz, R1, R2.w;\n"
- "MUL R6.xyz, -R2, c[10].x;\n"
- "MAD R3.xyz, -R1, R2.w, c[7].z;\n"
+ "MOV R0.z, c[9].x;\n"
+ "MUL R1.y, R0.z, c[1].x;\n"
"RSQ R0.y, R0.y;\n"
"RCP R0.y, R0.y;\n"
- "ADD R0.x, -R0, R0.y;\n"
- "MOV R0.y, c[7].x;\n"
- "MUL R0.y, c[8].x, R0;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "MAD R4.xyz, R0, c[7].x, -R0.w;\n"
+ "ADD R1.x, -R0, R0.y;\n"
+ "RCP R1.y, R1.y;\n"
+ "MUL R0.xy, fragment.position, c[6];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MAX R1.z, R0.w, c[9].w;\n"
+ "RCP R2.w, R1.z;\n"
+ "MUL R2.xyz, R0, R2.w;\n"
+ "MAD R6.xyz, -R2, c[10].y, c[10].x;\n"
+ "MAD R3.xyz, -R0, R2.w, c[9].z;\n"
+ "RSQ R2.w, R2.x;\n"
+ "RCP R2.x, R2.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MAD R4.xyz, R1, c[9].x, -R1.w;\n"
"MUL R5.xyz, R3, R4;\n"
- "MAD R3.xyz, -R3, R4, R0.w;\n"
- "ADD R6.xyz, R6, c[10].y;\n"
- "RSQ R2.x, R2.x;\n"
+ "MAD R5.xyz, -R5, R6, R1.w;\n"
+ "MAD R3.xyz, -R3, R4, R1.w;\n"
"RSQ R2.z, R2.z;\n"
"RSQ R2.y, R2.y;\n"
- "MAD R5.xyz, -R5, R6, R0.w;\n"
- "MUL R3.xyz, R1, R3;\n"
- "ADD R2.w, -R1, c[7].z;\n"
- "RCP R2.x, R2.x;\n"
+ "MUL R5.xyz, R0, R5;\n"
+ "MUL R3.xyz, R0, R3;\n"
+ "ADD R2.w, -R0, c[9].z;\n"
"RCP R2.z, R2.z;\n"
"RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R2, R1.w, -R1;\n"
- "MUL R6.xyz, R2, R4;\n"
- "MUL R2.xyz, R1, R5;\n"
- "MAD R6.xyz, R1, R0.w, R6;\n"
- "MUL R4.xyz, R0, c[7].x;\n"
- "MUL R5.xyz, R1, c[10].x;\n"
- "ADD R6.xyz, R6, -R2;\n"
- "SGE R5.xyz, R5, R1.w;\n"
- "MUL R5.xyz, R5, R6;\n"
- "ADD R2.xyz, R2, R5;\n"
- "SGE R4.xyz, R4, R0.w;\n"
+ "MAD R2.xyz, R0.w, R2, -R0;\n"
+ "MUL R2.xyz, R2, R4;\n"
+ "MAD R2.xyz, R1.w, R0, R2;\n"
+ "ADD R6.xyz, R2, -R5;\n"
+ "MUL R4.xyz, R1, c[9].x;\n"
+ "MUL R2.xyz, R0, c[10].y;\n"
+ "SGE R2.xyz, R2, R0.w;\n"
+ "MAD R2.xyz, R2, R6, R5;\n"
+ "SGE R4.xyz, R4, R1.w;\n"
"ADD R2.xyz, R2, -R3;\n"
- "MUL R2.xyz, R4, R2;\n"
- "ADD R2.xyz, R3, R2;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[7].z;\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MAD R2.xyz, R4, R2, R3;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[9].z;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[7];\n"
+ "MUL R1.xy, R1, c[5];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[8];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DIFFERENCE =
"!!ARBfp1.0\n"
- "PARAM c[10] = { program.local[0..6],\n"
- " { 2, 4 },\n"
- " program.local[8..9] };\n"
+ "PARAM c[10] = { program.local[0..8],\n"
+ " { 2, 4 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
"ADD R0.z, R0, R0.w;\n"
- "MUL R0.xy, R0, c[6];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[8].x, -R0;\n"
- "MUL R0.y, R0.z, c[7];\n"
- "MUL R0.x, R0, c[7];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.z, R0.y;\n"
- "RCP R0.z, R0.z;\n"
- "ADD R0.x, -R0, R0.z;\n"
- "MUL R0.zw, fragment.position.xyxy, c[9].xyxy;\n"
- "MOV R0.y, c[7].x;\n"
- "MUL R0.y, c[8].x, R0;\n"
- "RCP R0.y, R0.y;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MUL R0.x, R0, R0.y;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "ADD R3.xyz, R0, R1;\n"
- "MUL R2.xyz, R1, R0.w;\n"
- "MUL R0.xyz, R0, R1.w;\n"
- "MIN R0.xyz, R0, R2;\n"
- "MAD R2.xyz, -R0, c[7].x, R3;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "RCP R0.z, R0.z;\n"
+ "ADD R0.z, -R0.y, R0;\n"
+ "RCP R0.w, R0.x;\n"
+ "MUL R1.x, R0.z, R0.w;\n"
+ "MUL R0.xy, fragment.position, c[6];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "ADD R2.xyz, R1, R0;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R1.xyz, R1, R0.w;\n"
+ "MIN R1.xyz, R1, R3;\n"
+ "MAD R2.xyz, -R1, c[9].x, R2;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[7];\n"
+ "MUL R1.xy, R1, c[5];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[8];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_EXCLUSION =
"!!ARBfp1.0\n"
- "PARAM c[10] = { program.local[0..6],\n"
- " { 2, 4, 1 },\n"
- " program.local[8..9] };\n"
+ "PARAM c[10] = { program.local[0..8],\n"
+ " { 2, 4, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[6];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[8].x, -R0;\n"
- "MUL R0.y, R0.z, c[7];\n"
- "MUL R0.x, R0, c[7];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "MOV R0.z, c[7].x;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.z, c[8].x, R0;\n"
- "MUL R1.xy, fragment.position, c[9];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "ADD R0.x, -R0, R0.y;\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.x, R0, R0.z;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "MUL R2.xyz, R1, R0.w;\n"
- "MAD R3.xyz, R0, R1.w, R2;\n"
- "MUL R2.xyz, R0, R1;\n"
- "MAD R2.xyz, -R2, c[7].x, R3;\n"
- "ADD R2.w, -R1, c[7].z;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[7].z;\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "RCP R0.z, R0.z;\n"
+ "ADD R0.z, -R0.y, R0;\n"
+ "RCP R0.w, R0.x;\n"
+ "MUL R1.x, R0.z, R0.w;\n"
+ "MUL R0.xy, fragment.position, c[6];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R2.xyz, R1.w, R0;\n"
+ "MAD R3.xyz, R1, R0.w, R2;\n"
+ "MUL R2.xyz, R1, R0;\n"
+ "MAD R2.xyz, -R2, c[9].x, R3;\n"
+ "ADD R2.w, -R0, c[9].z;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[9].z;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[7];\n"
+ "MUL R1.xy, R1, c[5];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[8];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[9] = { program.local[0..3],\n"
- " { 2, 4, 1 },\n"
- " program.local[5..8] };\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 2, 4, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
- "MUL R0.xy, R0, c[3];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[5].x, -R0;\n"
- "MUL R0.y, R0.z, c[4];\n"
- "MUL R0.x, R0, c[4];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.z, c[8];\n"
+ "MUL R0.x, R0, c[8];\n"
"MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.z, R0.y;\n"
- "RCP R0.z, R0.z;\n"
+ "RSQ R0.y, R0.y;\n"
+ "RCP R0.z, R0.y;\n"
"ADD R0.x, -R0, R0.z;\n"
- "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MUL R2.xyz, R1, c[8].y;\n"
- "MOV R0.y, c[4].x;\n"
- "MUL R0.y, c[5].x, R0;\n"
+ "MUL R2.xyz, R1, c[5].y;\n"
+ "MOV R0.y, c[8].x;\n"
+ "MUL R0.y, R0, c[1].x;\n"
"RCP R0.y, R0.y;\n"
"MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MUL R3.xyz, R2, R0.w;\n"
- "MUL R2.xyz, R0, c[8].x;\n"
- "MAD R2.xyz, R2, R1.w, R3;\n"
- "ADD R2.w, -R1, c[4].z;\n"
- "MUL R0.xyz, R0, c[7].y;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[4].z;\n"
- "MUL R1.xyz, R1, c[7].z;\n"
- "MAD result.color.xyz, R1, R2.x, R0;\n"
+ "MUL R3.xyz, R0.w, R2;\n"
+ "MUL R2.xyz, R0, c[5].x;\n"
+ "MAD R2.xyz, R1.w, R2, R3;\n"
+ "ADD R2.w, -R1, c[8].z;\n"
+ "MUL R0.xyz, R0, c[6].y;\n"
+ "MAD R0.xyz, R2.w, R0, R2;\n"
+ "ADD R2.x, -R0.w, c[8].z;\n"
+ "MUL R1.xyz, R1, c[6].z;\n"
+ "MAD result.color.xyz, R2.x, R1, R0;\n"
"MUL R0.x, R0.w, R1.w;\n"
"MUL R0.z, R1.w, R2.x;\n"
"MUL R0.y, R0.w, R2.w;\n"
- "DP3 result.color.w, R0, c[7];\n"
+ "DP3 result.color.w, R0, c[6];\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_MULTIPLY_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[7] = { program.local[0..3],\n"
- " { 2, 4, 1 },\n"
- " program.local[5..6] };\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 2, 4, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[5].x, -R0;\n"
- "MUL R0.y, R0.z, c[4];\n"
- "MUL R0.x, R0, c[4];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.z, c[6];\n"
+ "MUL R0.x, R0, c[6];\n"
"MAD R0.y, R0.x, R0.x, -R0;\n"
"RSQ R0.y, R0.y;\n"
"RCP R0.z, R0.y;\n"
"ADD R0.x, -R0, R0.z;\n"
- "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, c[4].x;\n"
- "MUL R0.y, c[5].x, R0;\n"
+ "MOV R0.y, c[6].x;\n"
+ "MUL R0.y, R0, c[1].x;\n"
"RCP R0.y, R0.y;\n"
"MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "ADD R2.x, -R1.w, c[4].z;\n"
+ "ADD R2.x, -R1.w, c[6].z;\n"
"MUL R2.xyz, R0, R2.x;\n"
"MAD R0.xyz, R0, R1, R2;\n"
"ADD R2.x, R0.w, R1.w;\n"
- "ADD R2.y, -R0.w, c[4].z;\n"
+ "ADD R2.y, -R0.w, c[6].z;\n"
"MAD result.color.xyz, R1, R2.y, R0;\n"
"MAD result.color.w, -R0, R1, R2.x;\n"
"END\n"
@@ -1746,31 +1667,30 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SCREEN_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[7] = { program.local[0..3],\n"
- " { 2, 4 },\n"
- " program.local[5..6] };\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 2, 4 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
"ADD R0.z, R0, R0.w;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[5].x, -R0;\n"
- "MUL R0.y, R0.z, c[4];\n"
- "MUL R0.x, R0, c[4];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.z, c[6];\n"
+ "MUL R0.x, R0, c[6];\n"
"MAD R0.y, R0.x, R0.x, -R0;\n"
"RSQ R0.z, R0.y;\n"
"RCP R0.z, R0.z;\n"
"ADD R0.x, -R0, R0.z;\n"
- "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
- "MOV R0.y, c[4].x;\n"
- "MUL R0.y, c[5].x, R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "MOV R0.y, c[6].x;\n"
+ "MUL R0.y, R0, c[1].x;\n"
"RCP R0.y, R0.y;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
"MUL R0.x, R0, R0.y;\n"
@@ -1782,50 +1702,49 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_OVERLAY_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[7] = { program.local[0..3],\n"
- " { 2, 4, 1 },\n"
- " program.local[5..6] };\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 2, 4, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[5].x, -R0;\n"
- "MUL R0.y, R0.z, c[4];\n"
- "MUL R0.x, R0, c[4];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "MOV R0.z, c[4].x;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.z, c[5].x, R0;\n"
- "MUL R1.xy, fragment.position, c[6];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
"TEX R1, R1, texture[0], 2D;\n"
- "ADD R0.x, -R0, R0.y;\n"
+ "MUL R0.y, R0.z, c[6];\n"
+ "MUL R0.x, R0, c[6];\n"
+ "MAD R0.z, R0.x, R0.x, -R0.y;\n"
+ "MOV R0.y, c[6].x;\n"
+ "RSQ R0.z, R0.z;\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.x, R0, R0.z;\n"
+ "MUL R0.y, R0, c[1].x;\n"
+ "ADD R0.x, -R0, R0.z;\n"
+ "RCP R0.y, R0.y;\n"
+ "MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
"ADD R3.xyz, R0.w, -R0;\n"
"ADD R2.xyz, R1.w, -R1;\n"
"MUL R2.xyz, R2, R3;\n"
- "ADD R2.w, -R1, c[4].z;\n"
- "MUL R2.xyz, R2, c[4].x;\n"
+ "ADD R2.w, -R1, c[6].z;\n"
+ "MUL R2.xyz, R2, c[6].x;\n"
"MAD R2.xyz, R0.w, R1.w, -R2;\n"
"MAD R2.xyz, R0, R2.w, R2;\n"
"MUL R3.xyz, R0, R2.w;\n"
"MUL R0.xyz, R0, R1;\n"
- "ADD R2.w, -R0, c[4].z;\n"
- "MAD R0.xyz, R0, c[4].x, R3;\n"
+ "ADD R2.w, -R0, c[6].z;\n"
+ "MAD R0.xyz, R0, c[6].x, R3;\n"
"MAD R0.xyz, R1, R2.w, R0;\n"
"MAD R2.xyz, R1, R2.w, R2;\n"
- "MUL R1.xyz, R1, c[4].x;\n"
+ "MUL R1.xyz, R1, c[6].x;\n"
"ADD R2.w, R0, R1;\n"
"ADD R2.xyz, R2, -R0;\n"
"SGE R1.xyz, R1, R1.w;\n"
@@ -1836,43 +1755,42 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DARKEN_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[7] = { program.local[0..3],\n"
- " { 2, 4, 1 },\n"
- " program.local[5..6] };\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 2, 4, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[3];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[5].x, -R0;\n"
- "MUL R0.y, R0.z, c[4];\n"
- "MUL R0.x, R0, c[4];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.z, c[6];\n"
+ "MUL R0.x, R0, c[6];\n"
"MAD R0.y, R0.x, R0.x, -R0;\n"
- "MOV R0.z, c[4].x;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.z, c[5].x, R0;\n"
- "MUL R1.xy, fragment.position, c[6];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "ADD R0.x, -R0, R0.y;\n"
+ "RSQ R0.z, R0.y;\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.x, R0, R0.z;\n"
+ "ADD R0.x, -R0, R0.z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MOV R0.y, c[6].x;\n"
+ "MUL R0.y, R0, c[1].x;\n"
+ "RCP R0.y, R0.y;\n"
+ "MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MUL R2.xyz, R0, R1.w;\n"
- "MUL R3.xyz, R1, R0.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
"MIN R2.xyz, R2, R3;\n"
- "ADD R2.w, -R1, c[4].z;\n"
+ "ADD R2.w, -R1, c[6].z;\n"
"MAD R0.xyz, R0, R2.w, R2;\n"
"ADD R2.x, R0.w, R1.w;\n"
- "ADD R2.y, -R0.w, c[4].z;\n"
+ "ADD R2.y, -R0.w, c[6].z;\n"
"MAD result.color.xyz, R1, R2.y, R0;\n"
"MAD result.color.w, -R0, R1, R2.x;\n"
"END\n"
@@ -1880,43 +1798,42 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_LIGHTEN_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[7] = { program.local[0..3],\n"
- " { 2, 4, 1 },\n"
- " program.local[5..6] };\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 2, 4, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[3];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[5].x, -R0;\n"
- "MUL R0.y, R0.z, c[4];\n"
- "MUL R0.x, R0, c[4];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.z, c[6];\n"
+ "MUL R0.x, R0, c[6];\n"
"MAD R0.y, R0.x, R0.x, -R0;\n"
- "MOV R0.z, c[4].x;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.z, c[5].x, R0;\n"
- "MUL R1.xy, fragment.position, c[6];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "ADD R0.x, -R0, R0.y;\n"
+ "RSQ R0.z, R0.y;\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.x, R0, R0.z;\n"
+ "ADD R0.x, -R0, R0.z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MOV R0.y, c[6].x;\n"
+ "MUL R0.y, R0, c[1].x;\n"
+ "RCP R0.y, R0.y;\n"
+ "MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MUL R2.xyz, R0, R1.w;\n"
- "MUL R3.xyz, R1, R0.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
"MAX R2.xyz, R2, R3;\n"
- "ADD R2.w, -R1, c[4].z;\n"
+ "ADD R2.w, -R1, c[6].z;\n"
"MAD R0.xyz, R0, R2.w, R2;\n"
"ADD R2.x, R0.w, R1.w;\n"
- "ADD R2.y, -R0.w, c[4].z;\n"
+ "ADD R2.y, -R0.w, c[6].z;\n"
"MAD result.color.xyz, R1, R2.y, R0;\n"
"MAD result.color.w, -R0, R1, R2.x;\n"
"END\n"
@@ -1924,45 +1841,44 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORDODGE_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[7] = { program.local[0..3],\n"
- " { 2, 4, 1, 1e-06 },\n"
- " program.local[5..6] };\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 2, 4, 1, 1e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[5].x, -R0;\n"
- "MUL R0.y, R0.z, c[4];\n"
- "MUL R0.x, R0, c[4];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "MOV R0.z, c[4].x;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.z, c[5].x, R0;\n"
- "ADD R0.x, -R0, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.z, c[6];\n"
+ "MUL R0.x, R0, c[6];\n"
+ "MAD R0.z, R0.x, R0.x, -R0.y;\n"
+ "MOV R0.y, c[6].x;\n"
+ "RSQ R0.z, R0.z;\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.x, R0, R0.z;\n"
+ "MUL R0.y, R0, c[1].x;\n"
+ "ADD R0.x, -R0, R0.z;\n"
+ "RCP R0.y, R0.y;\n"
+ "MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MAX R1.x, R0.w, c[4].w;\n"
+ "MAX R1.x, R0.w, c[6].w;\n"
"RCP R1.x, R1.x;\n"
- "MAD R1.xyz, -R0, R1.x, c[4].z;\n"
- "MAX R2.xyz, R1, c[4].w;\n"
- "MUL R1.xy, fragment.position, c[6];\n"
+ "MAD R1.xyz, -R0, R1.x, c[6].z;\n"
+ "MAX R2.xyz, R1, c[6].w;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
"TEX R1, R1, texture[0], 2D;\n"
- "ADD R2.w, -R0, c[4].z;\n"
+ "ADD R2.w, -R0, c[6].z;\n"
"MUL R3.xyz, R1, R2.w;\n"
- "ADD R2.w, -R1, c[4].z;\n"
+ "ADD R2.w, -R1, c[6].z;\n"
"MAD R3.xyz, R0, R2.w, R3;\n"
- "MUL R1.xyz, R1, R0.w;\n"
+ "MUL R1.xyz, R0.w, R1;\n"
"MAD R0.xyz, R0, R1.w, R1;\n"
"MUL R2.w, R0, R1;\n"
"RCP R2.x, R2.x;\n"
@@ -1980,46 +1896,45 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_COLORBURN_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[7] = { program.local[0..3],\n"
- " { 2, 4, 1, 9.9999997e-06 },\n"
- " program.local[5..6] };\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 2, 4, 1, 9.9999997e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
"TEMP R5;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[3];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[5].x, -R0;\n"
- "MUL R0.y, R0.z, c[4];\n"
- "MUL R0.x, R0, c[4];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.z, c[6];\n"
+ "MUL R0.x, R0, c[6];\n"
"MAD R0.y, R0.x, R0.x, -R0;\n"
- "MOV R0.z, c[4].x;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.z, c[5].x, R0;\n"
- "MUL R1.xy, fragment.position, c[6];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "ADD R0.x, -R0, R0.y;\n"
+ "RSQ R0.z, R0.y;\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.x, R0, R0.z;\n"
+ "ADD R0.x, -R0, R0.z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MOV R0.y, c[6].x;\n"
+ "MUL R0.y, R0, c[1].x;\n"
+ "RCP R0.y, R0.y;\n"
+ "MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MUL R2.xyz, R1, R0.w;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
"MAD R3.xyz, R0, R1.w, R2;\n"
- "ADD R2.w, -R1, c[4].z;\n"
+ "ADD R2.w, -R1, c[6].z;\n"
"MAD R2.xyz, -R0.w, R1.w, R3;\n"
"MUL R4.xyz, R0.w, R2;\n"
- "MAX R2.xyz, R0, c[4].w;\n"
+ "MAX R2.xyz, R0, c[6].w;\n"
"MUL R5.xyz, R0, R2.w;\n"
- "ADD R3.w, -R0, c[4].z;\n"
+ "ADD R3.w, -R0, c[6].z;\n"
"RCP R2.x, R2.x;\n"
"RCP R2.y, R2.y;\n"
"RCP R2.z, R2.z;\n"
@@ -2038,50 +1953,49 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_HARDLIGHT_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[7] = { program.local[0..3],\n"
- " { 2, 4, 1 },\n"
- " program.local[5..6] };\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 2, 4, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[5].x, -R0;\n"
- "MUL R0.y, R0.z, c[4];\n"
- "MUL R0.x, R0, c[4];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "MOV R0.z, c[4].x;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.z, c[5].x, R0;\n"
- "MUL R1.xy, fragment.position, c[6];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
"TEX R1, R1, texture[0], 2D;\n"
- "ADD R0.x, -R0, R0.y;\n"
+ "MUL R0.y, R0.z, c[6];\n"
+ "MUL R0.x, R0, c[6];\n"
+ "MAD R0.z, R0.x, R0.x, -R0.y;\n"
+ "MOV R0.y, c[6].x;\n"
+ "RSQ R0.z, R0.z;\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.x, R0, R0.z;\n"
+ "MUL R0.y, R0, c[1].x;\n"
+ "ADD R0.x, -R0, R0.z;\n"
+ "RCP R0.y, R0.y;\n"
+ "MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "ADD R2.w, -R1, c[4].z;\n"
+ "ADD R2.w, -R1, c[6].z;\n"
"ADD R3.xyz, R0.w, -R0;\n"
"ADD R2.xyz, R1.w, -R1;\n"
"MUL R2.xyz, R2, R3;\n"
- "MUL R2.xyz, R2, c[4].x;\n"
+ "MUL R2.xyz, R2, c[6].x;\n"
"MAD R2.xyz, R0.w, R1.w, -R2;\n"
"MUL R4.xyz, R0, R2.w;\n"
"MUL R3.xyz, R0, R1;\n"
"MAD R2.xyz, R0, R2.w, R2;\n"
- "ADD R2.w, -R0, c[4].z;\n"
- "MUL R0.xyz, R0, c[4].x;\n"
+ "ADD R2.w, -R0, c[6].z;\n"
+ "MUL R0.xyz, R0, c[6].x;\n"
"MAD R2.xyz, R1, R2.w, R2;\n"
- "MAD R3.xyz, R3, c[4].x, R4;\n"
+ "MAD R3.xyz, R3, c[6].x, R4;\n"
"MAD R1.xyz, R1, R2.w, R3;\n"
"ADD R2.w, R0, R1;\n"
"ADD R2.xyz, R2, -R1;\n"
@@ -2093,10 +2007,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[8] = { program.local[0..3],\n"
- " { 2, 4, 1, 9.9999997e-06 },\n"
- " program.local[5..6],\n"
- " { 8, 3 } };\n"
+ "PARAM c[8] = { program.local[0..5],\n"
+ " { 2, 4, 1, 9.9999997e-006 },\n"
+ " { 3, 8 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2104,64 +2017,61 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[5].x, -R0;\n"
- "MUL R0.y, R0.z, c[4];\n"
- "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.z, c[6];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MUL R0.x, R0, c[4];\n"
+ "MUL R0.x, R0, c[6];\n"
"MAD R0.y, R0.x, R0.x, -R0;\n"
- "MAX R0.z, R1.w, c[4].w;\n"
+ "MAX R0.z, R1.w, c[6].w;\n"
"RCP R2.w, R0.z;\n"
"MUL R2.xyz, R1, R2.w;\n"
- "MUL R6.xyz, -R2, c[7].x;\n"
- "MAD R3.xyz, -R1, R2.w, c[4].z;\n"
+ "MAD R6.xyz, -R2, c[7].y, c[7].x;\n"
+ "MAD R3.xyz, -R1, R2.w, c[6].z;\n"
+ "RSQ R2.w, R2.x;\n"
+ "RCP R2.x, R2.w;\n"
"RSQ R0.y, R0.y;\n"
"RCP R0.y, R0.y;\n"
"ADD R0.x, -R0, R0.y;\n"
- "MOV R0.y, c[4].x;\n"
- "MUL R0.y, c[5].x, R0;\n"
+ "MOV R0.y, c[6].x;\n"
+ "MUL R0.y, R0, c[1].x;\n"
"RCP R0.y, R0.y;\n"
"MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MAD R4.xyz, R0, c[4].x, -R0.w;\n"
+ "MAD R4.xyz, R0, c[6].x, -R0.w;\n"
"MUL R5.xyz, R3, R4;\n"
+ "MAD R5.xyz, -R5, R6, R0.w;\n"
"MAD R3.xyz, -R3, R4, R0.w;\n"
- "ADD R6.xyz, R6, c[7].y;\n"
- "RSQ R2.x, R2.x;\n"
"RSQ R2.z, R2.z;\n"
"RSQ R2.y, R2.y;\n"
- "MAD R5.xyz, -R5, R6, R0.w;\n"
+ "MUL R5.xyz, R1, R5;\n"
"MUL R3.xyz, R1, R3;\n"
- "RCP R2.x, R2.x;\n"
"RCP R2.z, R2.z;\n"
"RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R2, R1.w, -R1;\n"
- "MUL R6.xyz, R2, R4;\n"
- "MUL R2.xyz, R1, R5;\n"
- "MUL R4.xyz, R0, c[4].x;\n"
- "MAD R6.xyz, R1, R0.w, R6;\n"
- "MUL R5.xyz, R1, c[7].x;\n"
- "ADD R6.xyz, R6, -R2;\n"
- "SGE R5.xyz, R5, R1.w;\n"
- "MUL R5.xyz, R5, R6;\n"
- "ADD R2.xyz, R2, R5;\n"
+ "MAD R2.xyz, R1.w, R2, -R1;\n"
+ "MUL R2.xyz, R2, R4;\n"
+ "MAD R2.xyz, R0.w, R1, R2;\n"
+ "ADD R6.xyz, R2, -R5;\n"
+ "MUL R4.xyz, R0, c[6].x;\n"
+ "MUL R2.xyz, R1, c[7].y;\n"
+ "SGE R2.xyz, R2, R1.w;\n"
+ "MAD R2.xyz, R2, R6, R5;\n"
"ADD R2.xyz, R2, -R3;\n"
"SGE R4.xyz, R4, R0.w;\n"
- "MUL R2.xyz, R4, R2;\n"
- "ADD R2.xyz, R3, R2;\n"
- "ADD R2.w, -R1, c[4].z;\n"
+ "MAD R2.xyz, R4, R2, R3;\n"
+ "ADD R2.w, -R1, c[6].z;\n"
"MAD R0.xyz, R0, R2.w, R2;\n"
"ADD R2.x, R0.w, R1.w;\n"
- "ADD R2.y, -R0.w, c[4].z;\n"
+ "ADD R2.y, -R0.w, c[6].z;\n"
"MAD result.color.xyz, R1, R2.y, R0;\n"
"MAD result.color.w, -R0, R1, R2.x;\n"
"END\n"
@@ -2169,86 +2079,84 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_DIFFERENCE_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[7] = { program.local[0..3],\n"
- " { 2, 4 },\n"
- " program.local[5..6] };\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 2, 4 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[3];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[5].x, -R0;\n"
- "MUL R0.y, R0.z, c[4];\n"
- "MUL R0.x, R0, c[4];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.z, c[6];\n"
+ "MUL R0.x, R0, c[6];\n"
"MAD R0.y, R0.x, R0.x, -R0;\n"
- "MOV R0.z, c[4].x;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.z, c[5].x, R0;\n"
- "MUL R1.xy, fragment.position, c[6];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "ADD R0.x, -R0, R0.y;\n"
+ "RSQ R0.z, R0.y;\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.x, R0, R0.z;\n"
+ "ADD R0.x, -R0, R0.z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "MOV R0.y, c[6].x;\n"
+ "MUL R0.y, R0, c[1].x;\n"
+ "RCP R0.y, R0.y;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MUL R2.xyz, R0, R1.w;\n"
- "MUL R3.xyz, R1, R0.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
"ADD R0.xyz, R0, R1;\n"
"MIN R2.xyz, R2, R3;\n"
"ADD R1.x, R0.w, R1.w;\n"
- "MAD result.color.xyz, -R2, c[4].x, R0;\n"
+ "MAD result.color.xyz, -R2, c[6].x, R0;\n"
"MAD result.color.w, -R0, R1, R1.x;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODES_EXCLUSION_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[7] = { program.local[0..3],\n"
- " { 2, 4, 1 },\n"
- " program.local[5..6] };\n"
+ "PARAM c[7] = { program.local[0..5],\n"
+ " { 2, 4, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[3];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[5].x, -R0;\n"
- "MUL R0.y, R0.z, c[4];\n"
- "MUL R0.x, R0, c[4];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.z, c[6];\n"
+ "MUL R0.x, R0, c[6];\n"
"MAD R0.y, R0.x, R0.x, -R0;\n"
- "MOV R0.z, c[4].x;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.z, c[5].x, R0;\n"
- "MUL R1.xy, fragment.position, c[6];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "ADD R0.x, -R0, R0.y;\n"
+ "RSQ R0.z, R0.y;\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.x, R0, R0.z;\n"
+ "ADD R0.x, -R0, R0.z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MOV R0.y, c[6].x;\n"
+ "MUL R0.y, R0, c[1].x;\n"
+ "RCP R0.y, R0.y;\n"
+ "MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MUL R2.xyz, R1, R0.w;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
"MAD R3.xyz, R0, R1.w, R2;\n"
"MUL R2.xyz, R0, R1;\n"
- "MAD R2.xyz, -R2, c[4].x, R3;\n"
- "ADD R2.w, -R1, c[4].z;\n"
+ "MAD R2.xyz, -R2, c[6].x, R3;\n"
+ "ADD R2.w, -R1, c[6].z;\n"
"MAD R0.xyz, R0, R2.w, R2;\n"
"ADD R2.x, R0.w, R1.w;\n"
- "ADD R2.y, -R0.w, c[4].z;\n"
+ "ADD R2.y, -R0.w, c[6].z;\n"
"MAD result.color.xyz, R1, R2.y, R0;\n"
"MAD result.color.w, -R0, R1, R2.x;\n"
"END\n"
@@ -2256,35 +2164,34 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODE_BLEND_MODE_MASK =
"!!ARBfp1.0\n"
- "PARAM c[9] = { program.local[0..3],\n"
- " { 2, 4 },\n"
- " program.local[5..8] };\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 2, 4 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.z, c[5].x, -R0;\n"
- "MUL R0.y, R0.z, c[4];\n"
- "MUL R0.x, R0, c[4];\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.z, c[8];\n"
+ "MUL R0.x, R0, c[8];\n"
"MAD R0.y, R0.x, R0.x, -R0;\n"
"RSQ R0.y, R0.y;\n"
"RCP R0.y, R0.y;\n"
"ADD R1.x, -R0, R0.y;\n"
- "MOV R0.z, c[4].x;\n"
- "MUL R0.z, c[5].x, R0;\n"
+ "MOV R0.z, c[8].x;\n"
+ "MUL R0.z, R0, c[1].x;\n"
"RCP R1.y, R0.z;\n"
"ADD R0.xy, fragment.position, c[6];\n"
- "MUL R0.xy, R0, c[7];\n"
+ "MUL R0.xy, R0, c[5];\n"
"TEX R0, R0, texture[0], 2D;\n"
"MUL R1.x, R1, R1.y;\n"
- "DP4 R1.y, R0, c[8];\n"
+ "DP4 R1.y, R0, c[7];\n"
"TEX R0, R1, texture[1], 1D;\n"
"MUL result.color, R0, R1.y;\n"
"END\n"
@@ -2292,480 +2199,479 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MODE_BLEND_MODE_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[6] = { program.local[0..3],\n"
- " { 2, 4 },\n"
- " program.local[5] };\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 2, 4 } };\n"
"TEMP R0;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[3];\n"
+ "MAD R0.xyz, fragment.position.x, c[2], R0;\n"
+ "ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"ADD R0.z, R0, R0.w;\n"
- "MUL R0.z, c[5].x, -R0;\n"
- "MUL R0.y, R0.z, c[4];\n"
- "MUL R0.x, R0, c[4];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "MOV R0.z, c[4].x;\n"
- "RSQ R0.y, R0.y;\n"
- "MUL R0.z, c[5].x, R0;\n"
- "RCP R0.y, R0.y;\n"
+ "MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.y, R0.z, c[5];\n"
+ "MUL R0.x, R0, c[5];\n"
+ "MAD R0.z, R0.x, R0.x, -R0.y;\n"
+ "MOV R0.y, c[5].x;\n"
+ "RSQ R0.z, R0.z;\n"
+ "MUL R0.y, R0, c[1].x;\n"
"RCP R0.z, R0.z;\n"
- "ADD R0.x, -R0, R0.y;\n"
- "MUL R0.x, R0, R0.z;\n"
+ "RCP R0.y, R0.y;\n"
+ "ADD R0.x, -R0, R0.z;\n"
+ "MUL R0.x, R0, R0.y;\n"
"TEX result.color, R0, texture[0], 1D;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF =
"!!ARBfp1.0\n"
- "PARAM c[13] = { program.local[0..5],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[8],\n"
- " { 0.15915494 },\n"
- " program.local[10..12] };\n"
+ "PARAM c[13] = { program.local[0..9],\n"
+ " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
+ " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
+ " { 0.33299461, 0.99999565, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[6].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[6].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[7].y;\n"
- "CMP R0.x, R0, c[7], R1;\n"
- "MAD R0.w, R0, c[6].z, -c[6];\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "CMP R0.y, -R0, c[7].z, c[7].w;\n"
- "MAD R0.x, R0, R0.y, c[8];\n"
- "MUL R0.x, R0, c[9];\n"
- "FLR R0.y, R0.x;\n"
- "MUL R0.zw, fragment.position.xyxy, c[10].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
- "ADD R0.x, R0, -R0.y;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "MUL R2.xyz, R1, c[12].y;\n"
- "MUL R3.xyz, R2, R0.w;\n"
- "MUL R2.xyz, R0, c[12].x;\n"
- "MAD R2.xyz, R2, R1.w, R3;\n"
- "ADD R3.xy, fragment.position, c[0];\n"
- "ADD R2.w, -R1, c[7];\n"
- "MUL R0.xyz, R0, c[11].y;\n"
- "MAD R2.xyz, R0, R2.w, R2;\n"
- "MUL R0.xyz, R1, c[11].z;\n"
- "ADD R3.z, -R0.w, c[7].w;\n"
- "MAD R2.xyz, R0, R3.z, R2;\n"
- "MUL R0.y, R0.w, R2.w;\n"
- "MUL R0.x, R0.w, R1.w;\n"
- "MUL R0.z, R1.w, R3;\n"
- "DP3 R2.w, R0, c[11];\n"
- "MUL R3.xy, R3, c[1];\n"
- "TEX R0, R3, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[10].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[11].x, c[11].y;\n"
+ "MAD R1.z, R1, R1.y, -c[11];\n"
+ "MAD R1.z, R1, R1.y, c[11].w;\n"
+ "MAD R1.z, R1, R1.y, -c[12].x;\n"
+ "MAD R1.y, R1.z, R1, c[12];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[10].w;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[10].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R1.x, R0, c[10];\n"
+ "FLR R1.y, R1.x;\n"
+ "MUL R0.xy, fragment.position, c[7];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.x, R1, -R1.y;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R2.xyz, R0, c[4].y;\n"
+ "MUL R3.xyz, R1.w, R2;\n"
+ "MUL R2.xyz, R1, c[4].x;\n"
+ "MAD R2.xyz, R0.w, R2, R3;\n"
+ "ADD R3.xy, fragment.position, c[8];\n"
+ "ADD R2.w, -R0, c[12].z;\n"
+ "MUL R1.xyz, R1, c[5].y;\n"
+ "MAD R2.xyz, R2.w, R1, R2;\n"
+ "MUL R1.xyz, R0, c[5].z;\n"
+ "ADD R3.z, -R1.w, c[12];\n"
+ "MAD R2.xyz, R3.z, R1, R2;\n"
+ "MUL R1.y, R1.w, R2.w;\n"
+ "MUL R1.x, R1.w, R0.w;\n"
+ "MUL R1.z, R0.w, R3;\n"
+ "DP3 R2.w, R1, c[5];\n"
+ "MUL R3.xy, R3, c[6];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[9];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_MULTIPLY =
"!!ARBfp1.0\n"
- "PARAM c[11] = { program.local[0..5],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[8],\n"
- " { 0.15915494 },\n"
- " program.local[10] };\n"
+ "PARAM c[11] = { program.local[0..7],\n"
+ " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
+ " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
+ " { 0.33299461, 0.99999565, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[6].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[6].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[7].y;\n"
- "CMP R0.x, R0, c[7], R1;\n"
- "MAD R0.w, R0, c[6].z, -c[6];\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "CMP R0.y, -R0, c[7].z, c[7].w;\n"
- "MAD R0.x, R0, R0.y, c[8];\n"
- "MUL R0.x, R0, c[9];\n"
- "FLR R0.y, R0.x;\n"
- "MUL R0.zw, fragment.position.xyxy, c[10].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
- "ADD R0.x, R0, -R0.y;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "ADD R2.x, -R1.w, c[7].w;\n"
- "MUL R2.xyz, R0, R2.x;\n"
- "MAD R0.xyz, R0, R1, R2;\n"
- "ADD R2.x, -R0.w, c[7].w;\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[8].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[9].x, c[9].y;\n"
+ "MAD R1.z, R1, R1.y, -c[9];\n"
+ "MAD R1.z, R1, R1.y, c[9].w;\n"
+ "MAD R1.z, R1, R1.y, -c[10].x;\n"
+ "MAD R1.y, R1.z, R1, c[10];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[8].w;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[8].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R1.x, R0, c[8];\n"
+ "FLR R1.y, R1.x;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.x, R1, -R1.y;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "ADD R2.x, -R0.w, c[10].z;\n"
+ "MUL R2.xyz, R1, R2.x;\n"
+ "MAD R1.xyz, R1, R0, R2;\n"
+ "ADD R2.x, -R1.w, c[10].z;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SCREEN =
"!!ARBfp1.0\n"
- "PARAM c[11] = { program.local[0..5],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[8],\n"
- " { 0.15915494 },\n"
- " program.local[10] };\n"
+ "PARAM c[11] = { program.local[0..7],\n"
+ " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
+ " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
+ " { 0.33299461, 0.99999565 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ADD R3.xy, fragment.position, c[0];\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[6].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[6].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[7].y;\n"
- "CMP R0.x, R0, c[7], R1;\n"
- "MAD R0.w, R0, c[6].z, -c[6];\n"
- "MUL R1.xy, fragment.position, c[10];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "CMP R0.y, -R0, c[7].z, c[7].w;\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "MAD R0.x, R0, R0.y, c[8];\n"
- "MUL R0.x, R0, c[9];\n"
+ "ADD R3.xy, fragment.position, c[6];\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[8].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[9].x, c[9].y;\n"
+ "MAD R1.z, R1, R1.y, -c[9];\n"
+ "MAD R1.z, R1, R1.y, c[9].w;\n"
+ "MAD R1.z, R1, R1.y, -c[10].x;\n"
+ "MAD R1.y, R1.z, R1, c[10];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[8].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[8].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[8];\n"
"FLR R0.y, R0.x;\n"
- "ADD R0.x, R0, -R0.y;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "ADD R2, R0, R1;\n"
- "MAD R2, -R0, R1, R2;\n"
- "MUL R3.xy, R3, c[1];\n"
- "TEX R0, R3, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "ADD R0.z, R0.x, -R0.y;\n"
+ "TEX R1, R0.z, texture[2], 1D;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R2, R1, R0;\n"
+ "MAD R2, -R1, R0, R2;\n"
+ "MUL R3.xy, R3, c[4];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_OVERLAY =
"!!ARBfp1.0\n"
- "PARAM c[11] = { program.local[0..5],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[8],\n"
- " { 0.15915494, 2 },\n"
- " program.local[10] };\n"
+ "PARAM c[11] = { program.local[0..7],\n"
+ " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
+ " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
+ " { 3.1415927, 0.15915494, 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[6].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[6].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[7].y;\n"
- "CMP R0.x, R0, c[7], R1;\n"
- "MAD R0.w, R0, c[6].z, -c[6];\n"
- "MUL R1.xy, fragment.position, c[10];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "ADD R2.w, -R1, c[7];\n"
- "CMP R0.y, -R0, c[7].z, c[7].w;\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "MAD R0.x, R0, R0.y, c[8];\n"
- "MUL R0.x, R0, c[9];\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[8];\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[8].y, c[8];\n"
+ "MAD R1.z, R1, R1.y, -c[8].w;\n"
+ "MAD R1.z, R1, R1.y, c[9].x;\n"
+ "MAD R1.z, R1, R1.y, -c[9].y;\n"
+ "MAD R1.y, R1.z, R1, c[9].z;\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[9].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[10].x;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[10].y;\n"
"FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[2], 1D;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R2.w, -R1, c[10];\n"
"ADD R3.xyz, R0.w, -R0;\n"
"ADD R2.xyz, R1.w, -R1;\n"
"MUL R2.xyz, R2, R3;\n"
- "MUL R2.xyz, R2, c[9].y;\n"
+ "MUL R2.xyz, R2, c[10].z;\n"
"MAD R2.xyz, R0.w, R1.w, -R2;\n"
"MUL R4.xyz, R0, R2.w;\n"
"MUL R3.xyz, R0, R1;\n"
"MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[7].w;\n"
- "MAD R3.xyz, R3, c[9].y, R4;\n"
+ "ADD R2.x, -R0.w, c[10].w;\n"
+ "MAD R3.xyz, R3, c[10].z, R4;\n"
"MAD R3.xyz, R1, R2.x, R3;\n"
"MAD R0.xyz, R1, R2.x, R0;\n"
- "MUL R2.xyz, R1, c[9].y;\n"
+ "MUL R2.xyz, R1, c[10].z;\n"
"ADD R0.xyz, R0, -R3;\n"
"SGE R2.xyz, R2, R1.w;\n"
"MAD R2.xyz, R2, R0, R3;\n"
"ADD R0.z, R0.w, R1.w;\n"
"MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
+ "DP4 R0.x, R0, c[7];\n"
"MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DARKEN =
"!!ARBfp1.0\n"
- "PARAM c[11] = { program.local[0..5],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[8],\n"
- " { 0.15915494 },\n"
- " program.local[10] };\n"
+ "PARAM c[11] = { program.local[0..7],\n"
+ " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
+ " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
+ " { 0.33299461, 0.99999565, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[6].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[6].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[7].y;\n"
- "CMP R0.x, R0, c[7], R1;\n"
- "MAD R0.w, R0, c[6].z, -c[6];\n"
- "MUL R1.xy, fragment.position, c[10];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "CMP R0.y, -R0, c[7].z, c[7].w;\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "MAD R0.x, R0, R0.y, c[8];\n"
- "MUL R0.x, R0, c[9];\n"
- "FLR R0.y, R0.x;\n"
- "ADD R0.x, R0, -R0.y;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "MUL R3.xyz, R1, R0.w;\n"
- "MUL R2.xyz, R0, R1.w;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[8].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[9].x, c[9].y;\n"
+ "MAD R1.z, R1, R1.y, -c[9];\n"
+ "MAD R1.z, R1, R1.y, c[9].w;\n"
+ "MAD R1.z, R1, R1.y, -c[10].x;\n"
+ "MAD R1.y, R1.z, R1, c[10];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[8].w;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[8].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.z, R0.x, c[8].x;\n"
+ "FLR R0.w, R0.z;\n"
+ "ADD R1.x, R0.z, -R0.w;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
"MIN R2.xyz, R2, R3;\n"
- "ADD R2.w, -R1, c[7];\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[7].w;\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "ADD R2.w, -R0, c[10].z;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[10].z;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_LIGHTEN =
"!!ARBfp1.0\n"
- "PARAM c[11] = { program.local[0..5],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[8],\n"
- " { 0.15915494 },\n"
- " program.local[10] };\n"
+ "PARAM c[11] = { program.local[0..7],\n"
+ " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
+ " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
+ " { 0.33299461, 0.99999565, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[6].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[6].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[7].y;\n"
- "CMP R0.x, R0, c[7], R1;\n"
- "MAD R0.w, R0, c[6].z, -c[6];\n"
- "MUL R1.xy, fragment.position, c[10];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "CMP R0.y, -R0, c[7].z, c[7].w;\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "MAD R0.x, R0, R0.y, c[8];\n"
- "MUL R0.x, R0, c[9];\n"
- "FLR R0.y, R0.x;\n"
- "ADD R0.x, R0, -R0.y;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "MUL R3.xyz, R1, R0.w;\n"
- "MUL R2.xyz, R0, R1.w;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[8].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[9].x, c[9].y;\n"
+ "MAD R1.z, R1, R1.y, -c[9];\n"
+ "MAD R1.z, R1, R1.y, c[9].w;\n"
+ "MAD R1.z, R1, R1.y, -c[10].x;\n"
+ "MAD R1.y, R1.z, R1, c[10];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[8].w;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[8].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.z, R0.x, c[8].x;\n"
+ "FLR R0.w, R0.z;\n"
+ "ADD R1.x, R0.z, -R0.w;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
"MAX R2.xyz, R2, R3;\n"
- "ADD R2.w, -R1, c[7];\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[7].w;\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "ADD R2.w, -R0, c[10].z;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[10].z;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORDODGE =
"!!ARBfp1.0\n"
- "PARAM c[11] = { program.local[0..5],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[8],\n"
- " { 0.15915494, 1e-06 },\n"
- " program.local[10] };\n"
+ "PARAM c[11] = { program.local[0..7],\n"
+ " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
+ " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
+ " { 3.1415927, 0.15915494, 1, 1e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[6].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[6].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[7].y;\n"
- "CMP R0.x, R0, c[7], R1;\n"
- "MAD R0.w, R0, c[6].z, -c[6];\n"
- "CMP R0.y, -R0, c[7].z, c[7].w;\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "MAD R0.x, R0, R0.y, c[8];\n"
- "MUL R0.x, R0, c[9];\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[8];\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[8].y, c[8];\n"
+ "MAD R1.z, R1, R1.y, -c[8].w;\n"
+ "MAD R1.z, R1, R1.y, c[9].x;\n"
+ "MAD R1.z, R1, R1.y, -c[9].y;\n"
+ "MAD R1.y, R1.z, R1, c[9].z;\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[9].w;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[10].x;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[10].y;\n"
"FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[2], 1D;\n"
- "MAX R1.x, R0.w, c[9].y;\n"
+ "MAX R1.x, R0.w, c[10].w;\n"
"RCP R1.x, R1.x;\n"
- "MAD R1.xyz, -R0, R1.x, c[7].w;\n"
- "MAX R2.xyz, R1, c[9].y;\n"
- "MUL R1.xy, fragment.position, c[10];\n"
+ "MAD R1.xyz, -R0, R1.x, c[10].z;\n"
+ "MAX R2.xyz, R1, c[10].w;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
"TEX R1, R1, texture[0], 2D;\n"
- "ADD R2.w, -R0, c[7];\n"
+ "ADD R2.w, -R0, c[10].z;\n"
"MUL R3.xyz, R1, R2.w;\n"
- "ADD R2.w, -R1, c[7];\n"
+ "ADD R2.w, -R1, c[10].z;\n"
"MAD R4.xyz, R0, R2.w, R3;\n"
- "MUL R3.xyz, R1, R0.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
"MUL R2.w, R0, R1;\n"
"MAD R0.xyz, R0, R1.w, R3;\n"
"SGE R0.xyz, R0, R2.w;\n"
@@ -2778,70 +2684,70 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"MAD R2.xyz, R0, R4, R2;\n"
"ADD R0.z, R0.w, R1.w;\n"
"MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
+ "DP4 R0.x, R0, c[7];\n"
"MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORBURN =
"!!ARBfp1.0\n"
- "PARAM c[11] = { program.local[0..5],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[8],\n"
- " { 0.15915494, 9.9999997e-06 },\n"
- " program.local[10] };\n"
+ "PARAM c[11] = { program.local[0..7],\n"
+ " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
+ " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
+ " { 3.1415927, 0.15915494, 1, 9.9999997e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
"TEMP R5;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[6].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[6].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[7].y;\n"
- "CMP R0.x, R0, c[7], R1;\n"
- "MAD R0.w, R0, c[6].z, -c[6];\n"
- "MUL R1.xy, fragment.position, c[10];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "ADD R2.w, -R1, c[7];\n"
- "CMP R0.y, -R0, c[7].z, c[7].w;\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "MAD R0.x, R0, R0.y, c[8];\n"
- "MUL R0.x, R0, c[9];\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[8];\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[8].y, c[8];\n"
+ "MAD R1.z, R1, R1.y, -c[8].w;\n"
+ "MAD R1.z, R1, R1.y, c[9].x;\n"
+ "MAD R1.z, R1, R1.y, -c[9].y;\n"
+ "MAD R1.y, R1.z, R1, c[9].z;\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[9].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[10].x;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[10].y;\n"
"FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[2], 1D;\n"
- "MUL R2.xyz, R1, R0.w;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
"MAD R3.xyz, R0, R1.w, R2;\n"
"MAD R2.xyz, -R0.w, R1.w, R3;\n"
"MUL R4.xyz, R0.w, R2;\n"
- "MAX R2.xyz, R0, c[9].y;\n"
- "ADD R3.w, -R0, c[7];\n"
+ "MAX R2.xyz, R0, c[10].w;\n"
+ "ADD R2.w, -R1, c[10].z;\n"
+ "ADD R3.w, -R0, c[10].z;\n"
"MUL R5.xyz, R0, R2.w;\n"
"RCP R2.x, R2.x;\n"
"RCP R2.y, R2.y;\n"
@@ -2856,74 +2762,74 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"MAD R2.xyz, R3, R2, R0;\n"
"ADD R0.z, R0.w, R1.w;\n"
"MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
+ "DP4 R0.x, R0, c[7];\n"
"MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_HARDLIGHT =
"!!ARBfp1.0\n"
- "PARAM c[11] = { program.local[0..5],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[8],\n"
- " { 0.15915494, 2 },\n"
- " program.local[10] };\n"
+ "PARAM c[11] = { program.local[0..7],\n"
+ " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
+ " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
+ " { 3.1415927, 0.15915494, 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[6].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[6].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[7].y;\n"
- "CMP R0.x, R0, c[7], R1;\n"
- "MAD R0.w, R0, c[6].z, -c[6];\n"
- "MUL R1.xy, fragment.position, c[10];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "ADD R2.w, -R1, c[7];\n"
- "CMP R0.y, -R0, c[7].z, c[7].w;\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "MAD R0.x, R0, R0.y, c[8];\n"
- "MUL R0.x, R0, c[9];\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[8];\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[8].y, c[8];\n"
+ "MAD R1.z, R1, R1.y, -c[8].w;\n"
+ "MAD R1.z, R1, R1.y, c[9].x;\n"
+ "MAD R1.z, R1, R1.y, -c[9].y;\n"
+ "MAD R1.y, R1.z, R1, c[9].z;\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[9].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[10].x;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[10].y;\n"
"FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[2], 1D;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R2.w, -R1, c[10];\n"
"ADD R3.xyz, R0.w, -R0;\n"
"ADD R2.xyz, R1.w, -R1;\n"
"MUL R2.xyz, R2, R3;\n"
- "MUL R2.xyz, R2, c[9].y;\n"
+ "MUL R2.xyz, R2, c[10].z;\n"
"MAD R2.xyz, R0.w, R1.w, -R2;\n"
"MUL R4.xyz, R0, R2.w;\n"
"MAD R2.xyz, R0, R2.w, R2;\n"
"MUL R3.xyz, R0, R1;\n"
- "ADD R2.w, -R0, c[7];\n"
- "MAD R3.xyz, R3, c[9].y, R4;\n"
- "MUL R0.xyz, R0, c[9].y;\n"
+ "ADD R2.w, -R0, c[10];\n"
+ "MAD R3.xyz, R3, c[10].z, R4;\n"
+ "MUL R0.xyz, R0, c[10].z;\n"
"SGE R0.xyz, R0, R0.w;\n"
"MAD R3.xyz, R1, R2.w, R3;\n"
"MAD R2.xyz, R1, R2.w, R2;\n"
@@ -2931,24 +2837,22 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"MAD R2.xyz, R0, R2, R3;\n"
"ADD R0.z, R0.w, R1.w;\n"
"MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
+ "DP4 R0.x, R0, c[7];\n"
"MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
- "PARAM c[12] = { program.local[0..5],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[8],\n"
- " { 0.15915494, 9.9999997e-06, 2, 8 },\n"
- " program.local[10],\n"
- " { 3 } };\n"
+ "PARAM c[12] = { program.local[0..7],\n"
+ " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
+ " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
+ " { 0.33299461, 0.99999565, 1, 9.9999997e-006 },\n"
+ " { 2, 3, 8 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2956,326 +2860,325 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[6].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[6].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MOV R1.x, c[7].y;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "CMP R0.x, R0, c[7], R1;\n"
- "MAD R0.w, R0, c[6].z, -c[6];\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "MUL R0.zw, fragment.position.xyxy, c[10].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
- "CMP R0.y, -R0, c[7].z, c[7].w;\n"
- "MAD R0.x, R0, R0.y, c[8];\n"
- "MUL R0.x, R0, c[9];\n"
- "FLR R0.y, R0.x;\n"
- "MAX R0.z, R1.w, c[9].y;\n"
- "RCP R2.w, R0.z;\n"
- "MUL R2.xyz, R1, R2.w;\n"
- "RSQ R3.w, R2.x;\n"
- "RSQ R4.y, R2.z;\n"
- "RCP R4.x, R3.w;\n"
- "ADD R0.x, R0, -R0.y;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "MAD R3.xyz, R0, c[9].z, -R0.w;\n"
- "RSQ R3.w, R2.y;\n"
- "RCP R4.z, R4.y;\n"
- "RCP R4.y, R3.w;\n"
- "MAD R4.xyz, R4, R1.w, -R1;\n"
- "MUL R6.xyz, R4, R3;\n"
- "MUL R4.xyz, -R2, c[9].w;\n"
- "MAD R2.xyz, -R1, R2.w, c[7].w;\n"
- "ADD R5.xyz, R4, c[11].x;\n"
- "MUL R4.xyz, R2, R3;\n"
- "MAD R4.xyz, -R4, R5, R0.w;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
- "MAD R5.xyz, R1, R0.w, R6;\n"
- "MUL R4.xyz, R1, R4;\n"
- "MUL R6.xyz, R1, c[9].w;\n"
- "ADD R5.xyz, R5, -R4;\n"
- "SGE R6.xyz, R6, R1.w;\n"
- "MUL R5.xyz, R6, R5;\n"
- "ADD R3.xyz, R4, R5;\n"
- "MUL R2.xyz, R1, R2;\n"
- "MUL R4.xyz, R0, c[9].z;\n"
- "ADD R3.xyz, R3, -R2;\n"
- "SGE R4.xyz, R4, R0.w;\n"
- "MUL R3.xyz, R4, R3;\n"
- "ADD R2.xyz, R2, R3;\n"
- "ADD R2.w, -R1, c[7];\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[7].w;\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[8].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[9].x, c[9].y;\n"
+ "MAD R1.z, R1, R1.y, -c[9];\n"
+ "MAD R1.z, R1, R1.y, c[9].w;\n"
+ "MAD R1.z, R1, R1.y, -c[10].x;\n"
+ "MAD R1.y, R1.z, R1, c[10];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[8].w;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[8].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R1.x, R0, c[8];\n"
+ "FLR R1.y, R1.x;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MAX R2.x, R0.w, c[10].w;\n"
+ "RCP R2.w, R2.x;\n"
+ "MUL R2.xyz, R0, R2.w;\n"
+ "MAD R6.xyz, -R2, c[11].z, c[11].y;\n"
+ "MAD R3.xyz, -R0, R2.w, c[10].z;\n"
+ "RSQ R2.w, R2.x;\n"
+ "RCP R2.x, R2.w;\n"
+ "ADD R1.x, R1, -R1.y;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MAD R4.xyz, R1, c[11].x, -R1.w;\n"
+ "MUL R5.xyz, R3, R4;\n"
+ "MAD R5.xyz, -R5, R6, R1.w;\n"
+ "MAD R3.xyz, -R3, R4, R1.w;\n"
+ "RSQ R2.z, R2.z;\n"
+ "RSQ R2.y, R2.y;\n"
+ "MUL R5.xyz, R0, R5;\n"
+ "MUL R3.xyz, R0, R3;\n"
+ "ADD R2.w, -R0, c[10].z;\n"
+ "RCP R2.z, R2.z;\n"
+ "RCP R2.y, R2.y;\n"
+ "MAD R2.xyz, R0.w, R2, -R0;\n"
+ "MUL R2.xyz, R2, R4;\n"
+ "MAD R2.xyz, R1.w, R0, R2;\n"
+ "ADD R6.xyz, R2, -R5;\n"
+ "MUL R4.xyz, R1, c[11].x;\n"
+ "MUL R2.xyz, R0, c[11].z;\n"
+ "SGE R2.xyz, R2, R0.w;\n"
+ "MAD R2.xyz, R2, R6, R5;\n"
+ "SGE R4.xyz, R4, R1.w;\n"
+ "ADD R2.xyz, R2, -R3;\n"
+ "MAD R2.xyz, R4, R2, R3;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[10].z;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DIFFERENCE =
"!!ARBfp1.0\n"
- "PARAM c[11] = { program.local[0..5],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[8],\n"
- " { 0.15915494, 2 },\n"
- " program.local[10] };\n"
+ "PARAM c[11] = { program.local[0..7],\n"
+ " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
+ " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
+ " { 0.33299461, 0.99999565, 2 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[6].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[6].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[7].y;\n"
- "CMP R0.x, R0, c[7], R1;\n"
- "MAD R0.w, R0, c[6].z, -c[6];\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "CMP R0.y, -R0, c[7].z, c[7].w;\n"
- "MAD R0.x, R0, R0.y, c[8];\n"
- "MUL R0.x, R0, c[9];\n"
- "FLR R0.y, R0.x;\n"
- "MUL R0.zw, fragment.position.xyxy, c[10].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
- "ADD R0.x, R0, -R0.y;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "ADD R3.xyz, R0, R1;\n"
- "MUL R2.xyz, R1, R0.w;\n"
- "MUL R0.xyz, R0, R1.w;\n"
- "MIN R0.xyz, R0, R2;\n"
- "MAD R2.xyz, -R0, c[9].y, R3;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[8].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[9].x, c[9].y;\n"
+ "MAD R1.z, R1, R1.y, -c[9];\n"
+ "MAD R1.z, R1, R1.y, c[9].w;\n"
+ "MAD R1.z, R1, R1.y, -c[10].x;\n"
+ "MAD R1.y, R1.z, R1, c[10];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[8].w;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[8].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.z, R0.x, c[8].x;\n"
+ "FLR R0.w, R0.z;\n"
+ "ADD R1.x, R0.z, -R0.w;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "ADD R2.xyz, R1, R0;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R1.xyz, R1, R0.w;\n"
+ "MIN R1.xyz, R1, R3;\n"
+ "MAD R2.xyz, -R1, c[10].z, R2;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_EXCLUSION =
"!!ARBfp1.0\n"
- "PARAM c[11] = { program.local[0..5],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[8],\n"
- " { 0.15915494, 2 },\n"
- " program.local[10] };\n"
+ "PARAM c[11] = { program.local[0..7],\n"
+ " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
+ " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
+ " { 0.33299461, 0.99999565, 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[6].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[6].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[7].y;\n"
- "CMP R0.x, R0, c[7], R1;\n"
- "MAD R0.w, R0, c[6].z, -c[6];\n"
- "MUL R1.xy, fragment.position, c[10];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "CMP R0.y, -R0, c[7].z, c[7].w;\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "MAD R0.x, R0, R0.y, c[8];\n"
- "MUL R0.x, R0, c[9];\n"
- "FLR R0.y, R0.x;\n"
- "ADD R0.x, R0, -R0.y;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "MUL R2.xyz, R1, R0.w;\n"
- "MAD R3.xyz, R0, R1.w, R2;\n"
- "MUL R2.xyz, R0, R1;\n"
- "MAD R2.xyz, -R2, c[9].y, R3;\n"
- "ADD R2.w, -R1, c[7];\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[7].w;\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[8].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[9].x, c[9].y;\n"
+ "MAD R1.z, R1, R1.y, -c[9];\n"
+ "MAD R1.z, R1, R1.y, c[9].w;\n"
+ "MAD R1.z, R1, R1.y, -c[10].x;\n"
+ "MAD R1.y, R1.z, R1, c[10];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[8].w;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[8].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.z, R0.x, c[8].x;\n"
+ "FLR R0.w, R0.z;\n"
+ "ADD R1.x, R0.z, -R0.w;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R2.xyz, R1.w, R0;\n"
+ "MAD R3.xyz, R1, R0.w, R2;\n"
+ "MUL R2.xyz, R1, R0;\n"
+ "MAD R2.xyz, -R2, c[10].z, R3;\n"
+ "ADD R2.w, -R0, c[10];\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[10].w;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[10] = { program.local[0..2],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[5],\n"
- " { 0.15915494 },\n"
- " program.local[7..9] };\n"
+ "PARAM c[10] = { program.local[0..6],\n"
+ " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
+ " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
+ " { 0.33299461, 0.99999565, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[3].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[3].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[4].y;\n"
- "CMP R0.x, R0, c[4], R1;\n"
- "MAD R0.w, R0, c[3].z, -c[3];\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "CMP R0.y, -R0, c[4].z, c[4].w;\n"
- "MAD R0.x, R0, R0.y, c[5];\n"
- "MUL R0.x, R0, c[6];\n"
- "FLR R0.y, R0.x;\n"
- "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[7].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[8].x, c[8].y;\n"
+ "MAD R1.z, R1, R1.y, -c[8];\n"
+ "MAD R1.z, R1, R1.y, c[8].w;\n"
+ "MAD R1.z, R1, R1.y, -c[9].x;\n"
+ "MAD R1.y, R1.z, R1, c[9];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[7].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[7].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MUL R2.xyz, R1, c[9].y;\n"
+ "MUL R2.xyz, R1, c[4].y;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[7];\n"
+ "FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MUL R3.xyz, R2, R0.w;\n"
- "MUL R2.xyz, R0, c[9].x;\n"
- "MAD R2.xyz, R2, R1.w, R3;\n"
- "ADD R2.w, -R1, c[4];\n"
- "MUL R0.xyz, R0, c[8].y;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[4].w;\n"
- "MUL R1.xyz, R1, c[8].z;\n"
- "MAD result.color.xyz, R1, R2.x, R0;\n"
+ "MUL R3.xyz, R0.w, R2;\n"
+ "MUL R2.xyz, R0, c[4].x;\n"
+ "MAD R2.xyz, R1.w, R2, R3;\n"
+ "ADD R2.w, -R1, c[9].z;\n"
+ "MUL R0.xyz, R0, c[5].y;\n"
+ "MAD R0.xyz, R2.w, R0, R2;\n"
+ "ADD R2.x, -R0.w, c[9].z;\n"
+ "MUL R1.xyz, R1, c[5].z;\n"
+ "MAD result.color.xyz, R2.x, R1, R0;\n"
"MUL R0.x, R0.w, R1.w;\n"
"MUL R0.z, R1.w, R2.x;\n"
"MUL R0.y, R0.w, R2.w;\n"
- "DP3 result.color.w, R0, c[8];\n"
+ "DP3 result.color.w, R0, c[5];\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_MULTIPLY_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[8] = { program.local[0..2],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[5],\n"
- " { 0.15915494 },\n"
- " program.local[7] };\n"
+ "PARAM c[8] = { program.local[0..4],\n"
+ " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
+ " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
+ " { 0.33299461, 0.99999565, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[3].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[3].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[4].y;\n"
- "CMP R0.x, R0, c[4], R1;\n"
- "MAD R0.w, R0, c[3].z, -c[3];\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "CMP R0.y, -R0, c[4].z, c[4].w;\n"
- "MAD R0.x, R0, R0.y, c[5];\n"
- "MUL R0.x, R0, c[6];\n"
- "FLR R0.y, R0.x;\n"
- "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[5].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[6].x, c[6].y;\n"
+ "MAD R1.z, R1, R1.y, -c[6];\n"
+ "MAD R1.z, R1, R1.y, c[6].w;\n"
+ "MAD R1.z, R1, R1.y, -c[7].x;\n"
+ "MAD R1.y, R1.z, R1, c[7];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[5].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[5].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[5];\n"
+ "FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "ADD R2.x, -R1.w, c[4].w;\n"
+ "ADD R2.x, -R1.w, c[7].z;\n"
"MUL R2.xyz, R0, R2.x;\n"
"MAD R0.xyz, R0, R1, R2;\n"
"ADD R2.x, R0.w, R1.w;\n"
- "ADD R2.y, -R0.w, c[4].w;\n"
+ "ADD R2.y, -R0.w, c[7].z;\n"
"MAD result.color.xyz, R1, R2.y, R0;\n"
"MAD result.color.w, -R0, R1, R2.x;\n"
"END\n"
@@ -3283,46 +3186,46 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SCREEN_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[8] = { program.local[0..2],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[5],\n"
- " { 0.15915494 },\n"
- " program.local[7] };\n"
+ "PARAM c[8] = { program.local[0..4],\n"
+ " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
+ " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
+ " { 0.33299461, 0.99999565 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[3].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[3].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[4].y;\n"
- "CMP R0.x, R0, c[4], R1;\n"
- "MAD R0.w, R0, c[3].z, -c[3];\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "CMP R0.y, -R0, c[4].z, c[4].w;\n"
- "MAD R0.x, R0, R0.y, c[5];\n"
- "MUL R0.x, R0, c[6];\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[5].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[6].x, c[6].y;\n"
+ "MAD R1.z, R1, R1.y, -c[6];\n"
+ "MAD R1.z, R1, R1.y, c[6].w;\n"
+ "MAD R1.z, R1, R1.y, -c[7].x;\n"
+ "MAD R1.y, R1.z, R1, c[7];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[5].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[5].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[5];\n"
"FLR R0.y, R0.x;\n"
- "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
@@ -3333,64 +3236,64 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_OVERLAY_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[8] = { program.local[0..2],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[5],\n"
- " { 0.15915494, 2 },\n"
- " program.local[7] };\n"
+ "PARAM c[8] = { program.local[0..4],\n"
+ " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
+ " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
+ " { 3.1415927, 0.15915494, 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[3].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[3].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[4].y;\n"
- "CMP R0.x, R0, c[4], R1;\n"
- "MAD R0.w, R0, c[3].z, -c[3];\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "ADD R2.w, -R1, c[4];\n"
- "CMP R0.y, -R0, c[4].z, c[4].w;\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "MAD R0.x, R0, R0.y, c[5];\n"
- "MUL R0.x, R0, c[6];\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[5];\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[5].y, c[5];\n"
+ "MAD R1.z, R1, R1.y, -c[5].w;\n"
+ "MAD R1.z, R1, R1.y, c[6].x;\n"
+ "MAD R1.z, R1, R1.y, -c[6].y;\n"
+ "MAD R1.y, R1.z, R1, c[6].z;\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[6].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[7].x;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[7].y;\n"
"FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
"ADD R3.xyz, R0.w, -R0;\n"
"ADD R2.xyz, R1.w, -R1;\n"
"MUL R2.xyz, R2, R3;\n"
- "MUL R2.xyz, R2, c[6].y;\n"
+ "ADD R2.w, -R1, c[7];\n"
+ "MUL R2.xyz, R2, c[7].z;\n"
"MAD R2.xyz, R0.w, R1.w, -R2;\n"
"MAD R2.xyz, R0, R2.w, R2;\n"
"MUL R3.xyz, R0, R2.w;\n"
"MUL R0.xyz, R0, R1;\n"
- "ADD R2.w, -R0, c[4];\n"
- "MAD R0.xyz, R0, c[6].y, R3;\n"
+ "ADD R2.w, -R0, c[7];\n"
+ "MAD R0.xyz, R0, c[7].z, R3;\n"
"MAD R0.xyz, R1, R2.w, R0;\n"
"MAD R2.xyz, R1, R2.w, R2;\n"
- "MUL R1.xyz, R1, c[6].y;\n"
+ "MUL R1.xyz, R1, c[7].z;\n"
"ADD R2.w, R0, R1;\n"
"ADD R2.xyz, R2, -R0;\n"
"SGE R1.xyz, R1, R1.w;\n"
@@ -3401,57 +3304,57 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DARKEN_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[8] = { program.local[0..2],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[5],\n"
- " { 0.15915494 },\n"
- " program.local[7] };\n"
+ "PARAM c[8] = { program.local[0..4],\n"
+ " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
+ " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
+ " { 0.33299461, 0.99999565, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[3].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[3].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[4].y;\n"
- "CMP R0.x, R0, c[4], R1;\n"
- "MAD R0.w, R0, c[3].z, -c[3];\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "CMP R0.y, -R0, c[4].z, c[4].w;\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "MAD R0.x, R0, R0.y, c[5];\n"
- "MUL R0.x, R0, c[6];\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[5].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[6].x, c[6].y;\n"
+ "MAD R1.z, R1, R1.y, -c[6];\n"
+ "MAD R1.z, R1, R1.y, c[6].w;\n"
+ "MAD R1.z, R1, R1.y, -c[7].x;\n"
+ "MAD R1.y, R1.z, R1, c[7];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[5].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[5].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[5];\n"
"FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MUL R2.xyz, R0, R1.w;\n"
- "MUL R3.xyz, R1, R0.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
"MIN R2.xyz, R2, R3;\n"
- "ADD R2.w, -R1, c[4];\n"
+ "ADD R2.w, -R1, c[7].z;\n"
"MAD R0.xyz, R0, R2.w, R2;\n"
"ADD R2.x, R0.w, R1.w;\n"
- "ADD R2.y, -R0.w, c[4].w;\n"
+ "ADD R2.y, -R0.w, c[7].z;\n"
"MAD result.color.xyz, R1, R2.y, R0;\n"
"MAD result.color.w, -R0, R1, R2.x;\n"
"END\n"
@@ -3459,57 +3362,57 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_LIGHTEN_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[8] = { program.local[0..2],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[5],\n"
- " { 0.15915494 },\n"
- " program.local[7] };\n"
+ "PARAM c[8] = { program.local[0..4],\n"
+ " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
+ " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
+ " { 0.33299461, 0.99999565, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[3].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[3].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[4].y;\n"
- "CMP R0.x, R0, c[4], R1;\n"
- "MAD R0.w, R0, c[3].z, -c[3];\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "CMP R0.y, -R0, c[4].z, c[4].w;\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "MAD R0.x, R0, R0.y, c[5];\n"
- "MUL R0.x, R0, c[6];\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[5].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[6].x, c[6].y;\n"
+ "MAD R1.z, R1, R1.y, -c[6];\n"
+ "MAD R1.z, R1, R1.y, c[6].w;\n"
+ "MAD R1.z, R1, R1.y, -c[7].x;\n"
+ "MAD R1.y, R1.z, R1, c[7];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[5].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[5].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[5];\n"
"FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MUL R2.xyz, R0, R1.w;\n"
- "MUL R3.xyz, R1, R0.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
"MAX R2.xyz, R2, R3;\n"
- "ADD R2.w, -R1, c[4];\n"
+ "ADD R2.w, -R1, c[7].z;\n"
"MAD R0.xyz, R0, R2.w, R2;\n"
"ADD R2.x, R0.w, R1.w;\n"
- "ADD R2.y, -R0.w, c[4].w;\n"
+ "ADD R2.y, -R0.w, c[7].z;\n"
"MAD result.color.xyz, R1, R2.y, R0;\n"
"MAD result.color.w, -R0, R1, R2.x;\n"
"END\n"
@@ -3517,59 +3420,59 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORDODGE_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[8] = { program.local[0..2],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[5],\n"
- " { 0.15915494, 1e-06 },\n"
- " program.local[7] };\n"
+ "PARAM c[8] = { program.local[0..4],\n"
+ " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
+ " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
+ " { 3.1415927, 0.15915494, 1, 1e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[3].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[3].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[4].y;\n"
- "CMP R0.x, R0, c[4], R1;\n"
- "MAD R0.w, R0, c[3].z, -c[3];\n"
- "CMP R0.y, -R0, c[4].z, c[4].w;\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "MAD R0.x, R0, R0.y, c[5];\n"
- "MUL R0.x, R0, c[6];\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[5];\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[5].y, c[5];\n"
+ "MAD R1.z, R1, R1.y, -c[5].w;\n"
+ "MAD R1.z, R1, R1.y, c[6].x;\n"
+ "MAD R1.z, R1, R1.y, -c[6].y;\n"
+ "MAD R1.y, R1.z, R1, c[6].z;\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[6].w;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[7].x;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[7].y;\n"
"FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MAX R1.x, R0.w, c[6].y;\n"
+ "MAX R1.x, R0.w, c[7].w;\n"
"RCP R1.x, R1.x;\n"
- "MAD R1.xyz, -R0, R1.x, c[4].w;\n"
- "MAX R2.xyz, R1, c[6].y;\n"
- "MUL R1.xy, fragment.position, c[7];\n"
+ "MAD R1.xyz, -R0, R1.x, c[7].z;\n"
+ "MAX R2.xyz, R1, c[7].w;\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
"TEX R1, R1, texture[0], 2D;\n"
- "ADD R2.w, -R0, c[4];\n"
+ "ADD R2.w, -R0, c[7].z;\n"
"MUL R3.xyz, R1, R2.w;\n"
- "ADD R2.w, -R1, c[4];\n"
+ "ADD R2.w, -R1, c[7].z;\n"
"MAD R3.xyz, R0, R2.w, R3;\n"
- "MUL R1.xyz, R1, R0.w;\n"
+ "MUL R1.xyz, R0.w, R1;\n"
"MAD R0.xyz, R0, R1.w, R1;\n"
"MUL R2.w, R0, R1;\n"
"RCP R2.x, R2.x;\n"
@@ -3587,60 +3490,60 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORBURN_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[8] = { program.local[0..2],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[5],\n"
- " { 0.15915494, 9.9999997e-06 },\n"
- " program.local[7] };\n"
+ "PARAM c[8] = { program.local[0..4],\n"
+ " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
+ " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
+ " { 3.1415927, 0.15915494, 1, 9.9999997e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
"TEMP R5;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[3].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[3].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[4].y;\n"
- "CMP R0.x, R0, c[4], R1;\n"
- "MAD R0.w, R0, c[3].z, -c[3];\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "ADD R2.w, -R1, c[4];\n"
- "CMP R0.y, -R0, c[4].z, c[4].w;\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "MAD R0.x, R0, R0.y, c[5];\n"
- "MUL R0.x, R0, c[6];\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[5];\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[5].y, c[5];\n"
+ "MAD R1.z, R1, R1.y, -c[5].w;\n"
+ "MAD R1.z, R1, R1.y, c[6].x;\n"
+ "MAD R1.z, R1, R1.y, -c[6].y;\n"
+ "MAD R1.y, R1.z, R1, c[6].z;\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[6].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[7].x;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[7].y;\n"
"FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MUL R2.xyz, R1, R0.w;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
"MAD R3.xyz, R0, R1.w, R2;\n"
+ "ADD R2.w, -R1, c[7].z;\n"
"MAD R2.xyz, -R0.w, R1.w, R3;\n"
"MUL R4.xyz, R0.w, R2;\n"
- "MAX R2.xyz, R0, c[6].y;\n"
+ "MAX R2.xyz, R0, c[7].w;\n"
"MUL R5.xyz, R0, R2.w;\n"
- "ADD R3.w, -R0, c[4];\n"
+ "ADD R3.w, -R0, c[7].z;\n"
"RCP R2.x, R2.x;\n"
"RCP R2.y, R2.y;\n"
"RCP R2.z, R2.z;\n"
@@ -3659,64 +3562,64 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_HARDLIGHT_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[8] = { program.local[0..2],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[5],\n"
- " { 0.15915494, 2 },\n"
- " program.local[7] };\n"
+ "PARAM c[8] = { program.local[0..4],\n"
+ " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
+ " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
+ " { 3.1415927, 0.15915494, 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[3].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[3].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[4].y;\n"
- "CMP R0.x, R0, c[4], R1;\n"
- "MAD R0.w, R0, c[3].z, -c[3];\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "ADD R2.w, -R1, c[4];\n"
- "CMP R0.y, -R0, c[4].z, c[4].w;\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "MAD R0.x, R0, R0.y, c[5];\n"
- "MUL R0.x, R0, c[6];\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[5];\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[5].y, c[5];\n"
+ "MAD R1.z, R1, R1.y, -c[5].w;\n"
+ "MAD R1.z, R1, R1.y, c[6].x;\n"
+ "MAD R1.z, R1, R1.y, -c[6].y;\n"
+ "MAD R1.y, R1.z, R1, c[6].z;\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[6].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[7].x;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[7].y;\n"
"FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "ADD R2.w, -R1, c[7];\n"
"ADD R3.xyz, R0.w, -R0;\n"
"ADD R2.xyz, R1.w, -R1;\n"
"MUL R2.xyz, R2, R3;\n"
- "MUL R2.xyz, R2, c[6].y;\n"
+ "MUL R2.xyz, R2, c[7].z;\n"
"MAD R2.xyz, R0.w, R1.w, -R2;\n"
"MUL R4.xyz, R0, R2.w;\n"
"MUL R3.xyz, R0, R1;\n"
"MAD R2.xyz, R0, R2.w, R2;\n"
- "ADD R2.w, -R0, c[4];\n"
- "MUL R0.xyz, R0, c[6].y;\n"
+ "ADD R2.w, -R0, c[7];\n"
+ "MUL R0.xyz, R0, c[7].z;\n"
"MAD R2.xyz, R1, R2.w, R2;\n"
- "MAD R3.xyz, R3, c[6].y, R4;\n"
+ "MAD R3.xyz, R3, c[7].z, R4;\n"
"MAD R1.xyz, R1, R2.w, R3;\n"
"ADD R2.w, R0, R1;\n"
"ADD R2.xyz, R2, -R1;\n"
@@ -3728,13 +3631,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[9] = { program.local[0..2],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[5],\n"
- " { 0.15915494, 9.9999997e-06, 2, 8 },\n"
- " program.local[7],\n"
- " { 3 } };\n"
+ "PARAM c[9] = { program.local[0..4],\n"
+ " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
+ " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
+ " { 0.33299461, 0.99999565, 1, 9.9999997e-006 },\n"
+ " { 2, 3, 8 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3742,75 +3643,74 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[3].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[3].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MOV R1.x, c[4].y;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "CMP R0.x, R0, c[4], R1;\n"
- "MAD R0.w, R0, c[3].z, -c[3];\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[5].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[6].x, c[6].y;\n"
+ "MAD R1.z, R1, R1.y, -c[6];\n"
+ "MAD R1.z, R1, R1.y, c[6].w;\n"
+ "MAD R1.z, R1, R1.y, -c[7].x;\n"
+ "MAD R1.y, R1.z, R1, c[7];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[5].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[5].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "CMP R0.y, -R0, c[4].z, c[4].w;\n"
- "MAD R0.x, R0, R0.y, c[5];\n"
- "MUL R0.x, R0, c[6];\n"
- "FLR R0.y, R0.x;\n"
- "MAX R0.z, R1.w, c[6].y;\n"
- "RCP R2.w, R0.z;\n"
+ "MAX R2.x, R1.w, c[7].w;\n"
+ "RCP R2.w, R2.x;\n"
"MUL R2.xyz, R1, R2.w;\n"
- "RSQ R3.w, R2.x;\n"
- "RSQ R4.y, R2.z;\n"
- "RCP R4.x, R3.w;\n"
+ "MAD R6.xyz, -R2, c[8].z, c[8].y;\n"
+ "MAD R3.xyz, -R1, R2.w, c[7].z;\n"
+ "RSQ R2.w, R2.x;\n"
+ "RCP R2.x, R2.w;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[5];\n"
+ "FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MAD R3.xyz, R0, c[6].z, -R0.w;\n"
- "RSQ R3.w, R2.y;\n"
- "RCP R4.z, R4.y;\n"
- "RCP R4.y, R3.w;\n"
- "MAD R4.xyz, R4, R1.w, -R1;\n"
- "MUL R6.xyz, R4, R3;\n"
- "MUL R4.xyz, -R2, c[6].w;\n"
- "MAD R2.xyz, -R1, R2.w, c[4].w;\n"
- "ADD R5.xyz, R4, c[8].x;\n"
- "MUL R4.xyz, R2, R3;\n"
- "MAD R4.xyz, -R4, R5, R0.w;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
- "MAD R5.xyz, R1, R0.w, R6;\n"
- "MUL R4.xyz, R1, R4;\n"
- "MUL R6.xyz, R1, c[6].w;\n"
- "ADD R5.xyz, R5, -R4;\n"
- "SGE R6.xyz, R6, R1.w;\n"
- "MUL R5.xyz, R6, R5;\n"
- "ADD R3.xyz, R4, R5;\n"
- "MUL R2.xyz, R1, R2;\n"
- "MUL R4.xyz, R0, c[6].z;\n"
- "ADD R3.xyz, R3, -R2;\n"
+ "MAD R4.xyz, R0, c[8].x, -R0.w;\n"
+ "MUL R5.xyz, R3, R4;\n"
+ "MAD R5.xyz, -R5, R6, R0.w;\n"
+ "MAD R3.xyz, -R3, R4, R0.w;\n"
+ "RSQ R2.z, R2.z;\n"
+ "RSQ R2.y, R2.y;\n"
+ "MUL R5.xyz, R1, R5;\n"
+ "MUL R3.xyz, R1, R3;\n"
+ "RCP R2.z, R2.z;\n"
+ "RCP R2.y, R2.y;\n"
+ "MAD R2.xyz, R1.w, R2, -R1;\n"
+ "MUL R2.xyz, R2, R4;\n"
+ "MAD R2.xyz, R0.w, R1, R2;\n"
+ "ADD R6.xyz, R2, -R5;\n"
+ "MUL R4.xyz, R0, c[8].x;\n"
+ "MUL R2.xyz, R1, c[8].z;\n"
+ "SGE R2.xyz, R2, R1.w;\n"
+ "MAD R2.xyz, R2, R6, R5;\n"
+ "ADD R2.xyz, R2, -R3;\n"
"SGE R4.xyz, R4, R0.w;\n"
- "MUL R3.xyz, R4, R3;\n"
- "ADD R2.xyz, R2, R3;\n"
- "ADD R2.w, -R1, c[4];\n"
+ "MAD R2.xyz, R4, R2, R3;\n"
+ "ADD R2.w, -R1, c[7].z;\n"
"MAD R0.xyz, R0, R2.w, R2;\n"
"ADD R2.x, R0.w, R1.w;\n"
- "ADD R2.y, -R0.w, c[4].w;\n"
+ "ADD R2.y, -R0.w, c[7].z;\n"
"MAD result.color.xyz, R1, R2.y, R0;\n"
"MAD result.color.w, -R0, R1, R2.x;\n"
"END\n"
@@ -3818,114 +3718,114 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DIFFERENCE_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[8] = { program.local[0..2],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[5],\n"
- " { 0.15915494, 2 },\n"
- " program.local[7] };\n"
+ "PARAM c[8] = { program.local[0..4],\n"
+ " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
+ " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
+ " { 0.33299461, 0.99999565, 2 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[3].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[3].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[4].y;\n"
- "CMP R0.x, R0, c[4], R1;\n"
- "MAD R0.w, R0, c[3].z, -c[3];\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "CMP R0.y, -R0, c[4].z, c[4].w;\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "MAD R0.x, R0, R0.y, c[5];\n"
- "MUL R0.x, R0, c[6];\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[5].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[6].x, c[6].y;\n"
+ "MAD R1.z, R1, R1.y, -c[6];\n"
+ "MAD R1.z, R1, R1.y, c[6].w;\n"
+ "MAD R1.z, R1, R1.y, -c[7].x;\n"
+ "MAD R1.y, R1.z, R1, c[7];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[5].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[5].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[5];\n"
"FLR R0.y, R0.x;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MUL R2.xyz, R0, R1.w;\n"
- "MUL R3.xyz, R1, R0.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
"ADD R0.xyz, R0, R1;\n"
"MIN R2.xyz, R2, R3;\n"
"ADD R1.x, R0.w, R1.w;\n"
- "MAD result.color.xyz, -R2, c[6].y, R0;\n"
+ "MAD result.color.xyz, -R2, c[7].z, R0;\n"
"MAD result.color.w, -R0, R1, R1.x;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_EXCLUSION_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[8] = { program.local[0..2],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[5],\n"
- " { 0.15915494, 2 },\n"
- " program.local[7] };\n"
+ "PARAM c[8] = { program.local[0..4],\n"
+ " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
+ " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
+ " { 0.33299461, 0.99999565, 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[3].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[3].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[4].y;\n"
- "CMP R0.x, R0, c[4], R1;\n"
- "MAD R0.w, R0, c[3].z, -c[3];\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "CMP R0.y, -R0, c[4].z, c[4].w;\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "MAD R0.x, R0, R0.y, c[5];\n"
- "MUL R0.x, R0, c[6];\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[5].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[6].x, c[6].y;\n"
+ "MAD R1.z, R1, R1.y, -c[6];\n"
+ "MAD R1.z, R1, R1.y, c[6].w;\n"
+ "MAD R1.z, R1, R1.y, -c[7].x;\n"
+ "MAD R1.y, R1.z, R1, c[7];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[5].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[5].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[5];\n"
"FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MUL R2.xyz, R1, R0.w;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
"MAD R3.xyz, R0, R1.w, R2;\n"
"MUL R2.xyz, R0, R1;\n"
- "MAD R2.xyz, -R2, c[6].y, R3;\n"
- "ADD R2.w, -R1, c[4];\n"
+ "MAD R2.xyz, -R2, c[7].z, R3;\n"
+ "ADD R2.w, -R1, c[7];\n"
"MAD R0.xyz, R0, R2.w, R2;\n"
"ADD R2.x, R0.w, R1.w;\n"
- "ADD R2.y, -R0.w, c[4].w;\n"
+ "ADD R2.y, -R0.w, c[7].w;\n"
"MAD result.color.xyz, R1, R2.y, R0;\n"
"MAD result.color.w, -R0, R1, R2.x;\n"
"END\n"
@@ -3933,49 +3833,49 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODE_BLEND_MODE_MASK =
"!!ARBfp1.0\n"
- "PARAM c[10] = { program.local[0..2],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[5],\n"
- " { 0.15915494 },\n"
- " program.local[7..9] };\n"
+ "PARAM c[10] = { program.local[0..6],\n"
+ " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
+ " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
+ " { 0.33299461, 0.99999565 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[3].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[3].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.y, R0.w;\n"
- "RCP R1.x, R1.x;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[4].y;\n"
- "CMP R0.x, R0, c[4], R1;\n"
- "MAD R0.w, R0, c[3].z, -c[3];\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "CMP R0.y, -R0, c[4].z, c[4].w;\n"
- "MAD R0.z, R0.x, R0.y, c[5].x;\n"
- "MUL R1.x, R0.z, c[6];\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[7].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[8].x, c[8].y;\n"
+ "MAD R1.z, R1, R1.y, -c[8];\n"
+ "MAD R1.z, R1, R1.y, c[8].w;\n"
+ "MAD R1.z, R1, R1.y, -c[9].x;\n"
+ "MAD R1.y, R1.z, R1, c[9];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R1.y, -R1.x, c[7].w;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[7].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.z, R0.x, c[0].x;\n"
+ "MUL R1.x, R0.z, c[7];\n"
"FLR R1.y, R1.x;\n"
- "ADD R0.xy, fragment.position, c[7];\n"
- "MUL R0.xy, R0, c[8];\n"
+ "ADD R0.xy, fragment.position, c[5];\n"
+ "MUL R0.xy, R0, c[4];\n"
"TEX R0, R0, texture[0], 2D;\n"
"ADD R1.x, R1, -R1.y;\n"
- "DP4 R1.y, R0, c[9];\n"
+ "DP4 R1.y, R0, c[6];\n"
"TEX R0, R1, texture[1], 1D;\n"
"MUL result.color, R0, R1.y;\n"
"END\n"
@@ -3983,42 +3883,43 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODE_BLEND_MODE_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[7] = { program.local[0..2],\n"
- " { 0.0020000001, 9.9999997e-10, 0.1963, 0.9817 },\n"
- " { 2.3561945, 0.78539819, -1, 1 },\n"
- " program.local[5],\n"
- " { 0.15915494 } };\n"
+ "PARAM c[7] = { program.local[0..3],\n"
+ " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
+ " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
+ " { 0.33299461, 0.99999565 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.w, R0.x;\n"
- "ABS R0.z, R0.y;\n"
- "ADD R0.z, R0, -R0.w;\n"
- "ADD R0.w, R0.y, c[3].x;\n"
- "ABS R0.z, R0;\n"
- "CMP R0.y, -R0.z, R0, R0.w;\n"
- "ABS R0.z, -R0.y;\n"
- "ADD R0.z, R0, c[3].y;\n"
- "ADD R0.w, R0.x, R0.z;\n"
- "ADD R1.x, R0.z, -R0;\n"
- "RCP R1.x, R1.x;\n"
- "RCP R1.y, R0.w;\n"
- "MUL R0.w, R0, R1.x;\n"
- "ADD R0.z, R0.x, -R0;\n"
- "MUL R0.z, R0, R1.y;\n"
- "CMP R0.z, R0.x, R0.w, R0;\n"
- "MUL R0.w, R0.z, R0.z;\n"
- "MOV R1.x, c[4].y;\n"
- "CMP R0.y, -R0, c[4].z, c[4].w;\n"
- "MAD R0.w, R0, c[3].z, -c[3];\n"
- "CMP R0.x, R0, c[4], R1;\n"
- "MAD R0.x, R0.w, R0.z, R0;\n"
- "MAD R0.x, R0, R0.y, c[5];\n"
- "MUL R0.x, R0, c[6];\n"
+ "ABS R0.z, R0.x;\n"
+ "ABS R0.w, R0.y;\n"
+ "ADD R0.w, R0, -R0.z;\n"
+ "ADD R1.x, R0.y, c[4].y;\n"
+ "ABS R0.w, R0;\n"
+ "CMP R0.y, -R0.w, R0, R1.x;\n"
+ "ABS R0.w, -R0.y;\n"
+ "MAX R1.x, R0.z, R0.w;\n"
+ "RCP R1.y, R1.x;\n"
+ "MIN R1.x, R0.z, R0.w;\n"
+ "MUL R1.x, R1, R1.y;\n"
+ "MUL R1.y, R1.x, R1.x;\n"
+ "MAD R1.z, R1.y, c[5].x, c[5].y;\n"
+ "MAD R1.z, R1, R1.y, -c[5];\n"
+ "MAD R1.z, R1, R1.y, c[5].w;\n"
+ "MAD R1.z, R1, R1.y, -c[6].x;\n"
+ "MAD R1.y, R1.z, R1, c[6];\n"
+ "MUL R1.x, R1.y, R1;\n"
+ "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[4].w;\n"
+ "CMP R0.z, -R0, R1.y, R1.x;\n"
+ "ADD R0.w, -R0.z, c[4].z;\n"
+ "CMP R0.x, R0, R0.w, R0.z;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R0.x, R0, c[4];\n"
"FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX result.color, R0, texture[0], 1D;\n"
@@ -4027,45 +3928,43 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SIMPLE_PORTER_DUFF =
"!!ARBfp1.0\n"
- "PARAM c[11] = { program.local[0..7],\n"
- " { 1 },\n"
- " program.local[9..10] };\n"
+ "PARAM c[11] = { program.local[0..9],\n"
+ " { 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "ADD R0.x, R0, R0.y;\n"
- "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MUL R0.x, R0, c[6].z;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "MUL R2.xyz, R1, c[10].y;\n"
- "MUL R3.xyz, R2, R0.w;\n"
- "MUL R2.xyz, R0, c[10].x;\n"
- "MAD R2.xyz, R2, R1.w, R3;\n"
- "ADD R3.xy, fragment.position, c[0];\n"
- "MUL R0.xyz, R0, c[9].y;\n"
- "ADD R2.w, -R1, c[8].x;\n"
- "MAD R2.xyz, R0, R2.w, R2;\n"
- "MUL R0.xyz, R1, c[9].z;\n"
- "ADD R2.w, -R0, c[8].x;\n"
- "MAD R2.xyz, R0, R2.w, R2;\n"
- "ADD R0.y, -R1.w, c[8].x;\n"
- "MUL R0.z, R1.w, R2.w;\n"
- "MUL R0.x, R0.w, R1.w;\n"
- "MUL R0.y, R0.w, R0;\n"
- "DP3 R2.w, R0, c[9];\n"
- "MUL R3.xy, R3, c[1];\n"
- "TEX R0, R3, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.zw, R0.xyxy, c[0].xyxy;\n"
+ "ADD R1.x, R0.z, R0.w;\n"
+ "MUL R0.xy, fragment.position, c[7];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1.x, R1, c[0].z;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R2.xyz, R0, c[4].y;\n"
+ "MUL R3.xyz, R1.w, R2;\n"
+ "MUL R2.xyz, R1, c[4].x;\n"
+ "MAD R2.xyz, R0.w, R2, R3;\n"
+ "ADD R3.xy, fragment.position, c[8];\n"
+ "ADD R2.w, -R0, c[10].x;\n"
+ "MUL R1.xyz, R1, c[5].y;\n"
+ "MAD R2.xyz, R2.w, R1, R2;\n"
+ "MUL R1.xyz, R0, c[5].z;\n"
+ "ADD R3.z, -R1.w, c[10].x;\n"
+ "MAD R2.xyz, R3.z, R1, R2;\n"
+ "MUL R1.y, R1.w, R2.w;\n"
+ "MUL R1.x, R1.w, R0.w;\n"
+ "MUL R1.z, R0.w, R3;\n"
+ "DP3 R2.w, R1, c[5];\n"
+ "MUL R3.xy, R3, c[6];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[9];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -4076,30 +3975,30 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "ADD R0.x, R0, R0.y;\n"
- "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MUL R0.x, R0, c[6].z;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "ADD R2.x, -R1.w, c[8];\n"
- "MUL R2.xyz, R0, R2.x;\n"
- "MAD R0.xyz, R0, R1, R2;\n"
+ "MUL R0.zw, R0.xyxy, c[0].xyxy;\n"
+ "ADD R1.x, R0.z, R0.w;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1.x, R1, c[0].z;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
"ADD R2.x, -R0.w, c[8];\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R2.xyz, R1, R2.x;\n"
+ "MAD R1.xyz, R1, R0, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -4110,25 +4009,25 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.x, R0, c[6].z;\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "ADD R3.xy, fragment.position, c[0];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "ADD R2, R0, R1;\n"
- "MAD R2, -R0, R1, R2;\n"
- "MUL R3.xy, R3, c[1];\n"
- "TEX R0, R3, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.z, R0.x, c[0];\n"
+ "ADD R3.xy, fragment.position, c[6];\n"
+ "TEX R1, R0.z, texture[2], 1D;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R2, R1, R0;\n"
+ "MAD R2, -R1, R0, R2;\n"
+ "MUL R3.xy, R3, c[4];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -4141,16 +4040,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.x, R0, c[6].z;\n"
+ "MUL R0.x, R0, c[0].z;\n"
"TEX R0, R0, texture[2], 1D;\n"
- "MUL R1.xy, fragment.position, c[7];\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
"TEX R1, R1, texture[0], 2D;\n"
"ADD R2.w, -R1, c[8].y;\n"
"ADD R3.xyz, R0.w, -R0;\n"
@@ -4171,11 +4070,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"MAD R2.xyz, R2, R0, R3;\n"
"ADD R0.z, R0.w, R1.w;\n"
"MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
+ "DP4 R0.x, R0, c[7];\n"
"MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
@@ -4188,32 +4087,32 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "ADD R0.x, R0, R0.y;\n"
- "MUL R0.x, R0, c[6].z;\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "MUL R3.xyz, R1, R0.w;\n"
- "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.z, R0.x, R0.y;\n"
+ "MUL R1.x, R0.z, c[0].z;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
"MIN R2.xyz, R2, R3;\n"
- "ADD R2.w, -R1, c[8].x;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[8];\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -4225,64 +4124,64 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "ADD R0.x, R0, R0.y;\n"
- "MUL R0.x, R0, c[6].z;\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "MUL R3.xyz, R1, R0.w;\n"
- "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.z, R0.x, R0.y;\n"
+ "MUL R1.x, R0.z, c[0].z;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
"MAX R2.xyz, R2, R3;\n"
- "ADD R2.w, -R1, c[8].x;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[8];\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORDODGE =
"!!ARBfp1.0\n"
"PARAM c[9] = { program.local[0..7],\n"
- " { 1, 1e-06 } };\n"
+ " { 1, 1e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.x, R0, c[6].z;\n"
+ "MUL R0.x, R0, c[0].z;\n"
"TEX R0, R0, texture[2], 1D;\n"
"MAX R1.x, R0.w, c[8].y;\n"
"RCP R1.x, R1.x;\n"
"MAD R2.xyz, -R0, R1.x, c[8].x;\n"
"MAX R2.xyz, R2, c[8].y;\n"
- "MUL R1.xy, fragment.position, c[7];\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
"TEX R1, R1, texture[0], 2D;\n"
"ADD R2.w, -R0, c[8].x;\n"
"MUL R3.xyz, R1, R2.w;\n"
"ADD R2.w, -R1, c[8].x;\n"
"MAD R4.xyz, R0, R2.w, R3;\n"
- "MUL R3.xyz, R1, R0.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
"MUL R2.w, R0, R1;\n"
"MAD R0.xyz, R0, R1.w, R3;\n"
"SGE R0.xyz, R0, R2.w;\n"
@@ -4295,11 +4194,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"MAD R2.xyz, R0, R4, R2;\n"
"ADD R0.z, R0.w, R1.w;\n"
"MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
+ "DP4 R0.x, R0, c[7];\n"
"MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
@@ -4307,25 +4206,25 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORBURN =
"!!ARBfp1.0\n"
"PARAM c[9] = { program.local[0..7],\n"
- " { 1, 9.9999997e-06 } };\n"
+ " { 1, 9.9999997e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
"TEMP R5;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.x, R0, c[6].z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, c[0].z;\n"
"TEX R0, R0, texture[2], 1D;\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "MUL R2.xyz, R1, R0.w;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
"MAD R3.xyz, R0, R1.w, R2;\n"
"MAD R2.xyz, -R0.w, R1.w, R3;\n"
"MUL R4.xyz, R0.w, R2;\n"
@@ -4340,18 +4239,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"MUL R4.xyz, R1, R3.w;\n"
"MAD R0.xyz, R0, R2.w, R4;\n"
"MUL R2.w, R0, R1;\n"
- "ADD R3.w, -R0, c[8].x;\n"
"MAD R2.xyz, R1, R3.w, R2;\n"
"ADD R2.xyz, R2, -R0;\n"
"SGE R3.xyz, R3, R2.w;\n"
"MAD R2.xyz, R3, R2, R0;\n"
"ADD R0.z, R0.w, R1.w;\n"
"MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
+ "DP4 R0.x, R0, c[7];\n"
"MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
@@ -4365,16 +4263,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.x, R0, c[6].z;\n"
+ "MUL R0.x, R0, c[0].z;\n"
"TEX R0, R0, texture[2], 1D;\n"
- "MUL R1.xy, fragment.position, c[7];\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
"TEX R1, R1, texture[0], 2D;\n"
"ADD R2.w, -R1, c[8].y;\n"
"ADD R3.xyz, R0.w, -R0;\n"
@@ -4395,11 +4293,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"MAD R2.xyz, R0, R2, R3;\n"
"ADD R0.z, R0.w, R1.w;\n"
"MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
+ "DP4 R0.x, R0, c[7];\n"
"MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
@@ -4407,8 +4305,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[10] = { program.local[0..7],\n"
- " { 1, 9.9999997e-06, 2, 8 },\n"
- " { 3 } };\n"
+ " { 1, 9.9999997e-006, 2, 3 },\n"
+ " { 8 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -4416,60 +4314,58 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R2.xyz, fragment.position.y, c[4];\n"
- "MAD R3.xyz, fragment.position.x, c[3], R2;\n"
- "MUL R0.xy, fragment.position, c[7];\n"
- "TEX R1, R0, texture[0], 2D;\n"
- "MAX R0.x, R1.w, c[8].y;\n"
- "RCP R2.w, R0.x;\n"
- "MUL R0.xyz, R1, R2.w;\n"
- "RSQ R0.w, R0.x;\n"
- "RSQ R2.y, R0.y;\n"
- "ADD R3.xyz, R3, c[5];\n"
- "RCP R2.x, R0.w;\n"
- "RCP R0.w, R3.z;\n"
- "MUL R3.xy, R3, R0.w;\n"
- "RSQ R0.w, R0.z;\n"
- "RCP R2.z, R0.w;\n"
+ "MUL R2.xyz, fragment.position.y, c[2];\n"
+ "MAD R3.xyz, fragment.position.x, c[1], R2;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MAX R1.x, R0.w, c[8].y;\n"
+ "RCP R2.w, R1.x;\n"
+ "MUL R1.xyz, R0, R2.w;\n"
+ "RSQ R1.w, R1.x;\n"
+ "RSQ R2.y, R1.y;\n"
+ "ADD R3.xyz, R3, c[3];\n"
+ "RCP R2.x, R1.w;\n"
+ "RCP R1.w, R3.z;\n"
+ "MUL R3.xy, R3, R1.w;\n"
+ "RSQ R1.w, R1.z;\n"
+ "RCP R2.z, R1.w;\n"
"RCP R2.y, R2.y;\n"
- "MAD R6.xyz, R2, R1.w, -R1;\n"
- "MUL R2.xyz, -R0, c[8].w;\n"
- "ADD R5.xyz, R2, c[9].x;\n"
- "MAD R2.xyz, -R1, R2.w, c[8].x;\n"
- "MUL R3.xy, R3, c[6];\n"
- "ADD R0.w, R3.x, R3.y;\n"
- "MUL R0.w, R0, c[6].z;\n"
- "TEX R0, R0.w, texture[2], 1D;\n"
- "MAD R3.xyz, R0, c[8].z, -R0.w;\n"
+ "MAD R6.xyz, R0.w, R2, -R0;\n"
+ "MUL R2.xyz, -R1, c[9].x;\n"
+ "ADD R5.xyz, R2, c[8].w;\n"
+ "MAD R2.xyz, -R0, R2.w, c[8].x;\n"
+ "MUL R3.xy, R3, c[0];\n"
+ "ADD R1.w, R3.x, R3.y;\n"
+ "MUL R1.w, R1, c[0].z;\n"
+ "TEX R1, R1.w, texture[2], 1D;\n"
+ "MAD R3.xyz, R1, c[8].z, -R1.w;\n"
"MUL R4.xyz, R2, R3;\n"
- "MAD R4.xyz, -R4, R5, R0.w;\n"
+ "MAD R4.xyz, -R4, R5, R1.w;\n"
+ "MAD R2.xyz, -R2, R3, R1.w;\n"
"MUL R5.xyz, R6, R3;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
- "MAD R6.xyz, R1, R0.w, R5;\n"
- "MUL R4.xyz, R1, R4;\n"
- "MUL R5.xyz, R1, c[8].w;\n"
- "ADD R6.xyz, R6, -R4;\n"
- "SGE R5.xyz, R5, R1.w;\n"
- "MUL R5.xyz, R5, R6;\n"
- "ADD R3.xyz, R4, R5;\n"
- "MUL R2.xyz, R1, R2;\n"
- "MUL R4.xyz, R0, c[8].z;\n"
+ "MUL R4.xyz, R0, R4;\n"
+ "MAD R5.xyz, R1.w, R0, R5;\n"
+ "ADD R6.xyz, R5, -R4;\n"
+ "MUL R5.xyz, R0, c[9].x;\n"
+ "SGE R3.xyz, R5, R0.w;\n"
+ "MAD R3.xyz, R3, R6, R4;\n"
+ "MUL R2.xyz, R0, R2;\n"
+ "MUL R4.xyz, R1, c[8].z;\n"
+ "SGE R4.xyz, R4, R1.w;\n"
"ADD R3.xyz, R3, -R2;\n"
- "SGE R4.xyz, R4, R0.w;\n"
- "MUL R3.xyz, R4, R3;\n"
- "ADD R2.xyz, R2, R3;\n"
- "ADD R2.w, -R1, c[8].x;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[8];\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MAD R2.xyz, R4, R3, R2;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -4481,106 +4377,104 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "ADD R0.x, R0, R0.y;\n"
- "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MUL R0.x, R0, c[6].z;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "ADD R3.xyz, R0, R1;\n"
- "MUL R2.xyz, R1, R0.w;\n"
- "MUL R0.xyz, R0, R1.w;\n"
- "MIN R0.xyz, R0, R2;\n"
- "MAD R2.xyz, -R0, c[8].x, R3;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.z, R0.x, R0.y;\n"
+ "MUL R1.x, R0.z, c[0].z;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "ADD R2.xyz, R1, R0;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R1.xyz, R1, R0.w;\n"
+ "MIN R1.xyz, R1, R3;\n"
+ "MAD R2.xyz, -R1, c[8].x, R2;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_EXCLUSION =
"!!ARBfp1.0\n"
"PARAM c[9] = { program.local[0..7],\n"
- " { 1, 2 } };\n"
+ " { 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "ADD R0.x, R0, R0.y;\n"
- "MUL R0.x, R0, c[6].z;\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "TEX R0, R0, texture[2], 1D;\n"
- "MUL R2.xyz, R1, R0.w;\n"
- "MAD R3.xyz, R0, R1.w, R2;\n"
- "MUL R2.xyz, R0, R1;\n"
- "MAD R2.xyz, -R2, c[8].y, R3;\n"
- "ADD R2.w, -R1, c[8].x;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[8];\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.z, R0.x, R0.y;\n"
+ "MUL R1.x, R0.z, c[0].z;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 1D;\n"
+ "MUL R2.xyz, R1.w, R0;\n"
+ "MAD R3.xyz, R1, R0.w, R2;\n"
+ "MUL R2.xyz, R1, R0;\n"
+ "MAD R2.xyz, -R2, c[8].x, R3;\n"
+ "ADD R2.w, -R0, c[8].y;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8].y;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[8] = { program.local[0..4],\n"
- " { 1 },\n"
- " program.local[6..7] };\n"
+ "PARAM c[8] = { program.local[0..6],\n"
+ " { 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MUL R2.xyz, R1, c[7].y;\n"
- "MUL R0.x, R0, c[3].z;\n"
+ "MUL R2.xyz, R1, c[4].y;\n"
+ "MUL R0.x, R0, c[0].z;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MUL R3.xyz, R2, R0.w;\n"
- "MUL R2.xyz, R0, c[7].x;\n"
- "MAD R2.xyz, R2, R1.w, R3;\n"
- "MUL R0.xyz, R0, c[6].y;\n"
- "ADD R2.w, -R1, c[5].x;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[5];\n"
- "MUL R1.xyz, R1, c[6].z;\n"
- "MAD result.color.xyz, R1, R2.x, R0;\n"
- "ADD R0.y, -R1.w, c[5].x;\n"
+ "MUL R3.xyz, R0.w, R2;\n"
+ "MUL R2.xyz, R0, c[4].x;\n"
+ "MAD R2.xyz, R1.w, R2, R3;\n"
+ "ADD R2.w, -R1, c[7].x;\n"
+ "MUL R0.xyz, R0, c[5].y;\n"
+ "MAD R0.xyz, R2.w, R0, R2;\n"
+ "ADD R2.x, -R0.w, c[7];\n"
+ "MUL R1.xyz, R1, c[5].z;\n"
+ "MAD result.color.xyz, R2.x, R1, R0;\n"
"MUL R0.x, R0.w, R1.w;\n"
"MUL R0.z, R1.w, R2.x;\n"
- "MUL R0.y, R0.w, R0;\n"
- "DP3 result.color.w, R0, c[6];\n"
+ "MUL R0.y, R0.w, R2.w;\n"
+ "DP3 result.color.w, R0, c[5];\n"
"END\n"
;
@@ -4591,16 +4485,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MUL R0.x, R0, c[3].z;\n"
+ "MUL R0.x, R0, c[0].z;\n"
"TEX R0, R0, texture[1], 1D;\n"
"ADD R2.x, -R1.w, c[5];\n"
"MUL R2.xyz, R0, R2.x;\n"
@@ -4618,16 +4512,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MUL R0.x, R0, c[3].z;\n"
+ "MUL R0.x, R0, c[0].z;\n"
"TEX R0, R0, texture[1], 1D;\n"
"ADD R2, R0, R1;\n"
"MAD result.color, -R0, R1, R2;\n"
@@ -4642,14 +4536,14 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.x, R0, c[3].z;\n"
+ "MUL R0.x, R0, c[0].z;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MUL R1.xy, fragment.position, c[4];\n"
"TEX R1, R1, texture[0], 2D;\n"
@@ -4683,19 +4577,19 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.x, R0, c[3].z;\n"
- "MUL R1.xy, fragment.position, c[4];\n"
- "TEX R1, R1, texture[0], 2D;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, c[0].z;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MUL R2.xyz, R0, R1.w;\n"
- "MUL R3.xyz, R1, R0.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
"MIN R2.xyz, R2, R3;\n"
"ADD R2.w, -R1, c[5].x;\n"
"MAD R0.xyz, R0, R2.w, R2;\n"
@@ -4714,19 +4608,19 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.x, R0, c[3].z;\n"
- "MUL R1.xy, fragment.position, c[4];\n"
- "TEX R1, R1, texture[0], 2D;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, c[0].z;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MUL R2.xyz, R0, R1.w;\n"
- "MUL R3.xyz, R1, R0.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
"MAX R2.xyz, R2, R3;\n"
"ADD R2.w, -R1, c[5].x;\n"
"MAD R0.xyz, R0, R2.w, R2;\n"
@@ -4740,19 +4634,19 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORDODGE_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[6] = { program.local[0..4],\n"
- " { 1, 1e-06 } };\n"
+ " { 1, 1e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.x, R0, c[3].z;\n"
+ "MUL R0.x, R0, c[0].z;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MAX R1.x, R0.w, c[5].y;\n"
"RCP R1.x, R1.x;\n"
@@ -4764,7 +4658,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"MUL R2.xyz, R1, R2.x;\n"
"ADD R2.w, -R1, c[5].x;\n"
"MAD R2.xyz, R0, R2.w, R2;\n"
- "MUL R1.xyz, R1, R0.w;\n"
+ "MUL R1.xyz, R0.w, R1;\n"
"MAD R0.xyz, R0, R1.w, R1;\n"
"MUL R2.w, R0, R1;\n"
"RCP R3.x, R3.x;\n"
@@ -4783,25 +4677,25 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_COLORBURN_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[6] = { program.local[0..4],\n"
- " { 1, 9.9999997e-06 } };\n"
+ " { 1, 9.9999997e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
"TEMP R5;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.x, R0, c[3].z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, c[0].z;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MUL R1.xy, fragment.position, c[4];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "MUL R2.xyz, R1, R0.w;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
"MAD R3.xyz, R0, R1.w, R2;\n"
"ADD R2.w, -R1, c[5].x;\n"
"MAD R2.xyz, -R0.w, R1.w, R3;\n"
@@ -4814,9 +4708,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"RCP R2.z, R2.z;\n"
"MAD R2.xyz, R4, R2, R5;\n"
"MUL R4.xyz, R1, R3.w;\n"
- "MAD R0.xyz, R0, R2.w, R4;\n"
- "ADD R3.w, -R0, c[5].x;\n"
"MAD R1.xyz, R1, R3.w, R2;\n"
+ "MAD R0.xyz, R0, R2.w, R4;\n"
"MUL R2.x, R0.w, R1.w;\n"
"ADD R2.w, R0, R1;\n"
"ADD R1.xyz, R1, -R0;\n"
@@ -4835,14 +4728,14 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.x, R0, c[3].z;\n"
+ "MUL R0.x, R0, c[0].z;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MUL R1.xy, fragment.position, c[4];\n"
"TEX R1, R1, texture[0], 2D;\n"
@@ -4871,8 +4764,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[7] = { program.local[0..4],\n"
- " { 1, 9.9999997e-06, 2, 8 },\n"
- " { 3 } };\n"
+ " { 1, 9.9999997e-006, 2, 3 },\n"
+ " { 8 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -4880,8 +4773,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R2.xyz, fragment.position.y, c[1];\n"
- "MAD R3.xyz, fragment.position.x, c[0], R2;\n"
+ "MUL R2.xyz, fragment.position.y, c[2];\n"
+ "MAD R3.xyz, fragment.position.x, c[1], R2;\n"
"MUL R0.xy, fragment.position, c[4];\n"
"TEX R1, R0, texture[0], 2D;\n"
"MAX R0.x, R1.w, c[5].y;\n"
@@ -4889,39 +4782,37 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"MUL R0.xyz, R1, R2.w;\n"
"RSQ R0.w, R0.x;\n"
"RSQ R2.y, R0.y;\n"
- "ADD R3.xyz, R3, c[2];\n"
+ "ADD R3.xyz, R3, c[3];\n"
"RCP R2.x, R0.w;\n"
"RCP R0.w, R3.z;\n"
"MUL R3.xy, R3, R0.w;\n"
"RSQ R0.w, R0.z;\n"
"RCP R2.z, R0.w;\n"
"RCP R2.y, R2.y;\n"
- "MAD R6.xyz, R2, R1.w, -R1;\n"
- "MUL R2.xyz, -R0, c[5].w;\n"
- "ADD R5.xyz, R2, c[6].x;\n"
+ "MAD R6.xyz, R1.w, R2, -R1;\n"
+ "MUL R2.xyz, -R0, c[6].x;\n"
+ "ADD R5.xyz, R2, c[5].w;\n"
"MAD R2.xyz, -R1, R2.w, c[5].x;\n"
- "MUL R3.xy, R3, c[3];\n"
+ "MUL R3.xy, R3, c[0];\n"
"ADD R0.w, R3.x, R3.y;\n"
- "MUL R0.w, R0, c[3].z;\n"
+ "MUL R0.w, R0, c[0].z;\n"
"TEX R0, R0.w, texture[1], 1D;\n"
"MAD R3.xyz, R0, c[5].z, -R0.w;\n"
"MUL R4.xyz, R2, R3;\n"
"MAD R4.xyz, -R4, R5, R0.w;\n"
"MUL R5.xyz, R6, R3;\n"
"MAD R2.xyz, -R2, R3, R0.w;\n"
- "MAD R6.xyz, R1, R0.w, R5;\n"
"MUL R4.xyz, R1, R4;\n"
- "MUL R5.xyz, R1, c[5].w;\n"
- "ADD R6.xyz, R6, -R4;\n"
- "SGE R5.xyz, R5, R1.w;\n"
- "MUL R5.xyz, R5, R6;\n"
- "ADD R3.xyz, R4, R5;\n"
+ "MAD R5.xyz, R0.w, R1, R5;\n"
+ "ADD R6.xyz, R5, -R4;\n"
+ "MUL R5.xyz, R1, c[6].x;\n"
+ "SGE R3.xyz, R5, R1.w;\n"
+ "MAD R3.xyz, R3, R6, R4;\n"
"MUL R2.xyz, R1, R2;\n"
"MUL R4.xyz, R0, c[5].z;\n"
"ADD R3.xyz, R3, -R2;\n"
"SGE R4.xyz, R4, R0.w;\n"
- "MUL R3.xyz, R4, R3;\n"
- "ADD R2.xyz, R2, R3;\n"
+ "MAD R2.xyz, R4, R3, R2;\n"
"ADD R2.w, -R1, c[5].x;\n"
"MAD R0.xyz, R0, R2.w, R2;\n"
"ADD R2.x, R0.w, R1.w;\n"
@@ -4939,19 +4830,19 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.x, R0, c[3].z;\n"
- "MUL R1.xy, fragment.position, c[4];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, c[0].z;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "TEX R1, R1, texture[0], 2D;\n"
"MUL R2.xyz, R0, R1.w;\n"
- "MUL R3.xyz, R1, R0.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
"ADD R0.xyz, R0, R1;\n"
"MIN R2.xyz, R2, R3;\n"
"ADD R1.x, R0.w, R1.w;\n"
@@ -4963,30 +4854,30 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_EXCLUSION_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[6] = { program.local[0..4],\n"
- " { 1, 2 } };\n"
+ " { 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.x, R0, c[3].z;\n"
- "MUL R1.xy, fragment.position, c[4];\n"
- "TEX R1, R1, texture[0], 2D;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.x, R0, c[0].z;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MUL R2.xyz, R1, R0.w;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
"MAD R3.xyz, R0, R1.w, R2;\n"
"MUL R2.xyz, R0, R1;\n"
- "MAD R2.xyz, -R2, c[5].y, R3;\n"
- "ADD R2.w, -R1, c[5].x;\n"
+ "MAD R2.xyz, -R2, c[5].x, R3;\n"
+ "ADD R2.w, -R1, c[5].y;\n"
"MAD R0.xyz, R0, R2.w, R2;\n"
"ADD R2.x, R0.w, R1.w;\n"
- "ADD R2.y, -R0.w, c[5].x;\n"
+ "ADD R2.y, -R0.w, c[5];\n"
"MAD result.color.xyz, R1, R2.y, R0;\n"
"MAD result.color.w, -R0, R1, R2.x;\n"
"END\n"
@@ -4997,18 +4888,18 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"PARAM c[7] = { program.local[0..6] };\n"
"TEMP R0;\n"
"TEMP R1;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.z;\n"
- "MUL R0.zw, R0, c[3].xyxy;\n"
+ "MUL R0.zw, R0, c[0].xyxy;\n"
"ADD R1.x, R0.z, R0.w;\n"
- "ADD R0.xy, fragment.position, c[4];\n"
- "MUL R0.xy, R0, c[5];\n"
+ "ADD R0.xy, fragment.position, c[5];\n"
+ "MUL R0.xy, R0, c[4];\n"
"TEX R0, R0, texture[0], 2D;\n"
"DP4 R1.y, R0, c[6];\n"
- "MUL R1.x, R1, c[3].z;\n"
+ "MUL R1.x, R1, c[0].z;\n"
"TEX R0, R1, texture[1], 1D;\n"
"MUL result.color, R0, R1.y;\n"
"END\n"
@@ -5018,58 +4909,55 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"!!ARBfp1.0\n"
"PARAM c[4] = { program.local[0..3] };\n"
"TEMP R0;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
- "MUL R0.x, R0, c[3].z;\n"
+ "MUL R0.x, R0, c[0].z;\n"
"TEX result.color, R0, texture[0], 1D;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SIMPLE_PORTER_DUFF =
"!!ARBfp1.0\n"
- "PARAM c[11] = { program.local[0..7],\n"
- " { 1 },\n"
- " program.local[9..10] };\n"
+ "PARAM c[11] = { program.local[0..9],\n"
+ " { 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, -R0;\n"
- "TEX R0, R0, texture[2], 2D;\n"
- "MUL R2.xyz, R1, c[10].y;\n"
- "MUL R3.xyz, R2, R0.w;\n"
- "MUL R2.xyz, R0, c[10].x;\n"
- "MAD R2.xyz, R2, R1.w, R3;\n"
- "ADD R3.xy, fragment.position, c[0];\n"
- "MUL R0.xyz, R0, c[9].y;\n"
- "ADD R2.w, -R1, c[8].x;\n"
- "MAD R2.xyz, R0, R2.w, R2;\n"
- "ADD R2.w, -R0, c[8].x;\n"
- "MUL R0.xyz, R1, c[9].z;\n"
- "MAD R2.xyz, R0, R2.w, R2;\n"
- "ADD R0.y, -R1.w, c[8].x;\n"
- "MUL R0.z, R1.w, R2.w;\n"
- "MUL R0.x, R0.w, R1.w;\n"
- "MUL R0.y, R0.w, R0;\n"
- "DP3 R2.w, R0, c[9];\n"
- "MUL R3.xy, R3, c[1];\n"
- "TEX R0, R3, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R1.xyz, R0, c[3];\n"
+ "RCP R0.z, R1.z;\n"
+ "MUL R1.xy, R1, R0.z;\n"
+ "MUL R0.xy, fragment.position, c[7];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R1, R1, texture[2], 2D;\n"
+ "MUL R2.xyz, R0, c[4].y;\n"
+ "MUL R3.xyz, R1.w, R2;\n"
+ "MUL R2.xyz, R1, c[4].x;\n"
+ "MAD R2.xyz, R0.w, R2, R3;\n"
+ "ADD R3.xy, fragment.position, c[8];\n"
+ "ADD R2.w, -R0, c[10].x;\n"
+ "MUL R1.xyz, R1, c[5].y;\n"
+ "MAD R2.xyz, R2.w, R1, R2;\n"
+ "MUL R1.xyz, R0, c[5].z;\n"
+ "ADD R3.z, -R1.w, c[10].x;\n"
+ "MAD R2.xyz, R3.z, R1, R2;\n"
+ "MUL R1.y, R1.w, R2.w;\n"
+ "MUL R1.x, R1.w, R0.w;\n"
+ "MUL R1.z, R0.w, R3;\n"
+ "DP3 R2.w, R1, c[5];\n"
+ "MUL R3.xy, R3, c[6];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[9];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -5080,29 +4968,28 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
- "RCP R1.x, R0.z;\n"
- "MUL R0.xy, R0, R1.x;\n"
- "MUL R0.xy, R0, c[6];\n"
- "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, -R0;\n"
- "TEX R0, R0, texture[2], 2D;\n"
- "ADD R2.x, -R1.w, c[8];\n"
- "MUL R2.xyz, R0, R2.x;\n"
- "MAD R0.xyz, R0, R1, R2;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R1.xyz, R0, c[3];\n"
+ "RCP R0.z, R1.z;\n"
+ "MUL R1.xy, R1, R0.z;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R1, R1, texture[2], 2D;\n"
"ADD R2.x, -R0.w, c[8];\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R2.xyz, R1, R2.x;\n"
+ "MAD R1.xyz, R1, R0, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -5113,24 +5000,23 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "MOV R0.y, -R0;\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "ADD R3.xy, fragment.position, c[0];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "TEX R0, R0, texture[2], 2D;\n"
- "ADD R2, R0, R1;\n"
- "MAD R2, -R0, R1, R2;\n"
- "MUL R3.xy, R3, c[1];\n"
- "TEX R0, R3, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.zw, R0.xyxy, c[0].xyxy;\n"
+ "ADD R3.xy, fragment.position, c[6];\n"
+ "TEX R1, R0.zwzw, texture[2], 2D;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "ADD R2, R1, R0;\n"
+ "MAD R2, -R1, R0, R2;\n"
+ "MUL R3.xy, R3, c[4];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -5143,15 +5029,14 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "MOV R0.y, -R0;\n"
+ "MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[2], 2D;\n"
- "MUL R1.xy, fragment.position, c[7];\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
"TEX R1, R1, texture[0], 2D;\n"
"ADD R2.w, -R1, c[8].y;\n"
"ADD R3.xyz, R0.w, -R0;\n"
@@ -5172,11 +5057,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"MAD R2.xyz, R2, R0, R3;\n"
"ADD R0.z, R0.w, R1.w;\n"
"MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
+ "DP4 R0.x, R0, c[7];\n"
"MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
@@ -5189,31 +5074,30 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "MOV R0.y, -R0;\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "TEX R0, R0, texture[2], 2D;\n"
- "MUL R3.xyz, R1, R0.w;\n"
- "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R0.zw, R0.xyxy, R0.z;\n"
+ "MUL R1.xy, R0.zwzw, c[0];\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 2D;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
"MIN R2.xyz, R2, R3;\n"
- "ADD R2.w, -R1, c[8].x;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[8];\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -5225,62 +5109,60 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "MOV R0.y, -R0;\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "TEX R0, R0, texture[2], 2D;\n"
- "MUL R3.xyz, R1, R0.w;\n"
- "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R0.zw, R0.xyxy, R0.z;\n"
+ "MUL R1.xy, R0.zwzw, c[0];\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 2D;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
"MAX R2.xyz, R2, R3;\n"
- "ADD R2.w, -R1, c[8].x;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[8];\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORDODGE =
"!!ARBfp1.0\n"
"PARAM c[9] = { program.local[0..7],\n"
- " { 1, 1e-06 } };\n"
+ " { 1, 1e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "MOV R0.y, -R0;\n"
+ "MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[2], 2D;\n"
"MAX R1.x, R0.w, c[8].y;\n"
"RCP R1.x, R1.x;\n"
- "MAD R1.xyz, -R0, R1.x, c[8].x;\n"
- "MAX R2.xyz, R1, c[8].y;\n"
- "MUL R1.xy, fragment.position, c[7];\n"
+ "MAD R2.xyz, -R0, R1.x, c[8].x;\n"
+ "MAX R2.xyz, R2, c[8].y;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
"TEX R1, R1, texture[0], 2D;\n"
"ADD R2.w, -R0, c[8].x;\n"
"MUL R3.xyz, R1, R2.w;\n"
"ADD R2.w, -R1, c[8].x;\n"
"MAD R4.xyz, R0, R2.w, R3;\n"
- "MUL R3.xyz, R1, R0.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
"MUL R2.w, R0, R1;\n"
"MAD R0.xyz, R0, R1.w, R3;\n"
"SGE R0.xyz, R0, R2.w;\n"
@@ -5293,11 +5175,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"MAD R2.xyz, R0, R4, R2;\n"
"ADD R0.z, R0.w, R1.w;\n"
"MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
+ "DP4 R0.x, R0, c[7];\n"
"MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
@@ -5305,24 +5187,23 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORBURN =
"!!ARBfp1.0\n"
"PARAM c[9] = { program.local[0..7],\n"
- " { 1, 9.9999997e-06 } };\n"
+ " { 1, 9.9999997e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
"TEMP R5;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "MOV R0.y, -R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[2], 2D;\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "MUL R2.xyz, R1, R0.w;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
"MAD R3.xyz, R0, R1.w, R2;\n"
"MAD R2.xyz, -R0.w, R1.w, R3;\n"
"MUL R4.xyz, R0.w, R2;\n"
@@ -5337,18 +5218,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"MUL R4.xyz, R1, R3.w;\n"
"MAD R0.xyz, R0, R2.w, R4;\n"
"MUL R2.w, R0, R1;\n"
- "ADD R3.w, -R0, c[8].x;\n"
"MAD R2.xyz, R1, R3.w, R2;\n"
"ADD R2.xyz, R2, -R0;\n"
"SGE R3.xyz, R3, R2.w;\n"
"MAD R2.xyz, R3, R2, R0;\n"
"ADD R0.z, R0.w, R1.w;\n"
"MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
+ "DP4 R0.x, R0, c[7];\n"
"MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
@@ -5362,15 +5242,14 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "MOV R0.y, -R0;\n"
+ "MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[2], 2D;\n"
- "MUL R1.xy, fragment.position, c[7];\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
"TEX R1, R1, texture[0], 2D;\n"
"ADD R2.w, -R1, c[8].y;\n"
"ADD R3.xyz, R0.w, -R0;\n"
@@ -5391,11 +5270,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"MAD R2.xyz, R0, R2, R3;\n"
"ADD R0.z, R0.w, R1.w;\n"
"MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
+ "DP4 R0.x, R0, c[7];\n"
"MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
@@ -5403,8 +5282,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[10] = { program.local[0..7],\n"
- " { 1, 9.9999997e-06, 2, 8 },\n"
- " { 3 } };\n"
+ " { 1, 9.9999997e-006, 2, 3 },\n"
+ " { 8 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -5412,59 +5291,56 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "MAX R0.z, R1.w, c[8].y;\n"
- "RCP R2.w, R0.z;\n"
- "MUL R2.xyz, R1, R2.w;\n"
- "MUL R6.xyz, -R2, c[8].w;\n"
- "MAD R3.xyz, -R1, R2.w, c[8].x;\n"
- "MOV R0.y, -R0;\n"
- "TEX R0, R0, texture[2], 2D;\n"
- "MAD R4.xyz, R0, c[8].z, -R0.w;\n"
- "MUL R5.xyz, R3, R4;\n"
- "MAD R3.xyz, -R3, R4, R0.w;\n"
- "ADD R6.xyz, R6, c[9].x;\n"
- "RSQ R2.x, R2.x;\n"
- "RSQ R2.z, R2.z;\n"
- "RSQ R2.y, R2.y;\n"
- "MAD R5.xyz, -R5, R6, R0.w;\n"
- "MUL R3.xyz, R1, R3;\n"
- "ADD R2.w, -R1, c[8].x;\n"
- "RCP R2.x, R2.x;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MAX R1.x, R0.w, c[8].y;\n"
+ "RCP R2.w, R1.x;\n"
+ "MUL R1.xyz, R0, R2.w;\n"
+ "RSQ R1.w, R1.x;\n"
+ "RCP R2.x, R1.w;\n"
+ "RSQ R1.w, R1.y;\n"
+ "RSQ R2.z, R1.z;\n"
+ "MUL R3.xyz, fragment.position.y, c[2];\n"
+ "MAD R3.xyz, fragment.position.x, c[1], R3;\n"
+ "ADD R3.xyz, R3, c[3];\n"
+ "RCP R2.y, R1.w;\n"
+ "RCP R1.w, R3.z;\n"
+ "MUL R3.xy, R3, R1.w;\n"
"RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R2, R1.w, -R1;\n"
- "MUL R6.xyz, R2, R4;\n"
- "MUL R2.xyz, R1, R5;\n"
- "MAD R6.xyz, R1, R0.w, R6;\n"
- "MUL R4.xyz, R0, c[8].z;\n"
- "MUL R5.xyz, R1, c[8].w;\n"
- "ADD R6.xyz, R6, -R2;\n"
- "SGE R5.xyz, R5, R1.w;\n"
- "MUL R5.xyz, R5, R6;\n"
- "ADD R2.xyz, R2, R5;\n"
- "SGE R4.xyz, R4, R0.w;\n"
- "ADD R2.xyz, R2, -R3;\n"
- "MUL R2.xyz, R4, R2;\n"
- "ADD R2.xyz, R3, R2;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[8];\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MAD R6.xyz, R0.w, R2, -R0;\n"
+ "MUL R2.xyz, -R1, c[9].x;\n"
+ "ADD R5.xyz, R2, c[8].w;\n"
+ "MAD R2.xyz, -R0, R2.w, c[8].x;\n"
+ "MUL R3.xy, R3, c[0];\n"
+ "TEX R1, R3, texture[2], 2D;\n"
+ "MAD R3.xyz, R1, c[8].z, -R1.w;\n"
+ "MUL R4.xyz, R2, R3;\n"
+ "MAD R4.xyz, -R4, R5, R1.w;\n"
+ "MAD R2.xyz, -R2, R3, R1.w;\n"
+ "MUL R5.xyz, R6, R3;\n"
+ "MUL R4.xyz, R0, R4;\n"
+ "MAD R5.xyz, R1.w, R0, R5;\n"
+ "ADD R6.xyz, R5, -R4;\n"
+ "MUL R5.xyz, R0, c[9].x;\n"
+ "SGE R3.xyz, R5, R0.w;\n"
+ "MAD R3.xyz, R3, R6, R4;\n"
+ "MUL R2.xyz, R0, R2;\n"
+ "MUL R4.xyz, R1, c[8].z;\n"
+ "SGE R4.xyz, R4, R1.w;\n"
+ "ADD R3.xyz, R3, -R2;\n"
+ "MAD R2.xyz, R4, R3, R2;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -5476,103 +5352,98 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, -R0;\n"
- "TEX R0, R0, texture[2], 2D;\n"
- "ADD R3.xyz, R0, R1;\n"
- "MUL R2.xyz, R1, R0.w;\n"
- "MUL R0.xyz, R0, R1.w;\n"
- "MIN R0.xyz, R0, R2;\n"
- "MAD R2.xyz, -R0, c[8].x, R3;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.zw, R0.xyxy, R0.z;\n"
+ "MUL R1.xy, R0.zwzw, c[0];\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 2D;\n"
+ "ADD R2.xyz, R1, R0;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R1.xyz, R1, R0.w;\n"
+ "MIN R1.xyz, R1, R3;\n"
+ "MAD R2.xyz, -R1, c[8].x, R2;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_EXCLUSION =
"!!ARBfp1.0\n"
"PARAM c[9] = { program.local[0..7],\n"
- " { 1, 2 } };\n"
+ " { 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "MOV R0.y, -R0;\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "TEX R0, R0, texture[2], 2D;\n"
- "MUL R2.xyz, R1, R0.w;\n"
- "MAD R3.xyz, R0, R1.w, R2;\n"
- "MUL R2.xyz, R0, R1;\n"
- "MAD R2.xyz, -R2, c[8].y, R3;\n"
- "ADD R2.w, -R1, c[8].x;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[8];\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.zw, R0.xyxy, R0.z;\n"
+ "MUL R1.xy, R0.zwzw, c[0];\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1, R1, texture[2], 2D;\n"
+ "MUL R2.xyz, R1.w, R0;\n"
+ "MAD R3.xyz, R1, R0.w, R2;\n"
+ "MUL R2.xyz, R1, R0;\n"
+ "MAD R2.xyz, -R2, c[8].x, R3;\n"
+ "ADD R2.w, -R0, c[8].y;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8].y;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[8] = { program.local[0..4],\n"
- " { 1 },\n"
- " program.local[6..7] };\n"
+ "PARAM c[8] = { program.local[0..6],\n"
+ " { 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
- "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R1.x, R0.z;\n"
+ "MUL R0.xy, R0, R1.x;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MUL R2.xyz, R1, c[7].y;\n"
- "MOV R0.y, -R0;\n"
+ "MUL R2.xyz, R1, c[4].y;\n"
+ "MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[1], 2D;\n"
- "MUL R3.xyz, R2, R0.w;\n"
- "MUL R2.xyz, R0, c[7].x;\n"
- "MAD R2.xyz, R2, R1.w, R3;\n"
- "MUL R0.xyz, R0, c[6].y;\n"
- "ADD R2.w, -R1, c[5].x;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[5];\n"
- "MUL R1.xyz, R1, c[6].z;\n"
- "MAD result.color.xyz, R1, R2.x, R0;\n"
- "ADD R0.y, -R1.w, c[5].x;\n"
+ "MUL R3.xyz, R0.w, R2;\n"
+ "MUL R2.xyz, R0, c[4].x;\n"
+ "MAD R2.xyz, R1.w, R2, R3;\n"
+ "ADD R2.w, -R1, c[7].x;\n"
+ "MUL R0.xyz, R0, c[5].y;\n"
+ "MAD R0.xyz, R2.w, R0, R2;\n"
+ "ADD R2.x, -R0.w, c[7];\n"
+ "MUL R1.xyz, R1, c[5].z;\n"
+ "MAD result.color.xyz, R2.x, R1, R0;\n"
"MUL R0.x, R0.w, R1.w;\n"
"MUL R0.z, R1.w, R2.x;\n"
- "MUL R0.y, R0.w, R0;\n"
- "DP3 result.color.w, R0, c[6];\n"
+ "MUL R0.y, R0.w, R2.w;\n"
+ "DP3 result.color.w, R0, c[5];\n"
"END\n"
;
@@ -5583,15 +5454,14 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R1.x, R0.z;\n"
"MUL R0.xy, R0, R1.x;\n"
- "MUL R0.xy, R0, c[3];\n"
"MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, -R0;\n"
+ "MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2.x, -R1.w, c[5];\n"
"MUL R2.xyz, R0, R2.x;\n"
@@ -5609,15 +5479,14 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
"MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, -R0;\n"
+ "MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2, R0, R1;\n"
"MAD result.color, -R0, R1, R2;\n"
@@ -5632,13 +5501,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
- "MOV R0.y, -R0;\n"
+ "MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[1], 2D;\n"
"MUL R1.xy, fragment.position, c[4];\n"
"TEX R1, R1, texture[0], 2D;\n"
@@ -5672,18 +5540,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
- "MOV R0.y, -R0;\n"
- "MUL R1.xy, fragment.position, c[4];\n"
- "TEX R1, R1, texture[0], 2D;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[1], 2D;\n"
"MUL R2.xyz, R0, R1.w;\n"
- "MUL R3.xyz, R1, R0.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
"MIN R2.xyz, R2, R3;\n"
"ADD R2.w, -R1, c[5].x;\n"
"MAD R0.xyz, R0, R2.w, R2;\n"
@@ -5702,18 +5569,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
- "MOV R0.y, -R0;\n"
- "MUL R1.xy, fragment.position, c[4];\n"
- "TEX R1, R1, texture[0], 2D;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[1], 2D;\n"
"MUL R2.xyz, R0, R1.w;\n"
- "MUL R3.xyz, R1, R0.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
"MAX R2.xyz, R2, R3;\n"
"ADD R2.w, -R1, c[5].x;\n"
"MAD R0.xyz, R0, R2.w, R2;\n"
@@ -5727,41 +5593,40 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORDODGE_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[6] = { program.local[0..4],\n"
- " { 1, 1e-06 } };\n"
+ " { 1, 1e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
- "MOV R0.y, -R0;\n"
+ "MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[1], 2D;\n"
"MAX R1.x, R0.w, c[5].y;\n"
"RCP R1.x, R1.x;\n"
- "MAD R1.xyz, -R0, R1.x, c[5].x;\n"
- "MAX R2.xyz, R1, c[5].y;\n"
+ "MAD R3.xyz, -R0, R1.x, c[5].x;\n"
+ "MAX R3.xyz, R3, c[5].y;\n"
"MUL R1.xy, fragment.position, c[4];\n"
"TEX R1, R1, texture[0], 2D;\n"
- "ADD R2.w, -R0, c[5].x;\n"
- "MUL R3.xyz, R1, R2.w;\n"
+ "ADD R2.x, -R0.w, c[5];\n"
+ "MUL R2.xyz, R1, R2.x;\n"
"ADD R2.w, -R1, c[5].x;\n"
- "MAD R3.xyz, R0, R2.w, R3;\n"
- "MUL R1.xyz, R1, R0.w;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "MUL R1.xyz, R0.w, R1;\n"
"MAD R0.xyz, R0, R1.w, R1;\n"
"MUL R2.w, R0, R1;\n"
- "RCP R2.x, R2.x;\n"
- "RCP R2.y, R2.y;\n"
- "RCP R2.z, R2.z;\n"
- "MAD R2.xyz, R1, R2, R3;\n"
- "MAD R3.xyz, R0.w, R1.w, R3;\n"
+ "RCP R3.x, R3.x;\n"
+ "RCP R3.y, R3.y;\n"
+ "RCP R3.z, R3.z;\n"
+ "MAD R3.xyz, R1, R3, R2;\n"
+ "MAD R2.xyz, R0.w, R1.w, R2;\n"
"ADD R1.x, R0.w, R1.w;\n"
- "ADD R3.xyz, R3, -R2;\n"
+ "ADD R2.xyz, R2, -R3;\n"
"SGE R0.xyz, R0, R2.w;\n"
- "MAD result.color.xyz, R0, R3, R2;\n"
+ "MAD result.color.xyz, R0, R2, R3;\n"
"MAD result.color.w, -R0, R1, R1.x;\n"
"END\n"
;
@@ -5769,24 +5634,23 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_COLORBURN_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[6] = { program.local[0..4],\n"
- " { 1, 9.9999997e-06 } };\n"
+ " { 1, 9.9999997e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
"TEMP R5;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
- "MOV R0.y, -R0;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[1], 2D;\n"
- "MUL R1.xy, fragment.position, c[4];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "MUL R2.xyz, R1, R0.w;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
"MAD R3.xyz, R0, R1.w, R2;\n"
"ADD R2.w, -R1, c[5].x;\n"
"MAD R2.xyz, -R0.w, R1.w, R3;\n"
@@ -5799,9 +5663,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"RCP R2.z, R2.z;\n"
"MAD R2.xyz, R4, R2, R5;\n"
"MUL R4.xyz, R1, R3.w;\n"
- "MAD R0.xyz, R0, R2.w, R4;\n"
- "ADD R3.w, -R0, c[5].x;\n"
"MAD R1.xyz, R1, R3.w, R2;\n"
+ "MAD R0.xyz, R0, R2.w, R4;\n"
"MUL R2.x, R0.w, R1.w;\n"
"ADD R2.w, R0, R1;\n"
"ADD R1.xyz, R1, -R0;\n"
@@ -5820,13 +5683,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
- "MOV R0.y, -R0;\n"
+ "MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[1], 2D;\n"
"MUL R1.xy, fragment.position, c[4];\n"
"TEX R1, R1, texture[0], 2D;\n"
@@ -5836,27 +5698,27 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"MUL R2.xyz, R2, R3;\n"
"MUL R2.xyz, R2, c[5].x;\n"
"MAD R2.xyz, R0.w, R1.w, -R2;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
"MUL R4.xyz, R0, R2.w;\n"
"MUL R3.xyz, R0, R1;\n"
- "MAD R2.xyz, R0, R2.w, R2;\n"
- "ADD R2.w, -R0, c[5].y;\n"
"MUL R0.xyz, R0, c[5].x;\n"
- "MAD R2.xyz, R1, R2.w, R2;\n"
+ "ADD R2.w, -R0, c[5].y;\n"
"MAD R3.xyz, R3, c[5].x, R4;\n"
- "MAD R1.xyz, R1, R2.w, R3;\n"
- "ADD R2.w, R0, R1;\n"
- "ADD R2.xyz, R2, -R1;\n"
+ "MAD R3.xyz, R1, R2.w, R3;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, R0.w, R1.w;\n"
+ "ADD R1.xyz, R1, -R3;\n"
"SGE R0.xyz, R0, R0.w;\n"
- "MAD result.color.xyz, R0, R2, R1;\n"
- "MAD result.color.w, -R0, R1, R2;\n"
+ "MAD result.color.xyz, R0, R1, R3;\n"
+ "MAD result.color.w, -R0, R1, R2.x;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[7] = { program.local[0..4],\n"
- " { 1, 9.9999997e-06, 2, 8 },\n"
- " { 3 } };\n"
+ " { 1, 9.9999997e-006, 2, 3 },\n"
+ " { 8 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -5864,47 +5726,44 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
- "MUL R1.xy, fragment.position, c[4];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "MAX R0.z, R1.w, c[5].y;\n"
- "RCP R2.w, R0.z;\n"
- "MUL R2.xyz, R1, R2.w;\n"
- "MUL R6.xyz, -R2, c[5].w;\n"
- "MAD R3.xyz, -R1, R2.w, c[5].x;\n"
- "MOV R0.y, -R0;\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "MAD R4.xyz, R0, c[5].z, -R0.w;\n"
- "MUL R5.xyz, R3, R4;\n"
- "MAD R3.xyz, -R3, R4, R0.w;\n"
- "ADD R6.xyz, R6, c[6].x;\n"
- "RSQ R2.x, R2.x;\n"
- "RSQ R2.z, R2.z;\n"
- "RSQ R2.y, R2.y;\n"
- "MAD R5.xyz, -R5, R6, R0.w;\n"
- "MUL R3.xyz, R1, R3;\n"
- "RCP R2.x, R2.x;\n"
+ "MUL R0.xy, fragment.position, c[4];\n"
+ "TEX R1, R0, texture[0], 2D;\n"
+ "MAX R0.x, R1.w, c[5].y;\n"
+ "RCP R2.w, R0.x;\n"
+ "MUL R0.xyz, R1, R2.w;\n"
+ "RSQ R0.w, R0.x;\n"
+ "RCP R2.x, R0.w;\n"
+ "RSQ R0.w, R0.y;\n"
+ "RSQ R2.z, R0.z;\n"
+ "MUL R3.xyz, fragment.position.y, c[2];\n"
+ "MAD R3.xyz, fragment.position.x, c[1], R3;\n"
+ "ADD R3.xyz, R3, c[3];\n"
+ "RCP R2.y, R0.w;\n"
+ "RCP R0.w, R3.z;\n"
+ "MUL R3.xy, R3, R0.w;\n"
"RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R2, R1.w, -R1;\n"
- "MUL R6.xyz, R2, R4;\n"
- "MUL R2.xyz, R1, R5;\n"
+ "MAD R6.xyz, R1.w, R2, -R1;\n"
+ "MUL R2.xyz, -R0, c[6].x;\n"
+ "ADD R5.xyz, R2, c[5].w;\n"
+ "MAD R2.xyz, -R1, R2.w, c[5].x;\n"
+ "MUL R3.xy, R3, c[0];\n"
+ "TEX R0, R3, texture[1], 2D;\n"
+ "MAD R3.xyz, R0, c[5].z, -R0.w;\n"
+ "MUL R4.xyz, R2, R3;\n"
+ "MAD R4.xyz, -R4, R5, R0.w;\n"
+ "MUL R5.xyz, R6, R3;\n"
+ "MAD R2.xyz, -R2, R3, R0.w;\n"
+ "MUL R4.xyz, R1, R4;\n"
+ "MAD R5.xyz, R0.w, R1, R5;\n"
+ "ADD R6.xyz, R5, -R4;\n"
+ "MUL R5.xyz, R1, c[6].x;\n"
+ "SGE R3.xyz, R5, R1.w;\n"
+ "MAD R3.xyz, R3, R6, R4;\n"
+ "MUL R2.xyz, R1, R2;\n"
"MUL R4.xyz, R0, c[5].z;\n"
- "MAD R6.xyz, R1, R0.w, R6;\n"
- "MUL R5.xyz, R1, c[5].w;\n"
- "ADD R6.xyz, R6, -R2;\n"
- "SGE R5.xyz, R5, R1.w;\n"
- "MUL R5.xyz, R5, R6;\n"
- "ADD R2.xyz, R2, R5;\n"
- "ADD R2.xyz, R2, -R3;\n"
+ "ADD R3.xyz, R3, -R2;\n"
"SGE R4.xyz, R4, R0.w;\n"
- "MUL R2.xyz, R4, R2;\n"
- "ADD R2.xyz, R3, R2;\n"
+ "MAD R2.xyz, R4, R3, R2;\n"
"ADD R2.w, -R1, c[5].x;\n"
"MAD R0.xyz, R0, R2.w, R2;\n"
"ADD R2.x, R0.w, R1.w;\n"
@@ -5922,18 +5781,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
- "MOV R0.y, -R0;\n"
- "MUL R1.xy, fragment.position, c[4];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[1], 2D;\n"
- "TEX R1, R1, texture[0], 2D;\n"
"MUL R2.xyz, R0, R1.w;\n"
- "MUL R3.xyz, R1, R0.w;\n"
+ "MUL R3.xyz, R0.w, R1;\n"
"ADD R0.xyz, R0, R1;\n"
"MIN R2.xyz, R2, R3;\n"
"ADD R1.x, R0.w, R1.w;\n"
@@ -5945,29 +5803,28 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_EXCLUSION_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[6] = { program.local[0..4],\n"
- " { 1, 2 } };\n"
+ " { 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
- "MOV R0.y, -R0;\n"
- "MUL R1.xy, fragment.position, c[4];\n"
- "TEX R1, R1, texture[0], 2D;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[1], 2D;\n"
- "MUL R2.xyz, R1, R0.w;\n"
+ "MUL R2.xyz, R0.w, R1;\n"
"MAD R3.xyz, R0, R1.w, R2;\n"
"MUL R2.xyz, R0, R1;\n"
- "MAD R2.xyz, -R2, c[5].y, R3;\n"
- "ADD R2.w, -R1, c[5].x;\n"
+ "MAD R2.xyz, -R2, c[5].x, R3;\n"
+ "ADD R2.w, -R1, c[5].y;\n"
"MAD R0.xyz, R0, R2.w, R2;\n"
"ADD R2.x, R0.w, R1.w;\n"
- "ADD R2.y, -R0.w, c[5].x;\n"
+ "ADD R2.y, -R0.w, c[5];\n"
"MAD result.color.xyz, R1, R2.y, R0;\n"
"MAD result.color.w, -R0, R1, R2.x;\n"
"END\n"
@@ -5978,19 +5835,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"PARAM c[7] = { program.local[0..6] };\n"
"TEMP R0;\n"
"TEMP R1;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R1.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R1.xyz, R0, c[3];\n"
"RCP R0.z, R1.z;\n"
"MUL R1.xy, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[4];\n"
- "MUL R0.xy, R0, c[5];\n"
+ "ADD R0.xy, fragment.position, c[5];\n"
+ "MUL R0.xy, R0, c[4];\n"
"TEX R0, R0, texture[0], 2D;\n"
"DP4 R1.z, R0, c[6];\n"
- "MUL R1.xy, R1, c[3];\n"
- "MOV R0.x, R1;\n"
- "MOV R0.y, -R1;\n"
- "TEX R0, R0, texture[1], 2D;\n"
+ "MUL R1.xy, R1, c[0];\n"
+ "TEX R0, R1, texture[1], 2D;\n"
"MUL result.color, R0, R1.z;\n"
"END\n"
;
@@ -5999,58 +5854,55 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"!!ARBfp1.0\n"
"PARAM c[4] = { program.local[0..3] };\n"
"TEMP R0;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
- "MOV R0.y, -R0;\n"
+ "MUL R0.xy, R0, c[0];\n"
"TEX result.color, R0, texture[0], 2D;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SIMPLE_PORTER_DUFF =
"!!ARBfp1.0\n"
- "PARAM c[11] = { program.local[0..7],\n"
- " { 1 },\n"
- " program.local[9..10] };\n"
+ "PARAM c[11] = { program.local[0..9],\n"
+ " { 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "MOV R0.y, -R0;\n"
- "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
- "TEX R0.x, R0, texture[2], 2D;\n"
- "MUL R0, fragment.color.primary, R0.x;\n"
- "MUL R2.xyz, R1, c[10].y;\n"
- "MUL R3.xyz, R2, R0.w;\n"
- "MUL R2.xyz, R0, c[10].x;\n"
- "MAD R2.xyz, R2, R1.w, R3;\n"
- "ADD R3.xy, fragment.position, c[0];\n"
- "MUL R0.xyz, R0, c[9].y;\n"
- "ADD R2.w, -R1, c[8].x;\n"
- "MAD R2.xyz, R0, R2.w, R2;\n"
- "ADD R2.w, -R0, c[8].x;\n"
- "MUL R0.xyz, R1, c[9].z;\n"
- "MAD R2.xyz, R0, R2.w, R2;\n"
- "ADD R0.y, -R1.w, c[8].x;\n"
- "MUL R0.z, R1.w, R2.w;\n"
- "MUL R0.x, R0.w, R1.w;\n"
- "MUL R0.y, R0.w, R0;\n"
- "DP3 R2.w, R0, c[9];\n"
- "MUL R3.xy, R3, c[1];\n"
- "TEX R0, R3, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.zw, R0.xyxy, R0.z;\n"
+ "MUL R1.xy, R0.zwzw, c[0];\n"
+ "MOV R1.y, -R1;\n"
+ "MUL R0.xy, fragment.position, c[7];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1.x, R1, texture[2], 2D;\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "MUL R2.xyz, R0, c[4].y;\n"
+ "MUL R3.xyz, R1.w, R2;\n"
+ "MUL R2.xyz, R1, c[4].x;\n"
+ "MAD R2.xyz, R0.w, R2, R3;\n"
+ "ADD R3.xy, fragment.position, c[8];\n"
+ "ADD R2.w, -R0, c[10].x;\n"
+ "MUL R1.xyz, R1, c[5].y;\n"
+ "MAD R2.xyz, R2.w, R1, R2;\n"
+ "MUL R1.xyz, R0, c[5].z;\n"
+ "ADD R3.z, -R1.w, c[10].x;\n"
+ "MAD R2.xyz, R3.z, R1, R2;\n"
+ "MUL R1.y, R1.w, R2.w;\n"
+ "MUL R1.x, R1.w, R0.w;\n"
+ "MUL R1.z, R0.w, R3;\n"
+ "DP3 R2.w, R1, c[5];\n"
+ "MUL R3.xy, R3, c[6];\n"
+ "TEX R1, R3, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[9];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -6061,30 +5913,30 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, -R0;\n"
- "TEX R0.x, R0, texture[2], 2D;\n"
- "MUL R0, fragment.color.primary, R0.x;\n"
- "ADD R2.x, -R1.w, c[8];\n"
- "MUL R2.xyz, R0, R2.x;\n"
- "MAD R0.xyz, R0, R1, R2;\n"
+ "MUL R0.zw, R0.xyxy, R0.z;\n"
+ "MUL R1.xy, R0.zwzw, c[0];\n"
+ "MOV R1.y, -R1;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R1.x, R1, texture[2], 2D;\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
"ADD R2.x, -R0.w, c[8];\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R2.xyz, R1, R2.x;\n"
+ "MAD R1.xyz, R1, R0, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -6095,24 +5947,24 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
+ "MUL R0.xy, R0, c[0];\n"
"MOV R0.y, -R0;\n"
"TEX R1.x, R0, texture[2], 2D;\n"
- "MUL R0.xy, fragment.position, c[7];\n"
- "ADD R3.xy, fragment.position, c[0];\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "ADD R3.xy, fragment.position, c[6];\n"
"TEX R0, R0, texture[0], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"ADD R2, R1, R0;\n"
"MAD R2, -R1, R0, R2;\n"
- "MUL R3.xy, R3, c[1];\n"
+ "MUL R3.xy, R3, c[4];\n"
"TEX R1, R3, texture[1], 2D;\n"
"ADD R2, R2, -R0;\n"
- "DP4 R1.x, R1, c[2];\n"
+ "DP4 R1.x, R1, c[7];\n"
"MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -6126,16 +5978,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
+ "MUL R0.xy, R0, c[0];\n"
"MOV R0.y, -R0;\n"
"TEX R1.x, R0, texture[2], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
- "MUL R0.xy, fragment.position, c[7];\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
"TEX R0, R0, texture[0], 2D;\n"
"ADD R2.w, -R0, c[8].y;\n"
"ADD R3.xyz, R1.w, -R1;\n"
@@ -6156,11 +6008,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"MAD R2.xyz, R2, R1, R3;\n"
"ADD R1.z, R1.w, R0.w;\n"
"MAD R2.w, -R1, R0, R1.z;\n"
- "ADD R1.xy, fragment.position, c[0];\n"
- "MUL R1.xy, R1, c[1];\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
"TEX R1, R1, texture[1], 2D;\n"
"ADD R2, R2, -R0;\n"
- "DP4 R1.x, R1, c[2];\n"
+ "DP4 R1.x, R1, c[7];\n"
"MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -6173,32 +6025,33 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "MOV R0.y, -R0;\n"
- "TEX R0.x, R0, texture[2], 2D;\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "MUL R0, fragment.color.primary, R0.x;\n"
- "MUL R3.xyz, R1, R0.w;\n"
- "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "MOV R0.w, -R0.y;\n"
+ "MOV R0.z, R0.x;\n"
+ "TEX R1.x, R0.zwzw, texture[2], 2D;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
"MIN R2.xyz, R2, R3;\n"
- "ADD R2.w, -R1, c[8].x;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[8];\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -6210,50 +6063,51 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "MOV R0.y, -R0;\n"
- "TEX R0.x, R0, texture[2], 2D;\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "MUL R0, fragment.color.primary, R0.x;\n"
- "MUL R3.xyz, R1, R0.w;\n"
- "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "MOV R0.w, -R0.y;\n"
+ "MOV R0.z, R0.x;\n"
+ "TEX R1.x, R0.zwzw, texture[2], 2D;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R2.xyz, R1, R0.w;\n"
"MAX R2.xyz, R2, R3;\n"
- "ADD R2.w, -R1, c[8].x;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[8];\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORDODGE =
"!!ARBfp1.0\n"
"PARAM c[9] = { program.local[0..7],\n"
- " { 1, 1e-06 } };\n"
+ " { 1, 1e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
+ "MUL R0.xy, R0, c[0];\n"
"MOV R0.y, -R0;\n"
"TEX R0.x, R0, texture[2], 2D;\n"
"MUL R1, fragment.color.primary, R0.x;\n"
@@ -6261,13 +6115,13 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.x, R0.x;\n"
"MAD R0.xyz, -R1, R0.x, c[8].x;\n"
"MAX R2.xyz, R0, c[8].y;\n"
- "MUL R0.xy, fragment.position, c[7];\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
"TEX R0, R0, texture[0], 2D;\n"
"ADD R2.w, -R1, c[8].x;\n"
"MUL R3.xyz, R0, R2.w;\n"
"ADD R2.w, -R0, c[8].x;\n"
"MAD R4.xyz, R1, R2.w, R3;\n"
- "MUL R3.xyz, R0, R1.w;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
"MUL R2.w, R1, R0;\n"
"MAD R1.xyz, R1, R0.w, R3;\n"
"SGE R1.xyz, R1, R2.w;\n"
@@ -6280,11 +6134,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"MAD R2.xyz, R1, R4, R2;\n"
"ADD R1.z, R1.w, R0.w;\n"
"MAD R2.w, -R1, R0, R1.z;\n"
- "ADD R1.xy, fragment.position, c[0];\n"
- "MUL R1.xy, R1, c[1];\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
"TEX R1, R1, texture[1], 2D;\n"
"ADD R2, R2, -R0;\n"
- "DP4 R1.x, R1, c[2];\n"
+ "DP4 R1.x, R1, c[7];\n"
"MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -6292,25 +6146,26 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORBURN =
"!!ARBfp1.0\n"
"PARAM c[9] = { program.local[0..7],\n"
- " { 1, 9.9999997e-06 } };\n"
+ " { 1, 9.9999997e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
"TEMP R5;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "MOV R0.y, -R0;\n"
- "TEX R1.x, R0, texture[2], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "MOV R0.w, -R0.y;\n"
+ "MOV R0.z, R0.x;\n"
+ "TEX R1.x, R0.zwzw, texture[2], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
- "MUL R0.xy, fragment.position, c[7];\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R2.xyz, R1.w, R0;\n"
"MAD R3.xyz, R1, R0.w, R2;\n"
"MAD R2.xyz, -R1.w, R0.w, R3;\n"
"MUL R4.xyz, R1.w, R2;\n"
@@ -6325,18 +6180,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"MUL R4.xyz, R0, R3.w;\n"
"MAD R1.xyz, R1, R2.w, R4;\n"
"MUL R2.w, R1, R0;\n"
- "ADD R3.w, -R1, c[8].x;\n"
"MAD R2.xyz, R0, R3.w, R2;\n"
"ADD R2.xyz, R2, -R1;\n"
"SGE R3.xyz, R3, R2.w;\n"
"MAD R2.xyz, R3, R2, R1;\n"
"ADD R1.z, R1.w, R0.w;\n"
"MAD R2.w, -R1, R0, R1.z;\n"
- "ADD R1.xy, fragment.position, c[0];\n"
- "MUL R1.xy, R1, c[1];\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
"TEX R1, R1, texture[1], 2D;\n"
"ADD R2, R2, -R0;\n"
- "DP4 R1.x, R1, c[2];\n"
+ "DP4 R1.x, R1, c[7];\n"
"MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -6350,16 +6204,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
+ "MUL R0.xy, R0, c[0];\n"
"MOV R0.y, -R0;\n"
"TEX R1.x, R0, texture[2], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
- "MUL R0.xy, fragment.position, c[7];\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
"TEX R0, R0, texture[0], 2D;\n"
"ADD R2.w, -R0, c[8].y;\n"
"ADD R3.xyz, R1.w, -R1;\n"
@@ -6380,11 +6234,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"MAD R2.xyz, R1, R2, R3;\n"
"ADD R1.z, R1.w, R0.w;\n"
"MAD R2.w, -R1, R0, R1.z;\n"
- "ADD R1.xy, fragment.position, c[0];\n"
- "MUL R1.xy, R1, c[1];\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
"TEX R1, R1, texture[1], 2D;\n"
"ADD R2, R2, -R0;\n"
- "DP4 R1.x, R1, c[2];\n"
+ "DP4 R1.x, R1, c[7];\n"
"MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -6392,68 +6246,66 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[10] = { program.local[0..7],\n"
- " { 1, 9.9999997e-06, 2, 8 },\n"
- " { 3 } };\n"
+ " { 1, 9.9999997e-006, 2, 3 },\n"
+ " { 8 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
"TEMP R5;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R1.xyz, R0, c[5];\n"
+ "TEMP R6;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R1.xyz, R0, c[3];\n"
"RCP R0.z, R1.z;\n"
"MUL R1.xy, R1, R0.z;\n"
- "MUL R1.xy, R1, c[6];\n"
+ "MUL R1.xy, R1, c[0];\n"
"MOV R1.y, -R1;\n"
- "MUL R0.xy, fragment.position, c[7];\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
"TEX R0, R0, texture[0], 2D;\n"
"MAX R1.z, R0.w, c[8].y;\n"
"RCP R2.w, R1.z;\n"
"MUL R2.xyz, R0, R2.w;\n"
- "MUL R5.xyz, -R2, c[8].w;\n"
- "MAD R4.xyz, -R0, R2.w, c[8].x;\n"
+ "MUL R6.xyz, -R2, c[9].x;\n"
+ "MAD R3.xyz, -R0, R2.w, c[8].x;\n"
"TEX R1.x, R1, texture[2], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
- "MAD R3.xyz, R1, c[8].z, -R1.w;\n"
+ "MAD R4.xyz, R1, c[8].z, -R1.w;\n"
+ "MUL R5.xyz, R3, R4;\n"
+ "MAD R3.xyz, -R3, R4, R1.w;\n"
+ "ADD R6.xyz, R6, c[8].w;\n"
+ "MAD R5.xyz, -R5, R6, R1.w;\n"
"RSQ R2.x, R2.x;\n"
"RSQ R2.z, R2.z;\n"
"RSQ R2.y, R2.y;\n"
- "MUL R4.xyz, R4, R3;\n"
- "ADD R5.xyz, R5, c[9].x;\n"
- "MUL R5.xyz, R4, R5;\n"
- "ADD R4.xyz, R1.w, -R4;\n"
+ "MUL R5.xyz, R0, R5;\n"
+ "MUL R3.xyz, R0, R3;\n"
"ADD R2.w, -R0, c[8].x;\n"
"RCP R2.x, R2.x;\n"
"RCP R2.z, R2.z;\n"
"RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R2, R0.w, -R0;\n"
- "MUL R3.xyz, R2, R3;\n"
- "ADD R2.xyz, R1.w, -R5;\n"
- "MAD R5.xyz, R0, R1.w, R3;\n"
- "MUL R2.xyz, R0, R2;\n"
- "MUL R3.xyz, R0, c[8].w;\n"
- "ADD R5.xyz, R5, -R2;\n"
- "SGE R3.xyz, R3, R0.w;\n"
- "MUL R3.xyz, R3, R5;\n"
- "ADD R2.xyz, R2, R3;\n"
- "MUL R3.xyz, R0, R4;\n"
+ "MAD R2.xyz, R0.w, R2, -R0;\n"
+ "MUL R2.xyz, R2, R4;\n"
+ "MAD R2.xyz, R1.w, R0, R2;\n"
+ "ADD R6.xyz, R2, -R5;\n"
"MUL R4.xyz, R1, c[8].z;\n"
+ "MUL R2.xyz, R0, c[9].x;\n"
+ "SGE R2.xyz, R2, R0.w;\n"
+ "MAD R2.xyz, R2, R6, R5;\n"
"SGE R4.xyz, R4, R1.w;\n"
"ADD R2.xyz, R2, -R3;\n"
- "MUL R2.xyz, R4, R2;\n"
- "ADD R2.xyz, R3, R2;\n"
+ "MAD R2.xyz, R4, R2, R3;\n"
"MAD R1.xyz, R1, R2.w, R2;\n"
"ADD R2.x, -R1.w, c[8];\n"
"MAD R2.xyz, R0, R2.x, R1;\n"
"ADD R1.z, R1.w, R0.w;\n"
"MAD R2.w, -R1, R0, R1.z;\n"
- "ADD R1.xy, fragment.position, c[0];\n"
- "MUL R1.xy, R1, c[1];\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
"TEX R1, R1, texture[1], 2D;\n"
"ADD R2, R2, -R0;\n"
- "DP4 R1.x, R1, c[2];\n"
+ "DP4 R1.x, R1, c[7];\n"
"MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
@@ -6466,107 +6318,106 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "MOV R0.y, -R0;\n"
- "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
- "TEX R0.x, R0, texture[2], 2D;\n"
- "MUL R0, fragment.color.primary, R0.x;\n"
- "ADD R3.xyz, R0, R1;\n"
- "MUL R2.xyz, R1, R0.w;\n"
- "MUL R0.xyz, R0, R1.w;\n"
- "MIN R0.xyz, R0, R2;\n"
- "MAD R2.xyz, -R0, c[8].x, R3;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "MOV R0.w, -R0.y;\n"
+ "MOV R0.z, R0.x;\n"
+ "TEX R1.x, R0.zwzw, texture[2], 2D;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "ADD R2.xyz, R1, R0;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
+ "MUL R1.xyz, R1, R0.w;\n"
+ "MIN R1.xyz, R1, R3;\n"
+ "MAD R2.xyz, -R1, c[8].x, R2;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_EXCLUSION =
"!!ARBfp1.0\n"
"PARAM c[9] = { program.local[0..7],\n"
- " { 1, 2 } };\n"
+ " { 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[4];\n"
- "MAD R0.xyz, fragment.position.x, c[3], R0;\n"
- "ADD R0.xyz, R0, c[5];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[6];\n"
- "MOV R0.y, -R0;\n"
- "TEX R0.x, R0, texture[2], 2D;\n"
- "MUL R1.xy, fragment.position, c[7];\n"
- "TEX R1, R1, texture[0], 2D;\n"
- "MUL R0, fragment.color.primary, R0.x;\n"
- "MUL R2.xyz, R1, R0.w;\n"
- "MAD R3.xyz, R0, R1.w, R2;\n"
- "MUL R2.xyz, R0, R1;\n"
- "MAD R2.xyz, -R2, c[8].y, R3;\n"
- "ADD R2.w, -R1, c[8].x;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, -R0.w, c[8];\n"
- "MAD R2.xyz, R1, R2.x, R0;\n"
- "ADD R0.z, R0.w, R1.w;\n"
- "MAD R2.w, -R0, R1, R0.z;\n"
- "ADD R0.xy, fragment.position, c[0];\n"
- "MUL R0.xy, R0, c[1];\n"
- "TEX R0, R0, texture[1], 2D;\n"
- "ADD R2, R2, -R1;\n"
- "DP4 R0.x, R0, c[2];\n"
- "MAD result.color, R0.x, R2, R1;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "MOV R0.w, -R0.y;\n"
+ "MOV R0.z, R0.x;\n"
+ "TEX R1.x, R0.zwzw, texture[2], 2D;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "MUL R2.xyz, R1.w, R0;\n"
+ "MAD R3.xyz, R1, R0.w, R2;\n"
+ "MUL R2.xyz, R1, R0;\n"
+ "MAD R2.xyz, -R2, c[8].x, R3;\n"
+ "ADD R2.w, -R0, c[8].y;\n"
+ "MAD R1.xyz, R1, R2.w, R2;\n"
+ "ADD R2.x, -R1.w, c[8].y;\n"
+ "MAD R2.xyz, R0, R2.x, R1;\n"
+ "ADD R1.z, R1.w, R0.w;\n"
+ "MAD R2.w, -R1, R0, R1.z;\n"
+ "ADD R1.xy, fragment.position, c[6];\n"
+ "MUL R1.xy, R1, c[4];\n"
+ "TEX R1, R1, texture[1], 2D;\n"
+ "ADD R2, R2, -R0;\n"
+ "DP4 R1.x, R1, c[7];\n"
+ "MAD result.color, R1.x, R2, R0;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[8] = { program.local[0..4],\n"
- " { 1 },\n"
- " program.local[6..7] };\n"
+ "PARAM c[8] = { program.local[0..6],\n"
+ " { 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
- "MOV R0.w, -R0.y;\n"
- "MOV R0.z, R0.x;\n"
- "TEX R1.x, R0.zwzw, texture[1], 2D;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
+ "MUL R0.zw, R0.xyxy, R0.z;\n"
+ "MUL R1.xy, R0.zwzw, c[0];\n"
+ "MOV R1.y, -R1;\n"
+ "MUL R0.xy, fragment.position, c[6];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "MUL R2.xyz, R0, c[7].y;\n"
+ "MUL R2.xyz, R0, c[4].y;\n"
+ "TEX R1.x, R1, texture[1], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
- "MUL R3.xyz, R2, R1.w;\n"
- "MUL R2.xyz, R1, c[7].x;\n"
- "MUL R0.xyz, R0, c[6].z;\n"
- "MAD R2.xyz, R2, R0.w, R3;\n"
- "MUL R1.xyz, R1, c[6].y;\n"
- "ADD R2.w, -R0, c[5].x;\n"
- "MAD R1.xyz, R1, R2.w, R2;\n"
- "ADD R2.x, -R1.w, c[5];\n"
- "MAD result.color.xyz, R0, R2.x, R1;\n"
- "ADD R0.y, -R0.w, c[5].x;\n"
+ "MUL R3.xyz, R1.w, R2;\n"
+ "MUL R2.xyz, R1, c[4].x;\n"
+ "MUL R0.xyz, R0, c[5].z;\n"
+ "MAD R2.xyz, R0.w, R2, R3;\n"
+ "ADD R2.w, -R0, c[7].x;\n"
+ "MUL R1.xyz, R1, c[5].y;\n"
+ "MAD R1.xyz, R2.w, R1, R2;\n"
+ "ADD R2.x, -R1.w, c[7];\n"
+ "MAD result.color.xyz, R2.x, R0, R1;\n"
"MUL R0.x, R1.w, R0.w;\n"
"MUL R0.z, R0.w, R2.x;\n"
- "MUL R0.y, R1.w, R0;\n"
- "DP3 result.color.w, R0, c[6];\n"
+ "MUL R0.y, R1.w, R2.w;\n"
+ "DP3 result.color.w, R0, c[5];\n"
"END\n"
;
@@ -6577,12 +6428,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.z;\n"
- "MUL R1.xy, R0.zwzw, c[3];\n"
+ "MUL R1.xy, R0.zwzw, c[0];\n"
"MOV R1.y, -R1;\n"
"MUL R0.xy, fragment.position, c[4];\n"
"TEX R0, R0, texture[0], 2D;\n"
@@ -6604,12 +6455,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"MOV R0.w, -R0.y;\n"
"MOV R0.z, R0.x;\n"
"TEX R1.x, R0.zwzw, texture[1], 2D;\n"
@@ -6629,12 +6480,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"MOV R0.y, -R0;\n"
"TEX R1.x, R0, texture[1], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
@@ -6670,19 +6521,20 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
- "MOV R0.y, -R0;\n"
- "TEX R1.x, R0, texture[1], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "MOV R0.w, -R0.y;\n"
+ "MOV R0.z, R0.x;\n"
+ "TEX R1.x, R0.zwzw, texture[1], 2D;\n"
"MUL R0.xy, fragment.position, c[4];\n"
"TEX R0, R0, texture[0], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"MUL R2.xyz, R1, R0.w;\n"
- "MUL R3.xyz, R0, R1.w;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
"MIN R2.xyz, R2, R3;\n"
"ADD R2.w, -R0, c[5].x;\n"
"MAD R1.xyz, R1, R2.w, R2;\n"
@@ -6701,19 +6553,20 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
- "MOV R0.y, -R0;\n"
- "TEX R1.x, R0, texture[1], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "MOV R0.w, -R0.y;\n"
+ "MOV R0.z, R0.x;\n"
+ "TEX R1.x, R0.zwzw, texture[1], 2D;\n"
"MUL R0.xy, fragment.position, c[4];\n"
"TEX R0, R0, texture[0], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"MUL R2.xyz, R1, R0.w;\n"
- "MUL R3.xyz, R0, R1.w;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
"MAX R2.xyz, R2, R3;\n"
"ADD R2.w, -R0, c[5].x;\n"
"MAD R1.xyz, R1, R2.w, R2;\n"
@@ -6727,17 +6580,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORDODGE_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[6] = { program.local[0..4],\n"
- " { 1, 1e-06 } };\n"
+ " { 1, 1e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"MOV R0.y, -R0;\n"
"TEX R0.x, R0, texture[1], 2D;\n"
"MUL R1, fragment.color.primary, R0.x;\n"
@@ -6751,7 +6604,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"MUL R3.xyz, R0, R2.w;\n"
"ADD R2.w, -R0, c[5].x;\n"
"MAD R3.xyz, R1, R2.w, R3;\n"
- "MUL R0.xyz, R0, R1.w;\n"
+ "MUL R0.xyz, R1.w, R0;\n"
"RCP R2.x, R2.x;\n"
"RCP R2.y, R2.y;\n"
"RCP R2.z, R2.z;\n"
@@ -6770,25 +6623,26 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_COLORBURN_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[6] = { program.local[0..4],\n"
- " { 1, 9.9999997e-06 } };\n"
+ " { 1, 9.9999997e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
"TEMP R5;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
- "MOV R0.y, -R0;\n"
- "TEX R1.x, R0, texture[1], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "MOV R0.w, -R0.y;\n"
+ "MOV R0.z, R0.x;\n"
+ "TEX R1.x, R0.zwzw, texture[1], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"MUL R0.xy, fragment.position, c[4];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R2.xyz, R1.w, R0;\n"
"MAD R3.xyz, R1, R0.w, R2;\n"
"ADD R2.w, -R0, c[5].x;\n"
"MAD R2.xyz, -R1.w, R0.w, R3;\n"
@@ -6801,9 +6655,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R2.z, R2.z;\n"
"MAD R2.xyz, R4, R2, R5;\n"
"MUL R4.xyz, R0, R3.w;\n"
- "MAD R1.xyz, R1, R2.w, R4;\n"
- "ADD R3.w, -R1, c[5].x;\n"
"MAD R0.xyz, R0, R3.w, R2;\n"
+ "MAD R1.xyz, R1, R2.w, R4;\n"
"MUL R2.x, R1.w, R0.w;\n"
"ADD R2.w, R1, R0;\n"
"ADD R0.xyz, R0, -R1;\n"
@@ -6822,12 +6675,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"MOV R0.y, -R0;\n"
"TEX R1.x, R0, texture[1], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
@@ -6858,57 +6711,55 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[7] = { program.local[0..4],\n"
- " { 1, 9.9999997e-06, 2, 8 },\n"
- " { 3 } };\n"
+ " { 1, 9.9999997e-006, 2, 3 },\n"
+ " { 8 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
"TEMP R5;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R1.xyz, R0, c[2];\n"
+ "TEMP R6;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R1.xyz, R0, c[3];\n"
"RCP R0.z, R1.z;\n"
"MUL R1.xy, R1, R0.z;\n"
- "MUL R1.xy, R1, c[3];\n"
+ "MUL R1.xy, R1, c[0];\n"
"MOV R1.y, -R1;\n"
"MUL R0.xy, fragment.position, c[4];\n"
"TEX R0, R0, texture[0], 2D;\n"
"MAX R1.z, R0.w, c[5].y;\n"
"RCP R2.w, R1.z;\n"
"MUL R2.xyz, R0, R2.w;\n"
- "MUL R5.xyz, -R2, c[5].w;\n"
- "MAD R4.xyz, -R0, R2.w, c[5].x;\n"
+ "MUL R6.xyz, -R2, c[6].x;\n"
+ "MAD R3.xyz, -R0, R2.w, c[5].x;\n"
"TEX R1.x, R1, texture[1], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
- "MAD R3.xyz, R1, c[5].z, -R1.w;\n"
+ "MAD R4.xyz, R1, c[5].z, -R1.w;\n"
+ "MUL R5.xyz, R3, R4;\n"
+ "MAD R3.xyz, -R3, R4, R1.w;\n"
+ "ADD R6.xyz, R6, c[5].w;\n"
+ "MAD R5.xyz, -R5, R6, R1.w;\n"
"RSQ R2.x, R2.x;\n"
"RSQ R2.z, R2.z;\n"
"RSQ R2.y, R2.y;\n"
- "MUL R4.xyz, R4, R3;\n"
- "ADD R5.xyz, R5, c[6].x;\n"
- "MUL R5.xyz, R4, R5;\n"
- "ADD R4.xyz, R1.w, -R4;\n"
+ "MUL R5.xyz, R0, R5;\n"
+ "MUL R3.xyz, R0, R3;\n"
"RCP R2.x, R2.x;\n"
"RCP R2.z, R2.z;\n"
"RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R2, R0.w, -R0;\n"
- "MUL R3.xyz, R2, R3;\n"
- "ADD R2.xyz, R1.w, -R5;\n"
- "MAD R5.xyz, R0, R1.w, R3;\n"
- "MUL R2.xyz, R0, R2;\n"
- "MUL R3.xyz, R0, c[5].w;\n"
- "ADD R5.xyz, R5, -R2;\n"
- "SGE R3.xyz, R3, R0.w;\n"
- "MUL R3.xyz, R3, R5;\n"
- "ADD R2.xyz, R2, R3;\n"
- "MUL R3.xyz, R0, R4;\n"
+ "MAD R2.xyz, R0.w, R2, -R0;\n"
+ "MUL R2.xyz, R2, R4;\n"
+ "MAD R2.xyz, R1.w, R0, R2;\n"
+ "ADD R6.xyz, R2, -R5;\n"
"MUL R4.xyz, R1, c[5].z;\n"
+ "MUL R2.xyz, R0, c[6].x;\n"
+ "SGE R2.xyz, R2, R0.w;\n"
+ "MAD R2.xyz, R2, R6, R5;\n"
"ADD R2.xyz, R2, -R3;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "MUL R2.xyz, R4, R2;\n"
- "ADD R2.xyz, R3, R2;\n"
+ "MAD R2.xyz, R4, R2, R3;\n"
"ADD R2.w, -R0, c[5].x;\n"
"MAD R1.xyz, R1, R2.w, R2;\n"
"ADD R2.x, R1.w, R0.w;\n"
@@ -6926,18 +6777,19 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
- "MOV R0.y, -R0;\n"
- "TEX R1.x, R0, texture[1], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "MOV R0.w, -R0.y;\n"
+ "MOV R0.z, R0.x;\n"
+ "TEX R1.x, R0.zwzw, texture[1], 2D;\n"
"MUL R0.xy, fragment.position, c[4];\n"
- "MUL R1, fragment.color.primary, R1.x;\n"
"TEX R0, R0, texture[0], 2D;\n"
- "MUL R3.xyz, R0, R1.w;\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "MUL R3.xyz, R1.w, R0;\n"
"MUL R2.xyz, R1, R0.w;\n"
"ADD R0.xyz, R1, R0;\n"
"MIN R2.xyz, R2, R3;\n"
@@ -6950,30 +6802,31 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_EXCLUSION_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[6] = { program.local[0..4],\n"
- " { 1, 2 } };\n"
+ " { 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
- "MOV R0.y, -R0;\n"
- "TEX R1.x, R0, texture[1], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "MOV R0.w, -R0.y;\n"
+ "MOV R0.z, R0.x;\n"
+ "TEX R1.x, R0.zwzw, texture[1], 2D;\n"
"MUL R0.xy, fragment.position, c[4];\n"
"TEX R0, R0, texture[0], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
- "MUL R2.xyz, R0, R1.w;\n"
+ "MUL R2.xyz, R1.w, R0;\n"
"MAD R3.xyz, R1, R0.w, R2;\n"
"MUL R2.xyz, R1, R0;\n"
- "MAD R2.xyz, -R2, c[5].y, R3;\n"
- "ADD R2.w, -R0, c[5].x;\n"
+ "MAD R2.xyz, -R2, c[5].x, R3;\n"
+ "ADD R2.w, -R0, c[5].y;\n"
"MAD R1.xyz, R1, R2.w, R2;\n"
"ADD R2.x, R1.w, R0.w;\n"
- "ADD R2.y, -R1.w, c[5].x;\n"
+ "ADD R2.y, -R1.w, c[5];\n"
"MAD result.color.xyz, R0, R2.y, R1;\n"
"MAD result.color.w, -R1, R0, R2.x;\n"
"END\n"
@@ -6984,15 +6837,15 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"PARAM c[7] = { program.local[0..6] };\n"
"TEMP R0;\n"
"TEMP R1;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R1.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R1.xyz, R0, c[3];\n"
"RCP R0.z, R1.z;\n"
"MUL R0.zw, R1.xyxy, R0.z;\n"
- "MUL R1.xy, R0.zwzw, c[3];\n"
+ "MUL R1.xy, R0.zwzw, c[0];\n"
"MOV R1.y, -R1;\n"
- "ADD R0.xy, fragment.position, c[4];\n"
- "MUL R0.xy, R0, c[5];\n"
+ "ADD R0.xy, fragment.position, c[5];\n"
+ "MUL R0.xy, R0, c[4];\n"
"TEX R0, R0, texture[0], 2D;\n"
"TEX R1.x, R1, texture[1], 2D;\n"
"DP4 R0.x, R0, c[6];\n"
@@ -7005,12 +6858,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"!!ARBfp1.0\n"
"PARAM c[4] = { program.local[0..3] };\n"
"TEMP R0;\n"
- "MUL R0.xyz, fragment.position.y, c[1];\n"
- "MAD R0.xyz, fragment.position.x, c[0], R0;\n"
- "ADD R0.xyz, R0, c[2];\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.xy, R0, c[3];\n"
+ "MUL R0.xy, R0, c[0];\n"
"MOV R0.y, -R0;\n"
"TEX R0.x, R0, texture[0], 2D;\n"
"MUL result.color, fragment.color.primary, R0.x;\n"
@@ -7195,19 +7048,19 @@ static const char *painter_fragment_program_sources[num_fragment_brushes][num_fr
static int painter_variable_locations[num_fragment_brushes][num_fragment_composition_modes][num_fragment_variables] = {
{
- { -1, -1, -1, 1, -1, 6, 2, -1, 5, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, },
- { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, },
- { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, },
- { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, },
- { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, },
- { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, },
- { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, },
- { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, },
- { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, },
- { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, },
- { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, },
- { -1, -1, -1, 1, -1, -1, 2, -1, -1, 3, 1, 0, -1, 0, -1, -1, -1, -1, -1, },
- { -1, -1, -1, -1, -1, 3, -1, -1, 2, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 2, -1, 0, 5, -1, 1, 3, 1, 0, -1, 4, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 3, -1, -1, 1, 1, 0, -1, 2, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, -1, -1, 0, -1, -1, 1, 2, -1, 0, -1, -1, -1, -1, -1, -1, -1, },
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, },
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, },
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, },
@@ -7219,154 +7072,154 @@ static int painter_variable_locations[num_fragment_brushes][num_fragment_composi
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, },
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, },
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, -1, -1, -1, -1, -1, -1, },
- { -1, -1, -1, 1, -1, -1, 2, -1, -1, -1, 0, -1, -1, 0, -1, -1, -1, -1, -1, },
+ { -1, -1, -1, 0, -1, -1, 2, -1, -1, -1, 0, -1, -1, 1, -1, -1, -1, -1, -1, },
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, },
},
{
- { -1, -1, 4, 1, 5, 11, 2, -1, 10, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 9, 1, 0, 2, 0, -1, 8, 6, 3, -1, },
- { -1, -1, 1, -1, 2, 8, -1, -1, 7, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 6, -1, 0, 1, -1, -1, 5, 3, 0, -1, },
- { -1, -1, 1, 7, 2, -1, 8, -1, -1, -1, 0, -1, 1, 6, -1, 5, 3, 0, -1, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, 5, 3, 0, -1, },
+ { -1, -1, 3, 7, 4, 5, 10, -1, 6, 8, 1, 0, 2, 9, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 8, -1, -1, 6, 1, 0, 2, 7, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, 5, -1, -1, 6, 7, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, 5, -1, 0, 1, -1, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, 5, 4, -1, 7, -1, -1, -1, 0, -1, 1, 6, -1, 1, 0, 2, -1, },
+ { -1, -1, 3, -1, 4, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, 1, 0, 2, -1, },
},
{
- { -1, -1, 4, 1, 5, 12, 2, -1, 11, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, },
- { -1, -1, 4, 1, 5, -1, 2, -1, -1, 10, 1, 0, 2, 0, -1, -1, -1, 3, 8, },
- { -1, -1, 1, -1, 2, 9, -1, -1, 8, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, 7, -1, 0, 1, -1, -1, -1, -1, 0, 5, },
- { -1, -1, 1, 8, 2, -1, 9, -1, -1, -1, 0, -1, 1, 7, -1, -1, -1, 0, 5, },
- { -1, -1, 1, -1, 2, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1, 0, 5, },
+ { -1, -1, 2, 6, 3, 4, 9, -1, 5, 7, 1, 0, 2, 8, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, 4, -1, -1, 5, 6, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, 4, 3, -1, 6, -1, -1, -1, 0, -1, 1, 5, -1, -1, -1, 1, 0, },
+ { -1, -1, 2, -1, 3, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1, 1, 0, },
},
{
- { -1, 6, 4, 1, 5, 10, 2, -1, 9, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, },
- { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, },
- { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, },
- { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, },
- { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, },
- { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, },
- { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, },
- { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, },
- { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, },
- { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, },
- { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, },
- { -1, 6, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, 2, 0, -1, -1, -1, 3, -1, },
- { -1, 3, 1, -1, 2, 7, -1, -1, 6, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, },
- { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, },
- { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, },
- { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, },
- { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, },
- { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, },
- { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, },
- { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, },
- { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, },
- { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, },
- { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, },
- { -1, 3, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 0, -1, },
- { -1, 3, 1, 5, 2, -1, 6, -1, -1, -1, 0, -1, 1, 4, -1, -1, -1, 0, -1, },
- { -1, 3, 1, -1, 2, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1, 0, -1, },
+ { -1, 0, 2, 6, 3, 4, 9, -1, 5, 7, 1, 0, 2, 8, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, 2, 6, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, 4, -1, -1, 5, 6, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, 1, -1, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, 4, 3, -1, 6, -1, -1, -1, 0, -1, 1, 5, -1, -1, -1, 1, -1, },
+ { -1, 0, 2, -1, 3, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1, 1, -1, },
},
{
- { 2, -1, 4, 1, 5, 10, 2, -1, 9, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 1, -1, 1, -1, 2, 7, -1, -1, 6, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, 5, 2, -1, 6, -1, -1, -1, 0, -1, -1, 4, 3, -1, -1, 0, -1, },
- { 0, -1, 1, -1, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, 3, -1, -1, 0, -1, },
+ { 2, -1, 2, 6, 3, 4, 9, -1, 5, 7, 1, 0, -1, 8, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, 4, -1, -1, 5, 6, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, 4, 3, -1, 6, -1, -1, -1, 0, -1, -1, 5, 0, -1, -1, 1, -1, },
+ { 0, -1, 2, -1, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, 1, -1, },
},
{
- { 2, -1, 4, 1, 5, 10, 2, -1, 9, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 2, -1, 4, 1, 5, -1, 2, -1, -1, 7, 1, 0, -1, 0, 6, -1, -1, 3, -1, },
- { 1, -1, 1, -1, 2, 7, -1, -1, 6, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, -1, 2, -1, -1, -1, -1, 4, -1, 0, -1, -1, 3, -1, -1, 0, -1, },
- { 1, -1, 1, 5, 2, -1, 6, -1, -1, -1, 0, -1, -1, 4, 3, -1, -1, 0, -1, },
- { 0, -1, 1, -1, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, 3, -1, -1, 0, -1, },
+ { 2, -1, 2, 6, 3, 4, 9, -1, 5, 7, 1, 0, -1, 8, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 2, -1, 2, 4, 3, -1, 7, -1, -1, 5, 1, 0, -1, 6, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, 4, -1, -1, 5, 6, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, -1, 3, -1, -1, -1, -1, 4, -1, 0, -1, -1, 0, -1, -1, 1, -1, },
+ { 1, -1, 2, 4, 3, -1, 6, -1, -1, -1, 0, -1, -1, 5, 0, -1, -1, 1, -1, },
+ { 0, -1, 2, -1, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, -1, 1, -1, },
},
};
static int mask_variable_locations[num_fragment_masks][num_fragment_variables] = {
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, },
- { -1, -1, 2, -1, 3, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, -1, },
+ { -1, -1, 1, -1, 2, -1, -1, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, },
};
#endif
diff --git a/src/opengl/util/generator.pro b/src/opengl/util/generator.pro
index 9425dbe..ac71934 100644
--- a/src/opengl/util/generator.pro
+++ b/src/opengl/util/generator.pro
@@ -9,3 +9,5 @@ INCLUDEPATH += .
# Input
SOURCES += generator.cpp
+
+CONFIG += console
diff --git a/src/opengl/util/texture_brush.glsl b/src/opengl/util/texture_brush.glsl
index 93865b8..9498255 100644
--- a/src/opengl/util/texture_brush.glsl
+++ b/src/opengl/util/texture_brush.glsl
@@ -17,7 +17,5 @@ vec4 brush()
coords *= inv_brush_texture_size;
- coords.y = -coords.y;
-
return texture2D(brush_texture, coords);
}
diff --git a/src/script/api/qscriptengine.cpp b/src/script/api/qscriptengine.cpp
index c14e38a..596fd8f 100644
--- a/src/script/api/qscriptengine.cpp
+++ b/src/script/api/qscriptengine.cpp
@@ -468,7 +468,7 @@ bool isFunction(JSC::JSValue value)
static JSC::JSValue JSC_HOST_CALL functionConnect(JSC::ExecState*, JSC::JSObject*, JSC::JSValue, const JSC::ArgList&);
static JSC::JSValue JSC_HOST_CALL functionDisconnect(JSC::ExecState*, JSC::JSObject*, JSC::JSValue, const JSC::ArgList&);
-JSC::JSValue JSC_HOST_CALL functionDisconnect(JSC::ExecState *exec, JSC::JSObject */*callee*/, JSC::JSValue thisObject, const JSC::ArgList &args)
+JSC::JSValue JSC_HOST_CALL functionDisconnect(JSC::ExecState *exec, JSC::JSObject * /*callee*/, JSC::JSValue thisObject, const JSC::ArgList &args)
{
#ifndef QT_NO_QOBJECT
if (args.size() == 0) {
@@ -533,7 +533,7 @@ JSC::JSValue JSC_HOST_CALL functionDisconnect(JSC::ExecState *exec, JSC::JSObjec
#endif // QT_NO_QOBJECT
}
-JSC::JSValue JSC_HOST_CALL functionConnect(JSC::ExecState *exec, JSC::JSObject */*callee*/, JSC::JSValue thisObject, const JSC::ArgList &args)
+JSC::JSValue JSC_HOST_CALL functionConnect(JSC::ExecState *exec, JSC::JSObject * /*callee*/, JSC::JSValue thisObject, const JSC::ArgList &args)
{
#ifndef QT_NO_QOBJECT
if (args.size() == 0) {
diff --git a/src/svg/qsvgtinydocument.cpp b/src/svg/qsvgtinydocument.cpp
index d7cbcb2..e6b0e8e 100644
--- a/src/svg/qsvgtinydocument.cpp
+++ b/src/svg/qsvgtinydocument.cpp
@@ -240,7 +240,7 @@ void QSvgTinyDocument::draw(QPainter *p, const QRectF &bounds)
//sets default style on the painter
//### not the most optimal way
mapSourceToTarget(p, bounds);
- QPen pen(QBrush(Qt::NoBrush), 1, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin);
+ QPen pen(Qt::NoBrush, 1, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin);
pen.setMiterLimit(4);
p->setPen(pen);
p->setBrush(Qt::black);
@@ -283,7 +283,7 @@ void QSvgTinyDocument::draw(QPainter *p, const QString &id,
QTransform originalTransform = p->worldTransform();
//XXX set default style on the painter
- QPen pen(QBrush(Qt::NoBrush), 1, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin);
+ QPen pen(Qt::NoBrush, 1, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin);
pen.setMiterLimit(4);
p->setPen(pen);
p->setBrush(Qt::black);