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authorTrond Kjernåsen <trond.kjernasen@nokia.com>2010-09-07 14:13:10 (GMT)
committerTrond Kjernåsen <trond.kjernasen@nokia.com>2010-09-07 14:13:10 (GMT)
commit296e37e29bb0b364340e1813e18c460354b74acc (patch)
tree3cddcff3bbe265b0a68191f029c3e01e80fc80e3
parenta59566262ebd226a901172fc06c7bcb9023d5a33 (diff)
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It's the GL_VERSION string that usually contains the Mesa substring.
This of course differs, depending on the different backends used, but so far it seems most of the Mesa implementations have Mesa mentioned in the version string.
-rw-r--r--tests/auto/lancelot/tst_lancelot.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/auto/lancelot/tst_lancelot.cpp b/tests/auto/lancelot/tst_lancelot.cpp
index 0226cc6..b2d5a7b 100644
--- a/tests/auto/lancelot/tst_lancelot.cpp
+++ b/tests/auto/lancelot/tst_lancelot.cpp
@@ -182,7 +182,7 @@ void tst_Lancelot::testOpenGL()
if (glWidget.isValid() && glWidget.format().directRendering()
&& (QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_2_0)) {
glWidget.makeCurrent();
- if (!QByteArray((const char *)glGetString(GL_RENDERER)).contains("Mesa"))
+ if (!QByteArray((const char *)glGetString(GL_VERSION)).contains("Mesa"))
ok = true;
}
if (ok)