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author | Alan Alpert <alan.alpert@nokia.com> | 2009-10-29 04:08:18 (GMT) |
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committer | Alan Alpert <alan.alpert@nokia.com> | 2009-10-29 04:08:18 (GMT) |
commit | e532322a7bb58f6b2527fa42063b5bccde318105 (patch) | |
tree | 2a6a4907701983f00fd0e23b97e8323b343f0e5a | |
parent | 220eea1b5a978cf62e27878e7d9b2e1f4d10e91e (diff) | |
download | Qt-e532322a7bb58f6b2527fa42063b5bccde318105.zip Qt-e532322a7bb58f6b2527fa42063b5bccde318105.tar.gz Qt-e532322a7bb58f6b2527fa42063b5bccde318105.tar.bz2 |
Remove duplicated doc
global object functions are now in globalobject.qdoc
-rw-r--r-- | src/declarative/qml/qmlengine.cpp | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/src/declarative/qml/qmlengine.cpp b/src/declarative/qml/qmlengine.cpp index 84186d4..9d69f94 100644 --- a/src/declarative/qml/qmlengine.cpp +++ b/src/declarative/qml/qmlengine.cpp @@ -595,59 +595,6 @@ QmlContext *QmlEnginePrivate::getContext(QScriptContext *ctxt) return contextClass->contextFromValue(scopeNode); } -/*! - This function is intended for use inside QML only. In C++ just create a - component object as usual. - - This function takes the URL of a QML file as its only argument. It returns - a component object which can be used to create and load that QML file. - - Example QmlJS is below, remember that QML files that might be loaded - over the network cannot be expected to be ready immediately. - \code - var component; - var sprite; - function finishCreation(){ - if(component.isReady()){ - sprite = component.createObject(); - if(sprite == 0){ - // Error Handling - }else{ - sprite.parent = page; - sprite.x = 200; - //... - } - }else if(component.isError()){ - // Error Handling - } - } - - component = createComponent("Sprite.qml"); - if(component.isReady()){ - finishCreation(); - }else{ - component.statusChanged.connect(finishCreation); - } - \endcode - - If you are certain the files will be local, you could simplify to - - \code - component = createComponent("Sprite.qml"); - sprite = component.createObject(); - if(sprite == 0){ - // Error Handling - print(component.errorsString()); - }else{ - sprite.parent = page; - sprite.x = 200; - //... - } - \endcode - - If you want to just create an arbitrary string of QML, instead of - loading a qml file, consider the createQmlObject() function. -*/ QScriptValue QmlEnginePrivate::createComponent(QScriptContext *ctxt, QScriptEngine *engine) { @@ -670,31 +617,6 @@ QScriptValue QmlEnginePrivate::createComponent(QScriptContext *ctxt, return engine->newQObject(c); } -/*! - Creates a new object from the specified string of QML. It requires a - second argument, which is the id of an existing QML object to use as - the new object's parent. If a third argument is provided, this is used - as the filepath that the qml came from. - - Example (where targetItem is the id of an existing QML item): - \code - newObject = createQmlObject('import Qt 4.6; Rectangle {color: "red"; width: 20; height: 20}', - targetItem, "dynamicSnippet1"); - \endcode - - This function is intended for use inside QML only. It is intended to behave - similarly to eval, but for creating QML elements. - - Returns the created object, or null if there is an error. In the case of an - error, details of the error are output using qWarning(). - - Note that this function returns immediately, and therefore may not work if - the QML loads new components. If you are trying to load a new component, - for example from a QML file, consider the createComponent() function - instead. 'New components' refers to external QML files that have not yet - been loaded, and so it is safe to use createQmlObject to load built-in - components. -*/ QScriptValue QmlEnginePrivate::createQmlObject(QScriptContext *ctxt, QScriptEngine *engine) { QmlEnginePrivate *activeEnginePriv = |