summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorVolker Hilsheimer <volker.hilsheimer@nokia.com>2009-07-25 22:43:12 (GMT)
committerVolker Hilsheimer <volker.hilsheimer@nokia.com>2009-07-25 22:43:12 (GMT)
commit99ecf471075088eba042575772196e63cab5b8f8 (patch)
treed0337258c77b431d1010320fe5640a24bd5b47e1
parent965639a06e624534f4ad8e869fea7b2df33a657d (diff)
downloadQt-99ecf471075088eba042575772196e63cab5b8f8.zip
Qt-99ecf471075088eba042575772196e63cab5b8f8.tar.gz
Qt-99ecf471075088eba042575772196e63cab5b8f8.tar.bz2
Doc: Replace QMatrix with QTransform and respective functions in various places.
-rw-r--r--doc/src/coordsys.qdoc18
-rw-r--r--doc/src/examples/transformations.qdoc6
-rw-r--r--doc/src/graphicsview.qdoc10
-rw-r--r--src/gui/graphicsview/qgraphicsscene.cpp2
-rw-r--r--src/gui/graphicsview/qgraphicsview.cpp20
-rw-r--r--src/gui/painting/qmatrix.cpp7
-rw-r--r--src/gui/painting/qpainter.cpp2
7 files changed, 33 insertions, 32 deletions
diff --git a/doc/src/coordsys.qdoc b/doc/src/coordsys.qdoc
index 7ba3946..4a73d67 100644
--- a/doc/src/coordsys.qdoc
+++ b/doc/src/coordsys.qdoc
@@ -224,12 +224,12 @@
Transformations} demo for a visualization of a sheared coordinate
system. All the transformation operations operate on QPainter's
transformation matrix that you can retrieve using the
- QPainter::worldMatrix() function. A matrix transforms a point in the
- plane to another point.
+ QPainter::worldTransform() function. A matrix transforms a point
+ in the plane to another point.
If you need the same transformations over and over, you can also
- use QMatrix objects and the QPainter::worldMatrix() and
- QPainter::setWorldMatrix() functions. You can at any time save the
+ use QTransform objects and the QPainter::worldTransform() and
+ QPainter::setWorldTransform() functions. You can at any time save the
QPainter's transformation matrix by calling the QPainter::save()
function which saves the matrix on an internal stack. The
QPainter::restore() function pops it back.
@@ -318,7 +318,7 @@
transformations affects the result.
For more information about the transformation matrix, see the
- QMatrix documentation.
+ QTransform documentation.
\section1 Window-Viewport Conversion
@@ -328,7 +328,7 @@
The mapping of the logical coordinates to the physical coordinates
are handled by QPainter's world transformation \l
- {QPainter::worldMatrix()}{worldMatrix()} (described in the \l
+ {QPainter::worldTransform()}{worldTransform()} (described in the \l
Transformations section), and QPainter's \l
{QPainter::viewport()}{viewport()} and \l
{QPainter::window()}{window()}. The viewport represents the
@@ -419,14 +419,14 @@
\endtable
The 2D transformations of the coordinate system are specified
- using the QMatrix class:
+ using the QTransform class:
\table
\header \o Class \o Description
\row
- \o QMatrix
+ \o QTransform
\o
- A 3 x 3 transformation matrix. Use QMatrix to rotate, shear,
+ A 3 x 3 transformation matrix. Use QTransform to rotate, shear,
scale, or translate the coordinate system.
\endtable
diff --git a/doc/src/examples/transformations.qdoc b/doc/src/examples/transformations.qdoc
index a449d4c..a5f92a8 100644
--- a/doc/src/examples/transformations.qdoc
+++ b/doc/src/examples/transformations.qdoc
@@ -85,10 +85,10 @@
All the tranformation operations operate on QPainter's
tranformation matrix that you can retrieve using the
- QPainter::matrix() function. A matrix transforms a point in the
+ QPainter::worldTransform() function. A matrix transforms a point in the
plane to another point. For more information about the
transformation matrix, see the \l {The Coordinate System} and
- QMatrix documentation.
+ QTransform documentation.
\snippet examples/painting/transformations/renderarea.h 0
@@ -375,7 +375,7 @@
All the tranformation operations operate on QPainter's
tranformation matrix. For more information about the
transformation matrix, see the \l {The Coordinate System} and
- QMatrix documentation.
+ QTransform documentation.
The Qt reference documentation provides several painting
demos. Among these is the \l {demos/affine}{Affine
diff --git a/doc/src/graphicsview.qdoc b/doc/src/graphicsview.qdoc
index f42c0d4..89f9f3d 100644
--- a/doc/src/graphicsview.qdoc
+++ b/doc/src/graphicsview.qdoc
@@ -141,7 +141,7 @@
to scene coordinates where appropriate), before sending the events
to the visualized scene.
- Using its transformation matrix, QGraphicsView::matrix(), the view can
+ Using its transformation matrix, QGraphicsView::transform(), the view can
\e transform the scene's coordinate system. This allows advanced
navigation features such as zooming and rotation. For convenience,
QGraphicsView also provides functions for translating between view and
@@ -174,7 +174,7 @@
also provides many functions for mapping coordinates between the item
and the scene, and from item to item. Also, like QGraphicsView, it can
transform its coordinate system using a matrix:
- QGraphicsItem::matrix(). This is useful for rotating and scaling
+ QGraphicsItem::transform(). This is useful for rotating and scaling
individual items.
Items can contain other items (children). Parent items'
@@ -461,11 +461,7 @@
By making an item a child of another, you can achieve the most
essential feature of item grouping: the items will move together, and
- all transformations are propagated from parent to child. QGraphicsItem
- can also handle all events for its children (see
- QGraphicsItem::setHandlesChildEvents()). This allows the parent item
- to act on behalf of its children, effectively treating all items as
- one.
+ all transformations are propagated from parent to child.
In addition, QGraphicsItemGroup is a special item that combines child
event handling with a useful interface for adding and removing items
diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp
index 9b6414d..0dce26b 100644
--- a/src/gui/graphicsview/qgraphicsscene.cpp
+++ b/src/gui/graphicsview/qgraphicsscene.cpp
@@ -4697,7 +4697,7 @@ void QGraphicsScenePrivate::processDirtyItemsRecursive(QGraphicsItem *item, bool
background has been drawn, and before the foreground has been
drawn. All painting is done in \e scene coordinates. Before
drawing each item, the painter must be transformed using
- QGraphicsItem::sceneMatrix().
+ QGraphicsItem::sceneTransform().
The \a options parameter is the list of style option objects for
each item in \a items. The \a numItems parameter is the number of
diff --git a/src/gui/graphicsview/qgraphicsview.cpp b/src/gui/graphicsview/qgraphicsview.cpp
index 53b044c..ca55f2e 100644
--- a/src/gui/graphicsview/qgraphicsview.cpp
+++ b/src/gui/graphicsview/qgraphicsview.cpp
@@ -97,8 +97,8 @@ static const int QGRAPHICSVIEW_PREALLOC_STYLE_OPTIONS = 503; // largest prime <
setViewport(new QGLWidget). QGraphicsView takes ownership of the viewport
widget.
- QGraphicsView supports affine transformations, using QMatrix. You can
- either pass a matrix to setMatrix(), or you can call one of the
+ QGraphicsView supports affine transformations, using QTransform. You can
+ either pass a matrix to setTransform(), or you can call one of the
convenience functions rotate(), scale(), translate() or shear(). The most
two common transformations are scaling, which is used to implement
zooming, and rotation. QGraphicsView keeps the center of the view fixed
@@ -1583,7 +1583,7 @@ void QGraphicsView::setSceneRect(const QRectF &rect)
Returns the current transformation matrix for the view. If no current
transformation is set, the identity matrix is returned.
- \sa setMatrix(), rotate(), scale(), shear(), translate()
+ \sa setMatrix(), transform(), rotate(), scale(), shear(), translate()
*/
QMatrix QGraphicsView::matrix() const
{
@@ -1615,7 +1615,7 @@ QMatrix QGraphicsView::matrix() const
a view coordinate to a floating point scene coordinate, or mapFromScene()
to map from floating point scene coordinates to view coordinates.
- \sa matrix(), rotate(), scale(), shear(), translate()
+ \sa matrix(), setTransform(), rotate(), scale(), shear(), translate()
*/
void QGraphicsView::setMatrix(const QMatrix &matrix, bool combine)
{
@@ -1624,6 +1624,8 @@ void QGraphicsView::setMatrix(const QMatrix &matrix, bool combine)
/*!
Resets the view transformation matrix to the identity matrix.
+
+ \sa resetTransform()
*/
void QGraphicsView::resetMatrix()
{
@@ -1633,7 +1635,7 @@ void QGraphicsView::resetMatrix()
/*!
Rotates the current view transformation \a angle degrees clockwise.
- \sa setMatrix(), matrix(), scale(), shear(), translate()
+ \sa setTransform(), transform(), scale(), shear(), translate()
*/
void QGraphicsView::rotate(qreal angle)
{
@@ -1646,7 +1648,7 @@ void QGraphicsView::rotate(qreal angle)
/*!
Scales the current view transformation by (\a sx, \a sy).
- \sa setMatrix(), matrix(), rotate(), shear(), translate()
+ \sa setTransform(), transform(), rotate(), shear(), translate()
*/
void QGraphicsView::scale(qreal sx, qreal sy)
{
@@ -1659,7 +1661,7 @@ void QGraphicsView::scale(qreal sx, qreal sy)
/*!
Shears the current view transformation by (\a sh, \a sv).
- \sa setMatrix(), matrix(), rotate(), scale(), translate()
+ \sa setTransform(), transform(), rotate(), scale(), translate()
*/
void QGraphicsView::shear(qreal sh, qreal sv)
{
@@ -1672,7 +1674,7 @@ void QGraphicsView::shear(qreal sh, qreal sv)
/*!
Translates the current view transformation by (\a dx, \a dy).
- \sa setMatrix(), matrix(), rotate(), shear()
+ \sa setTransform(), transform(), rotate(), shear()
*/
void QGraphicsView::translate(qreal dx, qreal dy)
{
@@ -1830,7 +1832,7 @@ void QGraphicsView::ensureVisible(const QGraphicsItem *item, int xmargin, int ym
If \a rect is empty, or if the viewport is too small, this
function will do nothing.
- \sa setMatrix(), ensureVisible(), centerOn()
+ \sa setTransform(), ensureVisible(), centerOn()
*/
void QGraphicsView::fitInView(const QRectF &rect, Qt::AspectRatioMode aspectRatioMode)
{
diff --git a/src/gui/painting/qmatrix.cpp b/src/gui/painting/qmatrix.cpp
index 221267f..bc08235 100644
--- a/src/gui/painting/qmatrix.cpp
+++ b/src/gui/painting/qmatrix.cpp
@@ -60,6 +60,9 @@ QT_BEGIN_NAMESPACE
A matrix specifies how to translate, scale, shear or rotate the
coordinate system, and is typically used when rendering graphics.
+ QMatrix, in contrast to QTransform, does not allow perspective
+ transformations. QTransform is the recommended transformation
+ class in Qt.
A QMatrix object can be built using the setMatrix(), scale(),
rotate(), translate() and shear() functions. Alternatively, it
@@ -172,8 +175,8 @@ QT_BEGIN_NAMESPACE
\snippet doc/src/snippets/matrix/matrix.cpp 2
\endtable
- \sa QPainter, {The Coordinate System}, {demos/affine}{Affine
- Transformations Demo}, {Transformations Example}
+ \sa QPainter, QTransform, {The Coordinate System},
+ {demos/affine}{Affine Transformations Demo}, {Transformations Example}
*/
diff --git a/src/gui/painting/qpainter.cpp b/src/gui/painting/qpainter.cpp
index 0460071..4c10a5a 100644
--- a/src/gui/painting/qpainter.cpp
+++ b/src/gui/painting/qpainter.cpp
@@ -1016,7 +1016,7 @@ void QPainterPrivate::updateState(QPainterState *newState)
\o layoutDirection() defines the layout direction used by the
painter when drawing text.
- \o matrixEnabled() tells whether world transformation is enabled.
+ \o worldMatrixEnabled() tells whether world transformation is enabled.
\o viewTransformEnabled() tells whether view transformation is
enabled.