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authorMichael Brasser <michael.brasser@nokia.com>2010-02-23 03:58:24 (GMT)
committerMichael Brasser <michael.brasser@nokia.com>2010-02-23 03:59:03 (GMT)
commite988763395625171bed001b5916d4da003d39aee (patch)
tree008820b362fc196e878d1022f2f1d56059ac2e7d
parent7828b564d6d857307aa13e273045ac7b82fec046 (diff)
downloadQt-e988763395625171bed001b5916d4da003d39aee.zip
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Doc.
-rw-r--r--doc/src/declarative/advtutorial1.qdoc12
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/src/declarative/advtutorial1.qdoc b/doc/src/declarative/advtutorial1.qdoc
index 2c99819..e7f4f1a 100644
--- a/doc/src/declarative/advtutorial1.qdoc
+++ b/doc/src/declarative/advtutorial1.qdoc
@@ -51,20 +51,20 @@ Here is the QML code for the basic elements. The game window:
\snippet declarative/tutorials/samegame/samegame1/samegame.qml 0
-This gives you a basic game window, with room for the game canvas. A new game
-button and room to display the score. The one thing you may not recognize here
+This gives you a basic game window, with room for the game canvas, a new game
+button and room to display the score. One thing you may not recognize here
is the \l SystemPalette item. This item provides access to the Qt system palette
and is used to make the button look more like a system button (for exact native
-feel you would use a \l QPushButton). Since we want a fully functional button,
-we use the QML elements Text and MouseArea inside a Rectangle to assemble a
-button. Below is the code which we wrote to do this:
+feel you would use a \l QPushButton). In this case we've created our own custom
+Button element using the QML elements Text and MouseArea inside a Rectangle.
+Below is the code which we wrote to do this (Button.qml):
\snippet declarative/tutorials/samegame/samegame1/Button.qml 0
Note that this Button component was written to be fairly generic, in case we
want to use a similarly styled button later.
-And here is a simple block:
+And here is a simple block (Block.qml):
\snippet declarative/tutorials/samegame/samegame1/Block.qml 0