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author | Samuel Rødal <sroedal@trolltech.com> | 2009-08-28 12:30:50 (GMT) |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-08-28 13:00:08 (GMT) |
commit | 47ebdcb8455191ffafcfcbf0b64878245494cbd0 (patch) | |
tree | 31936994974bc63245dbe05b6c0b1f7ee9550b14 | |
parent | 7a69207653d97037d76b3dedfa3fa67033962eb3 (diff) | |
download | Qt-47ebdcb8455191ffafcfcbf0b64878245494cbd0.zip Qt-47ebdcb8455191ffafcfcbf0b64878245494cbd0.tar.gz Qt-47ebdcb8455191ffafcfcbf0b64878245494cbd0.tar.bz2 |
Added some information to QGLFramebufferObject documentation
Reviewed-by: Trond
-rw-r--r-- | src/opengl/qglframebufferobject.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index 52363cb..0db5659 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -516,12 +516,12 @@ void QGLFramebufferObjectPrivate::init(const QSize &sz, QGLFramebufferObject::At framebuffer objects more portable. \endlist + When using a QPainter to paint to a QGLFramebufferObject you should take + care that the QGLFramebufferObject is created with the CombinedDepthStencil + attachment for QPainter to be able to render correctly. Note that you need to create a QGLFramebufferObject with more than one sample per pixel for primitives to be antialiased when drawing using a - QPainter, unless if the QPainter::HighQualityAntialiasing render hint is - set. The QPainter::HighQualityAntialiasing render hint will enable - antialiasing as long as the \c{GL_ARB_fragment_program} extension is - present. To create a multisample framebuffer object you should use one of + QPainter. To create a multisample framebuffer object you should use one of the constructors that take a QGLFramebufferObject parameter, and set the QGLFramebufferObject::samples() property to a non-zero value. |