diff options
author | Shane Kearns <shane.kearns@sosco.com> | 2009-10-07 16:30:18 (GMT) |
---|---|---|
committer | Shane Kearns <shane.kearns@sosco.com> | 2009-10-07 16:30:18 (GMT) |
commit | 0ddcbe7b09c3d1c239445e16489a143ca0231763 (patch) | |
tree | c034d6a14d342d747b2a9ee2d58bec9d539fb34d | |
parent | f48432eb47eb37aa362e4da44888b718cdb3a841 (diff) | |
parent | eb10655a9e94d0953d5f43815750fe128b862051 (diff) | |
download | Qt-0ddcbe7b09c3d1c239445e16489a143ca0231763.zip Qt-0ddcbe7b09c3d1c239445e16489a143ca0231763.tar.gz Qt-0ddcbe7b09c3d1c239445e16489a143ca0231763.tar.bz2 |
Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6
-rw-r--r-- | src/corelib/global/qnamespace.qdoc | 8 | ||||
-rw-r--r-- | src/gui/util/qdesktopservices_win.cpp | 4 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp | 37 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h | 5 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp | 75 | ||||
-rw-r--r-- | src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h | 1 | ||||
-rw-r--r-- | src/script/api/qscriptengine_p.h | 16 | ||||
-rw-r--r-- | src/script/api/qscriptvalue.cpp | 20 | ||||
-rw-r--r-- | src/script/api/qscriptvalue_p.h | 4 |
9 files changed, 115 insertions, 55 deletions
diff --git a/src/corelib/global/qnamespace.qdoc b/src/corelib/global/qnamespace.qdoc index b7775bd..ab232bf 100644 --- a/src/corelib/global/qnamespace.qdoc +++ b/src/corelib/global/qnamespace.qdoc @@ -713,7 +713,13 @@ \omitvalue Dither_Mask \omitvalue AlphaDither_Mask \omitvalue DitherMode_Mask - \omitvalue NoOpaqueDetection + + \value NoOpaqueDetection Do not check whether the image contains non-opaque + pixels. Use this if you know that the image is semi-transparent and + you want to avoid the overhead of checking the pixels in the image + until a non-opaque pixel is found, or if you want the pixmap to + retain an alpha channel for some other reason. If the image has no + alpha channel this flag has no effect. */ /*! \enum Qt::GUIStyle diff --git a/src/gui/util/qdesktopservices_win.cpp b/src/gui/util/qdesktopservices_win.cpp index bf29870..4ecef97 100644 --- a/src/gui/util/qdesktopservices_win.cpp +++ b/src/gui/util/qdesktopservices_win.cpp @@ -186,7 +186,11 @@ QString QDesktopServices::storageLocation(StandardLocation type) switch (type) { case DataLocation: +#if defined Q_WS_WINCE + if (SHGetSpecialFolderPath(0, path, CSIDL_APPDATA, FALSE)) +#else if (SHGetSpecialFolderPath(0, path, CSIDL_LOCAL_APPDATA, FALSE)) +#endif result = QString::fromWCharArray(path); if (!QCoreApplication::organizationName().isEmpty()) result = result + QLatin1String("\\") + QCoreApplication::organizationName(); diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp index 866d1a2..1fe3999 100644 --- a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp +++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp @@ -67,7 +67,30 @@ void QGL2PEXVertexArray::addRect(const QRectF &rect) << rect.bottomRight() << rect.bottomLeft() << rect.topLeft(); } -void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale) +void QGL2PEXVertexArray::addClosingLine(int index) +{ + if (QPointF(vertexArray.at(index)) != QPointF(vertexArray.last())) + vertexArray.add(vertexArray.at(index)); +} + +void QGL2PEXVertexArray::addCentroid(const QVectorPath &path, int subPathIndex) +{ + const QPointF *const points = reinterpret_cast<const QPointF *>(path.points()); + const QPainterPath::ElementType *const elements = path.elements(); + + QPointF sum = points[subPathIndex]; + int count = 1; + + for (int i = subPathIndex + 1; i < path.elementCount() && (!elements || elements[i] != QPainterPath::MoveToElement); ++i) { + sum += points[i]; + ++count; + } + + const QPointF centroid = sum / qreal(count); + vertexArray.add(centroid); +} + +void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline) { const QPointF* const points = reinterpret_cast<const QPointF*>(path.points()); const QPainterPath::ElementType* const elements = path.elements(); @@ -78,6 +101,10 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc boundingRectDirty = false; } + if (!outline) + addCentroid(path, 0); + + int lastMoveTo = vertexArray.size(); vertexArray.add(points[0]); // The first element is always a moveTo do { @@ -96,8 +123,14 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc const QPainterPath::ElementType elementType = elements[i]; switch (elementType) { case QPainterPath::MoveToElement: + if (!outline) + addClosingLine(lastMoveTo); // qDebug("element[%d] is a MoveToElement", i); vertexArrayStops.append(vertexArray.size()); + if (!outline) { + addCentroid(path, i); + lastMoveTo = vertexArray.size(); + } lineToArray(points[i].x(), points[i].y()); // Add the moveTo as a new vertex break; case QPainterPath::LineToElement: @@ -115,6 +148,8 @@ void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseSc } } while (0); + if (!outline) + addClosingLine(lastMoveTo); vertexArrayStops.append(vertexArray.size()); } diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h index 08ce234..719904f 100644 --- a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h +++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h @@ -104,7 +104,7 @@ public: boundingRectDirty(true) {} void addRect(const QRectF &rect); - void addPath(const QVectorPath &path, GLfloat curveInverseScale); + void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true); void clear(); QGLPoint* data() {return vertexArray.data();} @@ -124,6 +124,9 @@ private: bool boundingRectDirty; inline void curveToArray(const QGLPoint &cp1, const QGLPoint &cp2, const QGLPoint &ep, GLfloat inverseScale); + + void addClosingLine(int index); + void addCentroid(const QVectorPath &path, int subPathIndex); }; QT_END_NAMESPACE diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 5875124..ab02c69 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -391,7 +391,6 @@ void QGL2PaintEngineExPrivate::setBrush(const QBrush* brush) } -// Unless this gets used elsewhere, it's probably best to merge it into fillStencilWithVertexArray void QGL2PaintEngineExPrivate::useSimpleShader() { shaderManager->simpleProgram()->enable(); @@ -881,26 +880,36 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) || path.shape() == QVectorPath::ConvexPolygonHint) { vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale); + vertexCoordinateArray.addPath(path, inverseScale, false); prepareForDraw(currentBrush->isOpaque()); drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN); } else { // The path is too complicated & needs the stencil technique vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale); + vertexCoordinateArray.addPath(path, inverseScale, false); fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill()); - // Stencil the brush onto the dest buffer - glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT); // Pass if stencil buff value != 0 - glStencilOp(GL_KEEP, GL_ZERO, GL_ZERO); - glStencilMask(GL_STENCIL_HIGH_BIT); + glStencilMask(0xff); + glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); + + if (q->state()->clipTestEnabled) { + // Pass when high bit is set, replace stencil value with current clip + glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT); + } else if (path.hasWindingFill()) { + // Pass when any bit is set, replace stencil value with 0 + glStencilFunc(GL_NOTEQUAL, 0, 0xff); + } else { + // Pass when high bit is set, replace stencil value with 0 + glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT); + } prepareForDraw(currentBrush->isOpaque()); if (inRenderText) prepareDepthRangeForRenderText(); + // Stencil the brush onto the dest buffer composite(vertexCoordinateArray.boundingRect()); if (inRenderText) @@ -916,7 +925,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill) { // qDebug("QGL2PaintEngineExPrivate::fillStencilWithVertexArray()"); - glStencilMask(0xffff); // Enable stencil writes + glStencilMask(0xff); // Enable stencil writes if (dirtyStencilRegion.intersects(currentScissorBounds)) { QVector<QRect> clearRegion = dirtyStencilRegion.intersected(currentScissorBounds).rects(); @@ -948,39 +957,30 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(QGL2PEXVertexArray& ve if (useWindingFill) { if (q->state()->clipTestEnabled) { + // Flatten clip values higher than current clip, and set high bit to match current clip glStencilFunc(GL_LEQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, ~GL_STENCIL_HIGH_BIT); glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); composite(vertexArray.boundingRect()); glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT); - } else { - glStencilFunc(GL_ALWAYS, 0, 0xffff); + } else if (!stencilClean) { + // Clear stencil buffer within bounding rect + glStencilFunc(GL_ALWAYS, 0, 0xff); glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); composite(vertexArray.boundingRect()); } // Inc. for front-facing triangle glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP); - //Dec. for back-facing "holes" + // Dec. for back-facing "holes" glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP); glStencilMask(~GL_STENCIL_HIGH_BIT); drawVertexArrays(vertexArray, GL_TRIANGLE_FAN); if (q->state()->clipTestEnabled) { - // clear high bit of stencil outside of path - glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, ~GL_STENCIL_HIGH_BIT); - glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT); - glStencilMask(GL_STENCIL_HIGH_BIT); - composite(vertexArray.boundingRect()); - // reset lower bits of stencil inside path to current clip - glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, GL_STENCIL_HIGH_BIT); + // Clear high bit of stencil outside of path + glStencilFunc(GL_EQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT); glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); - glStencilMask(~GL_STENCIL_HIGH_BIT); - composite(vertexArray.boundingRect()); - } else { - // set high bit of stencil inside path - glStencilFunc(GL_NOTEQUAL, 0, 0xffff); - glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT); glStencilMask(GL_STENCIL_HIGH_BIT); composite(vertexArray.boundingRect()); } @@ -1020,7 +1020,7 @@ void QGL2PaintEngineExPrivate::resetClipIfNeeded() QGLRect rect(bounds.left(), bounds.top(), bounds.right(), bounds.bottom()); // Set high bit on clip region - glStencilFunc(GL_LEQUAL, q->state()->currentClip, 0xffff); + glStencilFunc(GL_LEQUAL, q->state()->currentClip, 0xff); glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT); glStencilMask(GL_STENCIL_HIGH_BIT); composite(rect); @@ -1028,7 +1028,7 @@ void QGL2PaintEngineExPrivate::resetClipIfNeeded() // Reset clipping to 1 and everything else to zero glStencilFunc(GL_NOTEQUAL, 0x01, GL_STENCIL_HIGH_BIT); glStencilOp(GL_ZERO, GL_REPLACE, GL_REPLACE); - glStencilMask(0xFFFF); + glStencilMask(0xff); composite(rect); q->state()->currentClip = 1; @@ -1636,6 +1636,7 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) d->use_system_clip = !systemClip().isEmpty(); d->dirtyStencilRegion = QRect(0, 0, d->width, d->height); + d->stencilClean = true; // Calling begin paint should make the correct context current. So, any // code which calls into GL or otherwise needs a current context *must* @@ -1731,7 +1732,7 @@ void QGL2PaintEngineExPrivate::updateClipScissorTest() glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT); } else { glDisable(GL_STENCIL_TEST); - glStencilFunc(GL_ALWAYS, 0, 0xffff); + glStencilFunc(GL_ALWAYS, 0, 0xff); } #ifdef QT_GL_NO_SCISSOR_TEST @@ -1787,7 +1788,7 @@ void QGL2PaintEngineExPrivate::clearClip(uint value) { dirtyStencilRegion -= currentScissorBounds; - glStencilMask(0xffff); + glStencilMask(0xff); glClearStencil(value); glClear(GL_STENCIL_BUFFER_BIT); glStencilMask(0x0); @@ -1802,6 +1803,8 @@ void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value) if (matrixDirty) updateMatrix(); + stencilClean = false; + const bool singlePass = !path.hasWindingFill() && (((q->state()->currentClip == maxClip - 1) && q->state()->clipTestEnabled) || q->state()->needsClipBufferClear); @@ -1819,10 +1822,10 @@ void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value) if (q->state()->clipTestEnabled) glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT); else - glStencilFunc(GL_ALWAYS, 0, 0xffff); + glStencilFunc(GL_ALWAYS, 0, 0xff); vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale); + vertexCoordinateArray.addPath(path, inverseScale, false); if (!singlePass) fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill()); @@ -1841,9 +1844,17 @@ void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value) drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN); } else { - glStencilFunc(GL_NOTEQUAL, value, GL_STENCIL_HIGH_BIT); glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); - glStencilMask(0xffff); + glStencilMask(0xff); + + if (!q->state()->clipTestEnabled && path.hasWindingFill()) { + // Pass when any clip bit is set, set high bit + glStencilFunc(GL_NOTEQUAL, GL_STENCIL_HIGH_BIT, ~GL_STENCIL_HIGH_BIT); + composite(vertexCoordinateArray.boundingRect()); + } + + // Pass when high bit is set, replace stencil value with new clip value + glStencilFunc(GL_NOTEQUAL, value, GL_STENCIL_HIGH_BIT); composite(vertexCoordinateArray.boundingRect()); } diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h index 28c972e..46be398 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h @@ -223,6 +223,7 @@ public: bool shaderMatrixUniformDirty; bool opacityUniformDirty; + bool stencilClean; // Has the stencil not been used for clipping so far? QRegion dirtyStencilRegion; QRect currentScissorBounds; uint maxClip; diff --git a/src/script/api/qscriptengine_p.h b/src/script/api/qscriptengine_p.h index 5f31054..f1fc135 100644 --- a/src/script/api/qscriptengine_p.h +++ b/src/script/api/qscriptengine_p.h @@ -468,6 +468,22 @@ inline QScriptValue QScriptValuePrivate::property(const QString &name, int resol return property(JSC::Identifier(exec, name), resolveMode); } +inline void* QScriptValuePrivate::operator new(size_t size, QScriptEnginePrivate *engine) +{ + if (engine) + return engine->allocateScriptValuePrivate(size); + return qMalloc(size); +} + +inline void QScriptValuePrivate::operator delete(void *ptr) +{ + QScriptValuePrivate *d = reinterpret_cast<QScriptValuePrivate*>(ptr); + if (d->engine) + d->engine->freeScriptValuePrivate(d); + else + qFree(d); +} + inline void QScriptEnginePrivate::registerScriptString(QScriptStringPrivate *value) { Q_ASSERT(value->type == QScriptStringPrivate::HeapAllocated); diff --git a/src/script/api/qscriptvalue.cpp b/src/script/api/qscriptvalue.cpp index 92c987c..b8340a7 100644 --- a/src/script/api/qscriptvalue.cpp +++ b/src/script/api/qscriptvalue.cpp @@ -280,7 +280,7 @@ QScriptValue QScriptValuePrivate::property(const JSC::Identifier &id, int resolv { Q_ASSERT(isObject()); JSC::ExecState *exec = engine->currentFrame; - JSC::JSObject *object = jscValue.getObject(); + JSC::JSObject *object = JSC::asObject(jscValue); JSC::PropertySlot slot(const_cast<JSC::JSObject*>(object)); JSC::JSValue result; if (const_cast<JSC::JSObject*>(object)->getOwnPropertySlot(exec, id, slot)) { @@ -303,7 +303,7 @@ QScriptValue QScriptValuePrivate::property(quint32 index, int resolveMode) const { Q_ASSERT(isObject()); JSC::ExecState *exec = engine->currentFrame; - JSC::JSObject *object = jscValue.getObject(); + JSC::JSObject *object = JSC::asObject(jscValue); JSC::PropertySlot slot(const_cast<JSC::JSObject*>(object)); JSC::JSValue result; if (const_cast<JSC::JSObject*>(object)->getOwnPropertySlot(exec, index, slot)) { @@ -466,22 +466,6 @@ void QScriptValuePrivate::detachFromEngine() engine = 0; } -void* QScriptValuePrivate::operator new(size_t size, QScriptEnginePrivate *engine) -{ - if (engine) - return engine->allocateScriptValuePrivate(size); - return qMalloc(size); -} - -void QScriptValuePrivate::operator delete(void *ptr) -{ - QScriptValuePrivate *d = reinterpret_cast<QScriptValuePrivate*>(ptr); - if (d->engine) - d->engine->freeScriptValuePrivate(d); - else - qFree(d); -} - /*! \internal */ diff --git a/src/script/api/qscriptvalue_p.h b/src/script/api/qscriptvalue_p.h index 6cbda97..351d616 100644 --- a/src/script/api/qscriptvalue_p.h +++ b/src/script/api/qscriptvalue_p.h @@ -68,8 +68,8 @@ class QScriptValuePrivate { Q_DISABLE_COPY(QScriptValuePrivate); public: - void* operator new(size_t, QScriptEnginePrivate*); - void operator delete(void*); + inline void* operator new(size_t, QScriptEnginePrivate*); + inline void operator delete(void*); enum Type { JavaScriptCore, |