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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-07-24 02:51:31 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-07-24 02:51:31 (GMT)
commit610aa1737a206fe97628a3375a543400ea0761fa (patch)
treea1f1880feb2c868b6a30f6302a5b873badaf2b24
parent940b5bf333d6022fe5d3a037d6b1d74c6b9fe36e (diff)
downloadQt-610aa1737a206fe97628a3375a543400ea0761fa.zip
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Update QGraphicsShaderEffect to match new API
-rw-r--r--examples/graphicsview/customshader/blureffect.cpp19
-rw-r--r--examples/graphicsview/customshader/blureffect.h11
-rw-r--r--examples/graphicsview/customshader/blurpicker.cpp11
-rw-r--r--examples/graphicsview/customshader/blurpicker.h3
-rw-r--r--examples/graphicsview/customshader/customshadereffect.cpp4
-rw-r--r--examples/graphicsview/customshader/customshadereffect.h2
-rw-r--r--src/gui/graphicsview/qgraphicseffect_p.h4
-rw-r--r--src/opengl/qgraphicsshadereffect.cpp60
-rw-r--r--src/opengl/qgraphicsshadereffect.h9
9 files changed, 61 insertions, 62 deletions
diff --git a/examples/graphicsview/customshader/blureffect.cpp b/examples/graphicsview/customshader/blureffect.cpp
index 8345d0b..43791c6 100644
--- a/examples/graphicsview/customshader/blureffect.cpp
+++ b/examples/graphicsview/customshader/blureffect.cpp
@@ -43,28 +43,27 @@
#include <QDebug>
-BlurEffect::BlurEffect(QObject *parent)
+BlurEffect::BlurEffect(QGraphicsItem *item)
: QGraphicsBlurEffect()
- , m_baseLine(200)
+ , m_baseLine(200), item(item)
{
}
-void BlurEffect::adjustForItem(const QGraphicsItem *item)
+void BlurEffect::adjustForItem()
{
qreal y = m_baseLine - item->pos().y();
qreal radius = qBound(0.0, y / 32, 16.0);
setBlurRadius(radius);
}
-QRectF BlurEffect::boundingRectFor(const QGraphicsItem *item)
+QRectF BlurEffect::boundingRect() const
{
- adjustForItem(item);
- return QGraphicsBlurEffect::boundingRectFor(item);
+ const_cast<BlurEffect *>(this)->adjustForItem();
+ return QGraphicsBlurEffect::boundingRect();
}
-void BlurEffect::drawItem(QGraphicsItem *item, QPainter *painter,
- const QStyleOptionGraphicsItem *option, QWidget *widget)
+void BlurEffect::draw(QPainter *painter)
{
- adjustForItem(item);
- QGraphicsBlurEffect::drawItem(item, painter, option, widget);
+ adjustForItem();
+ QGraphicsBlurEffect::draw(painter);
}
diff --git a/examples/graphicsview/customshader/blureffect.h b/examples/graphicsview/customshader/blureffect.h
index 24a6867..2aea8bf 100644
--- a/examples/graphicsview/customshader/blureffect.h
+++ b/examples/graphicsview/customshader/blureffect.h
@@ -48,21 +48,20 @@
class BlurEffect: public QGraphicsBlurEffect
{
public:
- BlurEffect(QObject *parent = 0);
+ BlurEffect(QGraphicsItem *item);
void setBaseLine(qreal y) { m_baseLine = y; }
- QRectF boundingRectFor(const QGraphicsItem *item);
+ QRectF boundingRect() const;
- void drawItem(QGraphicsItem *item, QPainter *painter,
- const QStyleOptionGraphicsItem *option = 0,
- QWidget *widget = 0);
+ void draw(QPainter *painter);
private:
- void adjustForItem(const QGraphicsItem *item);
+ void adjustForItem();
private:
qreal m_baseLine;
+ QGraphicsItem *item;
};
#endif // BLUREFFECT_H
diff --git a/examples/graphicsview/customshader/blurpicker.cpp b/examples/graphicsview/customshader/blurpicker.cpp
index 32bfc89..de80312 100644
--- a/examples/graphicsview/customshader/blurpicker.cpp
+++ b/examples/graphicsview/customshader/blurpicker.cpp
@@ -44,6 +44,7 @@
#include <QtGui>
#include "blureffect.h"
+#include "customshadereffect.h"
#ifndef M_PI
#define M_PI 3.14159265358979323846
@@ -79,9 +80,10 @@ void BlurPicker::updateIconPositions()
pos -= QPointF(40, 40);
icon->setPos(pos);
baseline = qMax(baseline, ys);
+ if (i != 3)
+ static_cast<BlurEffect *>(icon->graphicsEffect())->setBaseLine(baseline);
}
- m_blurEffect->setBaseLine(baseline);
m_scene.update();
}
@@ -89,9 +91,6 @@ void BlurPicker::setupScene()
{
m_scene.setSceneRect(-200, -120, 400, 240);
- m_blurEffect = new BlurEffect(this);
- m_customEffect = new CustomShaderEffect(this);
-
QStringList names;
names << ":/images/accessories-calculator.png";
names << ":/images/accessories-text-editor.png";
@@ -107,9 +106,9 @@ void BlurPicker::setupScene()
QGraphicsPixmapItem *icon = m_scene.addPixmap(pixmap);
icon->setZValue(1);
if (i == 3)
- icon->setEffect(m_customEffect);
+ icon->setGraphicsEffect(new CustomShaderEffect());
else
- icon->setEffect(m_blurEffect);
+ icon->setGraphicsEffect(new BlurEffect(icon));
m_icons << icon;
}
diff --git a/examples/graphicsview/customshader/blurpicker.h b/examples/graphicsview/customshader/blurpicker.h
index b4ac97b..b7ea3b4 100644
--- a/examples/graphicsview/customshader/blurpicker.h
+++ b/examples/graphicsview/customshader/blurpicker.h
@@ -47,7 +47,6 @@
#include <QTimeLine>
#include "blureffect.h"
-#include "customshadereffect.h"
class BlurPicker: public QGraphicsView
{
@@ -68,8 +67,6 @@ private:
private:
qreal m_index;
QGraphicsScene m_scene;
- BlurEffect *m_blurEffect;
- CustomShaderEffect *m_customEffect;
QList<QGraphicsItem*> m_icons;
QTimeLine m_timeLine;
};
diff --git a/examples/graphicsview/customshader/customshadereffect.cpp b/examples/graphicsview/customshader/customshadereffect.cpp
index 9f1945d..293123c 100644
--- a/examples/graphicsview/customshader/customshadereffect.cpp
+++ b/examples/graphicsview/customshader/customshadereffect.cpp
@@ -53,8 +53,8 @@ static char const colorizeShaderCode[] =
" return vec4(colorize.rgb, src.a);\n"
"}";
-CustomShaderEffect::CustomShaderEffect(QObject *parent)
- : QGraphicsShaderEffect(parent),
+CustomShaderEffect::CustomShaderEffect()
+ : QGraphicsShaderEffect(),
color(Qt::red)
{
setPixelShaderFragment(colorizeShaderCode);
diff --git a/examples/graphicsview/customshader/customshadereffect.h b/examples/graphicsview/customshader/customshadereffect.h
index b4e0fb9..6482bd5 100644
--- a/examples/graphicsview/customshader/customshadereffect.h
+++ b/examples/graphicsview/customshader/customshadereffect.h
@@ -49,7 +49,7 @@
class CustomShaderEffect: public QGraphicsShaderEffect
{
public:
- CustomShaderEffect(QObject *parent = 0);
+ CustomShaderEffect();
QColor effectColor() const { return color; }
void setEffectColor(const QColor& c);
diff --git a/src/gui/graphicsview/qgraphicseffect_p.h b/src/gui/graphicsview/qgraphicseffect_p.h
index 9204789..37bcfdf 100644
--- a/src/gui/graphicsview/qgraphicseffect_p.h
+++ b/src/gui/graphicsview/qgraphicseffect_p.h
@@ -61,7 +61,7 @@
QT_BEGIN_NAMESPACE
-class QGraphicsEffectSource
+class Q_GUI_EXPORT QGraphicsEffectSource
{
public:
QGraphicsEffectSource() {}
@@ -72,7 +72,7 @@ public:
virtual bool drawIntoPixmap(QPixmap *, const QTransform & = QTransform()) = 0;
};
-class QGraphicsEffectPrivate : public QObjectPrivate
+class Q_GUI_EXPORT QGraphicsEffectPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QGraphicsEffect)
public:
diff --git a/src/opengl/qgraphicsshadereffect.cpp b/src/opengl/qgraphicsshadereffect.cpp
index 121dd90..d4f5fa0 100644
--- a/src/opengl/qgraphicsshadereffect.cpp
+++ b/src/opengl/qgraphicsshadereffect.cpp
@@ -47,6 +47,7 @@
#endif
#include <QtGui/qpainter.h>
#include <QtGui/qgraphicsitem.h>
+#include <QtGui/private/qgraphicseffect_p.h>
QT_BEGIN_NAMESPACE
@@ -160,8 +161,9 @@ void QGLCustomShaderEffectStage::setUniforms(QGLShaderProgram *program)
#endif
-class QGraphicsShaderEffectPrivate
+class QGraphicsShaderEffectPrivate : public QGraphicsEffectPrivate
{
+ Q_DECLARE_PUBLIC(QGraphicsShaderEffect)
public:
QGraphicsShaderEffectPrivate()
: pixelShaderFragment(qglslDefaultImageFragmentShader)
@@ -180,10 +182,9 @@ public:
/*!
Constructs a shader effect and attaches it to \a parent.
*/
-QGraphicsShaderEffect::QGraphicsShaderEffect(QObject *parent)
- : QGraphicsEffect(parent)
+QGraphicsShaderEffect::QGraphicsShaderEffect()
+ : QGraphicsEffect(*new QGraphicsShaderEffectPrivate())
{
- d_ptr = new QGraphicsShaderEffectPrivate();
}
/*!
@@ -192,9 +193,9 @@ QGraphicsShaderEffect::QGraphicsShaderEffect(QObject *parent)
QGraphicsShaderEffect::~QGraphicsShaderEffect()
{
#ifdef QGL_HAVE_CUSTOM_SHADERS
- delete d_ptr->customShaderStage;
+ Q_D(QGraphicsShaderEffect);
+ delete d->customShaderStage;
#endif
- delete d_ptr;
}
/*!
@@ -207,7 +208,8 @@ QGraphicsShaderEffect::~QGraphicsShaderEffect()
*/
QByteArray QGraphicsShaderEffect::pixelShaderFragment() const
{
- return d_ptr->pixelShaderFragment;
+ Q_D(const QGraphicsShaderEffect);
+ return d->pixelShaderFragment;
}
/*!
@@ -231,11 +233,12 @@ QByteArray QGraphicsShaderEffect::pixelShaderFragment() const
*/
void QGraphicsShaderEffect::setPixelShaderFragment(const QByteArray& code)
{
- if (d_ptr->pixelShaderFragment != code) {
- d_ptr->pixelShaderFragment = code;
+ Q_D(QGraphicsShaderEffect);
+ if (d->pixelShaderFragment != code) {
+ d->pixelShaderFragment = code;
#ifdef QGL_HAVE_CUSTOM_SHADERS
- delete d_ptr->customShaderStage;
- d_ptr->customShaderStage = 0;
+ delete d->customShaderStage;
+ d->customShaderStage = 0;
#endif
}
}
@@ -243,41 +246,45 @@ void QGraphicsShaderEffect::setPixelShaderFragment(const QByteArray& code)
/*!
\reimp
*/
-void QGraphicsShaderEffect::drawItem
- (QGraphicsItem *item, QPainter *painter,
- const QStyleOptionGraphicsItem *option, QWidget *widget)
+void QGraphicsShaderEffect::draw(QPainter *painter)
{
+ Q_D(QGraphicsShaderEffect);
+
#ifdef QGL_HAVE_CUSTOM_SHADERS
// Find the item's bounds in device coordinates.
- QRectF deviceBounds = painter->worldTransform().mapRect(item->boundingRect());
+ QTransform itemToPixmapTransform(painter->worldTransform());
+ QRectF deviceBounds = itemToPixmapTransform.mapRect(sourceBoundingRect());
QRect deviceRect = deviceBounds.toRect().adjusted(-1, -1, 1, 1);
if (deviceRect.isEmpty())
return;
- QPixmap *pixmap = QGraphicsEffect::drawItemOnPixmap(painter, item, option, widget, 0);
- if (!pixmap)
+ if (deviceRect.x() != 0 || deviceRect.y() != 0)
+ itemToPixmapTransform *= QTransform::fromTranslate(-deviceRect.x(), -deviceRect.y());
+
+ QPixmap pixmap(deviceRect.size());
+ if (!d->source->drawIntoPixmap(&pixmap, itemToPixmapTransform))
return;
// Set the custom shader on the paint engine. The setOnPainter()
// call may fail if the paint engine is not GL2. In that case,
// we fall through to drawing the pixmap normally.
- if (!d_ptr->customShaderStage) {
- d_ptr->customShaderStage = new QGLCustomShaderEffectStage
- (this, d_ptr->pixelShaderFragment);
+ if (!d->customShaderStage) {
+ d->customShaderStage = new QGLCustomShaderEffectStage
+ (this, d->pixelShaderFragment);
}
- bool usingShader = d_ptr->customShaderStage->setOnPainter(painter);
+ bool usingShader = d->customShaderStage->setOnPainter(painter);
// Draw using an untransformed painter.
QTransform restoreTransform = painter->worldTransform();
painter->setWorldTransform(QTransform());
- painter->drawPixmap(deviceRect.topLeft(), *pixmap);
+ painter->drawPixmap(deviceRect.topLeft(), pixmap);
painter->setWorldTransform(restoreTransform);
// Remove the custom shader to return to normal painting operations.
if (usingShader)
- d_ptr->customShaderStage->removeFromPainter(painter);
+ d->customShaderStage->removeFromPainter(painter);
#else
- item->paint(painter, option, widget);
+ drawSource(painter);
#endif
}
@@ -294,8 +301,9 @@ void QGraphicsShaderEffect::drawItem
void QGraphicsShaderEffect::setUniformsDirty()
{
#ifdef QGL_HAVE_CUSTOM_SHADERS
- if (d_ptr->customShaderStage)
- d_ptr->customShaderStage->setUniformsDirty();
+ Q_D(QGraphicsShaderEffect);
+ if (d->customShaderStage)
+ d->customShaderStage->setUniformsDirty();
#endif
}
diff --git a/src/opengl/qgraphicsshadereffect.h b/src/opengl/qgraphicsshadereffect.h
index 124f30c..032a233 100644
--- a/src/opengl/qgraphicsshadereffect.h
+++ b/src/opengl/qgraphicsshadereffect.h
@@ -60,22 +60,19 @@ class Q_OPENGL_EXPORT QGraphicsShaderEffect : public QGraphicsEffect
{
Q_OBJECT
public:
- QGraphicsShaderEffect(QObject *parent = 0);
+ QGraphicsShaderEffect();
virtual ~QGraphicsShaderEffect();
QByteArray pixelShaderFragment() const;
void setPixelShaderFragment(const QByteArray& code);
- void drawItem(QGraphicsItem *item, QPainter *painter,
- const QStyleOptionGraphicsItem *option,
- QWidget *widget);
-
protected:
+ void draw(QPainter *painter);
void setUniformsDirty();
virtual void setUniforms(QGLShaderProgram *program);
private:
- QGraphicsShaderEffectPrivate *d_ptr;
+ Q_DECLARE_PRIVATE(QGraphicsShaderEffect)
Q_DISABLE_COPY(QGraphicsShaderEffect)
friend class QGLCustomShaderEffectStage;