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authorMartin Jones <martin.jones@nokia.com>2010-02-26 02:13:15 (GMT)
committerMartin Jones <martin.jones@nokia.com>2010-02-26 02:13:15 (GMT)
commit4d4ca01e59a151494e76d150ef8ad3fdab8aeea1 (patch)
treee4b349c4656404d06020edc3a07ef02586d90d75
parent77ba224d71da1e28761760b724b078107d307168 (diff)
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Fix Flickable.overShoot doc - it is a bool not a real
-rw-r--r--src/declarative/graphicsitems/qdeclarativeflickable.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/declarative/graphicsitems/qdeclarativeflickable.cpp b/src/declarative/graphicsitems/qdeclarativeflickable.cpp
index 3e595f1..623398f 100644
--- a/src/declarative/graphicsitems/qdeclarativeflickable.cpp
+++ b/src/declarative/graphicsitems/qdeclarativeflickable.cpp
@@ -966,10 +966,10 @@ QDeclarativeListProperty<QDeclarativeItem> QDeclarativeFlickable::flickableChild
/*!
\qmlproperty bool Flickable::overShoot
- This property holds the number of pixels the surface may overshoot the
+ This property holds whether the surface may overshoot the
Flickable's boundaries when flicked.
- If overShoot is non-zero the contents can be flicked beyond the boundary
+ If overShoot is true the contents can be flicked beyond the boundary
of the Flickable before being moved back to the boundary. This provides
the feeling that the edges of the view are soft, rather than a hard
physical boundary.