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authorAnders Bakken <anders.bakken@nokia.com>2009-08-18 14:05:08 (GMT)
committerAnders Bakken <anders.bakken@nokia.com>2009-08-18 14:06:57 (GMT)
commit68b7514840fe29f84af8d418538084ed337bd171 (patch)
treec0297b302a1895658c8f93748fa5a3dde48e26f3
parent37b375092b6db1c3302f93676b6329742f5c9fef (diff)
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Make sure to update pos QDFBCursor::move
We don't need to chain to the base class since the QDirectFBScreenCursor always is rendered by hardware but we should update the pos variable in case people ask where the cursor is. Reviewed-by: TrustMe
-rw-r--r--src/plugins/gfxdrivers/directfb/qdirectfbscreen.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/plugins/gfxdrivers/directfb/qdirectfbscreen.cpp b/src/plugins/gfxdrivers/directfb/qdirectfbscreen.cpp
index 774162c..2541677 100644
--- a/src/plugins/gfxdrivers/directfb/qdirectfbscreen.cpp
+++ b/src/plugins/gfxdrivers/directfb/qdirectfbscreen.cpp
@@ -578,6 +578,7 @@ QDirectFBScreenCursor::QDirectFBScreenCursor()
void QDirectFBScreenCursor::move(int x, int y)
{
+ pos = QPoint(x, y);
layer->WarpCursor(layer, x, y);
}