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authorKavindra Devi Palaraja <kavindra.palaraja@nokia.com>2009-07-22 19:02:48 (GMT)
committerKavindra Devi Palaraja <kavindra.palaraja@nokia.com>2009-07-22 19:02:48 (GMT)
commit9e54faf9eae05f66b6772ef25cc63ce52babf7cd (patch)
treea51d12f259ffeb1485aff912647532c4f39b7408
parentfa854a8ed0eaefa3a65c6b3b66e98ba5bdc6d6c2 (diff)
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Doc - Clarified that Graphics View does not support the inverted y-axis
coordinate system Task: 258259 Reviewed-By: João Abecasis <joao@trolltech.com>
-rw-r--r--doc/src/graphicsview.qdoc3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/src/graphicsview.qdoc b/doc/src/graphicsview.qdoc
index 4c408cd..f42c0d4 100644
--- a/doc/src/graphicsview.qdoc
+++ b/doc/src/graphicsview.qdoc
@@ -201,6 +201,9 @@
using an untransformed view, one unit on the scene is represented by
one pixel on the screen.
+ \note The inverted Y-axis coordinate system (where \c y grows upwards)
+ is unsupported as Graphics Views uses Qt's coordinate system.
+
There are three effective coordinate systems in play in Graphics View:
Item coordinates, scene coordinates, and view coordinates. To simplify
your implementation, Graphics View provides convenience functions that