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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2009-10-14 15:22:57 (GMT)
committerKim Motoyoshi Kalland <kim.kalland@nokia.com>2009-10-14 15:42:52 (GMT)
commit33d2bd641fd031d1a4e38198bf50538344a4ccdb (patch)
tree1ebdd7a17b849e901863b2adcad7c10657d62147
parent111558d709d7d55318bdf3de99442f26e246fcdc (diff)
downloadQt-33d2bd641fd031d1a4e38198bf50538344a4ccdb.zip
Qt-33d2bd641fd031d1a4e38198bf50538344a4ccdb.tar.gz
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Cleaned up OpenGL1 paint engine GLSL code.
Fixed warnings about int->float and float->vecN conversions. Removed unused shader files. Reviewed-by: Trond
-rw-r--r--src/opengl/util/composition_mode_colorburn.glsl4
-rw-r--r--src/opengl/util/composition_mode_colordodge.glsl4
-rw-r--r--src/opengl/util/composition_mode_darken.glsl2
-rw-r--r--src/opengl/util/composition_mode_difference.glsl2
-rw-r--r--src/opengl/util/composition_mode_exclusion.glsl2
-rw-r--r--src/opengl/util/composition_mode_hardlight.glsl6
-rw-r--r--src/opengl/util/composition_mode_lighten.glsl2
-rw-r--r--src/opengl/util/composition_mode_multiply.glsl2
-rw-r--r--src/opengl/util/composition_mode_overlay.glsl6
-rw-r--r--src/opengl/util/composition_mode_softlight.glsl10
-rw-r--r--src/opengl/util/conical_brush.glsl2
-rw-r--r--src/opengl/util/ellipse.glsl6
-rw-r--r--src/opengl/util/ellipse_aa.glsl56
-rw-r--r--src/opengl/util/ellipse_aa_copy.glsl11
-rw-r--r--src/opengl/util/ellipse_aa_radial.glsl24
-rw-r--r--src/opengl/util/ellipse_functions.glsl63
-rw-r--r--src/opengl/util/fragmentprograms_p.h1851
-rw-r--r--src/opengl/util/masks.conf1
-rw-r--r--src/opengl/util/simple_porter_duff.glsl6
-rw-r--r--src/opengl/util/trap_exact_aa.glsl12
20 files changed, 1009 insertions, 1063 deletions
diff --git a/src/opengl/util/composition_mode_colorburn.glsl b/src/opengl/util/composition_mode_colorburn.glsl
index a5a153f..c913b97 100644
--- a/src/opengl/util/composition_mode_colorburn.glsl
+++ b/src/opengl/util/composition_mode_colorburn.glsl
@@ -5,8 +5,8 @@
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
- result.rgb = mix(src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a),
- src.a * (src.rgb * dst.a + dst.rgb * src.a - src.a * dst.a) / max(src.rgb, 0.00001) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a),
+ result.rgb = mix(src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a),
+ src.a * (src.rgb * dst.a + dst.rgb * src.a - src.a * dst.a) / max(src.rgb, 0.00001) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a),
step(src.a * dst.a, src.rgb * dst.a + dst.rgb * src.a));
result.a = src.a + dst.a - src.a * dst.a;
return result;
diff --git a/src/opengl/util/composition_mode_colordodge.glsl b/src/opengl/util/composition_mode_colordodge.glsl
index c194441..b75e83c 100644
--- a/src/opengl/util/composition_mode_colordodge.glsl
+++ b/src/opengl/util/composition_mode_colordodge.glsl
@@ -5,8 +5,8 @@
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
- vec3 temp = src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a);
- result.rgb = mix(dst.rgb * src.a / max(1 - src.rgb / max(src.a, 0.000001), 0.000001) + temp,
+ vec3 temp = src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a);
+ result.rgb = mix(dst.rgb * src.a / max(1.0 - src.rgb / max(src.a, 0.000001), 0.000001) + temp,
src.a * dst.a + temp,
step(src.a * dst.a, src.rgb * dst.a + dst.rgb * src.a));
diff --git a/src/opengl/util/composition_mode_darken.glsl b/src/opengl/util/composition_mode_darken.glsl
index c1e83fd..8bbb82b 100644
--- a/src/opengl/util/composition_mode_darken.glsl
+++ b/src/opengl/util/composition_mode_darken.glsl
@@ -3,7 +3,7 @@
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
- result.rgb = min(src.rgb * dst.a, dst.rgb * src.a) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a);
+ result.rgb = min(src.rgb * dst.a, dst.rgb * src.a) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a);
result.a = src.a + dst.a - src.a * dst.a;
return result;
}
diff --git a/src/opengl/util/composition_mode_difference.glsl b/src/opengl/util/composition_mode_difference.glsl
index ca13ce7..3c46ec7 100644
--- a/src/opengl/util/composition_mode_difference.glsl
+++ b/src/opengl/util/composition_mode_difference.glsl
@@ -3,7 +3,7 @@
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
- result.rgb = src.rgb + dst.rgb - 2 * min(src.rgb * dst.a, dst.rgb * src.a);
+ result.rgb = src.rgb + dst.rgb - 2.0 * min(src.rgb * dst.a, dst.rgb * src.a);
result.a = src.a + dst.a - src.a * dst.a;
return result;
}
diff --git a/src/opengl/util/composition_mode_exclusion.glsl b/src/opengl/util/composition_mode_exclusion.glsl
index ccd1183..59c2da9 100644
--- a/src/opengl/util/composition_mode_exclusion.glsl
+++ b/src/opengl/util/composition_mode_exclusion.glsl
@@ -3,7 +3,7 @@
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
- result.rgb = (src.rgb * dst.a + dst.rgb * src.a - 2 * src.rgb * dst.rgb) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a);
+ result.rgb = (src.rgb * dst.a + dst.rgb * src.a - 2.0 * src.rgb * dst.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a);
result.a = src.a + dst.a - src.a * dst.a;
return result;
}
diff --git a/src/opengl/util/composition_mode_hardlight.glsl b/src/opengl/util/composition_mode_hardlight.glsl
index 9dd4de3..4ea3550 100644
--- a/src/opengl/util/composition_mode_hardlight.glsl
+++ b/src/opengl/util/composition_mode_hardlight.glsl
@@ -5,9 +5,9 @@
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
- result.rgb = mix(2 * src.rgb * dst.rgb + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a),
- src.a * dst.a - 2 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a),
- step(src.a, 2 * src.rgb));
+ result.rgb = mix(2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a),
+ src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a),
+ step(src.a, 2.0 * src.rgb));
result.a = src.a + dst.a - src.a * dst.a;
return result;
diff --git a/src/opengl/util/composition_mode_lighten.glsl b/src/opengl/util/composition_mode_lighten.glsl
index 1fbd27a..13ef507 100644
--- a/src/opengl/util/composition_mode_lighten.glsl
+++ b/src/opengl/util/composition_mode_lighten.glsl
@@ -3,7 +3,7 @@
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
- result.rgb = max(src.rgb * dst.a, dst.rgb * src.a) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a);
+ result.rgb = max(src.rgb * dst.a, dst.rgb * src.a) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a);
result.a = src.a + dst.a - src.a * dst.a;
return result;
}
diff --git a/src/opengl/util/composition_mode_multiply.glsl b/src/opengl/util/composition_mode_multiply.glsl
index 268345a..f90b7f0 100644
--- a/src/opengl/util/composition_mode_multiply.glsl
+++ b/src/opengl/util/composition_mode_multiply.glsl
@@ -3,7 +3,7 @@
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
- result.rgb = src.rgb * dst.rgb + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a);
+ result.rgb = src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a);
result.a = src.a + dst.a - src.a * dst.a;
return result;
}
diff --git a/src/opengl/util/composition_mode_overlay.glsl b/src/opengl/util/composition_mode_overlay.glsl
index a9b7226..f621bde 100644
--- a/src/opengl/util/composition_mode_overlay.glsl
+++ b/src/opengl/util/composition_mode_overlay.glsl
@@ -5,9 +5,9 @@
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
- result.rgb = mix(2 * src.rgb * dst.rgb + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a),
- src.a * dst.a - 2 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a),
- step(dst.a, 2 * dst.rgb));
+ result.rgb = mix(2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a),
+ src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a),
+ step(dst.a, 2.0 * dst.rgb));
result.a = src.a + dst.a - src.a * dst.a;
return result;
}
diff --git a/src/opengl/util/composition_mode_softlight.glsl b/src/opengl/util/composition_mode_softlight.glsl
index 0237827..4777b74 100644
--- a/src/opengl/util/composition_mode_softlight.glsl
+++ b/src/opengl/util/composition_mode_softlight.glsl
@@ -8,11 +8,11 @@ vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
float da = max(dst.a, 0.00001);
- result.rgb = mix(dst.rgb * (src.a - (1 - dst.rgb / da) * (2 * src.rgb - src.a)),
- mix(dst.rgb * (src.a - (1 - dst.rgb / da) * (2 * src.rgb - src.a) * (3 - 8 * dst.rgb / da)),
- (dst.rgb * src.a + (sqrt(dst.rgb / da) * dst.a - dst.rgb) * (2 * src.rgb - src.a)),
- step(dst.a, 8 * dst.rgb)),
- step(src.a, 2 * src.rgb)) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a);
+ result.rgb = mix(dst.rgb * (src.a - (1.0 - dst.rgb / da) * (2.0 * src.rgb - src.a)),
+ mix(dst.rgb * (src.a - (1.0 - dst.rgb / da) * (2.0 * src.rgb - src.a) * (3.0 - 8.0 * dst.rgb / da)),
+ (dst.rgb * src.a + (sqrt(dst.rgb / da) * dst.a - dst.rgb) * (2.0 * src.rgb - src.a)),
+ step(dst.a, 8.0 * dst.rgb)),
+ step(src.a, 2.0 * src.rgb)) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a);
result.a = src.a + dst.a - src.a * dst.a;
return result;
}
diff --git a/src/opengl/util/conical_brush.glsl b/src/opengl/util/conical_brush.glsl
index 83ee2f5..b3ec1d7 100644
--- a/src/opengl/util/conical_brush.glsl
+++ b/src/opengl/util/conical_brush.glsl
@@ -20,7 +20,7 @@ vec4 brush()
/* float val = fmod((atan2(-A.y, A.x) + angle) / (2.0 * M_PI), 1); */
if (abs(A.y) == abs(A.x))
A.y += 0.002;
- float t = (atan2(-A.y, A.x) + angle) / (2.0 * M_PI);
+ float t = (atan(-A.y, A.x) + angle) / (2.0 * M_PI);
float val = t - floor(t);
return texture1D(palette, val);
}
diff --git a/src/opengl/util/ellipse.glsl b/src/opengl/util/ellipse.glsl
deleted file mode 100644
index 860ae77..0000000
--- a/src/opengl/util/ellipse.glsl
+++ /dev/null
@@ -1,6 +0,0 @@
-#include "ellipse_functions.glsl"
-
-void main()
-{
- gl_FragColor = ellipse();
-}
diff --git a/src/opengl/util/ellipse_aa.glsl b/src/opengl/util/ellipse_aa.glsl
index f7a6454..257e3bb 100644
--- a/src/opengl/util/ellipse_aa.glsl
+++ b/src/opengl/util/ellipse_aa.glsl
@@ -1,6 +1,58 @@
-#include "ellipse_functions.glsl"
+uniform vec3 inv_matrix_m0;
+uniform vec3 inv_matrix_m1;
+uniform vec3 inv_matrix_m2;
+
+uniform vec2 ellipse_offset;
+
+// ellipse equation
+
+// s^2/a^2 + t^2/b^2 = 1
+//
+// implicit equation:
+// g(s,t) = 1 - s^2/r_s^2 - t^2/r_t^2
+
+// distance from ellipse:
+// grad = [dg/dx dg/dy]
+// d(s, t) ~= g(s, t) / |grad|
+
+// dg/dx = dg/ds * ds/dx + dg/dt * dt/dx
+// dg/dy = dg/ds * ds/dy + dg/dt * dt/dy
+
+float ellipse_aa()
+{
+ mat3 mat;
+
+ mat[0] = inv_matrix_m0;
+ mat[1] = inv_matrix_m1;
+ mat[2] = inv_matrix_m2;
+
+ vec3 hcoords = mat * vec3(gl_FragCoord.xy + ellipse_offset, 1);
+ float inv_w = 1.0 / hcoords.z;
+ vec2 st = hcoords.xy * inv_w;
+
+ vec4 xy = vec4(mat[0].xy, mat[1].xy);
+ vec2 h = vec2(mat[0].z, mat[1].z);
+
+ vec4 dstdxy = (xy.xzyw - h.xyxy * st.xxyy) * inv_w;
+
+ //dstdxy.x = (mat[0].x - mat[0].z * st.x) * inv_w; // ds/dx
+ //dstdxy.y = (mat[1].x - mat[1].z * st.x) * inv_w; // ds/dy
+ //dstdxy.z = (mat[0].y - mat[0].z * st.y) * inv_w; // dt/dx
+ //dstdxy.w = (mat[1].y - mat[1].z * st.y) * inv_w; // dt/dy
+
+ vec2 inv_r = gl_TexCoord[0].xy;
+ vec2 n = st * inv_r;
+ float g = 1.0 - dot(n, n);
+
+ vec2 dgdst = -2.0 * n * inv_r;
+
+ vec2 grad = vec2(dot(dgdst, dstdxy.xz),
+ dot(dgdst, dstdxy.yw));
+
+ return smoothstep(-0.5, 0.5, g * inversesqrt(dot(grad, grad)));
+}
void main()
{
- gl_FragColor = ellipse_aa();
+ gl_FragColor = ellipse_aa().xxxx;
}
diff --git a/src/opengl/util/ellipse_aa_copy.glsl b/src/opengl/util/ellipse_aa_copy.glsl
deleted file mode 100644
index 5372f58..0000000
--- a/src/opengl/util/ellipse_aa_copy.glsl
+++ /dev/null
@@ -1,11 +0,0 @@
-uniform vec2 r; // r_x and r_y
-
-uniform sampler2D texture;
-uniform vec2 inv_texture_size;
-
-#include "ellipse_functions.glsl"
-
-void main()
-{
- gl_FragColor = ellipse_aa() * texture2D(texture, gl_FragCoord.xy * inv_texture_size);
-}
diff --git a/src/opengl/util/ellipse_aa_radial.glsl b/src/opengl/util/ellipse_aa_radial.glsl
deleted file mode 100644
index 0878f99..0000000
--- a/src/opengl/util/ellipse_aa_radial.glsl
+++ /dev/null
@@ -1,24 +0,0 @@
-#include "ellipse_functions.glsl"
-
-uniform sampler1D palette;
-uniform vec2 fmp;
-uniform float fmp2_m_radius2;
-uniform vec4 inv_matrix;
-uniform vec2 inv_matrix_offset;
-
-void main()
-{
- // float2 A = frag_coord.xy;//mul(inv_matrix, frag_coord.xy) + inv_matrix_offset;
- mat2 mat;
- mat[0][0] = inv_matrix.x;
- mat[0][1] = inv_matrix.y;
- mat[1][0] = inv_matrix.z;
- mat[1][1] = inv_matrix.w;
- vec2 A = gl_FragCoord.xy * mat + inv_matrix_offset;
- vec2 B = fmp;
- float a = fmp2_m_radius2;
- float b = 2.0*dot(A, B);
- float c = -dot(A, A);
- float val = (-b + sqrt(b*b - 4.0*a*c)) / (2.0*a);
- gl_FragColor = texture1D(palette, val) * ellipse_aa();
-}
diff --git a/src/opengl/util/ellipse_functions.glsl b/src/opengl/util/ellipse_functions.glsl
deleted file mode 100644
index eed18e8..0000000
--- a/src/opengl/util/ellipse_functions.glsl
+++ /dev/null
@@ -1,63 +0,0 @@
-uniform vec3 inv_matrix_m0;
-uniform vec3 inv_matrix_m1;
-uniform vec3 inv_matrix_m2;
-
-uniform vec2 ellipse_offset;
-
-float ellipse()
-{
- vec2 st = gl_TexCoord[0].st;
-
- if (dot(st, st) > 1)
- discard;
-
- return 1.0;
-}
-
-// ellipse equation
-
-// s^2/a^2 + t^2/b^2 = 1
-//
-// implicit equation:
-// g(s,t) = 1 - s^2/r_s^2 - t^2/r_t^2
-
-// distance from ellipse:
-// grad = [dg/dx dg/dy]
-// d(s, t) ~= g(s, t) / |grad|
-
-// dg/dx = dg/ds * ds/dx + dg/dt * dt/dx
-// dg/dy = dg/ds * ds/dy + dg/dt * dt/dy
-
-float ellipse_aa()
-{
- mat3 mat;
-
- mat[0] = inv_matrix_m0;
- mat[1] = inv_matrix_m1;
- mat[2] = inv_matrix_m2;
-
- vec3 hcoords = mat * vec3(gl_FragCoord.xy + ellipse_offset, 1);
- float inv_w = 1.0 / hcoords.z;
- vec2 st = hcoords.xy * inv_w;
-
- vec4 xy = vec4(mat[0].xy, mat[1].xy);
- vec2 h = vec2(mat[0].z, mat[1].z);
-
- vec4 dstdxy = (xy.xzyw - h.xyxy * st.xxyy) * inv_w;
-
- //dstdxy.x = (mat[0].x - mat[0].z * st.x) * inv_w; // ds/dx
- //dstdxy.y = (mat[1].x - mat[1].z * st.x) * inv_w; // ds/dy
- //dstdxy.z = (mat[0].y - mat[0].z * st.y) * inv_w; // dt/dx
- //dstdxy.w = (mat[1].y - mat[1].z * st.y) * inv_w; // dt/dy
-
- vec2 inv_r = gl_TexCoord[0].xy;
- vec2 n = st * inv_r;
- float g = 1.0 - dot(n, n);
-
- vec2 dgdst = -2.0 * n * inv_r;
-
- vec2 grad = vec2(dot(dgdst, dstdxy.xz),
- dot(dgdst, dstdxy.yw));
-
- return smoothstep(-0.5, 0.5, g * inversesqrt(dot(grad, grad)));
-}
diff --git a/src/opengl/util/fragmentprograms_p.h b/src/opengl/util/fragmentprograms_p.h
index f61f275..89cd182 100644
--- a/src/opengl/util/fragmentprograms_p.h
+++ b/src/opengl/util/fragmentprograms_p.h
@@ -132,58 +132,57 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA =
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "ADD R4.x, fragment.position, c[0];\n"
+ "ADD R3.z, fragment.position.x, c[0].x;\n"
"ADD R0.y, fragment.position, -c[0].x;\n"
- "MAX R3.w, fragment.texcoord[0].y, R0.y;\n"
+ "MAX R4.x, fragment.texcoord[0].y, R0.y;\n"
"ADD R0.x, fragment.position.y, c[0];\n"
- "MIN R3.z, R0.x, fragment.texcoord[0].x;\n"
+ "MIN R3.w, R0.x, fragment.texcoord[0].x;\n"
"ADD R2.z, fragment.position.x, -c[0].x;\n"
- "MOV R0.yw, R3.w;\n"
- "MOV R0.xz, R3.z;\n"
- "MAD R1, fragment.texcoord[1].xxzz, R0, fragment.texcoord[1].yyww;\n"
- "MAD R1.zw, fragment.position.x, c[0].y, -R1;\n"
- "MOV R0.z, R1.x;\n"
- "MOV R0.w, R1.z;\n"
- "MOV R0.y, R1.w;\n"
- "MOV R0.x, R1.y;\n"
- "MIN R2.xy, R0.zwzw, R0;\n"
- "SGE R1.xy, R0, R0.zwzw;\n"
- "ADD R1.zw, -fragment.texcoord[0], -fragment.texcoord[0];\n"
- "MAX R0.xy, R0.zwzw, R0;\n"
- "MAD R3.xy, R1, R1.zwzw, fragment.texcoord[0].zwzw;\n"
- "MOV R2.w, R4.x;\n"
- "ADD R1, -R2.xxyy, R2.zwzw;\n"
- "MAD R1, R1, R3.xxyy, R3.w;\n"
- "ADD R3.xy, R1.ywzw, R1.xzzw;\n"
- "ADD R4.zw, R3.z, -R1.xyxz;\n"
- "ADD R1.zw, -R3.w, R1.xyyw;\n"
- "ADD R1.xy, R4.x, -R2;\n"
- "MUL R1.xy, R1, R1.zwzw;\n"
- "MAD R3.xy, -R3, c[0].x, R3.z;\n"
- "ADD R2.w, R4.x, -R2.z;\n"
- "MUL R0.zw, R3.xyxy, R2.w;\n"
- "ADD R2.w, R3.z, -R3;\n"
- "ADD R3.xy, -R2.z, R0;\n"
+ "MOV R2.w, R3.z;\n"
+ "MOV R0.yw, R4.x;\n"
+ "MOV R0.xz, R3.w;\n"
+ "MAD R0, fragment.texcoord[1].xxzz, R0, fragment.texcoord[1].yyww;\n"
+ "MAD R0.zw, fragment.position.x, c[0].y, -R0;\n"
+ "MOV R2.x, R0;\n"
+ "MOV R2.y, R0.z;\n"
+ "MOV R1.w, R0;\n"
+ "MOV R1.z, R0.y;\n"
+ "MIN R1.xy, R2, R1.zwzw;\n"
+ "SGE R0.xy, R1.zwzw, R2;\n"
+ "ADD R0.zw, -fragment.texcoord[0], -fragment.texcoord[0];\n"
+ "MAD R3.xy, R0, R0.zwzw, fragment.texcoord[0].zwzw;\n"
+ "ADD R0, -R1.xxyy, R2.zwzw;\n"
+ "MAD R0, R0, R3.xxyy, R4.x;\n"
+ "ADD R3.xy, R0.ywzw, R0.xzzw;\n"
+ "ADD R4.zw, R3.w, -R0.xyxz;\n"
+ "ADD R0.zw, -R4.x, R0.xyyw;\n"
+ "ADD R0.xy, R3.z, -R1;\n"
+ "MAX R1.zw, R2.xyxy, R1;\n"
+ "MUL R0.xy, R0, R0.zwzw;\n"
+ "MAD R3.xy, -R3, c[0].x, R3.w;\n"
+ "ADD R2.w, R3.z, -R2.z;\n"
+ "MUL R2.xy, R3, R2.w;\n"
+ "ADD R2.w, R3, -R4.x;\n"
+ "ADD R3.xy, -R2.z, R1.zwzw;\n"
"MUL R3.xy, R4.zwzw, R3;\n"
- "ADD R4.zw, R2.xyxy, R0.xyxy;\n"
- "MAD R1.zw, R4, c[0].x, -R2.z;\n"
- "MAD R1.xy, -R1, c[0].x, R2.w;\n"
- "MAD R4.zw, R2.w, R1, -R1.xyxy;\n"
- "SGE R1.zw, R4.x, R0.xyxy;\n"
- "MAD R3.xy, R3, c[0].x, -R0.zwzw;\n"
- "MAD R1.xy, R1.zwzw, R4.zwzw, R1;\n"
- "MAD R0.zw, R1, R3.xyxy, R0;\n"
- "ADD R1.zw, R0, -R1.xyxy;\n"
- "SGE R0.zw, R2.z, R2.xyxy;\n"
- "MAD R0.zw, R0, R1, R1.xyxy;\n"
- "ADD R0.zw, -R2.w, R0;\n"
- "SGE R1.xy, R4.x, R2;\n"
- "MAD R0.zw, R1.xyxy, R0, R2.w;\n"
- "SGE R0.xy, R0, R2.z;\n"
- "MUL R0.xy, R0.zwzw, R0;\n"
- "ADD R0.x, R2.w, -R0;\n"
- "SGE R0.z, R3, R3.w;\n"
- "ADD R0.x, R0, -R0.y;\n"
+ "ADD R4.zw, R1.xyxy, R1;\n"
+ "MAD R0.zw, R4, c[0].x, -R2.z;\n"
+ "MAD R0.xy, -R0, c[0].x, R2.w;\n"
+ "MAD R4.zw, R0, R2.w, -R0.xyxy;\n"
+ "SGE R0.zw, R3.z, R1;\n"
+ "MAD R0.xy, R0.zwzw, R4.zwzw, R0;\n"
+ "MAD R3.xy, R3, c[0].x, -R2;\n"
+ "MAD R0.zw, R0, R3.xyxy, R2.xyxy;\n"
+ "ADD R2.xy, R0.zwzw, -R0;\n"
+ "SGE R0.zw, R2.z, R1.xyxy;\n"
+ "MAD R0.xy, R0.zwzw, R2, R0;\n"
+ "SGE R0.zw, R1, R2.z;\n"
+ "ADD R0.xy, R0, -R2.w;\n"
+ "SGE R1.xy, R3.z, R1;\n"
+ "MAD R0.xy, R1, R0, R2.w;\n"
+ "MAD R0.x, -R0, R0.z, R2.w;\n"
+ "SGE R0.z, R3.w, R4.x;\n"
+ "MAD R0.x, -R0.y, R0.w, R0;\n"
"MUL result.color, R0.x, R0.z;\n"
"END\n"
;
@@ -201,27 +200,27 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_MASK_ELLIPSE_AA =
"MAD R0.xyz, R0.x, c[0], R1;\n"
"ADD R0.xyz, R0, c[2];\n"
"RCP R2.z, R0.z;\n"
- "MUL R1.zw, R0.xyxy, R2.z;\n"
- "MUL R2.xy, R1.zwzw, fragment.texcoord[0];\n"
- "MOV R1.x, c[0].z;\n"
- "MOV R1.y, c[1].z;\n"
- "MOV R0.xy, c[0];\n"
- "MOV R0.zw, c[1].xyxy;\n"
- "MAD R0, R1.zzww, -R1.xyxy, R0.xzyw;\n"
+ "MUL R0.zw, R0.xyxy, R2.z;\n"
+ "MUL R2.xy, R0.zwzw, fragment.texcoord[0];\n"
+ "MOV R1.xy, c[0];\n"
+ "MOV R1.zw, c[1].xyxy;\n"
+ "MOV R0.x, c[0].z;\n"
+ "MOV R0.y, c[1].z;\n"
+ "MAD R0, R0.zzww, -R0.xyxy, R1.xzyw;\n"
"MUL R1.xy, R2, fragment.texcoord[0];\n"
"MUL R0, R2.z, R0;\n"
"MUL R1.xy, R1, c[4].x;\n"
"MUL R1.zw, R1.xyxy, R0.xyxz;\n"
- "MUL R0.xy, R1, R0.ywzw;\n"
- "ADD R0.w, R0.x, R0.y;\n"
- "MUL R0.xy, R2, R2;\n"
- "ADD R0.x, R0, R0.y;\n"
- "ADD R0.z, R1, R1.w;\n"
- "MUL R0.zw, R0, R0;\n"
+ "MUL R0.zw, R1.xyxy, R0.xyyw;\n"
"ADD R0.y, R0.z, R0.w;\n"
- "RSQ R0.y, R0.y;\n"
- "ADD R0.x, -R0, c[4].y;\n"
- "MAD_SAT R0.x, R0.y, R0, -c[4].z;\n"
+ "ADD R0.x, R1.z, R1.w;\n"
+ "MUL R0.xy, R0, R0;\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.zw, R2.xyxy, R2.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "ADD R0.y, -R0.z, c[4];\n"
+ "RSQ R0.x, R0.x;\n"
+ "MAD_SAT R0.x, R0, R0.y, -c[4].z;\n"
"MUL R0.y, -R0.x, c[4].w;\n"
"ADD R0.y, R0, c[5].x;\n"
"MUL R0.x, R0, R0;\n"
@@ -408,13 +407,13 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"TEMP R3;\n"
"MUL R0.xy, fragment.position, c[1];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "ADD R1.y, -fragment.color.primary.w, c[4].x;\n"
- "MAX R1.x, fragment.color.primary.w, c[4].y;\n"
- "MUL R2.xyz, R0, R1.y;\n"
+ "ADD R1.x, -fragment.color.primary.w, c[4];\n"
+ "MAX R1.y, fragment.color.primary.w, c[4];\n"
+ "MUL R2.xyz, R0, R1.x;\n"
"ADD R1.w, -R0, c[4].x;\n"
"MAD R3.xyz, fragment.color.primary, R1.w, R2;\n"
- "RCP R1.x, R1.x;\n"
- "MAD R1.xyz, -fragment.color.primary, R1.x, c[4].x;\n"
+ "RCP R1.y, R1.y;\n"
+ "MAD R1.xyz, -fragment.color.primary, R1.y, c[4].x;\n"
"MAX R1.xyz, R1, c[4].y;\n"
"MUL R2.xyz, fragment.color.primary.w, R0;\n"
"MUL R1.w, fragment.color.primary, R0;\n"
@@ -520,8 +519,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[6] = { program.local[0..3],\n"
- " { 1, 9.9999997e-006, 2, 3 },\n"
- " { 8 } };\n"
+ " { 1, 2, 9.9999997e-006, 8 },\n"
+ " { 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -530,39 +529,39 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"TEMP R5;\n"
"MUL R0.xy, fragment.position, c[1];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "MAX R1.x, R0.w, c[4].y;\n"
+ "MAX R1.x, R0.w, c[4].z;\n"
"RCP R1.w, R1.x;\n"
- "MUL R2.xyz, R0, R1.w;\n"
- "MUL R1.xyz, -R2, c[5].x;\n"
- "RSQ R2.w, R2.x;\n"
- "ADD R4.xyz, R1, c[4].w;\n"
+ "MUL R1.xyz, R0, R1.w;\n"
+ "MUL R4.xyz, -R1, c[4].w;\n"
+ "RSQ R2.x, R1.x;\n"
+ "RSQ R2.z, R1.z;\n"
+ "RSQ R2.y, R1.y;\n"
"MAD R1.xyz, -R0, R1.w, c[4].x;\n"
- "RSQ R2.z, R2.z;\n"
- "RSQ R2.y, R2.y;\n"
- "RCP R2.x, R2.w;\n"
+ "RCP R2.x, R2.x;\n"
"RCP R2.z, R2.z;\n"
"RCP R2.y, R2.y;\n"
- "MAD R5.xyz, R0.w, R2, -R0;\n"
- "MAD R2.xyz, fragment.color.primary, c[4].z, -fragment.color.primary.w;\n"
- "MUL R3.xyz, R1, R2;\n"
- "MAD R3.xyz, -R3, R4, fragment.color.primary.w;\n"
- "MUL R4.xyz, R5, R2;\n"
+ "MAD R3.xyz, R0.w, R2, -R0;\n"
+ "MAD R2.xyz, fragment.color.primary, c[4].y, -fragment.color.primary.w;\n"
+ "MUL R3.xyz, R2, R3;\n"
+ "ADD R5.xyz, R4, c[5].x;\n"
+ "MUL R4.xyz, R1, R2;\n"
"MAD R1.xyz, -R1, R2, fragment.color.primary.w;\n"
- "MUL R3.xyz, R0, R3;\n"
- "MAD R4.xyz, fragment.color.primary.w, R0, R4;\n"
- "ADD R5.xyz, R4, -R3;\n"
- "MUL R4.xyz, R0, c[5].x;\n"
- "SGE R2.xyz, R4, R0.w;\n"
- "MAD R2.xyz, R2, R5, R3;\n"
+ "MUL R2.xyz, fragment.color.primary, c[4].y;\n"
+ "MAD R5.xyz, -R4, R5, fragment.color.primary.w;\n"
+ "MAD R3.xyz, fragment.color.primary.w, R0, R3;\n"
+ "MAD R4.xyz, -R0, R5, R3;\n"
+ "MUL R3.xyz, R0, c[4].w;\n"
+ "MUL R5.xyz, R0, R5;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MAD R3.xyz, R3, R4, R5;\n"
+ "MAD R3.xyz, -R0, R1, R3;\n"
"MUL R1.xyz, R0, R1;\n"
- "MUL R3.xyz, fragment.color.primary, c[4].z;\n"
- "ADD R2.xyz, R2, -R1;\n"
- "SGE R3.xyz, R3, fragment.color.primary.w;\n"
- "MAD R1.xyz, R3, R2, R1;\n"
- "ADD R1.w, -R0, c[4].x;\n"
- "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
- "ADD R1.w, -fragment.color.primary, c[4].x;\n"
- "MAD R2.xyz, R0, R1.w, R1;\n"
+ "SGE R2.xyz, R2, fragment.color.primary.w;\n"
+ "MAD R2.xyz, R2, R3, R1;\n"
+ "ADD R1.x, -R0.w, c[4];\n"
+ "MAD R2.xyz, fragment.color.primary, R1.x, R2;\n"
+ "ADD R1.x, -fragment.color.primary.w, c[4];\n"
+ "MAD R2.xyz, R0, R1.x, R2;\n"
"ADD R1.z, fragment.color.primary.w, R0.w;\n"
"MAD R2.w, -fragment.color.primary, R0, R1.z;\n"
"ADD R1.xy, fragment.position, c[2];\n"
@@ -862,8 +861,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[3] = { program.local[0],\n"
- " { 1, 9.9999997e-006, 2, 3 },\n"
- " { 8 } };\n"
+ " { 1, 2, 9.9999997e-006, 8 },\n"
+ " { 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -872,41 +871,41 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"TEMP R5;\n"
"MUL R0.xy, fragment.position, c[0];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "MAX R1.x, R0.w, c[1].y;\n"
+ "MAX R1.x, R0.w, c[1].z;\n"
"RCP R1.w, R1.x;\n"
- "MUL R2.xyz, R0, R1.w;\n"
- "MUL R1.xyz, -R2, c[2].x;\n"
- "ADD R4.xyz, R1, c[1].w;\n"
- "MAD R1.xyz, -R0, R1.w, c[1].x;\n"
- "RSQ R2.w, R2.x;\n"
- "RSQ R2.z, R2.z;\n"
- "RSQ R2.y, R2.y;\n"
- "RCP R2.x, R2.w;\n"
+ "MUL R1.xyz, R0, R1.w;\n"
+ "MUL R4.xyz, -R1, c[1].w;\n"
+ "RSQ R2.x, R1.x;\n"
+ "RSQ R2.z, R1.z;\n"
+ "RSQ R2.y, R1.y;\n"
+ "RCP R2.x, R2.x;\n"
"RCP R2.z, R2.z;\n"
"RCP R2.y, R2.y;\n"
- "MAD R5.xyz, R0.w, R2, -R0;\n"
- "MAD R2.xyz, fragment.color.primary, c[1].z, -fragment.color.primary.w;\n"
- "MUL R3.xyz, R1, R2;\n"
- "MAD R3.xyz, -R3, R4, fragment.color.primary.w;\n"
- "MUL R4.xyz, R5, R2;\n"
+ "MAD R3.xyz, R0.w, R2, -R0;\n"
+ "MAD R2.xyz, fragment.color.primary, c[1].y, -fragment.color.primary.w;\n"
+ "MUL R3.xyz, R2, R3;\n"
+ "MAD R3.xyz, fragment.color.primary.w, R0, R3;\n"
+ "MAD R1.xyz, -R0, R1.w, c[1].x;\n"
+ "ADD R5.xyz, R4, c[2].x;\n"
+ "MUL R4.xyz, R1, R2;\n"
"MAD R1.xyz, -R1, R2, fragment.color.primary.w;\n"
- "MUL R3.xyz, R0, R3;\n"
- "MAD R4.xyz, fragment.color.primary.w, R0, R4;\n"
- "ADD R5.xyz, R4, -R3;\n"
- "MUL R4.xyz, R0, c[2].x;\n"
- "SGE R2.xyz, R4, R0.w;\n"
- "MAD R2.xyz, R2, R5, R3;\n"
+ "MAD R5.xyz, -R4, R5, fragment.color.primary.w;\n"
+ "MAD R4.xyz, -R0, R5, R3;\n"
+ "MUL R3.xyz, R0, c[1].w;\n"
+ "MUL R2.xyz, fragment.color.primary, c[1].y;\n"
+ "MUL R5.xyz, R0, R5;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MAD R3.xyz, R3, R4, R5;\n"
+ "MAD R3.xyz, -R0, R1, R3;\n"
"MUL R1.xyz, R0, R1;\n"
- "MUL R3.xyz, fragment.color.primary, c[1].z;\n"
- "ADD R2.xyz, R2, -R1;\n"
- "SGE R3.xyz, R3, fragment.color.primary.w;\n"
- "MAD R1.xyz, R3, R2, R1;\n"
- "ADD R1.w, -R0, c[1].x;\n"
- "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
- "ADD R1.w, fragment.color.primary, R0;\n"
- "ADD R2.x, -fragment.color.primary.w, c[1];\n"
- "MAD result.color.xyz, R0, R2.x, R1;\n"
- "MAD result.color.w, -fragment.color.primary, R0, R1;\n"
+ "SGE R2.xyz, R2, fragment.color.primary.w;\n"
+ "MAD R2.xyz, R2, R3, R1;\n"
+ "ADD R1.x, -R0.w, c[1];\n"
+ "MAD R2.xyz, fragment.color.primary, R1.x, R2;\n"
+ "ADD R1.x, fragment.color.primary.w, R0.w;\n"
+ "ADD R1.y, -fragment.color.primary.w, c[1].x;\n"
+ "MAD result.color.xyz, R0, R1.y, R2;\n"
+ "MAD result.color.w, -fragment.color.primary, R0, R1.x;\n"
"END\n"
;
@@ -1086,18 +1085,18 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"ADD R0.z, R0, R0.w;\n"
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MOV R0.x, c[9];\n"
"MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
"ADD R3.xy, fragment.position, c[7];\n"
- "MUL R0.y, R0.z, c[9];\n"
- "MUL R0.x, R0, c[9];\n"
- "MAD R0.z, R0.x, R0.x, -R0.y;\n"
- "MOV R0.y, c[9].x;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RSQ R0.z, R0.z;\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "ADD R0.x, -R0, R0.z;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.z, R0.x, R0.y;\n"
+ "RCP R0.x, R0.z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.z, R0.x, R0;\n"
"TEX R1, R0.z, texture[2], 1D;\n"
"MUL R0.xy, fragment.position, c[6];\n"
"TEX R0, R0, texture[0], 2D;\n"
@@ -1126,24 +1125,24 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MOV R0.x, c[9];\n"
"MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
"MUL R1.xy, fragment.position, c[6];\n"
"TEX R1, R1, texture[0], 2D;\n"
- "MUL R0.y, R0.z, c[9];\n"
- "MUL R0.x, R0, c[9];\n"
- "MAD R0.z, R0.x, R0.x, -R0.y;\n"
- "MOV R0.y, c[9].x;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RSQ R0.z, R0.z;\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "ADD R0.x, -R0, R0.z;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
- "TEX R0, R0, texture[2], 1D;\n"
+ "RCP R0.x, R0.z;\n"
"ADD R2.w, -R1, c[9].z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.x, R0, R0.z;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
"ADD R3.xyz, R0.w, -R0;\n"
"ADD R2.xyz, R1.w, -R1;\n"
"MUL R2.xyz, R2, R3;\n"
@@ -1284,20 +1283,20 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MOV R0.x, c[9];\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[9];\n"
- "MUL R0.x, R0, c[9];\n"
- "MAD R0.z, R0.x, R0.x, -R0.y;\n"
- "MOV R0.y, c[9].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RSQ R0.z, R0.z;\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "ADD R0.x, -R0, R0.z;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
+ "RCP R0.x, R0.z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.x, R0, R0.z;\n"
"TEX R0, R0, texture[2], 1D;\n"
"MAX R1.x, R0.w, c[9].w;\n"
"RCP R1.x, R1.x;\n"
@@ -1351,17 +1350,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[9];\n"
- "MUL R0.x, R0, c[9];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.z, R0.y;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RCP R0.z, R0.z;\n"
- "ADD R0.x, -R0, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
"MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, c[9].x;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.y, R0.y;\n"
"MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[2], 1D;\n"
"MUL R2.xyz, R0.w, R1;\n"
@@ -1409,24 +1408,24 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MOV R0.x, c[9];\n"
"MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
"MUL R1.xy, fragment.position, c[6];\n"
"TEX R1, R1, texture[0], 2D;\n"
- "MUL R0.y, R0.z, c[9];\n"
- "MUL R0.x, R0, c[9];\n"
- "MAD R0.z, R0.x, R0.x, -R0.y;\n"
- "MOV R0.y, c[9].x;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RSQ R0.z, R0.z;\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "ADD R0.x, -R0, R0.z;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
- "TEX R0, R0, texture[2], 1D;\n"
+ "RCP R0.x, R0.z;\n"
"ADD R2.w, -R1, c[9].z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.x, R0, R0.z;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
"ADD R3.xyz, R0.w, -R0;\n"
"ADD R2.xyz, R1.w, -R1;\n"
"MUL R2.xyz, R2, R3;\n"
@@ -1458,7 +1457,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..8],\n"
" { 2, 4, 1, 9.9999997e-006 },\n"
- " { 3, 8 } };\n"
+ " { 8, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -1470,65 +1469,65 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MAD R0.xyz, fragment.position.x, c[2], R0;\n"
"ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
+ "MUL R1.xy, fragment.position, c[6];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "MAX R0.w, R1, c[9];\n"
+ "RCP R2.w, R0.w;\n"
+ "MUL R5.xyz, R1, R2.w;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MOV R0.x, c[9];\n"
+ "RSQ R2.x, R5.x;\n"
+ "RSQ R2.z, R5.z;\n"
+ "RSQ R2.y, R5.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[9];\n"
- "MUL R0.x, R0, c[9];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "MOV R0.z, c[9].x;\n"
- "MUL R1.y, R0.z, c[1].x;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.y, R0.y;\n"
- "ADD R1.x, -R0, R0.y;\n"
- "RCP R1.y, R1.y;\n"
- "MUL R0.xy, fragment.position, c[6];\n"
- "TEX R0, R0, texture[0], 2D;\n"
- "MAX R1.z, R0.w, c[9].w;\n"
- "RCP R2.w, R1.z;\n"
- "MUL R2.xyz, R0, R2.w;\n"
- "MAD R6.xyz, -R2, c[10].y, c[10].x;\n"
- "MAD R3.xyz, -R0, R2.w, c[9].z;\n"
- "RSQ R2.w, R2.x;\n"
- "RCP R2.x, R2.w;\n"
- "MUL R1.x, R1, R1.y;\n"
- "TEX R1, R1, texture[2], 1D;\n"
- "MAD R4.xyz, R1, c[9].x, -R1.w;\n"
- "MUL R5.xyz, R3, R4;\n"
- "MAD R5.xyz, -R5, R6, R1.w;\n"
- "MAD R3.xyz, -R3, R4, R1.w;\n"
- "RSQ R2.z, R2.z;\n"
- "RSQ R2.y, R2.y;\n"
- "MUL R5.xyz, R0, R5;\n"
- "MUL R3.xyz, R0, R3;\n"
- "ADD R2.w, -R0, c[9].z;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
+ "RSQ R0.z, R0.z;\n"
+ "RCP R0.x, R0.z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.x, R0, R0.z;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "MAD R3.xyz, R0, c[9].x, -R0.w;\n"
+ "MAD R6.xyz, -R5, c[10].x, c[10].y;\n"
+ "RCP R2.x, R2.x;\n"
"RCP R2.z, R2.z;\n"
"RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R0.w, R2, -R0;\n"
- "MUL R2.xyz, R2, R4;\n"
- "MAD R2.xyz, R1.w, R0, R2;\n"
- "ADD R6.xyz, R2, -R5;\n"
- "MUL R4.xyz, R1, c[9].x;\n"
- "MUL R2.xyz, R0, c[10].y;\n"
- "SGE R2.xyz, R2, R0.w;\n"
- "MAD R2.xyz, R2, R6, R5;\n"
+ "MAD R2.xyz, R1.w, R2, -R1;\n"
+ "MUL R2.xyz, R3, R2;\n"
+ "MAD R4.xyz, R0.w, R1, R2;\n"
+ "MAD R2.xyz, -R1, R2.w, c[9].z;\n"
+ "MUL R5.xyz, R2, R3;\n"
+ "MAD R6.xyz, -R5, R6, R0.w;\n"
+ "MAD R5.xyz, -R1, R6, R4;\n"
+ "MAD R2.xyz, -R2, R3, R0.w;\n"
+ "MUL R3.xyz, R0, c[9].x;\n"
+ "MUL R4.xyz, R1, c[10].x;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "ADD R2.w, -R1, c[9].z;\n"
+ "MUL R6.xyz, R1, R6;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "ADD R2.xyz, R2, -R3;\n"
- "MAD R2.xyz, R4, R2, R3;\n"
- "MAD R1.xyz, R1, R2.w, R2;\n"
- "ADD R2.x, -R1.w, c[9].z;\n"
- "MAD R2.xyz, R0, R2.x, R1;\n"
- "ADD R1.z, R1.w, R0.w;\n"
- "MAD R2.w, -R1, R0, R1.z;\n"
- "ADD R1.xy, fragment.position, c[7];\n"
- "MUL R1.xy, R1, c[5];\n"
- "TEX R1, R1, texture[1], 2D;\n"
- "ADD R2, R2, -R0;\n"
- "DP4 R1.x, R1, c[8];\n"
- "MAD result.color, R1.x, R2, R0;\n"
+ "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
+ "MUL R2.xyz, R1, R2;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, -R0.w, c[9].z;\n"
+ "MAD R2.xyz, R1, R0.x, R2;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[7];\n"
+ "MUL R0.xy, R0, c[5];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[8];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
@@ -1643,23 +1642,23 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[8];\n"
- "MUL R0.x, R0, c[8];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.z, R0.y;\n"
- "ADD R0.x, -R0, R0.z;\n"
+ "MUL R0.y, R0.x, c[8].x;\n"
+ "MUL R0.z, R0, c[8].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.x, R0.x;\n"
+ "RCP R0.z, R0.x;\n"
+ "ADD R0.y, -R0, R0.z;\n"
"MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
"MUL R2.xyz, R1, c[5].y;\n"
- "MOV R0.y, c[8].x;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
+ "MOV R0.x, c[8];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "RCP R0.x, R0.x;\n"
+ "MUL R0.x, R0.y, R0;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MUL R3.xyz, R0.w, R2;\n"
"MUL R2.xyz, R0, c[5].x;\n"
@@ -1690,22 +1689,22 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.z, R0.y;\n"
- "ADD R0.x, -R0, R0.z;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.x, R0.x;\n"
+ "RCP R0.z, R0.x;\n"
+ "ADD R0.y, -R0, R0.z;\n"
"MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, c[6].x;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "RCP R0.x, R0.x;\n"
+ "MUL R0.x, R0.y, R0;\n"
"TEX R0, R0, texture[1], 1D;\n"
"ADD R2.x, -R1.w, c[6].z;\n"
"MUL R2.xyz, R0, R2.x;\n"
@@ -1734,16 +1733,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.z, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RCP R0.z, R0.z;\n"
- "ADD R0.x, -R0, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
"MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
- "MOV R0.y, c[6].x;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.y, R0.y;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
"MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
@@ -1766,27 +1765,27 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MOV R0.x, c[6];\n"
"MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
"MUL R1.xy, fragment.position, c[5];\n"
"TEX R1, R1, texture[0], 2D;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.z, R0.x, R0.x, -R0.y;\n"
- "MOV R0.y, c[6].x;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RSQ R0.z, R0.z;\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "ADD R0.x, -R0, R0.z;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
+ "RCP R0.x, R0.z;\n"
+ "ADD R2.w, -R1, c[6].z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.x, R0, R0.z;\n"
"TEX R0, R0, texture[1], 1D;\n"
"ADD R3.xyz, R0.w, -R0;\n"
"ADD R2.xyz, R1.w, -R1;\n"
"MUL R2.xyz, R2, R3;\n"
- "ADD R2.w, -R1, c[6].z;\n"
"MUL R2.xyz, R2, c[6].x;\n"
"MAD R2.xyz, R0.w, R1.w, -R2;\n"
"MAD R2.xyz, R0, R2.w, R2;\n"
@@ -1823,17 +1822,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.z, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RCP R0.z, R0.z;\n"
- "ADD R0.x, -R0, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
"MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, c[6].x;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.y, R0.y;\n"
"MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MUL R2.xyz, R0, R1.w;\n"
@@ -1866,17 +1865,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.z, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RCP R0.z, R0.z;\n"
- "ADD R0.x, -R0, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
"MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, c[6].x;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.y, R0.y;\n"
"MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MUL R2.xyz, R0, R1.w;\n"
@@ -1905,20 +1904,20 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MOV R0.x, c[6];\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.z, R0.x, R0.x, -R0.y;\n"
- "MOV R0.y, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RSQ R0.z, R0.z;\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "ADD R0.x, -R0, R0.z;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
+ "RCP R0.x, R0.z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.x, R0, R0.z;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MAX R1.x, R0.w, c[6].w;\n"
"RCP R1.x, R1.x;\n"
@@ -1966,17 +1965,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.z, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RCP R0.z, R0.z;\n"
- "ADD R0.x, -R0, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
"MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, c[6].x;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.y, R0.y;\n"
"MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MUL R2.xyz, R0.w, R1;\n"
@@ -2018,24 +2017,24 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MOV R0.x, c[6];\n"
"MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
"MUL R1.xy, fragment.position, c[5];\n"
"TEX R1, R1, texture[0], 2D;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.z, R0.x, R0.x, -R0.y;\n"
- "MOV R0.y, c[6].x;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RSQ R0.z, R0.z;\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "ADD R0.x, -R0, R0.z;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
- "TEX R0, R0, texture[1], 1D;\n"
+ "RCP R0.x, R0.z;\n"
"ADD R2.w, -R1, c[6].z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.x, R0, R0.z;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
"ADD R3.xyz, R0.w, -R0;\n"
"ADD R2.xyz, R1.w, -R1;\n"
"MUL R2.xyz, R2, R3;\n"
@@ -2061,7 +2060,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..5],\n"
" { 2, 4, 1, 9.9999997e-006 },\n"
- " { 3, 8 } };\n"
+ " { 8, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2073,59 +2072,59 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MAD R0.xyz, fragment.position.x, c[2], R0;\n"
"ADD R0.xyz, R0, c[4];\n"
"RCP R0.z, R0.z;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "MAX R0.w, R1, c[6];\n"
+ "RCP R2.w, R0.w;\n"
+ "MUL R5.xyz, R1, R2.w;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MOV R0.x, c[6];\n"
+ "RSQ R2.x, R5.x;\n"
+ "RSQ R2.z, R5.z;\n"
+ "RSQ R2.y, R5.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "MAX R0.z, R1.w, c[6].w;\n"
- "RCP R2.w, R0.z;\n"
- "MUL R2.xyz, R1, R2.w;\n"
- "MAD R6.xyz, -R2, c[7].y, c[7].x;\n"
- "MAD R3.xyz, -R1, R2.w, c[6].z;\n"
- "RSQ R2.w, R2.x;\n"
- "RCP R2.x, R2.w;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.y, R0.y;\n"
- "ADD R0.x, -R0, R0.y;\n"
- "MOV R0.y, c[6].x;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
+ "RSQ R0.z, R0.z;\n"
+ "RCP R0.x, R0.z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.x, R0, R0.z;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MAD R4.xyz, R0, c[6].x, -R0.w;\n"
- "MUL R5.xyz, R3, R4;\n"
- "MAD R5.xyz, -R5, R6, R0.w;\n"
- "MAD R3.xyz, -R3, R4, R0.w;\n"
- "RSQ R2.z, R2.z;\n"
- "RSQ R2.y, R2.y;\n"
- "MUL R5.xyz, R1, R5;\n"
- "MUL R3.xyz, R1, R3;\n"
+ "MAD R3.xyz, R0, c[6].x, -R0.w;\n"
+ "MAD R6.xyz, -R5, c[7].x, c[7].y;\n"
+ "RCP R2.x, R2.x;\n"
"RCP R2.z, R2.z;\n"
"RCP R2.y, R2.y;\n"
"MAD R2.xyz, R1.w, R2, -R1;\n"
- "MUL R2.xyz, R2, R4;\n"
- "MAD R2.xyz, R0.w, R1, R2;\n"
- "ADD R6.xyz, R2, -R5;\n"
- "MUL R4.xyz, R0, c[6].x;\n"
- "MUL R2.xyz, R1, c[7].y;\n"
- "SGE R2.xyz, R2, R1.w;\n"
- "MAD R2.xyz, R2, R6, R5;\n"
- "ADD R2.xyz, R2, -R3;\n"
- "SGE R4.xyz, R4, R0.w;\n"
- "MAD R2.xyz, R4, R2, R3;\n"
+ "MUL R2.xyz, R3, R2;\n"
+ "MAD R4.xyz, R0.w, R1, R2;\n"
+ "MAD R2.xyz, -R1, R2.w, c[6].z;\n"
+ "MUL R5.xyz, R2, R3;\n"
+ "MAD R2.xyz, -R2, R3, R0.w;\n"
+ "MAD R6.xyz, -R5, R6, R0.w;\n"
+ "MAD R5.xyz, -R1, R6, R4;\n"
+ "MUL R3.xyz, R0, c[6].x;\n"
+ "MUL R4.xyz, R1, c[7].x;\n"
+ "MUL R6.xyz, R1, R6;\n"
+ "SGE R4.xyz, R4, R1.w;\n"
+ "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
+ "MUL R2.xyz, R1, R2;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
"ADD R2.w, -R1, c[6].z;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, R0.w, R1.w;\n"
- "ADD R2.y, -R0.w, c[6].z;\n"
- "MAD result.color.xyz, R1, R2.y, R0;\n"
- "MAD result.color.w, -R0, R1, R2.x;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, R0.w, R1.w;\n"
+ "ADD R0.y, -R0.w, c[6].z;\n"
+ "MAD result.color.xyz, R1, R0.y, R2;\n"
+ "MAD result.color.w, -R0, R1, R0.x;\n"
"END\n"
;
@@ -2147,16 +2146,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.z, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RCP R0.z, R0.z;\n"
- "ADD R0.x, -R0, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
"MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
- "MOV R0.y, c[6].x;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.y, R0.y;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
"MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
@@ -2188,17 +2187,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.z, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RCP R0.z, R0.z;\n"
- "ADD R0.x, -R0, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
"MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, c[6].x;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.y, R0.y;\n"
"MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MUL R2.xyz, R0.w, R1;\n"
@@ -2226,8 +2225,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
"MUL R0.y, R0.z, c[8];\n"
@@ -2236,12 +2235,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RSQ R0.y, R0.y;\n"
"RCP R0.y, R0.y;\n"
"ADD R1.x, -R0, R0.y;\n"
- "MOV R0.z, c[8].x;\n"
- "MUL R0.z, R0, c[1].x;\n"
- "RCP R1.y, R0.z;\n"
- "ADD R0.xy, fragment.position, c[6];\n"
- "MUL R0.xy, R0, c[5];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "MOV R0.x, c[8];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "RCP R1.y, R0.x;\n"
+ "ADD R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
+ "MUL R0.zw, R0, c[5].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"MUL R1.x, R1, R1.y;\n"
"DP4 R1.y, R0, c[7];\n"
"TEX R0, R1, texture[1], 1D;\n"
@@ -2261,19 +2260,19 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
"MUL R0.xy, R0, c[0];\n"
- "ADD R0.x, R0, R0.y;\n"
"ADD R0.z, R0, R0.w;\n"
+ "ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
"MUL R0.y, R0.z, c[5];\n"
"MUL R0.x, R0, c[5];\n"
"MAD R0.z, R0.x, R0.x, -R0.y;\n"
"MOV R0.y, c[5].x;\n"
"RSQ R0.z, R0.z;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.z, R0.z;\n"
- "RCP R0.y, R0.y;\n"
- "ADD R0.x, -R0, R0.z;\n"
- "MUL R0.x, R0, R0.y;\n"
+ "MUL R0.w, R0.y, c[1].x;\n"
+ "RCP R0.y, R0.z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0, R0.y;\n"
+ "MUL R0.x, R0, R0.z;\n"
"TEX result.color, R0, texture[0], 1D;\n"
"END\n"
;
@@ -2281,9 +2280,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF =
"!!ARBfp1.0\n"
"PARAM c[13] = { program.local[0..9],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 1 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2350,9 +2349,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_MULTIPLY =
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..7],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 1 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2411,9 +2410,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SCREEN =
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..7],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2468,9 +2467,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_OVERLAY =
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..7],\n"
- " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
- " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
- " { 3.1415927, 0.15915494, 2, 1 } };\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2543,9 +2542,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DARKEN =
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..7],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 1 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2607,9 +2606,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_LIGHTEN =
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..7],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 1 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2671,9 +2670,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORDODGE =
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..7],\n"
- " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
- " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
- " { 3.1415927, 0.15915494, 1, 1e-006 } };\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 1, 1e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2748,9 +2747,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORBURN =
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..7],\n"
- " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
- " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
- " { 3.1415927, 0.15915494, 1, 9.9999997e-006 } };\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 1, 9.9999997e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2762,16 +2761,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.z, R0.x;\n"
- "ABS R0.w, R0.y;\n"
- "ADD R0.w, R0, -R0.z;\n"
+ "ABS R0.w, R0.x;\n"
+ "ABS R0.z, R0.y;\n"
+ "ADD R0.z, R0, -R0.w;\n"
"ADD R1.x, R0.y, c[8];\n"
- "ABS R0.w, R0;\n"
- "CMP R0.y, -R0.w, R0, R1.x;\n"
- "ABS R0.w, -R0.y;\n"
- "MAX R1.x, R0.z, R0.w;\n"
+ "ABS R0.z, R0;\n"
+ "CMP R0.y, -R0.z, R0, R1.x;\n"
+ "ABS R0.z, -R0.y;\n"
+ "MAX R1.x, R0.w, R0.z;\n"
"RCP R1.y, R1.x;\n"
- "MIN R1.x, R0.z, R0.w;\n"
+ "MIN R1.x, R0.w, R0.z;\n"
"MUL R1.x, R1, R1.y;\n"
"MUL R1.y, R1.x, R1.x;\n"
"MAD R1.z, R1.y, c[8].y, c[8];\n"
@@ -2780,8 +2779,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"MAD R1.z, R1, R1.y, -c[9].y;\n"
"MAD R1.y, R1.z, R1, c[9].z;\n"
"MUL R1.x, R1.y, R1;\n"
- "ADD R0.z, -R0, R0.w;\n"
"ADD R1.y, -R1.x, c[9].w;\n"
+ "ADD R0.z, -R0.w, R0;\n"
"CMP R0.z, -R0, R1.y, R1.x;\n"
"ADD R0.w, -R0.z, c[10].x;\n"
"CMP R0.x, R0, R0.w, R0.z;\n"
@@ -2826,9 +2825,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_HARDLIGHT =
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..7],\n"
- " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
- " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
- " { 3.1415927, 0.15915494, 2, 1 } };\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2901,10 +2900,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[12] = { program.local[0..7],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 1, 9.9999997e-006 },\n"
- " { 2, 3, 8 } };\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 1, 2 },\n"
+ " { 9.9999997e-006, 8, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2917,86 +2916,86 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.z, R0.x;\n"
- "ABS R0.w, R0.y;\n"
- "ADD R0.w, R0, -R0.z;\n"
- "ADD R1.x, R0.y, c[8].y;\n"
- "ABS R0.w, R0;\n"
- "CMP R0.y, -R0.w, R0, R1.x;\n"
- "ABS R0.w, -R0.y;\n"
- "MAX R1.x, R0.z, R0.w;\n"
+ "ABS R0.w, R0.x;\n"
+ "ABS R0.z, R0.y;\n"
+ "ADD R0.z, R0, -R0.w;\n"
+ "ADD R1.x, R0.y, c[8];\n"
+ "ABS R0.z, R0;\n"
+ "CMP R0.y, -R0.z, R0, R1.x;\n"
+ "ABS R0.z, -R0.y;\n"
+ "MAX R1.x, R0.w, R0.z;\n"
"RCP R1.y, R1.x;\n"
- "MIN R1.x, R0.z, R0.w;\n"
+ "MIN R1.x, R0.w, R0.z;\n"
"MUL R1.x, R1, R1.y;\n"
"MUL R1.y, R1.x, R1.x;\n"
- "MAD R1.z, R1.y, c[9].x, c[9].y;\n"
- "MAD R1.z, R1, R1.y, -c[9];\n"
- "MAD R1.z, R1, R1.y, c[9].w;\n"
- "MAD R1.z, R1, R1.y, -c[10].x;\n"
- "MAD R1.y, R1.z, R1, c[10];\n"
+ "MAD R1.z, R1.y, c[8].y, c[8];\n"
+ "MAD R1.z, R1, R1.y, -c[8].w;\n"
+ "MAD R1.z, R1, R1.y, c[9].x;\n"
+ "MAD R1.z, R1, R1.y, -c[9].y;\n"
+ "MAD R1.y, R1.z, R1, c[9].z;\n"
"MUL R1.x, R1.y, R1;\n"
- "ADD R1.y, -R1.x, c[8].w;\n"
- "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[9].w;\n"
+ "ADD R0.z, -R0.w, R0;\n"
"CMP R0.z, -R0, R1.y, R1.x;\n"
- "ADD R0.w, -R0.z, c[8].z;\n"
+ "ADD R0.w, -R0.z, c[10].x;\n"
"CMP R0.x, R0, R0.w, R0.z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
"CMP R0.x, -R0.y, -R0, R0;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "MAX R0.y, R1.w, c[11].x;\n"
+ "RCP R2.w, R0.y;\n"
+ "MUL R5.xyz, R1, R2.w;\n"
+ "RSQ R2.x, R5.x;\n"
+ "RSQ R2.z, R5.z;\n"
+ "RSQ R2.y, R5.y;\n"
"ADD R0.x, R0, c[0];\n"
- "MUL R1.x, R0, c[8];\n"
- "FLR R1.y, R1.x;\n"
- "MUL R0.xy, fragment.position, c[5];\n"
- "TEX R0, R0, texture[0], 2D;\n"
- "MAX R2.x, R0.w, c[10].w;\n"
- "RCP R2.w, R2.x;\n"
- "MUL R2.xyz, R0, R2.w;\n"
- "MAD R6.xyz, -R2, c[11].z, c[11].y;\n"
- "MAD R3.xyz, -R0, R2.w, c[10].z;\n"
- "RSQ R2.w, R2.x;\n"
- "RCP R2.x, R2.w;\n"
- "ADD R1.x, R1, -R1.y;\n"
- "TEX R1, R1, texture[2], 1D;\n"
- "MAD R4.xyz, R1, c[11].x, -R1.w;\n"
- "MUL R5.xyz, R3, R4;\n"
- "MAD R5.xyz, -R5, R6, R1.w;\n"
- "MAD R3.xyz, -R3, R4, R1.w;\n"
- "RSQ R2.z, R2.z;\n"
- "RSQ R2.y, R2.y;\n"
- "MUL R5.xyz, R0, R5;\n"
- "MUL R3.xyz, R0, R3;\n"
- "ADD R2.w, -R0, c[10].z;\n"
+ "MUL R0.x, R0, c[10].y;\n"
+ "FLR R0.y, R0.x;\n"
+ "ADD R0.x, R0, -R0.y;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "MAD R3.xyz, R0, c[10].w, -R0.w;\n"
+ "MAD R6.xyz, -R5, c[11].y, c[11].z;\n"
+ "RCP R2.x, R2.x;\n"
"RCP R2.z, R2.z;\n"
"RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R0.w, R2, -R0;\n"
- "MUL R2.xyz, R2, R4;\n"
- "MAD R2.xyz, R1.w, R0, R2;\n"
- "ADD R6.xyz, R2, -R5;\n"
- "MUL R4.xyz, R1, c[11].x;\n"
- "MUL R2.xyz, R0, c[11].z;\n"
- "SGE R2.xyz, R2, R0.w;\n"
- "MAD R2.xyz, R2, R6, R5;\n"
+ "MAD R2.xyz, R1.w, R2, -R1;\n"
+ "MUL R2.xyz, R3, R2;\n"
+ "MAD R4.xyz, R0.w, R1, R2;\n"
+ "MAD R2.xyz, -R1, R2.w, c[10].z;\n"
+ "MUL R5.xyz, R2, R3;\n"
+ "MAD R6.xyz, -R5, R6, R0.w;\n"
+ "MAD R5.xyz, -R1, R6, R4;\n"
+ "MAD R2.xyz, -R2, R3, R0.w;\n"
+ "MUL R3.xyz, R0, c[10].w;\n"
+ "MUL R4.xyz, R1, c[11].y;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "ADD R2.w, -R1, c[10].z;\n"
+ "MUL R6.xyz, R1, R6;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "ADD R2.xyz, R2, -R3;\n"
- "MAD R2.xyz, R4, R2, R3;\n"
- "MAD R1.xyz, R1, R2.w, R2;\n"
- "ADD R2.x, -R1.w, c[10].z;\n"
- "MAD R2.xyz, R0, R2.x, R1;\n"
- "ADD R1.z, R1.w, R0.w;\n"
- "MAD R2.w, -R1, R0, R1.z;\n"
- "ADD R1.xy, fragment.position, c[6];\n"
- "MUL R1.xy, R1, c[4];\n"
- "TEX R1, R1, texture[1], 2D;\n"
- "ADD R2, R2, -R0;\n"
- "DP4 R1.x, R1, c[7];\n"
- "MAD result.color, R1.x, R2, R0;\n"
+ "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
+ "MUL R2.xyz, R1, R2;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, -R0.w, c[10].z;\n"
+ "MAD R2.xyz, R1, R0.x, R2;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DIFFERENCE =
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..7],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 2 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 2 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3056,9 +3055,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_EXCLUSION =
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..7],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 2, 1 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3121,9 +3120,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[10] = { program.local[0..6],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 1 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3184,9 +3183,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_MULTIPLY_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..4],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 1 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3239,9 +3238,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SCREEN_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..4],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3289,9 +3288,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_OVERLAY_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..4],\n"
- " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
- " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
- " { 3.1415927, 0.15915494, 2, 1 } };\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3357,9 +3356,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DARKEN_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..4],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 1 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3415,9 +3414,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_LIGHTEN_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..4],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 1 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3473,9 +3472,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORDODGE_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..4],\n"
- " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
- " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
- " { 3.1415927, 0.15915494, 1, 1e-006 } };\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 1, 1e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3543,9 +3542,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORBURN_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..4],\n"
- " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
- " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
- " { 3.1415927, 0.15915494, 1, 9.9999997e-006 } };\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 1, 9.9999997e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3557,16 +3556,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.z, R0.x;\n"
- "ABS R0.w, R0.y;\n"
- "ADD R0.w, R0, -R0.z;\n"
+ "ABS R0.w, R0.x;\n"
+ "ABS R0.z, R0.y;\n"
+ "ADD R0.z, R0, -R0.w;\n"
"ADD R1.x, R0.y, c[5];\n"
- "ABS R0.w, R0;\n"
- "CMP R0.y, -R0.w, R0, R1.x;\n"
- "ABS R0.w, -R0.y;\n"
- "MAX R1.x, R0.z, R0.w;\n"
+ "ABS R0.z, R0;\n"
+ "CMP R0.y, -R0.z, R0, R1.x;\n"
+ "ABS R0.z, -R0.y;\n"
+ "MAX R1.x, R0.w, R0.z;\n"
"RCP R1.y, R1.x;\n"
- "MIN R1.x, R0.z, R0.w;\n"
+ "MIN R1.x, R0.w, R0.z;\n"
"MUL R1.x, R1, R1.y;\n"
"MUL R1.y, R1.x, R1.x;\n"
"MAD R1.z, R1.y, c[5].y, c[5];\n"
@@ -3575,8 +3574,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"MAD R1.z, R1, R1.y, -c[6].y;\n"
"MAD R1.y, R1.z, R1, c[6].z;\n"
"MUL R1.x, R1.y, R1;\n"
- "ADD R0.z, -R0, R0.w;\n"
"ADD R1.y, -R1.x, c[6].w;\n"
+ "ADD R0.z, -R0.w, R0;\n"
"CMP R0.z, -R0, R1.y, R1.x;\n"
"ADD R0.w, -R0.z, c[7].x;\n"
"CMP R0.x, R0, R0.w, R0.z;\n"
@@ -3615,9 +3614,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_HARDLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..4],\n"
- " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
- " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
- " { 3.1415927, 0.15915494, 2, 1 } };\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3684,10 +3683,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[9] = { program.local[0..4],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 1, 9.9999997e-006 },\n"
- " { 2, 3, 8 } };\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 1, 2 },\n"
+ " { 9.9999997e-006, 8, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3700,80 +3699,80 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.z, R0.x;\n"
- "ABS R0.w, R0.y;\n"
- "ADD R0.w, R0, -R0.z;\n"
- "ADD R1.x, R0.y, c[5].y;\n"
- "ABS R0.w, R0;\n"
- "CMP R0.y, -R0.w, R0, R1.x;\n"
- "ABS R0.w, -R0.y;\n"
- "MAX R1.x, R0.z, R0.w;\n"
+ "ABS R0.w, R0.x;\n"
+ "ABS R0.z, R0.y;\n"
+ "ADD R0.z, R0, -R0.w;\n"
+ "ADD R1.x, R0.y, c[5];\n"
+ "ABS R0.z, R0;\n"
+ "CMP R0.y, -R0.z, R0, R1.x;\n"
+ "ABS R0.z, -R0.y;\n"
+ "MAX R1.x, R0.w, R0.z;\n"
"RCP R1.y, R1.x;\n"
- "MIN R1.x, R0.z, R0.w;\n"
+ "MIN R1.x, R0.w, R0.z;\n"
"MUL R1.x, R1, R1.y;\n"
"MUL R1.y, R1.x, R1.x;\n"
- "MAD R1.z, R1.y, c[6].x, c[6].y;\n"
- "MAD R1.z, R1, R1.y, -c[6];\n"
- "MAD R1.z, R1, R1.y, c[6].w;\n"
- "MAD R1.z, R1, R1.y, -c[7].x;\n"
- "MAD R1.y, R1.z, R1, c[7];\n"
+ "MAD R1.z, R1.y, c[5].y, c[5];\n"
+ "MAD R1.z, R1, R1.y, -c[5].w;\n"
+ "MAD R1.z, R1, R1.y, c[6].x;\n"
+ "MAD R1.z, R1, R1.y, -c[6].y;\n"
+ "MAD R1.y, R1.z, R1, c[6].z;\n"
"MUL R1.x, R1.y, R1;\n"
- "ADD R0.z, -R0, R0.w;\n"
- "ADD R1.y, -R1.x, c[5].w;\n"
+ "ADD R1.y, -R1.x, c[6].w;\n"
+ "ADD R0.z, -R0.w, R0;\n"
"CMP R0.z, -R0, R1.y, R1.x;\n"
- "ADD R0.w, -R0.z, c[5].z;\n"
+ "ADD R0.w, -R0.z, c[7].x;\n"
"CMP R0.x, R0, R0.w, R0.z;\n"
- "CMP R0.x, -R0.y, -R0, R0;\n"
"MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MAX R2.x, R1.w, c[7].w;\n"
- "RCP R2.w, R2.x;\n"
- "MUL R2.xyz, R1, R2.w;\n"
- "MAD R6.xyz, -R2, c[8].z, c[8].y;\n"
- "MAD R3.xyz, -R1, R2.w, c[7].z;\n"
- "RSQ R2.w, R2.x;\n"
- "RCP R2.x, R2.w;\n"
+ "MAX R0.y, R1.w, c[8].x;\n"
+ "RCP R2.w, R0.y;\n"
+ "MUL R5.xyz, R1, R2.w;\n"
+ "RSQ R2.x, R5.x;\n"
+ "RSQ R2.z, R5.z;\n"
+ "RSQ R2.y, R5.y;\n"
"ADD R0.x, R0, c[0];\n"
- "MUL R0.x, R0, c[5];\n"
+ "MUL R0.x, R0, c[7].y;\n"
"FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MAD R4.xyz, R0, c[8].x, -R0.w;\n"
- "MUL R5.xyz, R3, R4;\n"
- "MAD R5.xyz, -R5, R6, R0.w;\n"
- "MAD R3.xyz, -R3, R4, R0.w;\n"
- "RSQ R2.z, R2.z;\n"
- "RSQ R2.y, R2.y;\n"
- "MUL R5.xyz, R1, R5;\n"
- "MUL R3.xyz, R1, R3;\n"
+ "MAD R3.xyz, R0, c[7].w, -R0.w;\n"
+ "MAD R6.xyz, -R5, c[8].y, c[8].z;\n"
+ "RCP R2.x, R2.x;\n"
"RCP R2.z, R2.z;\n"
"RCP R2.y, R2.y;\n"
"MAD R2.xyz, R1.w, R2, -R1;\n"
- "MUL R2.xyz, R2, R4;\n"
- "MAD R2.xyz, R0.w, R1, R2;\n"
- "ADD R6.xyz, R2, -R5;\n"
- "MUL R4.xyz, R0, c[8].x;\n"
- "MUL R2.xyz, R1, c[8].z;\n"
- "SGE R2.xyz, R2, R1.w;\n"
- "MAD R2.xyz, R2, R6, R5;\n"
- "ADD R2.xyz, R2, -R3;\n"
- "SGE R4.xyz, R4, R0.w;\n"
- "MAD R2.xyz, R4, R2, R3;\n"
+ "MUL R2.xyz, R3, R2;\n"
+ "MAD R4.xyz, R0.w, R1, R2;\n"
+ "MAD R2.xyz, -R1, R2.w, c[7].z;\n"
+ "MUL R5.xyz, R2, R3;\n"
+ "MAD R2.xyz, -R2, R3, R0.w;\n"
+ "MAD R6.xyz, -R5, R6, R0.w;\n"
+ "MAD R5.xyz, -R1, R6, R4;\n"
+ "MUL R3.xyz, R0, c[7].w;\n"
+ "MUL R4.xyz, R1, c[8].y;\n"
+ "MUL R6.xyz, R1, R6;\n"
+ "SGE R4.xyz, R4, R1.w;\n"
+ "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
+ "MUL R2.xyz, R1, R2;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
"ADD R2.w, -R1, c[7].z;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, R0.w, R1.w;\n"
- "ADD R2.y, -R0.w, c[7].z;\n"
- "MAD result.color.xyz, R1, R2.y, R0;\n"
- "MAD result.color.w, -R0, R1, R2.x;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, R0.w, R1.w;\n"
+ "ADD R0.y, -R0.w, c[7].z;\n"
+ "MAD result.color.xyz, R1, R0.y, R2;\n"
+ "MAD result.color.w, -R0, R1, R0.x;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DIFFERENCE_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..4],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 2 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 2 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3827,9 +3826,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_EXCLUSION_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..4],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 2, 1 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3886,9 +3885,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODE_BLEND_MODE_MASK =
"!!ARBfp1.0\n"
"PARAM c[10] = { program.local[0..6],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"MUL R0.xyz, fragment.position.y, c[2];\n"
@@ -3920,11 +3919,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"ADD R0.w, -R0.z, c[7].z;\n"
"CMP R0.x, R0, R0.w, R0.z;\n"
"CMP R0.x, -R0.y, -R0, R0;\n"
- "ADD R0.z, R0.x, c[0].x;\n"
- "MUL R1.x, R0.z, c[7];\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R1.x, R0, c[7];\n"
"FLR R1.y, R1.x;\n"
- "ADD R0.xy, fragment.position, c[5];\n"
- "MUL R0.xy, R0, c[4];\n"
+ "ADD R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "MUL R0.xy, R0.zwzw, c[4];\n"
"TEX R0, R0, texture[0], 2D;\n"
"ADD R1.x, R1, -R1.y;\n"
"DP4 R1.y, R0, c[6];\n"
@@ -3936,9 +3935,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODE_BLEND_MODE_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[7] = { program.local[0..3],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"MUL R0.xyz, fragment.position.y, c[2];\n"
@@ -4357,8 +4356,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[10] = { program.local[0..7],\n"
- " { 1, 9.9999997e-006, 2, 3 },\n"
- " { 8 } };\n"
+ " { 1, 2, 9.9999997e-006, 8 },\n"
+ " { 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -4366,58 +4365,58 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R2.xyz, fragment.position.y, c[2];\n"
- "MAD R3.xyz, fragment.position.x, c[1], R2;\n"
"MUL R0.xy, fragment.position, c[5];\n"
- "TEX R0, R0, texture[0], 2D;\n"
- "MAX R1.x, R0.w, c[8].y;\n"
- "RCP R2.w, R1.x;\n"
- "MUL R1.xyz, R0, R2.w;\n"
- "RSQ R1.w, R1.x;\n"
- "RSQ R2.y, R1.y;\n"
- "ADD R3.xyz, R3, c[3];\n"
- "RCP R2.x, R1.w;\n"
- "RCP R1.w, R3.z;\n"
- "MUL R3.xy, R3, R1.w;\n"
- "RSQ R1.w, R1.z;\n"
- "RCP R2.z, R1.w;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R6.xyz, R0.w, R2, -R0;\n"
- "MUL R2.xyz, -R1, c[9].x;\n"
- "ADD R5.xyz, R2, c[8].w;\n"
- "MAD R2.xyz, -R0, R2.w, c[8].x;\n"
- "MUL R3.xy, R3, c[0];\n"
- "ADD R1.w, R3.x, R3.y;\n"
- "MUL R1.w, R1, c[0].z;\n"
- "TEX R1, R1.w, texture[2], 1D;\n"
- "MAD R3.xyz, R1, c[8].z, -R1.w;\n"
- "MUL R4.xyz, R2, R3;\n"
- "MAD R4.xyz, -R4, R5, R1.w;\n"
- "MAD R2.xyz, -R2, R3, R1.w;\n"
- "MUL R5.xyz, R6, R3;\n"
- "MUL R4.xyz, R0, R4;\n"
- "MAD R5.xyz, R1.w, R0, R5;\n"
- "ADD R6.xyz, R5, -R4;\n"
- "MUL R5.xyz, R0, c[9].x;\n"
- "SGE R3.xyz, R5, R0.w;\n"
- "MAD R3.xyz, R3, R6, R4;\n"
- "MUL R2.xyz, R0, R2;\n"
- "MUL R4.xyz, R1, c[8].z;\n"
+ "TEX R1, R0, texture[0], 2D;\n"
+ "MAX R0.w, R1, c[8].z;\n"
+ "RCP R2.w, R0.w;\n"
+ "MUL R2.xyz, R1, R2.w;\n"
+ "RSQ R0.w, R2.x;\n"
+ "MUL R5.xyz, -R2, c[8].w;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "RSQ R0.z, R2.y;\n"
+ "RSQ R0.y, R2.z;\n"
+ "MAD R2.xyz, -R1, R2.w, c[8].x;\n"
+ "RCP R3.x, R0.w;\n"
+ "RCP R3.y, R0.z;\n"
+ "RCP R3.z, R0.y;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "MAD R4.xyz, R1.w, R3, -R1;\n"
+ "MAD R3.xyz, R0, c[8].y, -R0.w;\n"
+ "MUL R4.xyz, R3, R4;\n"
+ "ADD R6.xyz, R5, c[9].x;\n"
+ "MUL R5.xyz, R2, R3;\n"
+ "MAD R2.xyz, -R2, R3, R0.w;\n"
+ "MUL R3.xyz, R0, c[8].y;\n"
+ "MAD R6.xyz, -R5, R6, R0.w;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "MAD R5.xyz, -R1, R6, R4;\n"
+ "MUL R4.xyz, R1, c[8].w;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "ADD R2.w, -R1, c[8].x;\n"
+ "MUL R6.xyz, R1, R6;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "ADD R3.xyz, R3, -R2;\n"
- "MAD R2.xyz, R4, R3, R2;\n"
- "ADD R2.w, -R0, c[8].x;\n"
- "MAD R1.xyz, R1, R2.w, R2;\n"
- "ADD R2.x, -R1.w, c[8];\n"
- "MAD R2.xyz, R0, R2.x, R1;\n"
- "ADD R1.z, R1.w, R0.w;\n"
- "MAD R2.w, -R1, R0, R1.z;\n"
- "ADD R1.xy, fragment.position, c[6];\n"
- "MUL R1.xy, R1, c[4];\n"
- "TEX R1, R1, texture[1], 2D;\n"
- "ADD R2, R2, -R0;\n"
- "DP4 R1.x, R1, c[7];\n"
- "MAD result.color, R1.x, R2, R0;\n"
+ "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
+ "MUL R2.xyz, R1, R2;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, -R0.w, c[8];\n"
+ "MAD R2.xyz, R1, R0.x, R2;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
@@ -4816,8 +4815,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[7] = { program.local[0..4],\n"
- " { 1, 9.9999997e-006, 2, 3 },\n"
- " { 8 } };\n"
+ " { 1, 2, 9.9999997e-006, 8 },\n"
+ " { 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -4825,52 +4824,52 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R2.xyz, fragment.position.y, c[2];\n"
- "MAD R3.xyz, fragment.position.x, c[1], R2;\n"
"MUL R0.xy, fragment.position, c[4];\n"
"TEX R1, R0, texture[0], 2D;\n"
- "MAX R0.x, R1.w, c[5].y;\n"
- "RCP R2.w, R0.x;\n"
- "MUL R0.xyz, R1, R2.w;\n"
- "RSQ R0.w, R0.x;\n"
- "RSQ R2.y, R0.y;\n"
- "ADD R3.xyz, R3, c[3];\n"
- "RCP R2.x, R0.w;\n"
- "RCP R0.w, R3.z;\n"
- "MUL R3.xy, R3, R0.w;\n"
- "RSQ R0.w, R0.z;\n"
- "RCP R2.z, R0.w;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R6.xyz, R1.w, R2, -R1;\n"
- "MUL R2.xyz, -R0, c[6].x;\n"
- "ADD R5.xyz, R2, c[5].w;\n"
+ "MAX R0.w, R1, c[5].z;\n"
+ "RCP R2.w, R0.w;\n"
+ "MUL R2.xyz, R1, R2.w;\n"
+ "RSQ R0.w, R2.x;\n"
+ "MUL R5.xyz, -R2, c[5].w;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "RSQ R0.z, R2.y;\n"
+ "RSQ R0.y, R2.z;\n"
"MAD R2.xyz, -R1, R2.w, c[5].x;\n"
- "MUL R3.xy, R3, c[0];\n"
- "ADD R0.w, R3.x, R3.y;\n"
- "MUL R0.w, R0, c[0].z;\n"
- "TEX R0, R0.w, texture[1], 1D;\n"
- "MAD R3.xyz, R0, c[5].z, -R0.w;\n"
- "MUL R4.xyz, R2, R3;\n"
- "MAD R4.xyz, -R4, R5, R0.w;\n"
- "MUL R5.xyz, R6, R3;\n"
+ "RCP R3.x, R0.w;\n"
+ "RCP R3.y, R0.z;\n"
+ "RCP R3.z, R0.y;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MAD R4.xyz, R1.w, R3, -R1;\n"
+ "MAD R3.xyz, R0, c[5].y, -R0.w;\n"
+ "MUL R4.xyz, R3, R4;\n"
+ "ADD R6.xyz, R5, c[6].x;\n"
+ "MUL R5.xyz, R2, R3;\n"
"MAD R2.xyz, -R2, R3, R0.w;\n"
- "MUL R4.xyz, R1, R4;\n"
- "MAD R5.xyz, R0.w, R1, R5;\n"
- "ADD R6.xyz, R5, -R4;\n"
- "MUL R5.xyz, R1, c[6].x;\n"
- "SGE R3.xyz, R5, R1.w;\n"
- "MAD R3.xyz, R3, R6, R4;\n"
+ "MUL R3.xyz, R0, c[5].y;\n"
+ "MAD R6.xyz, -R5, R6, R0.w;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "MAD R5.xyz, -R1, R6, R4;\n"
+ "MUL R4.xyz, R1, c[5].w;\n"
+ "MUL R6.xyz, R1, R6;\n"
+ "SGE R4.xyz, R4, R1.w;\n"
+ "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
"MUL R2.xyz, R1, R2;\n"
- "MUL R4.xyz, R0, c[5].z;\n"
- "ADD R3.xyz, R3, -R2;\n"
- "SGE R4.xyz, R4, R0.w;\n"
- "MAD R2.xyz, R4, R3, R2;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
"ADD R2.w, -R1, c[5].x;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, R0.w, R1.w;\n"
- "ADD R2.y, -R0.w, c[5].x;\n"
- "MAD result.color.xyz, R1, R2.y, R0;\n"
- "MAD result.color.w, -R0, R1, R2.x;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, R0.w, R1.w;\n"
+ "ADD R0.y, -R0.w, c[5].x;\n"
+ "MAD result.color.xyz, R1, R0.y, R2;\n"
+ "MAD result.color.w, -R0, R1, R0.x;\n"
"END\n"
;
@@ -5334,8 +5333,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[10] = { program.local[0..7],\n"
- " { 1, 9.9999997e-006, 2, 3 },\n"
- " { 8 } };\n"
+ " { 1, 2, 9.9999997e-006, 8 },\n"
+ " { 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -5344,55 +5343,55 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R5;\n"
"TEMP R6;\n"
"MUL R0.xy, fragment.position, c[5];\n"
- "TEX R0, R0, texture[0], 2D;\n"
- "MAX R1.x, R0.w, c[8].y;\n"
- "RCP R2.w, R1.x;\n"
- "MUL R1.xyz, R0, R2.w;\n"
- "RSQ R1.w, R1.x;\n"
- "RCP R2.x, R1.w;\n"
- "RSQ R1.w, R1.y;\n"
- "RSQ R2.z, R1.z;\n"
- "MUL R3.xyz, fragment.position.y, c[2];\n"
- "MAD R3.xyz, fragment.position.x, c[1], R3;\n"
- "ADD R3.xyz, R3, c[3];\n"
- "RCP R2.y, R1.w;\n"
- "RCP R1.w, R3.z;\n"
- "MUL R3.xy, R3, R1.w;\n"
- "RCP R2.z, R2.z;\n"
- "MAD R6.xyz, R0.w, R2, -R0;\n"
- "MUL R2.xyz, -R1, c[9].x;\n"
- "ADD R5.xyz, R2, c[8].w;\n"
- "MAD R2.xyz, -R0, R2.w, c[8].x;\n"
- "MUL R3.xy, R3, c[0];\n"
- "TEX R1, R3, texture[2], 2D;\n"
- "MAD R3.xyz, R1, c[8].z, -R1.w;\n"
- "MUL R4.xyz, R2, R3;\n"
- "MAD R4.xyz, -R4, R5, R1.w;\n"
- "MAD R2.xyz, -R2, R3, R1.w;\n"
- "MUL R5.xyz, R6, R3;\n"
- "MUL R4.xyz, R0, R4;\n"
- "MAD R5.xyz, R1.w, R0, R5;\n"
- "ADD R6.xyz, R5, -R4;\n"
- "MUL R5.xyz, R0, c[9].x;\n"
- "SGE R3.xyz, R5, R0.w;\n"
- "MAD R3.xyz, R3, R6, R4;\n"
- "MUL R2.xyz, R0, R2;\n"
- "MUL R4.xyz, R1, c[8].z;\n"
+ "TEX R1, R0, texture[0], 2D;\n"
+ "MAX R0.x, R1.w, c[8].z;\n"
+ "RCP R2.w, R0.x;\n"
+ "MUL R2.xyz, R1, R2.w;\n"
+ "RSQ R0.w, R2.x;\n"
+ "RCP R3.x, R0.w;\n"
+ "RSQ R0.w, R2.y;\n"
+ "MUL R5.xyz, -R2, c[8].w;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "RSQ R0.z, R2.z;\n"
+ "MAD R2.xyz, -R1, R2.w, c[8].x;\n"
+ "RCP R3.y, R0.w;\n"
+ "RCP R3.z, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[2], 2D;\n"
+ "MAD R4.xyz, R1.w, R3, -R1;\n"
+ "MAD R3.xyz, R0, c[8].y, -R0.w;\n"
+ "MUL R4.xyz, R3, R4;\n"
+ "ADD R6.xyz, R5, c[9].x;\n"
+ "MUL R5.xyz, R2, R3;\n"
+ "MAD R2.xyz, -R2, R3, R0.w;\n"
+ "MUL R3.xyz, R0, c[8].y;\n"
+ "MAD R6.xyz, -R5, R6, R0.w;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "MAD R5.xyz, -R1, R6, R4;\n"
+ "MUL R4.xyz, R1, c[8].w;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "ADD R2.w, -R1, c[8].x;\n"
+ "MUL R6.xyz, R1, R6;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "ADD R3.xyz, R3, -R2;\n"
- "MAD R2.xyz, R4, R3, R2;\n"
- "ADD R2.w, -R0, c[8].x;\n"
- "MAD R1.xyz, R1, R2.w, R2;\n"
- "ADD R2.x, -R1.w, c[8];\n"
- "MAD R2.xyz, R0, R2.x, R1;\n"
- "ADD R1.z, R1.w, R0.w;\n"
- "MAD R2.w, -R1, R0, R1.z;\n"
- "ADD R1.xy, fragment.position, c[6];\n"
- "MUL R1.xy, R1, c[4];\n"
- "TEX R1, R1, texture[1], 2D;\n"
- "ADD R2, R2, -R0;\n"
- "DP4 R1.x, R1, c[7];\n"
- "MAD result.color, R1.x, R2, R0;\n"
+ "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
+ "MUL R2.xyz, R1, R2;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, -R0.w, c[8];\n"
+ "MAD R2.xyz, R1, R0.x, R2;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
@@ -5476,10 +5475,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"MUL R0.xyz, fragment.position.y, c[2];\n"
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
"ADD R0.xyz, R0, c[3];\n"
- "RCP R1.x, R0.z;\n"
- "MUL R0.xy, R0, R1.x;\n"
- "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R1.xy, fragment.position, c[6];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
"MUL R2.xyz, R1, c[4].y;\n"
"MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[1], 2D;\n"
@@ -5509,10 +5508,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"MUL R0.xyz, fragment.position.y, c[2];\n"
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
"ADD R0.xyz, R0, c[3];\n"
- "RCP R1.x, R0.z;\n"
- "MUL R0.xy, R0, R1.x;\n"
- "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
"MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2.x, -R1.w, c[5];\n"
@@ -5769,8 +5768,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[7] = { program.local[0..4],\n"
- " { 1, 9.9999997e-006, 2, 3 },\n"
- " { 8 } };\n"
+ " { 1, 2, 9.9999997e-006, 8 },\n"
+ " { 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -5780,48 +5779,48 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R6;\n"
"MUL R0.xy, fragment.position, c[4];\n"
"TEX R1, R0, texture[0], 2D;\n"
- "MAX R0.x, R1.w, c[5].y;\n"
+ "MAX R0.x, R1.w, c[5].z;\n"
"RCP R2.w, R0.x;\n"
- "MUL R0.xyz, R1, R2.w;\n"
- "RSQ R0.w, R0.x;\n"
- "RCP R2.x, R0.w;\n"
- "RSQ R0.w, R0.y;\n"
- "RSQ R2.z, R0.z;\n"
- "MUL R3.xyz, fragment.position.y, c[2];\n"
- "MAD R3.xyz, fragment.position.x, c[1], R3;\n"
- "ADD R3.xyz, R3, c[3];\n"
- "RCP R2.y, R0.w;\n"
- "RCP R0.w, R3.z;\n"
- "MUL R3.xy, R3, R0.w;\n"
- "RCP R2.z, R2.z;\n"
- "MAD R6.xyz, R1.w, R2, -R1;\n"
- "MUL R2.xyz, -R0, c[6].x;\n"
- "ADD R5.xyz, R2, c[5].w;\n"
+ "MUL R2.xyz, R1, R2.w;\n"
+ "RSQ R0.w, R2.x;\n"
+ "RCP R3.x, R0.w;\n"
+ "RSQ R0.w, R2.y;\n"
+ "MUL R5.xyz, -R2, c[5].w;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "RSQ R0.z, R2.z;\n"
"MAD R2.xyz, -R1, R2.w, c[5].x;\n"
- "MUL R3.xy, R3, c[0];\n"
- "TEX R0, R3, texture[1], 2D;\n"
- "MAD R3.xyz, R0, c[5].z, -R0.w;\n"
- "MUL R4.xyz, R2, R3;\n"
- "MAD R4.xyz, -R4, R5, R0.w;\n"
- "MUL R5.xyz, R6, R3;\n"
+ "RCP R3.y, R0.w;\n"
+ "RCP R3.z, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "MAD R4.xyz, R1.w, R3, -R1;\n"
+ "MAD R3.xyz, R0, c[5].y, -R0.w;\n"
+ "MUL R4.xyz, R3, R4;\n"
+ "ADD R6.xyz, R5, c[6].x;\n"
+ "MUL R5.xyz, R2, R3;\n"
"MAD R2.xyz, -R2, R3, R0.w;\n"
- "MUL R4.xyz, R1, R4;\n"
- "MAD R5.xyz, R0.w, R1, R5;\n"
- "ADD R6.xyz, R5, -R4;\n"
- "MUL R5.xyz, R1, c[6].x;\n"
- "SGE R3.xyz, R5, R1.w;\n"
- "MAD R3.xyz, R3, R6, R4;\n"
+ "MUL R3.xyz, R0, c[5].y;\n"
+ "MAD R6.xyz, -R5, R6, R0.w;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "MAD R5.xyz, -R1, R6, R4;\n"
+ "MUL R4.xyz, R1, c[5].w;\n"
+ "MUL R6.xyz, R1, R6;\n"
+ "SGE R4.xyz, R4, R1.w;\n"
+ "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
"MUL R2.xyz, R1, R2;\n"
- "MUL R4.xyz, R0, c[5].z;\n"
- "ADD R3.xyz, R3, -R2;\n"
- "SGE R4.xyz, R4, R0.w;\n"
- "MAD R2.xyz, R4, R3, R2;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
"ADD R2.w, -R1, c[5].x;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, R0.w, R1.w;\n"
- "ADD R2.y, -R0.w, c[5].x;\n"
- "MAD result.color.xyz, R1, R2.y, R0;\n"
- "MAD result.color.w, -R0, R1, R2.x;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, R0.w, R1.w;\n"
+ "ADD R0.y, -R0.w, c[5].x;\n"
+ "MAD result.color.xyz, R1, R0.y, R2;\n"
+ "MAD result.color.w, -R0, R1, R0.x;\n"
"END\n"
;
@@ -6033,10 +6032,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "TEX R1.x, R0, texture[2], 2D;\n"
- "MUL R1, fragment.color.primary, R1.x;\n"
- "MUL R0.xy, fragment.position, c[5];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R0.x, R0, texture[2], 2D;\n"
+ "MUL R1, fragment.color.primary, R0.x;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"ADD R2.w, -R0, c[8].y;\n"
"ADD R3.xyz, R1.w, -R1;\n"
"ADD R2.xyz, R0.w, -R0;\n"
@@ -6201,11 +6200,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.zw, R0.xyxy, c[0].xyxy;\n"
- "TEX R1.x, R0.zwzw, texture[2], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R1.x, R0, texture[2], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
- "MUL R0.xy, fragment.position, c[5];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"MUL R2.xyz, R1.w, R0;\n"
"MAD R3.xyz, R1, R0.w, R2;\n"
"MAD R2.xyz, -R1.w, R0.w, R3;\n"
@@ -6251,10 +6250,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "TEX R1.x, R0, texture[2], 2D;\n"
- "MUL R1, fragment.color.primary, R1.x;\n"
- "MUL R0.xy, fragment.position, c[5];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R0.x, R0, texture[2], 2D;\n"
+ "MUL R1, fragment.color.primary, R0.x;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"ADD R2.w, -R0, c[8].y;\n"
"ADD R3.xyz, R1.w, -R1;\n"
"ADD R2.xyz, R0.w, -R0;\n"
@@ -6286,8 +6285,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[10] = { program.local[0..7],\n"
- " { 1, 9.9999997e-006, 2, 3 },\n"
- " { 8 } };\n"
+ " { 1, 2, 9.9999997e-006, 8 },\n"
+ " { 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -6297,47 +6296,47 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"TEMP R6;\n"
"MUL R0.xy, fragment.position, c[5];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "MAX R1.x, R0.w, c[8].y;\n"
+ "MAX R1.x, R0.w, c[8].z;\n"
"RCP R2.w, R1.x;\n"
- "MUL R1.xyz, R0, R2.w;\n"
- "RSQ R1.w, R1.x;\n"
- "RCP R2.x, R1.w;\n"
- "RSQ R1.w, R1.y;\n"
- "RCP R2.y, R1.w;\n"
- "MUL R3.xyz, fragment.position.y, c[2];\n"
- "MAD R3.xyz, fragment.position.x, c[1], R3;\n"
- "ADD R3.xyz, R3, c[3];\n"
- "RCP R2.z, R3.z;\n"
- "MUL R3.xy, R3, R2.z;\n"
- "MUL R3.xy, R3, c[0];\n"
- "RSQ R1.w, R1.z;\n"
- "RCP R2.z, R1.w;\n"
- "MAD R6.xyz, R0.w, R2, -R0;\n"
- "MUL R2.xyz, -R1, c[9].x;\n"
- "ADD R5.xyz, R2, c[8].w;\n"
+ "MUL R2.xyz, R0, R2.w;\n"
+ "RSQ R1.w, R2.x;\n"
+ "RCP R3.x, R1.w;\n"
+ "RSQ R1.w, R2.y;\n"
+ "MUL R5.xyz, -R2, c[8].w;\n"
+ "MUL R1.xyz, fragment.position.y, c[2];\n"
+ "MAD R1.xyz, fragment.position.x, c[1], R1;\n"
+ "ADD R1.xyz, R1, c[3];\n"
+ "RCP R1.z, R1.z;\n"
+ "MUL R1.xy, R1, R1.z;\n"
+ "RSQ R1.z, R2.z;\n"
+ "MUL R1.xy, R1, c[0];\n"
"MAD R2.xyz, -R0, R2.w, c[8].x;\n"
- "TEX R3.x, R3, texture[2], 2D;\n"
- "MUL R1, fragment.color.primary, R3.x;\n"
- "MAD R3.xyz, R1, c[8].z, -R1.w;\n"
- "MUL R4.xyz, R2, R3;\n"
- "MAD R4.xyz, -R4, R5, R1.w;\n"
+ "RCP R3.y, R1.w;\n"
+ "RCP R3.z, R1.z;\n"
+ "TEX R1.x, R1, texture[2], 2D;\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "MAD R4.xyz, R0.w, R3, -R0;\n"
+ "MAD R3.xyz, R1, c[8].y, -R1.w;\n"
+ "MUL R4.xyz, R3, R4;\n"
+ "ADD R6.xyz, R5, c[9].x;\n"
+ "MUL R5.xyz, R2, R3;\n"
"MAD R2.xyz, -R2, R3, R1.w;\n"
- "MUL R5.xyz, R6, R3;\n"
- "MUL R4.xyz, R0, R4;\n"
- "MAD R5.xyz, R1.w, R0, R5;\n"
- "ADD R6.xyz, R5, -R4;\n"
- "MUL R5.xyz, R0, c[9].x;\n"
- "SGE R3.xyz, R5, R0.w;\n"
- "MAD R3.xyz, R3, R6, R4;\n"
- "MUL R2.xyz, R0, R2;\n"
- "MUL R4.xyz, R1, c[8].z;\n"
- "SGE R4.xyz, R4, R1.w;\n"
- "ADD R3.xyz, R3, -R2;\n"
- "MAD R2.xyz, R4, R3, R2;\n"
+ "MUL R3.xyz, R1, c[8].y;\n"
+ "MAD R6.xyz, -R5, R6, R1.w;\n"
+ "MAD R4.xyz, R1.w, R0, R4;\n"
+ "MAD R5.xyz, -R0, R6, R4;\n"
+ "MUL R4.xyz, R0, c[8].w;\n"
+ "SGE R3.xyz, R3, R1.w;\n"
"ADD R2.w, -R0, c[8].x;\n"
- "MAD R1.xyz, R1, R2.w, R2;\n"
- "ADD R2.x, -R1.w, c[8];\n"
- "MAD R2.xyz, R0, R2.x, R1;\n"
+ "MUL R6.xyz, R0, R6;\n"
+ "SGE R4.xyz, R4, R0.w;\n"
+ "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, -R0, R2, R4;\n"
+ "MUL R2.xyz, R0, R2;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
+ "ADD R1.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R1.x, R2;\n"
"ADD R1.z, R1.w, R0.w;\n"
"MAD R2.w, -R1, R0, R1.z;\n"
"ADD R1.xy, fragment.position, c[6];\n"
@@ -6432,10 +6431,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.zw, R0.xyxy, R0.z;\n"
- "MUL R1.xy, R0.zwzw, c[0];\n"
- "MUL R0.xy, fragment.position, c[6];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R1.xy, R0, c[0];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"MUL R2.xyz, R0, c[4].y;\n"
"TEX R1.x, R1, texture[1], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
@@ -6466,10 +6465,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.zw, R0.xyxy, R0.z;\n"
- "MUL R1.xy, R0.zwzw, c[0];\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R1.xy, R0, c[0];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"TEX R1.x, R1, texture[1], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"ADD R2.x, -R0.w, c[5];\n"
@@ -6493,10 +6492,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.zw, R0.xyxy, c[0].xyxy;\n"
- "TEX R1.x, R0.zwzw, texture[1], 2D;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R1.x, R0, texture[1], 2D;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"ADD R2, R1, R0;\n"
"MAD result.color, -R1, R0, R2;\n"
@@ -6517,10 +6516,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "TEX R1.x, R0, texture[1], 2D;\n"
- "MUL R1, fragment.color.primary, R1.x;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R0.x, R0, texture[1], 2D;\n"
+ "MUL R1, fragment.color.primary, R0.x;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"ADD R3.xyz, R1.w, -R1;\n"
"ADD R2.xyz, R0.w, -R0;\n"
"MUL R2.xyz, R2, R3;\n"
@@ -6556,10 +6555,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.zw, R0.xyxy, c[0].xyxy;\n"
- "TEX R1.x, R0.zwzw, texture[1], 2D;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R1.x, R0, texture[1], 2D;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"MUL R2.xyz, R1, R0.w;\n"
"MUL R3.xyz, R1.w, R0;\n"
@@ -6586,10 +6585,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.zw, R0.xyxy, c[0].xyxy;\n"
- "TEX R1.x, R0.zwzw, texture[1], 2D;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R1.x, R0, texture[1], 2D;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"MUL R2.xyz, R1, R0.w;\n"
"MUL R3.xyz, R1.w, R0;\n"
@@ -6660,11 +6659,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.zw, R0.xyxy, c[0].xyxy;\n"
- "TEX R1.x, R0.zwzw, texture[1], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R1.x, R0, texture[1], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"MUL R2.xyz, R1.w, R0;\n"
"MAD R3.xyz, R1, R0.w, R2;\n"
"ADD R2.w, -R0, c[5].x;\n"
@@ -6704,10 +6703,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "TEX R1.x, R0, texture[1], 2D;\n"
- "MUL R1, fragment.color.primary, R1.x;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R0.x, R0, texture[1], 2D;\n"
+ "MUL R1, fragment.color.primary, R0.x;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"ADD R2.w, -R0, c[5].y;\n"
"ADD R3.xyz, R1.w, -R1;\n"
"ADD R2.xyz, R0.w, -R0;\n"
@@ -6733,8 +6732,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[7] = { program.local[0..4],\n"
- " { 1, 9.9999997e-006, 2, 3 },\n"
- " { 8 } };\n"
+ " { 1, 2, 9.9999997e-006, 8 },\n"
+ " { 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -6744,49 +6743,49 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"TEMP R6;\n"
"MUL R0.xy, fragment.position, c[4];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "MAX R1.x, R0.w, c[5].y;\n"
+ "MAX R1.x, R0.w, c[5].z;\n"
"RCP R2.w, R1.x;\n"
- "MUL R1.xyz, R0, R2.w;\n"
- "RSQ R1.w, R1.x;\n"
- "RCP R2.x, R1.w;\n"
- "RSQ R1.w, R1.y;\n"
- "RCP R2.y, R1.w;\n"
- "MUL R3.xyz, fragment.position.y, c[2];\n"
- "MAD R3.xyz, fragment.position.x, c[1], R3;\n"
- "ADD R3.xyz, R3, c[3];\n"
- "RCP R2.z, R3.z;\n"
- "MUL R3.xy, R3, R2.z;\n"
- "MUL R3.xy, R3, c[0];\n"
- "RSQ R1.w, R1.z;\n"
- "RCP R2.z, R1.w;\n"
- "MAD R6.xyz, R0.w, R2, -R0;\n"
- "MUL R2.xyz, -R1, c[6].x;\n"
- "ADD R5.xyz, R2, c[5].w;\n"
+ "MUL R2.xyz, R0, R2.w;\n"
+ "RSQ R1.w, R2.x;\n"
+ "RCP R3.x, R1.w;\n"
+ "RSQ R1.w, R2.y;\n"
+ "MUL R5.xyz, -R2, c[5].w;\n"
+ "MUL R1.xyz, fragment.position.y, c[2];\n"
+ "MAD R1.xyz, fragment.position.x, c[1], R1;\n"
+ "ADD R1.xyz, R1, c[3];\n"
+ "RCP R1.z, R1.z;\n"
+ "MUL R1.xy, R1, R1.z;\n"
+ "RSQ R1.z, R2.z;\n"
+ "MUL R1.xy, R1, c[0];\n"
"MAD R2.xyz, -R0, R2.w, c[5].x;\n"
- "TEX R3.x, R3, texture[1], 2D;\n"
- "MUL R1, fragment.color.primary, R3.x;\n"
- "MAD R3.xyz, R1, c[5].z, -R1.w;\n"
- "MUL R4.xyz, R2, R3;\n"
- "MAD R4.xyz, -R4, R5, R1.w;\n"
- "MUL R5.xyz, R6, R3;\n"
+ "RCP R3.y, R1.w;\n"
+ "RCP R3.z, R1.z;\n"
+ "TEX R1.x, R1, texture[1], 2D;\n"
+ "MUL R1, fragment.color.primary, R1.x;\n"
+ "MAD R4.xyz, R0.w, R3, -R0;\n"
+ "MAD R3.xyz, R1, c[5].y, -R1.w;\n"
+ "MUL R4.xyz, R3, R4;\n"
+ "ADD R6.xyz, R5, c[6].x;\n"
+ "MUL R5.xyz, R2, R3;\n"
"MAD R2.xyz, -R2, R3, R1.w;\n"
- "MUL R4.xyz, R0, R4;\n"
- "MAD R5.xyz, R1.w, R0, R5;\n"
- "ADD R6.xyz, R5, -R4;\n"
- "MUL R5.xyz, R0, c[6].x;\n"
- "SGE R3.xyz, R5, R0.w;\n"
- "MAD R3.xyz, R3, R6, R4;\n"
+ "MUL R3.xyz, R1, c[5].y;\n"
+ "MAD R6.xyz, -R5, R6, R1.w;\n"
+ "MAD R4.xyz, R1.w, R0, R4;\n"
+ "MAD R5.xyz, -R0, R6, R4;\n"
+ "MUL R4.xyz, R0, c[5].w;\n"
+ "MUL R6.xyz, R0, R6;\n"
+ "SGE R4.xyz, R4, R0.w;\n"
+ "MAD R4.xyz, R4, R5, R6;\n"
+ "MAD R4.xyz, -R0, R2, R4;\n"
"MUL R2.xyz, R0, R2;\n"
- "MUL R4.xyz, R1, c[5].z;\n"
- "ADD R3.xyz, R3, -R2;\n"
- "SGE R4.xyz, R4, R1.w;\n"
- "MAD R2.xyz, R4, R3, R2;\n"
+ "SGE R3.xyz, R3, R1.w;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
"ADD R2.w, -R0, c[5].x;\n"
- "MAD R1.xyz, R1, R2.w, R2;\n"
- "ADD R2.x, R1.w, R0.w;\n"
- "ADD R2.y, -R1.w, c[5].x;\n"
- "MAD result.color.xyz, R0, R2.y, R1;\n"
- "MAD result.color.w, -R1, R0, R2.x;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
+ "ADD R1.x, R1.w, R0.w;\n"
+ "ADD R1.y, -R1.w, c[5].x;\n"
+ "MAD result.color.xyz, R0, R1.y, R2;\n"
+ "MAD result.color.w, -R1, R0, R1.x;\n"
"END\n"
;
@@ -6803,10 +6802,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.zw, R0.xyxy, c[0].xyxy;\n"
- "TEX R1.x, R0.zwzw, texture[1], 2D;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R1.x, R0, texture[1], 2D;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"MUL R3.xyz, R1.w, R0;\n"
"MUL R2.xyz, R1, R0.w;\n"
@@ -6831,10 +6830,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "MUL R0.zw, R0.xyxy, c[0].xyxy;\n"
- "TEX R1.x, R0.zwzw, texture[1], 2D;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R1.x, R0, texture[1], 2D;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"MUL R2.xyz, R1.w, R0;\n"
"MAD R3.xyz, R1, R0.w, R2;\n"
@@ -6864,9 +6863,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"MUL R0.xy, R0, c[4];\n"
"TEX R0, R0, texture[0], 2D;\n"
"TEX R1.x, R1, texture[1], 2D;\n"
- "DP4 R0.x, R0, c[6];\n"
- "MUL R1, fragment.color.primary, R1.x;\n"
- "MUL result.color, R1, R0.x;\n"
+ "DP4 R1.y, R0, c[6];\n"
+ "MUL R0, fragment.color.primary, R1.x;\n"
+ "MUL result.color, R0, R1.y;\n"
"END\n"
;
diff --git a/src/opengl/util/masks.conf b/src/opengl/util/masks.conf
index 733ac81..d853d0b 100644
--- a/src/opengl/util/masks.conf
+++ b/src/opengl/util/masks.conf
@@ -1,3 +1,2 @@
FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA trap_exact_aa.glsl
FRAGMENT_PROGRAM_MASK_ELLIPSE_AA ellipse_aa.glsl
-#FRAGMENT_PROGRAM_MASK_ELLIPSE ellipse.glsl
diff --git a/src/opengl/util/simple_porter_duff.glsl b/src/opengl/util/simple_porter_duff.glsl
index 83aef48..4cb0599 100644
--- a/src/opengl/util/simple_porter_duff.glsl
+++ b/src/opengl/util/simple_porter_duff.glsl
@@ -7,10 +7,10 @@ vec4 composite(vec4 src, vec4 dst)
result.xyz = porterduff_ab.x * src.xyz * dst.a
+ porterduff_ab.y * dst.xyz * src.a
- + porterduff_xyz.y * src.xyz * (1 - dst.a)
- + porterduff_xyz.z * dst.xyz * (1 - src.a);
+ + porterduff_xyz.y * src.xyz * (1.0 - dst.a)
+ + porterduff_xyz.z * dst.xyz * (1.0 - src.a);
- result.a = dot(porterduff_xyz, vec3(src.a * dst.a, src.a * (1 - dst.a), dst.a * (1 - src.a)));
+ result.a = dot(porterduff_xyz, vec3(src.a * dst.a, src.a * (1.0 - dst.a), dst.a * (1.0 - src.a)));
return result;
}
diff --git a/src/opengl/util/trap_exact_aa.glsl b/src/opengl/util/trap_exact_aa.glsl
index b96f87d..1637f43 100644
--- a/src/opengl/util/trap_exact_aa.glsl
+++ b/src/opengl/util/trap_exact_aa.glsl
@@ -14,7 +14,7 @@ float quad_aa()
vec2 invA = gl_TexCoord[0].zw;
// transform right line to left to be able to use same calculations for both
- vecX.zw = 2 * gl_FragCoord.x - vecX.zw;
+ vecX.zw = 2.0 * gl_FragCoord.x - vecX.zw;
vec2 topX = vec2(vecX.x, vecX.z);
vec2 bottomX = vec2(vecX.y, vecX.w);
@@ -33,18 +33,18 @@ float quad_aa()
vec2 temp = mix(area - 0.5 * (right - bottomXTemp) * (intersectY.yw - bottom), // left < bottom < right < top
(0.5 * (topXTemp + bottomXTemp) - left) * area, // left < bottom < top < right
- step(topXTemp, right));
+ step(topXTemp, right.xx));
vec2 excluded = 0.5 * (top - intersectY.xz) * (topXTemp - left); // bottom < left < top < right
excluded = mix((top - 0.5 * (intersectY.yw + intersectY.xz)) * (right - left), // bottom < left < right < top
- excluded, step(topXTemp, right));
+ excluded, step(topXTemp, right.xx));
excluded = mix(temp, // left < bottom < right (see calculation of temp)
- excluded, step(bottomXTemp, left));
+ excluded, step(bottomXTemp, left.xx));
excluded = mix(vec2(area, area), // right < bottom < top
- excluded, step(bottomXTemp, right));
+ excluded, step(bottomXTemp, right.xx));
excluded *= step(left, topXTemp);
@@ -53,6 +53,6 @@ float quad_aa()
void main()
{
- gl_FragColor = quad_aa();
+ gl_FragColor = quad_aa().xxxx;
}