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authorSamuel Rødal <sroedal@trolltech.com>2010-02-10 12:11:01 (GMT)
committerJason McDonald <jason.mcdonald@nokia.com>2010-02-10 12:45:12 (GMT)
commit4e1dfb456a62feea7d1747328356cb6e39109bb7 (patch)
tree4d30e9c11605894fe957acb253c3228e15ead141
parent0fe100ddd40580f7295611628b319768fa4883d7 (diff)
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Prevented assert when using drop shadow effect in the GL 2 engine.
The GL 2 pixmap filter uses Indexed8 images in the drop shadow case. Reviewed-by: Tom Cooksey (cherry picked from commit f04f014835e9fd4c41e9113e8036ba71ff884ae9)
-rw-r--r--src/gui/image/qpixmapfilter.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/image/qpixmapfilter.cpp b/src/gui/image/qpixmapfilter.cpp
index 05e02b8..0d9cba4 100644
--- a/src/gui/image/qpixmapfilter.cpp
+++ b/src/gui/image/qpixmapfilter.cpp
@@ -710,7 +710,8 @@ void expblur(QImage &img, qreal radius, bool improvedQuality = false, int transp
radius *= qreal(0.5);
Q_ASSERT(img.format() == QImage::Format_ARGB32_Premultiplied
- || img.format() == QImage::Format_RGB32);
+ || img.format() == QImage::Format_RGB32
+ || img.format() == QImage::Format_Indexed8);
// choose the alpha such that pixels at radius distance from a fully
// saturated pixel will have an alpha component of no greater than