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author | Kavindra Devi Palaraja <kavindra.palaraja@nokia.com> | 2009-07-22 19:02:48 (GMT) |
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committer | Kavindra Devi Palaraja <kavindra.palaraja@nokia.com> | 2009-07-22 19:02:48 (GMT) |
commit | 9e54faf9eae05f66b6772ef25cc63ce52babf7cd (patch) | |
tree | a51d12f259ffeb1485aff912647532c4f39b7408 | |
parent | fa854a8ed0eaefa3a65c6b3b66e98ba5bdc6d6c2 (diff) | |
download | Qt-9e54faf9eae05f66b6772ef25cc63ce52babf7cd.zip Qt-9e54faf9eae05f66b6772ef25cc63ce52babf7cd.tar.gz Qt-9e54faf9eae05f66b6772ef25cc63ce52babf7cd.tar.bz2 |
Doc - Clarified that Graphics View does not support the inverted y-axis
coordinate system
Task: 258259
Reviewed-By: João Abecasis <joao@trolltech.com>
-rw-r--r-- | doc/src/graphicsview.qdoc | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/src/graphicsview.qdoc b/doc/src/graphicsview.qdoc index 4c408cd..f42c0d4 100644 --- a/doc/src/graphicsview.qdoc +++ b/doc/src/graphicsview.qdoc @@ -201,6 +201,9 @@ using an untransformed view, one unit on the scene is represented by one pixel on the screen. + \note The inverted Y-axis coordinate system (where \c y grows upwards) + is unsupported as Graphics Views uses Qt's coordinate system. + There are three effective coordinate systems in play in Graphics View: Item coordinates, scene coordinates, and view coordinates. To simplify your implementation, Graphics View provides convenience functions that |