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authorSamuel Rødal <sroedal@trolltech.com>2009-10-02 11:18:52 (GMT)
committerJason McDonald <jason.mcdonald@nokia.com>2009-10-07 02:57:15 (GMT)
commit93796d0b20fdbef51a0ec0a6e4a8e7c44425262c (patch)
treece0752324cd504a6283407729fc0306f3122b716
parentc7721a0de7378860e6d763ba489750b7c31c095b (diff)
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Fixed some projective transform rendering bugs on qreal=float platforms.
We should set the near clip slightly higher when qreal is float to avoid numerical precision problems. Reviewed-by: Trond (cherry picked from commit addc0cbdbe21da27f7ad9f0ee05a16e24afa392d)
-rw-r--r--src/gui/painting/qtransform.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/painting/qtransform.cpp b/src/gui/painting/qtransform.cpp
index abe9e5e..8118450 100644
--- a/src/gui/painting/qtransform.cpp
+++ b/src/gui/painting/qtransform.cpp
@@ -52,7 +52,7 @@
QT_BEGIN_NAMESPACE
-#define Q_NEAR_CLIP 0.000001
+#define Q_NEAR_CLIP (sizeof(qreal) == sizeof(double) ? 0.000001 : 0.0001)
#ifdef MAP
# undef MAP