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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-12-21 12:26:54 (GMT)
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-12-21 12:54:20 (GMT)
commit5d68753927ac6ba1445ceb6831da7e2346d91bf9 (patch)
treee016f8f5131dff22f79b3ba6a412b68a0d435350
parentad0841dfd89d08140b719098ecfec82881df63e6 (diff)
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Optimize texture glyph cache
To avoid calling the bounding box function for the same non-printable characters in every call, we cache them as empty in the coords table and bail out before painting them. This patch also fixes some possible reads of uninitialized memory (reference to return value) and reference to a default constructed object consisting of uninitialized pods. Reviewed-by: Samuel
-rw-r--r--src/gui/painting/qpaintengine_raster.cpp4
-rw-r--r--src/gui/painting/qtextureglyphcache.cpp11
-rw-r--r--src/gui/painting/qtextureglyphcache_p.h5
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp20
4 files changed, 28 insertions, 12 deletions
diff --git a/src/gui/painting/qpaintengine_raster.cpp b/src/gui/painting/qpaintengine_raster.cpp
index 97dfddf..ec5cef0 100644
--- a/src/gui/painting/qpaintengine_raster.cpp
+++ b/src/gui/painting/qpaintengine_raster.cpp
@@ -3111,7 +3111,9 @@ void QRasterPaintEngine::drawCachedGlyphs(int numGlyphs, const glyph_t *glyphs,
if (supportsSubPixelPositions)
subPixelPosition = cache->subPixelPositionForX(positions[i].x);
QTextureGlyphCache::GlyphAndSubPixelPosition glyph(glyphs[i], subPixelPosition);
- const QTextureGlyphCache::Coord &c = cache->coords.value(glyph);
+ const QTextureGlyphCache::Coord &c = cache->coords[glyph];
+ if (c.isNull())
+ continue;
int x = qFloor(positions[i].x) + c.baseLineX - margin;
int y = qFloor(positions[i].y) - c.baseLineY - margin;
diff --git a/src/gui/painting/qtextureglyphcache.cpp b/src/gui/painting/qtextureglyphcache.cpp
index 60300c3..670ca95 100644
--- a/src/gui/painting/qtextureglyphcache.cpp
+++ b/src/gui/painting/qtextureglyphcache.cpp
@@ -175,11 +175,16 @@ bool QTextureGlyphCache::populate(QFontEngine *fontEngine, int numGlyphs, const
metrics.yoff.toReal(),
metrics.x.toReal(),
metrics.y.toReal());
-#endif
+#endif
+ GlyphAndSubPixelPosition key(glyph, subPixelPosition);
int glyph_width = metrics.width.ceil().toInt();
int glyph_height = metrics.height.ceil().toInt();
- if (glyph_height == 0 || glyph_width == 0)
+ if (glyph_height == 0 || glyph_width == 0) {
+ // Avoid multiple calls to boundingBox() for non-printable characters
+ Coord c = { 0, 0, 0, 0, 0, 0 };
+ coords.insert(key, c);
continue;
+ }
glyph_width += margin * 2 + 4;
glyph_height += margin * 2 + 4;
// align to 8-bit boundary
@@ -192,7 +197,7 @@ bool QTextureGlyphCache::populate(QFontEngine *fontEngine, int numGlyphs, const
metrics.x.round().truncate(),
-metrics.y.truncate() }; // baseline for horizontal scripts
- listItemCoordinates.insert(GlyphAndSubPixelPosition(glyph, subPixelPosition), c);
+ listItemCoordinates.insert(key, c);
rowHeight = qMax(rowHeight, glyph_height);
}
if (listItemCoordinates.isEmpty())
diff --git a/src/gui/painting/qtextureglyphcache_p.h b/src/gui/painting/qtextureglyphcache_p.h
index 4227e9a..7a0bdfd 100644
--- a/src/gui/painting/qtextureglyphcache_p.h
+++ b/src/gui/painting/qtextureglyphcache_p.h
@@ -107,6 +107,11 @@ public:
int baseLineX;
int baseLineY;
+
+ bool isNull() const
+ {
+ return w == 0 || h == 0;
+ }
};
bool populate(QFontEngine *fontEngine, int numGlyphs, const glyph_t *glyphs,
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index cdd785a..771d33f 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -1556,7 +1556,6 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
}
}
-
if (recreateVertexArrays) {
vertexCoordinates->clear();
textureCoordinates->clear();
@@ -1569,7 +1568,10 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
QTextureGlyphCache::GlyphAndSubPixelPosition glyph(staticTextItem->glyphs[i], subPixelPosition);
- const QTextureGlyphCache::Coord &c = cache->coords.value(glyph);
+ const QTextureGlyphCache::Coord &c = cache->coords[glyph];
+ if (c.isNull())
+ continue;
+
int x = staticTextItem->glyphPositions[i].x.toInt() + c.baseLineX - margin;
int y = staticTextItem->glyphPositions[i].y.toInt() - c.baseLineY - margin;
@@ -1580,10 +1582,12 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
staticTextItem->userDataNeedsUpdate = false;
}
- if (elementIndices.size() < staticTextItem->numGlyphs*6) {
+ int numGlyphs = vertexCoordinates->vertexCount() / 4;
+
+ if (elementIndices.size() < numGlyphs*6) {
Q_ASSERT(elementIndices.size() % 6 == 0);
int j = elementIndices.size() / 6 * 4;
- while (j < staticTextItem->numGlyphs*4) {
+ while (j < numGlyphs*4) {
elementIndices.append(j + 0);
elementIndices.append(j + 0);
elementIndices.append(j + 1);
@@ -1672,9 +1676,9 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
- glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, 0);
+ glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
#else
- glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
+ glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
#endif
shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass2);
@@ -1722,10 +1726,10 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyp
}
#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
- glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, 0);
+ glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
#else
- glDrawElements(GL_TRIANGLE_STRIP, 6 * staticTextItem->numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
+ glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
#endif
}